本文整理汇总了Golang中github.com/dmaze/goordinate/coordinate.WorkUnit类的典型用法代码示例。如果您正苦于以下问题:Golang WorkUnit类的具体用法?Golang WorkUnit怎么用?Golang WorkUnit使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了WorkUnit类的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Golang代码示例。
示例1: workUnitStatus
// workUnitStatus extracts a summary of the status of a single work
// unit. This produces its external coordinate status and the active
// attempt (if any) on success.
func workUnitStatus(workUnit coordinate.WorkUnit) (status WorkUnitStatus, attempt coordinate.Attempt, err error) {
var attemptStatus coordinate.AttemptStatus
attempt, err = workUnit.ActiveAttempt()
if err == nil && attempt == nil {
status = Available
return
}
if err == nil {
attemptStatus, err = attempt.Status()
}
if err == nil {
switch attemptStatus {
case coordinate.Pending:
status = Pending
case coordinate.Expired:
status = Available
attempt = nil
case coordinate.Finished:
status = Finished
case coordinate.Failed:
status = Failed
case coordinate.Retryable:
status = Available
attempt = nil
default:
err = errors.New("unexpected attempt status")
}
}
return
}
开发者ID:dmaze,项目名称:goordinate,代码行数:33,代码来源:units.go
示例2: TestChainingExpiry
// TestChainingExpiry tests that, if an attempt finishes but is no
// longer the active attempt, then its successor work units will not
// be created.
func (s *Suite) TestChainingExpiry(c *check.C) {
var (
one, two coordinate.WorkSpec
err error
worker coordinate.Worker
unit coordinate.WorkUnit
attempts []coordinate.Attempt
)
one, err = s.Namespace.SetWorkSpec(map[string]interface{}{
"name": "one",
"then": "two",
})
c.Assert(err, check.IsNil)
two, err = s.Namespace.SetWorkSpec(map[string]interface{}{
"name": "two",
"disabled": true,
})
c.Assert(err, check.IsNil)
worker, err = s.Namespace.Worker("worker")
c.Assert(err, check.IsNil)
// Create and perform a work unit, with no output
unit, err = one.AddWorkUnit("a", map[string]interface{}{}, 0.0)
c.Assert(err, check.IsNil)
attempts, err = worker.RequestAttempts(coordinate.AttemptRequest{})
c.Assert(err, check.IsNil)
c.Assert(attempts, check.HasLen, 1)
attempt := attempts[0]
// But wait! We got preempted
err = unit.ClearActiveAttempt()
c.Assert(err, check.IsNil)
attempts, err = worker.RequestAttempts(coordinate.AttemptRequest{})
c.Assert(err, check.IsNil)
c.Assert(attempts, check.HasLen, 1)
// Now, let the original attempt finish, trying to generate
// more outputs
err = attempt.Finish(map[string]interface{}{
"output": []string{"unit"},
})
c.Assert(err, check.IsNil)
// Since attempt is no longer active, this shouldn't generate
// new outputs
units, err := two.WorkUnits(coordinate.WorkUnitQuery{})
c.Assert(err, check.IsNil)
c.Check(units, check.HasLen, 0)
}
开发者ID:dmaze,项目名称:goordinate,代码行数:56,代码来源:attempt.go
示例3: TestWorkUnitData
// TestWorkUnitData validates that the system can store and update
// data.
