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Java UncoloredSprite类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了Java中org.andengine.entity.sprite.UncoloredSprite的典型用法代码示例。如果您正苦于以下问题:Java UncoloredSprite类的具体用法?Java UncoloredSprite怎么用?Java UncoloredSprite使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



UncoloredSprite类属于org.andengine.entity.sprite包,在下文中一共展示了UncoloredSprite类的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Java代码示例。

示例1: onManagedDraw

import org.andengine.entity.sprite.UncoloredSprite; //导入依赖的package包/类
@Override
protected void onManagedDraw(final GLState pGLState, final Camera pCamera) {
	this.mSpriteBatch.setIndex(0);

	final Particle<UncoloredSprite>[] particles = this.mParticles;
	for (int i = this.mParticlesAlive - 1; i >= 0; i--) {
		final Sprite sprite = particles[i].getEntity();

		/* In order to support alpha changes of the sprites inside the spritebatch,
		 * we have to 'premultiply' the RGB channels of the sprite with its alpha channel. */
		final float alpha = sprite.getAlpha();
		final float colorABGRPackedInt = ColorUtils.convertRGBAToABGRPackedFloat(sprite.getRed() * alpha, sprite.getGreen() * alpha, sprite.getBlue() * alpha, alpha);

		this.mSpriteBatch.drawWithoutChecks(sprite, colorABGRPackedInt);
	}
	this.mSpriteBatch.submit();

	this.mSpriteBatch.onDraw(pGLState, pCamera);
}
 
开发者ID:ArturVasilov,项目名称:AndroidCourses,代码行数:20,代码来源:BatchedSpriteParticleSystem.java


示例2: onUpdateVertices

import org.andengine.entity.sprite.UncoloredSprite; //导入依赖的package包/类
@Override
public void onUpdateVertices(final Sprite pSprite) {
	final FloatBuffer bufferData = this.mFloatBuffer;

	final float width = pSprite.getWidth(); // TODO Optimize with field access?
	final float height = pSprite.getHeight(); // TODO Optimize with field access?

	bufferData.put(0 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.VERTEX_INDEX_X, 0);
	bufferData.put(0 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.VERTEX_INDEX_Y, 0);

	bufferData.put(1 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.VERTEX_INDEX_X, 0);
	bufferData.put(1 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.VERTEX_INDEX_Y, height);

	bufferData.put(2 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.VERTEX_INDEX_X, width);
	bufferData.put(2 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.VERTEX_INDEX_Y, 0);

	bufferData.put(3 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.VERTEX_INDEX_X, width);
	bufferData.put(3 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.VERTEX_INDEX_Y, height);

	this.setDirtyOnHardware();
}
 
开发者ID:ArturVasilov,项目名称:AndroidCourses,代码行数:22,代码来源:LowMemoryUncoloredSpriteVertexBufferObject.java


示例3: onUpdateVertices

import org.andengine.entity.sprite.UncoloredSprite; //导入依赖的package包/类
@Override
public void onUpdateVertices(final Sprite pSprite) {
	final float[] bufferData = this.mBufferData;

	final float width = pSprite.getWidth(); // TODO Optimize with field access?
	final float height = pSprite.getHeight(); // TODO Optimize with field access?

	bufferData[0 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.VERTEX_INDEX_X] = 0;
	bufferData[0 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.VERTEX_INDEX_Y] = 0;

	bufferData[1 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.VERTEX_INDEX_X] = 0;
	bufferData[1 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.VERTEX_INDEX_Y] = height;

	bufferData[2 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.VERTEX_INDEX_X] = width;
	bufferData[2 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.VERTEX_INDEX_Y] = 0;

	bufferData[3 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.VERTEX_INDEX_X] = width;
	bufferData[3 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.VERTEX_INDEX_Y] = height;

	this.setDirtyOnHardware();
}
 
开发者ID:ArturVasilov,项目名称:AndroidCourses,代码行数:22,代码来源:HighPerformanceUncoloredSpriteVertexBufferObject.java


示例4: onManagedDraw

import org.andengine.entity.sprite.UncoloredSprite; //导入依赖的package包/类
@Override
protected void onManagedDraw(final GLState pGLState, final Camera pCamera) {
	this.mSpriteBatch.setIndex(0);

	final Particle<UncoloredSprite>[] particles = this.mParticles;
	for(int i = this.mParticlesAlive - 1; i >= 0; i--) {
		final Sprite sprite = particles[i].getEntity();

