本文整理汇总了C#中DOL.AI.Brain.StandardMobBrain类的典型用法代码示例。如果您正苦于以下问题:C# StandardMobBrain类的具体用法?C# StandardMobBrain怎么用?C# StandardMobBrain使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
StandardMobBrain类属于DOL.AI.Brain命名空间,在下文中一共展示了StandardMobBrain类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。
示例1: ScriptLoaded
public static void ScriptLoaded(DOLEvent e, object sender, EventArgs args)
{
if (!ServerProperties.Properties.LOAD_EXAMPLES)
return;
#region defineNPCs
GameNPC[] npcs = WorldMgr.GetNPCsByName("Sir Quait", eRealm.Albion);
npcs = WorldMgr.GetNPCsByName("Sir Quait", (eRealm)1);
GameNPC SirQuait = null;
if (npcs.Length == 0)
{
SirQuait = new DOL.GS.GameNPC();
SirQuait.Model = 40;
SirQuait.Name = "Sir Quait";
if (log.IsWarnEnabled)
log.Warn("Could not find " + SirQuait.Name + ", creating ...");
SirQuait.Realm = eRealm.Albion;
SirQuait.CurrentRegionID = 1;
SirQuait.Size = 50;
SirQuait.Level = 10;
SirQuait.MaxSpeedBase = 100;
SirQuait.Faction = FactionMgr.GetFactionByID(0);
SirQuait.X = 531971;
SirQuait.Y = 478955;
SirQuait.Z = 0;
SirQuait.Heading = 3570;
SirQuait.RespawnInterval = 0;
SirQuait.BodyType = 0;
StandardMobBrain brain = new StandardMobBrain();
brain.AggroLevel = 0;
brain.AggroRange = 0;
SirQuait.SetOwnBrain(brain);
SirQuait.AddToWorld();
}
else
{
SirQuait = npcs[0];
}
#endregion defineNPCs
#region defineBehaviours
BaseBehaviour b = new BaseBehaviour(SirQuait);
MessageAction a = new MessageAction(SirQuait, "This is just a simple test bahaviour.", eTextType.Emote);
b.AddAction(a);
InteractTrigger t = new InteractTrigger(SirQuait, b.NotifyHandler, SirQuait);
b.AddTrigger(t);
// store the behaviour in a list so it won't be garbage collected
behaviours.Add(b);
#endregion defineBehaviours
log.Info("Simple Test Behaviour added");
}
开发者ID:uvbs,项目名称:Dawn-of-Light-core,代码行数:59,代码来源:TestBehaviour.cs
示例2: ScriptLoaded
public static void ScriptLoaded(DOLEvent e, object sender, EventArgs args)
{
if (!ServerProperties.Properties.LOAD_QUESTS)
return;
if (log.IsInfoEnabled)
log.Info("Quest \"" + questTitle + "\" initializing ...");
#region defineNPCs
GameNPC[] npcs;
npcs = WorldMgr.GetNPCsByName("Torold Sterkkriger", (eRealm)2);
if (npcs.Length == 0)
{
if (!WorldMgr.GetRegion(151).IsDisabled)
{
ToroldSterkkriger = new DOL.GS.GameNPC();
ToroldSterkkriger.Model = 522;
ToroldSterkkriger.Name = "Torold Sterkkriger";
if (log.IsWarnEnabled)
log.Warn("Could not find " + ToroldSterkkriger.Name + ", creating ...");
ToroldSterkkriger.GuildName = "Part of " + questTitle + " Quest";
ToroldSterkkriger.Realm = eRealm.Midgard;
ToroldSterkkriger.CurrentRegionID = 151;
ToroldSterkkriger.Size = 50;
ToroldSterkkriger.Level = 55;
ToroldSterkkriger.MaxSpeedBase = 191;
ToroldSterkkriger.Faction = FactionMgr.GetFactionByID(0);
ToroldSterkkriger.X = 287623;
ToroldSterkkriger.Y = 355226;
ToroldSterkkriger.Z = 3488;
ToroldSterkkriger.Heading = 3788;
ToroldSterkkriger.RespawnInterval = -1;
ToroldSterkkriger.BodyType = 0;
StandardMobBrain brain = new StandardMobBrain();
brain.AggroLevel = 0;
brain.AggroRange = 500;
ToroldSterkkriger.SetOwnBrain(brain);
//You don't have to store the created mob in the db if you don't want,
//it will be recreated each time it is not found, just comment the following
//line if you rather not modify your database
if (SAVE_INTO_DATABASE)
ToroldSterkkriger.SaveIntoDatabase();
ToroldSterkkriger.AddToWorld();
}
}
else
{
ToroldSterkkriger = npcs[0];
}
npcs = WorldMgr.GetNPCsByName("Jorund Bruttstein", (eRealm)2);
if (npcs.Length == 0)
{
if (!WorldMgr.GetRegion(151).IsDisabled)
{
JorundBruttstein = new DOL.GS.GameNPC();
JorundBruttstein.Model = 513;
JorundBruttstein.Name = "Jorund Bruttstein";
if (log.IsWarnEnabled)
log.Warn("Could not find " + JorundBruttstein.Name + ", creating ...");
JorundBruttstein.GuildName = "Part of " + questTitle + " Quest";
JorundBruttstein.Realm = eRealm.Midgard;
JorundBruttstein.CurrentRegionID = 151;
JorundBruttstein.Size = 52;
JorundBruttstein.Level = 50;
JorundBruttstein.MaxSpeedBase = 191;
JorundBruttstein.Faction = FactionMgr.GetFactionByID(0);
JorundBruttstein.X = 287884;
JorundBruttstein.Y = 356307;
JorundBruttstein.Z = 3488;
JorundBruttstein.Heading = 3163;
JorundBruttstein.RespawnInterval = -1;
JorundBruttstein.BodyType = 0;
StandardMobBrain brain = new StandardMobBrain();
brain.AggroLevel = 0;
brain.AggroRange = 500;
JorundBruttstein.SetOwnBrain(brain);
//You don't have to store the created mob in the db if you don't want,
//it will be recreated each time it is not found, just comment the following
//line if you rather not modify your database
if (SAVE_INTO_DATABASE)
JorundBruttstein.SaveIntoDatabase();
JorundBruttstein.AddToWorld();
}
}
else
{
JorundBruttstein = npcs[0];
}
#endregion defineNPCs
#region defineItems
//.........这里部分代码省略.........
