本文整理汇总了Golang中github.com/hashicorp/nomad/nomad/structs.FilterTerminalAllocs函数的典型用法代码示例。如果您正苦于以下问题:Golang FilterTerminalAllocs函数的具体用法?Golang FilterTerminalAllocs怎么用?Golang FilterTerminalAllocs使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了FilterTerminalAllocs函数的11个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Golang代码示例。
示例1: TestServiceSched_JobDeregister
func TestServiceSched_JobDeregister(t *testing.T) {
h := NewHarness(t)
// Generate a fake job with allocations
job := mock.Job()
var allocs []*structs.Allocation
for i := 0; i < 10; i++ {
alloc := mock.Alloc()
alloc.Job = job
alloc.JobID = job.ID
allocs = append(allocs, alloc)
}
noErr(t, h.State.UpsertAllocs(h.NextIndex(), allocs))
// Create a mock evaluation to deregister the job
eval := &structs.Evaluation{
ID: structs.GenerateUUID(),
Priority: 50,
TriggeredBy: structs.EvalTriggerJobDeregister,
JobID: job.ID,
}
// Process the evaluation
err := h.Process(NewServiceScheduler, eval)
if err != nil {
t.Fatalf("err: %v", err)
}
// Ensure a single plan
if len(h.Plans) != 1 {
t.Fatalf("bad: %#v", h.Plans)
}
plan := h.Plans[0]
// Ensure the plan evicted all nodes
if len(plan.NodeUpdate["12345678-abcd-efab-cdef-123456789abc"]) != len(allocs) {
t.Fatalf("bad: %#v", plan)
}
// Lookup the allocations by JobID
out, err := h.State.AllocsByJob(job.ID)
noErr(t, err)
// Ensure that the job field on the allocation is still populated
for _, alloc := range out {
if alloc.Job == nil {
t.Fatalf("bad: %#v", alloc)
}
}
// Ensure no remaining allocations
out = structs.FilterTerminalAllocs(out)
if len(out) != 0 {
t.Fatalf("bad: %#v", out)
}
h.AssertEvalStatus(t, structs.EvalStatusComplete)
}
开发者ID:carriercomm,项目名称:nomad,代码行数:59,代码来源:generic_sched_test.go
示例2: computeJobAllocs
// computeJobAllocs is used to reconcile differences between the job,
// existing allocations and node status to update the allocations.
func (s *GenericScheduler) computeJobAllocs() error {
// Materialize all the task groups, job could be missing if deregistered
var groups map[string]*structs.TaskGroup
if s.job != nil {
groups = materializeTaskGroups(s.job)
}
// Lookup the allocations by JobID
allocs, err := s.state.AllocsByJob(s.eval.JobID)
if err != nil {
return fmt.Errorf("failed to get allocs for job '%s': %v",
s.eval.JobID, err)
}
// Filter out the allocations in a terminal state
allocs = structs.FilterTerminalAllocs(allocs)
// Determine the tainted nodes containing job allocs
tainted, err := taintedNodes(s.state, allocs)
if err != nil {
return fmt.Errorf("failed to get tainted nodes for job '%s': %v",
s.eval.JobID, err)
}
// Diff the required and existing allocations
diff := diffAllocs(s.job, tainted, groups, allocs)
s.logger.Printf("[DEBUG] sched: %#v: %#v", s.eval, diff)
// Add all the allocs to stop
for _, e := range diff.stop {
s.plan.AppendUpdate(e.Alloc, structs.AllocDesiredStatusStop, allocNotNeeded)
}
// Attempt to do the upgrades in place
diff.update = inplaceUpdate(s.ctx, s.eval, s.job, s.stack, diff.update)
// Check if a rolling upgrade strategy is being used
limit := len(diff.update) + len(diff.migrate)
if s.job != nil && s.job.Update.Rolling() {
limit = s.job.Update.MaxParallel
}
// Treat migrations as an eviction and a new placement.
s.limitReached = evictAndPlace(s.ctx, diff, diff.migrate, allocMigrating, &limit)
// Treat non in-place updates as an eviction and new placement.
