本文整理汇总了Golang中github.com/coreos/fleet/job.JobState函数的典型用法代码示例。如果您正苦于以下问题:Golang JobState函数的具体用法?Golang JobState怎么用?Golang JobState使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了JobState函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Golang代码示例。
示例1: assertUnitState
func assertUnitState(name string, js job.JobState, out io.Writer) (ret bool) {
u, err := cAPI.Unit(name)
if err != nil {
log.Warningf("Error retrieving Unit(%s) from Registry: %v", name, err)
return
}
if u == nil {
log.Warningf("Unit %s not found", name)
return
}
if job.JobState(u.CurrentState) != js {
log.Debugf("Waiting for Unit(%s) state(%s) to be %s", name, job.JobState(u.CurrentState), js)
return
}
ret = true
msg := fmt.Sprintf("Unit %s %s", name, u.CurrentState)
if u.MachineID != "" {
ms := cachedMachineState(u.MachineID)
if ms != nil {
msg = fmt.Sprintf("%s on %s", msg, machineFullLegend(*ms, false))
}
}
fmt.Fprintln(out, msg)
return
}
开发者ID:pquast,项目名称:fleet,代码行数:28,代码来源:fleetctl.go
示例2: runRestartUnit
func runRestartUnit(cCmd *cobra.Command, args []string) (exit int) {
if len(args) == 0 {
stderr("No units given")
return 0
}
units, err := findUnits(args)
if err != nil {
stderr("%v", err)
return 1
}
if err := lazyCreateUnits(cCmd, args); err != nil {
stderr("Error creating units: %v", err)
return 1
}
globalUnits := make([]schema.Unit, 0)
for _, unit := range units {
if suToGlobal(unit) {
globalUnits = append(globalUnits, unit)
continue
}
if job.JobState(unit.CurrentState) == job.JobStateInactive {
stderr("Unable to restart unit %s in state %s", unit.Name, job.JobStateInactive)
continue
} else if job.JobState(unit.CurrentState) == job.JobStateLoaded {
log.Infof("Unit(%s) already %s, starting.", unit.Name, job.JobStateLoaded)
exit = setUnitStateAndWait(unit, job.JobStateLaunched, getBlockAttempts(cCmd))
if exit == 1 {
return exit
}
continue
} else {
//stop and start it
exit = setUnitStateAndWait(unit, job.JobStateLoaded, getBlockAttempts(cCmd))
if exit == 1 {
return exit
}
exit = setUnitStateAndWait(unit, job.JobStateLaunched, getBlockAttempts(cCmd))
if exit == 1 {
return exit
}
}
log.Infof("Unit(%s) was restarted.", unit.Name)
}
if err := cmdGlobalMachineState(cCmd, globalUnits); err != nil {
stderr("Error restarting global units %v err:%v", globalUnits, err)
return 1
}
return
}
开发者ID:jonboulle,项目名称:fleet,代码行数:54,代码来源:restart.go
示例3: runJournal
func runJournal(args []string) (exit int) {
if len(args) != 1 {
stderr("One unit file must be provided.")
return 1
}
name := unitNameMangle(args[0])
u, err := cAPI.Unit(name)
if err != nil {
stderr("Error retrieving unit %s: %v", name, err)
return 1
} else if u == nil {
stderr("Unit %s does not exist.", name)
return 1
} else if suToGlobal(*u) {
stderr("Unable to retrieve journal of global unit %s.", name)
return 1
} else if job.JobState(u.CurrentState) == job.JobStateInactive {
stderr("Unit %s does not appear to be running.", name)
return 1
}
cmd := []string{"journalctl", "--unit", name, "--no-pager", "-n", strconv.Itoa(flagLines)}
if flagSudo {
cmd = append([]string{"sudo"}, cmd...)
}
if flagFollow {
cmd = append(cmd, "-f")
}
return runCommand(u.MachineID, cmd[0], cmd[1:]...)