func (s *Suite) TestWorkUnitData(c *check.C) {
var (
data map[string]interface{}
unit coordinate.WorkUnit
)
spec, err := s.Namespace.SetWorkSpec(map[string]interface{}{
"name": "spec",
"min_gb": 1,
})
c.Assert(err, check.IsNil)
_, err = spec.AddWorkUnit("a", map[string]interface{}{
"name": "a",
"value": 1,
}, 0.0)
c.Assert(err, check.IsNil)
_, err = spec.AddWorkUnit("b", map[string]interface{}{
"name": "b",
"value": 2,
}, 0.0)
c.Assert(err, check.IsNil)
unit, err = spec.WorkUnit("a")
c.Assert(err, check.IsNil)
data, err = unit.Data()
c.Assert(err, check.IsNil)
c.Check(data, check.HasLen, 2)
c.Check(data["name"], check.Equals, "a")
c.Check(data["value"], Like, 1)
unit, err = spec.WorkUnit("b")
c.Assert(err, check.IsNil)
data, err = unit.Data()
c.Assert(err, check.IsNil)
c.Check(data, check.HasLen, 2)
c.Check(data["name"], check.Equals, "b")
c.Check(data["value"], Like, 2)
}
开发者ID:dmaze,项目名称:goordinate,代码行数:41,代码来源:work_unit.go
示例4: TestTrivialWorkUnitFlow
// TestTrivialWorkUnitFlow tests work unit creation, deletion, and existence.
func (s *Suite) TestTrivialWorkUnitFlow(c *check.C) {
var (
count int
err error
spec coordinate.WorkSpec
unit coordinate.WorkUnit
units map[string]coordinate.WorkUnit
)
spec, err = s.Namespace.SetWorkSpec(map[string]interface{}{
"name": "spec",
"min_gb": 1,
})
c.Assert(err, check.IsNil)
unit, err = spec.AddWorkUnit("unit", map[string]interface{}{}, 0)
c.Assert(err, check.IsNil)
c.Check(unit.Name(), check.Equals, "unit")
c.Check(unit.WorkSpec().Name(), check.Equals, "spec")
unit, err = spec.WorkUnit("unit")
c.Assert(err, check.IsNil)
c.Check(unit.Name(), check.Equals, "unit")
c.Check(unit.WorkSpec().Name(), check.Equals, "spec")
units, err = spec.WorkUnits(coordinate.WorkUnitQuery{})
c.Assert(err, check.IsNil)
c.Check(units, check.HasLen, 1)
c.Check(units["unit"], check.NotNil)
c.Check(units["unit"].Name(), check.Equals, "unit")
c.Check(units["unit"].WorkSpec().Name(), check.Equals, "spec")
count, err = spec.DeleteWorkUnits(coordinate.WorkUnitQuery{})
c.Assert(err, check.IsNil)
c.Check(count, check.Equals, 1)
unit, err = spec.WorkUnit("unit")
c.Assert(err, check.IsNil)
c.Check(unit, check.IsNil)
units, err = spec.WorkUnits(coordinate.WorkUnitQuery{})
c.Assert(err, check.IsNil)
c.Check(units, check.HasLen, 0)
}
开发者ID:dmaze,项目名称:goordinate,代码行数:45,代码来源:work_unit.go
示例5: UpdateWorkUnit
// UpdateWorkUnit causes some state change in a work unit. If the
// work unit is pending, this is the principal interface to complete
// or renew it; if it is already complete this can cause it to be
// retried.
func (jobs *JobServer) UpdateWorkUnit(
workSpecName string,
workUnitKey string,
options map[string]interface{},
) (bool, string, error) {
// Note that in several corner cases, the behavior of this as
// written disagrees with Python coordinated's:
//
// * If neither "lease_time" nor "status" is specified,
// Python coordinated immediately returns False without
// checking if workUnitKey is valid
//
// * Python coordinated allows arbitrary status changes,
// including AVAILABLE -> FINISHED
//
// * This openly ignores "worker_id", as distinct from Python
// coordinated, which logs an obscure warning and changes it,
// but only on a renew
var (
attempt coordinate.Attempt
changed bool
err error
status coordinate.AttemptStatus
uwuOptions UpdateWorkUnitOptions
workSpec coordinate.WorkSpec
workUnit coordinate.WorkUnit
)
err = decode(&uwuOptions, options)
if err == nil {
workSpec, err = jobs.Namespace.WorkSpec(workSpecName)
}
if err == nil {
workUnit, err = workSpec.WorkUnit(workUnitKey)
}
if err == nil {
if workUnit == nil {
return false, fmt.Sprintf("no such work unit key=%v", workUnitKey), nil
}
}
if err == nil {
attempt, err = workUnit.ActiveAttempt()
}
if err == nil && attempt != nil {
status, err = attempt.Status()
}
if err == nil && attempt != nil {
if status == coordinate.Expired || status == coordinate.Retryable {
// The Python Coordinate API sees both of these
// statuses as "available", and we want to fall
// into the next block.
