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Java EdgeFilteringMode类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了Java中com.jme3.shadow.EdgeFilteringMode的典型用法代码示例。如果您正苦于以下问题:Java EdgeFilteringMode类的具体用法?Java EdgeFilteringMode怎么用?Java EdgeFilteringMode使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



EdgeFilteringMode类属于com.jme3.shadow包,在下文中一共展示了EdgeFilteringMode类的13个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Java代码示例。

示例1: createScene

import com.jme3.shadow.EdgeFilteringMode; //导入依赖的package包/类
@Override
@NotNull
protected SceneNode createScene() {

    final EditableLightingStateShadowFilter shadowFilter = new EditableLightingStateShadowFilter();
    shadowFilter.setRenderBackFacesShadows(true);
    shadowFilter.setEdgesThickness(7);
    shadowFilter.setEdgeFilteringMode(EdgeFilteringMode.PCF8);

    final SceneNode sceneNode = super.createScene();
    sceneNode.addFilter(new EditableFXAAFilter());
    sceneNode.addFilter(shadowFilter);
    sceneNode.setShadowMode(RenderQueue.ShadowMode.CastAndReceive);

    final EditableLightingSceneAppState lightingState = new EditableLightingSceneAppState();
    lightingState.setTimeOfDay(0.947F);

    final EditableSkySceneAppState skyState = new EditableSkySceneAppState();
    skyState.setFlatShaded(false);
    skyState.init(lightingState.getLightDirRef(), EDITOR.getAssetManager());

    sceneNode.addAppState(lightingState);
    sceneNode.addAppState(skyState);

    return sceneNode;
}
 
开发者ID:JavaSaBr,项目名称:jmonkeybuilder,代码行数:27,代码来源:DefaultSceneCreator.java


示例2: setCastShadow

import com.jme3.shadow.EdgeFilteringMode; //导入依赖的package包/类
public void setCastShadow(boolean castShadow) {
    boolean changed = this.castShadow != castShadow;
    this.castShadow = castShadow;
    if (castShadow && changed) {
        if (shadowRenderer == null) {
            shadowRenderer = new SpotLightShadowRenderer(manager, 512);
            shadowRenderer.setShadowZExtend(0.5f);
            shadowRenderer.setLight(spotLight);
            shadowRenderer.setEdgeFilteringMode(EdgeFilteringMode.PCFPOISSON);
        }
    }

    if (changed) {
        ShadowEvent se = new ShadowEvent(this);
        GlobalObjects.getInstance().postEvent(se);
    }
}
 
开发者ID:samynk,项目名称:DArtE,代码行数:18,代码来源:SpotLightPrefab.java


示例3: getEditableProperties

import com.jme3.shadow.EdgeFilteringMode; //导入依赖的package包/类
@Override
public @NotNull List<EditableProperty<?, ?>> getEditableProperties() {

    final List<EditableProperty<?, ?>> result = new ArrayList<>();

    result.add(new SimpleProperty<>(ENUM, "Edge filtering mode", this,
            makeGetter(this, EdgeFilteringMode.class, "getEdgeFilteringMode"),
            makeSetter(this, EdgeFilteringMode.class, "setEdgeFilteringMode")));
    result.add(new SimpleProperty<>(ENUM, "Shadow compare mode", this,
            makeGetter(this, CompareMode.class, "getShadowCompareMode"),
            makeSetter(this, CompareMode.class, "setShadowCompareMode")));
    result.add(new SimpleProperty<>(FLOAT, "Shadow z extend", this,
            makeGetter(this, float.class, "getShadowZExtend"),
            makeSetter(this, float.class, "setShadowZExtend")));
    result.add(new SimpleProperty<>(FLOAT, "Shadow z fade length", this,
            makeGetter(this, float.class, "getShadowZFadeLength"),
            makeSetter(this, float.class, "setShadowZFadeLength")));
    result.add(new SimpleProperty<>(FLOAT, "Lambda", this,
            makeGetter(this, float.class, "getLambda"),
            makeSetter(this, float.class, "setLambda")));
    result.add(new SimpleProperty<>(FLOAT, "Shadow intensity", 0.1F, 0F, 1F, this,
            makeGetter(this, float.class, "getShadowIntensity"),
            makeSetter(this, float.class, "setShadowIntensity")));
    result.add(new SimpleProperty<>(INTEGER, "Edges thickness", 1F, 1, 10, this,
            makeGetter(this, int.class, "getEdgesThickness"),
            makeSetter(this, int.class, "setEdgesThickness")));
    result.add(new SimpleProperty<>(BOOLEAN, "Back faces shadows", this,
            makeGetter(this, Boolean.class, "isRenderBackFacesShadows"),
            makeSetter(this, Boolean.class, "setRenderBackFacesShadows")));
    result.add(new SimpleProperty<>(BOOLEAN, "Stabilization", this,
            makeGetter(this, boolean.class, "isEnabledStabilization"),
            makeSetter(this, boolean.class, "setEnabledStabilization")));

