本文整理汇总了Golang中github.com/coreos/fleet/functional/util.ActiveToSingleStates函数的典型用法代码示例。如果您正苦于以下问题:Golang ActiveToSingleStates函数的具体用法?Golang ActiveToSingleStates怎么用?Golang ActiveToSingleStates使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了ActiveToSingleStates函数的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Golang代码示例。
示例1: TestScheduleConditionMachineID
// Ensure units can be scheduled directly to a given machine using the
// MachineID unit option.
func TestScheduleConditionMachineID(t *testing.T) {
cluster, err := platform.NewNspawnCluster("smoke")
if err != nil {
t.Fatal(err)
}
defer cluster.Destroy(t)
// Start with a simple three-node cluster
members, err := platform.CreateNClusterMembers(cluster, 3)
if err != nil {
t.Fatal(err)
}
m0 := members[0]
machines, err := cluster.WaitForNMachines(m0, 3)
if err != nil {
t.Fatal(err)
}
// Start 3 units that are each scheduled to one of our machines
schedule := make(map[string]string)
for _, machine := range machines {
contents := `
[Service]
ExecStart=/bin/bash -c "while true; do echo Hello, World!; sleep 1; done"
[X-Fleet]
MachineID=%s
`
unitFile, err := util.TempUnit(fmt.Sprintf(contents, machine))
if err != nil {
t.Fatalf("Failed creating temporary unit: %v", err)
}
defer os.Remove(unitFile)
stdout, stderr, err := cluster.Fleetctl(m0, "start", unitFile)
if err != nil {
t.Fatalf("Failed starting unit file %s: \nstdout: %s\nstderr: %s\nerr: %v", unitFile, stdout, stderr, err)
}
unit := filepath.Base(unitFile)
schedule[unit] = machine
}
// Block until our three units have been started
active, err := cluster.WaitForNActiveUnits(m0, 3)
if err != nil {
t.Fatal(err)
}
states, err := util.ActiveToSingleStates(active)
if err != nil {
t.Fatal(err)
}
for unit, unitState := range states {
if unitState.Machine != schedule[unit] {
t.Errorf("Unit %s was scheduled to %s, expected %s", unit, unitState.Machine, schedule[unit])
}
}
}
开发者ID:carriercomm,项目名称:fleet,代码行数:61,代码来源:scheduling_test.go
示例2: TestScheduleMachineOf
// Start three pairs of services, asserting each pair land on the same
// machine due to the MachineOf options in the unit files.
func TestScheduleMachineOf(t *testing.T) {
cluster, err := platform.NewNspawnCluster("smoke")
if err != nil {
t.Fatal(err)
}
defer cluster.Destroy(t)
// Start with a simple three-node cluster
members, err := platform.CreateNClusterMembers(cluster, 3)
if err != nil {
t.Fatal(err)
}
m0 := members[0]
machines, err := cluster.WaitForNMachines(m0, 3)
if err != nil {
t.Fatal(err)
}
// Ensure we can SSH into each machine using fleetctl
for _, machine := range machines {
if stdout, stderr, err := cluster.Fleetctl(m0, "--strict-host-key-checking=false", "ssh", machine, "uptime"); err != nil {
t.Errorf("Unable to SSH into fleet machine: \nstdout: %s\nstderr: %s\nerr: %v", stdout, stderr, err)
}
}
// Start the 3 pairs of services
for i := 0; i < 3; i++ {
ping := fmt.Sprintf("fixtures/units/ping.%d.service", i)
pong := fmt.Sprintf("fixtures/units/pong.%d.service", i)
stdout, stderr, err := cluster.Fleetctl(m0, "start", "--no-block", ping, pong)
if err != nil {
t.Errorf("Failed starting units: \nstdout: %s\nstderr: %s\nerr: %v", stdout, stderr, err)
}
}
// All 6 services should be visible immediately and become ACTIVE
// shortly thereafter
stdout, _, err := cluster.Fleetctl(m0, "list-unit-files", "--no-legend")
if err != nil {
t.Fatalf("Failed to run list-unit-files: %v", err)
}
units := strings.Split(strings.TrimSpace(stdout), "\n")
if len(units) != 6 {
t.Fatalf("Did not find six units in cluster: \n%s", stdout)
