本文整理汇总了Java中net.minecraft.network.play.server.SPacketCustomPayload类的典型用法代码示例。如果您正苦于以下问题:Java SPacketCustomPayload类的具体用法?Java SPacketCustomPayload怎么用?Java SPacketCustomPayload使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
SPacketCustomPayload类属于net.minecraft.network.play.server包,在下文中一共展示了SPacketCustomPayload类的14个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Java代码示例。
示例1: displayVillagerTradeGui
import net.minecraft.network.play.server.SPacketCustomPayload; //导入依赖的package包/类
public void displayVillagerTradeGui(IMerchant villager)
{
this.getNextWindowId();
this.openContainer = new ContainerMerchant(this.inventory, villager, this.world);
this.openContainer.windowId = this.currentWindowId;
this.openContainer.addListener(this);
IInventory iinventory = ((ContainerMerchant)this.openContainer).getMerchantInventory();
ITextComponent itextcomponent = villager.getDisplayName();
this.connection.sendPacket(new SPacketOpenWindow(this.currentWindowId, "minecraft:villager", itextcomponent, iinventory.getSizeInventory()));
MerchantRecipeList merchantrecipelist = villager.getRecipes(this);
if (merchantrecipelist != null)
{
PacketBuffer packetbuffer = new PacketBuffer(Unpooled.buffer());
packetbuffer.writeInt(this.currentWindowId);
merchantrecipelist.writeToBuf(packetbuffer);
this.connection.sendPacket(new SPacketCustomPayload("MC|TrList", packetbuffer));
}
}
开发者ID:NSExceptional,项目名称:Zombe-Modpack,代码行数:20,代码来源:EntityPlayerMP.java
示例2: openBook
import net.minecraft.network.play.server.SPacketCustomPayload; //导入依赖的package包/类
public void openBook(ItemStack stack, EnumHand hand)
{
Item item = stack.getItem();
if (item == Items.WRITTEN_BOOK)
{
PacketBuffer packetbuffer = new PacketBuffer(Unpooled.buffer());
packetbuffer.writeEnumValue(hand);
this.connection.sendPacket(new SPacketCustomPayload("MC|BOpen", packetbuffer));
}
}
开发者ID:sudofox,项目名称:Backmemed,代码行数:12,代码来源:EntityPlayerMP.java
示例3: containerOpen
import net.minecraft.network.play.server.SPacketCustomPayload; //导入依赖的package包/类
@SubscribeEvent
public void containerOpen(PlayerContainerEvent.Open event) {
if(!event.getEntityPlayer().world.isRemote && event.getContainer() instanceof ContainerMercenary) {
IInventory iinventory = ((ContainerMerchant) event.getContainer()).getMerchantInventory();
ITextComponent itextcomponent = ((ContainerMercenary) event.getContainer()).mercenary.getDisplayName();
MerchantRecipeList merchantrecipelist =((ContainerMercenary) event.getContainer()).mercenary.getRecipes(event.getEntityPlayer());
if (merchantrecipelist != null)
{
PacketBuffer packetbuffer = new PacketBuffer(Unpooled.buffer());
packetbuffer.writeInt(event.getContainer().windowId);
merchantrecipelist.writeToBuf(packetbuffer);
((EntityPlayerMP)event.getEntityPlayer()).connection.sendPacket(new SPacketCustomPayload("MC|TrList", packetbuffer));
}
}
}
开发者ID:rafradek,项目名称:Mods,代码行数:17,代码来源:TF2EventsCommon.java
示例4: channelRead0
import net.minecraft.network.play.server.SPacketCustomPayload; //导入依赖的package包/类
@Override
protected void channelRead0(ChannelHandlerContext ctx, Packet<?> msg) throws Exception
{
boolean handled = false;
if (msg instanceof CPacketCustomPayload)
{
handled = handleServerSideCustomPacket((CPacketCustomPayload) msg, ctx);
}
else if (msg instanceof SPacketCustomPayload)
{
handled = handleClientSideCustomPacket((SPacketCustomPayload)msg, ctx);
}
else if (state != ConnectionState.CONNECTED && state != ConnectionState.HANDSHAKECOMPLETE)
{
handled = handleVanilla(msg);
}
if (!handled)
{
ctx.fireChannelRead(msg);
}
}
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:22,代码来源:NetworkDispatcher.java
