本文整理汇总了C#中DOL.GS.GameClient类的典型用法代码示例。如果您正苦于以下问题:C# GameClient类的具体用法?C# GameClient怎么用?C# GameClient使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
GameClient类属于DOL.GS命名空间,在下文中一共展示了GameClient类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。
示例1: DisplayInformations
// Display the informations
private void DisplayInformations(GameClient client)
{
byte webDisplay = client.Player.NotDisplayedInHerald;
byte webDisplayFlag;
string state = "/webdisplay <position|template|equipment|craft> [on|off]\n";
webDisplayFlag = (byte)GlobalConstants.eWebDisplay.equipment;
if ((webDisplay & webDisplayFlag) == webDisplayFlag)
state += "Your equipment is not displayed.\n";
else
state += "Your equipment is displayed.\n";
webDisplayFlag = (byte)GlobalConstants.eWebDisplay.position;
if ((webDisplay & webDisplayFlag) == webDisplayFlag)
state += "Your position is not displayed.\n";
else
state += "Your position is displayed.\n";
webDisplayFlag = (byte)GlobalConstants.eWebDisplay.template;
if ((webDisplay & webDisplayFlag) == webDisplayFlag)
state += "Your template is not displayed.\n";
else
state += "Your template is displayed.\n";
webDisplayFlag = (byte)GlobalConstants.eWebDisplay.craft;
if ((webDisplay & webDisplayFlag) == webDisplayFlag)
state += "Your crafting skill is not displayed.\n";
else
state += "Your crafting skill is displayed.\n";
DisplayMessage(client, state);
}
开发者ID:dudemanvox,项目名称:Dawn-of-Light-Server,代码行数:34,代码来源:webdisplay.cs
示例2: OnCommand
public void OnCommand(GameClient client, string[] args)
{
if (client.Account.PrivLevel == 1 && ServerProperties.Properties.ANON_MODIFIER == -1)
{
DisplayMessage(client, LanguageMgr.GetTranslation(client.Account.Language, "Scripts.Players.Anonymous.Error"));
return;
}
client.Player.IsAnonymous = !client.Player.IsAnonymous;
string[] friendList = new string[]
{
client.Player.Name
};
if (client.Player.IsAnonymous)
{
client.Out.SendMessage(LanguageMgr.GetTranslation(client.Account.Language, "Scripts.Players.Anonymous.On"), eChatType.CT_System, eChatLoc.CL_SystemWindow);
foreach (GameClient pclient in WorldMgr.GetAllPlayingClients())
{
if (pclient.Player.Friends.Contains(client.Player.Name))
pclient.Out.SendRemoveFriends(friendList);
}
}
else
{
client.Out.SendMessage(LanguageMgr.GetTranslation(client.Account.Language, "Scripts.Players.Anonymous.Off"), eChatType.CT_System, eChatLoc.CL_SystemWindow);
foreach (GameClient pclient in WorldMgr.GetAllPlayingClients())
{
if (pclient.Player.Friends.Contains(client.Player.Name))
pclient.Out.SendAddFriends(friendList);
}
}
}
开发者ID:mynew4,项目名称:DAoC,代码行数:32,代码来源:anonymous.cs
示例3: DisplayNews
public static void DisplayNews(GameClient client)
{
// N,chanel(0/1/2),index(0-4),string time,\"news\"
for (int type = 0; type <= 2; type++)
{
int index = 0;
string realm = "";
//we can see all captures
IList<DBNews> newsList;
if (type > 0)
newsList = GameServer.Database.SelectObjects<DBNews>("`Type` = @Type AND (`Realm` = @DefaultRealm OR `Realm` = @Realm)",
new[] { new QueryParameter("@Type", type), new QueryParameter("@DefaultRealm", 0), new QueryParameter("@Realm", realm) });
else
newsList = GameServer.Database.SelectObjects<DBNews>("`Type` = @Type", new QueryParameter("@Type", type));
newsList = newsList.OrderByDescending(it => it.CreationDate).Take(5).ToArray();
int n = newsList.Count;
while (n > 0)
{
n--;
DBNews news = newsList[n];
client.Out.SendMessage(string.Format("N,{0},{1},{2},\"{3}\"", news.Type, index++, RetElapsedTime(news.CreationDate), news.Text), eChatType.CT_SocialInterface, eChatLoc.CL_SystemWindow);
}
}
}
开发者ID:dol-leodagan,项目名称:DOLSharp,代码行数:27,代码来源:NewsMgr.cs
示例4: OnCommand