}
active, err := cluster.WaitForNActiveUnits(m0, 6)
if err != nil {
t.Fatal(err)
}
states, err := util.ActiveToSingleStates(active)
if err != nil {
t.Fatal(err)
}
for i := 0; i < 3; i++ {
ping := fmt.Sprintf("ping.%d.service", i)
pingState, ok := states[ping]
if !ok {
t.Errorf("Failed to find state for %s", ping)
continue
}
pong := fmt.Sprintf("pong.%d.service", i)
pongState, ok := states[pong]
if !ok {
t.Errorf("Failed to find state for %s", pong)
continue
}
if len(pingState.Machine) == 0 {
t.Errorf("Unit %s is not reporting machine", ping)
}
if len(pongState.Machine) == 0 {
t.Errorf("Unit %s is not reporting machine", pong)
}
if pingState.Machine != pongState.Machine {
t.Errorf("Units %s and %s are not on same machine", ping, pong)
}
}
// Ensure a pair of units migrate together when their host goes down
mach := states["ping.1.service"].Machine
if _, _, err = cluster.Fleetctl(m0, "--strict-host-key-checking=false", "ssh", mach, "sudo", "systemctl", "stop", "fleet"); err != nil {
t.Fatal(err)
}
var mN platform.Member
if m0.ID() == states["ping.1.service"].Machine {
mN = members[1]
} else {
mN = m0
}
if _, err := cluster.WaitForNMachines(mN, 2); err != nil {
t.Fatal(err)
}
//.........这里部分代码省略.........
开发者ID:carriercomm,项目名称:fleet,代码行数:101,代码来源:scheduling_test.go
示例3: TestScheduleReplace
// TestScheduleReplace starts 1 unit, followed by starting another unit
// that replaces the 1st unit. Then it verifies that the 2 units are
// started on different machines.
func TestScheduleReplace(t *testing.T) {
cluster, err := platform.NewNspawnCluster("smoke")
if err != nil {
t.Fatal(err)
}
defer cluster.Destroy(t)
// Start with a simple three-node cluster
members, err := platform.CreateNClusterMembers(cluster, 2)
if err != nil {
t.Fatal(err)
}
m0 := members[0]
if _, err := cluster.WaitForNMachines(m0, 2); err != nil {
t.Fatal(err)
}
// Start a unit without Replaces
uNames := []string{
"fixtures/units/replace.0.service",
"fixtures/units/replace.1.service",
}
if stdout, stderr, err := cluster.Fleetctl(m0, "start", "--no-block", uNames[0]); err != nil {
t.Fatalf("Failed starting unit %s: \nstdout: %s\nstderr: %s\nerr: %v", uNames[0], stdout, stderr, err)
}
active, err := cluster.WaitForNActiveUnits(m0, 1)
if err != nil {
t.Fatal(err)
}
_, err = util.ActiveToSingleStates(active)
if err != nil {
t.Fatal(err)
}
// Start a unit that replaces the former one, replace.0.service
if stdout, stderr, err := cluster.Fleetctl(m0, "start", "--no-block", uNames[1]); err != nil {
t.Fatalf("Failed starting unit %s: \nstdout: %s\nstderr: %s\nerr: %v", uNames[1], stdout, stderr, err)
}
// Check that both units should show up
stdout, _, err := cluster.Fleetctl(m0, "list-unit-files", "--no-legend")
if err != nil {
t.Fatalf("Failed to run list-unit-files: %v", err)
}
units := strings.Split(strings.TrimSpace(stdout), "\n")
if len(units) != 2 {
t.Fatalf("Did not find two units in cluster: \n%s", stdout)
}
active, err = cluster.WaitForNActiveUnits(m0, 2)
if err != nil {
t.Fatal(err)
}
states, err := util.ActiveToSingleStates(active)
if err != nil {
t.Fatal(err)
}
// Check that the unit 1 is located on a different machine from that of unit 0
nUnits := 2
uNameBase := make([]string, nUnits)
machs := make([]string, nUnits)
for i, uName := range uNames {
uNameBase[i] = path.Base(uName)
machs[i] = states[uNameBase[i]].Machine
}
if machs[0] == machs[1] {
t.Fatalf("machine for %s is %s, the same as that of %s.", uNameBase[0], machs[0], uNameBase[1])
}
// Check that circular replaces end up with 1 launched unit.
