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C# Core.Packet类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C#中Core.Packet的典型用法代码示例。如果您正苦于以下问题:C# Packet类的具体用法?C# Packet怎么用?C# Packet使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



Packet类属于Core命名空间,在下文中一共展示了Packet类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。

示例1: Game_RequestPacketSecureSafeListedRecieved

 private void Game_RequestPacketSecureSafeListedRecieved(FrostbiteLayerClient sender, Packet packet) {
     if (this.IsLoggedIn == true) {
         this.m_prcClient.SendProconLayerPacket(this, packet);
     }
     else {
         sender.SendResponse(packet, PRoConLayerClient.RESPONSE_LOGIN_REQUIRED);
     }
 }
开发者ID:Gneuh,项目名称:Procon-1,代码行数:8,代码来源:PRoConLayerClient.cs


示例2: DispatchProconPluginListLoadedRequest

        private void DispatchProconPluginListLoadedRequest(FrostbiteLayerClient sender, Packet packet) {
            if (this.IsLoggedIn == true) {
                if (this.m_sprvPrivileges.CanIssueLimitedProconPluginCommands == true) {

                    if (packet.Words.Count == 1) {
                        List<string> lstLoadedPlugins = this.GetListLoadedPlugins();

                        lstLoadedPlugins.Insert(0, PRoConLayerClient.RESPONSE_OK);

                        sender.SendResponse(packet, lstLoadedPlugins);
                    }
                    else {
                        sender.SendResponse(packet, PRoConLayerClient.RESPONSE_INVALID_ARGUMENTS);
                    }
                }
                else {
                    sender.SendResponse(packet, PRoConLayerClient.RESPONSE_INSUFFICIENT_PRIVILEGES);
                }
            }
            else {
                sender.SendResponse(packet, PRoConLayerClient.RESPONSE_LOGIN_REQUIRED);
            }
        }
开发者ID:Gneuh,项目名称:Procon-1,代码行数:23,代码来源:PRoConLayerClient.cs


示例3: DispatchProconPluginEnableRequest

        private void DispatchProconPluginEnableRequest(FrostbiteLayerClient sender, Packet packet) {
            if (this.IsLoggedIn == true) {
                if (this.m_sprvPrivileges.CanIssueLimitedProconPluginCommands == true) {
                    bool blEnabled = false;

                    if (packet.Words.Count >= 3 && bool.TryParse(packet.Words[2], out blEnabled) == true) {
                        sender.SendResponse(packet, PRoConLayerClient.RESPONSE_OK);

                        if (blEnabled == true) {
                            this.m_prcClient.PluginsManager.EnablePlugin(packet.Words[1]);
                        }
                        else {
                            this.m_prcClient.PluginsManager.DisablePlugin(packet.Words[1]);
                        }
                    }
                    else {
                        sender.SendResponse(packet, PRoConLayerClient.RESPONSE_INVALID_ARGUMENTS);
                    }
                }
                else {
                    sender.SendResponse(packet, PRoConLayerClient.RESPONSE_INSUFFICIENT_PRIVILEGES);
                }
            }
            else {
                sender.SendResponse(packet, PRoConLayerClient.RESPONSE_LOGIN_REQUIRED);
            }
        }
开发者ID:Gneuh,项目名称:Procon-1,代码行数:27,代码来源:PRoConLayerClient.cs


示例4: DispatchProconBattlemapModifyZoneTagsRequest

        private void DispatchProconBattlemapModifyZoneTagsRequest(FrostbiteLayerClient sender, Packet packet) {
            if (this.IsLoggedIn == true) {
                if (this.m_sprvPrivileges.CanEditMapZones == true) {

                    if (packet.Words.Count >= 3) {

                        if (this.m_prcClient.MapGeometry.MapZones.Contains(packet.Words[1]) == true) {
                            this.m_prcClient.MapGeometry.MapZones[packet.Words[1]].Tags.FromString(packet.Words[2]);
                        }

                        sender.SendResponse(packet, PRoConLayerClient.RESPONSE_OK);
                    }
                    else {
                        sender.SendResponse(packet, PRoConLayerClient.RESPONSE_INVALID_ARGUMENTS);
                    }
                }
                else {
                    sender.SendResponse(packet, PRoConLayerClient.RESPONSE_INSUFFICIENT_PRIVILEGES);
                }
            }
            else {
                sender.SendResponse(packet, PRoConLayerClient.RESPONSE_LOGIN_REQUIRED);
            }
        }
开发者ID:Gneuh,项目名称:Procon-1,代码行数:24,代码来源:PRoConLayerClient.cs


