本文整理汇总了Golang中github.com/hashicorp/nomad/nomad/structs.Job类的典型用法代码示例。如果您正苦于以下问题:Golang Job类的具体用法?Golang Job怎么用?Golang Job使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了Job类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Golang代码示例。
示例1: validateJob
// validateJob validates a Job and task drivers and returns an error if there is
// a validation problem or if the Job is of a type a user is not allowed to
// submit.
func validateJob(job *structs.Job) error {
validationErrors := new(multierror.Error)
if err := job.Validate(); err != nil {
multierror.Append(validationErrors, err)
}
// Validate the driver configurations.
for _, tg := range job.TaskGroups {
for _, task := range tg.Tasks {
d, err := driver.NewDriver(
task.Driver,
driver.NewEmptyDriverContext(),
)
if err != nil {
msg := "failed to create driver for task %q in group %q for validation: %v"
multierror.Append(validationErrors, fmt.Errorf(msg, tg.Name, task.Name, err))
continue
}
if err := d.Validate(task.Config); err != nil {
formatted := fmt.Errorf("group %q -> task %q -> config: %v", tg.Name, task.Name, err)
multierror.Append(validationErrors, formatted)
}
}
}
if job.Type == structs.JobTypeCore {
multierror.Append(validationErrors, fmt.Errorf("job type cannot be core"))
}
return validationErrors.ErrorOrNil()
}
开发者ID:PagerDuty,项目名称:nomad,代码行数:35,代码来源:job_endpoint.go
示例2: UpsertJob
// UpsertJob is used to register a job or update a job definition
func (s *StateStore) UpsertJob(index uint64, job *structs.Job) error {
txn := s.db.Txn(true)
defer txn.Abort()
// Check if the job already exists
existing, err := txn.First("jobs", "id", job.ID)
if err != nil {
return fmt.Errorf("job lookup failed: %v", err)
}
// Setup the indexes correctly
if existing != nil {
job.CreateIndex = existing.(*structs.Job).CreateIndex
job.ModifyIndex = index
} else {
job.CreateIndex = index
job.ModifyIndex = index
}
// Insert the job
if err := txn.Insert("jobs", job); err != nil {
return fmt.Errorf("job insert failed: %v", err)
}
if err := txn.Insert("index", &IndexEntry{"jobs", index}); err != nil {
return fmt.Errorf("index update failed: %v", err)
}
txn.Commit()
return nil
}
开发者ID:ranjib,项目名称:nomad,代码行数:31,代码来源:state_store.go
示例3: deriveJob
// deriveJob instantiates a new job based on the passed periodic job and the
// launch time.
func (p *PeriodicDispatch) deriveJob(periodicJob *structs.Job, time time.Time) (
derived *structs.Job, err error) {
// Have to recover in case the job copy panics.
defer func() {
if r := recover(); r != nil {
p.logger.Printf("[ERR] nomad.periodic: deriving job from"+
" periodic job %v failed; deregistering from periodic runner: %v",
periodicJob.ID, r)
p.Remove(periodicJob.ID)
derived = nil
err = fmt.Errorf("Failed to create a copy of the periodic job %v: %v", periodicJob.ID, r)
}
}()
// Create a copy of the periodic job, give it a derived ID/Name and make it
// non-periodic.
derived = periodicJob.Copy()
derived.ParentID = periodicJob.ID
derived.ID = p.derivedJobID(periodicJob, time)
derived.Name = derived.ID
derived.Periodic = nil
derived.GC = true
return
}
开发者ID:bastiaanb,项目名称:nomad,代码行数:27,代码来源:periodic.go
示例4: UpsertJob
// UpsertJob is used to register a job or update a job definition
func (s *StateStore) UpsertJob(index uint64, job *structs.Job) error {
txn := s.db.Txn(true)
defer txn.Abort()
watcher := watch.NewItems()
watcher.Add(watch.Item{Table: "jobs"})
watcher.Add(watch.Item{Job: job.ID})
// Check if the job already exists
existing, err := txn.First("jobs", "id", job.ID)
if err != nil {
return fmt.Errorf("job lookup failed: %v", err)
}
// Setup the indexes correctly
if existing != nil {
job.CreateIndex = existing.(*structs.Job).CreateIndex
job.ModifyIndex = index
job.JobModifyIndex = index
// Compute the job status
var err error
job.Status, err = s.getJobStatus(txn, job, false)
if err != nil {
return fmt.Errorf("setting job status for %q failed: %v", job.ID, err)
}
} else {
job.CreateIndex = index
job.ModifyIndex = index
job.JobModifyIndex = index
// If we are inserting the job for the first time, we don't need to
// calculate the jobs status as it is known.
if job.IsPeriodic() {
job.Status = structs.JobStatusRunning
} else {
job.Status = structs.JobStatusPending
}
}
if err := s.updateSummaryWithJob(index, job, watcher, txn); err != nil {
return fmt.Errorf("unable to create job summary: %v", err)
}
// Create the LocalDisk if it's nil by adding up DiskMB from task resources.
