本文整理汇总了C#中Chummer.frmSelectItem类的典型用法代码示例。如果您正苦于以下问题:C# frmSelectItem类的具体用法?C# frmSelectItem怎么用?C# frmSelectItem使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
frmSelectItem类属于Chummer命名空间,在下文中一共展示了frmSelectItem类的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。
示例1: ProcessBonus
private bool ProcessBonus(Improvement.ImprovementSource objImprovementSource, ref string strSourceName,
bool blnConcatSelectedValue,
int intRating, string strFriendlyName, XmlNode bonusNode, string strUnique)
{
Log.Info("Has Child Nodes");
// Add an Attribute.
if (bonusNode.LocalName == ("addattribute"))
{
Log.Info("addattribute");
if (bonusNode["name"].InnerText == "MAG")
{
_objCharacter.MAGEnabled = true;
Log.Info("Calling CreateImprovement for MAG");
CreateImprovement("MAG", objImprovementSource, strSourceName, Improvement.ImprovementType.Attribute,
"enableattribute", 0, 0);
}
else if (bonusNode["name"].InnerText == "RES")
{
_objCharacter.RESEnabled = true;
Log.Info("Calling CreateImprovement for RES");
CreateImprovement("RES", objImprovementSource, strSourceName, Improvement.ImprovementType.Attribute,
"enableattribute", 0, 0);
}
}
// Enable a special tab.
if (bonusNode.LocalName == ("enabletab"))
{
Log.Info("enabletab");
foreach (XmlNode objXmlEnable in bonusNode.ChildNodes)
{
switch (objXmlEnable.InnerText)
{
case "magician":
_objCharacter.MagicianEnabled = true;
Log.Info("magician");
CreateImprovement("Magician", objImprovementSource, strSourceName, Improvement.ImprovementType.SpecialTab,
"enabletab", 0, 0);
break;
case "adept":
_objCharacter.AdeptEnabled = true;
Log.Info("adept");
CreateImprovement("Adept", objImprovementSource, strSourceName, Improvement.ImprovementType.SpecialTab,
"enabletab",
0, 0);
break;
case "technomancer":
_objCharacter.TechnomancerEnabled = true;
Log.Info("technomancer");
CreateImprovement("Technomancer", objImprovementSource, strSourceName, Improvement.ImprovementType.SpecialTab,
"enabletab", 0, 0);
break;
case "critter":
_objCharacter.CritterEnabled = true;
Log.Info("critter");
CreateImprovement("Critter", objImprovementSource, strSourceName, Improvement.ImprovementType.SpecialTab,
"enabletab", 0, 0);
break;
case "initiation":
_objCharacter.InitiationEnabled = true;
Log.Info("initiation");
CreateImprovement("Initiation", objImprovementSource, strSourceName, Improvement.ImprovementType.SpecialTab,
"enabletab", 0, 0);
break;
}
}
}
// Select Restricted (select Restricted items for Fake Licenses).
if (bonusNode.LocalName == ("selectrestricted"))
{
Log.Info("selectrestricted");
frmSelectItem frmPickItem = new frmSelectItem();
frmPickItem.Character = _objCharacter;
if (_strForcedValue != string.Empty)
frmPickItem.ForceItem = _strForcedValue;
frmPickItem.AllowAutoSelect = false;
frmPickItem.ShowDialog();
// Make sure the dialogue window was not canceled.
if (frmPickItem.DialogResult == DialogResult.Cancel)
{
Rollback();
_strForcedValue = "";
_strLimitSelection = "";
return false;
}
_strSelectedValue = frmPickItem.SelectedItem;
if (blnConcatSelectedValue)
strSourceName += " (" + _strSelectedValue + ")";
Log.Info("_strSelectedValue = " + _strSelectedValue);
Log.Info("strSourceName = " + strSourceName);
// Create the Improvement.
Log.Info("Calling CreateImprovement");
CreateImprovement(frmPickItem.SelectedItem, objImprovementSource, strSourceName,
Improvement.ImprovementType.Restricted, strUnique);
}
//.........这里部分代码省略.........