开发者ID:uvbs,项目名称:Dawn-of-Light-core,代码行数:101,代码来源:Trial_of_Strength.cs
示例3: CreateDunwynClone
protected void CreateDunwynClone()
{
GameNpcInventoryTemplate template;
if (dunwynClone == null)
{
dunwynClone = new GameNPC();
dunwynClone.Name = "Master Dunwyn";
dunwynClone.Model = 9;
dunwynClone.GuildName = "Part of " + questTitle + " Quest";
dunwynClone.Realm = eRealm.Albion;
dunwynClone.CurrentRegionID = 1;
dunwynClone.Size = 50;
dunwynClone.Level = 14;
dunwynClone.X = GameLocation.ConvertLocalXToGlobalX(8602, 0) + Util.Random(-150, 150);
dunwynClone.Y = GameLocation.ConvertLocalYToGlobalY(47193, 0) + Util.Random(-150, 150);
dunwynClone.Z = 2409;
dunwynClone.Heading = 342;
template = new GameNpcInventoryTemplate();
template.AddNPCEquipment(eInventorySlot.TorsoArmor, 798);
template.AddNPCEquipment(eInventorySlot.RightHandWeapon, 19);
dunwynClone.Inventory = template.CloseTemplate();
dunwynClone.SwitchWeapon(GameLiving.eActiveWeaponSlot.Standard);
// dunwynClone.AddNPCEquipment((byte) eEquipmentItems.TORSO, 798, 0, 0, 0);
// dunwynClone.AddNPCEquipment((byte) eEquipmentItems.RIGHT_HAND, 19, 0, 0, 0);
StandardMobBrain brain = new StandardMobBrain();
brain.AggroLevel = 0;
brain.AggroRange = 0;
dunwynClone.SetOwnBrain(brain);
dunwynClone.AddToWorld();
GameEventMgr.AddHandler(dunwynClone, GameLivingEvent.Interact, new DOLEventHandler(TalkToMasterDunwyn));
GameEventMgr.AddHandler(dunwynClone, GameLivingEvent.WhisperReceive, new DOLEventHandler(TalkToMasterDunwyn));
}
else
{
dunwynClone.MoveTo(1, 567604, 509619, 2813, 3292);
}
foreach (GamePlayer visPlayer in dunwynClone.GetPlayersInRadius(WorldMgr.VISIBILITY_DISTANCE))
{
visPlayer.Out.SendEmoteAnimation(dunwynClone, eEmote.Bind);
}
for (int i = 0; i < recruits.Length; i++)
{
recruits[i] = new GameNPC();
recruits[i].Name = "Recruit";
recruits[i].GuildName = "Part of " + questTitle + " Quest";
recruits[i].Realm = eRealm.Albion;
recruits[i].CurrentRegionID = 1;
recruits[i].Size = 50;
recruits[i].Level = 6;
recruits[i].X = GameLocation.ConvertLocalXToGlobalX(8602, 0) + Util.Random(-150, 150);
recruits[i].Y = GameLocation.ConvertLocalYToGlobalY(47193, 0) + Util.Random(-150, 150);
recruits[i].Z = 2409;
recruits[i].Heading = 187;
StandardMobBrain brain = new StandardMobBrain();
brain.AggroLevel = 0;
brain.AggroRange = 0;
recruits[i].SetOwnBrain(brain);
}
recruits[0].Name = "Recruit Armsman McTavish";
recruits[0].Model = 40;
template = new GameNpcInventoryTemplate();
template.AddNPCEquipment(eInventorySlot.TwoHandWeapon, 69);
template.AddNPCEquipment(eInventorySlot.TorsoArmor, 46);
template.AddNPCEquipment(eInventorySlot.LegsArmor, 47);
template.AddNPCEquipment(eInventorySlot.FeetArmor, 50);
template.AddNPCEquipment(eInventorySlot.ArmsArmor, 48);
template.AddNPCEquipment(eInventorySlot.HandsArmor, 49);
recruits[0].Inventory = template.CloseTemplate();
recruits[0].SwitchWeapon(GameLiving.eActiveWeaponSlot.TwoHanded);
// recruits[0].AddNPCEquipment((byte) eEquipmentItems.TWO_HANDED, 69, 0, 0, 0);
// recruits[0].AddNPCEquipment((byte) eEquipmentItems.TORSO, 46, 0, 0, 0);
// recruits[0].AddNPCEquipment((byte) eEquipmentItems.LEGS, 47, 0, 0, 0);
// recruits[0].AddNPCEquipment((byte) eEquipmentItems.FEET, 50, 0, 0, 0);
// recruits[0].AddNPCEquipment((byte) eEquipmentItems.ARMS, 48, 0, 0, 0);
// recruits[0].AddNPCEquipment((byte) eEquipmentItems.HAND, 49, 0, 0, 0);
recruits[1].Name = "Recruit Paladin Andral";
recruits[1].Model = 41;
template = new GameNpcInventoryTemplate();
template.AddNPCEquipment(eInventorySlot.TwoHandWeapon, 6);
template.AddNPCEquipment(eInventorySlot.TorsoArmor, 41);
template.AddNPCEquipment(eInventorySlot.LegsArmor, 42);
template.AddNPCEquipment(eInventorySlot.FeetArmor, 45);
template.AddNPCEquipment(eInventorySlot.ArmsArmor, 43);
//.........这里部分代码省略.........
