本文整理汇总了Java中com.badlogic.gdx.graphics.Cubemap类的典型用法代码示例。如果您正苦于以下问题:Java Cubemap类的具体用法?Java Cubemap怎么用?Java Cubemap使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
Cubemap类属于com.badlogic.gdx.graphics包,在下文中一共展示了Cubemap类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Java代码示例。
示例1: getCubeMap
import com.badlogic.gdx.graphics.Cubemap; //导入依赖的package包/类
/**
* @return Cubemap used for the environmental cubemap
*/
public Cubemap getCubeMap() {
if (mCubemap == null) {
Texture back = mAssetManager.get("3D/cubemap/background_back.jpg", Texture.class);
Texture front = mAssetManager.get("3D/cubemap/background_front.jpg", Texture.class);
Texture up = mAssetManager.get("3D/cubemap/background_up.jpg", Texture.class);
Texture down = mAssetManager.get("3D/cubemap/background_down.jpg", Texture.class);
Texture left = mAssetManager.get("3D/cubemap/background_left.jpg", Texture.class);
Texture right = mAssetManager.get("3D/cubemap/background_right.jpg", Texture.class);
FacedCubemapData data = new FacedCubemapData(right.getTextureData(), left.getTextureData(), up.getTextureData(),
down.getTextureData(), front.getTextureData(), back.getTextureData());
return new Cubemap(data);
} else {
return mCubemap;
}
}
开发者ID:nkarasch,项目名称:ChessGDX,代码行数:20,代码来源:AssetHandler.java
示例2: onSurfaceCreated
import com.badlogic.gdx.graphics.Cubemap; //导入依赖的package包/类
@Override
public void onSurfaceCreated (javax.microedition.khronos.opengles.GL10 gl, EGLConfig config) {
eglContext = ((EGL10)EGLContext.getEGL()).eglGetCurrentContext();
setupGL(gl);
logConfig(config);
updatePpi();
Mesh.invalidateAllMeshes(app);
Texture.invalidateAllTextures(app);
Cubemap.invalidateAllCubemaps(app);
ShaderProgram.invalidateAllShaderPrograms(app);
FrameBuffer.invalidateAllFrameBuffers(app);
logManagedCachesStatus();
Display display = app.getWindowManager().getDefaultDisplay();
this.width = display.getWidth();
this.height = display.getHeight();
this.mean = new WindowedMean(5);
this.lastFrameTime = System.nanoTime();
gl.glViewport(0, 0, this.width, this.height);
}
开发者ID:basherone,项目名称:libgdxcn,代码行数:24,代码来源:AndroidGraphics.java
示例3: onSurfaceCreated
import com.badlogic.gdx.graphics.Cubemap; //导入依赖的package包/类
@Override
public void onSurfaceCreated (EGLConfig config) {
eglContext = ((EGL10)EGLContext.getEGL()).eglGetCurrentContext();
setupGL();
logConfig(config);
updatePpi();
Mesh.invalidateAllMeshes(app);
Texture.invalidateAllTextures(app);
Cubemap.invalidateAllCubemaps(app);
ShaderProgram.invalidateAllShaderPrograms(app);
FrameBuffer.invalidateAllFrameBuffers(app);
logManagedCachesStatus();
Point outSize = new Point();
Display display = app.getWindowManager().getDefaultDisplay();
display.getSize(outSize);
this.width = outSize.x;
this.height = outSize.y;
this.mean = new WindowedMean(5);
this.lastFrameTime = System.nanoTime();
gl20.glViewport(0, 0, this.width, this.height);
}
开发者ID:raphaelbruno,项目名称:ZombieInvadersVR,代码行数:26,代码来源:CardBoardGraphics.java
示例4: clearManagedCaches
import com.badlogic.gdx.graphics.Cubemap; //导入依赖的package包/类
public void clearManagedCaches () {
Mesh.clearAllMeshes(app);
Texture.clearAllTextures(app);
Cubemap.clearAllCubemaps(app);
ShaderProgram.clearAllShaderPrograms(app);
FrameBuffer.clearAllFrameBuffers(app);
logManagedCachesStatus();
}
开发者ID:raphaelbruno,项目名称:ZombieInvadersVR,代码行数:10,代码来源:CardBoardGraphics.java
示例5: logManagedCachesStatus
import com.badlogic.gdx.graphics.Cubemap; //导入依赖的package包/类
protected void logManagedCachesStatus () {
Gdx.app.log(LOG_TAG, Mesh.getManagedStatus());
Gdx.app.log(LOG_TAG, Texture.getManagedStatus());
Gdx.app.log(LOG_TAG, Cubemap.getManagedStatus());
Gdx.app.log(LOG_TAG, ShaderProgram.getManagedStatus());
Gdx.app.log(LOG_TAG, FrameBuffer.getManagedStatus());
}
开发者ID:raphaelbruno,项目名称:ZombieInvadersVR,代码行数:8,代码来源:CardBoardGraphics.java
示例6: loadReflection
import com.badlogic.gdx.graphics.Cubemap; //导入依赖的package包/类
public void loadReflection(String refl){
ref=new Cubemap(Gdx.files.internal("cubemaps/" + refl + "_c00.bmp"), Gdx.files.internal("cubemaps/" + refl + "_c01.bmp"),
