本文整理汇总了C#中Discord.DiscordClient类的典型用法代码示例。如果您正苦于以下问题:C# DiscordClient类的具体用法?C# DiscordClient怎么用?C# DiscordClient使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
DiscordClient类属于Discord命名空间,在下文中一共展示了DiscordClient类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。
示例1: Main
static void Main(string[] args)
{
var client = new DiscordClient();
//Display all log messages in the console
client.LogMessage += (s, e) => Console.WriteLine("[{e.Severity}] {e.Source}: {e.Message}");
//Echo back any message received, provided it didn't come from the bot itself
client.MessageReceived += async (s, e) =>
{
if (!e.Message.IsAuthor)
await client.SendMessage(e.Channel, e.Message.Text);
};
//Convert our sync method to an async one and block the Main function until the bot disconnects
client.Run(async () =>
{
while (true)
{
try
{
await client.Connect(EMAIL, PASSWORD);
client.SetGame("Discord.Net);
break;
}
catch (Exception ex)
{
client.LogMessage += (s, e) => Console.WriteLine(String.Concat("Login Failed", ex.Message));
await Task.Delay(client.Config.FailedReconnectDelay);
}
}
});
}
开发者ID:SorAnoHikari,项目名称:MilliaBot,代码行数:33,代码来源:1453330073$Program.cs
示例2: StormBot
public StormBot(string email, string password)
{
_email = email;
_password = password;
Client = new DiscordClient(config => { config.LogLevel = LogSeverity.Debug; });
}
开发者ID:SSStormy,项目名称:Stormbot,代码行数:7,代码来源:StormBot.cs
示例3: Main
static void Main(string[] args)
{
Playlist = new List<string>();
var inoriClient = new DiscordClient(x =>
{
x.AppName = "MilliaBot";
x.MessageCacheSize = 0;
x.UsePermissionsCache = true;
x.EnablePreUpdateEvents = true;
x.LogLevel = LogSeverity.Debug;
})
.UsingCommands(x =>
{
x.AllowMentionPrefix = true;
x.HelpMode = HelpMode.Public;
})
.UsingModules();
inoriClient.AddService<AudioService>(new AudioService(new AudioServiceConfigBuilder()
{
Channels = 2,
EnableEncryption = false,
EnableMultiserver = false,
Bitrate = 96,
}));
//Display all log messages in the console
inoriClient.Log.Message += (s, e) => Console.WriteLine($"[{e.Severity}] {e.Source}: {e.Message}");
HandleMessage(inoriClient);
//Convert our sync method to an async one and block the Main function until the bot disconnects
Connect(inoriClient);
}
开发者ID:SorAnoHikari,项目名称:MilliaBot,代码行数:34,代码来源:MilliaBot.cs
示例4: Channel
internal Channel(string id, string serverId, DiscordClient client)
{
Id = id;
ServerId = serverId;
IsPrivate = serverId == null;
_client = client;
}
开发者ID:Mercurial,项目名称:Discord.Net,代码行数:7,代码来源:Channel.cs
示例5: Invite
internal Invite(DiscordClient client, string code, string xkcdPass, string serverId)
{
_client = client;
Id = code;
XkcdPass = xkcdPass;
ServerId = serverId;
}
开发者ID:Goobles,项目名称:Discord.Net,代码行数:7,代码来源:Invite.cs
示例6: Role
internal Role(string id, string serverId, DiscordClient client)
{
Permissions = new PackedPermissions();
Id = id;
ServerId = serverId;
_client = client;
}
开发者ID:Mercurial,项目名称:Discord.Net,代码行数:7,代码来源:Role.cs
示例7: TwitchRelay
public TwitchRelay(DiscordClient discord, string channel, string targetchannel, bool twoway = true)
{
sChannel = channel;
sTargetChannel = targetchannel;
discordclient = discord;
bTwoWay = twoway;
}
开发者ID:Kolpa,项目名称:DeathmicChatbot,代码行数:7,代码来源:TwitchRelay.cs
示例8: Main
static void Main(string[] args)
{
var inoriBot = new DiscordClient();
//Display all log messages in the console
inoriBot.LogMessage += (s, e) => Console.WriteLine($"[{e.Severity}] {e.Source}: {e.Message}");
//Echo back any message received, provided it didn't come from the bot itself
//Convert our sync method to an async one and block the Main function until the bot disconnects
inoriBot.Run(async () =>
{
while (true)
{
try
{
await inoriBot.Connect(EMAIL, PASSWORD);
await inoriBot.SetGame(1);
break;
}
catch (Exception ex)
{
inoriBot.LogMessage += (s, e) => Console.WriteLine(String.Concat("Login Failed", ex));