示例5: displayVillagerTradeGui
import net.minecraft.network.play.server.SPacketCustomPayload; //导入依赖的package包/类
public void displayVillagerTradeGui(IMerchant villager)
{
this.getNextWindowId();
this.openContainer = new ContainerMerchant(this.inventory, villager, this.worldObj);
this.openContainer.windowId = this.currentWindowId;
this.openContainer.addListener(this);
net.minecraftforge.common.MinecraftForge.EVENT_BUS.post(new net.minecraftforge.event.entity.player.PlayerContainerEvent.Open(this, this.openContainer));
IInventory iinventory = ((ContainerMerchant)this.openContainer).getMerchantInventory();
ITextComponent itextcomponent = villager.getDisplayName();
this.connection.sendPacket(new SPacketOpenWindow(this.currentWindowId, "minecraft:villager", itextcomponent, iinventory.getSizeInventory()));
MerchantRecipeList merchantrecipelist = villager.getRecipes(this);
if (merchantrecipelist != null)
{
PacketBuffer packetbuffer = new PacketBuffer(Unpooled.buffer());
packetbuffer.writeInt(this.currentWindowId);
merchantrecipelist.writeToBuf(packetbuffer);
this.connection.sendPacket(new SPacketCustomPayload("MC|TrList", packetbuffer));
}
}
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:21,代码来源:EntityPlayerMP.java
示例6: onIncomingPacket
import net.minecraft.network.play.server.SPacketCustomPayload; //导入依赖的package包/类
@SubscribeEvent(priority = EventPriority.HIGHEST)
public void onIncomingPacket(PacketEvent.Incoming.Pre event) {
if(event.getPacket() instanceof SPacketCustomPayload) {
String channel = ((SPacketCustomPayload) event.getPacket()).getChannelName();
PacketBuffer packetBuffer = ((SPacketCustomPayload) event.getPacket()).getBufferData();
if(isBlockedPacket(channel, packetBuffer)) event.setCanceled(true);
}
}
开发者ID:fr1kin,项目名称:ForgeHax,代码行数:9,代码来源:PayloadSpoofer.java
示例7: dispatchCUIEvent
import net.minecraft.network.play.server.SPacketCustomPayload; //导入依赖的package包/类
@Override
public void dispatchCUIEvent(CUIEvent event) {
String[] params = event.getParameters();
String send = event.getTypeId();
if (params.length > 0) {
send = send + "|" + StringUtil.joinString(params, "|");
}
PacketBuffer buffer = new PacketBuffer(Unpooled.copiedBuffer(send.getBytes(UTF_8_CHARSET)));
SPacketCustomPayload packet = new SPacketCustomPayload(CUI_PLUGIN_CHANNEL, buffer);
this.player.connection.sendPacket(packet);
}
开发者ID:MinecraftPortCentral,项目名称:GriefPrevention,代码行数:13,代码来源:GPActor.java
示例8: dispatchCUIEvent
import net.minecraft.network.play.server.SPacketCustomPayload; //导入依赖的package包/类
@Override
public void dispatchCUIEvent(CUIEvent event) {
String[] params = event.getParameters();
String send = event.getTypeId();
if (params.length > 0) {
send = send + "|" + StringUtil.joinString(params, "|");
}
PacketBuffer buffer = new PacketBuffer(Unpooled.copiedBuffer(send.getBytes(WECUIPacketHandler.UTF_8_CHARSET)));
SPacketCustomPayload packet = new SPacketCustomPayload(ForgeWorldEdit.CUI_PLUGIN_CHANNEL, buffer);
this.player.connection.sendPacket(packet);
}
开发者ID:boy0001,项目名称:FastAsyncWorldedit,代码行数:12,代码来源:ForgePlayer.java
示例9: handleCustomPayload
import net.minecraft.network.play.server.SPacketCustomPayload; //导入依赖的package包/类
/**
* Handles packets that have room for a channel specification. Vanilla implemented channels are "MC|TrList" to
* acquire a MerchantRecipeList trades for a villager merchant, "MC|Brand" which sets the server brand? on the
* player instance and finally "MC|RPack" which the server uses to communicate the identifier of the default server
* resourcepack for the client to load.