// First of all, stop the existing unit replace.0.service.
if stdout, stderr, err := cluster.Fleetctl(m0, "destroy", uNameBase[0]); err != nil {
t.Fatalf("Failed to destroy unit %s: \nstdout: %s\nstderr: %s\nerr: %v",
uNameBase[0], stdout, stderr, err)
}
// Generate a new service 0 derived by a fixture, make the new service
// replace service 1, and store it under /tmp.
uName0tmp := path.Join("/tmp", uNameBase[0])
err = util.GenNewFleetService(uName0tmp, uNames[1],
"Replaces=replace.1.service", "Replaces=replace.0.service")
if err != nil {
t.Fatalf("Failed to generate a temp fleet service: %v", err)
}
// Start replace.0 unit that replaces replace.1.service,
// then fleetctl list-unit-files should show only return 1 launched unit.
// Note that we still need to run list-units once, before doing
// list-unit-files, for reliable tests.
stdout, stderr, err := cluster.Fleetctl(m0, "start", "--no-block", uName0tmp)
if err != nil {
t.Fatalf("Failed starting unit %s: \nstdout: %s\nstderr: %s\nerr: %v",
uName0tmp, stdout, stderr, err)
}
stdout, _, err = cluster.Fleetctl(m0, "list-unit-files", "--no-legend")
//.........这里部分代码省略.........
开发者ID:carriercomm,项目名称:fleet,代码行数:101,代码来源:scheduling_test.go
示例4: TestScheduleConflicts
// Start 5 services that conflict with one another. Assert that only
// 3 of the 5 are started.
func TestScheduleConflicts(t *testing.T) {
cluster, err := platform.NewNspawnCluster("smoke")
if err != nil {
t.Fatal(err)
}
defer cluster.Destroy(t)
// Start with a simple three-node cluster
members, err := platform.CreateNClusterMembers(cluster, 3)
if err != nil {
t.Fatal(err)
}
m0 := members[0]
machines, err := cluster.WaitForNMachines(m0, 3)
if err != nil {
t.Fatal(err)
}
// Ensure we can SSH into each machine using fleetctl
for _, machine := range machines {
if stdout, stderr, err := cluster.Fleetctl(m0, "--strict-host-key-checking=false", "ssh", machine, "uptime"); err != nil {
t.Errorf("Unable to SSH into fleet machine: \nstdout: %s\nstderr: %s\nerr: %v", stdout, stderr, err)
}
}
for i := 0; i < 5; i++ {
unit := fmt.Sprintf("fixtures/units/conflict.%d.service", i)
stdout, stderr, err := cluster.Fleetctl(m0, "start", "--no-block", unit)
if err != nil {
t.Errorf("Failed starting unit %s: \nstdout: %s\nstderr: %s\nerr: %v", unit, stdout, stderr, err)
}
}
// All 5 services should be visible immediately and 3 should become
// ACTIVE shortly thereafter
stdout, _, err := cluster.Fleetctl(m0, "list-unit-files", "--no-legend")
if err != nil {
t.Fatalf("Failed to run list-unit-files: %v", err)
}
units := strings.Split(strings.TrimSpace(stdout), "\n")
if len(units) != 5 {
t.Fatalf("Did not find five units in cluster: \n%s", stdout)
}
active, err := cluster.WaitForNActiveUnits(m0, 3)
if err != nil {
t.Fatal(err)
}
states, err := util.ActiveToSingleStates(active)
if err != nil {
t.Fatal(err)
}
machineSet := make(map[string]bool)
for unit, unitState := range states {
if len(unitState.Machine) == 0 {
t.Errorf("Unit %s is not reporting machine", unit)
}
machineSet[unitState.Machine] = true
}
if len(machineSet) != 3 {
t.Errorf("3 active units not running on 3 unique machines")
}
}