开发者ID:mynew4,项目名称:DOLSharp,代码行数:101,代码来源:Culmination.cs
示例4: GetMasterFrederick
public static GameNPC GetMasterFrederick()
{
GameNPC[] npcs = WorldMgr.GetNPCsByName("Master Frederick", eRealm.Albion);
GameNPC masterFrederick = null;
if (npcs.Length == 0)
{
masterFrederick = new GameNPC();
masterFrederick.Model = 32;
masterFrederick.Name = "Master Frederick";
if (log.IsWarnEnabled)
log.Warn("Could not find " + masterFrederick.Name + ", creating him ...");
masterFrederick.GuildName = "Part of Frederick Quests";
masterFrederick.Realm = eRealm.Albion;
masterFrederick.CurrentRegionID = 1;
GameNpcInventoryTemplate template = new GameNpcInventoryTemplate();
template.AddNPCEquipment(eInventorySlot.TorsoArmor, 41);
template.AddNPCEquipment(eInventorySlot.LegsArmor, 42);
template.AddNPCEquipment(eInventorySlot.FeetArmor, 40);
template.AddNPCEquipment(eInventorySlot.Cloak, 91);
template.AddNPCEquipment(eInventorySlot.RightHandWeapon, 4);
masterFrederick.Inventory = template.CloseTemplate();
masterFrederick.SwitchWeapon(GameLiving.eActiveWeaponSlot.Standard);
// masterFrederick.AddNPCEquipment((byte) eVisibleItems.TORSO, 41, 0, 0, 0);
// masterFrederick.AddNPCEquipment((byte) eVisibleItems.LEG, 42, 0, 0, 0);
// masterFrederick.AddNPCEquipment((byte) eVisibleItems.BOOT, 40, 0, 0, 0);
// masterFrederick.AddNPCEquipment((byte) eVisibleItems.CLOAK, 91, 0, 0, 0);
// masterFrederick.AddNPCEquipment((byte) eVisibleItems.RIGHT_HAND, 4, 0, 0, 0);
masterFrederick.Size = 50;
masterFrederick.Level = 50;
masterFrederick.X = 567969;
masterFrederick.Y = 509880;
masterFrederick.Z = 2861;
masterFrederick.Heading = 65;
StandardMobBrain brain = new StandardMobBrain();
brain.AggroLevel = 0;
brain.AggroRange = 0;
masterFrederick.SetOwnBrain(brain);
//You don't have to store the created mob in the db if you don't want,
//it will be recreated each time it is not found, just comment the following
//line if you rather not modify your database
if (SAVE_INTO_DATABASE)
masterFrederick.SaveIntoDatabase();
masterFrederick.AddToWorld();
}
else
masterFrederick = npcs[0];
return masterFrederick;
}
开发者ID:mynew4,项目名称:DAoC,代码行数:57,代码来源:BaseFrederickQuest.cs
示例5: LoadTemplate
//.........这里部分代码省略.........
