本文整理汇总了Golang中github.com/justinkim/yullibot/irc.Message类的典型用法代码示例。如果您正苦于以下问题:Golang Message类的具体用法?Golang Message怎么用?Golang Message使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了Message类的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Golang代码示例。
示例1: Process
func (avalon *AvalonCommand) Process(bot *models.Bot, msg *irc.Message) {
if !models.CommandTriggered(avalon, msg) {
return
}
subcommand := msg.Subcommand()
switch subcommand {
case "disable":
avalon.DoDisable(bot, msg)
case "enable":
avalon.DoEnable(bot, msg)
case "help", "":
avalon.DoHelp(bot, msg)
case "implode":
avalon.DoImplode(bot, msg)
case "info":
avalon.DoInfo(bot, msg)
case "init":
avalon.DoInit(bot, msg)
case "join":
avalon.DoJoin(bot, msg)
case "start":
avalon.DoStart(bot, msg)
case "status":
avalon.DoStatus(bot, msg)
}
}
开发者ID:justinkim,项目名称:avalon,代码行数:27,代码来源:avalon.go
示例2: DoStart
func (avalon *AvalonCommand) DoStart(bot *models.Bot, msg *irc.Message) {
err := avalon.IssuedByLobbyLeaderInGameChannel(msg)
if err != nil {
bot.Connection.RespondTo(msg, err.Error())
return
}
if avalon.game.GamePhase == cmodels.PhaseWaitingForPlayers {
err := avalon.game.StartConfig()
if err != nil {
bot.Connection.RespondTo(msg, err.Error())
return
}
resp := fmt.Sprintf(closingLobbyFormatString, avalon.game.NumPlayers())
bot.Connection.RespondTo(msg, resp)
bot.Connection.RespondTo(msg, configurationHelpString)
} else if avalon.game.GamePhase == cmodels.PhaseConfiguration {
resp := fmt.Sprintf(startingGameFormatString, avalon.game.ListPlayers(), avalon.game.ConfigStatus())
bot.Connection.Say(msg.Channel(), resp)
avalon.game.AssignPlayers()
avalon.Reveal(bot, msg)
avalon.StartFirstQuest()
}
}
开发者ID:justinkim,项目名称:avalon,代码行数:27,代码来源:avalon.go
示例3: CommandTriggered
func CommandTriggered(command Command, msg *irc.Message) bool {
userCommand := strings.ToLower(strings.TrimPrefix(msg.Command(), "!"))
triggers := command.TriggerStrings()
for _, trigger := range triggers {
if userCommand == trigger {
return true
}
}
return false
}
开发者ID:justinkim,项目名称:yullibot,代码行数:10,代码来源:command.go
示例4: DoImplode
func (avalon *AvalonCommand) DoImplode(bot *models.Bot, msg *irc.Message) {
err := avalon.IssuedByLobbyLeaderInGameChannel(msg)
if err != nil {
bot.Connection.RespondTo(msg, err.Error())
return
}
resp := fmt.Sprintf("%s: %s", avalon.game.ListPlayers(), gameImplodedString)
bot.Connection.Say(msg.Channel(), resp)
avalon.channel = ""
avalon.game = nil
}
开发者ID:justinkim,项目名称:avalon,代码行数:13,代码来源:avalon.go
示例5: DoDisable
func (avalon *AvalonCommand) DoDisable(bot *models.Bot, msg *irc.Message) {
err := avalon.IssuedByLobbyLeaderInGameChannel(msg)
if err != nil {
bot.Connection.RespondTo(msg, err.Error())
return
}
option := msg.Subsubcommand()
if option == "" {
bot.Connection.RespondTo(msg, availableOptionsString)
return
}
err = avalon.game.DisableOption(option)
if err != nil {
bot.Connection.RespondTo(msg, err.Error())
}
resp := fmt.Sprintf(configOptionsEnabledFormatString, avalon.game.ConfigStatus())