开发者ID:carriercomm,项目名称:fleet,代码行数:68,代码来源:scheduling_test.go
示例5: TestScheduleOneWayConflict
func TestScheduleOneWayConflict(t *testing.T) {
cluster, err := platform.NewNspawnCluster("smoke")
if err != nil {
t.Fatal(err)
}
defer cluster.Destroy(t)
// Start with a simple three-node cluster
members, err := platform.CreateNClusterMembers(cluster, 1)
if err != nil {
t.Fatal(err)
}
m0 := members[0]
if _, err := cluster.WaitForNMachines(m0, 1); err != nil {
t.Fatal(err)
}
// Start a unit that conflicts with a yet-to-be-scheduled unit
name := "fixtures/units/conflicts-with-hello.service"
if stdout, stderr, err := cluster.Fleetctl(m0, "start", "--no-block", name); err != nil {
t.Fatalf("Failed starting unit %s: \nstdout: %s\nstderr: %s\nerr: %v", name, stdout, stderr, err)
}
active, err := cluster.WaitForNActiveUnits(m0, 1)
if err != nil {
t.Fatal(err)
}
states, err := util.ActiveToSingleStates(active)
if err != nil {
t.Fatal(err)
}
// Start a unit that has not defined conflicts
name = "fixtures/units/hello.service"
if stdout, stderr, err := cluster.Fleetctl(m0, "start", "--no-block", name); err != nil {
t.Fatalf("Failed starting unit %s: \nstdout: %s\nstderr: %s\nerr: %v", name, stdout, stderr, err)
}
// Both units should show up, but only conflicts-with-hello.service
// should report ACTIVE
stdout, _, err := cluster.Fleetctl(m0, "list-unit-files", "--no-legend")
if err != nil {
t.Fatalf("Failed to run list-unit-files: %v", err)
}
units := strings.Split(strings.TrimSpace(stdout), "\n")
if len(units) != 2 {
t.Fatalf("Did not find two units in cluster: \n%s", stdout)
}
active, err = cluster.WaitForNActiveUnits(m0, 1)
if err != nil {
t.Fatal(err)
}
states, err = util.ActiveToSingleStates(active)
if err != nil {
t.Fatal(err)
}
for unit := range states {
if unit != "conflicts-with-hello.service" {
t.Error("Incorrect unit started:", unit)
}
}
// Destroying the conflicting unit should allow the other to start
name = "conflicts-with-hello.service"
if _, _, err := cluster.Fleetctl(m0, "destroy", name); err != nil {
t.Fatalf("Failed destroying %s", name)
}
// NOTE: we need to sleep here shortly to avoid occasional errors of
// conflicts-with-hello.service being rescheduled even after being destroyed.
// In that case, the conflicts unit remains active, while the original
// hello.service remains inactive. Then the test TestScheduleOneWayConflict
// fails at the end with a message "Incorrect unit started".
// This error seems to occur frequently when enable_grpc turned on.
// - dpark 20160615
time.Sleep(1 * time.Second)
// Wait for the destroyed unit to actually disappear
timeout, err := util.WaitForState(
func() bool {
stdout, _, err := cluster.Fleetctl(m0, "list-units", "--no-legend", "--full", "--fields", "unit,active,machine")
if err != nil {
return false
}
lines := strings.Split(strings.TrimSpace(stdout), "\n")
states := util.ParseUnitStates(lines)
for _, state := range states {
if state.Name == name {
return false
}
}
return true
},
)
if err != nil {
t.Fatalf("Destroyed unit %s not gone within %v", name, timeout)
}
active, err = cluster.WaitForNActiveUnits(m0, 1)
//.........这里部分代码省略.........
