本文整理汇总了Golang中github.com/juju/juju/state.IsNeverConnectedError函数的典型用法代码示例。如果您正苦于以下问题:Golang IsNeverConnectedError函数的具体用法?Golang IsNeverConnectedError怎么用?Golang IsNeverConnectedError使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了IsNeverConnectedError函数的12个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Golang代码示例。
示例1: EnvUserInfo
// EnvUserInfo returns information on all users in the environment.
func (c *Client) EnvUserInfo() (params.EnvUserInfoResults, error) {
var results params.EnvUserInfoResults
env, err := c.api.state.Environment()
if err != nil {
return results, errors.Trace(err)
}
users, err := env.Users()
if err != nil {
return results, errors.Trace(err)
}
for _, user := range users {
var lastConn *time.Time
userLastConn, err := user.LastConnection()
if err != nil {
if !state.IsNeverConnectedError(err) {
return results, errors.Trace(err)
}
} else {
lastConn = &userLastConn
}
results.Results = append(results.Results, params.EnvUserInfoResult{
Result: ¶ms.EnvUserInfo{
UserName: user.UserName(),
DisplayName: user.DisplayName(),
CreatedBy: user.CreatedBy(),
DateCreated: user.DateCreated(),
LastConnection: lastConn,
},
})
}
return results, nil
}
开发者ID:mhilton,项目名称:juju,代码行数:34,代码来源:client.go
示例2: checkCreds
// checkCreds validates the entities credentials in the current environment.
// If the entity is a user, and lookForEnvUser is true, an env user must exist
// for the environment. In the case of a user logging in to the server, but
// not an environment, there is no env user needed. While we have the env
// user, if we do have it, update the last login time.
func checkCreds(st *state.State, req params.LoginRequest, lookForEnvUser bool) (state.Entity, *time.Time, error) {
tag, err := names.ParseTag(req.AuthTag)
if err != nil {
return nil, nil, err
}
entity, err := st.FindEntity(tag)
if errors.IsNotFound(err) {
// We return the same error when an entity does not exist as for a bad
// password, so that we don't allow unauthenticated users to find
// information about existing entities.
logger.Debugf("entity %q not found", tag)
return nil, nil, common.ErrBadCreds
}
if err != nil {
return nil, nil, errors.Trace(err)
}
authenticator, err := authentication.FindEntityAuthenticator(entity)
if err != nil {
return nil, nil, err
}
if err = authenticator.Authenticate(entity, req.Credentials, req.Nonce); err != nil {
logger.Debugf("bad credentials")
return nil, nil, err
}
// For user logins, update the last login time.
// NOTE: this code path is only for local users. When we support remote
// user logins with bearer tokens, we will need to make sure that we also
// update the last connection times for the environment users there.
var lastLogin *time.Time
if user, ok := entity.(*state.User); ok {
userLastLogin, err := user.LastLogin()
if err != nil && !state.IsNeverLoggedInError(err) {
return nil, nil, errors.Trace(err)
}
if lookForEnvUser {
envUser, err := st.EnvironmentUser(user.UserTag())
if err != nil {
return nil, nil, errors.Wrap(err, common.ErrBadCreds)
}
// The last connection for the environment takes precedence over
// the local user last login time.
userLastLogin, err = envUser.LastConnection()
if err != nil && !state.IsNeverConnectedError(err) {
return nil, nil, errors.Trace(err)
}
envUser.UpdateLastConnection()
}
// Only update the user's last login time if it is a successful
// login, meaning that if we are logging into an environment, make
// sure that there is an environment user in that environment for
// this user.
user.UpdateLastLogin()
lastLogin = &userLastLogin
}
return entity, lastLogin, nil
}
开发者ID:kakamessi99,项目名称:juju,代码行数:65,代码来源:admin.go
示例3: lastConnPointer
func lastConnPointer(c *gc.C, modelUser *state.ModelUser) *time.Time {
lastConn, err := modelUser.LastConnection()
if err != nil {
if state.IsNeverConnectedError(err) {
return nil
}
c.Fatal(err)
}
return &lastConn
}
开发者ID:makyo,项目名称:juju,代码行数:10,代码来源:api_model_test.go
示例4: lastConnPointer
func lastConnPointer(c *gc.C, st *state.State, modelUser permission.UserAccess) *time.Time {
lastConn, err := st.LastModelConnection(modelUser.UserTag)
if err != nil {
if state.IsNeverConnectedError(err) {
return nil
}
c.Fatal(err)
}
return &lastConn
}
开发者ID:kat-co,项目名称:juju,代码行数:10,代码来源:api_model_test.go
示例5: lastConnPointer
func lastConnPointer(c *gc.C, envUser *state.EnvironmentUser) *time.Time {
lastConn, err := envUser.LastConnection()
if err != nil {
if state.IsNeverConnectedError(err) {
return nil
}
c.Fatal(err)
}
return &lastConn
}
开发者ID:imoapps,项目名称:juju,代码行数:10,代码来源:api_environment_test.go
示例6: AllModels
// AllModels allows controller administrators to get the list of all the
// environments in the controller.
