本文整理汇总了Java中org.rajawali3d.lights.DirectionalLight类的典型用法代码示例。如果您正苦于以下问题:Java DirectionalLight类的具体用法?Java DirectionalLight怎么用?Java DirectionalLight使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
DirectionalLight类属于org.rajawali3d.lights包,在下文中一共展示了DirectionalLight类的18个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Java代码示例。
示例1: initScene
import org.rajawali3d.lights.DirectionalLight; //导入依赖的package包/类
@Override
protected void initScene() {
try {
mLight = new DirectionalLight(0.1f, -1.0f, -1.0f);
mLight.setColor(1.0f, 1.0f, 1.0f);
mLight.setPower(1);
getCurrentScene().addLight(mLight);
mContainer = new Object3D();
showMaskModel();
getCurrentScene().addChild(mContainer);
} catch (Exception e) {
e.printStackTrace();
}
getCurrentScene().setBackgroundColor(0);
}
开发者ID:SimonCherryGZ,项目名称:face-landmark-android,代码行数:19,代码来源:ARMaskFragment.java
示例2: createLightViewProjectionMatrix
import org.rajawali3d.lights.DirectionalLight; //导入依赖的package包/类
private Matrix4 createLightViewProjectionMatrix(DirectionalLight light) {
//
// -- Get the frustum corners in world space
//
mCamera.getFrustumCorners(mFrustumCorners, true);
//
// -- Get the frustum centroid
//
mFrustumCentroid.setAll(0, 0, 0);
for(int i=0; i<8; i++)
mFrustumCentroid.add(mFrustumCorners[i]);
mFrustumCentroid.divide(8.0);
//
// --
//
BoundingBox lightBox = new BoundingBox(mFrustumCorners);
double distance = mFrustumCentroid.distanceTo(lightBox.getMin());
Vector3 lightDirection = light.getDirectionVector().clone();
lightDirection.normalize();
Vector3 lightPosition = Vector3.subtractAndCreate(mFrustumCentroid, Vector3.multiplyAndCreate(lightDirection, distance));
//
// --
//
mLightViewMatrix.setToLookAt(lightPosition, mFrustumCentroid, Vector3.Y);
for(int i=0; i<8; i++)
mFrustumCorners[i].multiply(mLightViewMatrix);
BoundingBox b = new BoundingBox(mFrustumCorners);
mLightProjectionMatrix.setToOrthographic(b.getMin().x, b.getMax().x, b.getMin().y, b.getMax().y, -b.getMax().z, -b.getMin().z);
mLightModelViewProjectionMatrix.setAll(mLightProjectionMatrix);
mLightModelViewProjectionMatrix.multiply(mLightViewMatrix);
return mLightModelViewProjectionMatrix;
}
开发者ID:sujitkjha,项目名称:360-Video-Player-for-Android,代码行数:40,代码来源:ShadowMapMaterial.java
示例3: ShadowPass
import org.rajawali3d.lights.DirectionalLight; //导入依赖的package包/类
public ShadowPass(ShadowPassType shadowPassType, RajawaliScene scene, Camera camera, DirectionalLight light, RenderTarget renderTarget) {
super(scene, camera, 0);
mShadowPassType = shadowPassType;
mShadowRenderTarget = renderTarget;
mShadowMapSize = renderTarget.getWidth();
if(shadowPassType == ShadowPassType.CREATE_SHADOW_MAP) {
mShadowMapMaterial = new ShadowMapMaterial();
mShadowMapMaterial.setLight(light);
mShadowMapMaterial.setCamera(camera);
mShadowMapMaterial.setScene(scene);
setMaterial(mShadowMapMaterial);
}
}
开发者ID:sujitkjha,项目名称:360-Video-Player-for-Android,代码行数:14,代码来源:ShadowPass.java
示例4: ShadowEffect
import org.rajawali3d.lights.DirectionalLight; //导入依赖的package包/类
public ShadowEffect(RajawaliScene scene, Camera camera, DirectionalLight light, int shadowMapSize) {
super();
mScene = scene;
mCamera = camera;
mLight = light;
mShadowMapSize = shadowMapSize;
}
开发者ID:sujitkjha,项目名称:360-Video-Player-for-Android,代码行数:8,代码来源:ShadowEffect.java
示例5: initScene
import org.rajawali3d.lights.DirectionalLight; //导入依赖的package包/类
@Override
protected void initScene() {
// Create a quad covering the whole background and assign a texture to it where the
// Tango color camera contents will be rendered.