    return result;
}
 
开发者ID:JavaSaBr,项目名称:jmonkeybuilder-extension,代码行数:36,代码来源:EditableDirectionalLightShadowFilter.java


示例4: getEditableProperties

import com.jme3.shadow.EdgeFilteringMode; //导入依赖的package包/类
@Override
public @NotNull List<EditableProperty<?, ?>> getEditableProperties() {

    final List<EditableProperty<?, ?>> result = new ArrayList<>(8);
    result.add(new SimpleProperty<>(ENUM, "Edge filtering mode", this,
            makeGetter(this, EdgeFilteringMode.class, "getEdgeFilteringMode"),
            makeSetter(this, EdgeFilteringMode.class, "setEdgeFilteringMode")));
    result.add(new SimpleProperty<>(ENUM, "Shadow compare mode", this,
            makeGetter(this, CompareMode.class, "getShadowCompareMode"),
            makeSetter(this, CompareMode.class, "setShadowCompareMode")));
    result.add(new SimpleProperty<>(FLOAT, "Shadow z extend", this,
            makeGetter(this, float.class, "getShadowZExtend"),
            makeSetter(this, float.class, "setShadowZExtend")));
    result.add(new SimpleProperty<>(FLOAT, "Shadow z fade length", this,
            makeGetter(this, float.class, "getShadowZFadeLength"),
            makeSetter(this, float.class, "setShadowZFadeLength")));
    result.add(new SimpleProperty<>(FLOAT, "Shadow intensity", 0.1F, 0F, 1F, this,
            makeGetter(this, float.class, "getShadowIntensity"),
            makeSetter(this, float.class, "setShadowIntensity")));
    result.add(new SimpleProperty<>(INTEGER, "Edges thickness", 1F, 1, 10, this,
            makeGetter(this, int.class, "getEdgesThickness"),
            makeSetter(this, int.class, "setEdgesThickness")));
    result.add(new SimpleProperty<>(BOOLEAN, "Back faces shadows", this,
            makeGetter(this, Boolean.class, "isRenderBackFacesShadows"),
            makeSetter(this, Boolean.class, "setRenderBackFacesShadows")));

    return result;
}
 
开发者ID:JavaSaBr,项目名称:jmonkeybuilder-extension,代码行数:29,代码来源:EditablePointLightShadowFilter.java


示例5: afterPropertiesSet

import com.jme3.shadow.EdgeFilteringMode; //导入依赖的package包/类
@Override
public void afterPropertiesSet() throws Exception {
    directionalLight = new DirectionalLight();
    directionalLight.setColor(ColorRGBA.White.mult(0.5f));
    directionalLight.setDirection(new Vector3f(0.0f, -1.0f, 0.0f));
    ambientLight = new AmbientLight();
    ambientLight.setColor(ColorRGBA.White.mult(0.15f));
    lights = new LinkedList<>();
    lights.add(directionalLight);
    lights.add(ambientLight);
    
    final int SHADOWMAP_SIZE = 4096;
    DirectionalLightShadowRenderer dlsr = new DirectionalLightShadowRenderer(assetManager, SHADOWMAP_SIZE, 4);
    dlsr.setLight(directionalLight);
    dlsr.setShadowIntensity(0.3f);
    dlsr.setRenderBackFacesShadows(Boolean.TRUE);
    dlsr.setShadowCompareMode(CompareMode.Hardware);
    dlsr.setEdgeFilteringMode(EdgeFilteringMode.PCF8);
    camera.addEffect(dlsr);      
    float initialWaterHeight = 1500f; // choose a value for your scene
    /*water = new WaterFilter(rootNode, directionalLight.getDirection());
    water.setWaterHeight(initialWaterHeight);
    camera.addNearEffect(water);*/
    
