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C# Chummer.SkillControl类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C#中Chummer.SkillControl的典型用法代码示例。如果您正苦于以下问题:C# SkillControl类的具体用法?C# SkillControl怎么用?C# SkillControl使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



SkillControl类属于Chummer命名空间,在下文中一共展示了SkillControl类的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。

示例1: cmdAddExoticSkill_Click

        private void cmdAddExoticSkill_Click(object sender, EventArgs e)
        {
            frmSelectExoticSkill frmPickExoticSkill = new frmSelectExoticSkill();
            frmPickExoticSkill.ShowDialog(this);

            if (frmPickExoticSkill.DialogResult == DialogResult.Cancel)
                return;

            XmlDocument objXmlDocument = XmlManager.Instance.Load("skills.xml");

            XmlNode nodSkill = objXmlDocument.SelectSingleNode("/chummer/skills/skill[name = \"" + frmPickExoticSkill.SelectedExoticSkill + "\"]");

            int i = panActiveSkills.Controls.Count;
            Skill objSkill = new Skill(_objCharacter);
            objSkill.Attribute = nodSkill["attribute"].InnerText;
			objSkill.Specialization = frmPickExoticSkill.SelectedExoticSkillSpecialisation;
            if (_objCharacter.MaxSkillRating > 0)
                objSkill.RatingMaximum = _objCharacter.MaxSkillRating;

            SkillControl objSkillControl = new SkillControl(_objCharacter);
            objSkillControl.SkillObject = objSkill;
            objSkillControl.Width = 510;

            // Attach an EventHandler for the RatingChanged and SpecializationChanged Events.
            objSkillControl.RatingChanged += objActiveSkill_RatingChanged;
            objSkillControl.SpecializationChanged += objSkill_SpecializationChanged;
            objSkillControl.SkillName = frmPickExoticSkill.SelectedExoticSkill;
            objSkillControl.BuyWithKarmaChanged += objActiveSkill_BuyWithKarmaChanged;
			objSkillControl.SkillSpec = frmPickExoticSkill.SelectedExoticSkillSpecialisation;
            objSkillControl.SkillCategory = nodSkill["category"].InnerText;
            if (nodSkill["default"].InnerText == "Yes")
                objSkill.Default = true;
            else
                objSkill.Default = false;

            objSkill.ExoticSkill = true;
            _objCharacter.Skills.Add(objSkill);

			// Populate the Skill's Specializations (if any).
			foreach (XmlNode objXmlSpecialization in nodSkill.SelectNodes("specs/spec"))
			{
				if (objXmlSpecialization.Attributes["translate"] != null)
					objSkillControl.AddSpec(objXmlSpecialization.Attributes["translate"].InnerText);
				else
					objSkillControl.AddSpec(objXmlSpecialization.InnerText);
			}

			// Look through the Weapons file and grab the names of items that are part of the appropriate Exotic Category or use the matching Exoctic Skill.
			XmlDocument objXmlWeaponDocument = XmlManager.Instance.Load("weapons.xml");
			XmlNodeList objXmlWeaponList = objXmlWeaponDocument.SelectNodes("/chummer/weapons/weapon[category = \"" + frmPickExoticSkill.SelectedExoticSkill + "s\" or useskill = \"" + frmPickExoticSkill.SelectedExoticSkill + "\"]");
			foreach (XmlNode objXmlWeapon in objXmlWeaponList)
			{
				if (objXmlWeapon["translate"] != null)
					objSkillControl.AddSpec(objXmlWeapon["translate"].InnerText);
				else
					objSkillControl.AddSpec(objXmlWeapon["name"].InnerText);
			}

			if (_objCharacter.IgnoreRules)
			{
				objSkillControl.SkillRatingMaximum = 12;
			}
			else
			{
				objSkillControl.SkillRatingMaximum = 6;
			}
            // Set the SkillControl's Location since scrolling the Panel causes it to actually change the child Controls' Locations.
            objSkillControl.Location = new Point(0, objSkillControl.Height * i + panActiveSkills.AutoScrollPosition.Y);
            panActiveSkills.Controls.Add(objSkillControl);