开发者ID:carriercomm,项目名称:fleet,代码行数:101,代码来源:scheduling_test.go
示例6: TestDynamicClusterMemberReboot
// Simulate rebooting a single member of a fleet cluster
func TestDynamicClusterMemberReboot(t *testing.T) {
cluster, err := platform.NewNspawnCluster("smoke")
if err != nil {
t.Fatal(err)
}
defer cluster.Destroy()
// Start with a simple three-node cluster
members, err := platform.CreateNClusterMembers(cluster, 3)
if err != nil {
t.Fatal(err)
}
m0 := members[0]
if _, err = cluster.WaitForNMachines(m0, 3); err != nil {
t.Fatal(err)
}
_, _, err = cluster.Fleetctl(m0, "start",
"fixtures/units/conflict.0.service",
"fixtures/units/conflict.1.service",
"fixtures/units/conflict.2.service",
)
if err != nil {
t.Errorf("Failed starting units: %v", err)
}
// All 3 services should be visible immediately, and all of them should
// become ACTIVE shortly thereafter
stdout, _, err := cluster.Fleetctl(m0, "list-units", "--no-legend")
if err != nil {
t.Fatalf("Failed to run list-units: %v", err)
}
units := strings.Split(strings.TrimSpace(stdout), "\n")
if len(units) != 3 {
t.Fatalf("Did not find 3 units in cluster: \n%s", stdout)
}
oldActive, err := cluster.WaitForNActiveUnits(m0, 3)
if err != nil {
t.Fatal(err)
}
oldStates, err := util.ActiveToSingleStates(oldActive)
if err != nil {
t.Fatal(err)
}
// Simulate a reboot by recreating one of the cluster members
if _, err := cluster.ReplaceMember(cluster.Members()[1]); err != nil {
t.Fatalf("replace failed: %v", err)
}
newActive, err := cluster.WaitForNActiveUnits(m0, 3)
if err != nil {
t.Fatal(err)
}
newStates, err := util.ActiveToSingleStates(newActive)
if err != nil {
t.Fatal(err)
}
migrated := 0
for _, unit := range []string{"conflict.0.service", "conflict.1.service", "conflict.2.service"} {
if oldStates[unit].Machine != newStates[unit].Machine {
migrated += 1
}
}
if migrated != 1 {
t.Errorf("Expected 1 unit to migrate, but found %d", migrated)
t.Logf("Initial state: %#v", oldStates)
t.Logf("Post-reboot state: %#v", newStates)
}
}
开发者ID:ericcapricorn,项目名称:fleet,代码行数:73,代码来源:cluster_test.go
示例7: TestDynamicClusterNewMemberUnitMigration
// Ensure an existing unit migrates to an unoccupied machine
// if its host goes down.
func TestDynamicClusterNewMemberUnitMigration(t *testing.T) {
cluster, err := platform.NewNspawnCluster("smoke")
if err != nil {
t.Fatal(err)
}
defer cluster.Destroy()
// Start with a 4-node cluster
members, err := platform.CreateNClusterMembers(cluster, 4)
if err != nil {
t.Fatal(err)
}
m0 := members[0]
if _, err = cluster.WaitForNMachines(m0, 4); err != nil {
t.Fatal(err)
}
// Start 3 conflicting units on the 4-node cluster
_, _, err = cluster.Fleetctl(m0, "start",
"fixtures/units/conflict.0.service",
"fixtures/units/conflict.1.service",
"fixtures/units/conflict.2.service",
)
if err != nil {
t.Errorf("Failed starting units: %v", err)
}
// All 3 services should be visible immediately, and all of them should
// become ACTIVE shortly thereafter
stdout, _, err := cluster.Fleetctl(m0, "list-units", "--no-legend")
if err != nil {
t.Fatalf("Failed to run list-units: %v", err)
}
units := strings.Split(strings.TrimSpace(stdout), "\n")
if len(units) != 3 {
t.Fatalf("Did not find 3 units in cluster: \n%s", stdout)
}
active, err := cluster.WaitForNActiveUnits(m0, 3)
if err != nil {
t.Fatal(err)
}
// Ensure each unit is only running on a single machine
states, err := util.ActiveToSingleStates(active)
if err != nil {
t.Fatal(err)
}
// Kill one of the machines and make sure the unit migrates somewhere else