}
开发者ID:artik2015,项目名称:fleet,代码行数:34,代码来源:journal.go
示例4: runJournal
func runJournal(args []string) (exit int) {
if len(args) != 1 {
fmt.Fprintln(os.Stderr, "One unit file must be provided.")
return 1
}
name := unitNameMangle(args[0])
u, err := cAPI.Unit(name)
if err != nil {
fmt.Fprintf(os.Stderr, "Error retrieving unit %s: %v", name, err)
return 1
}
if u == nil {
fmt.Fprintf(os.Stderr, "Unit %s does not exist.\n", name)
return 1
} else if job.JobState(u.CurrentState) == job.JobStateInactive {
fmt.Fprintf(os.Stderr, "Unit %s does not appear to be running.\n", name)
return 1
}
command := fmt.Sprintf("journalctl --unit %s --no-pager -n %d", name, flagLines)
if flagFollow {
command += " -f"
}
return runCommand(command, u.MachineID)
}
开发者ID:hugoduncan,项目名称:fleet,代码行数:27,代码来源:journal.go
示例5: checkReplaceUnitState
// checkReplaceUnitState checks if the unit should be replaced.
// It takes a Unit object as a parameter.
// It returns 0 on success and if the unit should be replaced, 1 if the
// unit should not be replaced; and any error encountered.
func checkReplaceUnitState(unit *schema.Unit) (int, error) {
// We replace units only for 'submit', 'load' and
// 'start' commands.
allowedReplace := map[string][]job.JobState{
"submit": []job.JobState{
job.JobStateInactive,
},
"load": []job.JobState{
job.JobStateInactive,
job.JobStateLoaded,
},
"start": []job.JobState{
job.JobStateInactive,
job.JobStateLoaded,
job.JobStateLaunched,
},
}
if allowedJobs, ok := allowedReplace[currentCommand]; ok {
for _, j := range allowedJobs {
if job.JobState(unit.DesiredState) == j {
return 0, nil
}
}
// Report back to caller that we are not allowed to
// cross unit transition states
stderr("Warning: can not replace Unit(%s) in state '%s', use the appropriate command", unit.Name, unit.DesiredState)
} else {
// This function should only be called from 'submit',
// 'load' and 'start' upper paths.
return 1, fmt.Errorf("error: replacing units is not supported in this context")
}
return 1, nil
}
开发者ID:pulcy,项目名称:j2,代码行数:39,代码来源:fleetctl.go
示例6: runStatusUnit
func runStatusUnit(cCmd *cobra.Command, args []string) (exit int) {
for i, arg := range args {
name := unitNameMangle(arg)
unit, err := cAPI.Unit(name)
if err != nil {
stderr("Error retrieving unit: %v", err)
return 1
}
if unit == nil {
stderr("Unit %s does not exist.", name)
return 1
} else if suToGlobal(*unit) {
stderr("Unable to determine status of global unit %s.", unit.Name)
return 1
} else if job.JobState(unit.CurrentState) == job.JobStateInactive {
stderr("Unit %s does not appear to be loaded.", unit.Name)
return 1
}
// This extra newline is here to match systemctl status output
if i != 0 {
fmt.Printf("\n")
}
if exitVal := runCommand(cCmd, unit.MachineID, "systemctl", "status", "-l", unit.Name); exitVal != 0 {
exit = exitVal
break
}
}
return
}
开发者ID:pulcy,项目名称:j2,代码行数:33,代码来源:status.go
示例7: runUnloadUnit
func runUnloadUnit(args []string) (exit int) {
units, err := findUnits(args)
if err != nil {
fmt.Fprintf(os.Stderr, "%v\n", err)
return 1
}
wait := make([]string, 0)
for _, s := range units {
if job.JobState(s.CurrentState) == job.JobStateInactive {
log.V(1).Infof("Unit(%s) already %s, skipping.", s.Name, job.JobStateInactive)
continue
}
log.V(1).Infof("Setting target state of Unit(%s) to %s", s.Name, job.JobStateInactive)
cAPI.SetUnitTargetState(s.Name, string(job.JobStateInactive))
wait = append(wait, s.Name)
}
if !sharedFlags.NoBlock {
errchan := waitForUnitStates(wait, job.JobStateInactive, sharedFlags.BlockAttempts, os.Stdout)
