本文整理汇总了Java中org.andengine.entity.sprite.UncoloredSprite类的典型用法代码示例。如果您正苦于以下问题:Java UncoloredSprite类的具体用法?Java UncoloredSprite怎么用?Java UncoloredSprite使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
UncoloredSprite类属于org.andengine.entity.sprite包,在下文中一共展示了UncoloredSprite类的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Java代码示例。
示例1: onManagedDraw
import org.andengine.entity.sprite.UncoloredSprite; //导入依赖的package包/类
@Override
protected void onManagedDraw(final GLState pGLState, final Camera pCamera) {
this.mSpriteBatch.setIndex(0);
final Particle<UncoloredSprite>[] particles = this.mParticles;
for (int i = this.mParticlesAlive - 1; i >= 0; i--) {
final Sprite sprite = particles[i].getEntity();
/* In order to support alpha changes of the sprites inside the spritebatch,
* we have to 'premultiply' the RGB channels of the sprite with its alpha channel. */
final float alpha = sprite.getAlpha();
final float colorABGRPackedInt = ColorUtils.convertRGBAToABGRPackedFloat(sprite.getRed() * alpha, sprite.getGreen() * alpha, sprite.getBlue() * alpha, alpha);
this.mSpriteBatch.drawWithoutChecks(sprite, colorABGRPackedInt);
}
this.mSpriteBatch.submit();
this.mSpriteBatch.onDraw(pGLState, pCamera);
}
开发者ID:ArturVasilov,项目名称:AndroidCourses,代码行数:20,代码来源:BatchedSpriteParticleSystem.java
示例2: onUpdateVertices
import org.andengine.entity.sprite.UncoloredSprite; //导入依赖的package包/类
@Override
public void onUpdateVertices(final Sprite pSprite) {
final FloatBuffer bufferData = this.mFloatBuffer;
final float width = pSprite.getWidth(); // TODO Optimize with field access?
final float height = pSprite.getHeight(); // TODO Optimize with field access?
bufferData.put(0 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.VERTEX_INDEX_X, 0);
bufferData.put(0 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.VERTEX_INDEX_Y, 0);
bufferData.put(1 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.VERTEX_INDEX_X, 0);
bufferData.put(1 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.VERTEX_INDEX_Y, height);
bufferData.put(2 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.VERTEX_INDEX_X, width);
bufferData.put(2 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.VERTEX_INDEX_Y, 0);
bufferData.put(3 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.VERTEX_INDEX_X, width);
bufferData.put(3 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.VERTEX_INDEX_Y, height);
this.setDirtyOnHardware();
}
开发者ID:ArturVasilov,项目名称:AndroidCourses,代码行数:22,代码来源:LowMemoryUncoloredSpriteVertexBufferObject.java
示例3: onUpdateVertices
import org.andengine.entity.sprite.UncoloredSprite; //导入依赖的package包/类
@Override
public void onUpdateVertices(final Sprite pSprite) {
final float[] bufferData = this.mBufferData;
final float width = pSprite.getWidth(); // TODO Optimize with field access?
final float height = pSprite.getHeight(); // TODO Optimize with field access?
bufferData[0 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.VERTEX_INDEX_X] = 0;
bufferData[0 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.VERTEX_INDEX_Y] = 0;
bufferData[1 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.VERTEX_INDEX_X] = 0;
bufferData[1 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.VERTEX_INDEX_Y] = height;
bufferData[2 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.VERTEX_INDEX_X] = width;
bufferData[2 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.VERTEX_INDEX_Y] = 0;
bufferData[3 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.VERTEX_INDEX_X] = width;
bufferData[3 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.VERTEX_INDEX_Y] = height;
this.setDirtyOnHardware();
}
开发者ID:ArturVasilov,项目名称:AndroidCourses,代码行数:22,代码来源:HighPerformanceUncoloredSpriteVertexBufferObject.java
示例4: onManagedDraw
import org.andengine.entity.sprite.UncoloredSprite; //导入依赖的package包/类
@Override
protected void onManagedDraw(final GLState pGLState, final Camera pCamera) {
this.mSpriteBatch.setIndex(0);
final Particle<UncoloredSprite>[] particles = this.mParticles;
for(int i = this.mParticlesAlive - 1; i >= 0; i--) {
final Sprite sprite = particles[i].getEntity();
/* In order to support alpha changes of the sprites inside the spritebatch,
* we have to 'premultiply' the RGB channels of the sprite with its alpha channel. */
final float alpha = sprite.getAlpha();
final float colorABGRPackedInt = ColorUtils.convertRGBAToABGRPackedFloat(sprite.getRed() * alpha, sprite.getGreen() * alpha, sprite.getBlue() * alpha, alpha);
this.mSpriteBatch.drawWithoutChecks(sprite, colorABGRPackedInt);
}
this.mSpriteBatch.submit();
this.mSpriteBatch.onDraw(pGLState, pCamera);
}
开发者ID:peterchaula,项目名称:ClassicF1,代码行数:20,代码来源:BatchedSpriteParticleSystem.java
示例5: onUpdateVertices
import org.andengine.entity.sprite.UncoloredSprite; //导入依赖的package包/类
@Override
public void onUpdateVertices(final Sprite pSprite) {
final float[] bufferData = this.mBufferData;
final float x = 0;
final float y = 0;
final float x2 = pSprite.getWidth(); // TODO Optimize with field access?
