本文整理汇总了Java中cn.nukkit.event.block.BlockIgniteEvent类的典型用法代码示例。如果您正苦于以下问题:Java BlockIgniteEvent类的具体用法?Java BlockIgniteEvent怎么用?Java BlockIgniteEvent使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
BlockIgniteEvent类属于cn.nukkit.event.block包,在下文中一共展示了BlockIgniteEvent类的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Java代码示例。
示例1: initEntity
import cn.nukkit.event.block.BlockIgniteEvent; //导入依赖的package包/类
@Override
protected void initEntity() {
super.initEntity();
this.setHealth(4);
this.setMaxHealth(4);
this.state = 2;
this.liveTime = this.level.rand.nextInt(3) + 1;
if (isEffect && this.level.gameRules.getBoolean("doFireTick") && (this.server.getDifficulty() >= 2)) {
Block block = this.getLevelBlock();
if (block.getId() == 0 || block.getId() == Block.TALL_GRASS) {
BlockFire fire = new BlockFire();
fire.x = block.x;
fire.y = block.y;
fire.z = block.z;
fire.level = level;
this.getLevel().setBlock(fire, fire, true);
if (fire.isBlockTopFacingSurfaceSolid(fire.down()) || fire.canNeighborBurn()) {
BlockIgniteEvent e = new BlockIgniteEvent(block, null, this, BlockIgniteEvent.BlockIgniteCause.LIGHTNING);
getServer().getPluginManager().callEvent(e);
if (!e.isCancelled()) {
level.setBlock(fire, fire, true);
level.scheduleUpdate(fire, fire.tickRate() + level.rand.nextInt(10));
}
}
}
}
}
开发者ID:Rsplwe,项目名称:Nukkit-Java9,代码行数:33,代码来源:EntityLightning.java
示例2: tryToCatchBlockOnFire
import cn.nukkit.event.block.BlockIgniteEvent; //导入依赖的package包/类
private void tryToCatchBlockOnFire(Block block, int bound, int damage) {
int burnAbility = block.getBurnAbility();
Random random = this.getLevel().rand;
if (random.nextInt(bound) < burnAbility) {
if (random.nextInt(damage + 10) < 5) {
int meta = damage + random.nextInt(5) / 4;
if (meta > 15) {
meta = 15;
}
BlockIgniteEvent e = new BlockIgniteEvent(block, this, null, BlockIgniteEvent.BlockIgniteCause.SPREAD);
this.level.getServer().getPluginManager().callEvent(e);
if (!e.isCancelled()) {
this.getLevel().setBlock(block, new BlockFire(meta), true);
this.getLevel().scheduleUpdate(block, this.tickRate());
}
} else {
BlockBurnEvent ev = new BlockBurnEvent(block);
this.getLevel().getServer().getPluginManager().callEvent(ev);
if (!ev.isCancelled()) {
this.getLevel().setBlock(block, new BlockAir(), true);
}
}
if (block instanceof BlockTNT) {
((BlockTNT) block).prime();
}
}
}
开发者ID:Rsplwe,项目名称:Nukkit-Java9,代码行数:36,代码来源:BlockFire.java
示例3: initEntity
import cn.nukkit.event.block.BlockIgniteEvent; //导入依赖的package包/类
@Override
protected void initEntity() {
super.initEntity();
this.setHealth(4);
this.setMaxHealth(4);
this.state = 2;
this.liveTime = this.level.rand.nextInt(3) + 1;
if (isEffect && this.level.gameRules.getBoolean("dofiretick") && (this.server.getDifficulty() >= 2)) {
Block block = this.getLevelBlock();
if (block.getId() == 0 || block.getId() == Block.TALL_GRASS) {
BlockFire fire = new BlockFire();
fire.x = block.x;
fire.y = block.y;
fire.z = block.z;
fire.level = level;
this.getLevel().setBlock(fire, fire, true);
if (fire.isBlockTopFacingSurfaceSolid(fire.down()) || fire.canNeighborBurn()) {
BlockIgniteEvent e = new BlockIgniteEvent(block, null, this, BlockIgniteEvent.BlockIgniteCause.LIGHTNING);
getServer().getPluginManager().callEvent(e);
if (!e.isCancelled()) {
level.setBlock(fire, fire, true);
level.scheduleUpdate(fire, fire.tickRate() + level.rand.nextInt(10));
}
}
}
}
}
开发者ID:JupiterDevelopmentTeam,项目名称:Jupiter,代码行数:33,代码来源:EntityLightning.java
示例4: onUpdate