for err := range errchan {
fmt.Fprintf(os.Stderr, "%v\n", err)
exit = 1
}
}
return
}
开发者ID:hugoduncan,项目名称:fleet,代码行数:29,代码来源:unload.go
示例8: runUnloadUnit
func runUnloadUnit(args []string) (exit int) {
if len(args) == 0 {
stderr("No units given")
return 0
}
units, err := findUnits(args)
if err != nil {
stderr("%v", err)
return 1
}
wait := make([]string, 0)
for _, s := range units {
if !suToGlobal(s) {
if job.JobState(s.CurrentState) == job.JobStateInactive {
log.Debugf("Target state of Unit(%s) already %s, skipping.", s.Name, job.JobStateInactive)
continue
}
}
log.Debugf("Setting target state of Unit(%s) to %s", s.Name, job.JobStateInactive)
cAPI.SetUnitTargetState(s.Name, string(job.JobStateInactive))
if suToGlobal(s) {
stdout("Triggered global unit %s unload", s.Name)
} else {
wait = append(wait, s.Name)
}
}
exit = tryWaitForUnitStates(wait, "unload", job.JobStateInactive, getBlockAttempts(), os.Stdout)
return
}
开发者ID:improbable-io,项目名称:fleet,代码行数:34,代码来源:unload.go
示例9: runJournal
func runJournal(args []string) (exit int) {
if len(args) != 1 {
stderr("One unit file must be provided.")
return 1
}
name := unitNameMangle(args[0])
u, err := cAPI.Unit(name)
if err != nil {
stderr("Error retrieving unit %s: %v", name, err)
return 1
} else if u == nil {
stderr("Unit %s does not exist.", name)
return 1
} else if suToGlobal(*u) {
stderr("Unable to retrieve journal of global unit %s.", name)
return 1
} else if job.JobState(u.CurrentState) == job.JobStateInactive {
stderr("Unit %s does not appear to be running.", name)
return 1
}
command := fmt.Sprintf("journalctl --unit %s --no-pager -n %d", name, flagLines)
if flagSudo {
command = "sudo " + command
}
if flagFollow {
command += " -f"
}
return runCommand(command, u.MachineID)
}
开发者ID:ParthDesai,项目名称:fleet,代码行数:34,代码来源:journal.go
示例10: mapUnitToJob
func mapUnitToJob(entity *schema.Unit, mm map[string]*machine.MachineState) (*job.Job, error) {
contents, err := base64.StdEncoding.DecodeString(entity.FileContents)
if err != nil {
return nil, err
}
u, err := unit.NewUnit(string(contents))
if err != nil {
return nil, err
}
js := job.JobState(entity.CurrentState)
j := job.Job{
Name: entity.Name,
State: &js,
Unit: *u,
}
// populate a UnitState object only if the entity
// is actually reporting relevant data
if entity.Systemd != nil {
j.UnitState = &unit.UnitState{
LoadState: entity.Systemd.LoadState,
ActiveState: entity.Systemd.ActiveState,
SubState: entity.Systemd.SubState,
}
if len(entity.Systemd.MachineID) > 0 {
j.UnitState.MachineID = entity.Systemd.MachineID
}
}
return &j, nil
}
开发者ID:BillTheBest,项目名称:fleet,代码行数:32,代码来源:http.go
示例11: set
func (ur *unitsResource) set(rw http.ResponseWriter, req *http.Request, item string) {
if err := validateContentType(req); err != nil {
sendError(rw, http.StatusUnsupportedMediaType, err)
return
}
var su schema.Unit
dec := json.NewDecoder(req.Body)
err := dec.Decode(&su)
if err != nil {
sendError(rw, http.StatusBadRequest, fmt.Errorf("unable to decode body: %v", err))
return
}
if su.Name == "" {
su.Name = item
}
if item != su.Name {
sendError(rw, http.StatusBadRequest, fmt.Errorf("name in URL %q differs from unit name in request body %q", item, su.Name))
return
}
if err := ValidateName(su.Name); err != nil {
sendError(rw, http.StatusBadRequest, err)
return
}
eu, err := ur.cAPI.Unit(su.Name)
if err != nil {
log.Errorf("Failed fetching Unit(%s) from Registry: %v", su.Name, err)
sendError(rw, http.StatusInternalServerError, nil)
return
}
if eu == nil {