final float y2 = pSprite.getHeight(); // TODO Optimize with field access?
bufferData[0 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.VERTEX_INDEX_X] = x;
bufferData[0 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.VERTEX_INDEX_Y] = y;
bufferData[1 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.VERTEX_INDEX_X] = x;
bufferData[1 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.VERTEX_INDEX_Y] = y2;
bufferData[2 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.VERTEX_INDEX_X] = x2;
bufferData[2 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.VERTEX_INDEX_Y] = y;
bufferData[3 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.VERTEX_INDEX_X] = x2;
bufferData[3 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.VERTEX_INDEX_Y] = y2;
this.setDirtyOnHardware();
}
开发者ID:peterchaula,项目名称:ClassicF1,代码行数:24,代码来源:HighPerformanceUncoloredSpriteVertexBufferObject.java
示例6: onUpdateTextureCoordinates
import org.andengine.entity.sprite.UncoloredSprite; //导入依赖的package包/类
@Override
public void onUpdateTextureCoordinates(final Sprite pSprite) {
final FloatBuffer bufferData = this.mFloatBuffer;
final ITextureRegion textureRegion = pSprite.getTextureRegion();
final float u;
final float v;
final float u2;
final float v2;
if (pSprite.isFlippedVertical()) { // TODO Optimize with field access?
if (pSprite.isFlippedHorizontal()) { // TODO Optimize with field access?
u = textureRegion.getU2();
u2 = textureRegion.getU();
v = textureRegion.getV2();
v2 = textureRegion.getV();
} else {
u = textureRegion.getU();
u2 = textureRegion.getU2();
v = textureRegion.getV2();
v2 = textureRegion.getV();
}
} else {
if (pSprite.isFlippedHorizontal()) { // TODO Optimize with field access?
u = textureRegion.getU2();
u2 = textureRegion.getU();
v = textureRegion.getV();
v2 = textureRegion.getV2();
} else {
u = textureRegion.getU();
u2 = textureRegion.getU2();
v = textureRegion.getV();
v2 = textureRegion.getV2();
}
}
if (textureRegion.isRotated()) {
bufferData.put(0 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.TEXTURECOORDINATES_INDEX_U, u);
bufferData.put(0 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.TEXTURECOORDINATES_INDEX_V, v);
bufferData.put(1 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.TEXTURECOORDINATES_INDEX_U, u2);
bufferData.put(1 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.TEXTURECOORDINATES_INDEX_V, v);
bufferData.put(2 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.TEXTURECOORDINATES_INDEX_U, u);
bufferData.put(2 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.TEXTURECOORDINATES_INDEX_V, v2);
bufferData.put(3 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.TEXTURECOORDINATES_INDEX_U, u2);
bufferData.put(3 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.TEXTURECOORDINATES_INDEX_V, v2);
} else {
bufferData.put(0 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.TEXTURECOORDINATES_INDEX_U, u);
bufferData.put(0 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.TEXTURECOORDINATES_INDEX_V, v2);
bufferData.put(1 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.TEXTURECOORDINATES_INDEX_U, u);
bufferData.put(1 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.TEXTURECOORDINATES_INDEX_V, v);
bufferData.put(2 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.TEXTURECOORDINATES_INDEX_U, u2);
bufferData.put(2 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.TEXTURECOORDINATES_INDEX_V, v2);
bufferData.put(3 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.TEXTURECOORDINATES_INDEX_U, u2);
bufferData.put(3 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.TEXTURECOORDINATES_INDEX_V, v);
}
this.setDirtyOnHardware();
}
开发者ID:ArturVasilov,项目名称:AndroidCourses,代码行数:66,代码来源:LowMemoryUncoloredSpriteVertexBufferObject.java
示例7: onUpdateTextureCoordinates
import org.andengine.entity.sprite.UncoloredSprite; //导入依赖的package包/类
@Override
public void onUpdateTextureCoordinates(final Sprite pSprite) {
final float[] bufferData = this.mBufferData;
final ITextureRegion textureRegion = pSprite.getTextureRegion(); // TODO Optimize with field access?