await Task.Delay(inoriBot.Config.FailedReconnectDelay);
}
}
});
}
开发者ID:SorAnoHikari,项目名称:MilliaBot,代码行数:29,代码来源:1453330509$Program.cs
示例9: Channel
internal Channel(DiscordClient client, string id, string serverId, string recipientId)
: base(client, id)
{
_server = new Reference<Server>(serverId,
x => _client.Servers[x],
x => x.AddChannel(this),
x => x.RemoveChannel(this));
_recipient = new Reference<User>(recipientId,
x => _client.Users.GetOrAdd(x, _server.Id),
x =>
{
Name = "@" + x.Name;
if (_server.Id == null)
x.GlobalUser.PrivateChannel = this;
},
x =>
{
if (_server.Id == null)
x.GlobalUser.PrivateChannel = null;
});
_permissionOverwrites = _initialPermissionsOverwrites;
_areMembersStale = true;
//Local Cache
_messages = new ConcurrentDictionary<string, Message>();
}
开发者ID:hermanocabral,项目名称:Discord.Net,代码行数:26,代码来源:Channel.cs
示例10: User
internal User(string id, DiscordClient client)
{
Id = id;
_client = client;
LastActivity = DateTime.UtcNow;
IsVerified = true;
}
开发者ID:Mercurial,项目名称:Discord.Net,代码行数:7,代码来源:User.cs
示例11: Main
static void Main(string[] args)
{
var client = new DiscordClient();
//Display all log messages in the console
client.LogMessage += (s, e) => Console.WriteLine("[{e.Severity}] {e.Source}: {e.Message}");
//Echo back any message received, provided it didn't come from the bot itself
client.MessageReceived += async (s, e) =>
{
if (!e.Message.IsAuthor)
await client.SendMessage(e.Channel, e.Message.Text);
};
//Convert our sync method to an async one and block the Main function until the bot disconnects
client.Run(async () =>
{
//Connect to the Discord server using our email and password
await client.Connect(EMAIL, PASSWORD);
client.SetGame(1);
//If we are not a member of any server, use our invite code (made beforehand in the official Discord Client)
/*
if (!client.AllServers.Any())
await client.AcceptInvite(client.GetInvite(TL_SOKU_INVITE_CODE));
*/
});
}
开发者ID:SorAnoHikari,项目名称:MilliaBot,代码行数:28,代码来源:1453329945$Program.cs
示例12: Invite
internal Invite(DiscordClient client, string code, string xkcdPass, string serverId, string inviterId, string channelId)
: base(client, code)
{
XkcdCode = xkcdPass;
_server = new Reference<Server>(serverId, x =>
{
var server = _client.Servers[x];
if (server == null)
{
server = _generatedServer = new Server(client, x);
server.Cache();
}
return server;
});
_inviter = new Reference<User>(serverId, x =>
{
var inviter = _client.Users[x, _server.Id];
if (inviter == null)
{
inviter = _generatedInviter = new User(client, x, _server.Id);
inviter.Cache();
}
return inviter;
});
_channel = new Reference<Channel>(serverId, x =>
{
var channel = _client.Channels[x];
if (channel == null)
{
channel = _generatedChannel = new Channel(client, x, _server.Id, null);
channel.Cache();
}
return channel;
});
}
开发者ID:hermanocabral,项目名称:Discord.Net,代码行数:35,代码来源:Invite.cs
示例13: ConvertToNames
internal static string ConvertToNames(DiscordClient client, Server server, string text)
{
text = _userRegex.Replace(text, new MatchEvaluator(e =>
{
string id = e.Value.Substring(2, e.Value.Length - 3);
var user = client.Users[id, server?.Id];
if (user != null)
return '@' + user.Name;
else //User not found
return '@' + e.Value;
}));
if (server != null)
{
text = _channelRegex.Replace(text, new MatchEvaluator(e =>
{
string id = e.Value.Substring(2, e.Value.Length - 3);
var channel = client.Channels[id];
if (channel != null && channel.Server.Id == server.Id)
return '#' + channel.Name;
else //Channel not found
return '#' + e.Value;
}));
}
return text;
}
开发者ID:WSIContractor,项目名称:Discord.Net,代码行数:25,代码来源:Mention.cs
示例14: Member
internal Member(DiscordClient client, string userId, string serverId)
{
_client = client;
UserId = userId;
ServerId = serverId;
Status = UserStatus.Offline;
_permissions = new ConcurrentDictionary<string, PackedPermissions>();
