本文整理汇总了C#中Conquer_Online_Server.Database.MySqlCommand类的典型用法代码示例。如果您正苦于以下问题:C# MySqlCommand类的具体用法?C# MySqlCommand怎么用?C# MySqlCommand使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
MySqlCommand类属于Conquer_Online_Server.Database命名空间,在下文中一共展示了MySqlCommand类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。
示例1: GetMembers
public static void GetMembers()
{
foreach (KeyValuePair<uint, Game.Clans> G in Conquer_Online_Server.ServerBase.Kernel.ServerClans)
{
Game.Clans clan = G.Value;
MySqlCommand cmd = new MySqlCommand(MySqlCommandType.SELECT);
cmd.Select("entities").Where("ClanID", clan.ClanId);
MySqlReader r = new MySqlReader(cmd);
while (r.Read())
{
Game.ClanMembers member = new Conquer_Online_Server.Game.ClanMembers();
member.Donation = r.ReadUInt32("ClanDonation");
member.Rank = r.ReadByte("ClanRank");
member.UID = r.ReadUInt32("UID");
member.Name = r.ReadString("Name");
member.Class = r.ReadUInt16("Class");
member.Level = r.ReadByte("Level");
if (!clan.Members.ContainsKey(member.UID))
clan.Members.Add(member.UID, member);
}
r.Close();
}
}
开发者ID:faresali,项目名称:co-pserver,代码行数:25,代码来源:Clans.cs
示例2: Inscribe
public static void Inscribe(Game.ConquerStructures.Society.ArsenalType Type, uint Donation, Interfaces.IConquerItem item, Game.Entity Entity)
{
MySqlCommand cmd = new MySqlCommand(MySqlCommandType.INSERT);
cmd.Insert("guild_arsenalsdonation").Insert("d_uid", Entity.UID).Insert("guild_uid", Entity.GuildID).Insert("name", Entity.Name).Insert("item_uid", item.UID).Insert("item_donation", Donation).Insert("item_arsenal_type", (byte)Type).Execute();
cmd = new MySqlCommand(MySqlCommandType.UPDATE);
cmd.Update("items").Set("Inscribed", 1).Where("UID", item.UID).Execute();
}
开发者ID:AiiMz,项目名称:PserverWork,代码行数:7,代码来源:ArsenalsTable.cs
示例3: AccountTable
public AccountTable(string username)
{
if (BannedIPs.Count == 0 && !LoadedIPs)
{
string[] lines = File.ReadAllLines(ServerBase.Constants.BannedPath);
foreach (string line in lines)
{
if (line.Length >= 7)
{
BannedIPs.Add(line.Split(new char[] { '\n', '\r' }, StringSplitOptions.RemoveEmptyEntries)[0]);
}
}
LoadedIPs = true;
}
this.Username = username;
this.Password = "";
this.IP = "";
this.LastCheck = DateTime.Now;
this.State = AccountState.DoesntExist;
this.EntityID = 0;
MySqlCommand cmd = new MySqlCommand(MySqlCommandType.SELECT);
cmd.Select("accounts").Where("Username", username);
MySqlReader r = new MySqlReader(cmd);
if (r.Read())
{
exists = true;
this.Password = r.ReadString("Password");
this.IP = r.ReadString("IP");
this.EntityID = r.ReadUInt32("EntityID");
this.LastCheck = DateTime.FromBinary(r.ReadInt64("LastCheck"));
this.State = (AccountState)r.ReadByte("State");
this.Email = r.ReadString("Email");
}
r.Close();
}
开发者ID:faresali,项目名称:co-pserver,代码行数:35,代码来源:AccountTable.cs
示例4: SaveProficiencies
public static void SaveProficiencies(Client.GameState client)
{
if (client.Entity == null)
return;
if (client.Proficiencies == null)
return;
if (client.Proficiencies.Count == 0)
return;
foreach (Interfaces.ISkill proficiency in client.Proficiencies.Values)
{
if(proficiency.Available)
{
MySqlCommand cmd = new MySqlCommand(MySqlCommandType.UPDATE);