s.limitReached = evictAndPlace(s.ctx, diff, diff.update, allocUpdating, &limit)
// Nothing remaining to do if placement is not required
if len(diff.place) == 0 {
return nil
}
// Compute the placements
return s.computePlacements(diff.place)
}
开发者ID:ericpfisher,项目名称:nomad,代码行数:58,代码来源:generic_sched.go
示例3: computeJobAllocs
// computeJobAllocs is used to reconcile differences between the job,
// existing allocations and node status to update the allocations.
func (s *SystemScheduler) computeJobAllocs() error {
// Lookup the allocations by JobID
allocs, err := s.state.AllocsByJob(s.eval.JobID)
if err != nil {
return fmt.Errorf("failed to get allocs for job '%s': %v",
s.eval.JobID, err)
}
// Filter out the allocations in a terminal state
allocs = structs.FilterTerminalAllocs(allocs)
// Determine the tainted nodes containing job allocs
tainted, err := taintedNodes(s.state, allocs)
if err != nil {
return fmt.Errorf("failed to get tainted nodes for job '%s': %v",
s.eval.JobID, err)
}
// Diff the required and existing allocations
diff := diffSystemAllocs(s.job, s.nodes, tainted, allocs)
s.logger.Printf("[DEBUG] sched: %#v: %#v", s.eval, diff)
// Add all the allocs to stop
for _, e := range diff.stop {
s.plan.AppendUpdate(e.Alloc, structs.AllocDesiredStatusStop, allocNotNeeded)
}
// Attempt to do the upgrades in place
destructiveUpdates, inplaceUpdates := inplaceUpdate(s.ctx, s.eval, s.job, s.stack, diff.update)
diff.update = destructiveUpdates
if s.eval.AnnotatePlan {
s.plan.Annotations = &structs.PlanAnnotations{
DesiredTGUpdates: desiredUpdates(diff, inplaceUpdates, destructiveUpdates),
}
}
// Check if a rolling upgrade strategy is being used
limit := len(diff.update)
if s.job != nil && s.job.Update.Rolling() {
limit = s.job.Update.MaxParallel
}
// Treat non in-place updates as an eviction and new placement.
s.limitReached = evictAndPlace(s.ctx, diff, diff.update, allocUpdating, &limit)
// Nothing remaining to do if placement is not required
if len(diff.place) == 0 {
return nil
}
// Compute the placements
return s.computePlacements(diff.place)
}
开发者ID:hooklift,项目名称:nomad,代码行数:56,代码来源:system_sched.go
示例4: evaluateNodePlan
// evaluateNodePlan is used to evalute the plan for a single node,
// returning if the plan is valid or if an error is encountered
func evaluateNodePlan(snap *state.StateSnapshot, plan *structs.Plan, nodeID string) (bool, error) {
// If this is an evict-only plan, it always 'fits' since we are removing things.
if len(plan.NodeAllocation[nodeID]) == 0 {
return true, nil
}
// Get the node itself
node, err := snap.NodeByID(nodeID)
if err != nil {
return false, fmt.Errorf("failed to get node '%s': %v", nodeID, err)
}
// If the node does not exist or is not ready for schduling it is not fit
// XXX: There is a potential race between when we do this check and when
// the Raft commit happens.
if node == nil || node.Status != structs.NodeStatusReady || node.Drain {
return false, nil
}
// Get the existing allocations
existingAlloc, err := snap.AllocsByNode(nodeID)
if err != nil {
return false, fmt.Errorf("failed to get existing allocations for '%s': %v", nodeID, err)
}
// Filter on alloc state
existingAlloc = structs.FilterTerminalAllocs(existingAlloc)
// Determine the proposed allocation by first removing allocations
// that are planned evictions and adding the new allocations.
proposed := existingAlloc
var remove []*structs.Allocation
if update := plan.NodeUpdate[nodeID]; len(update) > 0 {
remove = append(remove, update...)
}
if updated := plan.NodeAllocation[nodeID]; len(updated) > 0 {
for _, alloc := range updated {
remove = append(remove, alloc)
}
}
proposed = structs.RemoveAllocs(existingAlloc, remove)
proposed = append(proposed, plan.NodeAllocation[nodeID]...)
