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C# MirControls.MirInputBox类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C#中Client.MirControls.MirInputBox的典型用法代码示例。如果您正苦于以下问题:C# MirInputBox类的具体用法?C# MirInputBox怎么用?C# MirInputBox使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



MirInputBox类属于Client.MirControls命名空间,在下文中一共展示了MirInputBox类的12个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。

示例1: NewIntelligentCreature

        private void NewIntelligentCreature(S.NewIntelligentCreature p)//IntelligentCreature
        {
            User.IntelligentCreatures.Add(p.Creature);

            MirInputBox inputBox = new MirInputBox("Please give your creature a name.");
            inputBox.InputTextBox.Text = GameScene.User.IntelligentCreatures[User.IntelligentCreatures.Count-1].CustomName;
            inputBox.OKButton.Click += (o1, e1) =>
            {
                if (IntelligentCreatureDialog.Visible) IntelligentCreatureDialog.Update();//refresh changes
                GameScene.User.IntelligentCreatures[User.IntelligentCreatures.Count - 1].CustomName = inputBox.InputTextBox.Text;
                Network.Enqueue(new C.UpdateIntelligentCreature { Creature = GameScene.User.IntelligentCreatures[User.IntelligentCreatures.Count - 1] });
                inputBox.Dispose();
            };
            inputBox.Show();
        }
开发者ID:ElijahLOMCN,项目名称:mir2,代码行数:15,代码来源:GameScene.cs


示例2: GuildRequestWar

        private void GuildRequestWar(S.GuildRequestWar p)
        {
            MirInputBox inputBox = new MirInputBox("Please enter the guild you would like to go to war with.");

            inputBox.OKButton.Click += (o, e) =>
            {
                Network.Enqueue(new C.GuildWarReturn { Name = inputBox.InputTextBox.Text });
                inputBox.Dispose();
            };
            inputBox.Show();
        }
开发者ID:ElijahLOMCN,项目名称:mir2,代码行数:11,代码来源:GameScene.cs


示例3: MailSendRequest

        private void MailSendRequest(S.MailSendRequest p)
        {
            MirInputBox inputBox = new MirInputBox("Please enter the name of the person you would like to mail.");

            inputBox.OKButton.Click += (o1, e1) =>
            {
                GameScene.Scene.MailComposeParcelDialog.ComposeMail(inputBox.InputTextBox.Text);
                GameScene.Scene.InventoryDialog.Show();

                //open letter dialog, pass in name
                inputBox.Dispose();
            };

            inputBox.Show();
        }
开发者ID:ElijahLOMCN,项目名称:mir2,代码行数:15,代码来源:GameScene.cs


示例4: NPCRequestInput

        private void NPCRequestInput(S.NPCRequestInput p)
        {
            MirInputBox inputBox = new MirInputBox("Please enter the required information.");

            inputBox.OKButton.Click += (o1, e1) =>
            {
                Network.Enqueue(new C.NPCConfirmInput { Value = inputBox.InputTextBox.Text, NPCID = p.NPCID, PageName = p.PageName });
                inputBox.Dispose();
            };
            inputBox.Show();
        }
开发者ID:ElijahLOMCN,项目名称:mir2,代码行数:11,代码来源:GameScene.cs


示例5: GuildNameRequest

 private void GuildNameRequest(S.GuildNameRequest p)
 {
     MirInputBox inputBox = new MirInputBox("Please enter a guild name, length must be 3~20 characters.");
     inputBox.InputTextBox.TextBox.KeyPress += (o, e) =>
     {
         string Allowed = "abcdefghijklmnopqrstuvwxyz0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZ";
         if (!Allowed.Contains(e.KeyChar))
             e.Handled = true;
     };
     inputBox.OKButton.Click += (o, e) =>
     {
         if (inputBox.InputTextBox.Text.Contains('\\'))
         {
             ChatDialog.ReceiveChat("You cannot use the \\ sign in a guildname!", ChatType.System);
             inputBox.InputTextBox.Text = "";
         }
         Network.Enqueue(new C.GuildNameReturn { Name = inputBox.InputTextBox.Text });
         inputBox.Dispose();
     };
     inputBox.Show();
 }
开发者ID:ElijahLOMCN,项目名称:mir2,代码行数:21,代码来源:GameScene.cs