// COMPAT 0.4.1 -> 0.5
s.addLocalDiskToTaskGroups(job)
// Insert the job
if err := txn.Insert("jobs", job); err != nil {
return fmt.Errorf("job insert failed: %v", err)
}
if err := txn.Insert("index", &IndexEntry{"jobs", index}); err != nil {
return fmt.Errorf("index update failed: %v", err)
}
txn.Defer(func() { s.watch.notify(watcher) })
txn.Commit()
return nil
}
开发者ID:achanda,项目名称:nomad,代码行数:61,代码来源:state_store.go
示例5: setImplicitConstraints
// setImplicitConstraints adds implicit constraints to the job based on the
// features it is requesting.
func setImplicitConstraints(j *structs.Job) {
// Get the required Vault Policies
policies := j.VaultPolicies()
// Get the required signals
signals := j.RequiredSignals()
// Hot path
if len(signals) == 0 && len(policies) == 0 {
return
}
// Add Vault constraints
for _, tg := range j.TaskGroups {
_, ok := policies[tg.Name]
if !ok {
// Not requesting Vault
continue
}
found := false
for _, c := range tg.Constraints {
if c.Equal(vaultConstraint) {
found = true
break
}
}
if !found {
tg.Constraints = append(tg.Constraints, vaultConstraint)
}
}
// Add signal constraints
for _, tg := range j.TaskGroups {
tgSignals, ok := signals[tg.Name]
if !ok {
// Not requesting Vault
continue
}
// Flatten the signals
required := structs.MapStringStringSliceValueSet(tgSignals)
sigConstraint := getSignalConstraint(required)
found := false
for _, c := range tg.Constraints {
if c.Equal(sigConstraint) {
found = true
break
}
}
if !found {
tg.Constraints = append(tg.Constraints, sigConstraint)
}
}
}
开发者ID:zanella,项目名称:nomad,代码行数:60,代码来源:job_endpoint.go
示例6: validateJob
// validateJob validates a Job and task drivers and returns an error if there is
// a validation problem or if the Job is of a type a user is not allowed to
// submit.
func validateJob(job *structs.Job) error {
validationErrors := new(multierror.Error)
if err := job.Validate(); err != nil {
multierror.Append(validationErrors, err)
}
// Get the signals required
signals := job.RequiredSignals()
// Validate the driver configurations.
for _, tg := range job.TaskGroups {
// Get the signals for the task group
tgSignals, tgOk := signals[tg.Name]
for _, task := range tg.Tasks {
d, err := driver.NewDriver(
task.Driver,
driver.NewEmptyDriverContext(),
)
if err != nil {
msg := "failed to create driver for task %q in group %q for validation: %v"
multierror.Append(validationErrors, fmt.Errorf(msg, tg.Name, task.Name, err))
continue
}
if err := d.Validate(task.Config); err != nil {
formatted := fmt.Errorf("group %q -> task %q -> config: %v", tg.Name, task.Name, err)
multierror.Append(validationErrors, formatted)
}
// The task group didn't have any task that required signals
if !tgOk {
continue
}
// This task requires signals. Ensure the driver is capable
if required, ok := tgSignals[task.Name]; ok {
abilities := d.Abilities()
if !abilities.SendSignals {
formatted := fmt.Errorf("group %q -> task %q: driver %q doesn't support sending signals. Requested signals are %v",
tg.Name, task.Name, task.Driver, strings.Join(required, ", "))
multierror.Append(validationErrors, formatted)
}
}
}
}
if job.Type == structs.JobTypeCore {
multierror.Append(validationErrors, fmt.Errorf("job type cannot be core"))
}
return validationErrors.ErrorOrNil()
}
开发者ID:zanella,项目名称:nomad,代码行数:56,代码来源:job_endpoint.go
示例7: Add
// Add begins tracking of a periodic job. If it is already tracked, it acts as
// an update to the jobs periodic spec.
func (p *PeriodicDispatch) Add(job *structs.Job) error {
p.l.Lock()
defer p.l.Unlock()
// Do nothing if not enabled
if !p.enabled {
return nil
}
// If we were tracking a job and it has been disabled or made non-periodic remove it.
disabled := !job.IsPeriodic() || !job.Periodic.Enabled
_, tracked := p.tracked[job.ID]
if disabled {
if tracked {
p.removeLocked(job.ID)
}
// If the job is disabled and we aren't tracking it, do nothing.
return nil
}
// Add or update the job.
p.tracked[job.ID] = job
next := job.Periodic.Next(time.Now())
if tracked {
if err := p.heap.Update(job, next); err != nil {
return fmt.Errorf("failed to update job %v launch time: %v", job.ID, err)
}
p.logger.Printf("[DEBUG] nomad.periodic: updated periodic job %q", job.ID)
} else {
if err := p.heap.Push(job, next); err != nil {
return fmt.Errorf("failed to add job %v: %v", job.ID, err)
}
p.logger.Printf("[DEBUG] nomad.periodic: registered periodic job %q", job.ID)
}
// Signal an update.