final float u;
final float v;
final float u2;
final float v2;
if (pSprite.isFlippedVertical()) { // TODO Optimize with field access?
if (pSprite.isFlippedHorizontal()) { // TODO Optimize with field access?
u = textureRegion.getU2();
u2 = textureRegion.getU();
v = textureRegion.getV2();
v2 = textureRegion.getV();
} else {
u = textureRegion.getU();
u2 = textureRegion.getU2();
v = textureRegion.getV2();
v2 = textureRegion.getV();
}
} else {
if (pSprite.isFlippedHorizontal()) { // TODO Optimize with field access?
u = textureRegion.getU2();
u2 = textureRegion.getU();
v = textureRegion.getV();
v2 = textureRegion.getV2();
} else {
u = textureRegion.getU();
u2 = textureRegion.getU2();
v = textureRegion.getV();
v2 = textureRegion.getV2();
}
}
if (textureRegion.isRotated()) {
bufferData[0 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.TEXTURECOORDINATES_INDEX_U] = u;
bufferData[0 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.TEXTURECOORDINATES_INDEX_V] = v;
bufferData[1 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.TEXTURECOORDINATES_INDEX_U] = u2;
bufferData[1 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.TEXTURECOORDINATES_INDEX_V] = v;
bufferData[2 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.TEXTURECOORDINATES_INDEX_U] = u;
bufferData[2 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.TEXTURECOORDINATES_INDEX_V] = v2;
bufferData[3 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.TEXTURECOORDINATES_INDEX_U] = u2;
bufferData[3 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.TEXTURECOORDINATES_INDEX_V] = v2;
} else {
bufferData[0 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.TEXTURECOORDINATES_INDEX_U] = u;
bufferData[0 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.TEXTURECOORDINATES_INDEX_V] = v2;
bufferData[1 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.TEXTURECOORDINATES_INDEX_U] = u;
bufferData[1 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.TEXTURECOORDINATES_INDEX_V] = v;
bufferData[2 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.TEXTURECOORDINATES_INDEX_U] = u2;
bufferData[2 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.TEXTURECOORDINATES_INDEX_V] = v2;
bufferData[3 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.TEXTURECOORDINATES_INDEX_U] = u2;
bufferData[3 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.TEXTURECOORDINATES_INDEX_V] = v;
}
this.setDirtyOnHardware();
}
开发者ID:ArturVasilov,项目名称:AndroidCourses,代码行数:66,代码来源:HighPerformanceUncoloredSpriteVertexBufferObject.java
示例8: onUpdateTextureCoordinates
import org.andengine.entity.sprite.UncoloredSprite; //导入依赖的package包/类
@Override
public void onUpdateTextureCoordinates(final Sprite pSprite) {
final float[] bufferData = this.mBufferData;
final ITextureRegion textureRegion = pSprite.getTextureRegion(); // TODO Optimize with field access?
final float u;
final float v;
final float u2;
final float v2;
if(pSprite.isFlippedVertical()) { // TODO Optimize with field access?
if(pSprite.isFlippedHorizontal()) { // TODO Optimize with field access?
u = textureRegion.getU2();
u2 = textureRegion.getU();
v = textureRegion.getV2();
v2 = textureRegion.getV();
} else {
u = textureRegion.getU();
u2 = textureRegion.getU2();
v = textureRegion.getV2();
v2 = textureRegion.getV();
}
} else {
if(pSprite.isFlippedHorizontal()) { // TODO Optimize with field access?