开发者ID:Rockzo,项目名称:chummer5a,代码行数:101,代码来源:clsImprovement.cs
示例2: cmdCreateStackedFocus_Click
private void cmdCreateStackedFocus_Click(object sender, EventArgs e)
{
int intFree = 0;
List<Gear> lstGear = new List<Gear>();
List<Gear> lstStack = new List<Gear>();
// Run through all of the Foci the character has and count the un-Bonded ones.
foreach (Gear objGear in _objCharacter.Gear)
{
if (objGear.Category == "Foci" || objGear.Category == "Metamagic Foci")
{
if (!objGear.Bonded)
{
intFree++;
lstGear.Add(objGear);
}
}
}
// If the character does not have at least 2 un-Bonded Foci, display an error and leave.
if (intFree < 2)
{
MessageBox.Show(LanguageManager.Instance.GetString("Message_CannotStackFoci"), LanguageManager.Instance.GetString("MessageTitle_CannotStackFoci"), MessageBoxButtons.OK, MessageBoxIcon.Information);
return;
}
frmSelectItem frmPickItem = new frmSelectItem();
// Let the character select the Foci they'd like to stack, stopping when they either click Cancel or there are no more items left in the list.
do
{
frmPickItem.Gear = lstGear;
frmPickItem.AllowAutoSelect = false;
frmPickItem.Description = LanguageManager.Instance.GetString("String_SelectItemFocus");
frmPickItem.ShowDialog(this);
if (frmPickItem.DialogResult == DialogResult.OK)
{
// Move the item from the Gear list to the Stack list.
foreach (Gear objGear in lstGear)
{
if (objGear.InternalId == frmPickItem.SelectedItem)
{
objGear.Bonded = true;
lstStack.Add(objGear);
lstGear.Remove(objGear);
break;
}
}
}
} while (lstGear.Count > 0 && frmPickItem.DialogResult != DialogResult.Cancel);
// Make sure at least 2 Foci were selected.
if (lstStack.Count < 2)
{
MessageBox.Show(LanguageManager.Instance.GetString("Message_StackedFocusMinimum"), LanguageManager.Instance.GetString("MessageTitle_CannotStackFoci"), MessageBoxButtons.OK, MessageBoxIcon.Information);
return;
}
// Make sure the combined Force of the Foci do not exceed 6.
if (!_objOptions.AllowHigherStackedFoci)
{
int intCombined = 0;
foreach (Gear objGear in lstStack)
intCombined += objGear.Rating;
if (intCombined > 6)
{
foreach (Gear objGear in lstStack)
objGear.Bonded = false;
MessageBox.Show(LanguageManager.Instance.GetString("Message_StackedFocusForce"), LanguageManager.Instance.GetString("MessageTitle_CannotStackFoci"), MessageBoxButtons.OK, MessageBoxIcon.Information);
return;
}
}
// Create the Stacked Focus.
StackedFocus objStack = new StackedFocus(_objCharacter);
objStack.Gear = lstStack;
_objCharacter.StackedFoci.Add(objStack);
// Remove the Gear from the character and replace it with a Stacked Focus item.
int intCost = 0;
foreach (Gear objGear in lstStack)
{
intCost += objGear.TotalCost;
_objCharacter.Gear.Remove(objGear);
// Remove the TreeNode from Gear.
foreach (TreeNode nodRoot in treGear.Nodes)
{
foreach (TreeNode nodItem in nodRoot.Nodes)
{
if (nodItem.Tag.ToString() == objGear.InternalId)
{
nodRoot.Nodes.Remove(nodItem);
break;
}
}
}
}
//.........这里部分代码省略.........
开发者ID:cormanater,项目名称:chummer5a,代码行数:101,代码来源:frmCreate.cs
示例3: cmdWeaponMoveToVehicle_Click
private void cmdWeaponMoveToVehicle_Click(object sender, EventArgs e)
{
// Locate the selected Weapon.
Weapon objWeapon = new Weapon(_objCharacter);
foreach (Weapon objCharacterWeapon in _objCharacter.Weapons)
{
if (objCharacterWeapon.InternalId == treWeapons.SelectedNode.Tag.ToString())
{
objWeapon = objCharacterWeapon;
break;
}
}
List<Vehicle> lstVehicles = new List<Vehicle>();
foreach (Vehicle objCharacterVehicle in _objCharacter.Vehicles)
{
foreach (VehicleMod objVehicleMod in objCharacterVehicle.Mods)
{
// Only add a Vehicle to the list if it has a Weapon Mount or Mechanical Arm.
if (objVehicleMod.Name.StartsWith("Weapon Mount") || objVehicleMod.Name.StartsWith("Heavy Weapon Mount") || objVehicleMod.Name.StartsWith("Mechanical Arm"))
{
lstVehicles.Add(objCharacterVehicle);
break;
}
}
}
// Cannot continue if there are no Vehicles with a Weapon Mount or Mechanical Arm.
if (lstVehicles.Count == 0)
{
MessageBox.Show(LanguageManager.Instance.GetString("Message_CannotMoveWeapons"), LanguageManager.Instance.GetString("MessageTitle_CannotMoveWeapons"), MessageBoxButtons.OK, MessageBoxIcon.Information);
return;
}
frmSelectItem frmPickItem = new frmSelectItem();
frmPickItem.Vehicles = lstVehicles;
frmPickItem.ShowDialog(this);
if (frmPickItem.DialogResult == DialogResult.Cancel)
return;
// Locate the selected Vehicle.
