本文整理汇总了C#中FlatRedBall.Glue.SaveClasses.NamedObjectSave类的典型用法代码示例。如果您正苦于以下问题:C# NamedObjectSave类的具体用法?C# NamedObjectSave怎么用?C# NamedObjectSave使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
NamedObjectSave类属于FlatRedBall.Glue.SaveClasses命名空间,在下文中一共展示了NamedObjectSave类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。
示例1: Initialize
public void Initialize()
{
OverallInitializer.Initialize();
mBaseEntity = new EntitySave();
mBaseEntity.Name = "BaseEntityInheritanceTests";
ObjectFinder.Self.GlueProject.Entities.Add(mBaseEntity);
NamedObjectSave nos = new NamedObjectSave();
nos.InstanceName = "SpriteInstance";
nos.SourceType = SourceType.FlatRedBallType;
nos.SourceClassType = "Sprite";
nos.SetByDerived = true;
mBaseEntity.NamedObjects.Add(nos);
nos = new NamedObjectSave();
nos.InstanceName = "RectInstance";
nos.SourceType = SourceType.FlatRedBallType;
nos.SourceClassType = "AxisAlignedRectangle";
nos.ExposedInDerived = true;
mBaseEntity.NamedObjects.Add(nos);
mDerivedEntity = new EntitySave();
mDerivedEntity.Name = "DerivedentityInheritanceTests";
mDerivedEntity.BaseEntity = mBaseEntity.Name;
mDerivedEntity.UpdateFromBaseType();
ObjectFinder.Self.GlueProject.Entities.Add(mDerivedEntity);
mDerivedElementRuntime = new ElementRuntime(mDerivedEntity, null, null, null, null);
}
开发者ID:vchelaru,项目名称:FlatRedBall,代码行数:30,代码来源:InheritanceTests.cs
示例2: CreateEntitySaves
private void CreateEntitySaves()
{
mEntitySave = new EntitySave();
mEntitySave.Name = "StateTestEntity";
ObjectFinder.Self.GlueProject.Entities.Add(mEntitySave);
CreateNamedObjectWithSetVariable();
CreateEntityVariables();
CreateEntitySaveState();
mContainer = new EntitySave();
mContainer.Name = "StateTestContainerEntity";
NamedObjectSave nos = new NamedObjectSave();
nos.InstanceName = mEntitySave.Name + "Instance";
nos.SourceType = SourceType.Entity;
nos.SourceClassType = mEntitySave.Name;
mContainer.NamedObjects.Add(nos);
CustomVariable stateTunnel = new CustomVariable();
stateTunnel.SourceObject = nos.InstanceName;
stateTunnel.SourceObjectProperty = "CurrentState";
stateTunnel.Type = "VariableState";
stateTunnel.Name = "StateTunnelVariable";
mContainer.CustomVariables.Add(stateTunnel);
CreateContainerEntityState();
}
开发者ID:vchelaru,项目名称:FlatRedBall,代码行数:34,代码来源:StateTests.cs
示例3: AddVariablesForAllProperties
public virtual void AddVariablesForAllProperties(object saveObject, NamedObjectSave toAddTo)
{
toAddTo.InstructionSaves.Clear();
foreach (var field in saveObject.GetType().GetFields(BindingFlags.Public | BindingFlags.Instance))
{
object currentValue = field.GetValue(saveObject);
if (!MemberInvestigator.IsDefault(saveObject, field.Name, currentValue))
{
string memberName = field.Name;
AddVariableToNos(toAddTo, memberName, currentValue);
}
}
foreach (var property in saveObject.GetType().GetProperties(BindingFlags.Public | BindingFlags.Instance))
{
object currentValue = property.GetValue(saveObject, null);
if (!MemberInvestigator.IsDefault(saveObject, property.Name, currentValue))
{
string memberName = property.Name;
AddVariableToNos(toAddTo, memberName, currentValue);
}
}
}
开发者ID:vchelaru,项目名称:FlatRedBall,代码行数:28,代码来源:GeneralSaveConverter.cs
示例4: AddVariableToNos
protected virtual void AddVariableToNos(NamedObjectSave toReturn, string memberName, object currentValue)
{
CustomVariableInNamedObject cvino = new CustomVariableInNamedObject();
cvino.Member = memberName;
cvino.Value = currentValue;
toReturn.InstructionSaves.Add(cvino);
}
开发者ID:vchelaru,项目名称:FlatRedBall,代码行数:7,代码来源:GeneralSaveConverter.cs
示例5: CreateContainerEntitySave