if len(su.Options) == 0 {
err := errors.New("unit does not exist and options field empty")
sendError(rw, http.StatusConflict, err)
} else if err := ValidateOptions(su.Options); err != nil {
sendError(rw, http.StatusBadRequest, err)
} else {
ur.create(rw, su.Name, &su)
}
return
}
if len(su.DesiredState) == 0 {
err := errors.New("must provide DesiredState to update existing unit")
sendError(rw, http.StatusConflict, err)
return
}
un := unit.NewUnitNameInfo(su.Name)
if un.IsTemplate() && job.JobState(su.DesiredState) != job.JobStateInactive {
err := fmt.Errorf("cannot activate template %q", su.Name)
sendError(rw, http.StatusBadRequest, err)
return
}
ur.update(rw, su.Name, su.DesiredState)
}
开发者ID:improbable-io,项目名称:fleet,代码行数:59,代码来源:units.go
示例12: TestAgentLoadUnloadJob
func TestAgentLoadUnloadJob(t *testing.T) {
uManager := unit.NewFakeUnitManager()
usGenerator := unit.NewUnitStateGenerator(uManager)
fReg := registry.NewFakeRegistry()
mach := &machine.FakeMachine{machine.MachineState{ID: "XXX"}}
a, err := New(uManager, usGenerator, fReg, mach, DefaultTTL)
if err != nil {
t.Fatalf("Failed creating Agent: %v", err)
}
j := newTestJobFromUnitContents(t, "foo.service", "")
err = a.loadJob(j)
if err != nil {
t.Fatalf("Failed calling Agent.loadJob: %v", err)
}
jobs, err := a.jobs()
if err != nil {
t.Fatalf("Failed calling Agent.jobs: %v", err)
}
jsLoaded := job.JobStateLoaded
expectJobs := map[string]*job.Job{
"foo.service": &job.Job{
Name: "foo.service",
UnitState: &unit.UnitState{
LoadState: "loaded",
ActiveState: "active",
SubState: "running",
MachineID: "",
},
State: &jsLoaded,
Unit: unit.Unit{},
TargetState: job.JobState(""),
TargetMachineID: "",
},
}
if !reflect.DeepEqual(expectJobs, jobs) {
t.Fatalf("Received unexpected collection of Jobs: %#v\nExpected: %#v", jobs, expectJobs)
}
a.unloadJob("foo.service")
// This sucks, but we have to do it if Agent.unloadJob is going to spin
// off the real work that matters in a goroutine
time.Sleep(200)
jobs, err = a.jobs()
if err != nil {
t.Fatalf("Failed calling Agent.jobs: %v", err)
}
expectJobs = map[string]*job.Job{}
if !reflect.DeepEqual(expectJobs, jobs) {
t.Fatalf("Received unexpected collection of Jobs: %#v\nExpected: %#v", jobs, expectJobs)
}
}
开发者ID:BillTheBest,项目名称:fleet,代码行数:59,代码来源:agent_test.go
示例13: MapSchemaUnitToScheduledUnit
func MapSchemaUnitToScheduledUnit(entity *Unit) *job.ScheduledUnit {
cs := job.JobState(entity.CurrentState)
return &job.ScheduledUnit{
Name: entity.Name,
State: &cs,
TargetMachineID: entity.MachineID,
}
}
开发者ID:MohamedFAhmed,项目名称:heapster,代码行数:8,代码来源:mapper.go
示例14: runStopUnit
func runStopUnit(args []string) (exit int) {
units, err := findUnits(args)
if err != nil {
fmt.Fprintf(os.Stderr, "%v\n", err)
return 1
}
stopping := make([]string, 0)
for _, u := range units {
if !suToGlobal(u) {
if job.JobState(u.CurrentState) == job.JobStateInactive {
fmt.Fprintf(os.Stderr, "Unable to stop unit %s in state %s\n", u.Name, job.JobStateInactive)
return 1
} else if job.JobState(u.CurrentState) == job.JobStateLoaded {
log.V(1).Infof("Unit(%s) already %s, skipping.", u.Name, job.JobStateLoaded)
continue
}
}
log.V(1).Infof("Setting target state of Unit(%s) to %s", u.Name, job.JobStateLoaded)
cAPI.SetUnitTargetState(u.Name, string(job.JobStateLoaded))
if suToGlobal(u) {
fmt.Printf("Triggered global unit %s stop\n", u.Name)
} else {
stopping = append(stopping, u.Name)
}
}
if !sharedFlags.NoBlock {
errchan := waitForUnitStates(stopping, job.JobStateLoaded, sharedFlags.BlockAttempts, os.Stdout)