		/* In order to support alpha changes of the sprites inside the spritebatch,
		 * we have to 'premultiply' the RGB channels of the sprite with its alpha channel. */
		final float alpha = sprite.getAlpha();
		final float colorABGRPackedInt = ColorUtils.convertRGBAToABGRPackedFloat(sprite.getRed() * alpha, sprite.getGreen() * alpha, sprite.getBlue() * alpha, alpha);

		this.mSpriteBatch.drawWithoutChecks(sprite, colorABGRPackedInt);
	}
	this.mSpriteBatch.submit();

	this.mSpriteBatch.onDraw(pGLState, pCamera);
}
 
开发者ID:peterchaula,项目名称:ClassicF1,代码行数:20,代码来源:BatchedSpriteParticleSystem.java


示例5: onUpdateVertices

import org.andengine.entity.sprite.UncoloredSprite; //导入依赖的package包/类
@Override
public void onUpdateVertices(final Sprite pSprite) {
	final float[] bufferData = this.mBufferData;

	final float x = 0;
	final float y = 0;
	final float x2 = pSprite.getWidth(); // TODO Optimize with field access?
	final float y2 = pSprite.getHeight(); // TODO Optimize with field access?

	bufferData[0 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.VERTEX_INDEX_X] = x;
	bufferData[0 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.VERTEX_INDEX_Y] = y;

	bufferData[1 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.VERTEX_INDEX_X] = x;
	bufferData[1 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.VERTEX_INDEX_Y] = y2;

	bufferData[2 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.VERTEX_INDEX_X] = x2;
	bufferData[2 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.VERTEX_INDEX_Y] = y;

	bufferData[3 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.VERTEX_INDEX_X] = x2;
	bufferData[3 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.VERTEX_INDEX_Y] = y2;

	this.setDirtyOnHardware();
}
 
开发者ID:peterchaula,项目名称:ClassicF1,代码行数:24,代码来源:HighPerformanceUncoloredSpriteVertexBufferObject.java


示例6: onUpdateTextureCoordinates

import org.andengine.entity.sprite.UncoloredSprite; //导入依赖的package包/类
@Override
public void onUpdateTextureCoordinates(final Sprite pSprite) {
	final FloatBuffer bufferData = this.mFloatBuffer;

	final ITextureRegion textureRegion = pSprite.getTextureRegion();

	final float u;
	final float v;
	final float u2;
	final float v2;

	if (pSprite.isFlippedVertical()) { // TODO Optimize with field access?
		if (pSprite.isFlippedHorizontal()) { // TODO Optimize with field access?
			u = textureRegion.getU2();
			u2 = textureRegion.getU();
			v = textureRegion.getV2();
			v2 = textureRegion.getV();
		} else {
			u = textureRegion.getU();
			u2 = textureRegion.getU2();
			v = textureRegion.getV2();
			v2 = textureRegion.getV();
		}
	} else {
		if (pSprite.isFlippedHorizontal()) { // TODO Optimize with field access?
			u = textureRegion.getU2();
			u2 = textureRegion.getU();
			v = textureRegion.getV();
			v2 = textureRegion.getV2();
		} else {
			u = textureRegion.getU();
			u2 = textureRegion.getU2();
			v = textureRegion.getV();
			v2 = textureRegion.getV2();
		}
	}

	if (textureRegion.isRotated()) {
		bufferData.put(0 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.TEXTURECOORDINATES_INDEX_U, u);
		bufferData.put(0 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.TEXTURECOORDINATES_INDEX_V, v);

		bufferData.put(1 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.TEXTURECOORDINATES_INDEX_U, u2);
		bufferData.put(1 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.TEXTURECOORDINATES_INDEX_V, v);

		bufferData.put(2 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.TEXTURECOORDINATES_INDEX_U, u);
		bufferData.put(2 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.TEXTURECOORDINATES_INDEX_V, v2);

		bufferData.put(3 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.TEXTURECOORDINATES_INDEX_U, u2);
		bufferData.put(3 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.TEXTURECOORDINATES_INDEX_V, v2);
	} else {
		bufferData.put(0 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.TEXTURECOORDINATES_INDEX_U, u);
		bufferData.put(0 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.TEXTURECOORDINATES_INDEX_V, v2);

		bufferData.put(1 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.TEXTURECOORDINATES_INDEX_U, u);
		bufferData.put(1 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.TEXTURECOORDINATES_INDEX_V, v);

		bufferData.put(2 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.TEXTURECOORDINATES_INDEX_U, u2);
		bufferData.put(2 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.TEXTURECOORDINATES_INDEX_V, v2);

		bufferData.put(3 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.TEXTURECOORDINATES_INDEX_U, u2);
		bufferData.put(3 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.TEXTURECOORDINATES_INDEX_V, v);
	}

	this.setDirtyOnHardware();
}
 
开发者ID:ArturVasilov,项目名称:AndroidCourses,代码行数:66,代码来源:LowMemoryUncoloredSpriteVertexBufferObject.java