public void OnCommand(GameClient client, string[] args)
{
if (IsSpammingCommand(client.Player, "stats"))
return;
if (client == null) return;
if (args.Length > 1)
{
string playerName = "";
if (args[1].ToLower() == "player")
{
if (args.Length > 2)
{
playerName = args[2];
}
else
{
// try and get player name from target
if (client.Player.TargetObject != null && client.Player.TargetObject is GamePlayer)
{
playerName = client.Player.TargetObject.Name;
}
}
}
client.Player.Statistics.DisplayServerStatistics(client, args[1].ToLower(), playerName);
}
else
{
DisplayMessage(client, client.Player.Statistics.GetStatisticsMessage());
}
}
开发者ID:mynew4,项目名称:DAoC,代码行数:34,代码来源:stats.cs
示例5: OnCommand
public void OnCommand(GameClient client, string[] args)
{
int housenumber = 0;
if (args.Length > 1)
{
try
{
housenumber = int.Parse(args[1]);
}
catch
{
DisplaySyntax(client);
return;
}
}
else HouseMgr.GetHouseNumberByPlayer(client.Player);
if (housenumber == 0)
{
DisplayMessage(client, "No house found.");
return;
}
House house = HouseMgr.GetHouse(housenumber);
ushort direction = client.Player.GetHeading(house);
client.Player.Heading = direction;
client.Out.SendPlayerJump(true);
DisplayMessage(client, "You face house " + housenumber);
}
开发者ID:mynew4,项目名称:DAoC,代码行数:30,代码来源:houseface.cs
示例6: OnCommand
public void OnCommand(GameClient client, string[] args)
{
const string BROAD_TICK = "Broad_Tick";
if (args.Length < 2)
{
DisplayMessage(client, LanguageMgr.GetTranslation(client, "Scripts.Players.Broadcast.NoText"));
return;
}
if (client.Player.IsMuted)
{
client.Player.Out.SendMessage("You have been muted. You cannot broadcast.", eChatType.CT_Staff, eChatLoc.CL_SystemWindow);
return;
}
string message = string.Join(" ", args, 1, args.Length - 1);
long BroadTick = client.Player.TempProperties.getProperty<long>(BROAD_TICK);
if (BroadTick > 0 && BroadTick - client.Player.CurrentRegion.Time <= 0)
{
client.Player.TempProperties.removeProperty(BROAD_TICK);
}
long changeTime = client.Player.CurrentRegion.Time - BroadTick;
if (changeTime < 800 && BroadTick > 0)
{
client.Player.Out.SendMessage("Slow down! Think before you say each word!", eChatType.CT_System, eChatLoc.CL_SystemWindow);
client.Player.TempProperties.setProperty(BROAD_TICK, client.Player.CurrentRegion.Time);
return;
}
Broadcast(client.Player, message);
client.Player.TempProperties.setProperty(BROAD_TICK, client.Player.CurrentRegion.Time);
}
开发者ID:boscorillium,项目名称:dol,代码行数:32,代码来源:region.cs
示例7: OnCommand
public void OnCommand(GameClient client, string[] args)
{
if (IsSpammingCommand(client.Player, "settitle"))
return;
int index = -1;
if (args.Length > 1)
{
try { index = int.Parse(args[1]); }
catch { }
IPlayerTitle current = client.Player.CurrentTitle;
if (current != null && current.IsForced(client.Player))
client.Out.SendMessage("You cannot change the current title.", eChatType.CT_System, eChatLoc.CL_SystemWindow);
else
{
IList titles = client.Player.Titles;
if (index < 0 || index >= titles.Count)
client.Player.CurrentTitle = PlayerTitleMgr.ClearTitle;
else
client.Player.CurrentTitle = (IPlayerTitle)titles[index];
}
}
else
{
client.Out.SendPlayerTitles();
}
}
开发者ID:boscorillium,项目名称:dol,代码行数:28,代码来源:settitle.cs
示例8: OnCommand
public void OnCommand(GameClient client, string[] args)
{
if (args.Length < 2)
{
DisplaySyntax(client);
return;
}
GameClient clientc = null;
if (args[1].StartsWith("#"))
{
try
{
int sessionID = Convert.ToInt32(args[1].Substring(1));
clientc = WorldMgr.GetClientFromID(sessionID);
}
catch
{
DisplayMessage(client, "Invalid client ID");
}
}
else
{
clientc = WorldMgr.GetClientByPlayerName(args[1], false, false);
}