示例6: FriendDialog


//.........这里部分代码省略.........
                if (Page > Friends.Count() / Rows.Length) Page = Friends.Count() / Rows.Length;
                StartIndex = Rows.Length * Page;

                Update();
            };

            CloseButton = new MirButton
            {
                HoverIndex = 361,
                Index = 360,
                Location = new Point(237, 3),
                Library = Libraries.Prguse2,
                Parent = this,
                PressedIndex = 362,
                Sound = SoundList.ButtonA,
            };
            CloseButton.Click += (o, e) => Hide();

            AddButton = new MirButton
            {
                Index = 554,
                HoverIndex = 555,
                PressedIndex = 556,
                Library = Libraries.Prguse,
                Location = new Point(60, 241),
                Parent = this,
                Sound = SoundList.ButtonA
            };
            AddButton.Click += (o, e) =>
            {
                ;
                string message = string.Format("Please enter the name of the person you would like to {0}.", _blockedTab ? "block" : "add");

                MirInputBox inputBox = new MirInputBox(message);

                inputBox.OKButton.Click += (o1, e1) =>
                {
                    Network.Enqueue(new C.AddFriend { Name = inputBox.InputTextBox.Text, Blocked = _blockedTab });
                    inputBox.Dispose();
                };

                inputBox.Show();
            };

            RemoveButton = new MirButton
            {
                Index = 557,
                HoverIndex = 558,
                PressedIndex = 559,
                Library = Libraries.Prguse,
                Location = new Point(88, 241),
                Parent = this,
                Sound = SoundList.ButtonA
            };
            RemoveButton.Click += (o, e) =>
            {
                if (SelectedFriend == null) return;

                MirMessageBox messageBox = new MirMessageBox(string.Format("Are you sure you wish to remove '{0}'?", SelectedFriend.Name), MirMessageBoxButtons.YesNo);

                messageBox.YesButton.Click += (o1, e1) =>
                {
                    Network.Enqueue(new C.RemoveFriend { CharacterIndex = SelectedFriend.Index });
                    messageBox.Dispose();
                };
开发者ID:ElijahLOMCN,项目名称:mir2,代码行数:66,代码来源:GameScene.cs


示例7: MentorDialog

        public MentorDialog()
        {
            Index = 170;
            Library = Libraries.Prguse;
            Movable = true;
            Sort = true;
            Location = Center;


            TitleLabel = new MirImageControl
            {
                Index = 51,
                Library = Libraries.Title,
                Location = new Point(18, 4),
                Parent = this
            };



            CloseButton = new MirButton
            {
                HoverIndex = 361,
                Index = 360,
                Location = new Point(219, 3),
                Library = Libraries.Prguse2,
                Parent = this,
                PressedIndex = 362,
                Sound = SoundList.ButtonA,
            };
            CloseButton.Click += (o, e) => Hide();

            AllowButton = new MirButton
            {
                HoverIndex = 115,
                Index = 114,
                Location = new Point(30, 178),
                Library = Libraries.Prguse,
                Parent = this,
                PressedIndex = 116,
                Sound = SoundList.ButtonA,
                Hint = "Allow/Disallow Mentor Requests",
            };
            AllowButton.Click += (o, e) =>
            {
                if (AllowButton.Index == 116)
                {
                    AllowButton.Index = 117;
                    AllowButton.HoverIndex = 118;
                    AllowButton.PressedIndex = 119;
                }
                else
                {
                    AllowButton.Index = 114;
                    AllowButton.HoverIndex = 115;
                    AllowButton.PressedIndex = 116;
                }

                Network.Enqueue(new C.AllowMentor());
            };


