本文整理汇总了Golang中github.com/jackyb/go-sdl2/sdl.Window类的典型用法代码示例。如果您正苦于以下问题:Golang Window类的具体用法?Golang Window怎么用?Golang Window使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了Window类的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Golang代码示例。
示例1: main
func main() {
var window *sdl.Window
var renderer *sdl.Renderer
var event sdl.Event
var running bool
window = sdl.CreateWindow(winTitle, sdl.WINDOWPOS_UNDEFINED, sdl.WINDOWPOS_UNDEFINED,
winWidth, winHeight, sdl.WINDOW_SHOWN)
if window == nil {
fmt.Fprintf(os.Stderr, "Failed to create window: %s\n", sdl.GetError())
os.Exit(1)
}
renderer = sdl.CreateRenderer(window, -1, sdl.RENDERER_ACCELERATED)
if renderer == nil {
fmt.Fprintf(os.Stderr, "Failed to create renderer: %s\n", sdl.GetError())
os.Exit(2)
}
var peepArray []sdl.Event = make([]sdl.Event, 5)
running = true
for running {
sdl.PumpEvents()
numEventsRetrieved := sdl.PeepEvents(peepArray, sdl.PEEKEVENT, sdl.FIRSTEVENT, sdl.LASTEVENT)
if numEventsRetrieved < 0 {
fmt.Printf("PeepEvents error: %s\n", sdl.GetError())
} else {
for i := 0; i < numEventsRetrieved; i++ {
fmt.Printf("Event Peeked Value: %v\n", peepArray[i]) // primitive printing of event
}
}
for event = sdl.PollEvent(); event != nil; event = sdl.PollEvent() {
switch t := event.(type) {
case *sdl.QuitEvent:
running = false
case *sdl.MouseMotionEvent:
fmt.Printf("[%d ms] MouseMotion\ttype:%d\tid:%d\tx:%d\ty:%d\txrel:%d\tyrel:%d\n",
t.Timestamp, t.Type, t.Which, t.X, t.Y, t.XRel, t.YRel)
case *sdl.MouseButtonEvent:
fmt.Printf("[%d ms] MouseButton\ttype:%d\tid:%d\tx:%d\ty:%d\tbutton:%d\tstate:%d\n",
t.Timestamp, t.Type, t.Which, t.X, t.Y, t.Button, t.State)
case *sdl.MouseWheelEvent:
fmt.Printf("[%d ms] MouseWheel\ttype:%d\tid:%d\tx:%d\ty:%d\n",
t.Timestamp, t.Type, t.Which, t.X, t.Y)
case *sdl.KeyUpEvent:
fmt.Printf("[%d ms] Keyboard\ttype:%d\tsym:%c\tmodifiers:%d\tstate:%d\trepeat:%d\n",
t.Timestamp, t.Type, t.Keysym.Sym, t.Keysym.Mod, t.State, t.Repeat)
}
}
sdl.Delay(1000 / 30)
}
renderer.Destroy()
window.Destroy()
}
开发者ID:hybridgroup,项目名称:go-sdl2,代码行数:57,代码来源:PeepEvents_peek.go
示例2: main
func main() {
var window *sdl.Window
var renderer *sdl.Renderer
var points []sdl.Point
var rect sdl.Rect
var rects []sdl.Rect
window = sdl.CreateWindow(winTitle, sdl.WINDOWPOS_UNDEFINED, sdl.WINDOWPOS_UNDEFINED,
winWidth, winHeight, sdl.WINDOW_SHOWN)
if window == nil {
fmt.Fprintf(os.Stderr, "Failed to create window: %s\n", sdl.GetError())
os.Exit(1)
}
renderer = sdl.CreateRenderer(window, -1, sdl.RENDERER_ACCELERATED)
if renderer == nil {
fmt.Fprintf(os.Stderr, "Failed to create renderer: %s\n", sdl.GetError())
os.Exit(2)
}
renderer.SetDrawColor(255, 255, 255, 255)
renderer.DrawPoint(150, 300)
renderer.SetDrawColor(0, 0, 255, 255)
renderer.DrawLine(0, 0, 200, 200)
points = []sdl.Point{{0, 0}, {100, 300}, {100, 300}, {200, 0}}
renderer.SetDrawColor(255, 255, 0, 255)
renderer.DrawLines(&points, 4)
rect = sdl.Rect{300, 0, 200, 200}
renderer.SetDrawColor(255, 0, 0, 255)