*/
public void handleCustomPayload(SPacketCustomPayload packetIn)
{
PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
if ("MC|TrList".equals(packetIn.getChannelName()))
{
PacketBuffer packetbuffer = packetIn.getBufferData();
try
{
int i = packetbuffer.readInt();
GuiScreen guiscreen = this.gameController.currentScreen;
if (guiscreen != null && guiscreen instanceof GuiMerchant && i == this.gameController.player.openContainer.windowId)
{
IMerchant imerchant = ((GuiMerchant)guiscreen).getMerchant();
MerchantRecipeList merchantrecipelist = MerchantRecipeList.readFromBuf(packetbuffer);
imerchant.setRecipes(merchantrecipelist);
}
}
catch (IOException ioexception)
{
LOGGER.error((String)"Couldn\'t load trade info", (Throwable)ioexception);
}
finally
{
packetbuffer.release();
}
}
else if ("MC|Brand".equals(packetIn.getChannelName()))
{
this.gameController.player.setServerBrand(packetIn.getBufferData().readStringFromBuffer(32767));
}
else if ("MC|BOpen".equals(packetIn.getChannelName()))
{
EnumHand enumhand = (EnumHand)packetIn.getBufferData().readEnumValue(EnumHand.class);
ItemStack itemstack = enumhand == EnumHand.OFF_HAND ? this.gameController.player.getHeldItemOffhand() : this.gameController.player.getHeldItemMainhand();
if (itemstack.getItem() == Items.WRITTEN_BOOK)
{
this.gameController.displayGuiScreen(new GuiScreenBook(this.gameController.player, itemstack, false));
}
}
else if ("MC|DebugPath".equals(packetIn.getChannelName()))
{
PacketBuffer packetbuffer1 = packetIn.getBufferData();
int j = packetbuffer1.readInt();
float f = packetbuffer1.readFloat();
Path path = Path.read(packetbuffer1);
((DebugRendererPathfinding)this.gameController.debugRenderer.debugRendererPathfinding).addPath(j, path, f);
}
else if ("MC|StopSound".equals(packetIn.getChannelName()))
{
PacketBuffer packetbuffer2 = packetIn.getBufferData();
String s = packetbuffer2.readStringFromBuffer(32767);
String s1 = packetbuffer2.readStringFromBuffer(256);
this.gameController.getSoundHandler().stop(s1, SoundCategory.getByName(s));
}
}
开发者ID:NSExceptional,项目名称:Zombe-Modpack,代码行数:66,代码来源:NetHandlerPlayClient.java
示例10: handleCustomPayload
import net.minecraft.network.play.server.SPacketCustomPayload; //导入依赖的package包/类
/**
* Handles packets that have room for a channel specification. Vanilla implemented channels are "MC|TrList" to
* acquire a MerchantRecipeList trades for a villager merchant, "MC|Brand" which sets the server brand? on the
* player instance and finally "MC|RPack" which the server uses to communicate the identifier of the default server
* resourcepack for the client to load.
