本文整理汇总了C#中Demo.Mmose.Core.Network.NetState类的典型用法代码示例。如果您正苦于以下问题:C# NetState类的具体用法?C# NetState怎么用?C# NetState使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
NetState类属于Demo.Mmose.Core.Network命名空间,在下文中一共展示了NetState类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。
示例1: CharRenameSQL
/// <summary>
///
/// </summary>
/// <param name="worldExtendData"></param>
public CharRenameSQL( WorldExtendData worldExtendData, NetState netState, long iCharacterGuid, string strCharacterName )
{
m_WorldExtendData = worldExtendData;
m_NetState = netState;
m_iCharacterGuid = iCharacterGuid;
m_strCharacterName = strCharacterName;
}
开发者ID:andyhebear,项目名称:HappyQ-WowServer,代码行数:11,代码来源:ExtendData.cs
示例2: Realm_HandleRegisterRealmResult
/// <summary>
///
/// </summary>
/// <param name="netState"></param>
/// <param name="packetReader"></param>
internal static void Realm_HandleRegisterRealmResult( NetState netState, PacketReader packetReader )
{
RealmExtendData extendData = netState.GetComponent<RealmExtendData>( RealmExtendData.COMPONENT_ID );
if ( extendData == null )
{
Debug.WriteLine( "Realm_PacketHandlers.Realm_HandleRegisterRealmResult(...) - extendData == null error!" );
return;
}
if ( extendData.IsLoggedIn == true )
{
Debug.WriteLine( "Realm_PacketHandlers.Realm_HandleRegisterRealmResult(...) - extendData.IsLoggedIn == true error!" );
return;
}
uint iRealmSerial = packetReader.ReadUInt32();
extendData.RegisterRealmResult.Serial = new Serial( iRealmSerial );
// 已经登陆
extendData.IsLoggedIn = true;
// 3分钟 向服务端发一次心跳信号
TimeSlice.StartTimeSlice( TimerPriority.Lowest, TimeSpan.FromMinutes( 3 ), TimeSpan.FromMinutes( 3 ), new TimeSliceCallback( SendPing ) );
LOGs.WriteLine( LogMessageType.MSG_INFO, "RealmServer:登陆RealmServer服务器成功 返回的标示ID({0})", extendData.RegisterRealmResult.Serial.ToString() );
}
开发者ID:andyhebear,项目名称:HappyQ-WowServer,代码行数:32,代码来源:HandleRegisterRealmResult.cs
示例3: Auth_HandleAuthProof
/// <summary>
/// 登陆验证
/// </summary>
/// <param name="netState"></param>
/// <param name="packetReader"></param>
public static void Auth_HandleAuthProof( NetState netState, PacketReader packetReader )
{
AuthExtendData extendData = netState.GetComponent<AuthExtendData>( AuthExtendData.COMPONENT_ID );
if ( extendData == null )
{
Debug.WriteLine( "Auth_PacketHandlers.Auth_AuthProof(...) - extendData == null error!" );
return;
}
if ( extendData.IsLoggedIn == false )
{
Debug.WriteLine( "Auth_PacketHandlers.Auth_AuthProof(...) - extendData.IsLoggedIn == false error!" );
return;
}
extendData.AuthProof.AuthLogonProof = AuthLogonProof.ReadAuthLogonProof( packetReader );
extendData.SRP.PublicEphemeralValueA = extendData.AuthProof.AuthLogonProof.PublicEphemeralValueA;
if ( extendData.SRP.IsClientProofValid( extendData.AuthProof.AuthLogonProof.ClientProof ) == false )
{
// Authentication failed.