{
foreach (string str in equipIDs)
{
m_templatedInventory.Add(str);
}
string equipid = "";
if (m_templatedInventory.Count > 0)
{
if (m_templatedInventory.Count == 1)
equipid = template.Inventory;
else
equipid = m_templatedInventory[Util.Random(m_templatedInventory.Count - 1)];
}
if (equip.LoadFromDatabase(equipid))
equipHasItems = true;
}
#region Legacy Equipment Code
//Nope, nothing in the npcequipment table, lets do the crappy parsing
//This is legacy code
if (!equipHasItems && template.Inventory.Contains(":"))
{
//Temp list to store our models
List<int> tempModels = new List<int>();
//Let's go through all of our ';' seperated slots
foreach (string str in equipIDs)
{
tempModels.Clear();
//Split the equipment into slot and model(s)
string[] slotXModels = str.Split(':');
//It should only be two in length SLOT : MODELS
if (slotXModels.Length == 2)
{
int slot;
//Let's try to get our slot
if (Int32.TryParse(slotXModels[0], out slot))
{
//Now lets go through and add all the models to the list
string[] models = slotXModels[1].Split('|');
foreach (string strModel in models)
{
//We'll add it to the list if we successfully parse it!
int model;
if (Int32.TryParse(strModel, out model))
tempModels.Add(model);
}
//If we found some models let's randomly pick one and add it the equipment
if (tempModels.Count > 0)
equipHasItems |= equip.AddNPCEquipment((eInventorySlot)slot, tempModels[Util.Random(tempModels.Count - 1)]);
}
}
}
}
#endregion
//We added some items - let's make it the new inventory
if (equipHasItems)
{
this.Inventory = new GameNPCInventory(equip);
if (this.Inventory.GetItem(eInventorySlot.DistanceWeapon) != null)
this.SwitchWeapon(eActiveWeaponSlot.Distance);
}
if (template.VisibleActiveWeaponSlot > 0)
this.VisibleActiveWeaponSlots = template.VisibleActiveWeaponSlot;
}
#endregion
if (template.Spells != null) this.Spells = template.Spells;
if (template.Styles != null) this.Styles = template.Styles;
if (template.Abilities != null)
{
lock (m_lockAbilities)
{
foreach (Ability ab in template.Abilities)
m_abilities[ab.KeyName] = ab;
}
}
BuffBonusCategory4[(int)eStat.STR] += template.Strength;
BuffBonusCategory4[(int)eStat.DEX] += template.Dexterity;
BuffBonusCategory4[(int)eStat.CON] += template.Constitution;
BuffBonusCategory4[(int)eStat.QUI] += template.Quickness;
BuffBonusCategory4[(int)eStat.INT] += template.Intelligence;
BuffBonusCategory4[(int)eStat.PIE] += template.Piety;
BuffBonusCategory4[(int)eStat.EMP] += template.Empathy;
BuffBonusCategory4[(int)eStat.CHR] += template.Charisma;
m_ownBrain = new StandardMobBrain
{
Body = this,
AggroLevel = template.AggroLevel,
AggroRange = template.AggroRange
};
this.NPCTemplate = template as NpcTemplate;
}
开发者ID:dudemanvox,项目名称:Dawn-of-Light-Server,代码行数:101,代码来源:GameNPC.cs
示例6: CreateMorgana
protected virtual void CreateMorgana()
{
if (Morgana == null)
{
Morgana = new GameNPC();
Morgana.Model = 283;
Morgana.Name = "Morgana";
if (log.IsWarnEnabled)
log.Warn("Could not find " + Morgana.Name + " , creating it ...");
Morgana.GuildName = "";
Morgana.Realm = eRealm.None;
Morgana.CurrentRegionID = 1;
Morgana.Size = 51;
Morgana.Level = 90;
Morgana.X = 306056;
Morgana.Y = 670106;
Morgana.Z = 3095;
Morgana.Heading = 3261;
StandardMobBrain brain = new StandardMobBrain();
brain.AggroLevel = 0;
brain.AggroRange = 0;
Morgana.SetOwnBrain(brain);
GameNpcInventoryTemplate template = new GameNpcInventoryTemplate();
template.AddNPCEquipment(eInventorySlot.TorsoArmor, 98, 43);
template.AddNPCEquipment(eInventorySlot.FeetArmor, 133, 61);
Morgana.Inventory = template.CloseTemplate();
// Morgana.AddNPCEquipment((byte) eVisibleItems.TORSO, 98, 43, 0, 0);
// Morgana.AddNPCEquipment((byte) eVisibleItems.BOOT, 133, 61, 0, 0);
}
Morgana.AddToWorld();
}
开发者ID:mynew4,项目名称:DAoC,代码行数:35,代码来源:Academy50.cs
示例7: ScriptLoaded
//.........这里部分代码省略.........