示例5: DispatchProconBattlemapListZonesRequest

        private void DispatchProconBattlemapListZonesRequest(FrostbiteLayerClient sender, Packet packet) {

            if (this.IsLoggedIn == true) {

                List<string> listPacket = new List<string>() { PRoConLayerClient.RESPONSE_OK };

                listPacket.Add(this.m_prcClient.MapGeometry.MapZones.Count.ToString());

                foreach (MapZoneDrawing zone in this.m_prcClient.MapGeometry.MapZones) {

                    listPacket.Add(zone.UID);
                    listPacket.Add(zone.LevelFileName);
                    listPacket.Add(zone.Tags.ToString());

                    listPacket.Add(zone.ZonePolygon.Length.ToString());
                    listPacket.AddRange(Point3D.ToStringList(zone.ZonePolygon));
                }

                sender.SendResponse(packet, listPacket);
            }
            else {
                sender.SendResponse(packet, PRoConLayerClient.RESPONSE_LOGIN_REQUIRED);
            }
        }
开发者ID:Gneuh,项目名称:Procon-1,代码行数:24,代码来源:PRoConLayerClient.cs


示例6: DispatchProconAccountListLoggedInRequest

        private void DispatchProconAccountListLoggedInRequest(FrostbiteLayerClient sender, Packet packet) {
            if (this.m_sprvPrivileges.CanIssueLimitedProconCommands == true) {

                List<string> lstLoggedInAccounts = this.m_prcClient.Layer.GetLoggedInAccounts((packet.Words.Count >= 2 && String.Compare(packet.Words[1], "uids") == 0));

                //List<string> lstLoggedInAccounts = this.m_prcClient.Layer.GetLoggedInAccounts();
                lstLoggedInAccounts.Insert(0, PRoConLayerClient.RESPONSE_OK);

                sender.SendResponse(packet, lstLoggedInAccounts);
            }
            else {
                sender.SendResponse(packet, PRoConLayerClient.RESPONSE_INSUFFICIENT_PRIVILEGES);
            }
        }
开发者ID:Gneuh,项目名称:Procon-1,代码行数:14,代码来源:PRoConLayerClient.cs


示例7: DispatchProconAccountSetPasswordRequest

        private void DispatchProconAccountSetPasswordRequest(FrostbiteLayerClient sender, Packet packet) {
            if (this.IsLoggedIn == true) {
                if (this.m_sprvPrivileges.CanIssueLimitedProconCommands == true) {

                    if (packet.Words.Count >= 3 && packet.Words[2].Length > 0) {

                        if (this.m_praApplication.AccountsList.Contains(packet.Words[1]) == true) {
                            sender.SendResponse(packet, PRoConLayerClient.RESPONSE_OK);

                            this.m_praApplication.AccountsList[packet.Words[1]].Password = packet.Words[2];
                        }
                        else {
                            sender.SendResponse(packet, "AccountDoesNotExists");
                        }
                    }
                    else {
                        sender.SendResponse(packet, PRoConLayerClient.RESPONSE_INVALID_ARGUMENTS);
                    }
                }
                else {
                    sender.SendResponse(packet, PRoConLayerClient.RESPONSE_INSUFFICIENT_PRIVILEGES);
                }
            }
            else {
                sender.SendResponse(packet, PRoConLayerClient.RESPONSE_LOGIN_REQUIRED);
            }
        }
开发者ID:Gneuh,项目名称:Procon-1,代码行数:27,代码来源:PRoConLayerClient.cs


示例8: OnServerForwardedResponse

        public void OnServerForwardedResponse(Packet cpPacket) {

            if (this.Game != null) {

                if (this.m_ui32ServerInfoSequenceNumber == cpPacket.SequenceNumber && cpPacket.Words.Count >= 2) {
                    cpPacket.Words[1] = this.m_prcClient.Layer.LayerNameFormat.Replace("%servername%", cpPacket.Words[1]);
                }

                this.Game.SendResponse(cpPacket, cpPacket.Words);