cmd.Update("skills").Set("Level", proficiency.Level).Set("PreviousLevel", proficiency.PreviousLevel)
.Set("Experience", proficiency.Experience).Where("EntityID", client.Entity.UID).And("ID", proficiency.ID).Execute();
}
else
{
proficiency.Available = true;
MySqlCommand cmd = new MySqlCommand(MySqlCommandType.INSERT);
cmd.Insert("skills").Insert("Level", proficiency.Level).Insert("Experience", proficiency.Experience).Insert("EntityID", client.Entity.UID)
.Insert("Type", "Proficiency").Insert("ID", proficiency.ID).Execute();
}
}
}
开发者ID:faresali,项目名称:co-pserver,代码行数:25,代码来源:Copy+of+SkillTable.cs
示例5: CreateArsenal
public static void CreateArsenal(ushort gID, Game.ConquerStructures.Society.ArsenalType Type)
{
if (!ContainsArsenal(gID))
{
MySqlCommand cmd = new MySqlCommand(MySqlCommandType.INSERT);
cmd.Insert("guild_arsenals").Insert("guild_uid", gID).Execute();
}
else
{
string val = "";
switch (Type)
{
case ArsenalType.Headgear: val = "head_allowed"; break;
case ArsenalType.Armor: val = "armor_allowed"; break;
case ArsenalType.Weapon: val = "weapon_allowed"; break;
case ArsenalType.Ring: val = "ring_allowed"; break;
case ArsenalType.Boots: val = "boots_allowed"; break;
case ArsenalType.Necklace: val = "neck_allowed"; break;
case ArsenalType.Fan: val = "fan_allowed"; break;
case ArsenalType.Tower: val = "tower_allowed"; break;
}
if (val != "")
{
MySqlCommand cmd = new MySqlCommand(MySqlCommandType.UPDATE);
cmd.Update("guild_arsenals").Set(val, 1).Execute();
}
}
}
开发者ID:AiiMz,项目名称:PserverWork,代码行数:28,代码来源:ArsenalsTable.cs
示例6: Delete
public static void Delete(uint UID)
{
MySqlCommand cmd = new MySqlCommand(MySqlCommandType.DELETE);
cmd.Delete("guild_arsenalsdonation", "item_uid", UID).Execute();
cmd = new MySqlCommand(MySqlCommandType.UPDATE);
cmd.Update("items").Set("Inscribed", 0).Where("UID", UID).Execute();
}
开发者ID:AiiMz,项目名称:PserverWork,代码行数:7,代码来源:ArsenalsTable.cs
示例7: DeleteItem
public static void DeleteItem(uint UID)
{
MySqlCommand cmd = new MySqlCommand(MySqlCommandType.DELETE);
int res = cmd.Delete("items", "UID", UID).Execute();
MySqlCommand cmds = new MySqlCommand(MySqlCommandType.DELETE).Delete("items", "UID", UID);
cmds.Execute();
}
开发者ID:faresali,项目名称:co-pserver,代码行数:7,代码来源:ConquerItemTable.cs
示例8: KickClan
public static void KickClan(string name)
{
MySqlCommand cmd3 = new MySqlCommand(MySqlCommandType.UPDATE);
cmd3.Update("entities").Set("ClanDonation", 0)
.Set("ClanRank", 0)
.Set("ClanID", 0).Where("Name", name).Execute();
}
开发者ID:faresali,项目名称:co-pserver,代码行数:7,代码来源:Clans.cs
示例9: Update56
public static void Update56(Conquer_Online_Server.Game.Entity Entity)
{
MySqlCommand Command = new MySqlCommand(MySqlCommandType.UPDATE);
Command.Update("entities")
.Set("My_Title", Entity.TitleActivated)
.Where("UID", Entity.UID)
.Execute();
}
开发者ID:AiiMz,项目名称:PserverWork,代码行数:8,代码来源:SubClassTable.cs
示例10: Update
public static void Update(Game.Entity Entity)
{
MySqlCommand Command = new MySqlCommand(MySqlCommandType.UPDATE);
Command.Update("entities")
.Set("StudyPoints", Entity.SubClasses.StudyPoints)
.Where("UID", Entity.UID)
.Execute();
}
开发者ID:AiiMz,项目名称:PserverWork,代码行数:8,代码来源:SubClassTable.cs
示例11: Disband
