本文整理汇总了C#中Cocos2D.CCBReader类的典型用法代码示例。如果您正苦于以下问题:C# CCBReader类的具体用法?C# CCBReader怎么用?C# CCBReader使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
CCBReader类属于Cocos2D命名空间,在下文中一共展示了CCBReader类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。
示例1: OnHandlePropTypeSpriteFrame
protected override void OnHandlePropTypeSpriteFrame(CCNode node, CCNode parent, string propertyName, CCSpriteFrame spriteFrame,
CCBReader reader)
{
if (propertyName == PROPERTY_NORMALDISPLAYFRAME)
{
if (spriteFrame != null)
{
((CCMenuItemImage) node).SetNormalSpriteFrame(spriteFrame);
}
}
else if (propertyName == PROPERTY_SELECTEDDISPLAYFRAME)
{
if (spriteFrame != null)
{
((CCMenuItemImage) node).SetSelectedSpriteFrame(spriteFrame);
}
}
else if (propertyName == PROPERTY_DISABLEDDISPLAYFRAME)
{
if (spriteFrame != null)
{
((CCMenuItemImage) node).SetDisabledSpriteFrame(spriteFrame);
}
}
else
{
base.OnHandlePropTypeSpriteFrame(node, parent, propertyName, spriteFrame, reader);
}
}
开发者ID:Karunp,项目名称:cocos2d-xna,代码行数:29,代码来源:CCMenuItemImageLoader.cs
示例2: openTest
public void openTest(string pCCBFileName, string pCCNodeName, CCNodeLoader pCCNodeLoader)
{
/* Create an autorelease CCNodeLoaderLibrary. */
CCNodeLoaderLibrary ccNodeLoaderLibrary = CCNodeLoaderLibrary.NewDefaultCCNodeLoaderLibrary();
ccNodeLoaderLibrary.RegisterCCNodeLoader("TestHeaderLayer", new Loader<TestHeaderLayer>());
if (pCCNodeName != null && pCCNodeLoader != null)
{
ccNodeLoaderLibrary.RegisterCCNodeLoader(pCCNodeName, pCCNodeLoader);
}
/* Create an autorelease CCBReader. */
var ccbReader = new CCBReader(ccNodeLoaderLibrary);
/* Read a ccbi file. */
// Load the scene from the ccbi-file, setting this class as
// the owner will cause lblTestTitle to be set by the CCBReader.
// lblTestTitle is in the TestHeader.ccbi, which is referenced
// from each of the test scenes.
CCNode node = ccbReader.ReadNodeGraphFromFile(pCCBFileName, this);
mTestTitleLabelTTF.Label = (pCCBFileName);
CCScene scene = new CCScene();
scene.AddChild(node);
/* Push the new scene with a fancy transition. */
CCColor3B transitionColor;
transitionColor.R = 0;
transitionColor.G = 0;
transitionColor.B = 0;
CCDirector.SharedDirector.PushScene(new CCTransitionFade(0.5f, scene, transitionColor));
}
开发者ID:CartBlanche,项目名称:cocos2d-xna,代码行数:34,代码来源:HelloCocosBuilder.cs
示例3: OnHandlePropTypeFloat
protected override void OnHandlePropTypeFloat(CCNode node, CCNode parent, string propertyName, float pFloat, CCBReader reader)
{
if (propertyName == PROPERTY_SCALE)
{
node.Scale = pFloat;
}
else
{
base.OnHandlePropTypeFloat(node, parent, propertyName, pFloat, reader);
}
}
开发者ID:Ratel13,项目名称:cocos2d-xna,代码行数:11,代码来源:CCScrollViewLoader.cs
示例4: OnHandlePropTypeSize
protected override void OnHandlePropTypeSize(CCNode node, CCNode parent, string propertyName, CCSize pSize, CCBReader reader)
{
if (propertyName == PROPERTY_CONTENTSIZE)
{
((CCScrollView) node).ViewSize = pSize;
}
else
{
base.OnHandlePropTypeSize(node, parent, propertyName, pSize, reader);
}
}
开发者ID:Ratel13,项目名称:cocos2d-xna,代码行数:11,代码来源:CCScrollViewLoader.cs
示例5: OnHandlePropTypeCheck
protected override void OnHandlePropTypeCheck(CCNode node, CCNode parent, string propertyName, bool pCheck, CCBReader reader)
{
if (propertyName == PROPERTY_ISENABLED)
{
((CCMenuItem) node).Enabled = pCheck;
}
else
{
base.OnHandlePropTypeCheck(node, parent, propertyName, pCheck, reader);
}
}