log.Warn("Could not find " + squireGalune.Name + ", creating him ...");
squireGalune.GuildName = "Part of " + questTitle + " Quest";
squireGalune.Realm = eRealm.Albion;
squireGalune.CurrentRegionID = 21;
GameNpcInventoryTemplate template = new GameNpcInventoryTemplate();
template.AddNPCEquipment(eInventorySlot.RightHandWeapon, 320);
template.AddNPCEquipment(eInventorySlot.HandsArmor, 137);
template.AddNPCEquipment(eInventorySlot.FeetArmor, 138);
template.AddNPCEquipment(eInventorySlot.TorsoArmor, 134);
template.AddNPCEquipment(eInventorySlot.LegsArmor, 135);
squireGalune.Inventory = template.CloseTemplate();
squireGalune.SwitchWeapon(GameLiving.eActiveWeaponSlot.Standard);
squireGalune.Size = 45;
squireGalune.Level = 8;
squireGalune.X = 33219;
squireGalune.Y = 31931;
squireGalune.Z = 16240;
squireGalune.Heading = 477;
//You don't have to store the created mob in the db if you don't want,
//it will be recreated each time it is not found, just comment the following
//line if you rather not modify your database
if (SAVE_INTO_DATABASE)
squireGalune.SaveIntoDatabase();
squireGalune.AddToWorld();
}
else
squireGalune = npcs[0];
foreach (GameNPC npc in squireGalune.GetNPCsInRadius(400))
{
if (npc.Name == "small spider")
{
smallSpider = npc;
break;
}
}
if (smallSpider == null)
{
smallSpider = new GameNPC();
smallSpider.Model = 72;
smallSpider.Name = "small spider";
if (log.IsWarnEnabled)
log.Warn("Could not find " + smallSpider.Name + ", creating him ...");
smallSpider.GuildName = "Part of " + questTitle + " Quest";
smallSpider.Realm = eRealm.None;
smallSpider.CurrentRegionID = 21;
smallSpider.Size = 17;
smallSpider.Level = 5;
smallSpider.X = 33158;
smallSpider.Y = 31973;
smallSpider.Z = 16240;
StandardMobBrain brain = new StandardMobBrain();
brain.AggroLevel = 0;
brain.AggroRange = 0;
smallSpider.SetOwnBrain(brain);
smallSpider.Heading = 2605;
smallSpider.MaxSpeedBase = 0;
//You don't have to store the created mob in the db if you don't want,
//it will be recreated each time it is not found, just comment the following
//line if you rather not modify your database
if (SAVE_INTO_DATABASE)
smallSpider.SaveIntoDatabase();
smallSpider.AddToWorld();
}
#endregion
/* Now we add some hooks to the npc we found.
* Actually, we want to know when a player interacts with him.
* So, we hook the right-click (interact) and the whisper method
* of npc and set the callback method to the "TalkToXXX"
* method. This means, the "TalkToXXX" method is called whenever
* a player right clicks on him or when he whispers to him.
*/
GameEventMgr.AddHandler(GamePlayerEvent.AcceptQuest, new DOLEventHandler(SubscribeQuest));
GameEventMgr.AddHandler(GamePlayerEvent.DeclineQuest, new DOLEventHandler(SubscribeQuest));
GameEventMgr.AddHandler(sirJerem, GameLivingEvent.Interact, new DOLEventHandler(TalkToSirJerem));
GameEventMgr.AddHandler(sirJerem, GameLivingEvent.WhisperReceive, new DOLEventHandler(TalkToSirJerem));
GameEventMgr.AddHandler(squireGalune, GameLivingEvent.Interact, new DOLEventHandler(TalkToSquireGalune));
GameEventMgr.AddHandler(squireGalune, GameLivingEvent.WhisperReceive, new DOLEventHandler(TalkToSquireGalune));
/* Now we bring to Ydenia the possibility to give this quest to players */
sirJerem.AddQuestToGive(typeof (ShakenSquire));
if (log.IsInfoEnabled)
log.Info("Quest \"" + questTitle + "\" initialized");
}
开发者ID:mynew4,项目名称:DOLSharp,代码行数:101,代码来源:ShakenSquire.cs
示例8: Notify
public override void Notify(DOLEvent e, object sender, EventArgs args)
{
GamePlayer player = sender as GamePlayer;
if (player == null || player.IsDoingQuest(typeof(HeartOfSephucoth)) == null)
return;
if (e == GameLivingEvent.EnemyKilled)
{
EnemyKilledEventArgs gArgs = (EnemyKilledEventArgs)args;
if (Step == 1)
{
if (gArgs.Target.Name == "river sprite")
{
if (Util.Chance(25))
{
if (sephucoth == null)
{
sephucoth = new GameNPC();
sephucoth.Model = 136;
sephucoth.Name = "Sephucoth";
sephucoth.Realm = eRealm.None;
sephucoth.CurrentRegionID = 1;
sephucoth.Size = 55;
sephucoth.Level = 7;
sephucoth.X = 560836;
sephucoth.Y = 527260;
sephucoth.Z = 2082;
sephucoth.Heading = 1480;
StandardMobBrain brain = new StandardMobBrain(); // set a brain witch find a lot mob friend to attack the player
sephucoth.SetOwnBrain(brain); // so this mob must be abble to cast
sephucoth.RespawnInterval = 0; // don't respawn when killed
sephucoth.AddToWorld();
}
}
}
else if (gArgs.Target.Name == "Sephucoth")
{
GiveItem(gArgs.Target, player, sephucothsHeart);
if (sephucoth != null) { sephucoth = null; }
Step = 2;
}
}
else if (Step == 3)
{
if (gArgs.Target.Name == "large skeleton")