bot.Connection.RespondTo(msg, resp)
}
开发者ID:justinkim,项目名称:avalon,代码行数:21,代码来源:avalon.go
示例6: DoInfo
func (avalon *AvalonCommand) DoInfo(bot *models.Bot, msg *irc.Message) {
if avalon.game == nil {
bot.Connection.RespondTo(msg, noActiveGameString)
return
}
subsub := msg.Subsubcommand()
switch subsub {
case "":
bot.Connection.RespondTo(msg, infoHelpString)
case "game":
resp := fmt.Sprintf(infoGameFormatString, avalon.lobbyLeader, avalon.channel)
bot.Connection.RespondTo(msg, resp)
case "players":
plural := ""
if avalon.game.NumPlayers() > 1 {
plural = "s"
}
resp := fmt.Sprintf(infoPlayersFormatString, avalon.game.NumPlayers(), plural, avalon.game.ListPlayers())
bot.Connection.RespondTo(msg, resp)
}
}
开发者ID:justinkim,项目名称:avalon,代码行数:23,代码来源:avalon.go
示例7: DoJoin
func (avalon *AvalonCommand) DoJoin(bot *models.Bot, msg *irc.Message) {
if msg.IsDirectMessage() {
bot.Connection.RespondTo(msg, noDMCommandString)
return
}
if avalon.game == nil {
bot.Connection.RespondTo(msg, noActiveGameString)
return
}
if avalon.game.GamePhase != cmodels.PhaseWaitingForPlayers {
bot.Connection.RespondTo(msg, lobbyClosedString)
return
}
if avalon.channel == msg.Channel() {
err := avalon.game.AddPlayer(msg.SenderNick())
if err != nil {
if err == cmodels.ErrPlayerExists {
bot.Connection.RespondTo(msg, alreadyJoinedString)
} else if err == cmodels.ErrTooManyPlayers {
bot.Connection.RespondTo(msg, tooManyPlayersString)
}
return
}
bot.Connection.RespondTo(msg, playerAddedString)
joinProgress := fmt.Sprintf(joinProgressFormatString, avalon.game.NumPlayers())
bot.Connection.Say(msg.Channel(), joinProgress)
if avalon.game.CanStartConfig() {
resp := fmt.Sprintf(readyToConfigFormatString, avalon.lobbyLeader)
bot.Connection.Say(msg.Channel(), resp)
}
}
}
开发者ID:justinkim,项目名称:avalon,代码行数:37,代码来源:avalon.go
示例8: DoInit
func (avalon *AvalonCommand) DoInit(bot *models.Bot, msg *irc.Message) {
if msg.IsDirectMessage() {
bot.Connection.RespondTo(msg, noDMCommandString)
return
}
if avalon.game != nil {
bot.Connection.RespondTo(msg, gameInProgressString)
return
}
avalon.channel = msg.Channel()
avalon.lobbyLeader = msg.SenderNick()
avalon.game = cmodels.NewAvalonGame()
avalon.game.AddPlayer(avalon.lobbyLeader)
bot.Connection.RespondTo(msg, newGameString)
}
开发者ID:justinkim,项目名称:avalon,代码行数:19,代码来源:avalon.go
示例9: IssuedByLobbyLeaderInGameChannel
func (avalon *AvalonCommand) IssuedByLobbyLeaderInGameChannel(msg *irc.Message) error {
if msg.IsDirectMessage() {
return errors.New(noDMCommandString)
}
if avalon.game == nil {
return errors.New(noActiveGameString)
}
if avalon.lobbyLeader != msg.SenderNick() {
return errors.New(onlyLobbyLeaderCanDoThatString)
}
if avalon.channel != msg.Channel() {
resp := fmt.Sprintf(correctChannelFormatString, avalon.channel)
return errors.New(resp)
}
return nil
}
开发者ID:justinkim,项目名称:avalon,代码行数:20,代码来源:avalon.go
注:本文中的github.com/justinkim/yullibot/irc.Message类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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