func (s *ControllerAPI) AllModels() (params.UserModelList, error) {
result := params.UserModelList{}
if err := s.checkHasAdmin(); err != nil {
return result, errors.Trace(err)
}
// Get all the environments that the authenticated user can see, and
// supplement that with the other environments that exist that the user
// cannot see. The reason we do this is to get the LastConnection time for
// the environments that the user is able to see, so we have consistent
// output when listing with or without --all when an admin user.
environments, err := s.state.ModelsForUser(s.apiUser)
if err != nil {
return result, errors.Trace(err)
}
visibleEnvironments := set.NewStrings()
for _, env := range environments {
lastConn, err := env.LastConnection()
if err != nil && !state.IsNeverConnectedError(err) {
return result, errors.Trace(err)
}
visibleEnvironments.Add(env.UUID())
result.UserModels = append(result.UserModels, params.UserModel{
Model: params.Model{
Name: env.Name(),
UUID: env.UUID(),
OwnerTag: env.Owner().String(),
},
LastConnection: &lastConn,
})
}
allEnvs, err := s.state.AllModels()
if err != nil {
return result, errors.Trace(err)
}
for _, env := range allEnvs {
if !visibleEnvironments.Contains(env.UUID()) {
result.UserModels = append(result.UserModels, params.UserModel{
Model: params.Model{
Name: env.Name(),
UUID: env.UUID(),
OwnerTag: env.Owner().String(),
},
// No LastConnection as this user hasn't.
})
}
}
// Sort the resulting sequence by environment name, then owner.
sort.Sort(orderedUserModels(result.UserModels))
return result, nil
}
开发者ID:bac,项目名称:juju,代码行数:57,代码来源:controller.go
示例7: AssertUserEqual
func (s *MigrationImportSuite) AssertUserEqual(c *gc.C, newUser, oldUser permission.UserAccess) {
c.Assert(newUser.UserName, gc.Equals, oldUser.UserName)
c.Assert(newUser.DisplayName, gc.Equals, oldUser.DisplayName)
c.Assert(newUser.CreatedBy, gc.Equals, oldUser.CreatedBy)
c.Assert(newUser.DateCreated, gc.Equals, oldUser.DateCreated)
c.Assert(newUser.Access, gc.Equals, newUser.Access)
connTime, err := s.State.LastModelConnection(oldUser.UserTag)
if state.IsNeverConnectedError(err) {
_, err := s.State.LastModelConnection(newUser.UserTag)
// The new user should also return an error for last connection.
c.Assert(err, jc.Satisfies, state.IsNeverConnectedError)
} else {
c.Assert(err, jc.ErrorIsNil)
newTime, err := s.State.LastModelConnection(newUser.UserTag)
c.Assert(err, jc.ErrorIsNil)
c.Assert(newTime, gc.Equals, connTime)
}
}
开发者ID:kat-co,项目名称:juju,代码行数:19,代码来源:migration_import_test.go
示例8: AssertUserEqual
func (s *MigrationImportSuite) AssertUserEqual(c *gc.C, newUser, oldUser *state.ModelUser) {
c.Assert(newUser.UserName(), gc.Equals, oldUser.UserName())
c.Assert(newUser.DisplayName(), gc.Equals, oldUser.DisplayName())
c.Assert(newUser.CreatedBy(), gc.Equals, oldUser.CreatedBy())
c.Assert(newUser.DateCreated(), gc.Equals, oldUser.DateCreated())
c.Assert(newUser.ReadOnly(), gc.Equals, oldUser.ReadOnly())
connTime, err := oldUser.LastConnection()
if state.IsNeverConnectedError(err) {
_, err := newUser.LastConnection()
// The new user should also return an error for last connection.
c.Assert(err, jc.Satisfies, state.IsNeverConnectedError)
} else {
c.Assert(err, jc.ErrorIsNil)
newTime, err := newUser.LastConnection()
c.Assert(err, jc.ErrorIsNil)
c.Assert(newTime, gc.Equals, connTime)
}
}
开发者ID:makyo,项目名称:juju,代码行数:19,代码来源:migration_import_test.go
示例9: ListEnvironments
// ListEnvironments returns the environments that the specified user
// has access to in the current server. Only that state server owner
// can list environments for any user (at this stage). Other users
// can only ask about their own environments.
