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C# Cocos2D.CCGridSize类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C#中Cocos2D.CCGridSize的典型用法代码示例。如果您正苦于以下问题:C# CCGridSize类的具体用法?C# CCGridSize怎么用?C# CCGridSize使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



CCGridSize类属于Cocos2D命名空间,在下文中一共展示了CCGridSize类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。

示例1: InitWithSize

        protected virtual bool InitWithSize(CCGridSize gridSize, CCTexture2D pTexture, bool bFlipped)
        {
            bool bRet = true;

            m_bActive = false;
            m_nReuseGrid = 0;
            m_sGridSize = gridSize;

            m_pTexture = pTexture;

            m_bIsTextureFlipped = bFlipped;

            CCSize texSize = m_pTexture.ContentSize;
            m_obStep.X = texSize.Width / m_sGridSize.X;
            m_obStep.Y = texSize.Height / m_sGridSize.Y;

            m_pGrabber = new CCGrabber();
            if (m_pGrabber != null)
            {
                m_pGrabber.Grab(m_pTexture);
            }
            else
            {
                bRet = false;
            }

            //m_pShaderProgram = CCShaderCache::sharedShaderCache()->programForKey(kCCShader_PositionTexture);
            CalculateVertexPoints();

            return bRet;
        }
开发者ID:CartBlanche,项目名称:cocos2d-xna,代码行数:31,代码来源:CCGridBase.cs


示例2: TileAt

        public Color TileAt(CCGridSize position)
        {
            Debug.Assert(m_pTGAInfo != null, "tgaInfo must not be nil");
            Debug.Assert(position.X < m_pTGAInfo.width, "Invalid position.x");
            Debug.Assert(position.Y < m_pTGAInfo.height, "Invalid position.y");

            return m_pTGAInfo.imageData[position.X + position.Y * m_pTGAInfo.width];
        }
开发者ID:CartBlanche,项目名称:cocos2d-xna,代码行数:8,代码来源:CCTileMapAtlas.cs


示例3: TestFunc

 public override float TestFunc(CCGridSize pos, float time)
 {
     float fy = m_sGridSize.Y * time;
     if(fy == 0f) {
         return(1f);
     }
     return (float) Math.Pow(pos.Y / fy, 6);
 }
开发者ID:CartBlanche,项目名称:cocos2d-xna,代码行数:8,代码来源:CCFadeOutUpTiles.cs


示例4: Update

        public override void Update(float time)
        {
            float tt = Math.Max(0, time - 0.25f);
            float deltaAy = (tt * tt * 500);
            float ay = -100 - deltaAy;

            float deltaTheta = -MathHelper.PiOver2 * (float) Math.Sqrt(time);
            float theta = /*0.01f */ +MathHelper.PiOver2 + deltaTheta;

            var sinTheta = (float) Math.Sin(theta);
            var cosTheta = (float) Math.Cos(theta);

            for (int i = 0; i <= m_sGridSize.X; ++i)
            {
                for (int j = 0; j <= m_sGridSize.Y; ++j)
                {
                    // Get original vertex
                    var gs = new CCGridSize(i, j);
                    CCVertex3F p = OriginalVertex(gs);

                    var R = (float) Math.Sqrt((p.X * p.X) + ((p.Y - ay) * (p.Y - ay)));
                    float r = R * sinTheta;
                    var alpha = (float) Math.Asin(p.X / R);
                    float beta = alpha / sinTheta;
                    var cosBeta = (float) Math.Cos(beta);

                    // If beta > PI then we've wrapped around the cone
                    // Reduce the radius to stop these points interfering with others
                    if (beta <= MathHelper.Pi)
                    {
                        p.X = (r * (float) Math.Sin(beta));
                    }
                    else
                    {
                        // Force X = 0 to stop wrapped
                        // points
                        p.X = 0;
                    }

                    p.Y = (R + ay - (r * (1 - cosBeta) * sinTheta));

                    // We scale z here to avoid the animation being
                    // too much bigger than the screen due to perspective transform
                    p.Z = (r * (1 - cosBeta) * cosTheta) / 7; // "100" didn't work for

                    //    Stop z coord from dropping beneath underlying page in a transition
                    // issue #751
                    if (p.Z < 0.5f)
                    {
                        p.Z = 0.5f;
                    }

                    // Set new coords
                    SetVertex(gs, ref p);
                }
            }
        }
开发者ID:Ratel13,项目名称:cocos2d-xna,代码行数:57,代码来源:CCPageTurn3D.cs