if p.running {
select {
case p.updateCh <- struct{}{}:
default:
}
}
return nil
}
开发者ID:bastiaanb,项目名称:nomad,代码行数:48,代码来源:periodic.go
示例8: getJobStatus
func (s *StateStore) getJobStatus(txn *memdb.Txn, job *structs.Job, evalDelete bool) (string, error) {
allocs, err := txn.Get("allocs", "job", job.ID)
if err != nil {
return "", err
}
// If there is a non-terminal allocation, the job is running.
hasAlloc := false
for alloc := allocs.Next(); alloc != nil; alloc = allocs.Next() {
hasAlloc = true
if !alloc.(*structs.Allocation).TerminalStatus() {
return structs.JobStatusRunning, nil
}
}
evals, err := txn.Get("evals", "job", job.ID)
if err != nil {
return "", err
}
hasEval := false
for eval := evals.Next(); eval != nil; eval = evals.Next() {
hasEval = true
if !eval.(*structs.Evaluation).TerminalStatus() {
return structs.JobStatusPending, nil
}
}
// The job is dead if all the allocations and evals are terminal or if there
// are no evals because of garbage collection.
if evalDelete || hasEval || hasAlloc {
return structs.JobStatusDead, nil
}
// If there are no allocations or evaluations it is a new job. If the job is
// periodic, we mark it as running as it will never have an
// allocation/evaluation against it.
if job.IsPeriodic() {
return structs.JobStatusRunning, nil
}
return structs.JobStatusPending, nil
}
开发者ID:achanda,项目名称:nomad,代码行数:42,代码来源:state_store.go
示例9: setJobStatus
// setJobStatus sets the status of the job by looking up associated evaluations
// and allocations. evalDelete should be set to true if setJobStatus is being
// called because an evaluation is being deleted (potentially because of garbage
// collection). If forceStatus is non-empty, the job's status will be set to the
// passed status.
func (s *StateStore) setJobStatus(index uint64, watcher watch.Items, txn *memdb.Txn,
job *structs.Job, evalDelete bool, forceStatus string) error {
// Capture the current status so we can check if there is a change
oldStatus := job.Status
newStatus := forceStatus
// If forceStatus is not set, compute the jobs status.
if forceStatus == "" {
var err error
newStatus, err = s.getJobStatus(txn, job, evalDelete)
if err != nil {
return err
}
}
// Fast-path if nothing has changed.
if oldStatus == newStatus {
return nil
}
// The job has changed, so add to watcher.
watcher.Add(watch.Item{Table: "jobs"})
watcher.Add(watch.Item{Job: job.ID})
// Copy and update the existing job
updated := job.Copy()
updated.Status = newStatus
updated.ModifyIndex = index
// Insert the job
if err := txn.Insert("jobs", updated); err != nil {
return fmt.Errorf("job insert failed: %v", err)
}
if err := txn.Insert("index", &IndexEntry{"jobs", index}); err != nil {
return fmt.Errorf("index update failed: %v", err)
}
return nil
}
开发者ID:achanda,项目名称:nomad,代码行数:44,代码来源:state_store.go
示例10: TestDiffSystemAllocs
func TestDiffSystemAllocs(t *testing.T) {
job := mock.SystemJob()
drainNode := mock.Node()
drainNode.Drain = true
deadNode := mock.Node()
deadNode.Status = structs.NodeStatusDown
tainted := map[string]*structs.Node{
deadNode.ID: deadNode,
drainNode.ID: drainNode,
}
// Create three alive nodes.
nodes := []*structs.Node{{ID: "foo"}, {ID: "bar"}, {ID: "baz"},
{ID: "pipe"}, {ID: drainNode.ID}, {ID: deadNode.ID}}
// The "old" job has a previous modify index
oldJob := new(structs.Job)
*oldJob = *job
oldJob.JobModifyIndex -= 1
allocs := []*structs.Allocation{
// Update allocation on baz
&structs.Allocation{
ID: structs.GenerateUUID(),
NodeID: "baz",
Name: "my-job.web[0]",
Job: oldJob,
},
// Ignore allocation on bar
&structs.Allocation{
ID: structs.GenerateUUID(),
NodeID: "bar",
Name: "my-job.web[0]",
Job: job,
},
// Stop allocation on draining node.