// Check if these allocations fit
fit, _, _, err := structs.AllocsFit(node, proposed, nil)
return fit, err
}
开发者ID:jmitchell,项目名称:nomad,代码行数:49,代码来源:plan_apply.go
示例5: ProposedAllocs
func (e *EvalContext) ProposedAllocs(nodeID string) ([]*structs.Allocation, error) {
// Get the existing allocations
existingAlloc, err := e.state.AllocsByNode(nodeID)
if err != nil {
return nil, err
}
// Filter on alloc state
existingAlloc = structs.FilterTerminalAllocs(existingAlloc)
// Determine the proposed allocation by first removing allocations
// that are planned evictions and adding the new allocations.
proposed := existingAlloc
if update := e.plan.NodeUpdate[nodeID]; len(update) > 0 {
proposed = structs.RemoveAllocs(existingAlloc, update)
}
proposed = append(proposed, e.plan.NodeAllocation[nodeID]...)
// Ensure the return is not nil
if proposed == nil {
proposed = make([]*structs.Allocation, 0)
}
return proposed, nil
}
开发者ID:ericpfisher,项目名称:nomad,代码行数:24,代码来源:context.go
示例6: computeJobAllocs
// computeJobAllocs is used to reconcile differences between the job,
// existing allocations and node status to update the allocations.
func (s *SystemScheduler) computeJobAllocs() error {
// Lookup the allocations by JobID
allocs, err := s.state.AllocsByJob(s.eval.JobID)
if err != nil {
return fmt.Errorf("failed to get allocs for job '%s': %v",
s.eval.JobID, err)
}
// Determine the tainted nodes containing job allocs
tainted, err := taintedNodes(s.state, allocs)
if err != nil {
return fmt.Errorf("failed to get tainted nodes for job '%s': %v",
s.eval.JobID, err)
}
// Update the allocations which are in pending/running state on tainted
// nodes to lost
updateNonTerminalAllocsToLost(s.plan, tainted, allocs)
// Filter out the allocations in a terminal state
allocs, terminalAllocs := structs.FilterTerminalAllocs(allocs)
// Diff the required and existing allocations
diff := diffSystemAllocs(s.job, s.nodes, tainted, allocs, terminalAllocs)
s.logger.Printf("[DEBUG] sched: %#v: %#v", s.eval, diff)
// Add all the allocs to stop
for _, e := range diff.stop {
s.plan.AppendUpdate(e.Alloc, structs.AllocDesiredStatusStop, allocNotNeeded, "")
}
// Lost allocations should be transistioned to desired status stop and client
// status lost.
for _, e := range diff.lost {
s.plan.AppendUpdate(e.Alloc, structs.AllocDesiredStatusStop, allocLost, structs.AllocClientStatusLost)
}
// Attempt to do the upgrades in place
destructiveUpdates, inplaceUpdates := inplaceUpdate(s.ctx, s.eval, s.job, s.stack, diff.update)
diff.update = destructiveUpdates
if s.eval.AnnotatePlan {
s.plan.Annotations = &structs.PlanAnnotations{
DesiredTGUpdates: desiredUpdates(diff, inplaceUpdates, destructiveUpdates),
}
}
// Check if a rolling upgrade strategy is being used
limit := len(diff.update)
if s.job != nil && s.job.Update.Rolling() {
limit = s.job.Update.MaxParallel
}
// Treat non in-place updates as an eviction and new placement.
s.limitReached = evictAndPlace(s.ctx, diff, diff.update, allocUpdating, &limit)
// Nothing remaining to do if placement is not required
if len(diff.place) == 0 {
if s.job != nil {
for _, tg := range s.job.TaskGroups {
s.queuedAllocs[tg.Name] = 0
}
}
return nil
}
// Record the number of allocations that needs to be placed per Task Group
for _, allocTuple := range diff.place {
s.queuedAllocs[allocTuple.TaskGroup.Name] += 1
}
// Compute the placements
return s.computePlacements(diff.place)
}
开发者ID:nak3,项目名称:nomad,代码行数:76,代码来源:system_sched.go
示例7: TestSystemSched_JobDeregister
func TestSystemSched_JobDeregister(t *testing.T) {
h := NewHarness(t)
// Create some nodes
var nodes []*structs.Node
for i := 0; i < 10; i++ {
node := mock.Node()
nodes = append(nodes, node)
noErr(t, h.State.UpsertNode(h.NextIndex(), node))
}
// Generate a fake job with allocations
job := mock.SystemJob()
var allocs []*structs.Allocation
for _, node := range nodes {
alloc := mock.Alloc()
alloc.Job = job
alloc.JobID = job.ID
alloc.NodeID = node.ID
alloc.Name = "my-job.web[0]"
allocs = append(allocs, alloc)
}
noErr(t, h.State.UpsertAllocs(h.NextIndex(), allocs))
// Create a mock evaluation to deregister the job
eval := &structs.Evaluation{
ID: structs.GenerateUUID(),
Priority: 50,
TriggeredBy: structs.EvalTriggerJobDeregister,
JobID: job.ID,
}
// Process the evaluation
err := h.Process(NewSystemScheduler, eval)
if err != nil {
t.Fatalf("err: %v", err)
}
// Ensure a single plan
if len(h.Plans) != 1 {
t.Fatalf("bad: %#v", h.Plans)
}
plan := h.Plans[0]
// Ensure the plan evicted the job from all nodes.