*/
public void handleCustomPayload(SPacketCustomPayload packetIn)
{
PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
if ("MC|TrList".equals(packetIn.getChannelName()))
{
PacketBuffer packetbuffer = packetIn.getBufferData();
try
{
int i = packetbuffer.readInt();
GuiScreen guiscreen = this.gameController.currentScreen;
if (guiscreen != null && guiscreen instanceof GuiMerchant && i == this.gameController.player.openContainer.windowId)
{
IMerchant imerchant = ((GuiMerchant)guiscreen).getMerchant();
MerchantRecipeList merchantrecipelist = MerchantRecipeList.readFromBuf(packetbuffer);
imerchant.setRecipes(merchantrecipelist);
}
}
catch (IOException ioexception)
{
LOGGER.error((String)"Couldn\'t load trade info", (Throwable)ioexception);
}
finally
{
packetbuffer.release();
}
}
else if ("MC|Brand".equals(packetIn.getChannelName()))
{
this.gameController.player.setServerBrand(packetIn.getBufferData().readStringFromBuffer(32767));
}
else if ("MC|BOpen".equals(packetIn.getChannelName()))
{
EnumHand enumhand = (EnumHand)packetIn.getBufferData().readEnumValue(EnumHand.class);
ItemStack itemstack = enumhand == EnumHand.OFF_HAND ? this.gameController.player.getHeldItemOffhand() : this.gameController.player.getHeldItemMainhand();
if (itemstack.getItem() == Items.WRITTEN_BOOK)
{
this.gameController.displayGuiScreen(new GuiScreenBook(this.gameController.player, itemstack, false));
}
}
else if ("MC|DebugPath".equals(packetIn.getChannelName()))
{
PacketBuffer packetbuffer1 = packetIn.getBufferData();
int j = packetbuffer1.readInt();
float f = packetbuffer1.readFloat();
Path path = Path.read(packetbuffer1);
((DebugRendererPathfinding)this.gameController.debugRenderer.debugRendererPathfinding).addPath(j, path, f);
}
else if ("MC|DebugNeighborsUpdate".equals(packetIn.getChannelName()))
{
PacketBuffer packetbuffer2 = packetIn.getBufferData();
long k = packetbuffer2.readVarLong();
BlockPos blockpos = packetbuffer2.readBlockPos();
((DebugRendererNeighborsUpdate)this.gameController.debugRenderer.field_191557_f).func_191553_a(k, blockpos);
}
else if ("MC|StopSound".equals(packetIn.getChannelName()))
{
PacketBuffer packetbuffer3 = packetIn.getBufferData();
String s = packetbuffer3.readStringFromBuffer(32767);
String s1 = packetbuffer3.readStringFromBuffer(256);
this.gameController.getSoundHandler().stop(s1, SoundCategory.getByName(s));
}
}
开发者ID:sudofox,项目名称:Backmemed,代码行数:73,代码来源:NetHandlerPlayClient.java
示例11: execute
import net.minecraft.network.play.server.SPacketCustomPayload; //导入依赖的package包/类
/**
* Callback for when the command is executed
*/
public void execute(MinecraftServer server, ICommandSender sender, String[] args) throws CommandException
{
if (args.length >= 1 && args.length <= 3)
{
int i = 0;
EntityPlayerMP entityplayermp = getPlayer(server, sender, args[i++]);
String s = "";
String s1 = "";
if (args.length >= 2)
{
String s2 = args[i++];
SoundCategory soundcategory = SoundCategory.getByName(s2);
if (soundcategory == null)
{
throw new CommandException("commands.stopsound.unknownSoundSource", new Object[] {s2});
}
s = soundcategory.getName();
}
if (args.length == 3)
{
s1 = args[i++];
}
PacketBuffer packetbuffer = new PacketBuffer(Unpooled.buffer());
packetbuffer.writeString(s);
packetbuffer.writeString(s1);
entityplayermp.connection.sendPacket(new SPacketCustomPayload("MC|StopSound", packetbuffer));
if (s.isEmpty() && s1.isEmpty())
{
notifyCommandListener(sender, this, "commands.stopsound.success.all", new Object[] {entityplayermp.getName()});
}
else if (s1.isEmpty())
{
notifyCommandListener(sender, this, "commands.stopsound.success.soundSource", new Object[] {s, entityplayermp.getName()});
}
else
{
notifyCommandListener(sender, this, "commands.stopsound.success.individualSound", new Object[] {s1, s, entityplayermp.getName()});
}
}
else
{
throw new WrongUsageException(this.getCommandUsage(sender), new Object[0]);
}
}
开发者ID:sudofox,项目名称:Backmemed,代码行数:54,代码来源:CommandStopSound.java
示例12: FMLProxyPacket
import net.minecraft.network.play.server.SPacketCustomPayload; //导入依赖的package包/类
public FMLProxyPacket(SPacketCustomPayload original)
{
this(original.getBufferData(), original.getChannelName());
this.target = Side.CLIENT;
}
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:6,代码来源:FMLProxyPacket.java
示例13: handleCustomPayload
import net.minecraft.network.play.server.SPacketCustomPayload; //导入依赖的package包/类
/**
* Handles packets that have room for a channel specification. Vanilla implemented channels are "MC|TrList" to
* acquire a MerchantRecipeList trades for a villager merchant, "MC|Brand" which sets the server brand? on the
* player instance and finally "MC|RPack" which the server uses to communicate the identifier of the default server
* resourcepack for the client to load.
