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Java BatchPacket类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了Java中cn.nukkit.network.protocol.BatchPacket的典型用法代码示例。如果您正苦于以下问题:Java BatchPacket类的具体用法?Java BatchPacket怎么用?Java BatchPacket使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



BatchPacket类属于cn.nukkit.network.protocol包,在下文中一共展示了BatchPacket类的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Java代码示例。

示例1: broadcastPacketsCallback

import cn.nukkit.network.protocol.BatchPacket; //导入依赖的package包/类
public void broadcastPacketsCallback(byte[] data, List<String> identifiers) {
    BatchPacket pk = new BatchPacket();
    pk.payload = data;

    for (String i : identifiers) {
        if (this.players.containsKey(i)) {
            this.players.get(i).dataPacket(pk);
        }
    }
}
 
开发者ID:Rsplwe,项目名称:Nukkit-Java9,代码行数:11,代码来源:Server.java


示例2: broadcastPacketsCallback

import cn.nukkit.network.protocol.BatchPacket; //导入依赖的package包/类
public void broadcastPacketsCallback(byte[] data, List<String> identifiers) {
    BatchPacket pk = new BatchPacket();
    pk.payload = data;
    pk.encode();
    pk.isEncoded = true;

    for (String i : identifiers) {
        if (this.players.containsKey(i)) {
            this.players.get(i).dataPacket(pk);
        }
    }
}
 
开发者ID:Creeperface01,项目名称:NukkitGT,代码行数:13,代码来源:Server.java


示例3: handleDataPacket

import cn.nukkit.network.protocol.BatchPacket; //导入依赖的package包/类
public void handleDataPacket(SynapseDataPacket pk) {
    this.handleDataPacketTiming.startTiming();
    //this.getSynapse().getLogger().warning("Received packet " + pk.pid() + "(" + pk.getClass().getSimpleName() + ") from " + this.serverIp + ":" + this.port);
    switch (pk.pid()) {
        case SynapseInfo.DISCONNECT_PACKET:
            DisconnectPacket disconnectPacket = (DisconnectPacket) pk;
            this.verified = false;
            switch (disconnectPacket.type) {
                case DisconnectPacket.TYPE_GENERIC:
                    this.getSynapse().getLogger().notice("Synapse Client has disconnected due to " + disconnectPacket.message);
                    this.synapseInterface.reconnect();
                    break;
                case DisconnectPacket.TYPE_WRONG_PROTOCOL:
                    this.getSynapse().getLogger().error(disconnectPacket.message);
                    break;
            }
            break;
        case SynapseInfo.INFORMATION_PACKET:
            InformationPacket informationPacket = (InformationPacket) pk;
            switch (informationPacket.type) {
                case InformationPacket.TYPE_LOGIN:
                    if (informationPacket.message.equals(InformationPacket.INFO_LOGIN_SUCCESS)) {
                        this.getSynapse().getLogger().notice("Login success to " + this.serverIp + ":" + this.port);
                        this.verified = true;
                    } else if (informationPacket.message.equals(InformationPacket.INFO_LOGIN_FAILED)) {
                        this.getSynapse().getLogger().notice("Login failed to " + this.serverIp + ":" + this.port);
                    }
                    break;
                case InformationPacket.TYPE_CLIENT_DATA:
                    this.clientData = new Gson().fromJson(informationPacket.message, ClientData.class);
                    this.lastRecvInfo = System.currentTimeMillis();
                    //this.getSynapse().getLogger().debug("Received ClientData from " + this.serverIp + ":" + this.port);
                    break;
            }
            break;
        case SynapseInfo.PLAYER_LOGIN_PACKET:
            this.playerLoginQueue.offer((PlayerLoginPacket)pk);
            break;
        case SynapseInfo.REDIRECT_PACKET:
            RedirectPacket redirectPacket = (RedirectPacket) pk;
            UUID uuid = redirectPacket.uuid;
            if (this.players.containsKey(uuid)) {
                DataPacket pk0 = this.getSynapse().getPacket(redirectPacket.mcpeBuffer);
                if (pk0 != null) {
                    this.handleRedirectPacketTiming.startTiming();
                    if (pk0.pid() == ProtocolInfo.BATCH_PACKET) pk0.setOffset(1);
                    pk0.decode();
                    SynapsePlayer player = this.players.get(uuid);
                    if (pk0.pid() == ProtocolInfo.BATCH_PACKET) {
                        this.processBatch((BatchPacket) pk0).forEach(subPacket -> {
                            this.redirectPacketQueue.offer(new RedirectPacketEntry(player, subPacket));
                            //Server.getInstance().getLogger().info("C => S  " + subPacket.getClass().getSimpleName());
                        });
                    } else {
                        this.redirectPacketQueue.offer(new RedirectPacketEntry(player, pk0));
                    }
                    this.handleRedirectPacketTiming.stopTiming();
                }
            }
            break;
        case SynapseInfo.PLAYER_LOGOUT_PACKET:
            this.playerLogoutQueue.offer((PlayerLogoutPacket)pk);
            break;
        case SynapseInfo.PLUGIN_MESSAGE_PACKET:
            PluginMessagePacket messagePacket = (PluginMessagePacket) pk;

            this.synapse.getMessenger().dispatchIncomingMessage(this, messagePacket.channel, messagePacket.data);
            break;
    }
    //this.handleDataPacketTiming.stopTiming();
}
 
开发者ID:iTXTech,项目名称:SynapseAPI,代码行数:72,代码来源:SynapseEntry.java



注:本文中的cn.nukkit.network.protocol.BatchPacket类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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