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C# Player.Player类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C#中Data.Structures.Player.Player的典型用法代码示例。如果您正苦于以下问题:C# Player类的具体用法?C# Player怎么用?C# Player使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



Player类属于Data.Structures.Player命名空间,在下文中一共展示了Player类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。

示例1: Start

        public void Start(Player player)
        {
            if(!CanPlayerUseGather())
                return;

            StartGathering();
        }
开发者ID:ZettaZero,项目名称:TeraEmulator,代码行数:7,代码来源:GatherableController.cs


示例2: SaveSkills

 public void SaveSkills(Player player)
 {
     foreach (var skill in player.Skills)
     {
         SaveSkill(player, skill);
     }
 }
开发者ID:sdbezerra,项目名称:Temu,代码行数:7,代码来源:SkillsDAO.cs


示例3: ProcessRequest

        public void ProcessRequest(int uid, bool isAccepted, Player arrivedFrom = null)
        {
            Request request;
            lock (RequestsLock)
            {
                if (!WorldRequests.ContainsKey(uid))
                    return;

                request = WorldRequests[uid];
                request.InProgress = true;
            }

            // Someone tried to accept/decline request that don't belongs to him
           if ((request.Target != null && request.Target != arrivedFrom) 
                || (request.Target == null && !request.Owner.Party.PartyMembers.Contains(arrivedFrom)))
                return;
            
            IRequestAction action = null;
            switch (request.Type)
            {
                case RequestType.PartyInvite:
                    action = new PartyAction(request);
                    break;
                case RequestType.DuelInvite:
                    action = new DuelAction(request);
                    break;
                case RequestType.GuildCreate:
                        action = new GuildAction(request, arrivedFrom);
                    break;
                case RequestType.GuildInvite:
                    action = new GuildInviteAction(request);
                    break;
                case RequestType.TradeStart:
                    action = new TradeAction(request);
                    break;
            }

            // process request
            try
            {
                if(action == null)
                    return;

                if (isAccepted)
                    action.Accepted();
                else
                    action.Declined();
            }
            catch(Exception e)
            {
                Log.Error("Process request#{0} exception: {1}", (int)request.Type, e.ToString());
            }
            finally
            {
                // Ensure that we remove request, no matter what happens
                if (!request.Blocking)
                    lock (RequestsLock)
                        UnregisterRequest(request);
            }
        }
开发者ID:CadeLaRen,项目名称:TeraEmulator,代码行数:60,代码来源:ActionEngine.cs


示例4: OnPlayerEnterWorld

        public void OnPlayerEnterWorld(IConnection connection, Player player)
        {
            string uidHex = BitConverter.GetBytes(player.UID).ToHex()
                + BitConverter.GetBytes(ObjectFamily.Player.GetHashCode()).ToHex();

            new SendPacket("8FCD00000000").Send(connection); //1725 EU
            new SendPacket("0D9600000000").Send(connection); //1725 EU

            //new SpFriendList(pState.Player.Friends).Send(connection);
            //new SpFriendUpdate(pState.Player.Friends).Send(connection);

            new SendPacket("A7F20000000000000000").Send(connection); //1725 EU
            new SendPacket("03E70000000000000000").Send(connection); //1725 EU

            new SpCharacterPosition(player).Send(connection);

            FlyController flyController = player.Controller as FlyController;
            if (flyController != null)
                flyController.EndFly(player.Position.MapId);

            new SendPacket("E1EB" + uidHex + "7CC4000001FFFFFF7F").Send(connection); //1725 EU

            new SpCharacterStats(player).Send(connection);
            new SpCharacterGatherstats(player.PlayerCraftStats).Send(connection);

            CraftService.UpdateCraftRecipes(player);

            player.LastOnlineUtc = Funcs.GetRoundedUtc();
        }
开发者ID:Bozolika,项目名称:Eternal-Moon,代码行数:29,代码来源:FeedbackService.cs


示例5: PlayerDied

        public void PlayerDied(Player player)
        {
            WorldPosition bindPoint = GetNearestBindPoint(player);
            player.ClosestBindPoint = bindPoint;

            Global.Global.VisibleService.Send(player, new SpCreatureDied(player));
        }
开发者ID:mMellowz,项目名称:revcore,代码行数:7,代码来源:FeedbackService.cs


示例6: LoadQuest

        public QuestData LoadQuest(Player player, int questId)
        {
            string cmdString = "SELECT * FROM questdata WHERE QuestId=?qid AND PlayerId=?pid";
            MySqlCommand command = new MySqlCommand(cmdString, QuestDAOConnection);
            command.Parameters.AddWithValue("?qid", questId);
            command.Parameters.AddWithValue("?pid", player.Id);
            MySqlDataReader reader = command.ExecuteReader();