示例7: onUpdateTextureCoordinates

import org.andengine.entity.sprite.UncoloredSprite; //导入依赖的package包/类
@Override
public void onUpdateTextureCoordinates(final Sprite pSprite) {
	final float[] bufferData = this.mBufferData;

	final ITextureRegion textureRegion = pSprite.getTextureRegion(); // TODO Optimize with field access?

	final float u;
	final float v;
	final float u2;
	final float v2;

	if (pSprite.isFlippedVertical()) { // TODO Optimize with field access?
		if (pSprite.isFlippedHorizontal()) { // TODO Optimize with field access?
			u = textureRegion.getU2();
			u2 = textureRegion.getU();
			v = textureRegion.getV2();
			v2 = textureRegion.getV();
		} else {
			u = textureRegion.getU();
			u2 = textureRegion.getU2();
			v = textureRegion.getV2();
			v2 = textureRegion.getV();
		}
	} else {
		if (pSprite.isFlippedHorizontal()) { // TODO Optimize with field access?
			u = textureRegion.getU2();
			u2 = textureRegion.getU();
			v = textureRegion.getV();
			v2 = textureRegion.getV2();
		} else {
			u = textureRegion.getU();
			u2 = textureRegion.getU2();
			v = textureRegion.getV();
			v2 = textureRegion.getV2();
		}
	}

	if (textureRegion.isRotated()) {
		bufferData[0 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.TEXTURECOORDINATES_INDEX_U] = u;
		bufferData[0 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.TEXTURECOORDINATES_INDEX_V] = v;

		bufferData[1 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.TEXTURECOORDINATES_INDEX_U] = u2;
		bufferData[1 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.TEXTURECOORDINATES_INDEX_V] = v;

		bufferData[2 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.TEXTURECOORDINATES_INDEX_U] = u;
		bufferData[2 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.TEXTURECOORDINATES_INDEX_V] = v2;

		bufferData[3 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.TEXTURECOORDINATES_INDEX_U] = u2;
		bufferData[3 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.TEXTURECOORDINATES_INDEX_V] = v2;
	} else {
		bufferData[0 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.TEXTURECOORDINATES_INDEX_U] = u;
		bufferData[0 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.TEXTURECOORDINATES_INDEX_V] = v2;

		bufferData[1 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.TEXTURECOORDINATES_INDEX_U] = u;
		bufferData[1 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.TEXTURECOORDINATES_INDEX_V] = v;

		bufferData[2 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.TEXTURECOORDINATES_INDEX_U] = u2;
		bufferData[2 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.TEXTURECOORDINATES_INDEX_V] = v2;

		bufferData[3 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.TEXTURECOORDINATES_INDEX_U] = u2;
		bufferData[3 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.TEXTURECOORDINATES_INDEX_V] = v;
	}

	this.setDirtyOnHardware();
}
 
开发者ID:ArturVasilov,项目名称:AndroidCourses,代码行数:66,代码来源:HighPerformanceUncoloredSpriteVertexBufferObject.java


示例8: onUpdateTextureCoordinates

import org.andengine.entity.sprite.UncoloredSprite; //导入依赖的package包/类
@Override
public void onUpdateTextureCoordinates(final Sprite pSprite) {
	final float[] bufferData = this.mBufferData;

	final ITextureRegion textureRegion = pSprite.getTextureRegion(); // TODO Optimize with field access?