import cn.nukkit.event.block.BlockIgniteEvent; //导入依赖的package包/类
@Override
public boolean onUpdate(int currentTick) {
if (this.closed) {
return false;
}
int tickDiff = currentTick - this.lastUpdate;
if (tickDiff <= 0 && !this.justCreated) {
return true;
}
this.lastUpdate = currentTick;
this.entityBaseTick(tickDiff);
if (this.state == 2) {
this.level.addLevelSoundEvent(LevelSoundEventPacket.SOUND_THUNDER, 93, -1, this);
this.level.addLevelSoundEvent(LevelSoundEventPacket.SOUND_EXPLODE, 93, -1, this);
}
this.state--;
if (this.state < 0) {
if (this.liveTime == 0) {
this.close();
return false;
} else if (this.state < -this.level.rand.nextInt(10)) {
this.liveTime--;
this.state = 1;
if (this.isEffect && this.level.gameRules.getBoolean("doFireTick")) {
Block block = this.getLevelBlock();
if (block.getId() == Block.AIR || block.getId() == Block.TALL_GRASS) {
BlockIgniteEvent e = new BlockIgniteEvent(block, null, this, BlockIgniteEvent.BlockIgniteCause.LIGHTNING);
getServer().getPluginManager().callEvent(e);
if (!e.isCancelled()) {
Block fire = new BlockFire();
this.level.setBlock(block, fire);
this.getLevel().scheduleUpdate(fire, fire.tickRate());
}
}
}
}
}
if (this.state >= 0) {
if (this.isEffect) {
AxisAlignedBB bb = getBoundingBox().grow(3, 3, 3);
bb.maxX += 6;
for (Entity entity : this.level.getCollidingEntities(bb, this)) {
entity.onStruckByLightning(this);
}
}
}
return true;
}
开发者ID:Rsplwe,项目名称:Nukkit-Java9,代码行数:62,代码来源:EntityLightning.java
示例5: onActivate
import cn.nukkit.event.block.BlockIgniteEvent; //导入依赖的package包/类
@Override
public boolean onActivate(Level level, Player player, Block block, Block target, BlockFace face, double fx, double fy, double fz) {
if (block.getId() == AIR && (target instanceof BlockSolid)) {
if (target.getId() == OBSIDIAN) {
int targetX = target.getFloorX();
int targetY = target.getFloorY();
int targetZ = target.getFloorZ();
int x_max = targetX;
int x_min = targetX;
int x;
for (x = targetX + 1; level.getBlock(new Vector3(x, targetY, targetZ)).getId() == OBSIDIAN; x++) {
x_max++;
}
for (x = targetX - 1; level.getBlock(new Vector3(x, targetY, targetZ)).getId() == OBSIDIAN; x--) {
x_min--;
}
int count_x = x_max - x_min + 1;
int z_max = targetZ;
int z_min = targetZ;
int z;
for (z = targetZ + 1; level.getBlock(new Vector3(targetX, targetY, z)).getId() == OBSIDIAN; z++) {
z_max++;
}
for (z = targetZ - 1; level.getBlock(new Vector3(targetX, targetY, z)).getId() == OBSIDIAN; z--) {
z_min--;
}
int count_z = z_max - z_min + 1;
int z_max_y = targetY;
int z_min_y = targetY;
int y;
for (y = targetY; level.getBlock(new Vector3(targetX, y, z_max)).getId() == OBSIDIAN; y++) {
z_max_y++;
}
for (y = targetY; level.getBlock(new Vector3(targetX, y, z_min)).getId() == OBSIDIAN; y++) {
z_min_y++;
}
int y_max = Math.min(z_max_y, z_min_y) - 1;
int count_y = y_max - targetY + 2;
if ((count_x >= 4 && count_x <= 23 || count_z >= 4 && count_z <= 23) && count_y >= 5 && count_y <= 23) {
int count_up = 0;
for (int up_z = z_min; level.getBlock(new Vector3(targetX, y_max, up_z)).getId() == OBSIDIAN && up_z <= z_max; up_z++) {
count_up++;
}
if (count_up == count_z) {
for (int block_z = z_min + 1; block_z < z_max; block_z++) {
for (int block_y = targetY + 1; block_y < y_max; block_y++) {
level.setBlock(new Vector3(targetX, block_y, block_z), new BlockNetherPortal());
}
}
return true;
}
}
}
BlockFire fire = new BlockFire();
fire.x = block.x;
fire.y = block.y;
fire.z = block.z;
fire.level = level;