            }

            /*
            if (this.m_connection != null) {

                if (this.m_ui32ServerInfoSequenceNumber == cpPacket.SequenceNumber && cpPacket.Words.Count >= 2) {
                    cpPacket.Words[1] = this.m_prcClient.Layer.LayerNameFormat.Replace("%servername%", cpPacket.Words[1]);
                }

                this.m_connection.SendAsync(cpPacket);
            }
            */
        }
开发者ID:Gneuh,项目名称:Procon-1,代码行数:23,代码来源:PRoConLayerClient.cs


示例9: m_prcClient_PassLayerEvent

        private void m_prcClient_PassLayerEvent(PRoConClient sender, Packet packet) {

            if (this.Game != null && this.IsLoggedIn == true && this.m_blEventsEnabled == true) {
                this.Game.SendPacket(packet);
            }
            /*
            if (this.m_connection != null && this.m_blEventsEnabled == true) {
                this.m_connection.SendAsync(packet);
            }*/
        }
开发者ID:Gneuh,项目名称:Procon-1,代码行数:10,代码来源:PRoConLayerClient.cs


示例10: Game_RequestPacketAlterTextMonderationListRecieved

 private void Game_RequestPacketAlterTextMonderationListRecieved(FrostbiteLayerClient sender, Packet packet) {
     if (this.IsLoggedIn == true) {
         if (this.m_sprvPrivileges.CanEditTextChatModerationList == true) {
             this.m_prcClient.SendProconLayerPacket(this, packet);
         }
         else {
             sender.SendResponse(packet, PRoConLayerClient.RESPONSE_INSUFFICIENT_PRIVILEGES);
         }
     }
     else {
         sender.SendResponse(packet, PRoConLayerClient.RESPONSE_LOGIN_REQUIRED);
     }
 }
开发者ID:Gneuh,项目名称:Procon-1,代码行数:13,代码来源:PRoConLayerClient.cs


示例11: Game_RequestPacketVarsRecieved

 private void Game_RequestPacketVarsRecieved(FrostbiteLayerClient sender, Packet packet) {
     if (this.IsLoggedIn == true) {
         if (this.m_sprvPrivileges.CanAlterServerSettings == true) {
             this.m_prcClient.SendProconLayerPacket(this, packet);
         }
         else {
             sender.SendResponse(packet, PRoConLayerClient.RESPONSE_INSUFFICIENT_PRIVILEGES);
         }
     }
     else {
         sender.SendResponse(packet, PRoConLayerClient.RESPONSE_LOGIN_REQUIRED);
     }
 }
开发者ID:Gneuh,项目名称:Procon-1,代码行数:13,代码来源:PRoConLayerClient.cs


示例12: Game_RequestBanListAddRecieved

        private void Game_RequestBanListAddRecieved(FrostbiteLayerClient sender, Packet packet, CBanInfo newBan) {
            if (this.IsLoggedIn == true) {

                if (newBan.BanLength.Subset == TimeoutSubset.TimeoutSubsetType.Permanent && this.m_sprvPrivileges.CanPermanentlyBanPlayers == true) {
                    this.m_prcClient.SendProconLayerPacket(this, packet);
                }
                else if (newBan.BanLength.Subset == TimeoutSubset.TimeoutSubsetType.Round && this.m_sprvPrivileges.CanTemporaryBanPlayers == true) {
                    this.m_prcClient.SendProconLayerPacket(this, packet);
                }
                else if (newBan.BanLength.Subset == TimeoutSubset.TimeoutSubsetType.Seconds && this.m_sprvPrivileges.CanPermanentlyBanPlayers == true) {
                    this.m_prcClient.SendProconLayerPacket(this, packet);
                }
                else if (newBan.BanLength.Subset == TimeoutSubset.TimeoutSubsetType.Seconds && this.m_sprvPrivileges.CanTemporaryBanPlayers == true) {
                    
                    if (newBan.BanLength.Seconds <= this.m_prcClient.Variables.GetVariable<int>("TEMP_BAN_CEILING", 3600)) {
                        this.m_prcClient.SendProconLayerPacket(this, packet);
                    }
                    else {
                        sender.SendResponse(packet, PRoConLayerClient.RESPONSE_INSUFFICIENT_PRIVILEGES);
                    }
                }
                else {
                    sender.SendResponse(packet, PRoConLayerClient.RESPONSE_INSUFFICIENT_PRIVILEGES);
                }
            }
            else {
                sender.SendResponse(packet, PRoConLayerClient.RESPONSE_LOGIN_REQUIRED);
            }
        }
开发者ID:Gneuh,项目名称:Procon-1,代码行数:29,代码来源:PRoConLayerClient.cs


