本文整理汇总了C#中Emulator.Common.IO.BigEndianReader类的典型用法代码示例。如果您正苦于以下问题:C# BigEndianReader类的具体用法?C# BigEndianReader怎么用?C# BigEndianReader使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
BigEndianReader类属于Emulator.Common.IO命名空间,在下文中一共展示了BigEndianReader类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。
示例1: Deserialize
public override void Deserialize(BigEndianReader reader)
{
base.Deserialize(reader);
Name = reader.ReadUTF();
Status = new PlayerStatus();
Status.Deserialize(reader);
}
开发者ID:Riul,项目名称:emulator,代码行数:7,代码来源:GameFightFighterNamedInformations.cs
示例2: Deserialize
public override void Deserialize(BigEndianReader reader)
{
Name = reader.ReadUTF();
WorldX = reader.ReadShort();
WorldY = reader.ReadShort();
Sterilizator = reader.ReadUTF();
}
开发者ID:Riul,项目名称:emulator,代码行数:7,代码来源:ExchangeMountSterilizeFromPaddockMessage.cs
示例3: Deserialize
public override void Deserialize(BigEndianReader reader)
{
byte flag1 = reader.ReadByte();
Success = BooleanByteWrapper.GetFlag(flag1, 0);
Session = BooleanByteWrapper.GetFlag(flag1, 1);
Name = reader.ReadUTF();
}
开发者ID:Riul,项目名称:emulator,代码行数:7,代码来源:IgnoredDeleteResultMessage.cs
示例4: Deserialize
public override void Deserialize(BigEndianReader reader)
{
base.Deserialize(reader);
FirstNameId = reader.ReadShort();
LastNameId = reader.ReadShort();
Level = reader.ReadShort();
}
开发者ID:Riul,项目名称:emulator,代码行数:7,代码来源:GameFightTaxCollectorInformations.cs
示例5: Deserialize
public override void Deserialize(BigEndianReader reader)
{
base.Deserialize(reader);
TargetId = reader.ReadInt();
StartCellId = reader.ReadShort();
EndCellId = reader.ReadShort();
}
开发者ID:Riul,项目名称:emulator,代码行数:7,代码来源:GameActionFightSlideMessage.cs
示例6: Deserialize
public virtual void Deserialize(BigEndianReader reader)
{
FightId = reader.ReadInt();
FightType = reader.ReadSByte();
var limit = reader.ReadUShort();
FightTeams = new FightTeamInformations[limit];
for (int i = 0; i < limit; i++)
{
FightTeams[i] = new FightTeamInformations();
FightTeams[i].Deserialize(reader);
}
limit = reader.ReadUShort();
FightTeamsPositions = new short[limit];
for (int i = 0; i < limit; i++)
{
FightTeamsPositions[i] = reader.ReadShort();
}
limit = reader.ReadUShort();
FightTeamsOptions = new FightOptionsInformations[limit];
for (int i = 0; i < limit; i++)
{
FightTeamsOptions[i] = new FightOptionsInformations();
FightTeamsOptions[i].Deserialize(reader);
}
}
开发者ID:Riul,项目名称:emulator,代码行数:25,代码来源:FightCommonInformations.cs
示例7: Deserialize
public override void Deserialize(BigEndianReader reader)
{
base.Deserialize(reader);
NpcId = reader.ReadShort();
Sex = reader.ReadBoolean();
SpecialArtworkId = reader.ReadShort();
}
开发者ID:Riul,项目名称:emulator,代码行数:7,代码来源:GameRolePlayNpcInformations.cs
示例8: Deserialize
public virtual void Deserialize(BigEndianReader reader)
{
TeamId = reader.ReadSByte();
LeaderId = reader.ReadInt();
TeamSide = reader.ReadSByte();
TeamTypeId = reader.ReadSByte();
}
开发者ID:Riul,项目名称:emulator,代码行数:7,代码来源:AbstractFightTeamInformations.cs
示例9: Deserialize
public override void Deserialize(BigEndianReader reader)
{
ExperienceCharacter = reader.ReadDouble();
ExperienceMount = reader.ReadDouble();
ExperienceGuild = reader.ReadDouble();
ExperienceIncarnation = reader.ReadDouble();
}
开发者ID:Riul,项目名称:emulator,代码行数:7,代码来源:CharacterExperienceGainMessage.cs