            AddButton = new MirButton
            {
                HoverIndex = 214,
                Index = 213,
                Location = new Point(60, 178),
                Library = Libraries.Title,
                Parent = this,
                PressedIndex = 215,
                Sound = SoundList.ButtonA,
                Hint = "Add Mentor",
            };
            AddButton.Click += (o, e) =>
            {
                if (MentorLevel != 0)
                {
                    GameScene.Scene.ChatDialog.ReceiveChat("You already have a Mentor.", ChatType.System);
                    return;
                }

                string message = "Please enter the name of the person you would like to be your Mentor.";

                MirInputBox inputBox = new MirInputBox(message);

                inputBox.OKButton.Click += (o1, e1) =>
                {
                    Network.Enqueue(new C.AddMentor { Name = inputBox.InputTextBox.Text });
                    inputBox.Dispose();
                };

                inputBox.Show();

            };

            RemoveButton = new MirButton
            {
                HoverIndex = 217,
                Index = 216,
                Location = new Point(135, 178),
                Library = Libraries.Title,
//.........这里部分代码省略.........
开发者ID:ElijahLOMCN,项目名称:mir2,代码行数:101,代码来源:GameScene.cs


示例8: ButtonClick

        private void ButtonClick(object sender, EventArgs e)
        {
            int selectedCreature = BeforeAfterDraw();
            if (selectedCreature < 0) return;

            bool needSummon = false, needDismiss = false, needRelease = false, needUpdate = false;

            if (sender == CreatureRenameButton)
            {
                MirInputBox inputBox = new MirInputBox("Please enter a new name for the creature.");
                inputBox.InputTextBox.Text = GameScene.User.IntelligentCreatures[selectedCreature].CustomName;
                inputBox.OKButton.Click += (o1, e1) =>
                {
                    Update();//refresh changes
                    GameScene.User.IntelligentCreatures[selectedCreature].CustomName = inputBox.InputTextBox.Text;
                    Network.Enqueue(new C.UpdateIntelligentCreature { Creature = GameScene.User.IntelligentCreatures[selectedCreature] });
                    inputBox.Dispose();
                };
                inputBox.Show();
                CreatureRenameButton.Visible = false;
                return;
            }
            if (sender == SummonButton)
            {
                //if (GameScene.User.IntelligentCreatures[selectedCreature].Fullness == 0)
                //{
                //    GameScene.Scene.ChatDialog.ReceiveChat((string.Format("Creature {0} is starving, revitalize first.", GameScene.User.IntelligentCreatures[selectedCreature].CustomName)), ChatType.System);
                //}

                needSummon = true;
                needUpdate = true;

                SummonButton.Enabled = false;
                DismissButton.Enabled = true;
                DismissButton.Visible = true;
            }
            if (sender == DismissButton)
            {
                needDismiss = true;
                needUpdate = true;

                SummonButton.Enabled = true;
                DismissButton.Enabled = false;
                DismissButton.Visible = false;
            }
            if (sender == ReleaseButton)
            {
                MirInputBox verificationBox = new MirInputBox("Please enter the creature's name for verification.");
                verificationBox.OKButton.Click += (o1, e1) =>
                {
                    if (String.Compare(verificationBox.InputTextBox.Text, GameScene.User.IntelligentCreatures[selectedCreature].CustomName, StringComparison.OrdinalIgnoreCase) != 0)
                    {
                        GameScene.Scene.ChatDialog.ReceiveChat("Verification Failed!!", ChatType.System);
                    }
                    else
                    {
                        //clear all and get new info after server got update
                        for (int i = 0; i < CreatureButtons.Length; i++) CreatureButtons[i].Clear();
                        Hide();
                        Network.Enqueue(new C.UpdateIntelligentCreature { Creature = GameScene.User.IntelligentCreatures[selectedCreature], ReleaseMe = true });
                    }
                    verificationBox.Dispose();
                };
                verificationBox.Show();
                return;
            }
            if (sender == SemiAutoModeButton)
            {
                //make sure rules allow Automatic Mode
                if (!GameScene.User.IntelligentCreatures[selectedCreature].CreatureRules.AutoPickupEnabled) return;

