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C# IO.BigEndianReader类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C#中Emulator.Common.IO.BigEndianReader的典型用法代码示例。如果您正苦于以下问题:C# BigEndianReader类的具体用法?C# BigEndianReader怎么用?C# BigEndianReader使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



BigEndianReader类属于Emulator.Common.IO命名空间,在下文中一共展示了BigEndianReader类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。

示例1: Deserialize

 public override void Deserialize(BigEndianReader reader)
 {
     base.Deserialize(reader);
     Name = reader.ReadUTF();
     Status = new PlayerStatus();
     Status.Deserialize(reader);
 }
开发者ID:Riul,项目名称:emulator,代码行数:7,代码来源:GameFightFighterNamedInformations.cs


示例2: Deserialize

 public override void Deserialize(BigEndianReader reader)
 {
     Name = reader.ReadUTF();
     WorldX = reader.ReadShort();
     WorldY = reader.ReadShort();
     Sterilizator = reader.ReadUTF();
 }
开发者ID:Riul,项目名称:emulator,代码行数:7,代码来源:ExchangeMountSterilizeFromPaddockMessage.cs


示例3: Deserialize

 public override void Deserialize(BigEndianReader reader)
 {
     byte flag1 = reader.ReadByte();
     Success = BooleanByteWrapper.GetFlag(flag1, 0);
     Session = BooleanByteWrapper.GetFlag(flag1, 1);
     Name = reader.ReadUTF();
 }
开发者ID:Riul,项目名称:emulator,代码行数:7,代码来源:IgnoredDeleteResultMessage.cs


示例4: Deserialize

 public override void Deserialize(BigEndianReader reader)
 {
     base.Deserialize(reader);
     FirstNameId = reader.ReadShort();
     LastNameId = reader.ReadShort();
     Level = reader.ReadShort();
 }
开发者ID:Riul,项目名称:emulator,代码行数:7,代码来源:GameFightTaxCollectorInformations.cs


示例5: Deserialize

 public override void Deserialize(BigEndianReader reader)
 {
     base.Deserialize(reader);
     TargetId = reader.ReadInt();
     StartCellId = reader.ReadShort();
     EndCellId = reader.ReadShort();
 }
开发者ID:Riul,项目名称:emulator,代码行数:7,代码来源:GameActionFightSlideMessage.cs


示例6: Deserialize

 public virtual void Deserialize(BigEndianReader reader)
 {
     FightId = reader.ReadInt();
     FightType = reader.ReadSByte();
     var limit = reader.ReadUShort();
     FightTeams = new FightTeamInformations[limit];
     for (int i = 0; i < limit; i++)
     {
         FightTeams[i] = new FightTeamInformations();
         FightTeams[i].Deserialize(reader);
     }
     limit = reader.ReadUShort();
     FightTeamsPositions = new short[limit];
     for (int i = 0; i < limit; i++)
     {
         FightTeamsPositions[i] = reader.ReadShort();
     }
     limit = reader.ReadUShort();
     FightTeamsOptions = new FightOptionsInformations[limit];
     for (int i = 0; i < limit; i++)
     {
         FightTeamsOptions[i] = new FightOptionsInformations();
         FightTeamsOptions[i].Deserialize(reader);
     }
 }
开发者ID:Riul,项目名称:emulator,代码行数:25,代码来源:FightCommonInformations.cs


示例7: Deserialize

 public override void Deserialize(BigEndianReader reader)
 {
     base.Deserialize(reader);
     NpcId = reader.ReadShort();
     Sex = reader.ReadBoolean();
     SpecialArtworkId = reader.ReadShort();
 }
开发者ID:Riul,项目名称:emulator,代码行数:7,代码来源:GameRolePlayNpcInformations.cs


示例8: Deserialize

 public virtual void Deserialize(BigEndianReader reader)
 {
     TeamId = reader.ReadSByte();
     LeaderId = reader.ReadInt();
     TeamSide = reader.ReadSByte();
     TeamTypeId = reader.ReadSByte();
 }
开发者ID:Riul,项目名称:emulator,代码行数:7,代码来源:AbstractFightTeamInformations.cs


示例9: Deserialize

 public override void Deserialize(BigEndianReader reader)
 {
     ExperienceCharacter = reader.ReadDouble();
     ExperienceMount = reader.ReadDouble();
     ExperienceGuild = reader.ReadDouble();
     ExperienceIncarnation = reader.ReadDouble();
 }
开发者ID:Riul,项目名称:emulator,代码行数:7,代码来源:CharacterExperienceGainMessage.cs