示例13: Game_RequestPacketPunkbusterRecieved

        private void Game_RequestPacketPunkbusterRecieved(FrostbiteLayerClient sender, Packet packet) {
 	        if (this.IsLoggedIn == true) {

                if (packet.Words.Count >= 2) {
                    
                    bool blCommandProcessed = false;
                    
                    if (this.m_sprvPrivileges.CannotIssuePunkbusterCommands == true) {
                        sender.SendResponse(packet, PRoConLayerClient.RESPONSE_INSUFFICIENT_PRIVILEGES);

                        blCommandProcessed = true;
                    }
                    else {
                        Match mtcMatch = Regex.Match(packet.Words[1], "^(?=(?<pb_sv_command>pb_sv_plist))|(?=(?<pb_sv_command>pb_sv_ban))|(?=(?<pb_sv_command>pb_sv_banguid))|(?=(?<pb_sv_command>pb_sv_banlist))|(?=(?<pb_sv_command>pb_sv_getss))|(?=(?<pb_sv_command>pb_sv_kick)[ ]+?.*?[ ]+?(?<pb_sv_kick_time>[0-9]+)[ ]+)|(?=(?<pb_sv_command>pb_sv_unban))|(?=(?<pb_sv_command>pb_sv_unbanguid))|(?=(?<pb_sv_command>pb_sv_reban))", RegexOptions.IgnoreCase);

                        // IF they tried to issue a pb_sv_command that isn't on the safe list AND they don't have full access.
                        if (mtcMatch.Success == false && this.m_sprvPrivileges.CanIssueAllPunkbusterCommands == false) {
                            sender.SendResponse(packet, PRoConLayerClient.RESPONSE_INSUFFICIENT_PRIVILEGES);
                            blCommandProcessed = true;
                        }
                        else {

                            if (this.m_sprvPrivileges.CanPermanentlyBanPlayers == false && (String.Compare(mtcMatch.Groups["pb_sv_command"].Value, "pb_sv_ban", true) == 0 || String.Compare(mtcMatch.Groups["pb_sv_command"].Value, "pb_sv_banguid", true) == 0 || String.Compare(mtcMatch.Groups["pb_sv_command"].Value, "pb_sv_reban", true) == 0)) {
                                sender.SendResponse(packet, PRoConLayerClient.RESPONSE_INSUFFICIENT_PRIVILEGES);
                                blCommandProcessed = true;
                            }
                            else if (this.m_sprvPrivileges.CanEditBanList == false && (String.Compare(mtcMatch.Groups["pb_sv_command"].Value, "pb_sv_unban", true) == 0 || String.Compare(mtcMatch.Groups["pb_sv_command"].Value, "pb_sv_unbanguid", true) == 0)) {
                                sender.SendResponse(packet, PRoConLayerClient.RESPONSE_INSUFFICIENT_PRIVILEGES);
                                blCommandProcessed = true;
                            }
                            else if (String.Compare(mtcMatch.Groups["pb_sv_command"].Value, "pb_sv_kick", true) == 0) {

                                int iBanLength = 0;

                                // NOTE* Punkbuster uses minutes not seconds.
                                if (int.TryParse(mtcMatch.Groups["pb_sv_kick_time"].Value, out iBanLength) == true) {

                                    // If they cannot punish players at all..
                                    if (this.m_sprvPrivileges.CannotPunishPlayers == true) {
                                        sender.SendResponse(packet, PRoConLayerClient.RESPONSE_INSUFFICIENT_PRIVILEGES);
                                        blCommandProcessed = true;
                                    }
                                    // If they can temporary ban but not permanently ban BUT the banlength is over an hour (default)
                                    else if (this.m_sprvPrivileges.CanTemporaryBanPlayers == true && this.m_sprvPrivileges.CanPermanentlyBanPlayers == false && iBanLength > (this.m_prcClient.Variables.GetVariable<int>("TEMP_BAN_CEILING", 3600) / 60)) {
                                        sender.SendResponse(packet, PRoConLayerClient.RESPONSE_INSUFFICIENT_PRIVILEGES);
                                        blCommandProcessed = true;
                                    }
                                    // If they can kick but not temp or perm ban players AND the banlength is over 0 (no ban time)
                                    else if (this.m_sprvPrivileges.CanKickPlayers == true && this.m_sprvPrivileges.CanTemporaryBanPlayers == false && this.m_sprvPrivileges.CanPermanentlyBanPlayers == false && iBanLength > 0) {
                                        sender.SendResponse(packet, PRoConLayerClient.RESPONSE_INSUFFICIENT_PRIVILEGES);
                                        blCommandProcessed = true;
                                    }
                                    // ELSE they have punkbuster access and full ban privs.. issue the command.
                                }
                                else { // Would rather stop it here than pass it on
                                    sender.SendResponse(packet, PRoConLayerClient.RESPONSE_INVALID_ARGUMENTS);