if (clientc == null)
{
DisplayMessage(client, LanguageMgr.GetTranslation(client.Account.Language, "GMCommands.Kick.NoPlayerOnLine"));
return;
}
if (client.Account.PrivLevel < clientc.Account.PrivLevel)
{
DisplayMessage(client, "Your privlevel is not high enough to kick this player.");
return;
}
for (int i = 0; i < 8; i++)
{
string message;
if (client != null && client.Player != null)
{
message = LanguageMgr.GetTranslation(clientc, "GMCommands.Kick.RemovedFromServerByGM", client.Player.Name);
}
else
{
message = LanguageMgr.GetTranslation(clientc, "GMCommands.Kick.RemovedFromServer");
}
clientc.Out.SendMessage(message, eChatType.CT_Help, eChatLoc.CL_SystemWindow);
clientc.Out.SendMessage(message, eChatType.CT_Help, eChatLoc.CL_ChatWindow);
}
clientc.Out.SendPlayerQuit(true);
clientc.Player.SaveIntoDatabase();
clientc.Player.Quit(true);
}
开发者ID:mynew4,项目名称:DOLSharp,代码行数:59,代码来源:kick.cs
示例9: OnCommand
public void OnCommand(GameClient client, string[] args)
{
if (client.Player.Group == null || client.Player.Group.MemberCount < 2)
{
client.Out.SendMessage("You are not part of a group.",eChatType.CT_System,eChatLoc.CL_SystemWindow);
return;
}
if(client.Player.Group.Leader != client.Player)
{
client.Out.SendMessage("You are not the leader of your group.",eChatType.CT_System,eChatLoc.CL_SystemWindow);
return;
}
GamePlayer target;
if(args.Length<2) // Setting by target
{
if(client.Player.TargetObject == null || client.Player.TargetObject == client.Player)
{
client.Out.SendMessage("You have not selected a valid player as your target.",eChatType.CT_System,eChatLoc.CL_SystemWindow);
return;
}
if(!(client.Player.TargetObject is GamePlayer))
{
client.Out.SendMessage("You have not selected a valid player as your target.",eChatType.CT_System,eChatLoc.CL_SystemWindow);
return;
}
target = (GamePlayer)client.Player.TargetObject;
if(client.Player.Group != target.Group)
{
client.Out.SendMessage("You have not selected a valid player as your target.",eChatType.CT_System,eChatLoc.CL_SystemWindow);
return;
}
}
else //Setting by name
{
string targetName = args[1];
GameClient targetClient = WorldMgr.GetClientByPlayerName(targetName, false, true);
if (targetClient == null)
target = null;
else target = targetClient.Player;
if(target==null || client.Player.Group != target.Group)
{ // Invalid target
client.Out.SendMessage("No players in group with that name.",eChatType.CT_System,eChatLoc.CL_SystemWindow);
return;
}
if(target==client.Player)
{
client.Out.SendMessage("You are the group leader already.",eChatType.CT_System,eChatLoc.CL_SystemWindow);
return;
}
}
client.Player.Group.MakeLeader(target);
client.Player.Group.SendMessageToGroupMembers(target.Name + " is new group leader.", eChatType.CT_System, eChatLoc.CL_SystemWindow);
}
开发者ID:boscorillium,项目名称:dol,代码行数:58,代码来源:makeleader.cs
示例10: Init
public bool Init(uint num, bool up, GameClient dealer)
{
if(num < 0 || num > 51) return false;
m_id = num;
m_faceup = up;
m_dealer = dealer;
m_name = GetCardName(num);
return true;
}
开发者ID:boscorillium,项目名称:dol,代码行数:9,代码来源:CardMgr.cs
示例11: OnCommand
public void OnCommand(GameClient client, string[] args)
{
if (IsSpammingCommand(client.Player, "cancelstyle"))
return;
client.Player.CancelStyle = !client.Player.CancelStyle;
DisplayMessage(client, string.Format(LanguageMgr.GetTranslation(client, "Scripts.Players.Cancelstyle.Set",
(client.Player.CancelStyle ? LanguageMgr.GetTranslation(client, "Scripts.Players.Cancelstyle.On") : LanguageMgr.GetTranslation(client, "Scripts.Players.Cancelstyle.Off")))));
}
开发者ID:boscorillium,项目名称:dol,代码行数:9,代码来源:cancelstyle.cs
示例12: OnCommand
/// <summary>
/// Command Handling Refreshs.