            QuestData quest = new QuestData(questId);
            if (reader.HasRows)
            {
                while (reader.Read())
                {
                    quest = new QuestData(questId)
                    {
                        QuestId = reader.GetInt32(1),
                        Status = (QuestStatus)Enum.Parse(typeof(QuestStatus), reader.GetString(2)),
                        Step = reader.GetInt32(3),
                        Counters = reader.GetString(4).Split(',').Select(n => int.Parse(n)).ToList()
                    };
                }
            }
            reader.Close();

            return quest;
        }
开发者ID:ZettaZero,项目名称:TeraEmulator,代码行数:26,代码来源:QuestDAO.cs


示例7: LoadQuest

        public QuestData LoadQuest(Player player, int questid)
        {
            string SQL = "SELECT * FROM `quests` WHERE "
                + "`questid` = ?qid AND `characterid` = ?pid";
            MySqlCommand cmd = new MySqlCommand(SQL, QuestDAOConnection);
            cmd.Parameters.AddWithValue("?qid", questid);
            cmd.Parameters.AddWithValue("?pid", player.Id);
            MySqlDataReader LoadQuestReader = cmd.ExecuteReader();

            QuestData quest = new QuestData(questid);
            if (LoadQuestReader.HasRows)
            {
                while (LoadQuestReader.Read())
                {
                    quest = new QuestData(questid)
                    {
                        QuestId = LoadQuestReader.GetInt32(1),
                        Status = (QuestStatus)Enum.Parse(typeof(QuestStatus), LoadQuestReader.GetString(2)),
                        Step = LoadQuestReader.GetInt32(3),
                        Counters = LoadQuestReader.GetString(4).Split(',').Select(n => int.Parse(n)).ToList()
                    };
                }
            }
            LoadQuestReader.Close();

            return quest;
        }
开发者ID:CadeLaRen,项目名称:TeraEmulator,代码行数:27,代码来源:QuestDAO.cs


示例8: ApplyAbility

 public void ApplyAbility(Player player)
 {
     foreach (var abi in player.Abilities.Values)
     {
         AddAbility(player, abi.Key, abi.Value);
     }
 }
开发者ID:mMellowz,项目名称:revcore,代码行数:7,代码来源:AbilityProcessor.cs


示例9: Cancel

        public void Cancel(Player player)
        {
            lock (TradeLock)
            {
                if (IsTradeFinished())
                    return;

                SystemMessages.OpponentCanceledTheTrade(player.PlayerData.Name).Send(Player1, Player2);

                lock (Storage1.ItemsLock)
                {
                    foreach (var item in Storage1.Items.Values)
                        Communication.Global.StorageService.AddItem(Player1, Player1.Inventory, item);

                    Player1.Inventory.Money += Storage1.Money;
                }

                lock (Storage2.ItemsLock)
                {
                    foreach (var item in Storage2.Items.Values)
                        Communication.Global.StorageService.AddItem(Player2, Player2.Inventory, item);

                    Player2.Inventory.Money += Storage2.Money;
                }

                PreRelease();
                Communication.Global.ControllerService.SetController(Player1, new DefaultController());
                Communication.Global.ControllerService.SetController(Player2, new DefaultController());
                PostRelease();
            }
        }
开发者ID:CadeLaRen,项目名称:TeraEmulator,代码行数:31,代码来源:PlayerTradeController.cs


示例10: GetParticipantMonsters

        public override List<int> GetParticipantMonsters(Player player)
        {
            if (IsCountersComplete(player))
                return new List<int>();

            return new List<int>(Task.DroppedFrom);
        }
开发者ID:ZettaZero,项目名称:TeraEmulator,代码行数:7,代码来源:QStepHuntingDelivery.cs


示例11: GetParticipantVillagers

        public override List<int> GetParticipantVillagers(Player player)
        {
            if (!IsCountersComplete(player))
                return new List<int>();

            return new List<int> {Task.DeliverToFullId};
        }
开发者ID:ZettaZero,项目名称:TeraEmulator,代码行数:7,代码来源:QStepHuntingDelivery.cs


示例12: SpTradeHideWindow

 public SpTradeHideWindow(Player player1, Player player2, int tradeId, int type = 1)
 {
     Player1 = player1;
     Player2 = player2;
     TradeId = tradeId;
     Type = type;
 }
开发者ID:CadeLaRen,项目名称:TeraEmulator,代码行数:7,代码来源:SpTradeHideWindow.cs


示例13: TrySetDefaultController

        public void TrySetDefaultController(Player player)
        {
            if (player.Controller is DefaultController)
                return;

            SetController(player, new DefaultController());
        }
开发者ID:ZettaZero,项目名称:TeraEmulator,代码行数:7,代码来源:ControllerService.cs


