本文整理汇总了Golang中github.com/juju/juju/apiserver/common.NewAPIAddresser函数的典型用法代码示例。如果您正苦于以下问题:Golang NewAPIAddresser函数的具体用法?Golang NewAPIAddresser怎么用?Golang NewAPIAddresser使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了NewAPIAddresser函数的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Golang代码示例。
示例1: SetUpTest
func (s *apiAddresserSuite) SetUpTest(c *gc.C) {
s.fake = &fakeAddresses{
hostPorts: [][]network.HostPort{
network.NewHostPorts(1, "apiaddresses"),
network.NewHostPorts(2, "apiaddresses"),
},
}
s.addresser = common.NewAPIAddresser(s.fake, common.NewResources())
}
开发者ID:bac,项目名称:juju,代码行数:9,代码来源:addresses_test.go
示例2: NewProvisionerAPI
// NewProvisionerAPI creates a new server-side ProvisionerAPI facade.
func NewProvisionerAPI(st *state.State, resources *common.Resources, authorizer common.Authorizer) (*ProvisionerAPI, error) {
if !authorizer.AuthMachineAgent() && !authorizer.AuthEnvironManager() {
return nil, common.ErrPerm
}
getAuthFunc := func() (common.AuthFunc, error) {
isEnvironManager := authorizer.AuthEnvironManager()
isMachineAgent := authorizer.AuthMachineAgent()
authEntityTag := authorizer.GetAuthTag()
return func(tag names.Tag) bool {
if isMachineAgent && tag == authEntityTag {
// A machine agent can always access its own machine.
return true
}
switch tag := tag.(type) {
case names.MachineTag:
parentId := state.ParentId(tag.Id())
if parentId == "" {
// All top-level machines are accessible by the
// environment manager.
return isEnvironManager
}
// All containers with the authenticated machine as a
// parent are accessible by it.
// TODO(dfc) sometimes authEntity tag is nil, which is fine because nil is
// only equal to nil, but it suggests someone is passing an authorizer
// with a nil tag.
return isMachineAgent && names.NewMachineTag(parentId) == authEntityTag
default:
return false
}
}, nil
}
env, err := st.Environment()
if err != nil {
return nil, err
}
urlGetter := common.NewToolsURLGetter(env.UUID(), st)
return &ProvisionerAPI{
Remover: common.NewRemover(st, false, getAuthFunc),
StatusSetter: common.NewStatusSetter(st, getAuthFunc),
StatusGetter: common.NewStatusGetter(st, getAuthFunc),
DeadEnsurer: common.NewDeadEnsurer(st, getAuthFunc),
PasswordChanger: common.NewPasswordChanger(st, getAuthFunc),
LifeGetter: common.NewLifeGetter(st, getAuthFunc),
StateAddresser: common.NewStateAddresser(st),
APIAddresser: common.NewAPIAddresser(st, resources),
EnvironWatcher: common.NewEnvironWatcher(st, resources, authorizer),
EnvironMachinesWatcher: common.NewEnvironMachinesWatcher(st, resources, authorizer),
InstanceIdGetter: common.NewInstanceIdGetter(st, getAuthFunc),
ToolsFinder: common.NewToolsFinder(st, st, urlGetter),
st: st,
resources: resources,
authorizer: authorizer,
getAuthFunc: getAuthFunc,
}, nil
}
开发者ID:Pankov404,项目名称:juju,代码行数:58,代码来源:provisioner.go
示例3: NewDeployerAPI
// NewDeployerAPI creates a new server-side DeployerAPI facade.
func NewDeployerAPI(
st *state.State,
resources facade.Resources,
authorizer facade.Authorizer,
) (*DeployerAPI, error) {
if !authorizer.AuthMachineAgent() {
return nil, common.ErrPerm
}
getAuthFunc := func() (common.AuthFunc, error) {
// Get all units of the machine and cache them.
thisMachineTag := authorizer.GetAuthTag()
units, err := getAllUnits(st, thisMachineTag)
if err != nil {
return nil, err
}
// Then we just check if the unit is already known.
return func(tag names.Tag) bool {
for _, unit := range units {
// TODO (thumper): remove the names.Tag conversion when gccgo
// implements concrete-type-to-interface comparison correctly.
if names.Tag(names.NewUnitTag(unit)) == tag {
return true
}
}
return false
}, nil
}
getCanWatch := func() (common.AuthFunc, error) {
return authorizer.AuthOwner, nil
}
return &DeployerAPI{
Remover: common.NewRemover(st, true, getAuthFunc),
PasswordChanger: common.NewPasswordChanger(st, getAuthFunc),
LifeGetter: common.NewLifeGetter(st, getAuthFunc),
StateAddresser: common.NewStateAddresser(st),
APIAddresser: common.NewAPIAddresser(st, resources),
UnitsWatcher: common.NewUnitsWatcher(st, resources, getCanWatch),
StatusSetter: common.NewStatusSetter(st, getAuthFunc),
st: st,
resources: resources,
authorizer: authorizer,
}, nil
}
开发者ID:bac,项目名称:juju,代码行数:44,代码来源:deployer.go
示例4: NewMachinerAPI
// NewMachinerAPI creates a new instance of the Machiner API.