    /*DirectionalLightShadowFilter dlsf = new DirectionalLightShadowFilter(assetManager, SHADOWMAP_SIZE, 3);
     dlsf.setLight(directionalLight);
     dlsf.setEnabled(true);
     camera.addNearEffect(dlsf);*/
}
 
开发者ID:ZoltanTheHun,项目名称:SkyHussars,代码行数:30,代码来源:Lighting.java


示例6: simpleInitApp

import com.jme3.shadow.EdgeFilteringMode; //导入依赖的package包/类
@Override
public void simpleInitApp() {
    Init.initialize(this);
    this.flyCam.setMoveSpeed(20);
    inputManager.addMapping("do", new MouseButtonTrigger(MouseInput.BUTTON_LEFT));
    inputManager.addListener(actionListener, "do");
    
    Entity sky = Loader.load("envSky");
    rootNode.attachChild(sky.getSpatial());
    
    DirectionalLight dl = new DirectionalLight();
    dl.setDirection(new Vector3f(-1, -1, -1));
    this.rootNode.addLight(dl);
    
    FilterPostProcessor processor = new FilterPostProcessor(this.assetManager);
    this.viewPort.addProcessor(processor);
    
    DirectionalLightShadowFilter filter = new DirectionalLightShadowFilter(assetManager, 1024, 1);
    filter.setLambda(0.55f);
    filter.setShadowIntensity(0.75f);
    filter.setShadowCompareMode(CompareMode.Hardware);
    filter.setEdgeFilteringMode(EdgeFilteringMode.PCF4);
    filter.setLight(dl);
    processor.addFilter(filter);
    
    Spatial terrain = this.assetManager.loadModel("Models/env/terrain/scene.j3o");
    terrain.setShadowMode(RenderQueue.ShadowMode.Receive);
    this.rootNode.attachChild(terrain);
    
    Spatial tree = this.assetManager.loadModel("Models/trees/tree/tree978.j3o");
    tree.setShadowMode(RenderQueue.ShadowMode.Cast);
    this.rootNode.attachChild(tree);
}
 
开发者ID:huliqing,项目名称:LuoYing,代码行数:34,代码来源:EmitterAndFilter.java


示例7: setData

import com.jme3.shadow.EdgeFilteringMode; //导入依赖的package包/类
@Override
public void setData(EntityData data) {
    super.setData(data);
    shadowMapSize = data.getAsInteger("shadowMapSize", shadowMapSize);
    shadowMaps = data.getAsInteger("shadowMaps", shadowMaps);
    
    String tempEdgeFilteringMode = data.getAsString("edgeFilteringMode");
    if (tempEdgeFilteringMode != null) {
        for (EdgeFilteringMode efm : EdgeFilteringMode.values()) {
            if (efm.name().equals(tempEdgeFilteringMode)) {
                edgeFilteringMode = efm;
                break;
            }
        }
    }
    
    edgesThickness = data.getAsInteger("edgesThickness", edgesThickness);
    enabledStabilization = data.getAsBoolean("enabledStabilization", enabledStabilization);
    lambda = data.getAsFloat("lambda", lambda);
    renderBackFacesShadows = data.getAsBoolean("renderBackFacesShadows", renderBackFacesShadows);
    