开发者ID:liwq-net,项目名称:UIFactory,代码行数:11,代码来源:CCMenuItemLoader.cs
示例6: OnHandlePropTypeCCBFile
protected override void OnHandlePropTypeCCBFile(CCNode node, CCNode parent, string propertyName, CCNode fileNode, CCBReader reader)
{
if (propertyName == PROPERTY_CONTAINER)
{
((CCScrollView) node).Container = fileNode;
((CCScrollView) node).UpdateInset();
}
else
{
base.OnHandlePropTypeCCBFile(node, parent, propertyName, fileNode, reader);
}
}
开发者ID:Ratel13,项目名称:cocos2d-xna,代码行数:12,代码来源:CCScrollViewLoader.cs
示例7: OnHandlePropTypeIntegerLabeled
protected override void OnHandlePropTypeIntegerLabeled(CCNode node, CCNode parent, string propertyName, int pIntegerLabeled,
CCBReader reader)
{
if (propertyName == PROPERTY_DIRECTION)
{
((CCScrollView) node).Direction = (CCScrollViewDirection) pIntegerLabeled;
}
else
{
base.OnHandlePropTypeFloatScale(node, parent, propertyName, pIntegerLabeled, reader);
}
}
开发者ID:Ratel13,项目名称:cocos2d-xna,代码行数:12,代码来源:CCScrollViewLoader.cs
示例8: OnHandlePropTypeBlock
protected override void OnHandlePropTypeBlock(CCNode node, CCNode parent, string propertyName, BlockData pBlockData, CCBReader reader)
{
if (propertyName == PROPERTY_BLOCK)
{
if (null != pBlockData) // Add this condition to allow CCMenuItemImage without target/selector predefined
{
((CCMenuItem) node).SetTarget(pBlockData.mSELMenuHandler);
}
}
else
{
base.OnHandlePropTypeBlock(node, parent, propertyName, pBlockData, reader);
}
}
开发者ID:Karunp,项目名称:cocos2d-xna,代码行数:14,代码来源:CCMenuItemLoader.cs
示例9: OnHandlePropTypeCheck
protected override void OnHandlePropTypeCheck(CCNode node, CCNode parent, string propertyName, bool pCheck, CCBReader reader)
{
if (propertyName == PROPERTY_CLIPSTOBOUNDS)
{
((CCScrollView) node).ClippingToBounds = pCheck;
}
else if (propertyName == PROPERTY_BOUNCES)
{
((CCScrollView) node).Bounceable = pCheck;
}
else
{
base.OnHandlePropTypeCheck(node, parent, propertyName, pCheck, reader);
}
}
开发者ID:Ratel13,项目名称:cocos2d-xna,代码行数:15,代码来源:CCScrollViewLoader.cs
示例10: runThisTest
public override void runThisTest()
{
/* Create an autorelease CCNodeLoaderLibrary. */
CCNodeLoaderLibrary ccNodeLoaderLibrary = new CCNodeLoaderLibrary();
ccNodeLoaderLibrary.RegisterCCNodeLoader("HelloCocosBuilderLayer", new Loader<HelloCocosBuilderLayer>());
/* Create an autorelease CCBReader. */
var ccbReader = new CCBReader(ccNodeLoaderLibrary);
/* Read a ccbi file. */
CCNode node = ccbReader.ReadNodeGraphFromFile("ccb/HelloCocosBuilder.ccbi", this);
if (node != null)
{
AddChild(node);
}
CCDirector.SharedDirector.ReplaceScene(this);
}
开发者ID:Ratel13,项目名称:cocos2d-xna,代码行数:20,代码来源:CocosBuilderTest.cs
示例11: onAnimationsTestClicked
public void onAnimationsTestClicked(object pSender, CCControlEvent pCCControlEvent)
{
// Load node graph (TestAnimations is a sub class of CCLayer) and retrieve the ccb action manager
CCBAnimationManager actionManager = null;
/* Create an autorelease CCNodeLoaderLibrary. */
CCNodeLoaderLibrary ccNodeLoaderLibrary = CCNodeLoaderLibrary.NewDefaultCCNodeLoaderLibrary();
ccNodeLoaderLibrary.RegisterCCNodeLoader("TestHeaderLayer", new Loader<TestHeaderLayer>());
ccNodeLoaderLibrary.RegisterCCNodeLoader("TestAnimationsLayer", new Loader<AnimationsTestLayer>());
/* Create an autorelease CCBReader. */
var ccbReader = new CCBReader(ccNodeLoaderLibrary);
/* Read a ccbi file. */
// Load the scene from the ccbi-file, setting this class as
// the owner will cause lblTestTitle to be set by the CCBReader.