{
if (Util.Chance(50))
{
GiveItem(gArgs.Target, player, polishedBone);
Step = 4;
}
}
}
}
else if (e == GamePlayerEvent.GiveItem)
{
GiveItemEventArgs gArgs = (GiveItemEventArgs)args;
if (gArgs.Target.Name == eowylnAstos.Name)
{
if (gArgs.Item.Id_nb == sephucothsHeart.Id_nb && Step == 2)
{
RemoveItem(eowylnAstos, m_questPlayer, sephucothsHeart);
eowylnAstos.TurnTo(m_questPlayer);
eowylnAstos.SayTo(m_questPlayer, "You have done well traveler! I will still require one final object to complete the pendant. Seek out a large skeleton and bring from it a piece of polished bone! Return this to me and I shall finish your pendant.");
Step = 3;
}
else if (gArgs.Item.Id_nb == polishedBone.Id_nb && Step == 4)
{
RemoveItem(eowylnAstos, m_questPlayer, polishedBone);
eowylnAstos.TurnTo(m_questPlayer);
eowylnAstos.SayTo(m_questPlayer, "Eowyln draws two items before her. Gathering her strength, she shouts.");
new RegionTimer(eowylnAstos, new RegionTimerCallback(BuildNecklace), 5000);
}
}
}
}
开发者ID:uvbs,项目名称:Dawn-of-Light-core,代码行数:85,代码来源:HeartOfSephucoth.cs
示例9: Notify
public override void Notify(DOLEvent e, object sender, EventArgs args)
{
GamePlayer player = sender as GamePlayer;
if (player == null || player.IsDoingQuest(typeof(HuntForSlith)) == null)
return;
if (e == GameLivingEvent.EnemyKilled)
{
EnemyKilledEventArgs gArgs = (EnemyKilledEventArgs)args;
if (Step == 1)
{
if (gArgs.Target.Name == "slith broodling")
{
if (Util.Chance(25))
{
if (slith == null)
{
slith = new GameNPC();
slith.Model = 31;
slith.Name = "Slith";
slith.Realm = eRealm.None;
slith.CurrentRegionID = 1;
slith.Size = 50;
slith.Level = 7;
slith.X = 524840;
slith.Y = 490529;
slith.Z = 2545;
slith.Heading = 2082;
StandardMobBrain brain = new StandardMobBrain(); // set a brain witch find a lot mob friend to attack the player
slith.SetOwnBrain(brain);
slith.RespawnInterval = 0; // don't respawn when killed
slith.AddToWorld();
}
}
}
else if (gArgs.Target.Name == "Slith")
{
GiveItem(gArgs.Target, player, slithsTail);
if (slith != null) { slith = null; }
FinishQuest();
}
}
}
}
开发者ID:uvbs,项目名称:Dawn-of-Light-core,代码行数:49,代码来源:HuntForSlith.cs
示例10: SpawnAGuard
public void SpawnAGuard(int guardX, int guardY, int guardZ, ushort heading)
{
GameStairGuard guard = new GameStairGuard();
guard.Model = 1349;
guard.Size = 37;
guard.Level = 80; //level 70 on live
guard.Name = "daleros ephoros";
guard.CurrentRegionID = (ushort)Ianetor.playerregion;
guard.Heading = heading;
guard.Realm = 0;
guard.CurrentSpeed = 0;
guard.MaxSpeedBase = 300;
guard.GuildName = "";
guard.X = guardX;
guard.Y = guardY;
guard.Z = guardZ;
guard.RoamingRange = 0;
guard.RespawnInterval = 0;
guard.BodyType = 0;
guard.Strength = 600;
StandardMobBrain brain = new StandardMobBrain();
brain.AggroLevel = 100;
brain.AggroRange = 200;
guard.SetOwnBrain(brain);
guard.AddToWorld();
StairGuardList.Add(guard);
return;
}
开发者ID:boscorillium,项目名称:dol,代码行数:31,代码来源:ML1FireIsland.cs
示例11: initDragonflyHatchling
protected void initDragonflyHatchling()
{
dragonflyHatchling = new GameNPC();
dragonflyHatchling.Model = 819;
dragonflyHatchling.Name = "Dragonfly Hatchling";
dragonflyHatchling.GuildName = "Part of " + questTitle + " Quest";
dragonflyHatchling.Flags ^= GameNPC.eFlags.PEACE;
dragonflyHatchling.CurrentRegionID = 1;
dragonflyHatchling.Size = 25;
dragonflyHatchling.Level = 3;
dragonflyHatchling.X = fairyDragonflyHandler.X + Util.Random(-150, 150);
dragonflyHatchling.Y = fairyDragonflyHandler.Y + Util.Random(-150, 150);
dragonflyHatchling.Z = fairyDragonflyHandler.Z;
dragonflyHatchling.Heading = 93;
dragonflyHatchling.MaxSpeedBase = 200;
StandardMobBrain brain = new StandardMobBrain();
brain.AggroLevel = 0;
brain.AggroRange = 0;
dragonflyHatchling.SetOwnBrain(brain);
//You don't have to store the created mob in the db if you don't want,
//it will be recreated each time it is not found, just comment the following
//line if you rather not modify your database
//dragonflyHatchling.SaveIntoDatabase();
GameEventMgr.AddHandler(dragonflyHatchling, GameLivingEvent.Interact, new DOLEventHandler(TalkToDragonflyHatchling));
}
开发者ID:uvbs,项目名称:Dawn-of-Light-core,代码行数:29,代码来源:IreFairyIre.cs
示例12: ScriptLoaded
public static void ScriptLoaded(DOLEvent e, object sender, EventArgs args)
{
if (!ServerProperties.Properties.LOAD_QUESTS)
return;
if (log.IsInfoEnabled)
log.Info("Quest \"" + questTitle + "\" initializing ...");
/* First thing we do in here is to search for the NPCs inside
* the world who comes from the certain Realm. If we find a the players,
* this means we don't have to create a new one.