renderer.DrawRect(&rect)
rects = []sdl.Rect{{400, 400, 100, 100}, {550, 350, 200, 200}}
renderer.SetDrawColor(0, 255, 255, 255)
renderer.DrawRects(&rects, 2)
rect = sdl.Rect{250, 250, 200, 200}
renderer.SetDrawColor(0, 255, 0, 255)
renderer.FillRect(&rect)
rects = []sdl.Rect{{500, 300, 100, 100}, {200, 300, 200, 200}}
renderer.SetDrawColor(255, 0, 255, 255)
renderer.FillRects(&rects, 2)
renderer.Present()
sdl.Delay(2000)
renderer.Destroy()
window.Destroy()
}
开发者ID:kyleconroy,项目名称:golds,代码行数:53,代码来源:render.go
示例3: main
func main() {
var window *sdl.Window
var renderer *sdl.Renderer
var event sdl.Event
var running bool
window = sdl.CreateWindow(winTitle, sdl.WINDOWPOS_UNDEFINED, sdl.WINDOWPOS_UNDEFINED,
winWidth, winHeight, sdl.WINDOW_SHOWN)
if window == nil {
fmt.Fprintf(os.Stderr, "Failed to create window: %s\n", sdl.GetError())
os.Exit(1)
}
renderer = sdl.CreateRenderer(window, -1, sdl.RENDERER_ACCELERATED)
if renderer == nil {
fmt.Fprintf(os.Stderr, "Failed to create renderer: %s\n", sdl.GetError())
os.Exit(2)
}
running = true
for running {
event = sdl.WaitEventTimeout(1000) // wait here until an event is in the event queue
if event == nil {
fmt.Println("WaitEventTimeout timed out")
continue
}
switch t := event.(type) {
case *sdl.QuitEvent:
running = false
case *sdl.MouseMotionEvent:
fmt.Printf("[%d ms] MouseMotion\ttype:%d\tid:%d\tx:%d\ty:%d\txrel:%d\tyrel:%d\n",
t.Timestamp, t.Type, t.Which, t.X, t.Y, t.XRel, t.YRel)
case *sdl.MouseButtonEvent:
fmt.Printf("[%d ms] MouseButton\ttype:%d\tid:%d\tx:%d\ty:%d\tbutton:%d\tstate:%d\n",
t.Timestamp, t.Type, t.Which, t.X, t.Y, t.Button, t.State)
case *sdl.MouseWheelEvent:
fmt.Printf("[%d ms] MouseWheel\ttype:%d\tid:%d\tx:%d\ty:%d\n",
t.Timestamp, t.Type, t.Which, t.X, t.Y)
case *sdl.KeyUpEvent:
fmt.Printf("[%d ms] Keyboard\ttype:%d\tsym:%c\tmodifiers:%d\tstate:%d\trepeat:%d\n",
t.Timestamp, t.Type, t.Keysym.Sym, t.Keysym.Mod, t.State, t.Repeat)
}
}
renderer.Destroy()
window.Destroy()
}
开发者ID:hybridgroup,项目名称:go-sdl2,代码行数:48,代码来源:WaitEventTimeout.go
示例4: main
func main() {
var window *sdl.Window
var renderer *sdl.Renderer
var image *sdl.Surface
var texture *sdl.Texture
var src, dst sdl.Rect
window = sdl.CreateWindow(winTitle, sdl.WINDOWPOS_UNDEFINED, sdl.WINDOWPOS_UNDEFINED,
winWidth, winHeight, sdl.WINDOW_SHOWN)
if window == nil {
fmt.Fprintf(os.Stderr, "Failed to create window: %s\n", sdl.GetError())
os.Exit(1)
}
renderer = sdl.CreateRenderer(window, -1, sdl.RENDERER_ACCELERATED)
if renderer == nil {
fmt.Fprintf(os.Stderr, "Failed to create renderer: %s\n", sdl.GetError())
os.Exit(2)
}
image = sdl.LoadBMP(imageName)
if image == nil {
fmt.Fprintf(os.Stderr, "Failed to load BMP: %s", sdl.GetError())
os.Exit(3)
}
texture = renderer.CreateTextureFromSurface(image)
if texture == nil {
fmt.Fprintf(os.Stderr, "Failed to create texture: %s\n", sdl.GetError())
os.Exit(4)
}
src = sdl.Rect{0, 0, 512, 512}
dst = sdl.Rect{100, 50, 512, 512}
renderer.Clear()