ScreenQuad backgroundQuad = new ScreenQuad();
Material tangoCameraMaterial = new Material();
tangoCameraMaterial.setColorInfluence(0);
// We need to use Rajawali's {@code StreamingTexture} since it sets up the texture
// for GL_TEXTURE_EXTERNAL_OES rendering
mTangoCameraTexture =
new StreamingTexture("camera", (StreamingTexture.ISurfaceListener) null);
try {
tangoCameraMaterial.addTexture(mTangoCameraTexture);
backgroundQuad.setMaterial(tangoCameraMaterial);
} catch (ATexture.TextureException e) {
Log.e(TAG, "Exception creating texture for RGB camera contents", e);
}
getCurrentScene().addChildAt(backgroundQuad, 0);
// Add a directional light in an arbitrary direction.
DirectionalLight light = new DirectionalLight(1, 0.2, -1);
light.setColor(1, 1, 1);
light.setPower(0.8f);
light.setPosition(3, 2, 4);
getCurrentScene().addLight(light);
blue = new Material();
blue.setColor(Color.BLUE);
floorPlan = new FloorPlan(data);
getCurrentScene().addChild(floorPlan);
floorPlan.setVisible(renderVirtualObjects);
}
开发者ID:inovex,项目名称:tango-ar-navigation-example,代码行数:35,代码来源:SceneRenderer.java
示例6: createLightViewProjectionMatrix
import org.rajawali3d.lights.DirectionalLight; //导入依赖的package包/类
private Matrix4 createLightViewProjectionMatrix(DirectionalLight light) {
//
// -- Get the frustum corners in world space
//
mCamera.getFrustumCorners(mFrustumCorners, true);
//
// -- Get the frustum centroid
//
mFrustumCentroid.setAll(0, 0, 0);
for(int i=0; i<8; i++)
mFrustumCentroid.add(mFrustumCorners[i]);
mFrustumCentroid.divide(8.0);
//
// --
//
BoundingBox lightBox = new BoundingBox(mFrustumCorners);
double distance = mFrustumCentroid.distanceTo(lightBox.getMin());
Vector3 lightDirection = light.getDirectionVector().clone();
lightDirection.normalize();
Vector3 lightPosition = Vector3.subtractAndCreate(mFrustumCentroid, Vector3.multiplyAndCreate(lightDirection, distance));
//
// --
//
mLightViewMatrix.setToLookAt(lightPosition, mFrustumCentroid, Vector3.Y);
for(int i=0; i<8; i++)
mFrustumCorners[i].multiply(mLightViewMatrix);
BoundingBox b = new BoundingBox(mFrustumCorners);
mLightProjectionMatrix.setToOrthographic(b.getMin().x, b.getMax().x, b.getMin().y, b.getMax().y, -b.getMax().z, -b.getMin().z);
mLightModelViewProjectionMatrix.setAll(mLightProjectionMatrix);
mLightModelViewProjectionMatrix.multiply(mLightViewMatrix);
return mLightModelViewProjectionMatrix;
}
开发者ID:godstale,项目名称:VR-Defense-Game,代码行数:40,代码来源:ShadowMapMaterial.java
示例7: ShadowPass
import org.rajawali3d.lights.DirectionalLight; //导入依赖的package包/类
public ShadowPass(ShadowPassType shadowPassType, Scene scene, Camera camera, DirectionalLight light, RenderTarget renderTarget) {
super(scene, camera, 0);
mShadowPassType = shadowPassType;
mShadowRenderTarget = renderTarget;
mShadowMapSize = renderTarget.getWidth();
if(shadowPassType == ShadowPassType.CREATE_SHADOW_MAP) {
mShadowMapMaterial = new ShadowMapMaterial();
mShadowMapMaterial.setLight(light);
mShadowMapMaterial.setCamera(camera);
mShadowMapMaterial.setScene(scene);
setMaterial(mShadowMapMaterial);
}
}
开发者ID:godstale,项目名称:VR-Defense-Game,代码行数:14,代码来源:ShadowPass.java
示例8: ShadowEffect
import org.rajawali3d.lights.DirectionalLight; //导入依赖的package包/类
public ShadowEffect(Scene scene, Camera camera, DirectionalLight light, int shadowMapSize) {
super();
mScene = scene;
mCamera = camera;
mLight = light;
mShadowMapSize = shadowMapSize;
}
开发者ID:godstale,项目名称:VR-Defense-Game,代码行数:8,代码来源:ShadowEffect.java
示例9: initScene
import org.rajawali3d.lights.DirectionalLight; //导入依赖的package包/类
@Override