*
* NOTE: You can do anything you want in this method, you don't have
* to search for NPC's ... you could create a custom item, place it
* on the ground and if a player picks it up, he will get the quest!
* Just examples, do anything you like and feel comfortable with :)
*/
#region defineNPCs
masterFrederick = GetMasterFrederick();
GameNPC[] npcs = WorldMgr.GetNPCsByName("Nob the Stableboy", eRealm.Albion);
if (npcs.Length == 0)
{
nob = new GameNPC();
nob.Model = 9;
nob.Name = "Nob the Stableboy";
if (log.IsWarnEnabled)
log.Warn("Could not find " + nob.Name + ", creating him ...");
nob.GuildName = "Part of " + questTitle + " Quest";
nob.Realm = eRealm.Albion;
nob.CurrentRegionID = 1;
nob.Size = 45;
nob.Level = 4;
nob.X = 573019;
nob.Y = 504485;
nob.Z = 2199;
nob.Heading = 10;
//You don't have to store the created mob in the db if you don't want,
//it will be recreated each time it is not found, just comment the following
//line if you rather not modify your database
if (SAVE_INTO_DATABASE)
nob.SaveIntoDatabase();
nob.AddToWorld();
}
else
nob = npcs[0];
npcs = (GameNPC[])WorldMgr.GetObjectsByName("Dragonfly Handler Colm", eRealm.Albion, typeof(GameStableMaster));
if (npcs.Length == 0)
{
colm = new GameStableMaster();
colm.Model = 78;
colm.Name = "Dragonfly Handler Colm";
if (log.IsWarnEnabled)
log.Warn("Could not find " + colm.Name + ", creating ...");
colm.GuildName = "Stable Master";
colm.Realm = eRealm.Albion;
colm.CurrentRegionID = 1;
colm.Size = 51;
colm.Level = 50;
GameNpcInventoryTemplate template = new GameNpcInventoryTemplate();
template.AddNPCEquipment(eInventorySlot.TorsoArmor, 81, 10);
template.AddNPCEquipment(eInventorySlot.LegsArmor, 82, 10);
template.AddNPCEquipment(eInventorySlot.FeetArmor, 84, 10);
template.AddNPCEquipment(eInventorySlot.Cloak, 57, 32);
colm.Inventory = template.CloseTemplate();
// colm.AddNPCEquipment(Slot.TORSO, 81, 10, 0, 0);
// colm.AddNPCEquipment(Slot.LEGS, 82, 10, 0, 0);
// colm.AddNPCEquipment(Slot.FEET, 84, 10, 0, 0);
// colm.AddNPCEquipment(Slot.CLOAK, 57, 32, 0, 0);
colm.X = 562775;
colm.Y = 512453;
colm.Z = 2438;
colm.Heading = 158;
colm.MaxSpeedBase = 200;
StandardMobBrain brain = new StandardMobBrain();
brain.AggroLevel = 0;
brain.AggroRange = 0;
colm.SetOwnBrain(brain);
//You don't have to store the created mob in the db if you don't want,
//it will be recreated each time it is not found, just comment the following
//line if you rather not modify your database
if (SAVE_INTO_DATABASE)
colm.SaveIntoDatabase();
colm.AddToWorld();
}
else
{
colm = npcs[0] as GameStableMaster;
}
npcs = WorldMgr.GetNPCsByName("Haruld", eRealm.Albion);
//.........这里部分代码省略.........
开发者ID:uvbs,项目名称:Dawn-of-Light-core,代码行数:101,代码来源:IreFairyIre.cs
示例13: initGrifflet
protected void initGrifflet()
{
grifflet = new GameNPC();
grifflet.Model = 1236;
grifflet.Name = LanguageMgr.GetTranslation(ServerProperties.Properties.SERV_LANGUAGE, "Mid.StolenEggs.InitGrifflet.NPCGrifflet");
//grifflet.GuildName = "Part of " + m_questPlayer.GetName(0, false) + "'s " + questTitle + " Quest";
grifflet.Flags ^= GameNPC.eFlags.PEACE;
grifflet.CurrentRegionID = askefruerTrainer.CurrentRegionID;
grifflet.Size = 20;
grifflet.Level = 3;
grifflet.X = askefruerTrainer.X + Util.Random(-150, 150);
grifflet.Y = askefruerTrainer.Y + Util.Random(-150, 150);
grifflet.Z = askefruerTrainer.Z;
grifflet.Heading = 93;
grifflet.MaxSpeedBase = 200;
StandardMobBrain brain = new StandardMobBrain();
brain.AggroLevel = 0;
brain.AggroRange = 0;
grifflet.SetOwnBrain(brain);
//You don't have to store the created mob in the db if you don't want,
//it will be recreated each time it is not found, just comment the following
//line if you rather not modify your database
//grifflet.SaveIntoDatabase();
GameEventMgr.AddHandler(grifflet, GameLivingEvent.Interact, new DOLEventHandler(TalkToGrifflet));
}
开发者ID:uvbs,项目名称:Dawn-of-Light-core,代码行数:29,代码来源:StolenEggs.cs
示例14: ScriptLoaded
public static void ScriptLoaded(DOLEvent e, object sender, EventArgs args)
{
if (!ServerProperties.Properties.LOAD_QUESTS)
return;
if (log.IsInfoEnabled)
log.Info("Quest \"" + questTitle + "\" initializing ...");
/* First thing we do in here is to search for the NPCs inside
* the world who comes from the Albion realm. If we find a the players,
* this means we don't have to create a new one.