/// </summary>
/// <param name="client"></param>
/// <param name="args"></param>
public void OnCommand(GameClient client, string[] args)
{
// Init Refresh Attribute Lookup
if (!m_initialized)
{
m_initialized = true;
InitRefreshCmdCache();
}
if (args.Length < 2)
{
DisplaySyntax(client);
DisplayAvailableModules(client);
}
// Join args
string arg = string.Join(" ", args.Skip(1)).Trim();
if (string.IsNullOrEmpty(arg))
{
DisplaySyntax(client);
DisplayAvailableModules(client);
return;
}
// Check if arg is "list" or try our module directory
if(arg.ToLower().Equals("list"))
{
DisplayAvailableModules(client);
return;
}
else
{
var method = m_refreshCommandCache.FirstOrDefault(k => k.Key.ToLower().Equals(arg.ToLower()));
if (method.Value == null)
{
DisplayMessage(client, "Wrong Module argument given... try /refresh list!");
}
else
{
DisplayMessage(client, string.Format("--- Refreshing Module's static cache for: {0}", method.Key));
try
{
object value = method.Value.Invoke(null, new object[] { });
if (value != null)
DisplayMessage(client, string.Format("--- Module returned value: {0}", value));
}
catch(Exception e)
{
DisplayMessage(client, string.Format("-!- Error while refreshing Module's static cache for: {0} - {1}", method.Key, e));
}
DisplayMessage(client, string.Format("-.- Refresh Module's static cache Finished for: {0}", method.Key));
}
}
}
开发者ID:mynew4,项目名称:DAoC,代码行数:61,代码来源:RefreshCommand.cs
示例13: FriendsManager_RemovePlayer_RetrieveEmptyFriendsList
public void FriendsManager_RemovePlayer_RetrieveEmptyFriendsList()
{
var client = new GameClient(GameServer.Instance) {
Account = new Account() { Characters = new [] { new DOLCharacters() { SerializedFriendsList = "buddy" } } },
Out = new TestPacketLib()
};
var gameplayer = new GamePlayer(client, client.Account.Characters[0]);
GameServer.Instance.PlayerManager.Friends.AddPlayerFriendsListToCache(gameplayer);
GameServer.Instance.PlayerManager.Friends.RemovePlayerFriendsListFromCache(gameplayer);
CollectionAssert.IsEmpty(gameplayer.GetFriends());
}
开发者ID:dol-leodagan,项目名称:DOLSharp,代码行数:13,代码来源:FriendsManagerTest.cs
示例14: HandlePacket
public void HandlePacket(GameClient client, GSPacketIn packet)
{
if (client.Player == null)
return;
int code = packet.ReadByte();
if (code != 0)
{
if (log.IsWarnEnabled)
log.WarnFormat("bonuses button: code is other than zero ({0})", code);
}
new RegionTimerAction<GamePlayer>(client.Player,
p => p.Out.SendCustomTextWindow(LanguageMgr.GetTranslation(client.Account.Language, "PlayerBonusesListRequestHandler.HandlePacket.Bonuses")
, new List<string>(client.Player.GetBonuses()))).Start(1);
}
开发者ID:mynew4,项目名称:DOLSharp,代码行数:16,代码来源:PlayerBonusesListRequestHandler.cs
示例15: OnCommand
public void OnCommand(GameClient client, string[] args)
{
if (args.Length != 2) {
DisplaySyntax(client);
}
else if (args[1].ToLower().Equals("on")) {
if (client.Player.IsStealthed != true)
{
client.Player.Stealth(true);
}
}
else if (args[1].ToLower().Equals("off"))
{
client.Player.Stealth(false);
}
}