renderer.Copy(texture, &src, &dst)
renderer.Present()
sdl.Delay(2000)
image.Free()
texture.Destroy()
renderer.Destroy()
window.Destroy()
}
开发者ID:hybridgroup,项目名称:go-sdl2,代码行数:46,代码来源:texture.go
示例5: main
func main() {
var winTitle string = "Go-SDL2 + Go-GL"
var winWidth, winHeight int = 800, 600
var window *sdl.Window
var context sdl.GLContext
var event sdl.Event
var running bool
if 0 != sdl.Init(sdl.INIT_EVERYTHING) {
panic(sdl.GetError())
}
window = sdl.CreateWindow(winTitle, sdl.WINDOWPOS_UNDEFINED, sdl.WINDOWPOS_UNDEFINED,
winWidth, winHeight, sdl.WINDOW_OPENGL)
if window == nil {
panic(sdl.GetError())
}
context = sdl.GL_CreateContext(window)
if context == nil {
panic(sdl.GetError())
}
gl.Enable(gl.DEPTH_TEST)
gl.ClearColor(0.2, 0.2, 0.3, 1.0)
gl.ClearDepth(1)
gl.DepthFunc(gl.LEQUAL)
gl.Viewport(0, 0, int32(winWidth), int32(winHeight))
running = true
for running {
for event = sdl.PollEvent(); event != nil; event = sdl.PollEvent() {
switch t := event.(type) {
case *sdl.QuitEvent:
running = false
case *sdl.MouseMotionEvent:
fmt.Printf("[%d ms] MouseMotion\tid:%d\tx:%d\ty:%d\txrel:%d\tyrel:%d\n", t.Timestamp, t.Which, t.X, t.Y, t.XRel, t.YRel)
}
}
drawgl()
sdl.GL_SwapWindow(window)
}
sdl.GL_DeleteContext(context)
window.Destroy()
sdl.Quit()
}
开发者ID:kyleconroy,项目名称:golds,代码行数:45,代码来源:opengl.go
示例6: main
func main() {
var window *sdl.Window
var info sdl.SysWMInfo
var subsystem string
window = sdl.CreateWindow("", 0, 0, 0, 0, sdl.WINDOW_HIDDEN)
if window == nil {
fmt.Fprintf(os.Stderr, "Failed to create window: %s\n", sdl.GetError())
os.Exit(1)
}
sdl.VERSION(&info.Version)
if window.GetWMInfo(&info) {
switch info.Subsystem {
case sdl.SYSWM_UNKNOWN:
subsystem = "An unknown system!"
case sdl.SYSWM_WINDOWS:
subsystem = "Microsoft Windows(TM)"
case sdl.SYSWM_X11:
subsystem = "X Window System"
case sdl.SYSWM_DIRECTFB:
subsystem = "DirectFB"
case sdl.SYSWM_COCOA:
subsystem = "Apple OS X"
case sdl.SYSWM_UIKIT:
subsystem = "UIKit"
}
fmt.Printf("This program is running SDL version %d.%d.%d on %s\n",
info.Version.Major,
info.Version.Minor,
info.Version.Patch,
subsystem)
} else {
fmt.Fprintf(os.Stderr, "Couldn't get window information: %s\n", sdl.GetError())
}
window.Destroy()
}
开发者ID:kyleconroy,项目名称:golds,代码行数:40,代码来源:syswminfo.go
示例7: main
func main() {
var window *sdl.Window
var context sdl.GLContext
var event sdl.Event
var running bool
runtime.LockOSThread()
if 0 != sdl.Init(sdl.INIT_EVERYTHING) {
panic(sdl.GetError())
}
window = sdl.CreateWindow(winTitle, sdl.WINDOWPOS_UNDEFINED,
sdl.WINDOWPOS_UNDEFINED,
winWidth, winHeight, sdl.WINDOW_OPENGL)
if window == nil {
panic(sdl.GetError())
}
context = sdl.GL_CreateContext(window)
if context == nil {
panic(sdl.GetError())
}
gl.Init()
gl.Viewport(0, 0, gl.Sizei(winWidth), gl.Sizei(winHeight))
// OPENGL FLAGS
gl.ClearColor(0.0, 0.1, 0.0, 1.0)
gl.Enable(gl.DEPTH_TEST)
gl.DepthFunc(gl.LESS)
gl.Enable(gl.BLEND)
gl.BlendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA)