u = textureRegion.getU2();
u2 = textureRegion.getU();
v = textureRegion.getV();
v2 = textureRegion.getV2();
} else {
u = textureRegion.getU();
u2 = textureRegion.getU2();
v = textureRegion.getV();
v2 = textureRegion.getV2();
}
}
if(textureRegion.isRotated()) {
bufferData[0 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.TEXTURECOORDINATES_INDEX_U] = u2;
bufferData[0 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.TEXTURECOORDINATES_INDEX_V] = v;
bufferData[1 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.TEXTURECOORDINATES_INDEX_U] = u;
bufferData[1 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.TEXTURECOORDINATES_INDEX_V] = v;
bufferData[2 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.TEXTURECOORDINATES_INDEX_U] = u2;
bufferData[2 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.TEXTURECOORDINATES_INDEX_V] = v2;
bufferData[3 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.TEXTURECOORDINATES_INDEX_U] = u;
bufferData[3 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.TEXTURECOORDINATES_INDEX_V] = v2;
} else {
bufferData[0 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.TEXTURECOORDINATES_INDEX_U] = u;
bufferData[0 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.TEXTURECOORDINATES_INDEX_V] = v;
bufferData[1 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.TEXTURECOORDINATES_INDEX_U] = u;
bufferData[1 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.TEXTURECOORDINATES_INDEX_V] = v2;
bufferData[2 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.TEXTURECOORDINATES_INDEX_U] = u2;
bufferData[2 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.TEXTURECOORDINATES_INDEX_V] = v;
bufferData[3 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.TEXTURECOORDINATES_INDEX_U] = u2;
bufferData[3 * UncoloredSprite.VERTEX_SIZE + UncoloredSprite.TEXTURECOORDINATES_INDEX_V] = v2;
}
this.setDirtyOnHardware();
}
开发者ID:peterchaula,项目名称:ClassicF1,代码行数:66,代码来源:HighPerformanceUncoloredSpriteVertexBufferObject.java
示例9: inicializarSistemasParticulas
import org.andengine.entity.sprite.UncoloredSprite; //导入依赖的package包/类
/**
* Esta función inicializa un sistema de partículas por cada puntero
* posible.
*/
private void inicializarSistemasParticulas() {
particulasPuntero = new BatchedSpriteParticleSystem[MAX_MULTITOQUE];
for (int i = 0; i < particulasPuntero.length; i++) {
//queremos que el rectángulo sea ligeramente más pequeño para que las partículas sobresalgan
//demasiado de el bloque
IParticleEmitter pe = new RectangleOutlineParticleEmitter(
tamaño_bloque / 2, tamaño_bloque / 2, tamaño_bloque * 0.9f,
tamaño_bloque * 0.9f);
particulasPuntero[i] = new BatchedSpriteParticleSystem(pe, 10,
20, 16, managerRecursos.trAnimBrillo.getTextureRegion(1),
vbom);
// efectos para cada partícula
particulasPuntero[i]
.addParticleInitializer(new ColorParticleInitializer<UncoloredSprite>(
1, 1, 0));
particulasPuntero[i]
.addParticleInitializer(new BlendFunctionParticleInitializer<UncoloredSprite>(
GLES20.GL_SRC_ALPHA, GLES20.GL_ONE));
particulasPuntero[i]
.addParticleInitializer(new RotationParticleInitializer<UncoloredSprite>(
0.0f, 360.0f));
// si no ponemos tiempo de expiracion las particulas solo se retiran
// cuando llegan
// al máximo
particulasPuntero[i]
.addParticleInitializer(new ExpireParticleInitializer<UncoloredSprite>(
0.4f));
particulasPuntero[i]
.addParticleModifier(new ScaleParticleModifier<UncoloredSprite>(
0, 0.4f, 0.8f, 0.8f));
particulasPuntero[i]
.addParticleModifier(new ColorParticleModifier<UncoloredSprite>(
0.0f, 0.4f, 1, 1, 0.5f, 1, 0, 1));
// no queremos que estén activados desde el principio
particulasPuntero[i].setParticlesSpawnEnabled(false);
}
}
开发者ID:sprayz,项目名称:Phytris,代码行数:49,代码来源:EscenaJuego.java
注:本文中的org.andengine.entity.sprite.UncoloredSprite类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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