for err := range errchan {
fmt.Fprintf(os.Stderr, "Error waiting for units: %v\n", err)
exit = 1
}
} else {
for _, name := range stopping {
fmt.Printf("Triggered unit %s stop\n", name)
}
}
return
}
开发者ID:hugoduncan,项目名称:fleet,代码行数:42,代码来源:stop.go
示例15: assertUnitState
func assertUnitState(name string, js job.JobState, out io.Writer) bool {
fetchUnitState := func() error {
var state string
u, err := cAPI.Unit(name)
if err != nil {
return fmt.Errorf("Error retrieving Unit(%s) from Registry: %v", name, err)
}
if u == nil {
return fmt.Errorf("Unit %s not found", name)
}
// If this is a global unit, CurrentState will never be set. Instead, wait for DesiredState.
if suToGlobal(*u) {
state = u.DesiredState
} else {
state = u.CurrentState
}
if job.JobState(state) != js {
return fmt.Errorf("Waiting for Unit(%s) state(%s) to be %s", name, job.JobState(state), js)
}
msg := fmt.Sprintf("Unit %s %s", name, u.CurrentState)
if u.MachineID != "" {
ms := cachedMachineState(u.MachineID)
if ms != nil {
msg = fmt.Sprintf("%s on %s", msg, machineFullLegend(*ms, false))
}
}
fmt.Fprintln(out, msg)
return nil
}
_, err := waitForState(fetchUnitState)
if err != nil {
return false
}
return true
}
开发者ID:jonboulle,项目名称:fleet,代码行数:42,代码来源:fleetctl.go
示例16: checkLoadUnitState
func checkLoadUnitState(unit schema.Unit, loadRet int, errchan chan error) {
if loadRet == 0 {
if job.JobState(unit.DesiredState) != job.JobStateLoaded {
errchan <- fmt.Errorf("Error: unit %s was not loaded as requested", unit.Name)
}
} else if unit.DesiredState != "" {
// if the whole load operation failed, then no unit
// should have a DesiredState set
errchan <- fmt.Errorf("Error: Unit(%s) DesiredState was set to (%s)", unit.Name, unit.DesiredState)
}
}
开发者ID:pulcy,项目名称:j2,代码行数:11,代码来源:load_test.go
示例17: Stop
func (f *FleetTunnel) Stop(events chan Event, unitNames ...string) (StopStats, error) {
log.Debugf("stopping %v", unitNames)
units, err := f.findUnits(unitNames)
if err != nil {
return StopStats{}, maskAny(err)
}
stopping := make([]string, 0)
stats := StopStats{}
for _, u := range units {
if !suToGlobal(u) {
if job.JobState(u.CurrentState) == job.JobStateInactive {
return StopStats{}, maskAny(fmt.Errorf("Unable to stop unit %s in state %s", u.Name, job.JobStateInactive))
} else if job.JobState(u.CurrentState) == job.JobStateLoaded {
log.Debugf("Unit(%s) already %s, skipping.", u.Name, job.JobStateLoaded)
continue
}
}
log.Debugf("Setting target state of Unit(%s) to %s", u.Name, job.JobStateLoaded)
if err := f.setUnitTargetStateWithRetry(u.Name, string(job.JobStateLoaded)); err != nil {
return StopStats{}, maskAny(err)
}
if suToGlobal(u) {
stats.StoppedGlobalUnits++
events <- newEvent(u.Name, "triggered global unit stop")
} else {
stats.StoppedUnits++
events <- newEvent(u.Name, "triggered unit stop")
stopping = append(stopping, u.Name)
}
}
if err := f.tryWaitForUnitStates(stopping, "stop", job.JobStateLoaded, f.BlockAttempts, events); err != nil {
return StopStats{}, maskAny(err)
}
return stats, nil
}
开发者ID:pulcy,项目名称:j2,代码行数:40,代码来源:fleet_stop.go
示例18: assertUnitState
func (f *FleetTunnel) assertUnitState(name string, js job.JobState, events chan Event) (ret bool) {
var state string
u, err := f.unitWithRetry(name)
if err != nil {
log.Warningf("Error retrieving Unit(%s) from Registry: %v", name, err)
return
}
if u == nil {
events <- newEvent(name, "unit not found")
log.Warningf("Unit %s not found", name)
return
}
// If this is a global unit, CurrentState will never be set. Instead, wait for DesiredState.