// VERTEX BUFFER
var vertexbuffer gl.Uint
gl.GenBuffers(1, &vertexbuffer)
gl.BindBuffer(gl.ARRAY_BUFFER, vertexbuffer)
gl.BufferData(gl.ARRAY_BUFFER, gl.Sizeiptr(len(triangle_vertices)*4), gl.Pointer(&triangle_vertices[0]), gl.STATIC_DRAW)
// COLOUR BUFFER
var colourbuffer gl.Uint
gl.GenBuffers(1, &colourbuffer)
gl.BindBuffer(gl.ARRAY_BUFFER, colourbuffer)
gl.BufferData(gl.ARRAY_BUFFER, gl.Sizeiptr(len(triangle_colours)*4), gl.Pointer(&triangle_colours[0]), gl.STATIC_DRAW)
// GUESS WHAT
program := createprogram()
// VERTEX ARRAY
var VertexArrayID gl.Uint
gl.GenVertexArrays(1, &VertexArrayID)
gl.BindVertexArray(VertexArrayID)
gl.EnableVertexAttribArray(0)
gl.BindBuffer(gl.ARRAY_BUFFER, vertexbuffer)
gl.VertexAttribPointer(0, 3, gl.FLOAT, gl.FALSE, 0, nil)
// VERTEX ARRAY HOOK COLOURS
gl.EnableVertexAttribArray(1)
gl.BindBuffer(gl.ARRAY_BUFFER, colourbuffer)
gl.VertexAttribPointer(1, 3, gl.FLOAT, gl.FALSE, 0, nil)
//UNIFORM HOOK
unistring := gl.GLString("scaleMove")
UniScale = gl.GetUniformLocation(program, unistring)
fmt.Printf("Uniform Link: %v\n", UniScale+1)
gl.UseProgram(program)
running = true
for running {
for event = sdl.PollEvent(); event != nil; event =
sdl.PollEvent() {
switch t := event.(type) {
case *sdl.QuitEvent:
running = false
case *sdl.MouseMotionEvent:
xrot = float32(t.Y) / 2
yrot = float32(t.X) / 2
fmt.Printf("[%dms]MouseMotion\tid:%d\tx:%d\ty:%d\txrel:%d\tyrel:%d\n", t.Timestamp, t.Which, t.X, t.Y, t.XRel, t.YRel)
}
}
drawgl()
sdl.GL_SwapWindow(window)
}
sdl.GL_DeleteContext(context)
window.Destroy()
sdl.Quit()
}
开发者ID:TomMurray,项目名称:go-sdl2,代码行数:86,代码来源:opengl3.go
示例8: main
func main() {
var window *sdl.Window
var renderer *sdl.Renderer
var event sdl.Event
var running bool
window = sdl.CreateWindow(winTitle, sdl.WINDOWPOS_UNDEFINED, sdl.WINDOWPOS_UNDEFINED,
winWidth, winHeight, sdl.WINDOW_SHOWN)
if window == nil {
fmt.Fprintf(os.Stderr, "Failed to create window: %s\n", sdl.GetError())
os.Exit(1)
}
renderer = sdl.CreateRenderer(window, -1, sdl.RENDERER_ACCELERATED)
if renderer == nil {
fmt.Fprintf(os.Stderr, "Failed to create renderer: %s\n", sdl.GetError())
os.Exit(2)
}
running = true
lastPushTime := sdl.GetTicks()
for running {
// Push a UserEvent every second
if lastPushTime+pushTime < sdl.GetTicks() {
lastPushTime = sdl.GetTicks()
pEvent := &sdl.UserEvent{sdl.USEREVENT, sdl.GetTicks(), window.GetID(), 1331, nil, nil}
retVal := sdl.PushEvent(pEvent) // Here's where the event is actually pushed
switch retVal {
case 1:
fmt.Println("PushEvent returned success")
case 0:
fmt.Println("PushEvent returned filtered")
case -1:
fmt.Printf("PushEvent returned error: %s\n", sdl.GetError)
}
}
for event = sdl.PollEvent(); event != nil; event = sdl.PollEvent() {
switch t := event.(type) {
case *sdl.QuitEvent:
running = false
case *sdl.MouseMotionEvent:
fmt.Printf("[%d ms] MouseMotion\ttype:%d\tid:%d\tx:%d\ty:%d\txrel:%d\tyrel:%d\n",
t.Timestamp, t.Type, t.Which, t.X, t.Y, t.XRel, t.YRel)