private void CreateContainerEntitySave()
{
mEntitySaveInstance = new NamedObjectSave();
mEntitySaveInstance.InstanceName = "StateEntityInstance";
mEntitySaveInstance.SourceType = SourceType.Entity;
mEntitySaveInstance.SourceClassType = mEntitySave.Name;
mDerivedSaveInstance = new NamedObjectSave();
mDerivedSaveInstance.InstanceName = "StateDerivedEntityInstance";
mDerivedSaveInstance.SourceType = SourceType.Entity;
mDerivedSaveInstance.SourceClassType = mDerivedEntitySave.Name;
mContainerEntitySave = new EntitySave();
mContainerEntitySave.Name = "StateEntityContainer";
mContainerEntitySave.NamedObjects.Add(mEntitySaveInstance);
mContainerEntitySave.NamedObjects.Add(mDerivedSaveInstance);
mTunneledUncategorizedStateInContainer = new CustomVariable();
mTunneledUncategorizedStateInContainer.Name = "TunneledUncategorizedStateVariable";
mTunneledUncategorizedStateInContainer.SourceObject = mEntitySaveInstance.InstanceName;
mTunneledUncategorizedStateInContainer.SourceObjectProperty = mRenamedExposedUncategorizedStateVariable.Name;
mContainerEntitySave.CustomVariables.Add(mTunneledUncategorizedStateInContainer);
ObjectFinder.Self.GlueProject.Entities.Add(mContainerEntitySave);
}
开发者ID:vchelaru,项目名称:FlatRedBall,代码行数:30,代码来源:StateTests.cs
示例6: PerformStandardVariableAssignments
private static void PerformStandardVariableAssignments(NamedObjectSave instance, TypedMemberBase typedMember, object value, DataGridItem instanceMember, Type memberType)
{
// If we ignore the next refresh, then AnimationChains won't update when the user
// picks an AnimationChainList from a combo box:
//RefreshLogic.IgnoreNextRefresh();
GlueCommands.Self.GluxCommands.SetVariableOn(
instance,
typedMember.MemberName,
memberType,
value);
GlueCommands.Self.RefreshCommands.RefreshPropertyGrid();
// let's make the UI faster:
// Get this on the UI thread, but use it in the async call below
var currentElement = GlueState.Self.CurrentElement;
TaskManager.Self.AddAsyncTask(() =>
{
GlueCommands.Self.GluxCommands.SaveGlux();
GlueCommands.Self.GenerateCodeCommands.GenerateElementCode(currentElement);
},
"Saving .glux and regenerating the code for the current element");
}
开发者ID:vchelaru,项目名称:FlatRedBall,代码行数:27,代码来源:NamedObjectVariableChangeLogic.cs
示例7: AssignTextureCoordinateValues
private static void AssignTextureCoordinateValues(TextureCoordinateSelectionWindow selectionWindow, NamedObjectSave nos)
{
var texture = selectionWindow.CurrentTexture;
var rectangle = selectionWindow.RectangleSelector;
if (texture != null)
{
GlueCommands.Self.GluxCommands.SetVariableOn(
nos,
"LeftTexturePixel",
typeof(float),
rectangle.Left);
GlueCommands.Self.GluxCommands.SetVariableOn(
nos,
"RightTexturePixel",
typeof(float),
rectangle.Right);
GlueCommands.Self.GluxCommands.SetVariableOn(
nos,
"TopTexturePixel",
typeof(float),
rectangle.Top);
GlueCommands.Self.GluxCommands.SetVariableOn(
nos,
"BottomTexturePixel",
typeof(float),
rectangle.Bottom);
}
}
开发者ID:gitter-badger,项目名称:FlatRedBall,代码行数:32,代码来源:TextureCoordinateSelectionLogic.cs
示例8: TryToRemoveInvalidState
private static void TryToRemoveInvalidState(this GlueProjectSave glueProjectSave, bool showPopupsOnFixedErrors, IElement containingElement, NamedObjectSave nos)
{
if (nos.SourceType == SourceType.Entity && !string.IsNullOrEmpty(nos.SourceClassType) && !string.IsNullOrEmpty(nos.CurrentState))
{
EntitySave foundEntitySave = glueProjectSave.GetEntitySave(nos.SourceClassType);
if (foundEntitySave != null)
{
bool hasFoundState = false;
hasFoundState = foundEntitySave.GetStateRecursively(nos.CurrentState) != null;