func (em *EnvironmentManagerAPI) ListEnvironments(user params.Entity) (params.UserEnvironmentList, error) {
result := params.UserEnvironmentList{}
userTag, err := names.ParseUserTag(user.Tag)
if err != nil {
return result, errors.Trace(err)
}
err = em.authCheck(userTag)
if err != nil {
return result, errors.Trace(err)
}
environments, err := em.state.EnvironmentsForUser(userTag)
if err != nil {
return result, errors.Trace(err)
}
for _, env := range environments {
var lastConn *time.Time
userLastConn, err := env.LastConnection()
if err != nil {
if !state.IsNeverConnectedError(err) {
return result, errors.Trace(err)
}
} else {
lastConn = &userLastConn
}
result.UserEnvironments = append(result.UserEnvironments, params.UserEnvironment{
Environment: params.Environment{
Name: env.Name(),
UUID: env.UUID(),
OwnerTag: env.Owner().String(),
},
LastConnection: lastConn,
})
logger.Debugf("list env: %s, %s, %s", env.Name(), env.UUID(), env.Owner())
}
return result, nil
}
开发者ID:ktsakalozos,项目名称:juju,代码行数:45,代码来源:environmentmanager.go
示例10: ListModels
// ListModels returns the models that the specified user
// has access to in the current server. Only that controller owner
// can list models for any user (at this stage). Other users
// can only ask about their own models.
func (em *ModelManagerAPI) ListModels(user params.Entity) (params.UserModelList, error) {
result := params.UserModelList{}
userTag, err := names.ParseUserTag(user.Tag)
if err != nil {
return result, errors.Trace(err)
}
err = em.authCheck(userTag)
if err != nil {
return result, errors.Trace(err)
}
models, err := em.state.ModelsForUser(userTag)
if err != nil {
return result, errors.Trace(err)
}
for _, model := range models {
var lastConn *time.Time
userLastConn, err := model.LastConnection()
if err != nil {
if !state.IsNeverConnectedError(err) {
return result, errors.Trace(err)
}
} else {
lastConn = &userLastConn
}
result.UserModels = append(result.UserModels, params.UserModel{
Model: params.Model{
Name: model.Name(),
UUID: model.UUID(),
OwnerTag: model.Owner().String(),
},
LastConnection: lastConn,
})
logger.Debugf("list models: %s, %s, %s", model.Name(), model.UUID(), model.Owner())
}
return result, nil
}
开发者ID:exekias,项目名称:juju,代码行数:45,代码来源:modelmanager.go
示例11: LastLogin
// LastLogin implements loginEntity.LastLogin.
func (u *modelUserEntity) LastLogin() (time.Time, error) {
// The last connection for the model takes precedence over
// the local user last login time.
var err error
var t time.Time
if !permission.IsEmptyUserAccess(u.modelUser) {
t, err = u.st.LastModelConnection(u.modelUser.UserTag)
} else {
err = state.NeverConnectedError("controller user")
}
if state.IsNeverConnectedError(err) || permission.IsEmptyUserAccess(u.modelUser) {
if u.user != nil {
// There's a global user, so use that login time instead.
return u.user.LastLogin()
}
// Since we're implementing LastLogin, we need
// to implement LastLogin error semantics too.
err = state.NeverLoggedInError(err.Error())
}
return t, errors.Trace(err)
}
开发者ID:kat-co,项目名称:juju,代码行数:22,代码来源:admin.go
示例12: ModelUserInfo
// ModelUserInfo converts *state.ModelUser to params.ModelUserInfo.
func ModelUserInfo(user ModelUser) (params.ModelUserInfo, error) {
access, err := StateToParamsModelAccess(user.Access())
if err != nil {
return params.ModelUserInfo{}, errors.Trace(err)
}
var lastConn *time.Time
userLastConn, err := user.LastConnection()
if err == nil {
lastConn = &userLastConn
} else if !state.IsNeverConnectedError(err) {
return params.ModelUserInfo{}, errors.Trace(err)
}
userInfo := params.ModelUserInfo{
UserName: user.UserName(),
DisplayName: user.DisplayName(),
LastConnection: lastConn,
Access: access,
}
return userInfo, nil
}
开发者ID:AlexisBruemmer,项目名称:juju,代码行数:23,代码来源:modeluser.go
注:本文中的github.com/juju/juju/state.IsNeverConnectedError函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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