开发者ID:mynew4,项目名称:DAoC,代码行数:17,代码来源:gmstealth.cs
示例16: OnCommand
public void OnCommand(GameClient client, string[] args)
{
if (args.Length < 3)
return;
bool up = false;
if (args[2][0] == 'u')
up = true;
else if
(args[2][0] == 'd') up = false;
else
return;
GameClient friendClient = WorldMgr.GetClientByPlayerName(args[1], true, true);
CardMgr.Deal(client, friendClient, up);
}
开发者ID:mynew4,项目名称:DAoC,代码行数:17,代码来源:deal.cs
示例17: OnCommand
public void OnCommand(GameClient client, string[] args)
{
House house = client.Player.CurrentHouse;
if (!client.Player.InHouse || house == null)
{
DisplayMessage(client, "You need to be in a House to use this command!");
return;
}
if (!house.HasOwnerPermissions(client.Player))
{
DisplayMessage(client, "You do not have permissions to do that!");
return;
}
client.Player.Out.SendToggleHousePoints(house);
}
开发者ID:mynew4,项目名称:DOLSharp,代码行数:17,代码来源:housepoints.cs
示例18: OnCommand
/// <summary>
/// Change Player Anonymous Flag on Command
/// </summary>
/// <param name="client"></param>
/// <param name="args"></param>
public void OnCommand(GameClient client, string[] args)
{
if (client.Player == null)
return;
if (client.Account.PrivLevel == 1 && ServerProperties.Properties.ANON_MODIFIER == -1)
{
DisplayMessage(client, LanguageMgr.GetTranslation(client.Account.Language, "Scripts.Players.Anonymous.Error"));
return;
}
client.Player.IsAnonymous = !client.Player.IsAnonymous;
if (client.Player.IsAnonymous)
client.Out.SendMessage(LanguageMgr.GetTranslation(client.Account.Language, "Scripts.Players.Anonymous.On"), eChatType.CT_System, eChatLoc.CL_SystemWindow);
else
client.Out.SendMessage(LanguageMgr.GetTranslation(client.Account.Language, "Scripts.Players.Anonymous.Off"), eChatType.CT_System, eChatLoc.CL_SystemWindow);
}
开发者ID:dol-leodagan,项目名称:DOLSharp,代码行数:23,代码来源:anonymous.cs
示例19: HandlePacket
public void HandlePacket(GameClient client, GSPacketIn packet)
{
if (client.Player == null)
return;
int code = packet.ReadByte();
if (code != 0)
{
if (log.IsWarnEnabled)
log.Warn("bonuses button: code is other than zero (" + code + ")");
}
var info = new List<string>();
client.Player.GetBonuses(info);
client.Out.SendCustomTextWindow(LanguageMgr.GetTranslation(client.Account.Language, "PlayerBonusesListRequestHandler.HandlePacket.Bonuses"), info);
}
开发者ID:mynew4,项目名称:DAoC,代码行数:18,代码来源:PlayerBonusesListRequestHandler.cs
示例20: OnCommand
public void OnCommand(GameClient client, string[] args)
{
if (args.Length < 2)
{
client.Out.SendMessage("Use: /team <message>", eChatType.CT_System, eChatLoc.CL_SystemWindow);
return;
}
string msg = string.Join(" ", args, 1, args.Length - 1);
foreach (GameClient player in WorldMgr.GetAllPlayingClients())
{
if (player.Account.PrivLevel > 1)
{
player.Out.SendMessage("[StaffInformation-" + client.Player.Name + "]:\n " + msg, eChatType.CT_Staff, eChatLoc.CL_ChatWindow);
}
}
}
开发者ID:mynew4,项目名称:DOLSharp,代码行数:18,代码来源:Team.cs
注:本文中的DOL.GS.GameClient类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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