                                    blCommandProcessed = true;
                                }
                            }
                            // ELSE they have permission to issue this command (full or partial)
                        }
                    }

                    // Was not denied above, send it on to the game server.
                    if (blCommandProcessed == false) {
                        this.m_prcClient.SendProconLayerPacket(this, packet);
                    }
                }
                else {
                    sender.SendResponse(packet, PRoConLayerClient.RESPONSE_INVALID_ARGUMENTS);
                }
            }
            else {
                sender.SendResponse(packet, PRoConLayerClient.RESPONSE_LOGIN_REQUIRED);
            }
        }
开发者ID:Gneuh,项目名称:Procon-1,代码行数:77,代码来源:PRoConLayerClient.cs


示例14: Game_RequestPacketUnsecureSafeListedRecieved

 private void Game_RequestPacketUnsecureSafeListedRecieved(FrostbiteLayerClient sender, Packet packet) {
     
     if (packet.Words.Count >= 1 && String.Compare(packet.Words[0], "serverInfo", true) == 0) {
         this.m_ui32ServerInfoSequenceNumber = packet.SequenceNumber;
     }
     
     this.m_prcClient.SendProconLayerPacket(this, packet);
 }
开发者ID:Gneuh,项目名称:Procon-1,代码行数:8,代码来源:PRoConLayerClient.cs


示例15: DispatchProconExecRequest

        private void DispatchProconExecRequest(FrostbiteLayerClient sender, Packet packet) {
            if (this.IsLoggedIn == true) {
                if (this.m_sprvPrivileges.CanIssueAllProconCommands == true) {
                    sender.SendResponse(packet, PRoConLayerClient.RESPONSE_OK);

                    packet.Words.RemoveAt(0);
                    this.m_praApplication.ExecutePRoConCommand(this.m_prcClient, packet.Words, 0);
                }
                else {
                    sender.SendResponse(packet, PRoConLayerClient.RESPONSE_INSUFFICIENT_PRIVILEGES);
                }
            }
            else {
                sender.SendResponse(packet, PRoConLayerClient.RESPONSE_LOGIN_REQUIRED);
            }
        }
开发者ID:Gneuh,项目名称:Procon-1,代码行数:16,代码来源:PRoConLayerClient.cs


示例16: DispatchProconLoginUsernameRequest

        private void DispatchProconLoginUsernameRequest(FrostbiteLayerClient sender, Packet packet) {
            this.m_strUsername = packet.Words[1];

            // We send back any errors in the login process after they attempt to login.
            if (this.m_praApplication.AccountsList.Contains(this.m_strUsername) == true) {
                this.m_sprvPrivileges = this.GetAccountPrivileges(this.m_strUsername);

                this.m_sprvPrivileges.SetLowestPrivileges(this.m_prcClient.Privileges);

                if (this.m_sprvPrivileges.CanLogin == true) {
                    sender.SendResponse(packet, PRoConLayerClient.RESPONSE_OK);
                }
                else {
                    sender.SendResponse(packet, PRoConLayerClient.RESPONSE_INSUFFICIENT_PRIVILEGES);
                }
            }
            else {
                sender.SendResponse(packet, PRoConLayerClient.RESPONSE_INVALID_USERNAME);
            }
        }
开发者ID:Gneuh,项目名称:Procon-1,代码行数:20,代码来源:PRoConLayerClient.cs


示例17: DispatchProconAccountListAccountsRequest

        private void DispatchProconAccountListAccountsRequest(FrostbiteLayerClient sender, Packet packet) {
            if (this.IsLoggedIn == true) {
                if (this.m_sprvPrivileges.CanIssueLimitedProconCommands == true) {