for _, node := range nodes {
if len(plan.NodeUpdate[node.ID]) != 1 {
t.Fatalf("bad: %#v", plan)
}
}
// Lookup the allocations by JobID
out, err := h.State.AllocsByJob(job.ID)
noErr(t, err)
// Ensure no remaining allocations
out = structs.FilterTerminalAllocs(out)
if len(out) != 0 {
t.Fatalf("bad: %#v", out)
}
h.AssertEvalStatus(t, structs.EvalStatusComplete)
}
开发者ID:cursesun,项目名称:nomad,代码行数:64,代码来源:system_sched_test.go
示例8: TestSystemSched_JobModify
func TestSystemSched_JobModify(t *testing.T) {
h := NewHarness(t)
// Create some nodes
var nodes []*structs.Node
for i := 0; i < 10; i++ {
node := mock.Node()
nodes = append(nodes, node)
noErr(t, h.State.UpsertNode(h.NextIndex(), node))
}
// Generate a fake job with allocations
job := mock.SystemJob()
noErr(t, h.State.UpsertJob(h.NextIndex(), job))
var allocs []*structs.Allocation
for _, node := range nodes {
alloc := mock.Alloc()
alloc.Job = job
alloc.JobID = job.ID
alloc.NodeID = node.ID
alloc.Name = "my-job.web[0]"
allocs = append(allocs, alloc)
}
noErr(t, h.State.UpsertAllocs(h.NextIndex(), allocs))
// Add a few terminal status allocations, these should be ignored
var terminal []*structs.Allocation
for i := 0; i < 5; i++ {
alloc := mock.Alloc()
alloc.Job = job
alloc.JobID = job.ID
alloc.NodeID = nodes[i].ID
alloc.Name = "my-job.web[0]"
alloc.DesiredStatus = structs.AllocDesiredStatusFailed
terminal = append(terminal, alloc)
}
noErr(t, h.State.UpsertAllocs(h.NextIndex(), terminal))
// Update the job
job2 := mock.SystemJob()
job2.ID = job.ID
// Update the task, such that it cannot be done in-place
job2.TaskGroups[0].Tasks[0].Config["command"] = "/bin/other"
noErr(t, h.State.UpsertJob(h.NextIndex(), job2))
// Create a mock evaluation to deal with drain
eval := &structs.Evaluation{
ID: structs.GenerateUUID(),
Priority: 50,
TriggeredBy: structs.EvalTriggerJobRegister,
JobID: job.ID,
}
// Process the evaluation
err := h.Process(NewSystemScheduler, eval)
if err != nil {
t.Fatalf("err: %v", err)
}
// Ensure a single plan
if len(h.Plans) != 1 {
t.Fatalf("bad: %#v", h.Plans)
}
plan := h.Plans[0]
// Ensure the plan evicted all allocs
var update []*structs.Allocation
for _, updateList := range plan.NodeUpdate {
update = append(update, updateList...)
}
if len(update) != len(allocs) {
t.Fatalf("bad: %#v", plan)
}
// Ensure the plan allocated
var planned []*structs.Allocation
for _, allocList := range plan.NodeAllocation {
planned = append(planned, allocList...)