*/
public void handleCustomPayload(SPacketCustomPayload packetIn)
{
PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
if ("MC|TrList".equals(packetIn.getChannelName()))
{
PacketBuffer packetbuffer = packetIn.getBufferData();
try
{
int i = packetbuffer.readInt();
GuiScreen guiscreen = this.gameController.currentScreen;
if (guiscreen != null && guiscreen instanceof GuiMerchant && i == this.gameController.thePlayer.openContainer.windowId)
{
IMerchant imerchant = ((GuiMerchant)guiscreen).getMerchant();
MerchantRecipeList merchantrecipelist = MerchantRecipeList.readFromBuf(packetbuffer);
imerchant.setRecipes(merchantrecipelist);
}
}
catch (IOException ioexception)
{
LOGGER.error((String)"Couldn\'t load trade info", (Throwable)ioexception);
}
finally
{
packetbuffer.release();
}
}
else if ("MC|Brand".equals(packetIn.getChannelName()))
{
this.gameController.thePlayer.setServerBrand(packetIn.getBufferData().readStringFromBuffer(32767));
}
else if ("MC|BOpen".equals(packetIn.getChannelName()))
{
EnumHand enumhand = (EnumHand)packetIn.getBufferData().readEnumValue(EnumHand.class);
ItemStack itemstack = enumhand == EnumHand.OFF_HAND ? this.gameController.thePlayer.getHeldItemOffhand() : this.gameController.thePlayer.getHeldItemMainhand();
if (itemstack != null && itemstack.getItem() == Items.WRITTEN_BOOK)
{
this.gameController.displayGuiScreen(new GuiScreenBook(this.gameController.thePlayer, itemstack, false));
}
}
else if ("MC|DebugPath".equals(packetIn.getChannelName()))
{
PacketBuffer packetbuffer1 = packetIn.getBufferData();
int j = packetbuffer1.readInt();
float f = packetbuffer1.readFloat();
Path path = Path.read(packetbuffer1);
((DebugRendererPathfinding)this.gameController.debugRenderer.debugRendererPathfinding).addPath(j, path, f);
}
else if ("MC|StopSound".equals(packetIn.getChannelName()))
{
PacketBuffer packetbuffer2 = packetIn.getBufferData();
String s = packetbuffer2.readStringFromBuffer(32767);
String s1 = packetbuffer2.readStringFromBuffer(256);
this.gameController.getSoundHandler().stop(s1, SoundCategory.getByName(s));
}
}
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:66,代码来源:NetHandlerPlayClient.java
示例14: handleCustomPayload
import net.minecraft.network.play.server.SPacketCustomPayload; //导入依赖的package包/类
/**
* Handles packets that have room for a channel specification. Vanilla implemented channels are "MC|TrList" to
* acquire a MerchantRecipeList trades for a villager merchant, "MC|Brand" which sets the server brand? on the
* player instance and finally "MC|RPack" which the server uses to communicate the identifier of the default server
* resourcepack for the client to load.
*/
void handleCustomPayload(SPacketCustomPayload packetIn);
开发者ID:sudofox,项目名称:Backmemed,代码行数:8,代码来源:INetHandlerPlayClient.java
注:本文中的net.minecraft.network.play.server.SPacketCustomPayload类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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