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Java PacketReceivedEvent类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了Java中org.spacehq.packetlib.event.session.PacketReceivedEvent的典型用法代码示例。如果您正苦于以下问题:Java PacketReceivedEvent类的具体用法?Java PacketReceivedEvent怎么用?Java PacketReceivedEvent使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



PacketReceivedEvent类属于org.spacehq.packetlib.event.session包,在下文中一共展示了PacketReceivedEvent类的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Java代码示例。

示例1: onPacket

import org.spacehq.packetlib.event.session.PacketReceivedEvent; //导入依赖的package包/类
public void onPacket(PacketReceivedEvent event) {
	// if the packet is a chat packet, handle it!
	if (event.getPacket() instanceof ClientChatPacket) {
		ClientChatPacket packet = event.getPacket();
		String message = packet.getMessage();

		GameProfile profile = event.getSession().getFlag(MinecraftConstants.PROFILE_KEY);
		System.out.println("<" + profile.getName() + "> " + packet.getMessage());

		// Check if it was a command or a chat message
		if (message.substring(0, 1).equals("/")) {
			NetherPlayer player = NetherServer.players.get(event.getSession());
			NetherServer.commandHandler.runCommand(player, message);
		} else {
			// let every other user on the server know that someone has just
			// chatted
			NetherServer.server.getSessions().forEach((session) -> session
					.send(new ServerChatPacket("<" + profile.getName() + "> " + packet.getMessage())));
		}
	}
}
 
开发者ID:netherrack,项目名称:netherrack,代码行数:22,代码来源:ChatHandler.java


示例2: packetReceived

import org.spacehq.packetlib.event.session.PacketReceivedEvent; //导入依赖的package包/类
@Override
public void packetReceived(PacketReceivedEvent event) {
	try {
		onPacket(event);
	} catch (Exception e) {
		e.printStackTrace();
		throw e;
	}
}
 
开发者ID:MineGuard-dev,项目名称:TestServer_Java,代码行数:10,代码来源:ChatHandler.java


示例3: onPacket

import org.spacehq.packetlib.event.session.PacketReceivedEvent; //导入依赖的package包/类
public void onPacket(PacketReceivedEvent event) {
	if (event.getPacket() instanceof ClientChatPacket) {
		ClientChatPacket packet = event.getPacket();
		GameProfile profile = event.getSession().getFlag(MinecraftConstants.PROFILE_KEY);
		System.out.println("<" + profile.getName() + "> " + packet.getMessage());
		MainMain.server.getSessions().forEach((session) -> session
				.send(new ServerChatPacket("<" + profile.getName() + "> " + packet.getMessage())));

	}
}
 
开发者ID:MineGuard-dev,项目名称:TestServer_Java,代码行数:11,代码来源:ChatHandler.java


示例4: packetReceived

import org.spacehq.packetlib.event.session.PacketReceivedEvent; //导入依赖的package包/类
@Override
public void packetReceived(PacketReceivedEvent event) {
	if (event.getPacket() instanceof ClientPlayerPlaceBlockPacket) {
		// TODO once we've received the place block packet, change it in the
		// world, send an animation packet, then send a block update with
		// the x,y,z
	}
}
 
开发者ID:netherrack,项目名称:netherrack,代码行数:9,代码来源:BlockUpdateHandler.java


示例5: packetReceived

import org.spacehq.packetlib.event.session.PacketReceivedEvent; //导入依赖的package包/类
@Override
public void packetReceived(PacketReceivedEvent event){
    try{
        onPacket(event);
    }catch(Exception e){
        e.printStackTrace();
        throw e;
    }
}
 
开发者ID:netherrack,项目名称:netherrack,代码行数:10,代码来源:ChatHandler.java


示例6: onTick

import org.spacehq.packetlib.event.session.PacketReceivedEvent; //导入依赖的package包/类
@Override
public void onTick(long l) {
    PacketReceivedEvent incomingNetworkEvent;
    while ((incomingNetworkEvent = incomingNetworkEvents.poll()) != null) {
        final PCSession pcSession = (PCSession) incomingNetworkEvent.getSession();
        pcSession.getPacketProtocol().getProtocolPhase().getHandlerInvoker().handle(pcSession, incomingNetworkEvent.getPacket());
    }
}
 
开发者ID:InspireNXE,项目名称:Pulse,代码行数:9,代码来源:Network.java


示例7: packetReceived

import org.spacehq.packetlib.event.session.PacketReceivedEvent; //导入依赖的package包/类
@Override
public void packetReceived(PacketReceivedEvent event) {
    if (event.getPacket().isPriority()) {
        final PCSession pcSession = (PCSession) event.getSession();
        pcSession.getPacketProtocol().getProtocolPhase().getHandlerInvoker().handle(pcSession, event.getPacket());
    } else {
        incomingNetworkEvents.add(event);
    }
}
 
开发者ID:InspireNXE,项目名称:Pulse,代码行数:10,代码来源:Network.java


示例8: messageReceived

import org.spacehq.packetlib.event.session.PacketReceivedEvent; //导入依赖的package包/类
@Override
protected void messageReceived(ChannelHandlerContext ctx, Packet packet) {
    // Priority packets already invoke received events upstream
    if (!packet.isPriority()) {
        this.callEvent(new PacketReceivedEvent(this, packet));
    }
}
 
开发者ID:InspireNXE,项目名称:Pulse,代码行数:8,代码来源:PCSession.java


示例9: packetReceived

import org.spacehq.packetlib.event.session.PacketReceivedEvent; //导入依赖的package包/类
@Override
public void packetReceived(PacketReceivedEvent event) {
	if (event.getPacket() instanceof ClientPlayerPlaceBlockPacket) {
		// TODO сделать
	}
}
 
开发者ID:MineGuard-dev,项目名称:TestServer_Java,代码行数:7,代码来源:BlockUpdateHandler.java



注:本文中的org.spacehq.packetlib.event.session.PacketReceivedEvent类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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