Gdx.files.internal("cubemaps/" + refl + "_c02.bmp"), Gdx.files.internal("cubemaps/" + refl + "_c03.bmp"),
Gdx.files.internal("cubemaps/" + refl + "_c04.bmp"), Gdx.files.internal("cubemaps/" + refl + "_c05.bmp"));
ref.setFilter(Texture.TextureFilter.Linear, Texture.TextureFilter.Linear);
ref.setWrap(Texture.TextureWrap.ClampToEdge, Texture.TextureWrap.ClampToEdge);
}
开发者ID:PWorlds,项目名称:LibGDX-PBR,代码行数:8,代码来源:PBRShader.java
示例7: loadObject
import com.badlogic.gdx.graphics.Cubemap; //导入依赖的package包/类
@Override
protected Cubemap loadObject(FileHandle file) {
Array<TextureData> textures = new Array<TextureData>();
for(String sideName : SIDES) {
FileHandle sideHandle = Gdx.files.internal(file.pathWithoutExtension() + sideName + "." + file.extension());
if (sideHandle.exists()) {
TextureAsset sideAsset = manager.getTexture(sideHandle.file().getAbsolutePath());
Texture texture = sideAsset.get();
addDependency(sideAsset);
textures.add(texture.getTextureData());
} else {
throw new GdxRuntimeException("Could not find " + sideHandle.path());
}
}
Cubemap cm = new Cubemap(
textures.get(0),
textures.get(1),
textures.get(2),
textures.get(3),
textures.get(4),
textures.get(5)
);
cm.setWrap(Texture.TextureWrap.ClampToEdge, Texture.TextureWrap.ClampToEdge);
cm.setFilter(Texture.TextureFilter.Linear, Texture.TextureFilter.Linear);
return cm;
}
开发者ID:macbury,项目名称:ForgE,代码行数:28,代码来源:CubemapAsset.java
示例8: clearManagedCaches
import com.badlogic.gdx.graphics.Cubemap; //导入依赖的package包/类
public void clearManagedCaches () {
Mesh.clearAllMeshes(app);
Texture.clearAllTextures(app);
Cubemap.clearAllCubemaps(app);
ShaderProgram.clearAllShaderPrograms(app);
FrameBuffer.clearAllFrameBuffers(app);
logManagedCachesStatus();
}
开发者ID:basherone,项目名称:libgdxcn,代码行数:10,代码来源:AndroidGraphics.java
示例9: logManagedCachesStatus
import com.badlogic.gdx.graphics.Cubemap; //导入依赖的package包/类
protected void logManagedCachesStatus () {
Gdx.app.log(LOG_TAG, Mesh.getManagedStatus());
Gdx.app.log(LOG_TAG, Texture.getManagedStatus());
Gdx.app.log(LOG_TAG, Cubemap.getManagedStatus());
Gdx.app.log(LOG_TAG, ShaderProgram.getManagedStatus());
Gdx.app.log(LOG_TAG, FrameBuffer.getManagedStatus());
}
开发者ID:basherone,项目名称:libgdxcn,代码行数:8,代码来源:AndroidGraphics.java
示例10: createIrradiance
import com.badlogic.gdx.graphics.Cubemap; //导入依赖的package包/类
public static IBLAttribute createIrradiance(final Cubemap cubemap) {
return new IBLAttribute(IrradianceType, cubemap);
}
开发者ID:MovementSpeed,项目名称:nhglib,代码行数:4,代码来源:IBLAttribute.java
示例11: createPrefilter
import com.badlogic.gdx.graphics.Cubemap; //导入依赖的package包/类
public static IBLAttribute createPrefilter(final Cubemap cubemap) {
return new IBLAttribute(PrefilterType, cubemap);
}
开发者ID:MovementSpeed,项目名称:nhglib,代码行数:4,代码来源:IBLAttribute.java
示例12: IBLAttribute
import com.badlogic.gdx.graphics.Cubemap; //导入依赖的package包/类
public <T extends Cubemap> IBLAttribute(final long type, final TextureDescriptor<T> textureDescription) {
this(type);
this.textureDescription.set(textureDescription);
}
开发者ID:MovementSpeed,项目名称:nhglib,代码行数:5,代码来源:IBLAttribute.java
示例13: set
import com.badlogic.gdx.graphics.Cubemap; //导入依赖的package包/类
public void set(final Cubemap cubemap) {
textureDescription.texture = cubemap;
}
开发者ID:MovementSpeed,项目名称:nhglib,代码行数:4,代码来源:IBLAttribute.java
示例14: getSkyboxCubemap
import com.badlogic.gdx.graphics.Cubemap; //导入依赖的package包/类
public Cubemap getSkyboxCubemap() {
if (skyboxCubemap == null) {
skyboxCubemap = skyboxAsset.get();
}
return skyboxCubemap;
}
开发者ID:macbury,项目名称:ForgE,代码行数:7,代码来源:CubemapSkybox.java
示例15: CubemapAttribute
import com.badlogic.gdx.graphics.Cubemap; //导入依赖的package包/类
public CubemapAttribute (final long type) {
super(type);
if (!is(type)) throw new GdxRuntimeException("Invalid type specified");
textureDescription = new TextureDescriptor<Cubemap>();
}
开发者ID:basherone,项目名称:libgdxcn,代码行数:6,代码来源:CubemapAttribute.java
注:本文中的com.badlogic.gdx.graphics.Cubemap类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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