// lblTestTitle is in the TestHeader.ccbi, which is referenced
// from each of the test scenes.
CCNode animationsTest = ccbReader.ReadNodeGraphFromFile("ccb/ccb/TestAnimations.ccbi", this, ref actionManager);
((AnimationsTestLayer) animationsTest).setAnimationManager(actionManager);
mTestTitleLabelTTF.Label = ("TestAnimations.ccbi");
CCScene scene = new CCScene();
scene.AddChild(animationsTest);
/* Push the new scene with a fancy transition. */
CCColor3B transitionColor;
transitionColor.R = 0;
transitionColor.G = 0;
transitionColor.B = 0;
CCDirector.SharedDirector.PushScene(new CCTransitionFade(0.5f, scene, transitionColor));
}
开发者ID:CartBlanche,项目名称:cocos2d-xna,代码行数:36,代码来源:HelloCocosBuilder.cs
示例12: ParsePropTypeTexture
protected virtual CCTexture2D ParsePropTypeTexture(CCNode node, CCNode parent, CCBReader reader)
{
string spriteFile = reader.ReadCachedString();
if (!String.IsNullOrEmpty(spriteFile))
{
return CCTextureCache.SharedTextureCache.AddImage(CCFileUtils.RemoveExtension(spriteFile));
}
return null;
}
开发者ID:Karunp,项目名称:cocos2d-xna,代码行数:10,代码来源:CCNodeLoader.cs
示例13: ParsePropTypeAnimation
protected virtual CCAnimation ParsePropTypeAnimation(CCNode node, CCNode parent, CCBReader reader)
{
string animationFile = reader.ReadCachedString();
string animation = reader.ReadCachedString();
CCAnimation ccAnimation = null;
// Support for stripping relative file paths, since ios doesn't currently
// know what to do with them, since its pulling from bundle.
// Eventually this should be handled by a client side asset manager
// interface which figured out what resources to load.
// TODO Does this problem exist in C++?
animation = CCBReader.LastPathComponent(animation);
animationFile = CCBReader.LastPathComponent(animationFile);
if (!String.IsNullOrEmpty(animation))
{
CCAnimationCache animationCache = CCAnimationCache.SharedAnimationCache;
animationCache.AddAnimationsWithFile(animationFile);
ccAnimation = animationCache.AnimationByName(animation);
}
return ccAnimation;
}
开发者ID:Karunp,项目名称:cocos2d-xna,代码行数:24,代码来源:CCNodeLoader.cs
示例14: ParsePropTypeByte
protected virtual byte ParsePropTypeByte(CCNode node, CCNode parent, CCBReader reader, string propertyName)
{
byte ret = reader.ReadByte();
if (reader.AnimatedProperties.Contains(propertyName))
{
reader.AnimationManager.SetBaseValue(new CCBValue(ret), node, propertyName);
}
return ret;
}
开发者ID:Karunp,项目名称:cocos2d-xna,代码行数:11,代码来源:CCNodeLoader.cs
示例15: ParsePropTypeBlockCcControl
protected virtual BlockCCControlData ParsePropTypeBlockCcControl(CCNode node, CCNode parent, CCBReader reader)
{
string selectorName = reader.ReadCachedString();
var selectorTarget = (CCBTargetType) reader.ReadInt(false);
var controlEvents = (CCControlEvent) reader.ReadInt(false);
if (selectorTarget != CCBTargetType.None)
{
if (!reader.IsJSControlled())
{
object target = null;
if (selectorTarget == CCBTargetType.DocumentRoot)
{
target = reader.AnimationManager.RootNode;
}
else if (selectorTarget == CCBTargetType.Owner)
{
target = reader.Owner;
}
if (target != null)
{
if (selectorName.Length > 0)
{
Action<object, CCControlEvent> selCCControlHandler = null;
var targetAsCCBSelectorResolver = target as ICCBSelectorResolver;
if (targetAsCCBSelectorResolver != null)
{
selCCControlHandler = targetAsCCBSelectorResolver.OnResolveCCBCCControlSelector(target,
selectorName);
}
if (selCCControlHandler == null)
{
ICCBSelectorResolver ccbSelectorResolver = reader.SelectorResolver;
if (ccbSelectorResolver != null)
{
selCCControlHandler = ccbSelectorResolver.OnResolveCCBCCControlSelector(target,