            _blnIsDirty = true;
            UpdateWindowTitle();
        }
开发者ID:cormanater,项目名称:chummer5a,代码行数:73,代码来源:frmCreate.cs


示例2: AddPACKSKit


//.........这里部分代码省略.........
                        case "int":
                            nudINT.Value = Convert.ToInt32(objXmlAttribute.InnerText) - (6 - _objCharacter.INT.MetatypeMaximum);
                            break;
                        case "log":
                            nudLOG.Value = Convert.ToInt32(objXmlAttribute.InnerText) - (6 - _objCharacter.LOG.MetatypeMaximum);
                            break;
                        case "wil":
                            nudWIL.Value = Convert.ToInt32(objXmlAttribute.InnerText) - (6 - _objCharacter.WIL.MetatypeMaximum);
                            break;
                        case "mag":
                            nudMAG.Value = Convert.ToInt32(objXmlAttribute.InnerText) - (6 - _objCharacter.MAG.MetatypeMaximum);
                            break;
                        case "res":
                            nudRES.Value = Convert.ToInt32(objXmlAttribute.InnerText) - (6 - _objCharacter.RES.MetatypeMaximum);
                            break;
                        default:
                            nudEDG.Value = Convert.ToInt32(objXmlAttribute.InnerText) - (6 - _objCharacter.EDG.MetatypeMaximum);
                            break;
                    }
                }
            }

            // Update Skills.
            if (objXmlKit["skills"] != null)
            {
                // Active Skills.
                foreach (XmlNode objXmlSkill in objXmlKit.SelectNodes("skills/skill"))
                {
                    if (objXmlSkill["name"].InnerText.Contains("Exotic"))
                    {
                        int i = panActiveSkills.Controls.Count;
                        Skill objSkill = new Skill(_objCharacter);

                        SkillControl objSkillControl = new SkillControl(_objCharacter);
                        objSkillControl.SkillObject = objSkill;
                        objSkillControl.Width = 510;

                        // Attach an EventHandler for the RatingChanged and SpecializationChanged Events.
                        objSkillControl.RatingChanged += objActiveSkill_RatingChanged;
                        objSkillControl.SpecializationChanged += objSkill_SpecializationChanged;
                        objSkillControl.SkillName = objXmlSkill["name"].InnerText;

                        switch (objXmlSkill["name"].InnerText)
                        {
                            case "Exotic Ranged Weapon":
                            case "Exotic Melee Weapon":
                                objSkill.Attribute = "AGI";
                                objSkillControl.SkillCategory = "Combat Active";
                                objSkill.Default = true;
                                break;
                            default:
                                objSkill.Attribute = "REA";
                                objSkillControl.SkillCategory = "Vehicle Active";
                                objSkill.Default = false;
                                break;
                        }
                        objSkill.ExoticSkill = true;
                        _objCharacter.Skills.Add(objSkill);


						if (_objCharacter.IgnoreRules)
						{
							objSkillControl.SkillRatingMaximum = 12;
						}
						else
						{
开发者ID:cormanater,项目名称:chummer5a,代码行数:67,代码来源:frmCreate.cs


示例3: cmdAddKnowledgeSkill_Click

        private void cmdAddKnowledgeSkill_Click(object sender, EventArgs e)
        {
            int i = panKnowledgeSkills.Controls.Count;
            Skill objSkill = new Skill(_objCharacter);
            objSkill.Attribute = "LOG";
            objSkill.SkillCategory = "Academic";
            if (_objCharacter.MaxSkillRating > 0)
                objSkill.RatingMaximum = _objCharacter.MaxSkillRating;

            SkillControl objSkillControl = new SkillControl(_objCharacter);
            objSkillControl.SkillObject = objSkill;