&structs.Allocation{
ID: structs.GenerateUUID(),
NodeID: drainNode.ID,
Name: "my-job.web[0]",
Job: oldJob,
},
// Mark as lost on a dead node
&structs.Allocation{
ID: structs.GenerateUUID(),
NodeID: deadNode.ID,
Name: "my-job.web[0]",
Job: oldJob,
},
}
// Have three terminal allocs
terminalAllocs := map[string]*structs.Allocation{
"my-job.web[0]": &structs.Allocation{
ID: structs.GenerateUUID(),
NodeID: "pipe",
Name: "my-job.web[0]",
Job: job,
},
}
diff := diffSystemAllocs(job, nodes, tainted, allocs, terminalAllocs)
place := diff.place
update := diff.update
migrate := diff.migrate
stop := diff.stop
ignore := diff.ignore
lost := diff.lost
// We should update the first alloc
if len(update) != 1 || update[0].Alloc != allocs[0] {
t.Fatalf("bad: %#v", update)
}
// We should ignore the second alloc
if len(ignore) != 1 || ignore[0].Alloc != allocs[1] {
t.Fatalf("bad: %#v", ignore)
}
// We should stop the third alloc
if len(stop) != 1 || stop[0].Alloc != allocs[2] {
t.Fatalf("bad: %#v", stop)
}
// There should be no migrates.
if len(migrate) != 0 {
t.Fatalf("bad: %#v", migrate)
}
// We should mark the 5th alloc as lost
if len(lost) != 1 || lost[0].Alloc != allocs[3] {
t.Fatalf("bad: %#v", migrate)
}
// We should place 1
//.........这里部分代码省略.........
开发者ID:nak3,项目名称:nomad,代码行数:101,代码来源:util_test.go
示例11: parseGroups
func parseGroups(result *structs.Job, list *ast.ObjectList) error {
list = list.Children()
if len(list.Items) == 0 {
return nil
}
// Go through each object and turn it into an actual result.
collection := make([]*structs.TaskGroup, 0, len(list.Items))
seen := make(map[string]struct{})
for _, item := range list.Items {
n := item.Keys[0].Token.Value().(string)
// Make sure we haven't already found this
if _, ok := seen[n]; ok {
return fmt.Errorf("group '%s' defined more than once", n)
}
seen[n] = struct{}{}
// We need this later
var listVal *ast.ObjectList
if ot, ok := item.Val.(*ast.ObjectType); ok {
listVal = ot.List
} else {
return fmt.Errorf("group '%s': should be an object", n)
}
// Check for invalid keys
valid := []string{
"count",
"constraint",
"restart",
"meta",
"task",
"local_disk",
}
if err := checkHCLKeys(listVal, valid); err != nil {
return multierror.Prefix(err, fmt.Sprintf("'%s' ->", n))
}
var m map[string]interface{}
if err := hcl.DecodeObject(&m, item.Val); err != nil {
return err
}
delete(m, "constraint")
delete(m, "meta")
delete(m, "task")
delete(m, "restart")
delete(m, "local_disk")
// Default count to 1 if not specified
if _, ok := m["count"]; !ok {
m["count"] = 1
}
// Build the group with the basic decode
var g structs.TaskGroup
g.Name = n
if err := mapstructure.WeakDecode(m, &g); err != nil {
return err
}
// Parse constraints
if o := listVal.Filter("constraint"); len(o.Items) > 0 {
if err := parseConstraints(&g.Constraints, o); err != nil {
return multierror.Prefix(err, fmt.Sprintf("'%s', constraint ->", n))
}
}
// Parse restart policy
if o := listVal.Filter("restart"); len(o.Items) > 0 {
if err := parseRestartPolicy(&g.RestartPolicy, o); err != nil {
return multierror.Prefix(err, fmt.Sprintf("'%s', restart ->", n))
}
}
// Parse local disk
g.LocalDisk = structs.DefaultLocalDisk()
if o := listVal.Filter("local_disk"); len(o.Items) > 0 {
if err := parseLocalDisk(&g.LocalDisk, o); err != nil {
return multierror.Prefix(err, fmt.Sprintf("'%s', local_disk ->", n))
}
}
// Parse out meta fields. These are in HCL as a list so we need
// to iterate over them and merge them.
if metaO := listVal.Filter("meta"); len(metaO.Items) > 0 {
for _, o := range metaO.Elem().Items {
var m map[string]interface{}
if err := hcl.DecodeObject(&m, o.Val); err != nil {
return err
}
if err := mapstructure.WeakDecode(m, &g.Meta); err != nil {
return err
}
}
}
// Parse tasks
if o := listVal.Filter("task"); len(o.Items) > 0 {
if err := parseTasks(result.Name, g.Name, &g.Tasks, o); err != nil {
//.........这里部分代码省略.........