protected void initScene() {
// Remember to call super.initScene() to allow TangoRajawaliArRenderer to set-up
super.initScene();
// Add a directional light in an arbitrary direction
DirectionalLight light = new DirectionalLight(1, 0.2, -1);
light.setColor(1, 1, 1);
light.setPower(0.8f);
light.setPosition(3, 2, 4);
getCurrentScene().addLight(light);
// Set-up a material: green with application of the light and instructions
Material material = new Material();
material.setColor(0xff009900);
try {
Texture t = new Texture("instructions", R.drawable.instructions);
material.addTexture(t);
} catch (ATexture.TextureException e) {
e.printStackTrace();
}
material.setColorInfluence(0.1f);
material.enableLighting(true);
material.setDiffuseMethod(new DiffuseMethod.Lambert());
// Build a Cube and place it initially in the origin
mObject = new Cube(CUBE_SIDE_LENGTH);
mObject.setMaterial(material);
mObject.setPosition(0, 0, -3);
mObject.setRotation(Vector3.Axis.Z, 180);
getCurrentScene().addChild(mObject);
}
开发者ID:kupoko,项目名称:Tiresias,代码行数:33,代码来源:AugmentedRealityRenderer.java
示例10: initScene
import org.rajawali3d.lights.DirectionalLight; //导入依赖的package包/类
protected void initScene() {
mLight = new DirectionalLight(.3f, -.3f, -1);
mLight.setPower(1f);
getCurrentScene().addLight(mLight);
mLight.setPosition(-2, 1, 4);
mPicker = new ObjectColorPicker(this);
mPicker.setOnObjectPickedListener(this);
ArcballCamera arcball = new ArcballCamera(mContext, ((Activity)mContext).findViewById(R.id.drawer_layout));
arcball.setPosition(0, 0, 10);
getCurrentScene().replaceAndSwitchCamera(getCurrentCamera(), arcball);
Material material = new Material();
material.enableLighting(true);
material.setDiffuseMethod(new DiffuseMethod.Lambert());
LoaderOBJ objParser = new LoaderOBJ(mContext.getResources(), mTextureManager, R.raw.industryrobot_obj);
try {
objParser.parse();
mObjectGroup = objParser.getParsedObject();
mObjectGroup.setScale(0.0025f);
mObjectGroup.setZ(-2);
mObjectGroup.setY(-5);
mPicker.registerObject(mObjectGroup);
//getCurrentScene().addChild(mObjectGroup);
} catch (ParsingException e) {
e.printStackTrace();
}
box();
fillBox(material);
mObjectGroup.setMaterial(material);
}
开发者ID:selop,项目名称:dynamic-perspective-on-android,代码行数:38,代码来源:CubeRoomRenderer.java
示例11: setupLight
import org.rajawali3d.lights.DirectionalLight; //导入依赖的package包/类
@NonNull
private DirectionalLight setupLight() {
DirectionalLight light = new DirectionalLight(0, 0.2, -10);
light.setPower(1.4f);
return light;
}
开发者ID:BioID-GmbH,项目名称:BWS-Android,代码行数:7,代码来源:RajawaliHeadRenderer.java
示例12: initScene
import org.rajawali3d.lights.DirectionalLight; //导入依赖的package包/类
@Override
protected void initScene() {
try {
mLight = new DirectionalLight(0.1f, -1.0f, -1.0f);
mLight.setColor(1.0f, 1.0f, 1.0f);
mLight.setPower(1);
getCurrentScene().addLight(mLight);
final LoaderAWD parser = new LoaderAWD(mContext.getResources(), mTextureManager, R.raw.head_object_new);
parser.parse();
mMonkey = parser.getParsedObject();
mMonkey.setScale(0.005f);
//mMonkey.setZ(-2f);
// getCurrentScene().addChild(mMonkey);
int[] resourceIds = new int[]{R.drawable.posx, R.drawable.negx,
R.drawable.posy, R.drawable.negy, R.drawable.posz,
R.drawable.negz};
Material material = new Material();
material.enableLighting(true);
material.setDiffuseMethod(new DiffuseMethod.Lambert());
CubeMapTexture envMap = new CubeMapTexture("environmentMap",
resourceIds);
envMap.isEnvironmentTexture(true);
material.addTexture(envMap);
material.setColorInfluence(0);
mMonkey.setMaterial(material);