unit := "conflict.1.service"
oldMach := states[unit].Machine
oldIP := states[unit].IP
if _, _, err = cluster.Fleetctl(m0, "--strict-host-key-checking=false", "ssh", oldMach, "sudo", "systemctl", "stop", "fleet"); err != nil {
t.Fatal(err)
}
var mN platform.Member
if m0.IP() == oldIP {
mN = members[1]
} else {
mN = m0
}
if _, err = cluster.WaitForNMachines(mN, 3); err != nil {
t.Fatal(err)
}
newActive, err := cluster.WaitForNActiveUnits(mN, 3)
if err != nil {
t.Fatal(err)
}
// Ensure each unit is only running on a single machine
newStates, err := util.ActiveToSingleStates(newActive)
if err != nil {
t.Fatal(err)
}
newMach := newStates[unit].Machine
if newMach == oldMach {
t.Fatalf("Unit %s did not migrate from machine %s to %s", unit, oldMach, newMach)
}
// Ensure no other units migrated due to this churn
if newMach == states["conflict.0.service"].Machine || newMach == states["conflict.2.service"].Machine {
t.Errorf("Unit %s landed on occupied machine", unit)
}
if states["conflict.0.service"].Machine != newStates["conflict.0.service"].Machine || states["conflict.2.service"].Machine != newStates["conflict.2.service"].Machine {
t.Errorf("Unit caused unnecessary churn in the cluster")
}
}
开发者ID:ericcapricorn,项目名称:fleet,代码行数:91,代码来源:cluster_test.go
示例8: TestScheduleOneWayConflict
func TestScheduleOneWayConflict(t *testing.T) {
cluster, err := platform.NewNspawnCluster("smoke")
if err != nil {
t.Fatal(err)
}
defer cluster.Destroy()
// Start with a simple three-node cluster
members, err := platform.CreateNClusterMembers(cluster, 1)
if err != nil {
t.Fatal(err)
}
m0 := members[0]
if _, err := cluster.WaitForNMachines(m0, 1); err != nil {
t.Fatal(err)
}
// Start a unit that conflicts with a yet-to-be-scheduled unit
name := "fixtures/units/conflicts-with-hello.service"
if stdout, stderr, err := cluster.Fleetctl(m0, "start", "--no-block", name); err != nil {
t.Fatalf("Failed starting unit %s: \nstdout: %s\nstderr: %s\nerr: %v", name, stdout, stderr, err)
}
active, err := cluster.WaitForNActiveUnits(m0, 1)
if err != nil {
t.Fatal(err)
}
states, err := util.ActiveToSingleStates(active)
if err != nil {
t.Fatal(err)
}
// Start a unit that has not defined conflicts
name = "fixtures/units/hello.service"
if stdout, stderr, err := cluster.Fleetctl(m0, "start", "--no-block", name); err != nil {
t.Fatalf("Failed starting unit %s: \nstdout: %s\nstderr: %s\nerr: %v", name, stdout, stderr, err)
}
// Both units should show up, but only conflicts-with-hello.service
// should report ACTIVE
stdout, _, err := cluster.Fleetctl(m0, "list-unit-files", "--no-legend")
if err != nil {
t.Fatalf("Failed to run list-unit-files: %v", err)
}
units := strings.Split(strings.TrimSpace(stdout), "\n")
if len(units) != 2 {
t.Fatalf("Did not find two units in cluster: \n%s", stdout)
}
active, err = cluster.WaitForNActiveUnits(m0, 1)
if err != nil {
t.Fatal(err)
}
states, err = util.ActiveToSingleStates(active)
if err != nil {
t.Fatal(err)
}
for unit := range states {
if unit != "conflicts-with-hello.service" {
t.Error("Incorrect unit started:", unit)
}
}
// Destroying the conflicting unit should allow the other to start
name = "conflicts-with-hello.service"
if _, _, err := cluster.Fleetctl(m0, "destroy", name); err != nil {
t.Fatalf("Failed destroying %s", name)
}
// TODO(jonboulle): fix this race. Since we no longer immediately
// remove unit state on unit destruction (and instead wait for
// UnitStateGenerator/UnitStatePublisher to clean up), the old unit
// shows up as active for quite some time.