Vehicle objVehicle = new Vehicle(_objCharacter);
foreach (Vehicle objCharacterVehicle in _objCharacter.Vehicles)
{
if (objCharacterVehicle.InternalId == frmPickItem.SelectedItem)
{
objVehicle = objCharacterVehicle;
break;
}
}
// Now display a list of the acceptable mounting points for the Weapon.
List<VehicleMod> lstMods = new List<VehicleMod>();
foreach (VehicleMod objVehicleMod in objVehicle.Mods)
{
if (objVehicleMod.Name.StartsWith("Weapon Mount") || objVehicleMod.Name.StartsWith("Heavy Weapon Mount") || objVehicleMod.Name.StartsWith("Mechanical Arm"))
lstMods.Add(objVehicleMod);
}
frmPickItem.VehicleMods = lstMods;
frmPickItem.ShowDialog(this);
if (frmPickItem.DialogResult == DialogResult.Cancel)
return;
// Locate the selected Vehicle Mod.
VehicleMod objMod = new VehicleMod(_objCharacter);
foreach (VehicleMod objCharacterMod in objVehicle.Mods)
{
if (objCharacterMod.InternalId == frmPickItem.SelectedItem)
{
objMod = objCharacterMod;
break;
}
}
// Remove the Weapon from the character and add it to the Vehicle Mod.
_objCharacter.Weapons.Remove(objWeapon);
objMod.Weapons.Add(objWeapon);
objWeapon.VehicleMounted = true;
objWeapon.Location = string.Empty;
// Move the TreeNode to the Vehicle Mod.
TreeNode objNode = new TreeNode();
objNode = treWeapons.SelectedNode;
treWeapons.SelectedNode.Remove();
foreach (TreeNode objVehicleNode in treVehicles.Nodes[0].Nodes)
{
foreach (TreeNode objModNode in objVehicleNode.Nodes)
{
if (objModNode.Tag.ToString() == objMod.InternalId)
{
objModNode.Nodes.Add(objNode);
objModNode.Expand();
objNode.Expand();
break;
}
}
//.........这里部分代码省略.........
开发者ID:Althalusdlg,项目名称:chummer5a,代码行数:101,代码来源:frmCareer.cs
示例4: cmdChangeSpec_Click
private void cmdChangeSpec_Click(object sender, EventArgs e)
{
if (_objSkill.CharacterObject.Karma < _objSkill.CharacterObject.Options.KarmaSpecialization)
{
MessageBox.Show(LanguageManager.Instance.GetString("Message_NotEnoughKarma"), LanguageManager.Instance.GetString("MessageTitle_NotEnoughKarma"), MessageBoxButtons.OK, MessageBoxIcon.Information);
return;
}
XmlDocument objXmlDocument = new XmlDocument();
objXmlDocument = XmlManager.Instance.Load("skills.xml");
// When the selected Knowledge Skill is changed, check the Skill file and build the pre-defined list of its Specializations (if any).