attempt = nil
}
}
if err == nil && attempt == nil {
// Caller is trying to manipulate an AVAILABLE work
// unit. Cowardly refuse to start a new attempt on
// their behalf, or to update the persistent work unit
// data this way. (In theory there's no reason we
// *couldn't* do either, though I'm not aware of any
// callers that do; add_work_unit will replace
// existing work units and is the more typical way to
// refresh data.)
err = errors.New("update_work_unit will not adjust an available work unit")
}
if err == nil {
switch status {
case coordinate.Pending:
changed = true // or there's an error
switch uwuOptions.Status {
case 0, Pending:
err = uwuRenew(attempt, uwuOptions)
case Available:
err = attempt.Expire(uwuOptions.Data)
case Finished:
err = attempt.Finish(uwuOptions.Data)
case Failed:
err = attempt.Fail(uwuOptions.Data)
default:
err = errors.New("update_work_unit invalid status")
}
case coordinate.Expired:
err = errors.New("update_work_unit logic error, trying to refresh expired unit")
case coordinate.Finished:
switch uwuOptions.Status {
case 0, Finished:
changed = false // no-op
case Available:
err = workUnit.ClearActiveAttempt()
changed = true
case Failed:
changed = false // see below
default:
err = errors.New("update_work_unit cannot change finished unit")
}
case coordinate.Failed:
switch uwuOptions.Status {
//.........这里部分代码省略.........
开发者ID:dmaze,项目名称:goordinate,代码行数:101,代码来源:work.go
示例6: TestWorkUnitPrioritySet
// TestWorkUnitPrioritySet tests two different ways of setting work unit
// priority.
func (s *Suite) TestWorkUnitPrioritySet(c *check.C) {
var (
err error
priority float64
unit coordinate.WorkUnit
)
spec, worker := s.makeWorkSpecAndWorker(c)
unit, err = spec.AddWorkUnit("a", map[string]interface{}{}, 0.0)
c.Assert(err, check.IsNil)
priority, err = unit.Priority()
c.Assert(err, check.IsNil)
c.Check(priority, check.Equals, 0.0)
unit, err = spec.AddWorkUnit("b", map[string]interface{}{}, 0.0)
c.Assert(err, check.IsNil)
err = unit.SetPriority(10.0)
c.Assert(err, check.IsNil)
priority, err = unit.Priority()
c.Assert(err, check.IsNil)
c.Check(priority, check.Equals, 10.0)
unit, err = spec.AddWorkUnit("c", map[string]interface{}{}, 0.0)
c.Assert(err, check.IsNil)
err = spec.SetWorkUnitPriorities(coordinate.WorkUnitQuery{
Names: []string{"c"},
}, 20.0)
c.Assert(err, check.IsNil)
priority, err = unit.Priority()
c.Assert(err, check.IsNil)
c.Check(priority, check.Equals, 20.0)
unit, err = spec.AddWorkUnit("d", map[string]interface{}{}, 0.0)
c.Assert(err, check.IsNil)
err = spec.AdjustWorkUnitPriorities(coordinate.WorkUnitQuery{
Names: []string{"d"},
}, 20.0)
priority, err = unit.Priority()
c.Assert(err, check.IsNil)
c.Check(priority, check.Equals, 20.0)
c.Assert(err, check.IsNil)
err = spec.AdjustWorkUnitPriorities(coordinate.WorkUnitQuery{
Names: []string{"d"},
}, 10.0)
c.Assert(err, check.IsNil)
priority, err = unit.Priority()
c.Assert(err, check.IsNil)
c.Check(priority, check.Equals, 30.0)
unit, err = spec.WorkUnit("b")
c.Assert(err, check.IsNil)
priority, err = unit.Priority()
c.Assert(err, check.IsNil)
c.Check(priority, check.Equals, 10.0)
checkWorkUnitOrder(c, worker, spec, "d", "c", "b", "a")
}
开发者ID:dmaze,项目名称:goordinate,代码行数:59,代码来源:work_unit.go
示例7: TestChainingTwoStep
// TestChainingTwoStep separately renews an attempt to insert an output
// key, then finishes the work unit; it should still chain.