}
if len(planned) != 10 {
t.Fatalf("bad: %#v", plan)
}
// Lookup the allocations by JobID
out, err := h.State.AllocsByJob(job.ID)
noErr(t, err)
// Ensure all allocations placed
out = structs.FilterTerminalAllocs(out)
if len(out) != 10 {
t.Fatalf("bad: %#v", out)
}
h.AssertEvalStatus(t, structs.EvalStatusComplete)
}
开发者ID:cursesun,项目名称:nomad,代码行数:97,代码来源:system_sched_test.go
示例9: TestSystemSched_JobRegister_AddNode
func TestSystemSched_JobRegister_AddNode(t *testing.T) {
h := NewHarness(t)
// Create some nodes
var nodes []*structs.Node
for i := 0; i < 10; i++ {
node := mock.Node()
nodes = append(nodes, node)
noErr(t, h.State.UpsertNode(h.NextIndex(), node))
}
// Generate a fake job with allocations
job := mock.SystemJob()
noErr(t, h.State.UpsertJob(h.NextIndex(), job))
var allocs []*structs.Allocation
for _, node := range nodes {
alloc := mock.Alloc()
alloc.Job = job
alloc.JobID = job.ID
alloc.NodeID = node.ID
alloc.Name = "my-job.web[0]"
allocs = append(allocs, alloc)
}
noErr(t, h.State.UpsertAllocs(h.NextIndex(), allocs))
// Add a new node.
node := mock.Node()
noErr(t, h.State.UpsertNode(h.NextIndex(), node))
// Create a mock evaluation to deal with the node update
eval := &structs.Evaluation{
ID: structs.GenerateUUID(),
Priority: 50,
TriggeredBy: structs.EvalTriggerNodeUpdate,
JobID: job.ID,
}
// Process the evaluation
err := h.Process(NewSystemScheduler, eval)
if err != nil {
t.Fatalf("err: %v", err)
}
// Ensure a single plan
if len(h.Plans) != 1 {
t.Fatalf("bad: %#v", h.Plans)
}
plan := h.Plans[0]
// Ensure the plan had no node updates
var update []*structs.Allocation
for _, updateList := range plan.NodeUpdate {
update = append(update, updateList...)
}
if len(update) != 0 {
t.Log(len(update))
t.Fatalf("bad: %#v", plan)
}
// Ensure the plan allocated on the new node
var planned []*structs.Allocation
for _, allocList := range plan.NodeAllocation {
planned = append(planned, allocList...)
}
if len(planned) != 1 {
t.Fatalf("bad: %#v", plan)
}
// Ensure it allocated on the right node
if _, ok := plan.NodeAllocation[node.ID]; !ok {
t.Fatalf("allocated on wrong node: %#v", plan)
}
// Lookup the allocations by JobID
out, err := h.State.AllocsByJob(job.ID)
noErr(t, err)
// Ensure all allocations placed
out = structs.FilterTerminalAllocs(out)
if len(out) != 11 {
t.Fatalf("bad: %#v", out)
}
h.AssertEvalStatus(t, structs.EvalStatusComplete)
}
开发者ID:cursesun,项目名称:nomad,代码行数:86,代码来源:system_sched_test.go
示例10: TestServiceSched_NodeDrain
func TestServiceSched_NodeDrain(t *testing.T) {
h := NewHarness(t)
// Register a draining node
node := mock.Node()
node.Drain = true
noErr(t, h.State.UpsertNode(h.NextIndex(), node))
// Create some nodes
for i := 0; i < 10; i++ {
node := mock.Node()
noErr(t, h.State.UpsertNode(h.NextIndex(), node))
}
// Generate a fake job with allocations
job := mock.Job()
noErr(t, h.State.UpsertJob(h.NextIndex(), job))
var allocs []*structs.Allocation
for i := 0; i < 10; i++ {
alloc := mock.Alloc()
alloc.Job = job
alloc.JobID = job.ID
alloc.NodeID = node.ID
alloc.Name = fmt.Sprintf("my-job.web[%d]", i)
allocs = append(allocs, alloc)
}
noErr(t, h.State.UpsertAllocs(h.NextIndex(), allocs))
// Create a mock evaluation to deal with drain
eval := &structs.Evaluation{
ID: structs.GenerateUUID(),
Priority: 50,
TriggeredBy: structs.EvalTriggerNodeUpdate,
JobID: job.ID,
NodeID: node.ID,
}
// Process the evaluation
err := h.Process(NewServiceScheduler, eval)
if err != nil {
t.Fatalf("err: %v", err)
}
// Ensure a single plan
if len(h.Plans) != 1 {
t.Fatalf("bad: %#v", h.Plans)
}
plan := h.Plans[0]
// Ensure the plan evicted all allocs
if len(plan.NodeUpdate[node.ID]) != len(allocs) {
t.Fatalf("bad: %#v", plan)
}
// Ensure the plan allocated
var planned []*structs.Allocation
for _, allocList := range plan.NodeAllocation {
planned = append(planned, allocList...)