if (!hasFoundState)
{
if (showPopupsOnFixedErrors)
{
MessageBox.Show("The Object " + nos.InstanceName + " in " + containingElement.Name + " uses the invalid state " + nos.CurrentState +
"\nRemoving this current State");
}
nos.CurrentState = null;
}
}
}
}
开发者ID:vchelaru,项目名称:FlatRedBall,代码行数:26,代码来源:GlueProjectSaveExtensionMethods.cs
示例9: AdjustLayer
private void AdjustLayer(NamedObjectSave nos, IElement element)
{
if (Is2D(element))
{
nos.Is2D = true;
}
}
开发者ID:vchelaru,项目名称:FlatRedBall,代码行数:7,代码来源:NewNamedObjectPlugin.cs
示例10: AdjustNewNamedObject
void AdjustNewNamedObject(NamedObjectSave nos)
{
IElement element = EditorLogic.CurrentElement;
if (element != null)
{
if(nos.SourceType == SourceType.FlatRedBallType)
{
switch (nos.SourceClassType)
{
case "Sprite":
AdjustSprite(nos, element);
break;
case "Circle":
AdjustCircle(nos, element);
break;
case "SpriteFrame":
AdjustSpriteFrame(nos, element);
break;
case "AxisAlignedRectangle":
AdjustAxisAlignedRectangle(nos, element);
break;
case "Layer":
AdjustLayer(nos, element);
break;
}
}
}
}
开发者ID:vchelaru,项目名称:FlatRedBall,代码行数:33,代码来源:NewNamedObjectPlugin.cs
示例11: CreateEntitySave
private void CreateEntitySave()
{
mEntitySave = ExposedVariableTests.CreateEntitySaveWithStates("CustomVariableEntity");
mExposedStateInCategoryVariable = new CustomVariable();
mExposedStateInCategoryVariable.Name = "CurrentStateCategoryState";
mExposedStateInCategoryVariable.Type = "StateCategory";
mExposedStateInCategoryVariable.SetByDerived = true;
mEntitySave.CustomVariables.Add(mExposedStateInCategoryVariable);
mSetByDerivedVariable = new CustomVariable();
mSetByDerivedVariable.Type = "float";
mSetByDerivedVariable.Name = "SomeVariable";
mSetByDerivedVariable.SetByDerived = true;
mEntitySave.CustomVariables.Add(mSetByDerivedVariable);
mTextInBase = new NamedObjectSave();
mTextInBase.InstanceName = "TextObject";
mTextInBase.SourceType = SourceType.FlatRedBallType;
mTextInBase.SourceClassType = "Text";
mEntitySave.NamedObjects.Add(mTextInBase);
CustomVariable customVariable = new CustomVariable();
customVariable.Name = "TunneledDisplayText";
customVariable.SourceObject = mTextInBase.InstanceName;
customVariable.SourceObjectProperty = "DisplayText";
customVariable.Type = "string";
customVariable.OverridingPropertyType = "int";
mEntitySave.CustomVariables.Add(customVariable);
ObjectFinder.Self.GlueProject.Entities.Add(mEntitySave);
}
开发者ID:vchelaru,项目名称:FlatRedBall,代码行数:33,代码来源:CustomVariableTests.cs
示例12: GenerateTimedEmit
public static void GenerateTimedEmit(ICodeBlock codeBlock, NamedObjectSave nos)
{
if (!nos.IsDisabled && nos.AddToManagers && !nos.DefinedByBase && nos.IsEmitter())
{
codeBlock.Line(nos.InstanceName + ".TimedEmit();");
}
}
开发者ID:gitter-badger,项目名称:FlatRedBall,代码行数:7,代码来源:ParticleCodeGenerator.cs
示例13: ScalableElementRuntime
public ScalableElementRuntime(IElement elementSave, Layer layerProvidedByContainer,
NamedObjectSave namedObjectSave, EventHandler<VariableSetArgs> onBeforeVariableSet,
EventHandler<VariableSetArgs> onAfterVariableSet)
: base(elementSave, layerProvidedByContainer, namedObjectSave, onBeforeVariableSet, onAfterVariableSet)
{
}
开发者ID:vchelaru,项目名称:FlatRedBall,代码行数:7,代码来源:ScalableElementRuntime.cs
示例14: AdjustCircle
private void AdjustCircle(NamedObjectSave nos, IElement element)
{
if (Is2D(element))
{
nos.SetPropertyValue("Radius", 16f);
}
}
开发者ID:vchelaru,项目名称:FlatRedBall,代码行数:8,代码来源:NewNamedObjectPlugin.cs
示例15: AvailableStates
public AvailableStates(NamedObjectSave currentNamedObject, IElement currentElement, CustomVariable currentCustomVariable, StateSave currentStateSave) : base()