    String tempShadowCompareMode = data.getAsString("shadowCompareMode");
    if (tempShadowCompareMode != null) {
        for (CompareMode cm : CompareMode.values()) {
            if (cm.name().equals(tempShadowCompareMode)) {
                shadowCompareMode = cm;
                break;
            }
        }
    }
    
    shadowIntensity = data.getAsFloat("shadowIntensity", shadowIntensity);
    shadowZExtend = data.getAsFloat("shadowZExtend", shadowZExtend);
    shadowZFadeLength = data.getAsFloat("shadowZFadeLength", shadowZFadeLength);
}
 
开发者ID:huliqing,项目名称:LuoYing,代码行数:36,代码来源:DirectionalLightShadowFilterEntity.java


示例8: setupLights

import com.jme3.shadow.EdgeFilteringMode; //导入依赖的package包/类
public void setupLights() {
    AmbientLight al = new AmbientLight();
    al.setColor(new ColorRGBA(0.1f, 0.1f, 0.1f, 1));
    rootNode.addLight(al);

    SpotLight sl = new SpotLight();
    sl.setColor(ColorRGBA.White.mult(1.0f));
    sl.setPosition(new Vector3f(1.2074411f, 10.6868908f, 4.1489987f));
    sl.setDirection(sl.getPosition().mult(-1));
    sl.setSpotOuterAngle(0.1f);
    sl.setSpotInnerAngle(0.004f);
    rootNode.addLight(sl);

    //pointlight to fake indirect light coming from the ground
    PointLight pl = new PointLight();
    pl.setColor(ColorRGBA.White.mult(1.5f));
    pl.setPosition(new Vector3f(0, 0, 1));
    pl.setRadius(2);
    rootNode.addLight(pl);

    SpotLightShadowRenderer shadows = new SpotLightShadowRenderer(assetManager, 1024);
    shadows.setLight(sl);
    shadows.setShadowIntensity(0.3f);
    shadows.setEdgeFilteringMode(EdgeFilteringMode.PCF8);
    viewPort.addProcessor(shadows);

    FilterPostProcessor fpp = new FilterPostProcessor(assetManager);
    SSAOFilter filter = new SSAOFilter(0.10997847f,0.440001f,0.39999998f,-0.008000026f);;
    fpp.addFilter(filter);
    fpp.addFilter(new FXAAFilter());
    fpp.addFilter(new FXAAFilter());

    viewPort.addProcessor(fpp);
}
 
开发者ID:xbuf,项目名称:jme3_xbuf,代码行数:35,代码来源:TestJaimeJ3o.java


示例9: setupLights

import com.jme3.shadow.EdgeFilteringMode; //导入依赖的package包/类
public void setupLights() {
	AmbientLight al = new AmbientLight();
	al.setColor(new ColorRGBA(0.1f, 0.1f, 0.1f, 1));
	rootNode.addLight(al);

	SpotLight sl = new SpotLight();
	sl.setColor(ColorRGBA.White.mult(1.0f));
	sl.setPosition(new Vector3f(1.2074411f, 10.6868908f, 4.1489987f));
	sl.setDirection(sl.getPosition().mult(-1));
	sl.setSpotOuterAngle(0.1f);
	sl.setSpotInnerAngle(0.004f);
	rootNode.addLight(sl);

	//pointlight to fake indirect light coming from the ground
	PointLight pl = new PointLight();
	pl.setColor(ColorRGBA.White.mult(1.5f));
	pl.setPosition(new Vector3f(0, 0, 1));
	pl.setRadius(2);
	rootNode.addLight(pl);

	SpotLightShadowRenderer shadows = new SpotLightShadowRenderer(assetManager, 1024);
	shadows.setLight(sl);
	shadows.setShadowIntensity(0.3f);
	shadows.setEdgeFilteringMode(EdgeFilteringMode.PCF8);
	viewPort.addProcessor(shadows);