示例14: PlayerEndGame

 public void PlayerEndGame(Player player)
 {
     //todo Maybe better create a callback in IController? smth like OnEndGame?
     if(player.Controller is PlayerTradeController)
         ((PlayerTradeController)player.Controller).Cancel(player);
     SetController(player, null);
 }
开发者ID:ZettaZero,项目名称:TeraEmulator,代码行数:7,代码来源:ControllerService.cs


示例15: RemoveItem

        public void RemoveItem(Player player, int slot, int count)
        {
            if (!(player.Controller is PlayerTradeController))
                return;

            ((PlayerTradeController)player.Controller).RemoveItem(player, slot, count);
        }
开发者ID:CadeLaRen,项目名称:TeraEmulator,代码行数:7,代码来源:TradeService.cs


示例16: ProcessDamage

        public void ProcessDamage(Player player)
        {
            if(player.Duel == null)
                return;

            player.Duel.LastKickUtc = Funcs.GetCurrentMilliseconds();
        }
开发者ID:CadeLaRen,项目名称:TeraEmulator,代码行数:7,代码来源:DuelService.cs


示例17: StartEmotion

        public void StartEmotion(Player player, int emoteId)
        {
            player.CurrentEmotion = new KeyValuePair<int, int>(emoteId, (int)DateTime.Now.Ticks);
            Communication.Global.VisibleService.Send(player, new SpCharacterEmotions(player, emoteId));

            //TODO find emotions in SpCharacterInfo
        }
开发者ID:CadeLaRen,项目名称:TeraEmulator,代码行数:7,代码来源:EmotionService.cs


示例18: AddItem

        public void AddItem(Player arrivedFrom, int slot, int count)
        {
            lock (TradeLock)
            {
                if (IsTradeFinished())
                    return;

                // should be impossible, but it's better to check
                if (arrivedFrom != Player1 && arrivedFrom != Player2)
                    return;

                Storage storage = arrivedFrom.Equals(Player1) ? Storage1 : Storage2;
                if (storage.Locked)
                {
                    SystemMessages.TradeListLocked.Send(arrivedFrom);
                    return;
                }

                StorageItem item = Communication.Global.StorageService.GetItemBySlot(arrivedFrom.Inventory, slot + 20);
                if (item == null)
                    return;

                if (!Communication.Global.StorageService.AddItem(arrivedFrom, storage, item.ItemId, count))
                    return;

                CheckLock(storage.Equals(Storage1) ? Storage2 : Storage1);
                Communication.Global.StorageService.RemoveItem(arrivedFrom, arrivedFrom.Inventory, slot, count);
                SystemMessages.YouAddedItemNameXItemAmountToTrade(item.ItemId, count).Send(arrivedFrom);
                SystemMessages.OpponentAddedItemNameItemAmount(arrivedFrom.PlayerData.Name, item.ItemId, count).Send(
                    arrivedFrom.Equals(Player1) ? Player2 : Player1);
                UpdateWindow();
            }
        }
开发者ID:r4ymonf,项目名称:TeraEmulator,代码行数:33,代码来源:PlayerTradeController.cs


示例19: AddQuests

 public void AddQuests(Player player)
 {
     foreach (var quest in player.Quests.ToList())
     {
         AddQuest(player, quest.Value);
     }
 }
开发者ID:CadeLaRen,项目名称:TeraEmulator,代码行数:7,代码来源:QuestDAO.cs


示例20: AddMoney

        public void AddMoney(Player arrivedFrom, long money)
        {
            lock (TradeLock)
            {
                if (IsTradeFinished())
                    return;

                if (arrivedFrom != Player1 && arrivedFrom != Player2)
                    return;

                Storage storage = arrivedFrom.Equals(Player1) ? Storage1 : Storage2;
                if (storage.Locked)
                {
                    SystemMessages.TradeListLocked.Send(arrivedFrom);
                    return;
                }

                if (!Communication.Global.StorageService.RemoveMoney(arrivedFrom, arrivedFrom.Inventory, money))
                    return;

                Communication.Global.StorageService.AddMoneys(arrivedFrom, storage, money);

                CheckLock(arrivedFrom.Equals(Player1) ? Storage2 : Storage1);
                SystemMessages.YouOfferedMoney(storage.Money).Send(arrivedFrom);
                SystemMessages.OpponentOfferedMoney(arrivedFrom.PlayerData.Name, storage.Money).Send(
                    arrivedFrom.Equals(Player1) ? Player2 : Player1);
                UpdateWindow();
            }
        }
开发者ID:r4ymonf,项目名称:TeraEmulator,代码行数:29,代码来源:PlayerTradeController.cs



注:本文中的Data.Structures.Player.Player类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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