if (fire.isBlockTopFacingSurfaceSolid(fire.down()) || fire.canNeighborBurn()) {
BlockIgniteEvent e = new BlockIgniteEvent(block, null, player, BlockIgniteEvent.BlockIgniteCause.FLINT_AND_STEEL);
block.getLevel().getServer().getPluginManager().callEvent(e);
if (!e.isCancelled()) {
level.setBlock(fire, fire, true);
level.scheduleUpdate(fire, fire.tickRate() + level.rand.nextInt(10));
}
return true;
}
if ((player.gamemode & 0x01) == 0 && this.useOn(block)) {
if (this.getDamage() >= this.getMaxDurability()) {
player.getInventory().setItemInHand(new Item(Item.AIR, 0, 0));
} else {
this.meta++;
player.getInventory().setItemInHand(this);
}
}
return true;
}
return false;
}
开发者ID:Rsplwe,项目名称:Nukkit-Java9,代码行数:82,代码来源:ItemFlintSteel.java
示例6: onUpdate
import cn.nukkit.event.block.BlockIgniteEvent; //导入依赖的package包/类
@Override
public boolean onUpdate(int currentTick) {
if (this.closed) {
return false;
}
int tickDiff = currentTick - this.lastUpdate;
if (tickDiff <= 0 && !this.justCreated) {
return true;
}
this.lastUpdate = currentTick;
this.entityBaseTick(tickDiff);
if (this.state == 2) {
this.level.addLevelSoundEvent(LevelSoundEventPacket.SOUND_THUNDER, 93, -1, this);
this.level.addLevelSoundEvent(LevelSoundEventPacket.SOUND_EXPLODE, 93, -1, this);
}
this.state--;
if (this.state < 0) {
if (this.liveTime == 0) {
this.close();
return false;
} else if (this.state < -this.level.rand.nextInt(10)) {
this.liveTime--;
this.state = 1;
if (this.isEffect && this.level.gameRules.getBoolean("dofiretick")) {
Block block = this.getLevelBlock();
if (block.getId() == Block.AIR || block.getId() == Block.TALL_GRASS) {
BlockIgniteEvent e = new BlockIgniteEvent(block, null, this, BlockIgniteEvent.BlockIgniteCause.LIGHTNING);
getServer().getPluginManager().callEvent(e);
if (!e.isCancelled()) {
Block fire = new BlockFire();
this.level.setBlock(block, fire);
this.getLevel().scheduleUpdate(fire, fire.tickRate());
}
}
}
}
}
if (this.state >= 0) {
if (this.isEffect) {
AxisAlignedBB bb = getBoundingBox().grow(3, 3, 3);
bb.maxX += 6;
for (Entity entity : this.level.getCollidingEntities(bb, this)) {
entity.onStruckByLightning(this);
}
}
}
return true;
}
开发者ID:JupiterDevelopmentTeam,项目名称:Jupiter,代码行数:62,代码来源:EntityLightning.java
示例7: onUpdate
import cn.nukkit.event.block.BlockIgniteEvent; //导入依赖的package包/类
@Override
public boolean onUpdate(int currentTick) {
if (this.closed) {
return false;
}
int tickDiff = currentTick - this.lastUpdate;
if (tickDiff <= 0 && !this.justCreated) {
return true;
}
this.lastUpdate = currentTick;
this.entityBaseTick(tickDiff);
if (this.state == 2) {
this.level.addLevelSoundEvent(LevelSoundEventPacket.SOUND_THUNDER, 93, -1, this, false, false);
this.level.addLevelSoundEvent(LevelSoundEventPacket.SOUND_EXPLODE, 93, -1, this, false, false);
}
this.state--;
if (this.state < 0) {
if (this.liveTime == 0) {
this.close();
return false;
} else if (this.state < -this.level.rand.nextInt(10)) {
this.liveTime--;
this.state = 1;
if (this.isEffect && this.level.gameRules.getBoolean("doFireTick")) {
Block block = this.getLevelBlock();
if (block.getId() == Block.AIR || block.getId() == Block.TALL_GRASS) {
BlockIgniteEvent e = new BlockIgniteEvent(block, null, this, BlockIgniteEvent.BlockIgniteCause.LIGHTNING);
getServer().getPluginManager().callEvent(e);
if (!e.isCancelled()) {
Block fire = new BlockFire();
this.level.setBlock(block, fire);
this.getLevel().scheduleUpdate(fire, fire.tickRate());
}
}
}
}
}
if (this.state >= 0) {
if (this.isEffect) {
AxisAlignedBB bb = getBoundingBox().grow(3, 3, 3);