List<ListItem> lstSpecializations = new List<ListItem>();
XmlNode objXmlSkill;
if (_objSkill.KnowledgeSkill)
{
objXmlSkill = objXmlDocument.SelectSingleNode("/chummer/knowledgeskills/skill[name = \"" + _objSkill.Name + "\"]");
if (objXmlSkill == null)
objXmlSkill = objXmlDocument.SelectSingleNode("/chummer/knowledgeskills/skill[translate = \"" + _objSkill.Name + "\"]");
}
else
{
objXmlSkill = objXmlDocument.SelectSingleNode("/chummer/skills/skill[name = \"" + _objSkill.Name + "\"]");
if (objXmlSkill == null)
objXmlSkill = objXmlDocument.SelectSingleNode("/chummer/skills/skill[translate = \"" + _objSkill.Name + "\"]");
}
if (objXmlSkill != null)
{
if (!_blnSkipRefresh)
cboKnowledgeSkillCategory.SelectedValue = objXmlSkill["category"].InnerText;
cboSpec.Items.Clear();
foreach (XmlNode objXmlSpecialization in objXmlSkill.SelectNodes("specs/spec"))
{
bool blnFound = false;
foreach(SkillSpecialization objSpecialization in _objSkill.Specializations)
{
if (objSpecialization.Name == objXmlSpecialization.InnerText)
{
blnFound = true;
break;
}
}
if (!blnFound)
{
ListItem objItem = new ListItem();
if (objXmlSpecialization["translate"] != null)
objItem.Name = objXmlSpecialization["translate"].InnerText;
else
objItem.Name = objXmlSpecialization.InnerText;
objItem.Value = objItem.Name;
lstSpecializations.Add(objItem);
}
}
}
if (!ConfirmKarmaExpense(LanguageManager.Instance.GetString("Message_ConfirmKarmaExpenseSkillSpecialization").Replace("{0}", _objSkill.CharacterObject.Options.KarmaSpecialization.ToString())))
return;
frmSelectItem frmPickItem = new frmSelectItem();
frmPickItem.DropdownItems = lstSpecializations;
frmPickItem.ShowDialog();
if (frmPickItem.DialogResult == DialogResult.Cancel)
{
return;
}
string strSelectedValue = frmPickItem.SelectedItem;
// charge the karma and add the spec
SkillSpecialization objSpec = new SkillSpecialization(strSelectedValue);
_objSkill.Specializations.Add(objSpec);
// Create the Expense Log Entry.
ExpenseLogEntry objEntry = new ExpenseLogEntry();
objEntry.Create(_objSkill.CharacterObject.Options.KarmaSpecialization * -1, LanguageManager.Instance.GetString("String_ExpenseLearnSpecialization") + " " + _objSkill.Name + " (" + strSelectedValue + ")", ExpenseType.Karma, DateTime.Now);
_objSkill.CharacterObject.ExpenseEntries.Add(objEntry);
_objSkill.CharacterObject.Karma -= _objSkill.CharacterObject.Options.KarmaSpecialization;
ExpenseUndo objUndo = new ExpenseUndo();
objUndo.CreateKarma(KarmaExpenseType.AddSpecialization, objSpec.InternalId);
objEntry.Undo = objUndo;
lblSpec.Text = _objSkill.Specialization;
this.Height = lblSpec.Height + 10;
RatingChanged(this);
}
开发者ID:ltdouthit,项目名称:chummer5a,代码行数:89,代码来源:SkillControl.cs
示例5: cmdGearMoveToVehicle_Click
private void cmdGearMoveToVehicle_Click(object sender, EventArgs e)
{
frmSelectItem frmPickItem = new frmSelectItem();
frmPickItem.Vehicles = _objCharacter.Vehicles;
frmPickItem.ShowDialog(this);
if (frmPickItem.DialogResult == DialogResult.Cancel)
return;
// Locate the selected Vehicle.
Vehicle objVehicle = new Vehicle(_objCharacter);
foreach (Vehicle objCharacterVehicle in _objCharacter.Vehicles)
{
if (objCharacterVehicle.InternalId == frmPickItem.SelectedItem)
{
objVehicle = objCharacterVehicle;
break;
}
}
Gear objSelectedGear = _objFunctions.FindGear(treGear.SelectedNode.Tag.ToString(), _objCharacter.Gear);
int intMove = 0;
if (objSelectedGear.Quantity == 1)
intMove = 1;
else
{
frmSelectNumber frmPickNumber = new frmSelectNumber();
frmPickNumber.Minimum = 1;
frmPickNumber.Maximum = objSelectedGear.Quantity;
frmPickNumber.Description = LanguageManager.Instance.GetString("String_MoveGear");
frmPickNumber.ShowDialog(this);
if (frmPickNumber.DialogResult == DialogResult.Cancel)
return;
intMove = frmPickNumber.SelectedValue;
}
// See if the Vehicle already has a matching piece of Gear.
bool blnMatch = false;
Gear objFoundGear = new Gear(_objCharacter);
foreach (Gear objVehicleGear in objVehicle.Gear)
{
if (objVehicleGear.Name == objSelectedGear.Name && objVehicleGear.Category == objSelectedGear.Category && objVehicleGear.Rating == objSelectedGear.Rating && objVehicleGear.Extra == objSelectedGear.Extra && objVehicleGear.GearName == objSelectedGear.GearName && objVehicleGear.Notes == objSelectedGear.Notes)
{
blnMatch = true;
objFoundGear = objVehicleGear;
if (objVehicleGear.Children.Count == objSelectedGear.Children.Count)
{
for (int i = 0; i <= objVehicleGear.Children.Count - 1; i++)
{
if (objVehicleGear.Children[i].Name != objSelectedGear.Children[i].Name || objVehicleGear.Children[i].Extra != objSelectedGear.Children[i].Extra || objVehicleGear.Children[i].Rating != objSelectedGear.Children[i].Rating)
{
blnMatch = false;
break;
}
}
}
else
blnMatch = false;
}
}
if (!blnMatch)
{
// Create a new piece of Gear.