示例10: Deserialize

 public virtual void Deserialize(BigEndianReader reader)
 {
     ModificationType = reader.ReadSByte();
     SpellId = reader.ReadShort();
     Value = new CharacterBaseCharacteristic();
     Value.Deserialize(reader);
 }
开发者ID:Riul,项目名称:emulator,代码行数:7,代码来源:CharacterSpellModification.cs


示例11: Deserialize

 public override void Deserialize(BigEndianReader reader)
 {
     MsgId = reader.ReadShort();
     TimeStamp = reader.ReadUInt();
     Owner = reader.ReadUTF();
     ObjectGenericId = reader.ReadUInt();
 }
开发者ID:Riul,项目名称:emulator,代码行数:7,代码来源:LivingObjectMessageMessage.cs


示例12: Deserialize

 public override void Deserialize(BigEndianReader reader)
 {
     base.Deserialize(reader);
     TargetId = reader.ReadInt();
     EntityLook = new EntityLook();
     EntityLook.Deserialize(reader);
 }
开发者ID:Riul,项目名称:emulator,代码行数:7,代码来源:GameActionFightChangeLookMessage.cs


示例13: Deserialize

 public override void Deserialize(BigEndianReader reader)
 {
     FightId = reader.ReadShort();
     TeamId = reader.ReadSByte();
     Option = reader.ReadSByte();
     State = reader.ReadBoolean();
 }
开发者ID:Riul,项目名称:emulator,代码行数:7,代码来源:GameFightOptionStateUpdateMessage.cs


示例14: Deserialize

 public override void Deserialize(BigEndianReader reader)
 {
     ChallengeId = reader.ReadShort();
     TargetId = reader.ReadInt();
     XpBonus = reader.ReadInt();
     DropBonus = reader.ReadInt();
 }
开发者ID:Riul,项目名称:emulator,代码行数:7,代码来源:ChallengeInfoMessage.cs


示例15: Deserialize

 public override void Deserialize(BigEndianReader reader)
 {
     RecruterId = reader.ReadInt();
     RecruterName = reader.ReadUTF();
     GuildInfo = new BasicGuildInformations();
     GuildInfo.Deserialize(reader);
 }
开发者ID:Riul,项目名称:emulator,代码行数:7,代码来源:GuildInvitedMessage.cs


示例16: Deserialize

 public override void Deserialize(BigEndianReader reader)
 {
     base.Deserialize(reader);
     DeathState = reader.ReadSByte();
     DeathCount = reader.ReadShort();
     DeathMaxLevel = reader.ReadByte();
 }
开发者ID:Riul,项目名称:emulator,代码行数:7,代码来源:CharacterHardcoreInformations.cs


示例17: Deserialize

 public override void Deserialize(BigEndianReader reader)
 {
     base.Deserialize(reader);
     TargetId = reader.ReadInt();
     Loss = reader.ReadShort();
     PermanentDamages = reader.ReadShort();
 }
开发者ID:Riul,项目名称:emulator,代码行数:7,代码来源:GameActionFightLifePointsLostMessage.cs


示例18: Deserialize

 public virtual void Deserialize(BigEndianReader reader)
 {
     @base = reader.ReadShort();
     ObjectsAndMountBonus = reader.ReadShort();
     AlignGiftBonus = reader.ReadShort();
     ContextModif = reader.ReadShort();
 }
开发者ID:Riul,项目名称:emulator,代码行数:7,代码来源:CharacterBaseCharacteristic.cs


示例19: Deserialize

 public override void Deserialize(BigEndianReader reader)
 {
     base.Deserialize(reader);
     TargetId = reader.ReadInt();
     StateId = reader.ReadShort();
     Active = reader.ReadBoolean();
 }
开发者ID:Riul,项目名称:emulator,代码行数:7,代码来源:GameActionFightStateChangeMessage.cs


示例20: Deserialize

 public virtual void Deserialize(BigEndianReader reader)
 {
     ActionId = reader.ReadShort();
     SourceId = reader.ReadInt();
     Effect = Types.ProtocolTypeManager.GetInstance<AbstractFightDispellableEffect>(reader.ReadShort());
     Effect.Deserialize(reader);
 }
开发者ID:Riul,项目名称:emulator,代码行数:7,代码来源:FightDispellableEffectExtendedInformations.cs



注:本文中的Emulator.Common.IO.BigEndianReader类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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C# IO.BigEndianWriter类代码示例发布时间:2022-05-24
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