示例5: InitWithSize

 protected virtual bool InitWithSize(CCGridSize gridSize, float duration)
 {
     if (base.InitWithDuration(duration))
     {
         m_sGridSize = gridSize;
         return true;
     }
     return false;
 }
开发者ID:pekayatt,项目名称:cocos2d-xna,代码行数:9,代码来源:CCGridAction.cs


示例6: TestFunc

        public override float TestFunc(CCGridSize pos, float time)
        {
            var n = new CCPoint((m_sGridSize.X * (1.0f - time)), (m_sGridSize.Y * (1.0f - time)));
            if (pos.Y == 0)
            {
                return 1.0f;
            }

            return (float) Math.Pow(n.Y / pos.Y, 6);
        }
开发者ID:Ratel13,项目名称:cocos2d-xna,代码行数:10,代码来源:CCFadeOutDownTiles.cs


示例7: TestFunc

        public virtual float TestFunc(CCGridSize pos, float time)
        {
            float px = m_sGridSize.X * time;
            float py = m_sGridSize.Y * time;
            if ((px + py) == 0.0f)
            {
                return 1.0f;
            }

            return (float) Math.Pow((pos.X + pos.Y) / (px + py), 6);
        }
开发者ID:CartBlanche,项目名称:cocos2d-xna,代码行数:11,代码来源:CCFadeOutTRTiles.cs


示例8: InitWithWaves

 public bool InitWithWaves(int wav, float amp, CCGridSize gridSize, float duration)
 {
     if (InitWithSize(gridSize, duration))
     {
         m_nWaves = wav;
         m_fAmplitude = amp;
         m_fAmplitudeRate = 1.0f;
         return true;
     }
     return false;
 }
开发者ID:pekayatt,项目名称:cocos2d-xna,代码行数:11,代码来源:CCWaves3D.cs


示例9: InitWithSize

        protected override bool InitWithSize(CCGridSize gridSize, float duration)
        {
            if (gridSize.X != 1 || gridSize.Y != 1)
            {
                // Grid size must be (1,1)
                Debug.Assert(false);
                return false;
            }

            return base.InitWithSize(gridSize, duration);
        }
开发者ID:pekayatt,项目名称:cocos2d-xna,代码行数:11,代码来源:CCFlipX3D.cs


示例10: InitWithWaves

 public bool InitWithWaves(float duration, CCGridSize gridSize, int waves, float amplitude)
 {
     if (InitWithDuration(duration, gridSize))
     {
         m_nWaves = waves;
         m_fAmplitude = amplitude;
         m_fAmplitudeRate = 1.0f;
         return true;
     }
     return false;
 }
开发者ID:Ratel13,项目名称:cocos2d-xna,代码行数:11,代码来源:CCWaves3D.cs


示例11: InitWithDuration

        /// <summary>
        ///  initializes the action with a number of waves, the waves amplitude, the grid size and the duration 
        /// </summary>
        protected virtual bool InitWithDuration(float duration, CCGridSize gridSize, int waves, float amplitude)
        {
            if (base.InitWithDuration(duration, gridSize))
            {
                m_nWaves = waves;
                m_fAmplitude = amplitude;
                m_fAmplitudeRate = 1.0f;

                return true;
            }

            return false;
        }
开发者ID:Karunp,项目名称:cocos2d-xna,代码行数:16,代码来源:CCWavesTiles3D.cs


示例12: InitWithJumps

        /// <summary>
        /// initializes the action with the number of jumps, the sin amplitude, the grid size and the duration 
        /// </summary>
        protected virtual bool InitWithJumps(int j, float amp, CCGridSize gridSize, float duration)
        {
            if (base.InitWithSize(gridSize, duration))
            {
                m_nJumps = j;
                m_fAmplitude = amp;
                m_fAmplitudeRate = 1.0f;

                return true;
            }

            return false;
        }
开发者ID:CartBlanche,项目名称:cocos2d-xna,代码行数:16,代码来源:CCJumpTiles3D.cs


示例13: SetTile

        /// <summary>
        /// sets a new tile
        /// </summary>
        public void SetTile(CCGridSize pos, ref CCQuad3 coords)
        {
            int idx = (m_sGridSize.Y * pos.X + pos.Y) * 4;

            CCV3F_T2F[] vertArray = m_pVertices;

            vertArray[idx + 0].vertices = coords.BottomLeft;
            vertArray[idx + 1].vertices = coords.BottomRight;
            vertArray[idx + 2].vertices = coords.TopLeft;
            vertArray[idx + 3].vertices = coords.TopRight;

            m_bDirty = true;
        }
开发者ID:CartBlanche,项目名称:cocos2d-xna,代码行数:16,代码来源:CCTiledGrid3D.cs