selectorName);
}
}
if (selCCControlHandler == null)
{
CCLog.Log("Skipping selector '{0}' since no CCBSelectorResolver is present.",
selectorName);
}
else
{
var blockCCControlData = new BlockCCControlData();
blockCCControlData.mSELCCControlHandler = selCCControlHandler;
blockCCControlData.mTarget = target;
blockCCControlData.mControlEvents = controlEvents;
return blockCCControlData;
}
}
else
{
CCLog.Log("Unexpected empty selector.");
}
}
else
{
CCLog.Log("Unexpected NULL target for selector.");
}
}
else
{
if (selectorTarget == CCBTargetType.DocumentRoot)
{
reader.AddDocumentCallbackNode(node);
reader.AddDocumentCallbackName(selectorName);
}
else
{
reader.AddOwnerCallbackNode(node);
reader.AddOwnerCallbackName(selectorName);
}
}
}
return null;
}
开发者ID:Karunp,项目名称:cocos2d-xna,代码行数:86,代码来源:CCNodeLoader.cs
示例16: ParsePropTypeFontTTF
protected virtual string ParsePropTypeFontTTF(CCNode node, CCNode parent, CCBReader reader)
{
string fontTTF = reader.ReadCachedString();
// CCString * ttfEnding = ".ttf";
// TODO Fix me if it is wrong
/* If the fontTTF comes with the ".ttf" extension, prepend the absolute path.
* System fonts come without the ".ttf" extension and do not need the path prepended. */
/*
if(CCBReader.endsWith(CCBReader.toLowerCase(fontTTF), ttfEnding)){
fontTTF = CCBReader.concat(reader.getCCBRootPath(), fontTTF);
}
*/
return fontTTF;
}
开发者ID:Karunp,项目名称:cocos2d-xna,代码行数:17,代码来源:CCNodeLoader.cs
示例17: ParsePropTypeBlendFunc
protected virtual CCBlendFunc ParsePropTypeBlendFunc(CCNode node, CCNode parent, CCBReader reader)
{
int source = reader.ReadInt(false);
int destination = reader.ReadInt(false);
CCBlendFunc blendFunc;
blendFunc.Source = source;
blendFunc.Destination = destination;
return blendFunc;
}
开发者ID:Karunp,项目名称:cocos2d-xna,代码行数:11,代码来源:CCNodeLoader.cs
示例18: ParsePropTypeColor4FVar
protected virtual CCColor4F[] ParsePropTypeColor4FVar(CCNode node, CCNode parent, CCBReader reader)
{
float red = reader.ReadFloat();
float green = reader.ReadFloat();
float blue = reader.ReadFloat();
float alpha = reader.ReadFloat();
float redVar = reader.ReadFloat();
float greenVar = reader.ReadFloat();
float blueVar = reader.ReadFloat();
float alphaVar = reader.ReadFloat();
var colors = new CCColor4F[2];
colors[0].R = red;
colors[0].G = green;
colors[0].B = blue;
colors[0].A = alpha;
colors[1].R = redVar;
colors[1].G = greenVar;
colors[1].B = blueVar;
colors[1].A = alphaVar;
return colors;
}
开发者ID:Karunp,项目名称:cocos2d-xna,代码行数:24,代码来源:CCNodeLoader.cs
示例19: ParsePropTypeColor3
protected virtual CCColor3B ParsePropTypeColor3(CCNode node, CCNode parent, CCBReader reader, string propertyName)
{
byte red = reader.ReadByte();
byte green = reader.ReadByte();
byte blue = reader.ReadByte();
var color = new CCColor3B(red, green, blue);
if (reader.AnimatedProperties.Contains(propertyName))
{
CCColor3BWapper value = new CCColor3BWapper(color);
reader.AnimationManager.SetBaseValue(value, node, propertyName);
}
return color;
}
开发者ID:Karunp,项目名称:cocos2d-xna,代码行数:14,代码来源:CCNodeLoader.cs
示例20: ParsePropTypeFloatScale
protected virtual float ParsePropTypeFloatScale(CCNode node, CCNode parent, CCBReader reader)
{
float f = reader.ReadFloat();
int type = reader.ReadInt(false);
if ((CCBScaleType) type == CCBScaleType.MultiplyResolution)
{
f *= CCBReader.ResolutionScale;
}
return f;
}
开发者ID:Karunp,项目名称:cocos2d-xna,代码行数:13,代码来源:CCNodeLoader.cs
注:本文中的Cocos2D.CCBReader类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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