if suToGlobal(*u) {
state = u.DesiredState
} else {
state = u.CurrentState
}
if job.JobState(state) != js {
log.Debugf("Waiting for Unit(%s) state(%s) to be %s", name, job.JobState(state), js)
return
}
ret = true
msg := u.CurrentState
if u.MachineID != "" {
ms := f.cachedMachineState(u.MachineID)
if ms != nil {
msg = fmt.Sprintf("%s on %s", msg, machineFullLegend(*ms, false))
}
}
events <- newEvent(name, msg)
return
}
开发者ID:pulcy,项目名称:j2,代码行数:39,代码来源:fleet.go
示例19: jobs
// jobs returns a collection of all Jobs that the Agent has either loaded
// or launched. The Unit, TargetState and TargetMachineID fields of the
// returned *job.Job objects are not properly hydrated.
func (a *Agent) jobs() (map[string]*job.Job, error) {
launched := pkg.NewUnsafeSet()
for _, jName := range a.cache.launchedJobs() {
launched.Add(jName)
}
loaded := pkg.NewUnsafeSet()
for _, jName := range a.cache.loadedJobs() {
loaded.Add(jName)
}
units, err := a.um.Units()
if err != nil {
return nil, fmt.Errorf("failed fetching loaded units from UnitManager: %v", err)
}
filter := pkg.NewUnsafeSet()
for _, u := range units {
filter.Add(u)
}
states, err := a.um.GetUnitStates(filter)
if err != nil {
return nil, fmt.Errorf("failed fetching unit states: %v", err)
}
jobs := make(map[string]*job.Job)
for _, uName := range units {
jobs[uName] = &job.Job{
Name: uName,
UnitState: states[uName],
State: nil,
// The following fields are not properly populated
// and should not be used in the calling code
Unit: unit.Unit{},
TargetState: job.JobState(""),
TargetMachineID: "",
}
js := job.JobStateInactive
if loaded.Contains(uName) {
js = job.JobStateLoaded
} else if launched.Contains(uName) {
js = job.JobStateLaunched
}
jobs[uName].State = &js
}
return jobs, nil
}
开发者ID:JuanCarlosM,项目名称:fleet,代码行数:53,代码来源:agent.go
示例20: printUnitStatus
func printUnitStatus(name string) int {
u, err := cAPI.Unit(name)
if err != nil {
fmt.Fprintf(os.Stderr, "Error retrieving unit %s: %v", name, err)
return 1
}
if u == nil {
fmt.Fprintf(os.Stderr, "Unit %s does not exist.\n", name)
return 1
} else if job.JobState(u.CurrentState) == job.JobStateInactive {
fmt.Fprintf(os.Stderr, "Unit %s does not appear to be running.\n", name)
return 1
}
cmd := fmt.Sprintf("systemctl status -l %s", name)
return runCommand(cmd, u.MachineID)
}
开发者ID:hugoduncan,项目名称:fleet,代码行数:17,代码来源:status.go
注:本文中的github.com/coreos/fleet/job.JobState函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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