                //turn on automatic pickupmode
                SemiAutoModeButton.Visible = false;
                AutomaticModeButton.Visible = true;
                GameScene.User.IntelligentCreatures[selectedCreature].petMode = IntelligentCreaturePickupMode.Automatic;
                needUpdate = true;
            }
            if (sender == AutomaticModeButton)
            {
                //make sure rules allow SemiAutomatic Mode
                if (!GameScene.User.IntelligentCreatures[selectedCreature].CreatureRules.SemiAutoPickupEnabled) return;

                //turn on semiauto pickupmode
                AutomaticModeButton.Visible = false;
                SemiAutoModeButton.Visible = true;
                GameScene.User.IntelligentCreatures[selectedCreature].petMode = IntelligentCreaturePickupMode.SemiAutomatic;
                needUpdate = true;
            }
            if (sender == OptionsMenuButton)
            {
                //show ItemFilter
                if (!GameScene.Scene.IntelligentCreatureOptionsDialog.Visible) GameScene.Scene.IntelligentCreatureOptionsDialog.Show(GameScene.User.IntelligentCreatures[selectedCreature].Filter);
                if (!GameScene.Scene.IntelligentCreatureOptionsGradeDialog.Visible) GameScene.Scene.IntelligentCreatureOptionsGradeDialog.Show(GameScene.User.IntelligentCreatures[selectedCreature].Filter.PickupGrade);
            }

            if (needUpdate)
            {
                Update();//refresh changes
                Network.Enqueue(new C.UpdateIntelligentCreature { Creature = GameScene.User.IntelligentCreatures[selectedCreature], SummonMe = needSummon, UnSummonMe = needDismiss, ReleaseMe = needRelease });
            }
//.........这里部分代码省略.........
开发者ID:ElijahLOMCN,项目名称:mir2,代码行数:101,代码来源:GameScene.cs


示例9: DelMember

        private void DelMember()
        {
            if (GroupList.Count > 0 && GroupList[0] != MapObject.User.Name)
            {

                GameScene.Scene.ChatDialog.ReceiveChat("You are not the leader of your group.", ChatType.System);
                return;
            }

            MirInputBox inputBox = new MirInputBox("Please enter the name of the person you wish to group.");

            inputBox.OKButton.Click += (o, e) =>
            {
                Network.Enqueue(new C.DelMember { Name = inputBox.InputTextBox.Text });
                inputBox.Dispose();
            };
            inputBox.Show();
        }
开发者ID:ElijahLOMCN,项目名称:mir2,代码行数:18,代码来源:GameScene.cs


示例10: AddMember

 public void AddMember()
 {
     if (!MyOptions.HasFlag(RankOptions.CanRecruit)) return;
     if (LastGuildMsg > CMain.Time) return;
     MirInputBox messageBox = new MirInputBox("Who would you like to invite to the guild?");
     messageBox.OKButton.Click += (o, e) =>
     {
         Network.Enqueue(new C.EditGuildMember { ChangeType = 0, Name = messageBox.InputTextBox.Text });
         LastGuildMsg = CMain.Time + 5000;
         messageBox.Dispose();
     };
     messageBox.Show();
 }
开发者ID:ufaith,项目名称:cmir2,代码行数:13,代码来源:GameScene.cs


示例11: FriendDialog

        public FriendDialog()
        {
            Index = 199;
            Library = Libraries.Title;
            Movable = true;
            Sort = true;
            Location = Center;

            TitleLabel = new MirImageControl
            {
                Index = 6,
                Library = Libraries.Title,
                Location = new Point(18, 4),
                Parent = this
            };

            CloseButton = new MirButton
            {
                HoverIndex = 361,
                Index = 360,
                Location = new Point(237, 3),
                Library = Libraries.Prguse2,
                Parent = this,
                PressedIndex = 362,
                Sound = SoundList.ButtonA,
            };
            CloseButton.Click += (o, e) => Hide();