//netState.Send( new RealmList_AuthProofResultError( RealmListErrorsInfo.LOGIN_NO_ACCOUNT ) );
netState.Send( new Auth_AuthChallengeResultError( LogineErrorInfo.LOGIN_NO_ACCOUNT ) );
return;
}
// 添加到全局的Key中
SrpHandler.AddSRP( extendData.WowAccount.AccountName, extendData.SRP );
// we're authenticated now :)
extendData.IsAuthenticated = true;
netState.Send( new Auth_AuthProofResult( extendData.SRP ) );
}
开发者ID:andyhebear,项目名称:HappyQ-WowServer,代码行数:40,代码来源:HandleAuthProof.cs
示例4: World_HandleRealmSplitStateRequest
/// <summary>
///
/// </summary>
/// <param name="netState"></param>
/// <param name="packetReader"></param>
internal static void World_HandleRealmSplitStateRequest( NetState netState, PacketReader packetReader )
{
LOGs.WriteLine( LogMessageType.MSG_HACK, "World_HandleRealmSplitStateRequest...... {0} ", packetReader.Size );
WorldExtendData extendData = netState.GetComponent<WorldExtendData>( WorldExtendData.COMPONENT_ID );
if ( extendData == null )
{
Debug.WriteLine( "World_PacketHandlers.World_HandleRealmSplitStateRequest(...) - extendData == null error!" );
return;
}
if ( extendData.IsLoggedIn == false )
{
Debug.WriteLine( "World_PacketHandlers.World_HandleRealmSplitStateRequest(...) - extendData.IsLoggedIn == false error!" );
return;
}
if ( packetReader.Size < 10 /*ProcessNet.WORLD_HEAD_SIZE + 0*/)
{
Debug.WriteLine( "World_PacketHandlers.World_HandleRealmSplitStateRequest(...) - extendData.Size < 10 error!" );
return;
}
uint iUnknown = packetReader.ReadUInt32();
netState.Send( new Word_RealmSplitStateRequest( iUnknown ) );
//netState.Send( new Word_CharEnumResponse( new WowCharacterInfo[0] ) );
}
开发者ID:andyhebear,项目名称:HappyQ-WowServer,代码行数:33,代码来源:HandleRealmSplitStateRequest.cs
示例5: ZoneCluster_HandlerLoginZoneCluster
/// <summary>
///
/// </summary>
/// <param name="netState"></param>
/// <param name="packetReader"></param>
internal static void ZoneCluster_HandlerLoginZoneCluster( NetState netState, PacketReader packetReader )
{
ZoneCluster_ListenerExtendData extendData = netState.GetComponent<ZoneCluster_ListenerExtendData>( ZoneCluster_ListenerExtendData.COMPONENT_ID );
if ( extendData == null )
throw new Exception( "ZoneCluster_PacketHandlers.ZoneCluster_HandlerLoginZoneCluster(...) - extendData == null error!" );
if ( extendData.IsLoggedIn == true )
{
LOGs.WriteLine( LogMessageType.MSG_ERROR, "ZoneCluster_PacketHandlers.ZoneCluster_HandlerLoginZoneCluster(...) - extendData.IsLoggedIn == true error!" );
return;
}
string strZoneClusterPassword = packetReader.ReadUTF8String();
string strZoneOrDomainPassword = packetReader.ReadUTF8String();
if ( extendData.ConfigZoneCluster.ZoneClusterPassword == strZoneClusterPassword )
{
extendData.IsLoggedIn = true;
// 检查是 Domain 服务端登陆 还是 Zone客户端登陆
if ( extendData.ConfigZoneCluster.DomainPassword == strZoneOrDomainPassword )
extendData.IsDomainServer = true;
else
extendData.IsZoneServer = true;
extendData.ServerPassword = strZoneOrDomainPassword;
}
netState.Send( new ZoneCluster_LoginZoneClusterResult( extendData.IsLoggedIn ) );
}
开发者ID:andyhebear,项目名称:HappyQ-WowServer,代码行数:35,代码来源:HandlerLoginZoneCluster.cs
示例6: Realm_HandleRequestSession
/// <summary>
///
/// </summary>
/// <param name="netState"></param>
/// <param name="packetReader"></param>
public static void Realm_HandleRequestSession( NetState netState, PacketReader packetReader )
{
RealmExtendData extendData = netState.GetComponent<RealmExtendData>( RealmExtendData.COMPONENT_ID );
if ( extendData == null )
{