*
* NOTE: You can do anything you want in this method, you don't have
* to search for NPC's ... you could create a custom item, place it
* on the ground and if a player picks it up, he will get the quest!
* Just examples, do anything you like and feel comfortable with :)
*/
#region defineNPCs
dalikor = GetDalikor();
GameNPC[] npcs = WorldMgr.GetNPCsByName(LanguageMgr.GetTranslation(ServerProperties.Properties.SERV_LANGUAGE, "Mid.StolenEggs.NPCVikingHyndla"), eRealm.Midgard);
if (npcs.Length == 0)
{
hyndla = new GameNPC();
hyndla.Model = 9;
hyndla.Name = LanguageMgr.GetTranslation(ServerProperties.Properties.SERV_LANGUAGE, "Mid.StolenEggs.NPCVikingHyndla");
if (log.IsWarnEnabled)
log.Warn("Could not find " + hyndla.Name + ", creating ...");
hyndla.GuildName = "Part of " + questTitle + " Quest";
hyndla.Realm = eRealm.Midgard;
hyndla.CurrentRegionID = 100;
hyndla.Size = 50;
hyndla.Level = 40;
hyndla.X = GameLocation.ConvertLocalXToGlobalX(53049, 100);
hyndla.Y = GameLocation.ConvertLocalYToGlobalY(58068, 100);
hyndla.Z = 4985;
hyndla.Heading = 150;
//You don't have to store the created mob in the db if you don't want,
//it will be recreated each time it is not found, just comment the following
//line if you rather not modify your database
if (SAVE_INTO_DATABASE)
hyndla.SaveIntoDatabase();
hyndla.AddToWorld();
}
else
hyndla = npcs[0];
npcs = (GameNPC[])WorldMgr.GetObjectsByName(LanguageMgr.GetTranslation(ServerProperties.Properties.SERV_LANGUAGE, "Mid.StolenEggs.NPCGriffinHandlerNjiedi"), eRealm.Midgard, typeof(GameStableMaster));
if (npcs.Length == 0)
{
njiedi = new GameStableMaster();
njiedi.Model = 158;
njiedi.Name = LanguageMgr.GetTranslation(ServerProperties.Properties.SERV_LANGUAGE, "Mid.StolenEggs.NPCGriffinHandlerNjiedi");
if (log.IsWarnEnabled)
log.Warn("Could not find " + njiedi.Name + ", creating ...");
njiedi.GuildName = "Stable Master";
njiedi.Realm = eRealm.Midgard;
njiedi.CurrentRegionID = 100;
njiedi.Size = 51;
njiedi.Level = 50;
GameNpcInventoryTemplate template = new GameNpcInventoryTemplate();
template.AddNPCEquipment(eInventorySlot.TorsoArmor, 81, 10);
template.AddNPCEquipment(eInventorySlot.LegsArmor, 82, 10);
template.AddNPCEquipment(eInventorySlot.FeetArmor, 84);
template.AddNPCEquipment(eInventorySlot.Cloak, 57, 32);
njiedi.Inventory = template.CloseTemplate();
// njiedi.AddNPCEquipment(Slot.TORSO, 81, 10, 0, 0);
// njiedi.AddNPCEquipment(Slot.LEGS, 82, 10, 0, 0);
// njiedi.AddNPCEquipment(Slot.FEET, 84, 10, 0, 0);
// njiedi.AddNPCEquipment(Slot.CLOAK, 57, 32, 0, 0);
njiedi.X = GameLocation.ConvertLocalXToGlobalX(55561, 100);
njiedi.Y = GameLocation.ConvertLocalYToGlobalY(58225, 100);
njiedi.Z = 5005;
njiedi.Heading = 126;
StandardMobBrain brain = new StandardMobBrain();
brain.AggroLevel = 0;
brain.AggroRange = 0;
njiedi.SetOwnBrain(brain);
//You don't have to store the created mob in the db if you don't want,
//it will be recreated each time it is not found, just comment the following
//line if you rather not modify your database
if (SAVE_INTO_DATABASE)
njiedi.SaveIntoDatabase();
njiedi.AddToWorld();
}
else
{
njiedi = npcs[0] as GameStableMaster;
}
// npcs = WorldMgr.GetNPCsByName("Askefruer Trainer", eRealm.None);
//.........这里部分代码省略.........
开发者ID:uvbs,项目名称:Dawn-of-Light-core,代码行数:101,代码来源:StolenEggs.cs
|
请发表评论