开发者ID:achanda,项目名称:nomad,代码行数:101,代码来源:parse.go
示例12: parseJob
func parseJob(result *structs.Job, list *ast.ObjectList) error {
list = list.Children()
if len(list.Items) != 1 {
return fmt.Errorf("only one 'job' block allowed")
}
// Get our job object
obj := list.Items[0]
// Decode the full thing into a map[string]interface for ease
var m map[string]interface{}
if err := hcl.DecodeObject(&m, obj.Val); err != nil {
return err
}
delete(m, "constraint")
delete(m, "meta")
delete(m, "update")
delete(m, "periodic")
// Set the ID and name to the object key
result.ID = obj.Keys[0].Token.Value().(string)
result.Name = result.ID
// Defaults
result.Priority = 50
result.Region = "global"
result.Type = "service"
// Decode the rest
if err := mapstructure.WeakDecode(m, result); err != nil {
return err
}
// Value should be an object
var listVal *ast.ObjectList
if ot, ok := obj.Val.(*ast.ObjectType); ok {
listVal = ot.List
} else {
return fmt.Errorf("job '%s' value: should be an object", result.ID)
}
// Check for invalid keys
valid := []string{
"id",
"name",
"region",
"all_at_once",
"type",
"priority",
"datacenters",
"constraint",
"update",
"periodic",
"meta",
"task",
"group",
"vault_token",
}
if err := checkHCLKeys(listVal, valid); err != nil {
return multierror.Prefix(err, "job:")
}
// Parse constraints
if o := listVal.Filter("constraint"); len(o.Items) > 0 {
if err := parseConstraints(&result.Constraints, o); err != nil {
return multierror.Prefix(err, "constraint ->")
}
}
// If we have an update strategy, then parse that
if o := listVal.Filter("update"); len(o.Items) > 0 {
if err := parseUpdate(&result.Update, o); err != nil {
return multierror.Prefix(err, "update ->")
}
}
// If we have a periodic definition, then parse that
if o := listVal.Filter("periodic"); len(o.Items) > 0 {
if err := parsePeriodic(&result.Periodic, o); err != nil {
return multierror.Prefix(err, "periodic ->")
}
}
// Parse out meta fields. These are in HCL as a list so we need
// to iterate over them and merge them.
if metaO := listVal.Filter("meta"); len(metaO.Items) > 0 {
for _, o := range metaO.Elem().Items {
var m map[string]interface{}
if err := hcl.DecodeObject(&m, o.Val); err != nil {
return err
}
if err := mapstructure.WeakDecode(m, &result.Meta); err != nil {
return err
}
}
}
// If we have tasks outside, create TaskGroups for them
if o := listVal.Filter("task"); len(o.Items) > 0 {
var tasks []*structs.Task
//.........这里部分代码省略.........
开发者ID:achanda,项目名称:nomad,代码行数:101,代码来源:parse.go
示例13: parseGroups
func parseGroups(result *structs.Job, obj *hclobj.Object) error {
// Get all the maps of keys to the actual object
objects := make(map[string]*hclobj.Object)
for _, o1 := range obj.Elem(false) {
for _, o2 := range o1.Elem(true) {
if _, ok := objects[o2.Key]; ok {
return fmt.Errorf(
"group '%s' defined more than once",
o2.Key)
}
objects[o2.Key] = o2
}
}
if len(objects) == 0 {
return nil
}
// Go through each object and turn it into an actual result.
collection := make([]*structs.TaskGroup, 0, len(objects))
for n, o := range objects {
var m map[string]interface{}
if err := hcl.DecodeObject(&m, o); err != nil {
return err
}
delete(m, "constraint")
delete(m, "meta")
delete(m, "task")
// Default count to 1 if not specified
if _, ok := m["count"]; !ok {
m["count"] = 1
}
// Build the group with the basic decode
var g structs.TaskGroup
g.Name = n
if err := mapstructure.WeakDecode(m, &g); err != nil {
return err
}
// Parse constraints
if o := o.Get("constraint", false); o != nil {
if err := parseConstraints(&g.Constraints, o); err != nil {
return err
}
}
// Parse out meta fields. These are in HCL as a list so we need
// to iterate over them and merge them.
if metaO := o.Get("meta", false); metaO != nil {
for _, o := range metaO.Elem(false) {
var m map[string]interface{}
if err := hcl.DecodeObject(&m, o); err != nil {
return err
}
if err := mapstructure.WeakDecode(m, &g.Meta); err != nil {
return err
}
}
}
// Parse tasks
if o := o.Get("task", false); o != nil {
if err := parseTasks(&g.Tasks, o); err != nil {
return err
}
}
collection = append(collection, &g)
}
result.TaskGroups = append(result.TaskGroups, collection...)
return nil
}
开发者ID:rbramwell,项目名称:nomad,代码行数:76,代码来源:parse.go
示例14: parseJob
func parseJob(result *structs.Job, obj *hclobj.Object) error {
if obj.Len() > 1 {
return fmt.Errorf("only one 'job' block allowed")
}
// Get our job object
obj = obj.Elem(true)[0]
// Decode the full thing into a map[string]interface for ease
var m map[string]interface{}
if err := hcl.DecodeObject(&m, obj); err != nil {
return err
}
delete(m, "constraint")
delete(m, "meta")
delete(m, "update")
// Set the ID and name to the object key
result.ID = obj.Key
result.Name = obj.Key
// Defaults
result.Priority = 50
result.Region = "global"
result.Type = "service"
// Decode the rest
if err := mapstructure.WeakDecode(m, result); err != nil {
return err
}
// Parse constraints
if o := obj.Get("constraint", false); o != nil {
if err := parseConstraints(&result.Constraints, o); err != nil {
return err
}
}
// If we have an update strategy, then parse that
if o := obj.Get("update", false); o != nil {
if err := parseUpdate(&result.Update, o); err != nil {
return err
}
}
// Parse out meta fields. These are in HCL as a list so we need
// to iterate over them and merge them.