TreeNode objGearNode = new TreeNode();
List<Weapon> lstWeapons = new List<Weapon>();
List<TreeNode> lstWeaponNodes = new List<TreeNode>();
Gear objGear = new Gear(_objCharacter);
if (objSelectedGear.GetType() == typeof(Commlink))
{
Commlink objCommlink = new Commlink(_objCharacter);
objCommlink.Copy(objSelectedGear, objGearNode, lstWeapons, lstWeaponNodes);
objGear = objCommlink;
}
else
objGear.Copy(objSelectedGear, objGearNode, lstWeapons, lstWeaponNodes);
objGear.Parent = null;
objGear.Quantity = intMove;
objGear.Location = string.Empty;
objGearNode.Text = objGear.DisplayName;
objGearNode.ContextMenuStrip = cmsVehicleGear;
// Locate the Node for the selected Vehicle.
TreeNode nodParent = new TreeNode();
foreach (TreeNode nodNode in treVehicles.Nodes[0].Nodes)
{
if (nodNode.Tag.ToString() == objVehicle.InternalId)
{
nodParent = nodNode;
break;
}
}
nodParent.Nodes.Add(objGearNode);
objVehicle.Gear.Add(objGear);
}
else
//.........这里部分代码省略.........
开发者ID:Althalusdlg,项目名称:chummer5a,代码行数:101,代码来源:frmCareer.cs
示例6: cmdGearMergeQty_Click
private void cmdGearMergeQty_Click(object sender, EventArgs e)
{
Gear objGear = _objFunctions.FindGear(treGear.SelectedNode.Tag.ToString(), _objCharacter.Gear);
List<Gear> lstGear = new List<Gear>();
foreach (Gear objCharacterGear in _objCharacter.Gear)
{
bool blnMatch = false;
// Matches must happen on Name, Category, Rating, and Extra, plus all plugins.
if (objCharacterGear.Name == objGear.Name && objCharacterGear.Category == objGear.Category && objCharacterGear.Rating == objGear.Rating && objCharacterGear.Extra == objGear.Extra && objCharacterGear.InternalId != objGear.InternalId)
{
blnMatch = true;
if (objCharacterGear.Children.Count == objGear.Children.Count)
{
for (int i = 0; i <= objCharacterGear.Children.Count - 1; i++)
{
if (objCharacterGear.Children[i].Name != objGear.Children[i].Name || objCharacterGear.Children[i].Extra != objGear.Children[i].Extra || objCharacterGear.Children[i].Rating != objGear.Children[i].Rating)
{
blnMatch = false;
break;
}
}
}
else
blnMatch = false;
}
if (blnMatch)
lstGear.Add(objCharacterGear);
}
// If there were no matches, don't try to merge anything.
if (lstGear.Count == 0)
{
MessageBox.Show(LanguageManager.Instance.GetString("Message_CannotMergeGear"), LanguageManager.Instance.GetString("MessageTitle_CannotMergeGear"), MessageBoxButtons.OK, MessageBoxIcon.Error);
return;
}
// Show the Select Item window.
frmSelectItem frmPickItem = new frmSelectItem();
frmPickItem.Gear = lstGear;
frmPickItem.ShowDialog(this);
if (frmPickItem.DialogResult == DialogResult.Cancel)
return;
Gear objSelectedGear = _objFunctions.FindGear(frmPickItem.SelectedItem, _objCharacter.Gear);
frmSelectNumber frmPickNumber = new frmSelectNumber();
frmPickNumber.Minimum = 1;
frmPickNumber.Maximum = objGear.Quantity;
frmPickNumber.Description = LanguageManager.Instance.GetString("String_MergeGear");
frmPickNumber.ShowDialog(this);
if (frmPickNumber.DialogResult == DialogResult.Cancel)
return;
// Increase the quantity for the selected item.