}
if len(planned) != 10 {
t.Fatalf("bad: %#v", plan)
}
// Lookup the allocations by JobID
out, err := h.State.AllocsByJob(job.ID)
noErr(t, err)
// Ensure all allocations placed
out = structs.FilterTerminalAllocs(out)
if len(out) != 10 {
t.Fatalf("bad: %#v", out)
}
h.AssertEvalStatus(t, structs.EvalStatusComplete)
}
开发者ID:bastiaanb,项目名称:nomad,代码行数:76,代码来源:generic_sched_test.go
示例11: TestServiceSched_JobModify_IncrCount_NodeLimit
// Have a single node and submit a job. Increment the count such that all fit
// on the node but the node doesn't have enough resources to fit the new count +
// 1. This tests that we properly discount the resources of existing allocs.
func TestServiceSched_JobModify_IncrCount_NodeLimit(t *testing.T) {
h := NewHarness(t)
// Create one node
node := mock.Node()
node.Resources.CPU = 1000
noErr(t, h.State.UpsertNode(h.NextIndex(), node))
// Generate a fake job with one allocation
job := mock.Job()
job.TaskGroups[0].Tasks[0].Resources.CPU = 256
job2 := job.Copy()
noErr(t, h.State.UpsertJob(h.NextIndex(), job))
var allocs []*structs.Allocation
alloc := mock.Alloc()
alloc.Job = job
alloc.JobID = job.ID
alloc.NodeID = node.ID
alloc.Name = "my-job.web[0]"
alloc.Resources.CPU = 256
allocs = append(allocs, alloc)
noErr(t, h.State.UpsertAllocs(h.NextIndex(), allocs))
// Update the job to count 3
job2.TaskGroups[0].Count = 3
noErr(t, h.State.UpsertJob(h.NextIndex(), job2))
// Create a mock evaluation to deal with drain
eval := &structs.Evaluation{
ID: structs.GenerateUUID(),
Priority: 50,
TriggeredBy: structs.EvalTriggerJobRegister,
JobID: job.ID,
}
// Process the evaluation
err := h.Process(NewServiceScheduler, eval)
if err != nil {
t.Fatalf("err: %v", err)
}
// Ensure a single plan
if len(h.Plans) != 1 {
t.Fatalf("bad: %#v", h.Plans)
}
plan := h.Plans[0]
// Ensure the plan didn't evicted the alloc
var update []*structs.Allocation
for _, updateList := range plan.NodeUpdate {
update = append(update, updateList...)
}
if len(update) != 0 {
t.Fatalf("bad: %#v", plan)
}
// Ensure the plan allocated
var planned []*structs.Allocation
for _, allocList := range plan.NodeAllocation {
planned = append(planned, allocList...)
}
if len(planned) != 3 {
t.Fatalf("bad: %#v", plan)
}
// Ensure the plan didn't to alloc
if len(plan.FailedAllocs) != 0 {
t.Fatalf("bad: %#v", plan)
}
// Lookup the allocations by JobID
out, err := h.State.AllocsByJob(job.ID)
noErr(t, err)
// Ensure all allocations placed
out = structs.FilterTerminalAllocs(out)
if len(out) != 3 {
t.Fatalf("bad: %#v", out)
}
h.AssertEvalStatus(t, structs.EvalStatusComplete)
}
开发者ID:carriercomm,项目名称:nomad,代码行数:86,代码来源:generic_sched_test.go
注:本文中的github.com/hashicorp/nomad/nomad/structs.FilterTerminalAllocs函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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