if metaO := obj.Get("meta", false); metaO != nil {
for _, o := range metaO.Elem(false) {
var m map[string]interface{}
if err := hcl.DecodeObject(&m, o); err != nil {
return err
}
if err := mapstructure.WeakDecode(m, &result.Meta); err != nil {
return err
}
}
}
// If we have tasks outside, do those
if o := obj.Get("task", false); o != nil {
var tasks []*structs.Task
if err := parseTasks(&tasks, o); err != nil {
return err
}
result.TaskGroups = make([]*structs.TaskGroup, len(tasks), len(tasks)*2)
for i, t := range tasks {
result.TaskGroups[i] = &structs.TaskGroup{
Name: t.Name,
Count: 1,
Tasks: []*structs.Task{t},
}
}
}
// Parse the task groups
if o := obj.Get("group", false); o != nil {
if err := parseGroups(result, o); err != nil {
return fmt.Errorf("error parsing 'group': %s", err)
}
}
return nil
}
开发者ID:rbramwell,项目名称:nomad,代码行数:85,代码来源:parse.go
示例15: TestDiffAllocs
func TestDiffAllocs(t *testing.T) {
job := mock.Job()
required := materializeTaskGroups(job)
// The "old" job has a previous modify index
oldJob := new(structs.Job)
*oldJob = *job
oldJob.ModifyIndex -= 1
tainted := map[string]bool{
"dead": true,
"zip": false,
}
allocs := []*structs.Allocation{
// Update the 1st
&structs.Allocation{
ID: structs.GenerateUUID(),
NodeID: "zip",
Name: "my-job.web[0]",
Job: oldJob,
},
// Ignore the 2rd
&structs.Allocation{
ID: structs.GenerateUUID(),
NodeID: "zip",
Name: "my-job.web[1]",
Job: job,
},
// Evict 11th
&structs.Allocation{
ID: structs.GenerateUUID(),
NodeID: "zip",
Name: "my-job.web[10]",
},
// Migrate the 3rd
&structs.Allocation{
ID: structs.GenerateUUID(),
NodeID: "dead",
Name: "my-job.web[2]",
},
}
diff := diffAllocs(job, tainted, required, allocs)
place := diff.place
update := diff.update
migrate := diff.migrate
stop := diff.stop
ignore := diff.ignore
// We should update the first alloc
if len(update) != 1 || update[0].Alloc != allocs[0] {
t.Fatalf("bad: %#v", update)
}
// We should ignore the second alloc
if len(ignore) != 1 || ignore[0].Alloc != allocs[1] {
t.Fatalf("bad: %#v", ignore)
}
// We should stop the 3rd alloc
if len(stop) != 1 || stop[0].Alloc != allocs[2] {
t.Fatalf("bad: %#v", stop)
}
// We should migrate the 4rd alloc
if len(migrate) != 1 || migrate[0].Alloc != allocs[3] {
t.Fatalf("bad: %#v", migrate)
}
// We should place 7
if len(place) != 7 {
t.Fatalf("bad: %#v", place)
}
}
开发者ID:riddopic,项目名称:nomad,代码行数:78,代码来源:util_test.go
示例16: TestDiffSystemAllocs
func TestDiffSystemAllocs(t *testing.T) {
job := mock.SystemJob()
// Create three alive nodes.
nodes := []*structs.Node{{ID: "foo"}, {ID: "bar"}, {ID: "baz"}}
// The "old" job has a previous modify index
oldJob := new(structs.Job)
*oldJob = *job
oldJob.ModifyIndex -= 1
tainted := map[string]bool{
"dead": true,
"baz": false,
}
allocs := []*structs.Allocation{
// Update allocation on baz
&structs.Allocation{
ID: structs.GenerateUUID(),
NodeID: "baz",
Name: "my-job.web[0]",
Job: oldJob,
},
// Ignore allocation on bar
&structs.Allocation{
ID: structs.GenerateUUID(),
NodeID: "bar",
Name: "my-job.web[0]",
Job: job,
},
// Stop allocation on dead.
&structs.Allocation{
ID: structs.GenerateUUID(),
NodeID: "dead",
Name: "my-job.web[0]",
},
}
diff := diffSystemAllocs(job, nodes, tainted, allocs)
place := diff.place
update := diff.update
migrate := diff.migrate
stop := diff.stop
ignore := diff.ignore
// We should update the first alloc
if len(update) != 1 || update[0].Alloc != allocs[0] {
t.Fatalf("bad: %#v", update)
}
// We should ignore the second alloc
if len(ignore) != 1 || ignore[0].Alloc != allocs[1] {
t.Fatalf("bad: %#v", ignore)
}
// We should stop the third alloc
if len(stop) != 1 || stop[0].Alloc != allocs[2] {
t.Fatalf("bad: %#v", stop)
}
// There should be no migrates.