                    List<string> lstAccounts = new List<string>();
                    lstAccounts.Add(PRoConLayerClient.RESPONSE_OK);

                    foreach (string strAccountName in this.m_praApplication.AccountsList.ListAccountNames()) {
                        if (this.m_prcClient.Layer.AccountPrivileges.Contains(strAccountName) == true) {
                            lstAccounts.Add(strAccountName);
                            lstAccounts.Add(this.m_prcClient.Layer.AccountPrivileges[strAccountName].Privileges.PrivilegesFlags.ToString());
                        }
                    }

                    sender.SendResponse(packet, lstAccounts);
                }
                else {
                    sender.SendResponse(packet, PRoConLayerClient.RESPONSE_INSUFFICIENT_PRIVILEGES);
                }
            }
            else {
                sender.SendResponse(packet, PRoConLayerClient.RESPONSE_LOGIN_REQUIRED);
            }
        }
开发者ID:Gneuh,项目名称:Procon-1,代码行数:24,代码来源:PRoConLayerClient.cs


示例18: DispatchProconRegisterUidRequest

        private void DispatchProconRegisterUidRequest(FrostbiteLayerClient sender, Packet packet) {
            
            if (this.IsLoggedIn == true) {
            
                bool blEnabled = true;

                if (bool.TryParse(packet.Words[1], out blEnabled) == true) {

                    if (blEnabled == false) {
                        sender.SendResponse(packet, PRoConLayerClient.RESPONSE_OK);

                        this.ProconEventsUid = String.Empty;
                    }
                    else if (packet.Words.Count >= 3) {

                        if (this.m_prcClient.Layer.LayerClients.isUidUnique(packet.Words[2]) == true) {
                            sender.SendResponse(packet, PRoConLayerClient.RESPONSE_OK);

                            this.ProconEventsUid = packet.Words[2];

                            if (this.UidRegistered != null) {
                                FrostbiteConnection.RaiseEvent(this.UidRegistered.GetInvocationList(), this);
                            }

                        }
                        else {
                            sender.SendResponse(packet, "ProconUidConflict");
                        }
                    }
                }
                else {
                    sender.SendResponse(packet, PRoConLayerClient.RESPONSE_INVALID_ARGUMENTS);
                }
            }
            else {
                sender.SendResponse(packet, PRoConLayerClient.RESPONSE_LOGIN_REQUIRED);
            }
        }
开发者ID:Gneuh,项目名称:Procon-1,代码行数:38,代码来源:PRoConLayerClient.cs


示例19: DispatchProconAccountDeleteRequest

        private void DispatchProconAccountDeleteRequest(FrostbiteLayerClient sender, Packet packet) {
            if (this.IsLoggedIn == true) {
                if (this.m_sprvPrivileges.CanIssueLimitedProconCommands == true) {
                    if (packet.Words.Count >= 2) {

                        if (this.m_praApplication.AccountsList.Contains(packet.Words[1]) == true) {
                            sender.SendResponse(packet, PRoConLayerClient.RESPONSE_OK);

                            this.m_praApplication.AccountsList.Remove(packet.Words[1]);
                            //this.m_uscParent.LayerDeleteAccount(cpPacket.Words[1]);
                        }
                        else {
                            sender.SendResponse(packet, "AccountDoesNotExists");
                        }
                    }
                    else {
                        sender.SendResponse(packet, PRoConLayerClient.RESPONSE_INVALID_ARGUMENTS);
                    }
                }
                else {
                    sender.SendResponse(packet, PRoConLayerClient.RESPONSE_INSUFFICIENT_PRIVILEGES);
                }
            }
            else {
                sender.SendResponse(packet, PRoConLayerClient.RESPONSE_LOGIN_REQUIRED);
            }
        }
开发者ID:Gneuh,项目名称:Procon-1,代码行数:27,代码来源:PRoConLayerClient.cs


示例20: DispatchProconVersionRequest

 private void DispatchProconVersionRequest(FrostbiteLayerClient sender, Packet packet) {
     sender.SendResponse(packet, PRoConLayerClient.RESPONSE_OK, Assembly.GetExecutingAssembly().GetName().Version.ToString());
 }
开发者ID:Gneuh,项目名称:Procon-1,代码行数:3,代码来源:PRoConLayerClient.cs



注:本文中的Core.Packet类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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