Debug.WriteLine( "Realm_PacketHandlers.Realm_HandleRequestSession(...) - extendData == null error!" );
return;
}
if ( extendData.IsLoggedIn == false )
{
Debug.WriteLine( "Realm_PacketHandlers.Realm_HandleRequestSession(...) - extendData.IsLoggedIn == false error!" );
return;
}
uint iSerial = packetReader.ReadUInt32();
string strAccountName = packetReader.ReadUTF8StringSafe();
WowAccount wowAccount = WowAccountHandler.GetAccount( strAccountName );
if ( wowAccount == null )
{
netState.Send( new Realm_RequestSessionResultError( iSerial ) );
return;
}
SecureRemotePassword srp = SrpHandler.GetSRP( strAccountName );
if ( srp == null )
{
netState.Send( new Realm_RequestSessionResultError( iSerial ) );
return;
}
netState.Send( new Realm_RequestSessionResult( iSerial, wowAccount, srp ) );
}
开发者ID:andyhebear,项目名称:HappyQ-WowServer,代码行数:39,代码来源:HandleRequestSession.cs
示例7: Auth_HandleAuthChallenge
/// <summary>
/// 登陆握手
/// </summary>
/// <param name="netState"></param>
/// <param name="packetReader"></param>
public static void Auth_HandleAuthChallenge( NetState netState, PacketReader packetReader )
{
AuthExtendData extendData = netState.GetComponent<AuthExtendData>( AuthExtendData.COMPONENT_ID );
if ( extendData == null )
{
Debug.WriteLine( "Auth_PacketHandlers.Auth_HandleAuthChallenge(...) - extendData == null error!" );
return;
}
if ( extendData.IsLoggedIn == true )
{
Debug.WriteLine( "Auth_PacketHandlers.Auth_HandleAuthChallenge(...) - extendData.IsLoggedIn == false error!" );
return;
}
extendData.AuthChallenge.AuthLogonChallenge = AuthLogonChallenge.ReadAuthLogonChallenge( packetReader );
// 版本验证
if ( extendData.AuthChallenge.AuthLogonChallenge.Build > (ushort)CLIENT_VERSIONS.CLIENT_MAX || extendData.AuthChallenge.AuthLogonChallenge.Build < (ushort)CLIENT_VERSIONS.CLIENT_MIN )
{
netState.Send( new Auth_AuthChallengeResultError( LogineErrorInfo.LOGIN_WRONG_BUILD_NUMBER ) );
return;
}
// 帐号是否存在
WowAccount wowAccount = WowAccountHandler.GetAccount( extendData.AuthChallenge.AuthLogonChallenge.AccountName );
if ( wowAccount == null )
{
netState.Send( new Auth_AuthChallengeResultError( LogineErrorInfo.LOGIN_NO_ACCOUNT ) );
return;
}
extendData.WowAccount = wowAccount;
// 帐号是否停用
if ( wowAccount.Banned )
{
netState.Send( new Auth_AuthChallengeResultError( LogineErrorInfo.LOGIN_ACCOUNT_CLOSED ) );
return;
}
// 帐号是否在线
if ( wowAccount.Locked )
{
netState.Send( new Auth_AuthChallengeResultError( LogineErrorInfo.LOGIN_ACCOUNT_FREEZED ) );
return;
}
// 成功 更新IP
WowAccountHandler.UpdateAccountLastIP( wowAccount.AccountName, netState.NetAddress.Address.ToString() );
// 登陆成功
extendData.IsLoggedIn = true;
// 获取SRP的Key
extendData.SRP = new SecureRemotePassword( true, wowAccount.AccountName, wowAccount.Password );
netState.Send( new Auth_AuthChallengeResult( extendData.SRP ) );
}
开发者ID:andyhebear,项目名称:HappyQ-WowServer,代码行数:64,代码来源:HandleAuthChallenge.cs
示例8: Enqueue
/// <summary>
///
/// </summary>
/// <param name="netState"></param>
public static void Enqueue( NetState netState )
{
// 告诉玩家现在处在的位置
netState.Send( new Word_AuthResponsePending( (uint)( m_WaitQueue.Count + 1 ) ) );
Monitor.Enter( m_LockWaitQueue );
{
m_WaitQueue.Enqueue( netState );
}
Monitor.Exit( m_LockWaitQueue );
}
开发者ID:andyhebear,项目名称:HappyQ-WowServer,代码行数:15,代码来源:WaitQueueLogins.cs
示例9: Realm_HandlePong
/// <summary>
///
/// </summary>
/// <param name="netState"></param>
/// <param name="packetReader"></param>
internal static void Realm_HandlePong( NetState netState, PacketReader packetReader )
{
RealmExtendData extendData = netState.GetComponent<RealmExtendData>( RealmExtendData.COMPONENT_ID );
