本文整理汇总了Java中net.minecraft.network.play.server.S36PacketSignEditorOpen类的典型用法代码示例。如果您正苦于以下问题:Java S36PacketSignEditorOpen类的具体用法?Java S36PacketSignEditorOpen怎么用?Java S36PacketSignEditorOpen使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
S36PacketSignEditorOpen类属于net.minecraft.network.play.server包,在下文中一共展示了S36PacketSignEditorOpen类的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Java代码示例。
示例1: func_146100_a
import net.minecraft.network.play.server.S36PacketSignEditorOpen; //导入依赖的package包/类
public void func_146100_a(TileEntity p_146100_1_)
{
if (p_146100_1_ instanceof TileEntitySign)
{
((TileEntitySign)p_146100_1_).func_145912_a(this);
this.playerNetServerHandler.sendPacket(new S36PacketSignEditorOpen(p_146100_1_.field_145851_c, p_146100_1_.field_145848_d, p_146100_1_.field_145849_e));
}
}
开发者ID:MinecraftModdedClients,项目名称:Resilience-Client-Source,代码行数:9,代码来源:EntityPlayerMP.java
示例2: func_146100_a
import net.minecraft.network.play.server.S36PacketSignEditorOpen; //导入依赖的package包/类
public void func_146100_a(TileEntity p_146100_1_)
{
if (p_146100_1_ instanceof TileEntitySign)
{
((TileEntitySign)p_146100_1_).func_145912_a(this);
this.playerNetServerHandler.sendPacket(new S36PacketSignEditorOpen(p_146100_1_.xCoord, p_146100_1_.yCoord, p_146100_1_.zCoord));
}
}
开发者ID:xtrafrancyz,项目名称:Cauldron,代码行数:9,代码来源:EntityPlayerMP.java
示例3: openEditSign
import net.minecraft.network.play.server.S36PacketSignEditorOpen; //导入依赖的package包/类
public void openEditSign(TileEntitySign signTile)
{
signTile.setPlayer(this);
this.playerNetServerHandler.sendPacket(new S36PacketSignEditorOpen(signTile.getPos()));
}
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:6,代码来源:EntityPlayerMP.java
示例4: signEditorOpen
import net.minecraft.network.play.server.S36PacketSignEditorOpen; //导入依赖的package包/类
@Override
public Packet signEditorOpen(int x, int y, int z) {
return new NeptunePacket(new S36PacketSignEditorOpen(new BlockPos(x, y, z)));
}
开发者ID:NeptunePowered,项目名称:NeptuneCommon,代码行数:5,代码来源:NeptunePacketFactory.java
示例5: signEditorOpen
import net.minecraft.network.play.server.S36PacketSignEditorOpen; //导入依赖的package包/类
@Override
public Packet signEditorOpen(int x, int y, int z) {
return (Packet) new S36PacketSignEditorOpen(new BlockPos(x, y, z));
}
开发者ID:NeptunePowered,项目名称:NeptuneMod,代码行数:5,代码来源:NeptunePacketFactory.java
示例6: handleSignEditorOpen
import net.minecraft.network.play.server.S36PacketSignEditorOpen; //导入依赖的package包/类
/**
* Creates a sign in the specified location if it didn't exist and opens the GUI to edit its text
*/
void handleSignEditorOpen(S36PacketSignEditorOpen packetIn);
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:5,代码来源:INetHandlerPlayClient.java
示例7: handleSignEditorOpen
import net.minecraft.network.play.server.S36PacketSignEditorOpen; //导入依赖的package包/类
/**
* Creates a sign in the specified location if it didn't exist and opens the GUI to edit its text
*/
void handleSignEditorOpen(S36PacketSignEditorOpen var1);
开发者ID:MinecraftModdedClients,项目名称:Resilience-Client-Source,代码行数:5,代码来源:INetHandlerPlayClient.java
示例8: handleSignEditorOpen
import net.minecraft.network.play.server.S36PacketSignEditorOpen; //导入依赖的package包/类
void handleSignEditorOpen(S36PacketSignEditorOpen p_147268_1_);
开发者ID:xtrafrancyz,项目名称:Cauldron,代码行数:2,代码来源:INetHandlerPlayClient.java
注:本文中的net.minecraft.network.play.server.S36PacketSignEditorOpen类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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