public static void Disband(Game.ConquerStructures.Society.Guild guild)
{
MySqlCommand command = new MySqlCommand(MySqlCommandType.UPDATE);
command.Update("entities").Set("GuildID", 0).Where("GuildID", guild.ID).Execute();
ServerBase.Kernel.Guilds.Remove(guild.ID);
command = new MySqlCommand(MySqlCommandType.DELETE);
command.Delete("guilds", "ID", guild.ID).Execute();
}
开发者ID:faresali,项目名称:co-pserver,代码行数:8,代码来源:GuildTable.cs
示例12: Insert
public static void Insert(Game.Entity Entity, byte id)
{
MySqlCommand Command = new MySqlCommand(MySqlCommandType.INSERT);
Command.Insert("subclasses")
.Insert("uid", id)
.Insert("id", Entity.UID)
.Execute();
}
开发者ID:AiiMz,项目名称:PserverWork,代码行数:8,代码来源:SubClassTable.cs
示例13: activateVip
public static void activateVip(Client.GameState client)
{
if (inPremium(client))
{
MySqlCommand cmd = new MySqlCommand(MySqlCommandType.UPDATE);
cmd.Update("premium").Set("VipDays", client.VIPDays).Set("VipStartDate", DateTime.Now.Ticks).Where("Username", client.Account.Username).Execute();
}
}
开发者ID:AiiMz,项目名称:PserverWork,代码行数:8,代码来源:PremiumTable.cs
示例14: GetAddingsForItem
public static void GetAddingsForItem(Interfaces.IConquerItem item)
{
MySqlCommand cmd = new MySqlCommand(MySqlCommandType.SELECT);
cmd.Select("itemadding").Where("UID", item.UID);
MySqlReader r = new MySqlReader(cmd);
while (r.Read())
{
uint type = r.ReadUInt32("addingtype");
if (type == 0)
{
ItemAdding.Purification_ purification = new ItemAdding.Purification_();
purification.ItemUID = item.UID;
purification.Available = true;
purification.PurificationItemID = r.ReadUInt32("addingid");
purification.PurificationDuration = r.ReadUInt32("duration");
purification.PurificationLevel = r.ReadUInt32("addinglevel");
purification.AddedOn = DateTime.FromBinary(r.ReadInt64("addedon"));
if (purification.PurificationDuration != 0)
{
TimeSpan span1 = new TimeSpan(purification.AddedOn.AddSeconds(purification.PurificationDuration).Ticks);
TimeSpan span2 = new TimeSpan(DateTime.Now.Ticks);
int secondsleft = (int)(span1.TotalSeconds - span2.TotalSeconds);
if (secondsleft <= 0)
{
purification.Available = false;
RemoveAdding(item.UID, purification.PurificationItemID);
continue;
}
}
item.Purification = purification;
}
else
{
ItemAdding.Refinery_ extraeffect = new ItemAdding.Refinery_();
extraeffect.ItemUID = item.UID;
extraeffect.Available = true;
extraeffect.EffectID = r.ReadUInt32("addingid");
extraeffect.EffectLevel = r.ReadUInt32("addinglevel");
extraeffect.EffectPercent = r.ReadUInt32("addingpercent");
extraeffect.EffectDuration = r.ReadUInt32("duration");
extraeffect.AddedOn = DateTime.FromBinary(r.ReadInt64("addedon"));
if (extraeffect.EffectDuration != 0)
{
TimeSpan span1 = new TimeSpan(extraeffect.AddedOn.AddSeconds(extraeffect.EffectDuration).Ticks);
TimeSpan span2 = new TimeSpan(DateTime.Now.Ticks);
int secondsleft = (int)(span1.TotalSeconds - span2.TotalSeconds);
if (secondsleft <= 0)
{
extraeffect.Available = false;
RemoveAdding(item.UID, extraeffect.EffectID);
continue;
}
}
item.ExtraEffect = extraeffect;
}
}
r.Close();
}
开发者ID:AiiMz,项目名称:PserverWork,代码行数:58,代码来源:ItemAddingTable.cs
示例15: AddFriend
public static void AddFriend(Client.GameState client, Friend friend)