            // Attach an EventHandler for the RatingChanged and SpecializationChanged Events.
            objSkillControl.RatingChanged += objKnowledgeSkill_RatingChanged;
            objSkillControl.SpecializationChanged += objSkill_SpecializationChanged;
            objSkillControl.DeleteSkill += objKnowledgeSkill_DeleteSkill;
            objSkillControl.BuyWithKarmaChanged += objKnowledgeSkill_BuyWithKarmaChanged;
			objSkillControl.MergeClicked += knoSkill_MergeClick;
            objSkillControl.KnowledgeSkill = true;
            objSkillControl.AllowDelete = true;
			if (_objCharacter.IgnoreRules)
			{
				objSkillControl.SkillRatingMaximum = 12;
			}
			else
			{
				objSkillControl.SkillRatingMaximum = 6;
			}
			// Set the SkillControl's Location since scrolling the Panel causes it to actually change the child Controls' Locations.
			objSkillControl.Location = new Point(0, objSkillControl.Height * i + panKnowledgeSkills.AutoScrollPosition.Y);
            panKnowledgeSkills.Controls.Add(objSkillControl);

            _objCharacter.Skills.Add(objSkill);

            _blnIsDirty = true;
            UpdateWindowTitle();
        }
开发者ID:cormanater,项目名称:chummer5a,代码行数:38,代码来源:frmCreate.cs


示例4: frmCreate_Load


//.........这里部分代码省略.........
                if (_objCharacter.BuildMethod == CharacterBuildMethod.SumtoTen || _objCharacter.BuildMethod == CharacterBuildMethod.Priority)
                {
                    nudNuyen.Maximum = _objCharacter.MaxNuyen;
                }
                else if (_objCharacter.BuildMethod == CharacterBuildMethod.Karma || _objCharacter.BuildMethod == CharacterBuildMethod.LifeModule)
                {
                    nudNuyen.Maximum = 200;
                }
            }
            else
            {
                //nudNuyen.Maximum = decimal.MaxValue;
            }
	        if (_objCharacter.BornRich) nudNuyen.Maximum += 30;
			nudNuyen.Value = _objCharacter.NuyenBP;

			// Load the Skills information.
			objXmlDocument = XmlManager.Instance.Load("skills.xml");

            // Populate the Skills Controls.
            XmlNodeList objXmlNodeList = objXmlDocument.SelectNodes("/chummer/skills/skill[" + _objCharacter.Options.BookXPath() + "]");
            // Counter to keep track of the number of Controls that have been added to the Panel so we can determine their vertical positioning.
            int i = -1;
            if (_objCharacter.BuildMethod == CharacterBuildMethod.Karma)
            {
                label8.Visible = false;
                label14.Visible = false;
            }
            foreach (Skill objSkill in _objCharacter.Skills)
            {
                if (!objSkill.KnowledgeSkill && !objSkill.ExoticSkill)
                {
                    i++;
                    SkillControl objSkillControl = new SkillControl(_objCharacter);
                    objSkillControl.SkillObject = objSkill;

                    // Attach an EventHandler for the RatingChanged and SpecializationChanged Events.
                    objSkillControl.RatingChanged += objActiveSkill_RatingChanged;
                    objSkillControl.BuyWithKarmaChanged += objActiveSkill_BuyWithKarmaChanged;
                    objSkillControl.SpecializationChanged += objSkill_SpecializationChanged;
                    objSkillControl.BreakGroupClicked += objSkill_BreakGroupClicked;

                    objSkillControl.SkillName = objSkill.Name;
                    objSkillControl.SkillCategory = objSkill.SkillCategory;
                    objSkillControl.SkillGroup = objSkill.SkillGroup;
                    objSkillControl.SkillRatingMaximum = objSkill.RatingMaximum;
                    objSkillControl.SkillRating = objSkill.Rating;
                    objSkillControl.SkillBase = objSkill.Base;
                    objSkillControl.SkillKarma = objSkill.Karma;
                    objSkillControl.SkillSpec = objSkill.Specialization;