bb.maxX += 6;
for (Entity entity : this.level.getCollidingEntities(bb, this)) {
entity.onStruckByLightning(this);
}
}
}
return true;
}
开发者ID:CoreXDevelopment,项目名称:CoreX,代码行数:62,代码来源:EntityLightning.java
示例8: onActivate
import cn.nukkit.event.block.BlockIgniteEvent; //导入依赖的package包/类
@Override
public boolean onActivate(Level level, Player player, Block block, Block target, int face, double fx, double fy, double fz) {
if (block.getId() == AIR && (target instanceof BlockSolid)) {
if (target.getId() == OBSIDIAN) {
int targetX = target.getFloorX();
int targetY = target.getFloorY();
int targetZ = target.getFloorZ();
int x_max = targetX;
int x_min = targetX;
int x;
for (x = targetX + 1; level.getBlock(new Vector3(x, targetY, targetZ)).getId() == OBSIDIAN; x++) {
x_max++;
}
for (x = targetX - 1; level.getBlock(new Vector3(x, targetY, targetZ)).getId() == OBSIDIAN; x--) {
x_min--;
}
int count_x = x_max - x_min + 1;
int z_max = targetZ;
int z_min = targetZ;
int z;
for (z = targetZ + 1; level.getBlock(new Vector3(targetX, targetY, z)).getId() == OBSIDIAN; z++) {
z_max++;
}
for (z = targetZ - 1; level.getBlock(new Vector3(targetX, targetY, z)).getId() == OBSIDIAN; z--) {
z_min--;
}
int count_z = z_max - z_min + 1;
int z_max_y = targetY;
int z_min_y = targetY;
int y;
for (y = targetY; level.getBlock(new Vector3(targetX, y, z_max)).getId() == OBSIDIAN; y++) {
z_max_y++;
}
for (y = targetY; level.getBlock(new Vector3(targetX, y, z_min)).getId() == OBSIDIAN; y++) {
z_min_y++;
}
int y_max = Math.min(z_max_y, z_min_y) - 1;
int count_y = y_max - targetY + 2;
if ((count_x >= 4 && count_x <= 23 || count_z >= 4 && count_z <= 23) && count_y >= 5 && count_y <= 23) {
int count_up = 0;
for (int up_z = z_min; level.getBlock(new Vector3(targetX, y_max, up_z)).getId() == OBSIDIAN && up_z <= z_max; up_z++) {
count_up++;
}
if (count_up == count_z) {
for (int block_z = z_min + 1; block_z < z_max; block_z++) {
for (int block_y = targetY + 1; block_y < y_max; block_y++) {
level.setBlock(new Vector3(targetX, block_y, block_z), new BlockNetherPortal());
}
}
return true;
}
}
}
BlockFire fire = new BlockFire();
fire.x = block.x;
fire.y = block.y;
fire.z = block.z;
fire.level = level;
if (fire.isBlockTopFacingSurfaceSolid(fire.getSide(Vector3.SIDE_DOWN)) || fire.canNeighborBurn()) {
BlockIgniteEvent e = new BlockIgniteEvent(block, null, player, BlockIgniteEvent.BlockIgniteCause.FLINT_AND_STEEL);
block.getLevel().getServer().getPluginManager().callEvent(e);
if (!e.isCancelled()) {
level.setBlock(fire, fire, true);
level.scheduleUpdate(fire, fire.tickRate() + level.rand.nextInt(10));
}
return true;
}
if ((player.gamemode & 0x01) == 0 && this.useOn(block)) {
if (this.getDamage() >= this.getMaxDurability()) {
player.getInventory().setItemInHand(new Item(Item.AIR, 0, 0));
} else {
this.meta++;
player.getInventory().setItemInHand(this);
}
}
return true;
}
return false;
}
开发者ID:NycuRO,项目名称:Apollo-OLD,代码行数:82,代码来源:ItemFlintSteel.java
示例9: onBlockIgnite
import cn.nukkit.event.block.BlockIgniteEvent; //导入依赖的package包/类
@EventHandler(ignoreCancelled = true)
public void onBlockIgnite(BlockIgniteEvent event) {
if (event.getCause() == BlockIgniteCause.SPREAD && !api.isDoFireTick(event.getBlock().getLevel())) {
event.setCancelled();
}
}
开发者ID:yescallop,项目名称:EssentialsNK,代码行数:7,代码来源:EventListener.java
注:本文中的cn.nukkit.event.block.BlockIgniteEvent类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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