func NewMachinerAPI(st *state.State, resources *common.Resources, authorizer common.Authorizer) (*MachinerAPI, error) {
if !authorizer.AuthMachineAgent() {
return nil, common.ErrPerm
}
getCanModify := func() (common.AuthFunc, error) {
return authorizer.AuthOwner, nil
}
getCanRead := func() (common.AuthFunc, error) {
return authorizer.AuthOwner, nil
}
return &MachinerAPI{
LifeGetter: common.NewLifeGetter(st, getCanRead),
StatusSetter: common.NewStatusSetter(st, getCanModify),
DeadEnsurer: common.NewDeadEnsurer(st, getCanModify),
AgentEntityWatcher: common.NewAgentEntityWatcher(st, resources, getCanRead),
APIAddresser: common.NewAPIAddresser(st, resources),
st: st,
auth: authorizer,
getCanModify: getCanModify,
}, nil
}
开发者ID:kapilt,项目名称:juju,代码行数:22,代码来源:machiner.go
示例5: NewUniterAPI
// NewUniterAPI creates a new instance of the Uniter API.
func NewUniterAPI(st *state.State, resources *common.Resources, authorizer common.Authorizer) (*UniterAPI, error) {
if !authorizer.AuthUnitAgent() {
return nil, common.ErrPerm
}
accessUnit := func() (common.AuthFunc, error) {
return authorizer.AuthOwner, nil
}
accessService := func() (common.AuthFunc, error) {
switch tag := authorizer.GetAuthTag().(type) {
case names.UnitTag:
entity, err := st.Unit(tag.Id())
if err != nil {
return nil, errors.Trace(err)
}
serviceName := entity.ServiceName()
serviceTag := names.NewServiceTag(serviceName)
return func(tag names.Tag) bool {
return tag == serviceTag
}, nil
default:
return nil, errors.Errorf("expected names.UnitTag, got %T", tag)
}
}
accessUnitOrService := common.AuthEither(accessUnit, accessService)
return &UniterAPI{
LifeGetter: common.NewLifeGetter(st, accessUnitOrService),
StatusSetter: common.NewStatusSetter(st, accessUnit),
DeadEnsurer: common.NewDeadEnsurer(st, accessUnit),
AgentEntityWatcher: common.NewAgentEntityWatcher(st, resources, accessUnitOrService),
APIAddresser: common.NewAPIAddresser(st, resources),
EnvironWatcher: common.NewEnvironWatcher(st, resources, authorizer),
st: st,
auth: authorizer,
resources: resources,
accessUnit: accessUnit,
accessService: accessService,
}, nil
}
开发者ID:zhouqt,项目名称:juju,代码行数:41,代码来源:uniter.go
示例6: NewUniterAPIV4
// NewUniterAPIV4 creates a new instance of the Uniter API, version 3.
func NewUniterAPIV4(st *state.State, resources facade.Resources, authorizer facade.Authorizer) (*UniterAPIV3, error) {
if !authorizer.AuthUnitAgent() {
return nil, common.ErrPerm
}
var unit *state.Unit
var err error
switch tag := authorizer.GetAuthTag().(type) {
case names.UnitTag:
unit, err = st.Unit(tag.Id())
if err != nil {
return nil, errors.Trace(err)
}
default:
return nil, errors.Errorf("expected names.UnitTag, got %T", tag)
}
accessUnit := func() (common.AuthFunc, error) {
return authorizer.AuthOwner, nil
}
accessService := func() (common.AuthFunc, error) {
switch tag := authorizer.GetAuthTag().(type) {
case names.UnitTag:
entity, err := st.Unit(tag.Id())
if err != nil {
return nil, errors.Trace(err)
}
applicationName := entity.ApplicationName()
applicationTag := names.NewApplicationTag(applicationName)
return func(tag names.Tag) bool {
return tag == applicationTag
}, nil
default:
return nil, errors.Errorf("expected names.UnitTag, got %T", tag)
}
}
accessMachine := func() (common.AuthFunc, error) {
switch tag := authorizer.GetAuthTag().(type) {
case names.UnitTag:
entity, err := st.Unit(tag.Id())
if err != nil {
return nil, errors.Trace(err)
}
machineId, err := entity.AssignedMachineId()
if err != nil {
return nil, errors.Trace(err)
}
machineTag := names.NewMachineTag(machineId)
return func(tag names.Tag) bool {
return tag == machineTag
}, nil
default:
return nil, errors.Errorf("expected names.UnitTag, got %T", tag)
}
}
storageAPI, err := newStorageAPI(getStorageState(st), resources, accessUnit)
if err != nil {
return nil, err
}
msAPI, err := meterstatus.NewMeterStatusAPI(st, resources, authorizer)
if err != nil {
return nil, errors.Annotate(err, "could not create meter status API handler")
}
accessUnitOrService := common.AuthEither(accessUnit, accessService)
return &UniterAPIV3{
LifeGetter: common.NewLifeGetter(st, accessUnitOrService),
DeadEnsurer: common.NewDeadEnsurer(st, accessUnit),
AgentEntityWatcher: common.NewAgentEntityWatcher(st, resources, accessUnitOrService),
APIAddresser: common.NewAPIAddresser(st, resources),
ModelWatcher: common.NewModelWatcher(st, resources, authorizer),
RebootRequester: common.NewRebootRequester(st, accessMachine),
LeadershipSettingsAccessor: leadershipSettingsAccessorFactory(st, resources, authorizer),
MeterStatus: msAPI,
// TODO(fwereade): so *every* unit should be allowed to get/set its
// own status *and* its service's? This is not a pleasing arrangement.