LoaderOBJ objParser1 = new LoaderOBJ(mContext.getResources(), mTextureManager, R.raw.glasses_obj);
objParser1.parse();
mGlasses = objParser1.getParsedObject();
mGlasses.setScale(0.005f);
//mGlasses.setZ(-0.2f);
mGlasses.setZ(0.3f);
mGlasses.rotate(Vector3.Axis.X, -90.0f);
LoaderOBJ objParser2 = new LoaderOBJ(mContext.getResources(), mTextureManager, R.raw.hair_band_obj);
objParser2.parse();
mHairBand = objParser2.getParsedObject();
mHairBand.setScale(0.006f);
mHairBand.setY(0.27f);
mHairBand.setZ(-0.25f);
mHairBand.rotate(Vector3.Axis.X, -90.0f);
LoaderOBJ objParser3 = new LoaderOBJ(mContext.getResources(), mTextureManager, R.raw.moustache_obj);
objParser3.parse();
mMoustache = objParser3.getParsedObject();
mMoustache.setScale(0.007f);
mMoustache.setY(-0.25f);
mMoustache.setZ(0.3f);
mMoustache.rotate(Vector3.Axis.X, -90.0f);
mContainer = new Object3D();
mContainer.addChild(mMonkey);
mContainer.addChild(mGlasses);
mContainer.addChild(mHairBand);
mContainer.addChild(mMoustache);
getCurrentScene().addChild(mContainer);
//getCurrentCamera().setZ(20);
} catch (Exception e) {
e.printStackTrace();
}
// -- set the background color to be transparent
// you need to have called setGLBackgroundTransparent(true); in the activity
// for this to work.
getCurrentScene().setBackgroundColor(0);
}
开发者ID:SimonCherryGZ,项目名称:face-landmark-android,代码行数:72,代码来源:CameraConnectionFragment.java
示例13: initScene
import org.rajawali3d.lights.DirectionalLight; //导入依赖的package包/类
@Override
protected void initScene() {
try {
DirectionalLight light = new DirectionalLight();
light.setLookAt(0, 2, 0);
light.enableLookAt();
light.setPosition(0, 2, 5);
light.setPower(1.0f);
getCurrentScene().addLight(light);
DebugVisualizer debugViz = new DebugVisualizer(this);
debugViz.addChild(new GridFloor());
debugViz.addChild(new DebugLight(light, 0x999900, 1));
debugViz.addChild(new CoordinateTrident());
getCurrentScene().addChild(debugViz);
String objDir ="BuildMask" + File.separator;
String objName = FileUtils.getMD5(mImagePath) + "_obj";
LoaderOBJ parser = new LoaderOBJ(this, objDir + objName);
parser.parse();
Object3D monkey = parser.getParsedObject();
ATexture texture = monkey.getMaterial().getTextureList().get(0);
monkey.getMaterial().removeTexture(texture);
monkey.setScale(0.65f);
File sdcard = Environment.getExternalStorageDirectory();
String textureDir = sdcard.getAbsolutePath() + File.separator + "BuildMask" + File.separator;
String textureName = FileUtils.getMD5(mImagePath) + ".jpg";
Bitmap bitmap = BitmapUtils.decodeSampledBitmapFromFilePath(textureDir + textureName, 1024, 1024);
monkey.getMaterial().addTexture(new Texture("canvas", bitmap));
monkey.getMaterial().enableLighting(false);
getCurrentScene().addChild(monkey);
ArcballCamera arcBall = new ArcballCamera(mContext, ((Activity)mContext).findViewById(R.id.layout_container));
arcBall.setPosition(4, 4, 4);
getCurrentScene().replaceAndSwitchCamera(getCurrentCamera(), arcBall);
} catch(Exception e) {
e.printStackTrace();
}
}
开发者ID:SimonCherryGZ,项目名称:face-landmark-android,代码行数:42,代码来源:ShowMaskFragment.java
示例14: ShadowMapMaterial
import org.rajawali3d.lights.DirectionalLight; //导入依赖的package包/类
public ShadowMapMaterial(Camera camera, RajawaliScene scene, DirectionalLight light) {
this();
setCamera(camera);
setScene(scene);
setLight(light);
}
开发者ID:sujitkjha,项目名称:360-Video-Player-for-Android,代码行数:7,代码来源:ShadowMapMaterial.java
示例15: setLight
import org.rajawali3d.lights.DirectionalLight; //导入依赖的package包/类
public void setLight(DirectionalLight light) {