time.Sleep(5 * time.Second)
stdout, _, err = cluster.Fleetctl(m0, "list-units", "--no-legend")
if err != nil {
t.Fatalf("Failed to run list-units: %v", err)
}
units = strings.Split(strings.TrimSpace(stdout), "\n")
if len(units) != 1 {
t.Fatalf("Did not find one unit in cluster: \n%s", stdout)
}
active, err = cluster.WaitForNActiveUnits(m0, 1)
if err != nil {
t.Fatal(err)
}
states, err = util.ActiveToSingleStates(active)
if err != nil {
t.Fatal(err)
}
for unit := range states {
if unit != "hello.service" {
t.Error("Incorrect unit started:", unit)
}
}
}
开发者ID:improbable-io,项目名称:fleet,代码行数:96,代码来源:scheduling_test.go
示例9: TestScheduleOneWayConflict
func TestScheduleOneWayConflict(t *testing.T) {
cluster, err := platform.NewNspawnCluster("smoke")
if err != nil {
t.Fatal(err)
}
defer cluster.Destroy(t)
// Start with a simple three-node cluster
members, err := platform.CreateNClusterMembers(cluster, 1)
if err != nil {
t.Fatal(err)
}
m0 := members[0]
if _, err := cluster.WaitForNMachines(m0, 1); err != nil {
t.Fatal(err)
}
// Start a unit that conflicts with a yet-to-be-scheduled unit
name := "fixtures/units/conflicts-with-hello.service"
if stdout, stderr, err := cluster.Fleetctl(m0, "start", "--no-block", name); err != nil {
t.Fatalf("Failed starting unit %s: \nstdout: %s\nstderr: %s\nerr: %v", name, stdout, stderr, err)
}
active, err := cluster.WaitForNActiveUnits(m0, 1)
if err != nil {
t.Fatal(err)
}
states, err := util.ActiveToSingleStates(active)
if err != nil {
t.Fatal(err)
}
// Start a unit that has not defined conflicts
name = "fixtures/units/hello.service"
if stdout, stderr, err := cluster.Fleetctl(m0, "start", "--no-block", name); err != nil {
t.Fatalf("Failed starting unit %s: \nstdout: %s\nstderr: %s\nerr: %v", name, stdout, stderr, err)
}
// Both units should show up, but only conflicts-with-hello.service
// should report ACTIVE
stdout, _, err := cluster.Fleetctl(m0, "list-unit-files", "--no-legend")
if err != nil {
t.Fatalf("Failed to run list-unit-files: %v", err)
}
units := strings.Split(strings.TrimSpace(stdout), "\n")
if len(units) != 2 {
t.Fatalf("Did not find two units in cluster: \n%s", stdout)
}
active, err = cluster.WaitForNActiveUnits(m0, 1)
if err != nil {
t.Fatal(err)
}
states, err = util.ActiveToSingleStates(active)
if err != nil {
t.Fatal(err)
}
for unit := range states {
if unit != "conflicts-with-hello.service" {
t.Error("Incorrect unit started:", unit)
}
}
// Destroying the conflicting unit should allow the other to start
name = "conflicts-with-hello.service"
if _, _, err := cluster.Fleetctl(m0, "destroy", name); err != nil {
t.Fatalf("Failed destroying %s", name)
}
// Wait for the destroyed unit to actually disappear
timeout, err := util.WaitForState(
func() bool {
stdout, _, err := cluster.Fleetctl(m0, "list-units", "--no-legend", "--full", "--fields", "unit,active,machine")
if err != nil {
return false
}
lines := strings.Split(strings.TrimSpace(stdout), "\n")
states := util.ParseUnitStates(lines)
for _, state := range states {
if state.Name == name {
return false
}
}
return true
},
)
if err != nil {
t.Fatalf("Destroyed unit %s not gone within %v", name, timeout)
}
active, err = cluster.WaitForNActiveUnits(m0, 1)
if err != nil {
t.Fatal(err)
}
states, err = util.ActiveToSingleStates(active)
if err != nil {
t.Fatal(err)
}
for unit := range states {
if unit != "hello.service" {
//.........这里部分代码省略.........