objSelectedGear.Quantity += frmPickNumber.SelectedValue;
// Located the item in the Tree and update its display information.
foreach (TreeNode objParent in treGear.Nodes)
{
foreach (TreeNode objNode in objParent.Nodes)
{
if (objNode.Tag.ToString() == objSelectedGear.InternalId)
{
objNode.Text = objSelectedGear.DisplayName;
break;
}
}
}
// Reduce the quantity for the selected item.
objGear.Quantity -= frmPickNumber.SelectedValue;
// If the quantity has reached 0, delete the item and any Weapons it created.
if (objGear.Quantity == 0)
{
// Remove the Gear Weapon created by the Gear if applicable.
if (objGear.WeaponID != Guid.Empty.ToString())
{
// Remove the Weapon from the TreeView.
TreeNode objRemoveNode = new TreeNode();
foreach (TreeNode objWeaponNode in treWeapons.Nodes[0].Nodes)
{
if (objWeaponNode.Tag.ToString() == objGear.WeaponID)
objRemoveNode = objWeaponNode;
}
treWeapons.Nodes.Remove(objRemoveNode);
// Remove the Weapon from the Character.
Weapon objRemoveWeapon = new Weapon(_objCharacter);
foreach (Weapon objWeapon in _objCharacter.Weapons)
{
if (objWeapon.InternalId == objGear.WeaponID)
objRemoveWeapon = objWeapon;
}
_objCharacter.Weapons.Remove(objRemoveWeapon);
}
_objImprovementManager.RemoveImprovements(Improvement.ImprovementSource.Gear, objGear.InternalId);
//.........这里部分代码省略.........
开发者ID:Althalusdlg,项目名称:chummer5a,代码行数:101,代码来源:frmCareer.cs
示例7: mnuSpecialPossessInanimate_Click
private void mnuSpecialPossessInanimate_Click(object sender, EventArgs e)
{
// Make sure the Spirit has been saved first.
if (_blnIsDirty)
{
if (MessageBox.Show(LanguageManager.Instance.GetString("Message_PossessionSave"), LanguageManager.Instance.GetString("MessageTitle_Possession"), MessageBoxButtons.YesNo, MessageBoxIcon.Question) == System.Windows.Forms.DialogResult.No)
return;
}
// Prompt the user to select an inanimate Vessel.
XmlDocument objVesselDoc = XmlManager.Instance.Load("vessels.xml");
XmlNodeList objXmlMetatypeList = objVesselDoc.SelectNodes("/chummer/metatypes/metatype");
List<ListItem> lstMetatype = new List<ListItem>();
foreach (XmlNode objXmlMetatype in objXmlMetatypeList)
{
ListItem objItem = new ListItem();
objItem.Value = objXmlMetatype["name"].InnerText;
if (objXmlMetatype["translate"] != null)
objItem.Name = objXmlMetatype["translate"].InnerText;
else
objItem.Name = objXmlMetatype["name"].InnerText;
lstMetatype.Add(objItem);
}
frmSelectItem frmSelectVessel = new frmSelectItem();
frmSelectVessel.GeneralItems = lstMetatype;
frmSelectVessel.ShowDialog(this);
if (frmSelectVessel.DialogResult == DialogResult.Cancel)
return;
// Load the Spirit's save file into a new Merge character.
Character objMerge = new Character();
objMerge.FileName = _objCharacter.FileName;
objMerge.Load();
objMerge.Possessed = true;
objMerge.Alias = frmSelectVessel.SelectedItem + " (" + LanguageManager.Instance.GetString("String_Possessed") + ")";
// Get the Node for the selected Vessel.
XmlNode objSelected = objVesselDoc.SelectSingleNode("/chummer/metatypes/metatype[name = \"" + frmSelectVessel.SelectedItem + "\"]");
// Get the Attribute Modifiers for the Vessel.
int intBOD = Convert.ToInt32(objSelected["bodmin"].InnerText);
int intAGI = Convert.ToInt32(objSelected["agimin"].InnerText);
int intREA = Convert.ToInt32(objSelected["reamin"].InnerText);
int intSTR = Convert.ToInt32(objSelected["strmin"].InnerText);
// Add the Attribute modifiers, making sure that none of them go below 1.