                    XmlNode objXmlSkill = objXmlDocument.SelectSingleNode("/chummer/skills/skill[name = \"" + objSkill.Name + "\"]");
                    // Populate the Skill's Specializations (if any).
                    foreach (XmlNode objXmlSpecialization in objXmlSkill.SelectNodes("specs/spec"))
                    {
                        if (objXmlSpecialization.Attributes["translate"] != null)
                            objSkillControl.AddSpec(objXmlSpecialization.Attributes["translate"].InnerText);
                        else
                            objSkillControl.AddSpec(objXmlSpecialization.InnerText);
                    }

                    // Set the control's vertical position and add it to the Skills Panel.
                    objSkillControl.Top = i * objSkillControl.Height;
                    objSkillControl.Width = 510;
                    objSkillControl.AutoScroll = false;
                    panActiveSkills.Controls.Add(objSkillControl);
开发者ID:cormanater,项目名称:chummer5a,代码行数:67,代码来源:frmCreate.cs


示例5: RefreshKnowledgeSkills

		/// <summary>
		/// Refresh knowledge skills to the ones having an internal Skill
		/// </summary>
	    public void RefreshKnowledgeSkills()
		{
			List<SkillControl> knowledgeSkillControls = new List<SkillControl>();
			foreach (Control control in panKnowledgeSkills.Controls)
			{
				SkillControl sc = (SkillControl) control;
				if(sc != null) knowledgeSkillControls.Add(sc);
			}

			List<Skill> knowledgeSkills = new List<Skill>(
				from skill in _objCharacter.Skills
				where skill.KnowledgeSkill == true
				select skill);
			
			//O(N^2) but with N < 25, won't matter much
			//Find skills that don't exist in skillcontrols
			foreach (Skill skill in knowledgeSkills)
			{
				bool blnFound = false;
				foreach (SkillControl control in knowledgeSkillControls)
				{
					if (control.SkillObject == skill)
					{
						blnFound = true;
						control.SkillBase = skill.Base;
					}
				}

				if (!blnFound)
				{
					SkillControl nControl = new SkillControl(_objCharacter);
					nControl.SkillObject = skill;
					knowledgeSkillControls.Add(nControl);

					nControl.RatingChanged += objKnowledgeSkill_RatingChanged;
					nControl.SpecializationChanged += objSkill_SpecializationChanged;
					nControl.DeleteSkill += objKnowledgeSkill_DeleteSkill;
					nControl.BreakGroupClicked += objSkill_BreakGroupClicked;
					nControl.BuyWithKarmaChanged += objKnowledgeSkill_BuyWithKarmaChanged;
					nControl.MergeClicked += knoSkill_MergeClick;

					nControl.AllowDelete = skill.AllowDelete;
					nControl.SkillRatingMaximum = skill.RatingMaximum;
					nControl.KnowledgeSkill = skill.KnowledgeSkill;
					nControl.SkillBase = skill.Base;
					nControl.SkillKarma = skill.Karma;
					nControl.SkillRating = skill.Rating;
					nControl.SkillName = skill.Name;
					nControl.SkillSpec = skill.Specialization;
					nControl.LockKnowledge = skill.LockKnowledge;
					
					nControl.AutoScroll = false;

					panKnowledgeSkills.Controls.Add(nControl);
				}
			}

			//find skillcontrols that don't exist in skills
			foreach (SkillControl control in knowledgeSkillControls)
			{
				bool blnFound = false;
				foreach (Skill skill in knowledgeSkills)
				{
					if (control.SkillObject == skill)
					{
						blnFound = true;
						break;
					}
				}

				if (!blnFound)
				{
					control.RatingChanged -= objKnowledgeSkill_RatingChanged;
					control.SpecializationChanged -= objSkill_SpecializationChanged;
					control.DeleteSkill -= objKnowledgeSkill_DeleteSkill;
					control.BreakGroupClicked -= objSkill_BreakGroupClicked;
					control.BuyWithKarmaChanged -= objKnowledgeSkill_BuyWithKarmaChanged;
					control.MergeClicked -= knoSkill_MergeClick;
					panKnowledgeSkills.Controls.Remove(control);
				}
            }

			for (int i = 0; i < panKnowledgeSkills.Controls.Count; i++)
			{
				panKnowledgeSkills.Controls[i].Top = i*panKnowledgeSkills.Controls[0].Height;
            }
			