            AddButton = new MirButton
            {
                Index = 554,
                HoverIndex = 555,
                PressedIndex = 556,
                Library = Libraries.Prguse,
                Location = new Point(60, 241),
                Parent = this,
                Sound = SoundList.ButtonA
            };
            AddButton.Click += (o, e) =>
            {
                MirInputBox inputBox = new MirInputBox("Please enter the name of the person you would like to add.");

                inputBox.OKButton.Click += (o1, e1) =>
                {
                    //GameScene.Scene.MailComposeLetterDialog.ComposeMail(inputBox.InputTextBox.Text);

                    inputBox.Dispose();
                };

                inputBox.Show();
            };

            RemoveButton = new MirButton
            {
                Index = 557,
                HoverIndex = 558,
                PressedIndex = 559,
                Library = Libraries.Prguse,
                Location = new Point(88, 241),
                Parent = this,
                Sound = SoundList.ButtonA
            };

            MemoButton = new MirButton
            {
                Index = 560,
                HoverIndex = 561,
                PressedIndex = 562,
                Library = Libraries.Prguse,
                Location = new Point(116, 241),
                Parent = this,
                Sound = SoundList.ButtonA
            };

            EmailButton = new MirButton
            {
                Index = 563,
                HoverIndex = 564,
                PressedIndex = 565,
                Library = Libraries.Prguse,
                Location = new Point(144, 241),
                Parent = this,
                Sound = SoundList.ButtonA
            };

            WhisperButton = new MirButton
            {
                Index = 566,
                HoverIndex = 567,
                PressedIndex = 568,
                Library = Libraries.Prguse,
                Location = new Point(172, 241),
                Parent = this,
                Sound = SoundList.ButtonA
            };
        }
开发者ID:Shamwow2,项目名称:mir2,代码行数:96,代码来源:GameScene.cs


示例12: MailListDialog


//.........这里部分代码省略.........
                HoverIndex = 244,
                PressedIndex = 245,
                Library = Libraries.Prguse2,
                Parent = this,
                Location = new Point(192, Size.Height - 55),
                Sound = SoundList.ButtonA,
            };
            NextButton.Click += (o, e) =>
            {
                if (CurrentPage >= PageCount) return;

                SelectedMail = null;

                CurrentPage++;
                StartIndex += 10;

                UpdateInterface();
            };

            #region Action Buttons
            SendButton = new MirButton
            {
                Index = 563,
                HoverIndex = 564,
                PressedIndex = 565,
                Library = Libraries.Prguse,
                Parent = this,
                Location = new Point(75, 414),
                Sound = SoundList.ButtonA,
                Hint = "Send"
            };
            SendButton.Click += (o, e) =>
                {
                    MirInputBox inputBox = new MirInputBox("Please enter the name of the person you would like to mail.");

                    inputBox.OKButton.Click += (o1, e1) =>
                    {
                        //open letter dialog, pass in name
                        GameScene.Scene.MailComposeLetterDialog.ComposeMail(inputBox.InputTextBox.Text);

                        inputBox.Dispose();
                    };

                    inputBox.Show();
                };

            ReplyButton = new MirButton
            {
                Index = 569,
                HoverIndex = 570,
                PressedIndex = 571,
                Library = Libraries.Prguse,
                Parent = this,
                Location = new Point(102, 414),
                Sound = SoundList.ButtonA,
                Hint = "Reply"
            };
            ReplyButton.Click += (o, e) =>
            {
                if (SelectedMail == null) return;

                GameScene.Scene.MailComposeLetterDialog.ComposeMail(SelectedMail.SenderName);
            };

            ReadButton = new MirButton
            {
开发者ID:xingbarking,项目名称:mir2,代码行数:67,代码来源:MailDialogs.cs



注:本文中的Client.MirControls.MirInputBox类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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