int intSetBOD = objMerge.MAG.TotalValue + intBOD;
int intSetAGI = objMerge.MAG.TotalValue + intAGI;
int intSetREA = objMerge.MAG.TotalValue + intREA;
int intSetSTR = objMerge.MAG.TotalValue + intSTR;
objMerge.BOD.MetatypeMinimum += intBOD;
if (objMerge.BOD.MetatypeMinimum < 1)
objMerge.BOD.MetatypeMinimum = 1;
objMerge.BOD.MetatypeMaximum += intBOD;
if (objMerge.BOD.MetatypeMaximum < 1)
objMerge.BOD.MetatypeMaximum = 1;
objMerge.BOD.Value = intSetBOD;
if (objMerge.BOD.Value < 1)
objMerge.BOD.Value = 1;
objMerge.AGI.MetatypeMinimum += intAGI;
if (objMerge.AGI.MetatypeMinimum < 1)
objMerge.AGI.MetatypeMinimum = 1;
objMerge.AGI.MetatypeMaximum += intAGI;
if (objMerge.AGI.MetatypeMaximum < 1)
objMerge.AGI.MetatypeMaximum = 1;
objMerge.AGI.Value = intSetAGI;
if (objMerge.AGI.Value < 1)
objMerge.AGI.Value = 1;
objMerge.REA.MetatypeMinimum += intREA;
if (objMerge.REA.MetatypeMinimum < 1)
objMerge.REA.MetatypeMinimum = 1;
objMerge.REA.MetatypeMaximum += intREA;
if (objMerge.REA.MetatypeMaximum < 1)
objMerge.REA.MetatypeMaximum = 1;
objMerge.REA.Value = intSetREA;
if (objMerge.REA.Value < 1)
objMerge.REA.Value = 1;
objMerge.STR.MetatypeMinimum += intSTR;
if (objMerge.STR.MetatypeMinimum < 1)
objMerge.STR.MetatypeMinimum = 1;
objMerge.STR.MetatypeMaximum += intSTR;
if (objMerge.STR.MetatypeMaximum < 1)
objMerge.STR.MetatypeMaximum = 1;
objMerge.STR.Value = intSetSTR;
if (objMerge.STR.Value < 1)
objMerge.STR.Value = 1;
// Update the Movement if the Vessel has one.
if (objSelected["movement"] != null)
objMerge.Movement = objSelected["movement"].InnerText;
// Add any additional Critter Powers the Vessel grants.
if (objSelected["powers"] != null)
{
//.........这里部分代码省略.........
开发者ID:Althalusdlg,项目名称:chummer5a,代码行数:101,代码来源:frmCareer.cs
示例8: CreateImprovements
//.........这里部分代码省略.........
if (NodeExists(nodBonus, "enabletab"))
{
foreach (XmlNode objXmlEnable in nodBonus["enabletab"].ChildNodes)
{
switch (objXmlEnable.InnerText)
{
case "magician":
_objCharacter.MagicianEnabled = true;
CreateImprovement("Magician", objImprovementSource, strSourceName, Improvement.ImprovementType.SpecialTab, "enabletab", blnConditional, 0, 0);
break;
case "adept":
_objCharacter.AdeptEnabled = true;
CreateImprovement("Adept", objImprovementSource, strSourceName, Improvement.ImprovementType.SpecialTab, "enabletab", blnConditional, 0, 0);
break;
case "technomancer":
_objCharacter.TechnomancerEnabled = true;
CreateImprovement("Technomancer", objImprovementSource, strSourceName, Improvement.ImprovementType.SpecialTab, "enabletab", blnConditional, 0, 0);
break;
case "critter":
_objCharacter.CritterEnabled = true;
CreateImprovement("Critter", objImprovementSource, strSourceName, Improvement.ImprovementType.SpecialTab, "enabletab", blnConditional, 0, 0);
break;
case "initiation":
_objCharacter.InitiationEnabled = true;
CreateImprovement("Initiation", objImprovementSource, strSourceName, Improvement.ImprovementType.SpecialTab, "enabletab", blnConditional, 0, 0);
break;
}
}
}
// Select Restricted (select Restricted items for Fake Licenses).
if (NodeExists(nodBonus, "selectrestricted"))
{
frmSelectItem frmPickItem = new frmSelectItem();
frmPickItem.Character = _objCharacter;
if (_strForcedValue != string.Empty)
frmPickItem.ForceItem = _strForcedValue;
frmPickItem.AllowAutoSelect = false;
frmPickItem.ShowDialog();
// Make sure the dialogue window was not canceled.
if (frmPickItem.DialogResult == DialogResult.Cancel)
{
Rollback();
blnSuccess = false;
_strForcedValue = "";
_strLimitSelection = "";
return false;
}
_strSelectedValue = frmPickItem.SelectedItem;
if (blnConcatSelectedValue)
strSourceName += " (" + _strSelectedValue + ")";
// Create the Improvement.