		}
开发者ID:cormanater,项目名称:chummer5a,代码行数:92,代码来源:frmCreate.cs


示例6: frmCreate_Load


//.........这里部分代码省略.........
            {
                nudMysticAdeptMAGMagician.Maximum = _objCharacter.MAG.TotalValue;
                nudMysticAdeptMAGMagician.Value = _objCharacter.MAGMagician;
                lblMysticAdeptMAGAdept.Text = _objCharacter.MAGAdept.ToString();

                lblMysticAdeptAssignment.Visible = true;
                lblMysticAdeptAssignmentAdept.Visible = true;
                lblMysticAdeptAssignmentMagician.Visible = true;
                lblMysticAdeptMAGAdept.Visible = true;
                nudMysticAdeptMAGMagician.Visible = true;
            }

            // Nuyen can be affected by Qualities, so adjust the total amount available to the character.
            if (!_objCharacter.IgnoreRules)
                nudNuyen.Maximum = _objCharacter.NuyenMaximumBP;
            else
                nudNuyen.Maximum = 100000;

            // Nuyen.
            nudNuyen.Value = _objCharacter.NuyenBP;

            // Load the Skills information.
            objXmlDocument = XmlManager.Instance.Load("skills.xml");

            // Populate the Skills Controls.
            XmlNodeList objXmlNodeList = objXmlDocument.SelectNodes("/chummer/skills/skill[" + _objCharacter.Options.BookXPath() + "]");
            // Counter to keep track of the number of Controls that have been added to the Panel so we can determine their vertical positioning.
            int i = -1;
            foreach (Skill objSkill in _objCharacter.Skills)
            {
                if (!objSkill.KnowledgeSkill && !objSkill.ExoticSkill)
                {
                    i++;
                    SkillControl objSkillControl = new SkillControl();
                    objSkillControl.SkillObject = objSkill;

                    // Attach an EventHandler for the RatingChanged and SpecializationChanged Events.
                    objSkillControl.RatingChanged += objActiveSkill_RatingChanged;
                    objSkillControl.SpecializationChanged += objSkill_SpecializationChanged;
                    objSkillControl.BreakGroupClicked += objSkill_BreakGroupClicked;

                    objSkillControl.SkillName = objSkill.Name;
                    objSkillControl.SkillCategory = objSkill.SkillCategory;
                    objSkillControl.SkillGroup = objSkill.SkillGroup;
                    objSkillControl.SkillRatingMaximum = objSkill.RatingMaximum;
                    objSkillControl.SkillRating = objSkill.Rating;
                    objSkillControl.SkillSpec = objSkill.Specialization;

                    XmlNode objXmlSkill = objXmlDocument.SelectSingleNode("/chummer/skills/skill[name = \"" + objSkill.Name + "\"]");
                    // Populate the Skill's Specializations (if any).
                    foreach (XmlNode objXmlSpecialization in objXmlSkill.SelectNodes("specs/spec"))
                    {
                        if (objXmlSpecialization.Attributes["translate"] != null)
                            objSkillControl.AddSpec(objXmlSpecialization.Attributes["translate"].InnerText);
                        else
                            objSkillControl.AddSpec(objXmlSpecialization.InnerText);
                    }

                    // Set the control's vertical position and add it to the Skills Panel.
                    objSkillControl.Top = i * objSkillControl.Height;
                    objSkillControl.Width = 510;
                    objSkillControl.AutoScroll = false;
                    panActiveSkills.Controls.Add(objSkillControl);
                }
            }
开发者ID:janhelke,项目名称:chummer2,代码行数:66,代码来源:frmCreate.cs