if len(migrate) != 0 {
t.Fatalf("bad: %#v", migrate)
}
// We should place 1
if len(place) != 1 {
t.Fatalf("bad: %#v", place)
}
}
开发者ID:riddopic,项目名称:nomad,代码行数:73,代码来源:util_test.go
示例17: Restore
func (n *nomadFSM) Restore(old io.ReadCloser) error {
defer old.Close()
// Create a new state store
newState, err := state.NewStateStore(n.logOutput)
if err != nil {
return err
}
n.state = newState
// Start the state restore
restore, err := newState.Restore()
if err != nil {
return err
}
defer restore.Abort()
// Create a decoder
dec := codec.NewDecoder(old, structs.MsgpackHandle)
// Read in the header
var header snapshotHeader
if err := dec.Decode(&header); err != nil {
return err
}
// Populate the new state
msgType := make([]byte, 1)
for {
// Read the message type
_, err := old.Read(msgType)
if err == io.EOF {
break
} else if err != nil {
return err
}
// Decode
switch SnapshotType(msgType[0]) {
case TimeTableSnapshot:
if err := n.timetable.Deserialize(dec); err != nil {
return fmt.Errorf("time table deserialize failed: %v", err)
}
case NodeSnapshot:
node := new(structs.Node)
if err := dec.Decode(node); err != nil {
return err
}
if err := restore.NodeRestore(node); err != nil {
return err
}
case JobSnapshot:
job := new(structs.Job)
if err := dec.Decode(job); err != nil {
return err
}
// COMPAT: Remove in 0.5
// Empty maps and slices should be treated as nil to avoid
// un-intended destructive updates in scheduler since we use
// reflect.DeepEqual. Starting Nomad 0.4.1, job submission sanatizes
// the incoming job.
job.Canonicalize()
if err := restore.JobRestore(job); err != nil {
return err
}
case EvalSnapshot:
eval := new(structs.Evaluation)
if err := dec.Decode(eval); err != nil {
return err
}
if err := restore.EvalRestore(eval); err != nil {
return err
}
case AllocSnapshot:
alloc := new(structs.Allocation)
if err := dec.Decode(alloc); err != nil {
return err
}
if err := restore.AllocRestore(alloc); err != nil {
return err
}
case IndexSnapshot:
idx := new(state.IndexEntry)
if err := dec.Decode(idx); err != nil {
return err
}
if err := restore.IndexRestore(idx); err != nil {
return err
}
case PeriodicLaunchSnapshot:
launch := new(structs.PeriodicLaunch)
if err := dec.Decode(launch); err != nil {
//.........这里部分代码省略.........
开发者ID:zanella,项目名称:nomad,代码行数:101,代码来源:fsm.go
示例18: TestDiffSystemAllocs
func TestDiffSystemAllocs(t *testing.T) {
job := mock.SystemJob()
// Create three alive nodes.
nodes := []*structs.Node{{ID: "foo"}, {ID: "bar"}, {ID: "baz"}}
// The "old" job has a previous modify index
oldJob := new(structs.Job)
*oldJob = *job
oldJob.JobModifyIndex -= 1
drainNode := mock.Node()
drainNode.Drain = true
deadNode := mock.Node()
deadNode.Status = structs.NodeStatusDown
tainted := map[string]*structs.Node{
"dead": deadNode,
"drainNode": drainNode,
}
allocs := []*structs.Allocation{
// Update allocation on baz
&structs.Allocation{
ID: structs.GenerateUUID(),
NodeID: "baz",
Name: "my-job.web[0]",
Job: oldJob,
},
// Ignore allocation on bar
&structs.Allocation{
ID: structs.GenerateUUID(),
NodeID: "bar",
Name: "my-job.web[0]",
Job: job,
},
// Stop allocation on draining node.
&structs.Allocation{
ID: structs.GenerateUUID(),
NodeID: "drainNode",
Name: "my-job.web[0]",
Job: oldJob,
},
// Mark as lost on a dead node
&structs.Allocation{
ID: structs.GenerateUUID(),
NodeID: "dead",
Name: "my-job.web[0]",
Job: oldJob,
},
}
diff := diffSystemAllocs(job, nodes, tainted, allocs)
place := diff.place
update := diff.update
migrate := diff.migrate
stop := diff.stop
ignore := diff.ignore
lost := diff.lost
// We should update the first alloc
if len(update) != 1 || update[0].Alloc != allocs[0] {
t.Fatalf("bad: %#v", update)
}
// We should ignore the second alloc
if len(ignore) != 1 || ignore[0].Alloc != allocs[1] {
t.Fatalf("bad: %#v", ignore)
}
// We should stop the third alloc
if len(stop) != 1 || stop[0].Alloc != allocs[2] {
t.Fatalf("bad: %#v", stop)
}
// There should be no migrates.