func (s *Suite) TestChainingTwoStep(c *check.C) {
var (
one, two coordinate.WorkSpec
worker coordinate.Worker
attempts []coordinate.Attempt
units map[string]coordinate.WorkUnit
unit coordinate.WorkUnit
data map[string]interface{}
priority float64
ok bool
err error
)
one, err = s.Namespace.SetWorkSpec(map[string]interface{}{
"name": "one",
"then": "two",
})
c.Assert(err, check.IsNil)
two, err = s.Namespace.SetWorkSpec(map[string]interface{}{
"name": "two",
})
c.Assert(err, check.IsNil)
worker, err = s.Namespace.Worker("worker")
c.Assert(err, check.IsNil)
_, err = one.AddWorkUnit("a", map[string]interface{}{}, 0.0)
c.Assert(err, check.IsNil)
attempts, err = worker.RequestAttempts(coordinate.AttemptRequest{})
c.Assert(err, check.IsNil)
c.Assert(attempts, check.HasLen, 1)
err = attempts[0].Renew(time.Duration(900)*time.Second,
map[string]interface{}{
"output": []interface{}{
[]byte{1, 2, 3, 4},
cborrpc.PythonTuple{Items: []interface{}{
[]byte{1, 2, 3, 4},
map[interface{}]interface{}{},
map[interface{}]interface{}{
"priority": 0,
},
}},
},
})
c.Assert(err, check.IsNil)
err = attempts[0].Finish(nil)
units, err = two.WorkUnits(coordinate.WorkUnitQuery{})
c.Assert(err, check.IsNil)
c.Check(units, HasKeys, []string{"\x01\x02\x03\x04"})
if unit, ok = units["\x01\x02\x03\x04"]; ok {
data, err = unit.Data()
c.Assert(err, check.IsNil)
c.Check(data, check.DeepEquals, map[string]interface{}{})
priority, err = unit.Priority()
c.Assert(err, check.IsNil)
c.Check(priority, check.Equals, 0.0)
}
}
开发者ID:dmaze,项目名称:goordinate,代码行数:66,代码来源:attempt.go
示例8: TestChainingMixed
// TestChainingMixed uses a combination of strings and tuples in its
// "output" data.
func (s *Suite) TestChainingMixed(c *check.C) {
var (
one, two coordinate.WorkSpec
worker coordinate.Worker
attempts []coordinate.Attempt
units map[string]coordinate.WorkUnit
unit coordinate.WorkUnit
data map[string]interface{}
priority float64
ok bool
err error
)
one, err = s.Namespace.SetWorkSpec(map[string]interface{}{
"name": "one",
"then": "two",
})
c.Assert(err, check.IsNil)
two, err = s.Namespace.SetWorkSpec(map[string]interface{}{
"name": "two",
})
c.Assert(err, check.IsNil)
worker, err = s.Namespace.Worker("worker")
c.Assert(err, check.IsNil)
_, err = one.AddWorkUnit("a", map[string]interface{}{}, 0.0)
c.Assert(err, check.IsNil)
attempts, err = worker.RequestAttempts(coordinate.AttemptRequest{})
c.Assert(err, check.IsNil)
c.Assert(attempts, check.HasLen, 1)
err = attempts[0].Finish(map[string]interface{}{
"output": []interface{}{
"key",
cborrpc.PythonTuple{Items: []interface{}{
"key",
map[string]interface{}{
"data": "x",
},
map[string]interface{}{
"priority": 10.0,
},
}},
},
})
c.Assert(err, check.IsNil)
units, err = two.WorkUnits(coordinate.WorkUnitQuery{})
c.Assert(err, check.IsNil)
c.Check(units, HasKeys, []string{"key"})
if unit, ok = units["key"]; ok {
data, err = unit.Data()
c.Assert(err, check.IsNil)
c.Check(data, check.DeepEquals, map[string]interface{}{"data": "x"})
priority, err = unit.Priority()
c.Assert(err, check.IsNil)
c.Check(priority, check.Equals, 10.0)
}
}
开发者ID:dmaze,项目名称:goordinate,代码行数:65,代码来源:attempt.go
示例9: TestAttemptLifetime
// TestAttemptLifetime validates a basic attempt lifetime.