示例7: UpdateCharacterInfo


//.........这里部分代码省略.........
                lblCHA.Text = _objCharacter.CHA.Value.ToString();
                lblINT.Text = _objCharacter.INT.Value.ToString();
                lblLOG.Text = _objCharacter.LOG.Value.ToString();
                lblWIL.Text = _objCharacter.WIL.Value.ToString();
                lblEDG.Text = _objCharacter.EDG.Value.ToString();
                if (_objCharacter.MAG.Value - intEssenceLoss < 0)
                    lblMAG.Text = "0";
                else
                    lblMAG.Text = (_objCharacter.MAG.Value - intEssenceLoss).ToString();
                if (_objCharacter.RES.Value - intEssenceLoss < 0)
                    lblRES.Text = "0";
                else
                    lblRES.Text = (_objCharacter.RES.Value - intEssenceLoss).ToString();

                // If the Attribute reaches 0, the character has burned out.
                if (_objCharacter.MAG.Value - intEssenceLoss < 1 && _objCharacter.MAGEnabled)
                {
                    _objCharacter.MAG.Value = 0;
                    _objCharacter.MAG.MetatypeMinimum = 0;
                    _objCharacter.MAG.MetatypeMaximum = 0;
                    _objCharacter.MAG.MetatypeAugmentedMaximum = 0;

                    if (_objCharacter.MAGEnabled)
                    {
                        // Move all MAG-linked Active Skills to Knowledge Skills.
                        List<Skill> lstNewSkills = new List<Skill>();
                        foreach (Skill objSkill in _objCharacter.Skills)
                        {
                            if (objSkill.Attribute == "MAG" && objSkill.Rating > 0)
                            {
                                int i = panKnowledgeSkills.Controls.Count;
                                Skill objKnowledge = new Skill(_objCharacter);

                                SkillControl objSkillControl = new SkillControl();
                                objKnowledge.Name = objSkill.Name;
                                objSkillControl.SkillObject = objKnowledge;

                                // Attach an EventHandler for the RatingChanged and SpecializationChanged Events.
                                objSkillControl.RatingChanged += objKnowledgeSkill_RatingChanged;
                                objSkillControl.SpecializationChanged += objSkill_SpecializationChanged;
                                objSkillControl.DeleteSkill += objKnowledgeSkill_DeleteSkill;
                                objSkillControl.SkillKarmaClicked += objKnowledgeSkill_KarmaClicked;
                                objSkillControl.DiceRollerClicked += objSkill_DiceRollerClicked;

                                objSkillControl.KnowledgeSkill = true;
                                objSkillControl.AllowDelete = true;
                                if (objSkill.Rating > 13)
                                    objSkillControl.SkillRatingMaximum = objSkill.Rating;
                                else
                                    objSkillControl.SkillRatingMaximum = 12;
                                objSkillControl.SkillRating = objSkill.Rating;
                                objSkillControl.SkillCategory = "Professional";
                                // Set the SkillControl's Location since scrolling the Panel causes it to actually change the child Controls' Locations.
                                objSkillControl.Location = new Point(0, objSkillControl.Height * i + panKnowledgeSkills.AutoScrollPosition.Y);
                                panKnowledgeSkills.Controls.Add(objSkillControl);

                                lstNewSkills.Add(objKnowledge);
                            }
                        }
                        foreach (Skill objSkill in lstNewSkills)
                            _objCharacter.Skills.Add(objSkill);
                    }

                    _objCharacter.MAGEnabled = false;
                    _objCharacter.MagicianEnabled = false;
                    _objCharacter.AdeptEnabled = false;
开发者ID:Althalusdlg,项目名称:chummer5a,代码行数:67,代码来源:frmCareer.cs


示例8: frmCareer_Load


//.........这里部分代码省略.........
            cboStream.DisplayMember = "Name";
            cboStream.DataSource = lstStreams;

            // Load the Metatype information before going anywhere else. Doing this later causes the Attributes to get messed up because of calls
            // to UpdateCharacterInformation();
            MetatypeSelected();