	FilterPostProcessor fpp = new FilterPostProcessor(assetManager);
	SSAOFilter filter = new SSAOFilter(0.10997847f,0.440001f,0.39999998f,-0.008000026f);;
	fpp.addFilter(filter);
	fpp.addFilter(new FXAAFilter());
	fpp.addFilter(new FXAAFilter());

	viewPort.addProcessor(fpp);
}
 
开发者ID:xbuf,项目名称:jme3_xbuf,代码行数:35,代码来源:TestXbufWithMaterialHook.java


示例10: setEdgeFilteringMode

import com.jme3.shadow.EdgeFilteringMode; //导入依赖的package包/类
/**
 * Sets the filtering mode for shadow edges. See {@link EdgeFilteringMode} for more info.
 *
 * @param filterMode the desired filter mode (not null)
 */
final public void setEdgeFilteringMode(EdgeFilteringMode filterMode) {
  if (filterMode == null) {
    throw new NullPointerException();
  }

  this.edgeFilteringMode = filterMode;
  if (shadowCompareMode == CompareMode.Hardware) {
    if (filterMode == EdgeFilteringMode.Bilinear || filterMode == EdgeFilteringMode.PCFPOISSON) {
      if (directionalShadowLights > 0) {
        directionalShadowTextures.setMagFilter(Texture.MagFilter.Bilinear);
        directionalShadowTextures.setMinFilter(Texture.MinFilter.BilinearNoMipMaps);
      }
      if (pointShadowLights > 0) {
        pointShadowTextures.setMagFilter(Texture.MagFilter.Bilinear);
        pointShadowTextures.setMinFilter(Texture.MinFilter.BilinearNoMipMaps);
      }
      if (spotShadowLights > 0) {
        spotShadowTextures.setMagFilter(Texture.MagFilter.Bilinear);
        spotShadowTextures.setMinFilter(Texture.MinFilter.BilinearNoMipMaps);
      }
    } else {
      if (directionalShadowLights > 0) {
        directionalShadowTextures.setMagFilter(Texture.MagFilter.Nearest);
        directionalShadowTextures.setMinFilter(Texture.MinFilter.NearestNoMipMaps);
      }
      if (pointShadowLights > 0) {
        pointShadowTextures.setMagFilter(Texture.MagFilter.Nearest);
        pointShadowTextures.setMinFilter(Texture.MinFilter.NearestNoMipMaps);
      }
      if (spotShadowLights > 0) {
        spotShadowTextures.setMagFilter(Texture.MagFilter.Nearest);
        spotShadowTextures.setMinFilter(Texture.MinFilter.NearestNoMipMaps);
      }
    }
  }
}
 
开发者ID:Perjin,项目名称:PreFrameShadowRenderer,代码行数:42,代码来源:ShadowRenderer.java


示例11: LightDrawer

import com.jme3.shadow.EdgeFilteringMode; //导入依赖的package包/类
public LightDrawer(MapView view, AssetManager am, Node rootNode, ViewPort vp) {
		this.view = view;
		this.rootNode = rootNode;

		FilterPostProcessor fpp = new FilterPostProcessor(am);

		int SHADOWMAP_SIZE = 4096;
//		sr = new DirectionalLightShadowRenderer(am, SHADOWMAP_SIZE, 1);
//		sr.setEdgeFilteringMode(EdgeFilteringMode.PCF4);
//		sr.setShadowIntensity((float) ModelManager.getBattlefield().getSunLight().shadowCaster.intensity);
//		vp.addProcessor(sr);

		sf = new DirectionalLightShadowFilter(am, SHADOWMAP_SIZE, 1);
		sf.setEnabled(true);
		sf.setEdgeFilteringMode(EdgeFilteringMode.PCF4);
		sf.setShadowZExtend(SHADOWMAP_SIZE);
		fpp.addFilter(sf);

		// Ambiant occlusion filter
		SSAOFilter ssaoFilter = new SSAOFilter(0.5f, 4f, 0.2f, 0.3f);
		// fpp.addFilter(ssaoFilter);
		// Glow filter
		BloomFilter bloom = new BloomFilter(BloomFilter.GlowMode.Objects);
		fpp.addFilter(bloom);
		vp.addProcessor(fpp);