StatusAPI: NewStatusAPI(st, accessUnitOrService),
st: st,
auth: authorizer,
resources: resources,
accessUnit: accessUnit,
accessService: accessService,
accessMachine: accessMachine,
unit: unit,
StorageAPI: *storageAPI,
}, nil
}
开发者ID:bac,项目名称:juju,代码行数:86,代码来源:uniter.go
示例7: newUniterBaseAPI
// newUniterBaseAPI creates a new instance of the uniter base API.
func newUniterBaseAPI(st *state.State, resources *common.Resources, authorizer common.Authorizer) (*uniterBaseAPI, error) {
if !authorizer.AuthUnitAgent() {
return nil, common.ErrPerm
}
var unit *state.Unit
var err error
switch tag := authorizer.GetAuthTag().(type) {
case names.UnitTag:
unit, err = st.Unit(tag.Id())
if err != nil {
return nil, errors.Trace(err)
}
default:
return nil, errors.Errorf("expected names.UnitTag, got %T", tag)
}
accessUnit := func() (common.AuthFunc, error) {
return authorizer.AuthOwner, nil
}
accessService := func() (common.AuthFunc, error) {
switch tag := authorizer.GetAuthTag().(type) {
case names.UnitTag:
entity, err := st.Unit(tag.Id())
if err != nil {
return nil, errors.Trace(err)
}
serviceName := entity.ServiceName()
serviceTag := names.NewServiceTag(serviceName)
return func(tag names.Tag) bool {
return tag == serviceTag
}, nil
default:
return nil, errors.Errorf("expected names.UnitTag, got %T", tag)
}
}
accessMachine := func() (common.AuthFunc, error) {
machineId, err := unit.AssignedMachineId()
if err != nil {
return nil, errors.Trace(err)
}
machine, err := st.Machine(machineId)
if err != nil {
return nil, errors.Trace(err)
}
return func(tag names.Tag) bool {
return tag == machine.Tag()
}, nil
}
accessUnitOrService := common.AuthEither(accessUnit, accessService)
return &uniterBaseAPI{
LifeGetter: common.NewLifeGetter(st, accessUnitOrService),
DeadEnsurer: common.NewDeadEnsurer(st, accessUnit),
AgentEntityWatcher: common.NewAgentEntityWatcher(st, resources, accessUnitOrService),
APIAddresser: common.NewAPIAddresser(st, resources),
EnvironWatcher: common.NewEnvironWatcher(st, resources, authorizer),
RebootRequester: common.NewRebootRequester(st, accessMachine),
LeadershipSettingsAccessor: leadershipSettingsAccessorFactory(st, resources, authorizer),
// TODO(fwereade): so *every* unit should be allowed to get/set its
// own status *and* its service's? This is not a pleasing arrangement.
StatusAPI: NewStatusAPI(st, accessUnitOrService),
st: st,
auth: authorizer,
resources: resources,
accessUnit: accessUnit,
accessService: accessService,
unit: unit,
}, nil
}
开发者ID:claudiu-coblis,项目名称:juju,代码行数:71,代码来源:uniter_base.go
示例8: SetUpTest
func (s *apiAddresserSuite) SetUpTest(c *gc.C) {
s.addresser = common.NewAPIAddresser(fakeAddresses{}, common.NewResources())
}
开发者ID:exekias,项目名称:juju,代码行数:3,代码来源:addresses_test.go
注:本文中的github.com/juju/juju/apiserver/common.NewAPIAddresser函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
请发表评论