            // If the character is a Mystic Adept, set the values for the Mystic Adept NUD.
            int intCharacterMAG = _objCharacter.MAG.TotalValue;
            if (_objCharacter.AdeptEnabled && _objCharacter.MagicianEnabled)
            {
                lblMysticAdeptMAGAdept.Text = _objCharacter.MAGAdept.ToString();
                intCharacterMAG = _objCharacter.MAGMagician;

                lblMysticAdeptAssignment.Visible = true;
                lblMysticAdeptMAGAdept.Visible = true;
                // cmdIncreasePowerPoints.Visible = true;
            }

            // Load the Skills information.
            objXmlDocument = XmlManager.Instance.Load("skills.xml");

            List<ListItem> lstComplexFormSkills = new List<ListItem>();

            // Populate the Skills Controls.
            XmlNodeList objXmlNodeList = objXmlDocument.SelectNodes("/chummer/skills/skill[" + _objCharacter.Options.BookXPath() + "]");
            // Counter to keep track of the number of Controls that have been added to the Panel so we can determine their vertical positioning.
            int i = -1;
            foreach (Skill objSkill in _objCharacter.Skills)
            {
                if (!objSkill.KnowledgeSkill && !objSkill.ExoticSkill)
                {
                    i++;
                    SkillControl objSkillControl = new SkillControl();
                    objSkillControl.SkillObject = objSkill;

                    // Attach an EventHandler for the RatingChanged and SpecializationChanged Events.
                    objSkillControl.RatingChanged += objActiveSkill_RatingChanged;
                    objSkillControl.SpecializationChanged += objSkill_SpecializationChanged;
                    objSkillControl.SpecializationLeave += objSkill_SpecializationLeave;
                    objSkillControl.SkillKarmaClicked += objSkill_KarmaClicked;
                    objSkillControl.DiceRollerClicked += objSkill_DiceRollerClicked;

                    objSkillControl.SkillName = objSkill.Name;
                    objSkillControl.SkillCategory = objSkill.SkillCategory;
                    objSkillControl.SkillGroup = objSkill.SkillGroup;
                    objSkillControl.SkillRatingMaximum = objSkill.RatingMaximum;
                    objSkillControl.SkillRating = objSkill.Rating;
                    objSkillControl.SkillSpec = objSkill.Specialization;

                    XmlNode objXmlSkill = objXmlDocument.SelectSingleNode("/chummer/skills/skill[name = \"" + objSkill.Name + "\"]");
                    // Populate the Skill's Specializations (if any).
                    foreach (XmlNode objXmlSpecialization in objXmlSkill.SelectNodes("specs/spec"))
                    {
                        if (objXmlSpecialization.Attributes["translate"] != null)
                            objSkillControl.AddSpec(objXmlSpecialization.Attributes["translate"].InnerText);
                        else
                            objSkillControl.AddSpec(objXmlSpecialization.InnerText);
                    }

                    // Set the control's vertical position and add it to the Skills Panel.
                    objSkillControl.Width = 510;
                    objSkillControl.AutoScroll = false;
                    panActiveSkills.Controls.Add(objSkillControl);

                    // Determine if this Skill should be added to the list of Skills for Comlex Form Tests.
开发者ID:Althalusdlg,项目名称:chummer5a,代码行数:67,代码来源:frmCareer.cs


示例9: PickCyberware


//.........这里部分代码省略.........
                treWeapons.Nodes[0].Nodes.Add(objWeaponNode);
                treWeapons.Nodes[0].Expand();
            }

            // Determine the lowest whole number for the character's Essence after adding the 'Ware.
            decimal decEndingESS = Math.Floor(_objCharacter.Essence);
            decimal decDifferent = decStartingESS - decEndingESS;

            if (decDifferent > 0.0m)
            {
                // Permanently reduce the character's MAG/RES Attributes.
                _objCharacter.MAG.Value -= Convert.ToInt32(decDifferent);
                _objCharacter.RES.Value -= Convert.ToInt32(decDifferent);