	final float u;
	final float v;
	final float u2;
	final float v2;

	if(pSprite.isFlippedVertical()) { // TODO Optimize with field access?
		if(pSprite.isFlippedHorizontal()) { // TODO Optimize with field access?
			u = textureRegion.getU2();
			u2 = textureRegion.getU();
			v = textureRegion.getV2();
			v2 = textureRegion.getV();
		} else {
			u = textureRegion.getU();
			u2 = textureRegion.getU2();
			v = textureRegion.getV2();
			v2 = textureRegion.getV();
		}
	} else {
		if(pSprite.isFlippedHorizontal()) { // TODO Optimize with field access?
			u = textureRegion.getU2();
			u2 = textureRegion.getU();
			v = textureRegion.getV();
			v2 = textureRegion.getV2();
		} else {
			u = textureRegion.getU();
			u2 = textureRegion.getU2();
			v = textureRegion.getV();
			v2 = textureRegion.getV2();
		}
	}

	if(textureRegion.isRotated()) {
		bufferData[0 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.TEXTURECOORDINATES_INDEX_U] = u2;
		bufferData[0 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.TEXTURECOORDINATES_INDEX_V] = v;

		bufferData[1 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.TEXTURECOORDINATES_INDEX_U] = u;
		bufferData[1 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.TEXTURECOORDINATES_INDEX_V] = v;

		bufferData[2 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.TEXTURECOORDINATES_INDEX_U] = u2;
		bufferData[2 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.TEXTURECOORDINATES_INDEX_V] = v2;

		bufferData[3 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.TEXTURECOORDINATES_INDEX_U] = u;
		bufferData[3 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.TEXTURECOORDINATES_INDEX_V] = v2;
	} else {
		bufferData[0 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.TEXTURECOORDINATES_INDEX_U] = u;
		bufferData[0 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.TEXTURECOORDINATES_INDEX_V] = v;

		bufferData[1 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.TEXTURECOORDINATES_INDEX_U] = u;
		bufferData[1 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.TEXTURECOORDINATES_INDEX_V] = v2;

		bufferData[2 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.TEXTURECOORDINATES_INDEX_U] = u2;
		bufferData[2 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.TEXTURECOORDINATES_INDEX_V] = v;

		bufferData[3 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.TEXTURECOORDINATES_INDEX_U] = u2;
		bufferData[3 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.TEXTURECOORDINATES_INDEX_V] = v2;
	}

	this.setDirtyOnHardware();
}
 
开发者ID:peterchaula,项目名称:ClassicF1,代码行数:66,代码来源:HighPerformanceUncoloredSpriteVertexBufferObject.java


示例9: inicializarSistemasParticulas

import org.andengine.entity.sprite.UncoloredSprite; //导入依赖的package包/类
/**
 * Esta función inicializa un sistema de partículas por cada puntero
 * posible.
 */
private void inicializarSistemasParticulas() {
	particulasPuntero = new BatchedSpriteParticleSystem[MAX_MULTITOQUE];

	for (int i = 0; i < particulasPuntero.length; i++) {

		//queremos que  el rectángulo sea ligeramente más pequeño para que  las partículas  sobresalgan
		//demasiado de  el bloque
		IParticleEmitter pe = new RectangleOutlineParticleEmitter(
				tamaño_bloque / 2, tamaño_bloque / 2, tamaño_bloque * 0.9f,
				tamaño_bloque * 0.9f);

		particulasPuntero[i] = new BatchedSpriteParticleSystem(pe, 10,
				20, 16, managerRecursos.trAnimBrillo.getTextureRegion(1),
				vbom);

		// efectos para cada partícula
		particulasPuntero[i]
				.addParticleInitializer(new ColorParticleInitializer<UncoloredSprite>(
						1, 1, 0));
		particulasPuntero[i]
				.addParticleInitializer(new BlendFunctionParticleInitializer<UncoloredSprite>(
						GLES20.GL_SRC_ALPHA, GLES20.GL_ONE));
		particulasPuntero[i]
				.addParticleInitializer(new RotationParticleInitializer<UncoloredSprite>(
						0.0f, 360.0f));

		// si no ponemos tiempo de expiracion las particulas solo se retiran
		// cuando llegan
		// al máximo
		particulasPuntero[i]
				.addParticleInitializer(new ExpireParticleInitializer<UncoloredSprite>(
						0.4f));

		particulasPuntero[i]
				.addParticleModifier(new ScaleParticleModifier<UncoloredSprite>(
						0, 0.4f, 0.8f, 0.8f));
		particulasPuntero[i]
				.addParticleModifier(new ColorParticleModifier<UncoloredSprite>(
						0.0f, 0.4f, 1, 1, 0.5f, 1, 0, 1));
		// no queremos que estén activados desde el principio
		particulasPuntero[i].setParticlesSpawnEnabled(false);

	}
}
 
开发者ID:sprayz,项目名称:Phytris,代码行数:49,代码来源:EscenaJuego.java



注:本文中的org.andengine.entity.sprite.UncoloredSprite类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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