case *sdl.MouseButtonEvent:
fmt.Printf("[%d ms] MouseButton\ttype:%d\tid:%d\tx:%d\ty:%d\tbutton:%d\tstate:%d\n",
t.Timestamp, t.Type, t.Which, t.X, t.Y, t.Button, t.State)
case *sdl.MouseWheelEvent:
fmt.Printf("[%d ms] MouseWheel\ttype:%d\tid:%d\tx:%d\ty:%d\n",
t.Timestamp, t.Type, t.Which, t.X, t.Y)
case *sdl.KeyUpEvent:
fmt.Printf("[%d ms] Keyboard\ttype:%d\tsym:%c\tmodifiers:%d\tstate:%d\trepeat:%d\n",
t.Timestamp, t.Type, t.Keysym.Sym, t.Keysym.Mod, t.State, t.Repeat)
case *sdl.UserEvent:
fmt.Printf("[%d ms] UserEvent\tcode:%d\n", t.Timestamp, t.Code)
}
}
sdl.Delay(1000 / 30)
}
renderer.Destroy()
window.Destroy()
}
开发者ID:hybridgroup,项目名称:go-sdl2,代码行数:66,代码来源:PushEvent.go
示例9: main
func main() {
var window *sdl.Window
var renderer *sdl.Renderer
var event sdl.Event
var running bool
window = sdl.CreateWindow(winTitle, sdl.WINDOWPOS_UNDEFINED, sdl.WINDOWPOS_UNDEFINED,
winWidth, winHeight, sdl.WINDOW_SHOWN)
if window == nil {
fmt.Fprintf(os.Stderr, "Failed to create window: %s\n", sdl.GetError())
os.Exit(1)
}
renderer = sdl.CreateRenderer(window, -1, sdl.RENDERER_ACCELERATED)
if renderer == nil {
fmt.Fprintf(os.Stderr, "Failed to create renderer: %s\n", sdl.GetError())
os.Exit(2)
}
var peepArray []sdl.Event = make([]sdl.Event, 2)
peepArray[0] = &sdl.UserEvent{sdl.USEREVENT, sdl.GetTicks(), window.GetID(), 1331, nil, nil}
peepArray[1] = &sdl.UserEvent{sdl.USEREVENT, sdl.GetTicks(), window.GetID(), 10101, nil, nil}
running = true
lastPushTime := sdl.GetTicks()
for running {
if lastPushTime+pushTime < sdl.GetTicks() {
lastPushTime = sdl.GetTicks()
sdl.PumpEvents()
numEventsHandled := sdl.PeepEvents(peepArray, sdl.ADDEVENT, sdl.FIRSTEVENT, sdl.LASTEVENT)
if numEventsHandled < 0 {
fmt.Printf("PeepEvents error: %s\n", sdl.GetError())
} else {
fmt.Printf("Successful push of %d events\n", numEventsHandled)
}
}
for event = sdl.PollEvent(); event != nil; event = sdl.PollEvent() {
switch t := event.(type) {
case *sdl.QuitEvent:
running = false
case *sdl.MouseMotionEvent:
fmt.Printf("[%d ms] MouseMotion\ttype:%d\tid:%d\tx:%d\ty:%d\txrel:%d\tyrel:%d\n",
t.Timestamp, t.Type, t.Which, t.X, t.Y, t.XRel, t.YRel)
case *sdl.MouseButtonEvent:
fmt.Printf("[%d ms] MouseButton\ttype:%d\tid:%d\tx:%d\ty:%d\tbutton:%d\tstate:%d\n",
t.Timestamp, t.Type, t.Which, t.X, t.Y, t.Button, t.State)
case *sdl.MouseWheelEvent:
fmt.Printf("[%d ms] MouseWheel\ttype:%d\tid:%d\tx:%d\ty:%d\n",
t.Timestamp, t.Type, t.Which, t.X, t.Y)
case *sdl.KeyUpEvent:
fmt.Printf("[%d ms] Keyboard\ttype:%d\tsym:%c\tmodifiers:%d\tstate:%d\trepeat:%d\n",
t.Timestamp, t.Type, t.Keysym.Sym, t.Keysym.Mod, t.State, t.Repeat)
case *sdl.UserEvent:
fmt.Printf("[%d ms] UserEvent\tcode:%d\n", t.Timestamp, t.Code)
}
}
sdl.Delay(1000 / 30)
}
renderer.Destroy()
window.Destroy()
}
开发者ID:hybridgroup,项目名称:go-sdl2,代码行数:63,代码来源:PeepEvents_add.go
注:本文中的github.com/jackyb/go-sdl2/sdl.Window类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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