if ( extendData == null )
{
Debug.WriteLine( "Realm_PacketHandlers.Realm_HandlePong(...) - extendData == null error!" );
return;
}
if ( extendData.IsLoggedIn == false )
{
Debug.WriteLine( "Realm_PacketHandlers.Realm_HandlePong(...) - extendData.IsLoggedIn == false error!" );
return;
}
}
开发者ID:andyhebear,项目名称:HappyQ-WowServer,代码行数:20,代码来源:HandlePong.cs
示例10: World_HandleCancelTrade
/// <summary>
///
/// </summary>
/// <param name="netState"></param>
/// <param name="packetReader"></param>
internal static void World_HandleCancelTrade( NetState netState, PacketReader packetReader )
{
WorldExtendData extendData = netState.GetComponent<WorldExtendData>( WorldExtendData.COMPONENT_ID );
if ( extendData == null )
{
Debug.WriteLine( "World_PacketHandlers.World_HandleCancelTrade(...) - extendData == null error!" );
return;
}
if ( extendData.IsLoggedIn == false )
{
Debug.WriteLine( "World_PacketHandlers.World_HandleCancelTrade(...) - extendData.IsLoggedIn == false error!" );
return;
}
netState.Send( new Word_TradeStatus( TRADE_STATUS.TRADE_STATUS_CANCELLED ) );
}
开发者ID:andyhebear,项目名称:HappyQ-WowServer,代码行数:22,代码来源:HandleCancelTrade.cs
示例11: World_HandleEnableMicrophone
/// <summary>
///
/// </summary>
/// <param name="netState"></param>
/// <param name="packetReader"></param>
internal static void World_HandleEnableMicrophone( NetState netState, PacketReader packetReader )
{
WorldExtendData extendData = netState.GetComponent<WorldExtendData>( WorldExtendData.COMPONENT_ID );
if ( extendData == null )
{
Debug.WriteLine( "World_PacketHandlers.World_HandleEnableMicrophone(...) - extendData == null error!" );
return;
}
if ( extendData.IsLoggedIn == false )
{
Debug.WriteLine( "World_PacketHandlers.World_HandleEnableMicrophone(...) - extendData.IsLoggedIn == false error!" );
return;
}
bool bVoiceEnabled = packetReader.ReadBoolean();
bool bMicEnabled = packetReader.ReadBoolean();
}
开发者ID:andyhebear,项目名称:HappyQ-WowServer,代码行数:23,代码来源:HandleEnableMicrophone.cs
示例12: Realm_HandleRegisterRealm
/// <summary>
///
/// </summary>
/// <param name="netState"></param>
/// <param name="packetReader"></param>
public static void Realm_HandleRegisterRealm( NetState netState, PacketReader packetReader )
{
RealmExtendData extendData = netState.GetComponent<RealmExtendData>( RealmExtendData.COMPONENT_ID );
if ( extendData == null )
{
Debug.WriteLine( "Realm_PacketHandlers.Realm_HandleRegisterRealm(...) - extendData == null error!" );
return;
}
if ( extendData.IsLoggedIn == true )
{
Debug.WriteLine( "Realm_PacketHandlers.Realm_HandleRegisterRealm(...) - extendData.IsLoggedIn == true error!" );
return;
}
Realm realm = new Realm();
realm.Name = packetReader.ReadUTF8String();
realm.Address = packetReader.ReadUTF8String();
string strIcon = packetReader.ReadUTF8String();
if ( Insensitive.Equals( strIcon, "PVP" ) )
realm.Icon = (uint)RealmIconType.REALMTYPE_PVP;
else if ( Insensitive.Equals( strIcon, "RP" ) )
realm.Icon = (uint)RealmIconType.REALMTYPE_RP;
else if ( Insensitive.Equals( strIcon, "RPPVP" ) )
realm.Icon = (uint)RealmIconType.REALMTYPE_RPPVP;
else
realm.Icon = (uint)RealmIconType.REALMTYPE_NORMAL;
realm.Colour = packetReader.ReadUInt32();
realm.TimeZone = packetReader.ReadUInt32();
realm.Population = packetReader.ReadFloat();
extendData.RequestSession.Serial = RealmHandler.RealmsExclusiveSerial.GetExclusiveSerial();
// Add to the main realm list
RealmHandler.AddRealm( extendData.RequestSession.Serial, realm );
extendData.IsLoggedIn = true;
// Send back response packet.