	}
 
开发者ID:methusalah,项目名称:OpenRTS,代码行数:28,代码来源:LightDrawer.java


示例12: setShadowCompareMode

import com.jme3.shadow.EdgeFilteringMode; //导入依赖的package包/类
/**
 * Sets the shadow compare mode. See {@link CompareMode} for more info.
 *
 * @param compareMode the desired compare mode (not null)
 */
final public void setShadowCompareMode(CompareMode compareMode) {
  if (compareMode == null) {
    throw new IllegalArgumentException("Shadow compare mode cannot be null");
  }

  this.shadowCompareMode = compareMode;
  if (compareMode == CompareMode.Hardware) {
    if (directionalShadowLights > 0) {
      directionalShadowTextures.setShadowCompareMode(Texture.ShadowCompareMode.LessOrEqual);

    }
    if (pointShadowLights > 0) {

      pointShadowTextures.setShadowCompareMode(Texture.ShadowCompareMode.LessOrEqual);
    }
    if (spotShadowLights > 0) {

      spotShadowTextures.setShadowCompareMode(Texture.ShadowCompareMode.LessOrEqual);
    }
    if (edgeFilteringMode == EdgeFilteringMode.Bilinear) {
      if (directionalShadowLights > 0) {
        directionalShadowTextures.setMagFilter(Texture.MagFilter.Bilinear);
        directionalShadowTextures.setMinFilter(Texture.MinFilter.BilinearNoMipMaps);

      }
      if (pointShadowLights > 0) {
        pointShadowTextures.setMagFilter(Texture.MagFilter.Bilinear);
        pointShadowTextures.setMinFilter(Texture.MinFilter.BilinearNoMipMaps);

      }
      if (spotShadowLights > 0) {
        spotShadowTextures.setMagFilter(Texture.MagFilter.Bilinear);
        spotShadowTextures.setMinFilter(Texture.MinFilter.BilinearNoMipMaps);

      }
    } else {
      if (directionalShadowLights > 0) {
        directionalShadowTextures.setMagFilter(Texture.MagFilter.Nearest);
        directionalShadowTextures.setMinFilter(Texture.MinFilter.NearestNoMipMaps);

      }
      if (pointShadowLights > 0) {
        pointShadowTextures.setMagFilter(Texture.MagFilter.Nearest);
        pointShadowTextures.setMinFilter(Texture.MinFilter.NearestNoMipMaps);

      }
      if (spotShadowLights > 0) {
        spotShadowTextures.setMagFilter(Texture.MagFilter.Nearest);
        spotShadowTextures.setMinFilter(Texture.MinFilter.NearestNoMipMaps);

      }
    }
  } else {
    if (directionalShadowLights > 0) {
      directionalShadowTextures.setShadowCompareMode(Texture.ShadowCompareMode.Off);
      directionalShadowTextures.setMagFilter(Texture.MagFilter.Nearest);
      directionalShadowTextures.setMinFilter(Texture.MinFilter.NearestNoMipMaps);

    }
    if (pointShadowLights > 0) {
      pointShadowTextures.setShadowCompareMode(Texture.ShadowCompareMode.Off);
      pointShadowTextures.setMagFilter(Texture.MagFilter.Nearest);
      pointShadowTextures.setMinFilter(Texture.MinFilter.NearestNoMipMaps);

    }
    if (spotShadowLights > 0) {
      spotShadowTextures.setShadowCompareMode(Texture.ShadowCompareMode.Off);
      spotShadowTextures.setMagFilter(Texture.MagFilter.Nearest);
      spotShadowTextures.setMinFilter(Texture.MinFilter.NearestNoMipMaps);

    }
  }
}
 
开发者ID:Perjin,项目名称:PreFrameShadowRenderer,代码行数:79,代码来源:ShadowRenderer.java


示例13: getEdgeFilteringMode

import com.jme3.shadow.EdgeFilteringMode; //导入依赖的package包/类
/**
 * returns the edge filtering mode
 *
 * @see EdgeFilteringMode
 * @return
 */
public EdgeFilteringMode getEdgeFilteringMode() {
  return edgeFilteringMode;
}
 
开发者ID:Perjin,项目名称:PreFrameShadowRenderer,代码行数:10,代码来源:ShadowRenderer.java



注:本文中的com.jme3.shadow.EdgeFilteringMode类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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