{
MySqlCommand cmd = new MySqlCommand(MySqlCommandType.INSERT);
cmd.Insert("friends").Insert("entityid", client.Entity.UID).Insert("friendid", friend.ID)
.Insert("friendname", friend.Name).Execute();
cmd = new MySqlCommand(MySqlCommandType.INSERT);
cmd.Insert("friends").Insert("entityid", friend.ID).Insert("friendid", client.Entity.UID)
.Insert("friendname", client.Entity.Name).Execute();
}
开发者ID:AiiMz,项目名称:PserverWork,代码行数:9,代码来源:KnownPersons.cs
示例16: SaveHorseRaceStatistics
public static void SaveHorseRaceStatistics(Network.GamePackets.HorseRaceStatistic stats, MySql.Data.MySqlClient.MySqlConnection conn)
{
var cmd = new MySqlCommand(MySqlCommandType.UPDATE).Update("HorseRace")
.Set("EntityName", stats.Name)
.Set("Rank", stats.Rank)
.Set("CurrentPts", stats.CurrentPts)
.Where("EntityID", stats.EntityID);
cmd.Execute(conn);
}
开发者ID:AiiMz,项目名称:PserverWork,代码行数:9,代码来源:HorseRaceTable.cs
示例17: AddRelation
public void AddRelation(UInt32 Relative, Network.GamePackets.ClanRelations.RelationTypes type)
{
MySqlCommand Command = new MySqlCommand(MySqlCommandType.INSERT);
Command.Insert("clanrelation")
.Insert("clanid", this.ClanId)
.Insert("AssociatedId", Relative)
.Insert("type", Convert.ToByte(type))
.Execute();
}
开发者ID:AiiMz,项目名称:PserverWork,代码行数:9,代码来源:Clans.cs
示例18: AddPartner
public static void AddPartner(Client.GameState client, TradePartner partner)
{
MySqlCommand cmd = new MySqlCommand(MySqlCommandType.INSERT);
cmd.Insert("partners").Insert("entityid", client.Entity.UID).Insert("partnerid", partner.ID)
.Insert("partnername", partner.Name).Insert("probationstartedon", partner.ProbationStartedOn.Ticks).Execute();
cmd = new MySqlCommand(MySqlCommandType.INSERT);
cmd.Insert("partners").Insert("entityid", partner.ID).Insert("partnerid", client.Entity.UID)
.Insert("partnername", client.Entity.Name).Insert("probationstartedon", partner.ProbationStartedOn.Ticks).Execute();
}
开发者ID:AiiMz,项目名称:PserverWork,代码行数:9,代码来源:KnownPersons.cs
示例19: JoinClan
public static void JoinClan(Client.GameState client)
{
MySqlCommand cmd3 = new MySqlCommand(MySqlCommandType.UPDATE);
cmd3.Update("entities").Set("ClanID", client.Entity.Myclan.ClanId).Set("ClanRank", client.Entity.Myclan.Members[client.Entity.UID].Rank)
.Set("ClanDonation", client.Entity.Myclan.Members[client.Entity.UID].Donation).Where("UID", client.Entity.UID).Execute();
Network.GamePackets.Clan cl = new Conquer_Online_Server.Network.GamePackets.Clan(client, 1);
client.Send(cl.ToArray());
}
开发者ID:faresali,项目名称:co-pserver,代码行数:9,代码来源:Clans.cs
示例20: DeleteAll
public static void DeleteAll(Dictionary<uint, Game.ConquerStructures.Society.ArsenalSingle> Items)
{
foreach (ArsenalSingle AS in Items.Values)
{
MySqlCommand cmd = new MySqlCommand(MySqlCommandType.DELETE);
cmd.Delete("guild_arsenalsdonation", "item_uid", AS.UID).Execute();
cmd = new MySqlCommand(MySqlCommandType.UPDATE);
cmd.Update("items").Set("Inscribed", 0).Where("UID", AS.UID).Execute();
}
}
开发者ID:AiiMz,项目名称:PserverWork,代码行数:10,代码来源:ArsenalsTable.cs
注:本文中的Conquer_Online_Server.Database.MySqlCommand类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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