netState.Send( new Realm_RegisterRealmResult( extendData.RequestSession.Serial ) );
}
开发者ID:andyhebear,项目名称:HappyQ-WowServer,代码行数:49,代码来源:HandleRegisterRealm.cs
示例13: World_HandleChannelNumMembersQuery
/// <summary>
///
/// </summary>
/// <param name="netState"></param>
/// <param name="packetReader"></param>
internal static void World_HandleChannelNumMembersQuery( NetState netState, PacketReader packetReader )
{
WorldExtendData extendData = netState.GetComponent<WorldExtendData>( WorldExtendData.COMPONENT_ID );
if ( extendData == null )
{
Debug.WriteLine( "World_PacketHandlers.World_HandleChannelNumMembersQuery(...) - extendData == null error!" );
return;
}
if ( extendData.IsLoggedIn == false )
{
Debug.WriteLine( "World_PacketHandlers.World_HandleChannelNumMembersQuery(...) - extendData.IsLoggedIn == false error!" );
return;
}
string strChannelName = packetReader.ReadUTF8String();
netState.Send( new Word_ChannelNumMembersQueryResponse( strChannelName, 0, 0 ) );
}
开发者ID:andyhebear,项目名称:HappyQ-WowServer,代码行数:24,代码来源:HandleHandleChannelNumMembersQuery.cs
示例14: Zone_HandlerLoginZoneClusterResult
/// <summary>
///
/// </summary>
/// <param name="netState"></param>
/// <param name="packetReader"></param>
internal static void Zone_HandlerLoginZoneClusterResult( NetState netState, PacketReader packetReader )
{
Zone_ConnecterExtendData extendData = netState.GetComponent<Zone_ConnecterExtendData>( Zone_ConnecterExtendData.COMPONENT_ID );
if ( extendData == null )
throw new Exception( "Zone_PacketHandlers.Zone_HandlerLoginZoneClusterResult(...) - extendData == null error!" );
if ( extendData.IsLoggedIn == true )
{
LOGs.WriteLine( LogMessageType.MSG_ERROR, "Zone_PacketHandlers.Zone_HandlerLoginZoneClusterResult(...) - extendData.IsLoggedIn == true error!" );
return;
}
LoginZoneClusterResult loginZoneClusterResult = LoginZoneClusterResult.GetLoginZoneClusterResult( packetReader );
if ( loginZoneClusterResult.IsCheckPass )
{
LOGs.WriteLine( LogMessageType.MSG_INFO, "ZoneWorld:登陆ZoneCluster服务器 成功!" );
extendData.IsLoggedIn = true;
}
}
开发者ID:andyhebear,项目名称:HappyQ-WowServer,代码行数:25,代码来源:HandlerLoginZoneClusterResult.cs
示例15: World_HandlePing
/// <summary>
///
/// </summary>
/// <param name="netState"></param>
/// <param name="packetReader"></param>
public static void World_HandlePing( NetState netState, PacketReader packetReader )
{
WorldExtendData extendData = netState.GetComponent<WorldExtendData>( WorldExtendData.COMPONENT_ID );
if ( extendData == null )
{
Debug.WriteLine( "World_PacketHandlers.World_HandlePing(...) - extendData == null error!" );
return;
}
if ( extendData.IsLoggedIn == false )
{
Debug.WriteLine( "World_PacketHandlers.World_HandlePing(...) - extendData.IsLoggedIn == false error!" );
return;
}
uint iPing = packetReader.ReadUInt32();
extendData.Ping.Latency = packetReader.ReadUInt32();
netState.Send( new Word_Pong( iPing ) );
}
开发者ID:andyhebear,项目名称:HappyQ-WowServer,代码行数:25,代码来源:HandlePing.cs
示例16: World_HandlePlayerLogin
/// <summary>
///
/// </summary>
/// <param name="netState"></param>