开发者ID:pulcy,项目名称:j2,代码行数:101,代码来源:scheduling_test.go
示例10: TestScheduleReplace
// TestScheduleReplace starts 3 units, followed by starting another unit
// that replaces the 1st unit. Then it verifies that the original unit
// got rescheduled on a different machine.
func TestScheduleReplace(t *testing.T) {
cluster, err := platform.NewNspawnCluster("smoke")
if err != nil {
t.Fatal(err)
}
defer cluster.Destroy(t)
members, err := platform.CreateNClusterMembers(cluster, 2)
if err != nil {
t.Fatal(err)
}
m0 := members[0]
m1 := members[1]
if _, err := cluster.WaitForNMachines(m0, 2); err != nil {
t.Fatal(err)
}
// Start 3 units without Replaces, replace.0.service on m0, while both 1 and 2 on m1.
// That's possible as replace.2.service has an option "MachineOf=replace.1.service".
uNames := []string{
"fixtures/units/replace.0.service",
"fixtures/units/replace.1.service",
"fixtures/units/replace.2.service",
"fixtures/units/replace-kick0.service",
}
if stdout, stderr, err := cluster.Fleetctl(m0, "start", "--no-block", uNames[0]); err != nil {
t.Fatalf("Failed starting unit %s: \nstdout: %s\nstderr: %s\nerr: %v", uNames[0], stdout, stderr, err)
}
if stdout, stderr, err := cluster.Fleetctl(m1, "start", "--no-block", uNames[1]); err != nil {
t.Fatalf("Failed starting unit %s: \nstdout: %s\nstderr: %s\nerr: %v", uNames[1], stdout, stderr, err)
}
if stdout, stderr, err := cluster.Fleetctl(m1, "start", "--no-block", uNames[2]); err != nil {
t.Fatalf("Failed starting unit %s: \nstdout: %s\nstderr: %s\nerr: %v", uNames[2], stdout, stderr, err)
}
active, err := cluster.WaitForNActiveUnits(m0, 3)
if err != nil {
t.Fatal(err)
}
states, err := util.ActiveToSingleStates(active)
if err != nil {
t.Fatal(err)
}
oldMach := states[path.Base(uNames[0])].Machine
// Start a unit replace-kick0.service that replaces replace.0.service
// Then the kick0 unit will be scheduled to m0, as m0 is least loaded than m1.
// So it's possible to trigger a situation where kick0 could kick the original unit 0.
if stdout, stderr, err := cluster.Fleetctl(m0, "start", "--no-block", uNames[3]); err != nil {
t.Fatalf("Failed starting unit %s: \nstdout: %s\nstderr: %s\nerr: %v", uNames[3], stdout, stderr, err)
}
// Here we need to wait up to 15 seconds, to avoid races, because the unit state
// publisher could otherwise report unit states with old machine IDs to registry.
checkReplacedMachines := func() bool {
// Check that 4 units show up
nUnits := 4
stdout, stderr, err := cluster.Fleetctl(m0, "list-unit-files", "--no-legend")
if err != nil {
t.Logf("Failed to run list-unit-files:\nstdout: %s\nstderr: %s\nerr: %v", stdout, stderr, err)
return false
}
units := strings.Split(strings.TrimSpace(stdout), "\n")
if len(units) != nUnits {
t.Logf("Did not find two units in cluster: \n%s", stdout)
return false
}
active, err = cluster.WaitForNActiveUnits(m0, nUnits)
if err != nil {
t.Log(err)
return false
}
states, err = util.ActiveToSingleStates(active)
if err != nil {
t.Log(err)
return false
}
// Check that replace.0.service is located on a different machine from
// that of replace-kick0.service.
uNameBase := make([]string, nUnits)
machs := make([]string, nUnits)
for i, uName := range uNames {
uNameBase[i] = path.Base(uName)
machs[i] = states[uNameBase[i]].Machine
}
if machs[0] == machs[3] {
t.Logf("machine for %s is %s, the same as that of %s.", uNameBase[0], machs[0], uNameBase[3])
return false
}
if machs[3] != oldMach {
t.Logf("machine for %s is %s, different from old machine %s.", uNameBase[3], machs[3], oldMach)
return false
}
if machs[0] == oldMach {
t.Logf("machine for %s is %s, the same as that of %s.", uNameBase[0], machs[0], oldMach)
//.........这里部分代码省略.........
开发者ID:jonboulle,项目名称:fleet,代码行数:101,代码来源:scheduling_test.go
注:本文中的github.com/coreos/fleet/functional/util.ActiveToSingleStates函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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