{
CurrentNamedObject = currentNamedObject;
CurrentElement = currentElement;
CurrentCustomVariable = currentCustomVariable;
CurrentStateSave = currentStateSave;
}
开发者ID:vchelaru,项目名称:FlatRedBall,代码行数:8,代码来源:AvailableStates.cs
示例16: AddVariableToNos
protected override void AddVariableToNos(NamedObjectSave toReturn, string memberName, object currentValue)
{
if (memberName == "Texture" && !string.IsNullOrEmpty((string)currentValue))
{
currentValue = FileManager.RemoveExtension( FileManager.RemovePath(currentValue as string));
}
base.AddVariableToNos(toReturn, memberName, currentValue);
}
开发者ID:vchelaru,项目名称:FlatRedBall,代码行数:9,代码来源:SpriteSaveConverter.cs
示例17: ReactToValueSet
public static void ReactToValueSet(NamedObjectSave instance, TypedMemberBase typedMember, object value, DataGridItem instanceMember, Type memberType)
{
instanceMember.IsDefault = false;
TryAdjustingValue(instance, typedMember, ref value, instanceMember);
PerformStandardVariableAssignments(instance, typedMember, value, instanceMember, memberType);
}
开发者ID:vchelaru,项目名称:FlatRedBall,代码行数:9,代码来源:NamedObjectVariableChangeLogic.cs
示例18: CreateNamedObject
public void CreateNamedObject(SourceType sourceType, string namedObjectType)
{
IElement element = GlueViewState.Self.CurrentElement;
///////////////////////Early Out//////////////////////
if (element == null)
{
return;
}
/////////////////////End Early Out////////////////////
//PositionedObject whatToAdd = null;
NamedObjectSave newNos = new NamedObjectSave();
newNos.SourceType = sourceType;
newNos.SourceClassType = namedObjectType;
if (newNos.SourceType == SourceType.FlatRedBallType)
{
newNos.InstanceName = namedObjectType;
}
else if (newNos.SourceType == SourceType.Entity)
{
newNos.InstanceName = FileManager.RemovePath(namedObjectType) + "Instance";
}
newNos.AddToManagers = true;
newNos.AttachToContainer = true;
newNos.CallActivity = true;
StringFunctions.MakeNameUnique<NamedObjectSave>(newNos, element.NamedObjects);
element.NamedObjects.Add(newNos);
bool is2D = (element is EntitySave && ((EntitySave)element).Is2D) || SpriteManager.Camera.Orthogonal;
//// This will need to change as the plugin grows in complexity
if (namedObjectType == typeof(AxisAlignedRectangle).Name)
{
AddAxisAlignedRectangleValues(newNos, is2D);
}
else if (namedObjectType == typeof(Circle).Name)
{
AddCircleValues(newNos, is2D);
}
else if (namedObjectType == typeof(Sprite).Name)
{
AddSpriteValues(newNos, is2D);
}
else if (namedObjectType == typeof(Text).Name)
{
AddTextValues(newNos, is2D);
}
GlueViewCommands.Self.GlueProjectSaveCommands.SaveGlux();
GlueViewCommands.Self.ElementCommands.ReloadCurrentElement();
}
开发者ID:vchelaru,项目名称:FlatRedBall,代码行数:56,代码来源:ObjectCreator.cs
示例19: HandleCoordinateChanged
internal void HandleCoordinateChanged(TextureCoordinateSelectionWindow selectionWindow, NamedObjectSave nos)
{
AssignTextureCoordinateValues(selectionWindow, nos);
GlueCommands.Self.GluxCommands.SaveGlux();
GlueCommands.Self.RefreshCommands.RefreshPropertyGrid();
GlueCommands.Self.GenerateCodeCommands.GenerateCurrentElementCode();
}
开发者ID:vchelaru,项目名称:FlatRedBall,代码行数:10,代码来源:TextureCoordinateSelectionLogic.cs
示例20: AdjustSpriteFrame
private void AdjustSpriteFrame(NamedObjectSave nos, IElement element)
{
if (Is2D(element))
{
nos.SetPropertyValue("PixelSize", .5f);
}
}
开发者ID:vchelaru,项目名称:FlatRedBall,代码行数:10,代码来源:NewNamedObjectPlugin.cs
注:本文中的FlatRedBall.Glue.SaveClasses.NamedObjectSave类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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