/// <param name="packetReader"></param>
internal static void World_HandlePlayerLogin( NetState netState, PacketReader packetReader )
{
WorldExtendData extendData = netState.GetComponent<WorldExtendData>( WorldExtendData.COMPONENT_ID );
if ( extendData == null )
{
Debug.WriteLine( "World_PacketHandlers.World_HandleCharDelete(...) - extendData == null error!" );
return;
}
if ( extendData.IsLoggedIn == false )
{
Debug.WriteLine( "World_PacketHandlers.World_HandleCharDelete(...) - extendData.IsLoggedIn == false error!" );
return;
}
ulong iGuid = packetReader.ReadULong64();
CharLoginSQL charLoginSQL = new CharLoginSQL( extendData, netState, (long)iGuid );
WaitExecuteInfo<CharLoginSQL> waitExecuteInfo = new WaitExecuteInfo<CharLoginSQL>( charLoginSQL, WorldPacketHandlers.SQL_HandleCharLogin );
ProcessServer.WowZoneCluster.World.WaitExecute.JoinWaitExecuteQueue( waitExecuteInfo );
}
开发者ID:andyhebear,项目名称:HappyQ-WowServer,代码行数:27,代码来源:HandlePlayerLogin.cs
示例17: World_HandleAuthSession
/// <summary>
///
/// </summary>
/// <param name="netState"></param>
/// <param name="packetReader"></param>
public static void World_HandleAuthSession( NetState netState, PacketReader packetReader )
{
WorldExtendData extendData = netState.GetComponent<WorldExtendData>( WorldExtendData.COMPONENT_ID );
if ( extendData == null )
{
Debug.WriteLine( "World_PacketHandlers.World_AuthSession(...) - extendData == null error!" );
return;
}
if ( extendData.IsLoggedIn == true )
{
Debug.WriteLine( "World_PacketHandlers.World_AuthSession(...) - extendData.IsLoggedIn == true error!" );
return;
}
extendData.AuthSession = AuthSession.ReadWorldAuthSession( packetReader );
Serial serial = PendingLogins.ExclusiveSerial.GetExclusiveSerial();
PendingLogins.AddAuthenticate( serial, netState ); // 等待登陆
// 通知 Realm Server 有新的客户端需要验证
ProcessServer.RealmNetState.Send( new Realm_RequestSession( serial, extendData.AuthSession.AccountName ) );
}
开发者ID:andyhebear,项目名称:HappyQ-WowServer,代码行数:28,代码来源:HandleAuthSession.cs
示例18: ZoneCluster_HandlerRemoveCurrentZone
/// <summary>
///
/// </summary>
/// <param name="netState"></param>
/// <param name="packetReader"></param>
internal static void ZoneCluster_HandlerRemoveCurrentZone( NetState netState, PacketReader packetReader )
{
}
开发者ID:andyhebear,项目名称:HappyQ-WowServer,代码行数:8,代码来源:HandlerRemoveCurrentZone.cs
示例19: World_HandleChannelUnmute
/// <summary>
///
/// </summary>
/// <param name="netState"></param>
/// <param name="packetReader"></param>
internal static void World_HandleChannelUnmute( NetState netState, PacketReader packetReader )
{
}
开发者ID:andyhebear,项目名称:HappyQ-WowServer,代码行数:8,代码来源:HandleChannelUnmute.cs
示例20: World_HandlePetNameQuery
/// <summary>
///
/// </summary>
/// <param name="netState"></param>
/// <param name="packetReader"></param>
internal static void World_HandlePetNameQuery( NetState netState, PacketReader packetReader )
{
}
开发者ID:andyhebear,项目名称:HappyQ-WowServer,代码行数:8,代码来源:HandlePetNameQuery.cs
注:本文中的Demo.Mmose.Core.Network.NetState类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
请发表评论