func (s *Suite) TestAttemptLifetime(c *check.C) {
var (
err error
data map[string]interface{}
attempt, attempt2 coordinate.Attempt
aStatus coordinate.AttemptStatus
spec coordinate.WorkSpec
unit coordinate.WorkUnit
worker coordinate.Worker
uStatus coordinate.WorkUnitStatus
)
spec, worker = s.makeWorkSpecAndWorker(c)
// Create a work unit
unit, err = spec.AddWorkUnit("a", map[string]interface{}{}, 0.0)
c.Assert(err, check.IsNil)
// The work unit should be "available"
uStatus, err = unit.Status()
c.Assert(err, check.IsNil)
c.Check(uStatus, check.Equals, coordinate.AvailableUnit)
// The work unit data should be defined but empty
data, err = unit.Data()
c.Assert(err, check.IsNil)
c.Check(data, check.HasLen, 0)
// Get an attempt for it
attempts, err := worker.RequestAttempts(coordinate.AttemptRequest{})
c.Assert(err, check.IsNil)
c.Assert(attempts, check.HasLen, 1)
attempt = attempts[0]
// The work unit should be "pending"
uStatus, err = unit.Status()
c.Assert(err, check.IsNil)
c.Check(uStatus, check.Equals, coordinate.PendingUnit)
// The attempt should be "pending" too
aStatus, err = attempt.Status()
c.Assert(err, check.IsNil)
c.Check(aStatus, check.Equals, coordinate.Pending)
// The active attempt for the unit should match this
attempt2, err = unit.ActiveAttempt()
c.Assert(err, check.IsNil)
c.Check(attempt2, AttemptMatches, attempt)
// There should be one active attempt for the worker and it should
// also match
attempts, err = worker.ActiveAttempts()
c.Assert(err, check.IsNil)
c.Check(attempts, check.HasLen, 1)
if len(attempts) > 0 {
c.Check(attempts[0], AttemptMatches, attempt)
}
// The work unit data should (still) be defined but empty
data, err = unit.Data()
c.Assert(err, check.IsNil)
c.Check(data, check.HasLen, 0)
// Now finish the attempt with some updated data
err = attempt.Finish(map[string]interface{}{
"outputs": []string{"yes"},
})
c.Assert(err, check.IsNil)
// The unit should report "finished"
uStatus, err = unit.Status()
c.Assert(err, check.IsNil)
c.Check(uStatus, check.Equals, coordinate.FinishedUnit)
// The attempt should report "finished"
aStatus, err = attempt.Status()
c.Assert(err, check.IsNil)
c.Check(aStatus, check.Equals, coordinate.Finished)
// The attempt should still be the active attempt for the unit
attempt2, err = unit.ActiveAttempt()
c.Assert(err, check.IsNil)
c.Check(attempt2, AttemptMatches, attempt)
// The attempt should not be in the active attempt list for the worker
attempts, err = worker.ActiveAttempts()
c.Assert(err, check.IsNil)
c.Check(attempts, check.HasLen, 0)
// Both the unit and the worker should have one archived attempt
attempts, err = unit.Attempts()
c.Assert(err, check.IsNil)
c.Check(attempts, check.HasLen, 1)
if len(attempts) > 0 {
c.Check(attempts[0], AttemptMatches, attempt)
}
attempts, err = worker.AllAttempts()
c.Assert(err, check.IsNil)
c.Check(attempts, check.HasLen, 1)
//.........这里部分代码省略.........
开发者ID:dmaze,项目名称:goordinate,代码行数:101,代码来源:attempt.go
注:本文中的github.com/dmaze/goordinate/coordinate.WorkUnit类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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