((ShadowMapVertexShader)mCustomVertexShader).setLight(light);
mLight = light;
}
开发者ID:sujitkjha,项目名称:360-Video-Player-for-Android,代码行数:5,代码来源:ShadowMapMaterial.java
示例16: buildLight
import org.rajawali3d.lights.DirectionalLight; //导入依赖的package包/类
private ALight buildLight(Model l){
int m = l.properties.lightType != null ? l.properties.lightType:ALight.POINT_LIGHT;
switch (m){
case ALight.POINT_LIGHT: //Point
PointLight light = new PointLight();
light.setPosition(l.properties.lclTranslation);
light.setX(light.getX() * -1f);
light.setRotation(l.properties.lclRotation);
light.setPower(l.properties.intensity / 100f);
light.setColor(l.properties.color);
// TODO add to scene
//mRootObject.addLight(light);
return light;
case ALight.DIRECTIONAL_LIGHT: //Area
DirectionalLight lD = new DirectionalLight(); //TODO calculate direction based on position and rotation
lD.setPosition(l.properties.lclTranslation);
lD.setX(lD.getX() * -1f);
lD.setRotation(l.properties.lclRotation);
lD.setPower(l.properties.intensity / 100f);
lD.setColor(l.properties.color);
// TODO add to scene
//mRootObject.addLight(lD);
return lD;
default:
case ALight.SPOT_LIGHT: //Spot
SpotLight lS = new SpotLight(); //TODO calculate direction based on position and rotation
lS.setPosition(l.properties.lclTranslation);
lS.setX(lS.getX() * -1f);
lS.setRotation(l.properties.lclRotation);
lS.setPower(l.properties.intensity / 100f);
lS.setCutoffAngle(l.properties.coneangle);
lS.setColor(l.properties.color);
lS.setLookAt(0, 0, 0);
// TODO add to scene
//mRootObject.addLight(lS);
return lS;
}
}
开发者ID:sujitkjha,项目名称:360-Video-Player-for-Android,代码行数:43,代码来源:LoaderFBX.java
示例17: ShadowMapMaterial
import org.rajawali3d.lights.DirectionalLight; //导入依赖的package包/类
public ShadowMapMaterial(Camera camera, Scene scene, DirectionalLight light) {
this();
setCamera(camera);
setScene(scene);
setLight(light);
}
开发者ID:godstale,项目名称:VR-Defense-Game,代码行数:7,代码来源:ShadowMapMaterial.java
示例18: buildLight
import org.rajawali3d.lights.DirectionalLight; //导入依赖的package包/类
private ALight buildLight(Model l){
int m = l.properties.lightType != null ? l.properties.lightType:ALight.POINT_LIGHT;
switch (m){
case ALight.POINT_LIGHT: //Point
PointLight light = new PointLight();
light.setPosition(l.properties.lclTranslation);
light.setX(light.getX() * -1f);
light.setRotation(l.properties.lclRotation);
light.setPower(l.properties.intensity / 100f);
light.setColor(l.properties.color);
// TODO add to scene
//mRootObject.addLight(light);
return light;
case ALight.DIRECTIONAL_LIGHT: //Area
DirectionalLight lD = new DirectionalLight(); //TODO calculate direction based on position and rotation
lD.setPosition(l.properties.lclTranslation);
lD.setX(lD.getX() * -1f);
lD.setRotation(l.properties.lclRotation);
lD.setPower(l.properties.intensity / 100f);
lD.setColor(l.properties.color);
// TODO add to scene
//mRootObject.addLight(lD);
return lD;
default:
case ALight.SPOT_LIGHT: //Spot
SpotLight lS = new SpotLight(); //TODO calculate direction based on position and rotation
lS.setPosition(l.properties.lclTranslation);
lS.setX(lS.getX() * -1f);
lS.setRotation(l.properties.lclRotation);
lS.setPower(l.properties.intensity / 100f);
lS.setCutoffAngle(l.properties.coneangle);
lS.setColor(l.properties.color);
lS.setLookAt(0, 0, 0);
// TODO add to scene
//mRootObject.addLight(lS);
return lS;
}
}
开发者ID:godstale,项目名称:VR-Defense-Game,代码行数:43,代码来源:LoaderFBX.java
注:本文中的org.rajawali3d.lights.DirectionalLight类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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