示例10: Deserialize
public virtual void Deserialize(BigEndianReader reader)
{
ModificationType = reader.ReadSByte();
SpellId = reader.ReadShort();
Value = new CharacterBaseCharacteristic();
Value.Deserialize(reader);
}
开发者ID:Riul,项目名称:emulator,代码行数:7,代码来源:CharacterSpellModification.cs
示例11: Deserialize
public override void Deserialize(BigEndianReader reader)
{
MsgId = reader.ReadShort();
TimeStamp = reader.ReadUInt();
Owner = reader.ReadUTF();
ObjectGenericId = reader.ReadUInt();
}
开发者ID:Riul,项目名称:emulator,代码行数:7,代码来源:LivingObjectMessageMessage.cs
示例12: Deserialize
public override void Deserialize(BigEndianReader reader)
{
base.Deserialize(reader);
TargetId = reader.ReadInt();
EntityLook = new EntityLook();
EntityLook.Deserialize(reader);
}
开发者ID:Riul,项目名称:emulator,代码行数:7,代码来源:GameActionFightChangeLookMessage.cs
示例13: Deserialize
public override void Deserialize(BigEndianReader reader)
{
FightId = reader.ReadShort();
TeamId = reader.ReadSByte();
Option = reader.ReadSByte();
State = reader.ReadBoolean();
}
开发者ID:Riul,项目名称:emulator,代码行数:7,代码来源:GameFightOptionStateUpdateMessage.cs
示例14: Deserialize
public override void Deserialize(BigEndianReader reader)
{
ChallengeId = reader.ReadShort();
TargetId = reader.ReadInt();
XpBonus = reader.ReadInt();
DropBonus = reader.ReadInt();
}
开发者ID:Riul,项目名称:emulator,代码行数:7,代码来源:ChallengeInfoMessage.cs
示例15: Deserialize
public override void Deserialize(BigEndianReader reader)
{
RecruterId = reader.ReadInt();
RecruterName = reader.ReadUTF();
GuildInfo = new BasicGuildInformations();
GuildInfo.Deserialize(reader);
}
开发者ID:Riul,项目名称:emulator,代码行数:7,代码来源:GuildInvitedMessage.cs
示例16: Deserialize
public override void Deserialize(BigEndianReader reader)
{
base.Deserialize(reader);
DeathState = reader.ReadSByte();
DeathCount = reader.ReadShort();
DeathMaxLevel = reader.ReadByte();
}
开发者ID:Riul,项目名称:emulator,代码行数:7,代码来源:CharacterHardcoreInformations.cs
示例17: Deserialize
public override void Deserialize(BigEndianReader reader)
{
base.Deserialize(reader);
TargetId = reader.ReadInt();
Loss = reader.ReadShort();
PermanentDamages = reader.ReadShort();
}
开发者ID:Riul,项目名称:emulator,代码行数:7,代码来源:GameActionFightLifePointsLostMessage.cs
示例18: Deserialize
public virtual void Deserialize(BigEndianReader reader)
{
@base = reader.ReadShort();
ObjectsAndMountBonus = reader.ReadShort();
AlignGiftBonus = reader.ReadShort();
ContextModif = reader.ReadShort();
}
开发者ID:Riul,项目名称:emulator,代码行数:7,代码来源:CharacterBaseCharacteristic.cs
示例19: Deserialize
public override void Deserialize(BigEndianReader reader)
{
base.Deserialize(reader);
TargetId = reader.ReadInt();
StateId = reader.ReadShort();
Active = reader.ReadBoolean();
}
开发者ID:Riul,项目名称:emulator,代码行数:7,代码来源:GameActionFightStateChangeMessage.cs
示例20: Deserialize
public virtual void Deserialize(BigEndianReader reader)
{
ActionId = reader.ReadShort();
SourceId = reader.ReadInt();
Effect = Types.ProtocolTypeManager.GetInstance<AbstractFightDispellableEffect>(reader.ReadShort());
Effect.Deserialize(reader);
}
开发者ID:Riul,项目名称:emulator,代码行数:7,代码来源:FightDispellableEffectExtendedInformations.cs
注:本文中的Emulator.Common.IO.BigEndianReader类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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