示例14: Tile

        /// <summary>
        ///  returns the tile at the given position
        /// </summary>
        public CCQuad3 Tile(CCGridSize pos)
        {
            int idx = (m_sGridSize.Y * pos.X + pos.Y) * 4;

            CCV3F_T2F[] vertArray = m_pVertices;

            return new CCQuad3
                {
                    BottomLeft = vertArray[idx + 0].vertices,
                    BottomRight = vertArray[idx + 1].vertices,
                    TopLeft = vertArray[idx + 2].vertices,
                    TopRight = vertArray[idx + 3].vertices
                };
        }
开发者ID:CartBlanche,项目名称:cocos2d-xna,代码行数:17,代码来源:CCTiledGrid3D.cs


示例15: TransformTile

        public override void TransformTile(CCGridSize pos, float distance)
        {
            CCQuad3 coords = OriginalTile(pos);
            CCPoint step = m_pTarget.Grid.Step;

            float dy = (step.Y / 2) * (1.0f - distance);

            coords.BottomLeft.Y += dy; // (step.Y / 2) * (1.0f - distance);
            coords.BottomRight.Y += dy; //  (step.Y / 2) * (1.0f - distance);
            coords.TopLeft.Y -= dy; //  (step.Y / 2) * (1.0f - distance);
            coords.TopRight.Y -= dy; // (step.Y / 2) * (1.0f - distance);

            SetTile(pos, ref coords);
        }
开发者ID:Karunp,项目名称:cocos2d-xna,代码行数:14,代码来源:CCFadeOutUpTiles.cs


示例16: InitWithWaves

        protected virtual bool InitWithWaves(int wav, float amp, bool h, bool v, CCGridSize gridSize, float duration)
        {
            if (base.InitWithSize(gridSize, duration))
            {
                m_nWaves = wav;
                m_fAmplitude = amp;
                m_fAmplitudeRate = 1.0f;
                m_bHorizontal = h;
                m_bVertical = v;

                return true;
            }

            return false;
        }
开发者ID:CartBlanche,项目名称:cocos2d-xna,代码行数:15,代码来源:CCWaves.cs


示例17: initWithDuration

        protected virtual bool initWithDuration(float duration, CCGridSize gridSize, CCPoint position, int twirls,
                                                float amplitude)
        {
            if (base.InitWithDuration(duration, gridSize))
            {
                m_positionInPixels = new CCPoint();
                Position = position;
                m_nTwirls = twirls;
                m_fAmplitude = amplitude;
                m_fAmplitudeRate = 1.0f;

                return true;
            }

            return false;
        }
开发者ID:Karunp,项目名称:cocos2d-xna,代码行数:16,代码来源:CCTwirl.cs


示例18: InitWithDuration

        protected virtual bool InitWithDuration(float duration, CCGridSize gridSize, int waves, float amplitude,
                                                bool horizontal, bool vertical)
        {
            if (base.InitWithDuration(duration, gridSize))
            {
                m_nWaves = waves;
                m_fAmplitude = amplitude;
                m_fAmplitudeRate = 1.0f;
                m_bHorizontal = horizontal;
                m_bVertical = vertical;

                return true;
            }

            return false;
        }
开发者ID:Karunp,项目名称:cocos2d-xna,代码行数:16,代码来源:CCWaves.cs


示例19: InitWithPosition

        protected virtual bool InitWithPosition(CCPoint pos, int t, float amp, CCGridSize gridSize,
                                     float duration)
        {
            if (base.InitWithSize(gridSize, duration))
            {
                m_positionInPixels = new CCPoint();
                Position = pos;
                m_nTwirls = t;
                m_fAmplitude = amp;
                m_fAmplitudeRate = 1.0f;

                return true;
            }

            return false;
        }
开发者ID:CartBlanche,项目名称:cocos2d-xna,代码行数:16,代码来源:CCTwirl.cs


示例20: InitWithPosition

        public bool InitWithPosition(CCPoint pos, float r, CCGridSize gridSize, float duration)
        {
            if (base.InitWithSize(gridSize, duration))
            {
                m_position = new CCPoint(-1, -1);
                m_positionInPixels = new CCPoint();

                Position = pos;
                m_fRadius = r;
                m_fLensEffect = 0.7f;
                m_bDirty = true;

                return true;
            }

            return false;
        }
开发者ID:pekayatt,项目名称:cocos2d-xna,代码行数:17,代码来源:CCLens3D.cs



注:本文中的Cocos2D.CCGridSize类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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