CreateImprovement(frmPickItem.SelectedItem, objImprovementSource, strSourceName, Improvement.ImprovementType.Restricted, strUnique, blnConditional);
}
// Select a Skill.
if (NodeExists(nodBonus, "selectskill"))
{
// Display the Select Skill window and record which Skill was selected.
frmSelectSkill frmPickSkill = new frmSelectSkill(_objCharacter);
if (strFriendlyName != "")
frmPickSkill.Description = LanguageManager.Instance.GetString("String_Improvement_SelectSkillNamed").Replace("{0}", strFriendlyName);
else
开发者ID:janhelke,项目名称:chummer2,代码行数:67,代码来源:clsImprovement.cs
示例9: CreateImprovements
//.........这里部分代码省略.........
case "magician":
_objCharacter.MagicianEnabled = true;
objFunctions.LogWrite(CommonFunctions.LogType.Message, "Chummer.ImprovementManager", "magician");
CreateImprovement("Magician", objImprovementSource, strSourceName, Improvement.ImprovementType.SpecialTab, "enabletab", 0, 0);
break;
case "adept":
_objCharacter.AdeptEnabled = true;
objFunctions.LogWrite(CommonFunctions.LogType.Message, "Chummer.ImprovementManager", "adept");
CreateImprovement("Adept", objImprovementSource, strSourceName, Improvement.ImprovementType.SpecialTab, "enabletab", 0, 0);
break;
case "technomancer":
_objCharacter.TechnomancerEnabled = true;
objFunctions.LogWrite(CommonFunctions.LogType.Message, "Chummer.ImprovementManager", "technomancer");
CreateImprovement("Technomancer", objImprovementSource, strSourceName, Improvement.ImprovementType.SpecialTab, "enabletab", 0, 0);
break;
case "critter":
_objCharacter.CritterEnabled = true;
objFunctions.LogWrite(CommonFunctions.LogType.Message, "Chummer.ImprovementManager", "critter");
CreateImprovement("Critter", objImprovementSource, strSourceName, Improvement.ImprovementType.SpecialTab, "enabletab", 0, 0);
break;
case "initiation":
_objCharacter.InitiationEnabled = true;
objFunctions.LogWrite(CommonFunctions.LogType.Message, "Chummer.ImprovementManager", "initiation");
CreateImprovement("Initiation", objImprovementSource, strSourceName, Improvement.ImprovementType.SpecialTab, "enabletab", 0, 0);
break;
}
}
}
// Select Restricted (select Restricted items for Fake Licenses).
if (NodeExists(nodBonus, "selectrestricted"))
{
objFunctions.LogWrite(CommonFunctions.LogType.Message, "Chummer.ImprovementManager", "selectrestricted");
frmSelectItem frmPickItem = new frmSelectItem();
frmPickItem.Character = _objCharacter;
if (_strForcedValue != string.Empty)
frmPickItem.ForceItem = _strForcedValue;
frmPickItem.AllowAutoSelect = false;
frmPickItem.ShowDialog();
// Make sure the dialogue window was not canceled.
if (frmPickItem.DialogResult == DialogResult.Cancel)
{
Rollback();
blnSuccess = false;
_strForcedValue = "";
_strLimitSelection = "";
return false;
}
_strSelectedValue = frmPickItem.SelectedItem;
if (blnConcatSelectedValue)
strSourceName += " (" + _strSelectedValue + ")";
objFunctions.LogWrite(CommonFunctions.LogType.Content, "Chummer.ImprovementManager", "_strSelectedValue = " + _strSelectedValue);
objFunctions.LogWrite(CommonFunctions.LogType.Content, "Chummer.ImprovementManager", "strSourceName = " + strSourceName);
// Create the Improvement.
objFunctions.LogWrite(CommonFunctions.LogType.Message, "Chummer.ImprovementManager", "Calling CreateImprovement");
CreateImprovement(frmPickItem.SelectedItem, objImprovementSource, strSourceName, Improvement.ImprovementType.Restricted, strUnique);
}
// Select a Skill.
if (NodeExists(nodBonus, "selectskill"))
{
objFunctions.LogWrite(CommonFunctions.LogType.Message, "Chummer.ImprovementManager", "selectrestricted");
开发者ID:kingcortez905,项目名称:chummer5,代码行数:67,代码来源:clsImprovement.cs
注:本文中的Chummer.frmSelectItem类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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