if len(migrate) != 0 {
t.Fatalf("bad: %#v", migrate)
}
// We should mark the 5th alloc as lost
if len(lost) != 1 || lost[0].Alloc != allocs[3] {
t.Fatalf("bad: %#v", migrate)
}
// We should place 1
if len(place) != 1 {
t.Fatalf("bad: %#v", place)
}
}
开发者ID:PagerDuty,项目名称:nomad,代码行数:93,代码来源:util_test.go
示例19: TestDiffAllocs
func TestDiffAllocs(t *testing.T) {
job := mock.Job()
required := materializeTaskGroups(job)
// The "old" job has a previous modify index
oldJob := new(structs.Job)
*oldJob = *job
oldJob.JobModifyIndex -= 1
drainNode := mock.Node()
drainNode.Drain = true
deadNode := mock.Node()
deadNode.Status = structs.NodeStatusDown
tainted := map[string]*structs.Node{
"dead": deadNode,
"drainNode": drainNode,
}
allocs := []*structs.Allocation{
// Update the 1st
&structs.Allocation{
ID: structs.GenerateUUID(),
NodeID: "zip",
Name: "my-job.web[0]",
Job: oldJob,
},
// Ignore the 2rd
&structs.Allocation{
ID: structs.GenerateUUID(),
NodeID: "zip",
Name: "my-job.web[1]",
Job: job,
},
// Evict 11th
&structs.Allocation{
ID: structs.GenerateUUID(),
NodeID: "zip",
Name: "my-job.web[10]",
Job: oldJob,
},
// Migrate the 3rd
&structs.Allocation{
ID: structs.GenerateUUID(),
NodeID: "drainNode",
Name: "my-job.web[2]",
Job: oldJob,
},
// Mark the 4th lost
&structs.Allocation{
ID: structs.GenerateUUID(),
NodeID: "dead",
Name: "my-job.web[3]",
Job: oldJob,
},
}
diff := diffAllocs(job, tainted, required, allocs)
place := diff.place
update := diff.update
migrate := diff.migrate
stop := diff.stop
ignore := diff.ignore
lost := diff.lost
// We should update the first alloc
if len(update) != 1 || update[0].Alloc != allocs[0] {
t.Fatalf("bad: %#v", update)
}
// We should ignore the second alloc
if len(ignore) != 1 || ignore[0].Alloc != allocs[1] {
t.Fatalf("bad: %#v", ignore)
}
// We should stop the 3rd alloc
if len(stop) != 1 || stop[0].Alloc != allocs[2] {
t.Fatalf("bad: %#v", stop)
}
// We should migrate the 4rd alloc
if len(migrate) != 1 || migrate[0].Alloc != allocs[3] {
t.Fatalf("bad: %#v", migrate)
}
// We should mark the 5th alloc as lost
if len(lost) != 1 || lost[0].Alloc != allocs[4] {
t.Fatalf("bad: %#v", migrate)
}
// We should place 6
if len(place) != 6 {
t.Fatalf("bad: %#v", place)
}
}
开发者ID:PagerDuty,项目名称:nomad,代码行数:99,代码来源:util_test.go
示例20: TestDiffAllocs
func TestDiffAllocs(t *testing.T) {
job := mock.Job()
required := materializeTaskGroups(job)
// The "old" job has a previous modify index
oldJob := new(structs.Job)
*oldJob = *job
oldJob.JobModifyIndex -= 1
drainNode := mock.Node()
drainNode.Drain = true
deadNode := mock.Node()
deadNode.Status = structs.NodeStatusDown
tainted := map[string]*structs.Node{
"dead": deadNode,
"drainNode": drainNode,
}
allocs := []*structs.Allocation{
// Update the 1st
&structs.Allocation{
ID: structs.GenerateUUID(),
NodeID: "zip",
Name: "my-job.web[0]",
Job: oldJob,
},
// Ignore the 2rd
&structs.Allocation{
ID: structs.GenerateUUID(),
NodeID: "zip",
Name: "my-job.web[1]",
Job: job,
},
// Evict 11th
&structs.Allocation{
ID: structs.GenerateUUID(),
NodeID: "zip",
Name: "my-job.web[10]",
Job: oldJob,
},
// Migrate the 3rd
&structs.Allocation{
ID: structs.GenerateUUID(),
NodeID: "drainNode",
Name: "my-job.web[2]",
Job: oldJob,
},
// Mark the 4th lost
&structs.Allocation{
ID: structs.GenerateUUID(),
NodeID: "dead",
Name: "my-job.web[3]",
Job: oldJob,
},
}
// Have three terminal allocs
terminalAllocs := map[string]*structs.Allocation{
"my-job.web[4]": &structs.Allocation{
ID: structs.GenerateUUID(),
NodeID: "zip",
Name: "my-job.web[4]",
Job: job,
},
"my-job.web[5]": &structs.Allocation{
ID: structs.GenerateUUID(),
NodeID: "zip",
Name: "my-job.web[5]",
Job: job,
},
"my-job.web[6]": &structs.Allocation{
ID: structs.GenerateUUID(),
NodeID: "zip",
Name: "my-job.web[6]",
Job: job,
},
}
diff := diffAllocs(job, tainted, required, allocs, terminalAllocs)
plac
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