}
开发者ID:Goobles,项目名称:Discord.Net,代码行数:8,代码来源:Member.cs
示例15: Role
internal Role(DiscordClient client, string id, string serverId, bool isEveryone)
{
_client = client;
Id = id;
ServerId = serverId;
Permissions = new PackedPermissions(true);
IsEveryone = isEveryone;
}
开发者ID:Goobles,项目名称:Discord.Net,代码行数:8,代码来源:Role.cs
示例16: EchoMessage
private async void EchoMessage(DiscordClient client)
{
client.MessageReceived += async (s, e) =>
{
if (!e.Message.IsAuthor)
await client.SendMessage(e.Channel, e.Message.Text);
};
}
开发者ID:SorAnoHikari,项目名称:MilliaBot,代码行数:8,代码来源:1453330569$Program.cs
示例17: DiscordVoiceSocket
public DiscordVoiceSocket(DiscordClient client, int timeout, int interval, bool isDebug)
: base(client, timeout, interval, isDebug)
{
_connectWaitOnLogin = new ManualResetEventSlim(false);
#if !DNXCORE50
_sendQueue = new ConcurrentQueue<Packet>();
_encoder = new OpusEncoder(48000, 1, 20, Application.Audio);
#endif
}
开发者ID:Mercurial,项目名称:Discord.Net,代码行数:9,代码来源:DiscordVoiceSocket.cs
示例18: Channel
internal Channel(DiscordClient client, string id, string serverId, string recipientId)
{
_client = client;
Id = id;
ServerId = serverId;
RecipientId = recipientId;
_messages = new ConcurrentDictionary<string, bool>();
_areMembersStale = true;
}
开发者ID:Goobles,项目名称:Discord.Net,代码行数:9,代码来源:Channel.cs
示例19: DiscordWebSocket
public DiscordWebSocket(DiscordClient client, int timeout, int interval, bool isDebug)
{
_client = client;
_timeout = timeout;
_sendInterval = interval;
_isDebug = isDebug;
_sendQueue = new ConcurrentQueue<byte[]>();
}
开发者ID:Mercurial,项目名称:Discord.Net,代码行数:9,代码来源:DiscordWebSocket.cs
示例20: Server
internal Server(string id, DiscordClient client)
{
Id = id;
_client = client;
_bans = new ConcurrentDictionary<string, bool>();
_members = new AsyncCache<Membership, API.Models.MemberInfo>(
(key, parentKey) =>
{
if (_client.IsDebugMode)
_client.RaiseOnDebugMessage(DebugMessageType.Cache, $"Created user {key} in server {parentKey}.");
return new Membership(parentKey, key, _client);
},
(member, model) =>
{
if (model is API.Models.PresenceMemberInfo)
{
var extendedModel = model as API.Models.PresenceMemberInfo;
member.Status = extendedModel.Status;
member.GameId = extendedModel.GameId;
}
if (model is API.Models.VoiceMemberInfo)
{
var extendedModel = model as API.Models.VoiceMemberInfo;
member.VoiceChannelId = extendedModel.ChannelId;
member.IsDeafened = extendedModel.IsDeafened;
member.IsMuted = extendedModel.IsMuted;
if (extendedModel.IsSelfDeafened.HasValue)
member.IsSelfDeafened = extendedModel.IsSelfDeafened.Value;
if (extendedModel.IsSelfMuted.HasValue)
member.IsSelfMuted = extendedModel.IsSelfMuted.Value;
member.IsSuppressed = extendedModel.IsSuppressed;
member.SessionId = extendedModel.SessionId;
member.Token = extendedModel.Token;
}
if (model is API.Models.RoleMemberInfo)
{
var extendedModel = model as API.Models.RoleMemberInfo;
member.RoleIds = extendedModel.Roles;
if (extendedModel.JoinedAt.HasValue)
member.JoinedAt = extendedModel.JoinedAt.Value;
}
if (model is API.Models.InitialMemberInfo)
{
var extendedModel = model as API.Models.InitialMemberInfo;
member.IsDeafened = extendedModel.IsDeafened;
member.IsMuted = extendedModel.IsMuted;
}
if (_client.IsDebugMode)
_client.RaiseOnDebugMessage(DebugMessageType.Cache, $"Updated user {member.User?.Name} ({member.UserId}) in server {member.Server?.Name} ({member.ServerId}).");
},
(member) =>
{
if (_client.IsDebugMode)
_client.RaiseOnDebugMessage(DebugMessageType.Cache, $"Destroyed user {member.User?.Name} ({member.UserId}) in server {member.Server?.Name} ({member.ServerId}).");
}
);
}
开发者ID:Mercurial,项目名称:Discord.Net,代码行数:57,代码来源:Server.cs
注:本文中的Discord.DiscordClient类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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