                // If the Attribute reaches 0, the character has burned out.
                if (_objCharacter.MAG.Value < 1)
                {
                    _objCharacter.MAG.Value = 0;
                    _objCharacter.MAG.MetatypeMinimum = 0;
                    _objCharacter.MAG.MetatypeMaximum = 0;
                    _objCharacter.MAG.MetatypeAugmentedMaximum = 0;

                    if (_objCharacter.MAGEnabled)
                    {
                        // Move all MAG-linked Active Skills to Knowledge Skills.
                        List<Skill> lstNewSkills = new List<Skill>();
                        foreach (Skill objSkill in _objCharacter.Skills)
                        {
                            if (objSkill.Attribute == "MAG" && objSkill.Rating > 0)
                            {
                                int i = panKnowledgeSkills.Controls.Count;
                                Skill objKnowledge = new Skill(_objCharacter);

                                SkillControl objSkillControl = new SkillControl();
                                objKnowledge.Name = objSkill.Name;
                                objSkillControl.SkillObject = objKnowledge;

                                // Attach an EventHandler for the RatingChanged and SpecializationChanged Events.
                                objSkillControl.RatingChanged += objKnowledgeSkill_RatingChanged;
                                objSkillControl.SpecializationChanged += objSkill_SpecializationChanged;
                                objSkillControl.DeleteSkill += objKnowledgeSkill_DeleteSkill;
                                objSkillControl.SkillKarmaClicked += objKnowledgeSkill_KarmaClicked;
                                objSkillControl.DiceRollerClicked += objSkill_DiceRollerClicked;

                                objSkillControl.KnowledgeSkill = true;
                                objSkillControl.AllowDelete = true;
                                if (objSkill.Rating > 7)
                                    objSkillControl.SkillRatingMaximum = objSkill.Rating;
                                else
                                    objSkillControl.SkillRatingMaximum = 6;
                                objSkillControl.SkillRating = objSkill.Rating;
                                objSkillControl.SkillCategory = "Professional";
                                // Set the SkillControl's Location since scrolling the Panel causes it to actually change the child Controls' Locations.
                                objSkillControl.Location = new Point(0, objSkillControl.Height * i + panKnowledgeSkills.AutoScrollPosition.Y);
                                panKnowledgeSkills.Controls.Add(objSkillControl);

                                lstNewSkills.Add(objKnowledge);
                            }
                        }
                        foreach (Skill objSkill in lstNewSkills)
                            _objCharacter.Skills.Add(objSkill);
                    }

                    _objCharacter.MAGEnabled = false;
                    _objCharacter.MagicianEnabled = false;
                    _objCharacter.AdeptEnabled = false;
开发者ID:janhelke,项目名称:chummer2,代码行数:67,代码来源:frmCareer.cs


示例10: cmdAddExoticSkill_Click

		private void cmdAddExoticSkill_Click(object sender, EventArgs e)
		{
			frmSelectExoticSkill frmPickExoticSkill = new frmSelectExoticSkill();
			frmPickExoticSkill.ShowDialog(this);

			if (frmPickExoticSkill.DialogResult == DialogResult.Cancel)
				return;

			XmlDocument objXmlDocument = XmlManager.Instance.Load("skills.xml");

			XmlNode nodSkill = objXmlDocument.SelectSingleNode("/chummer/skills/skill[name = \"" + frmPickExoticSkill.SelectedExoticSkill + "\"]");

			int i = panActiveSkills.Controls.Count;
			Skill objSkill = new Skill(_objCharacter);
			SkillSpecialization objSkillSpec = new SkillSpecialization(frmPickExoticSkill.SelectedExoticSkillSpecialisation);
			objSkill.Attribute = nodSkill["attribute"].InnerText;
			objSkill.Specializations.Add(objSkillSpec);
			if (_objCharacter.MaxSkillRating > 0)
				objSkill.RatingMaximum = _objCharacter.MaxSkillRating;

			SkillControl objSkillControl = new SkillControl();
			objSkillControl.SkillObject = objSkill;
			objSkillControl.Width = 510;

			// Attach an EventHandler for the RatingChanged and SpecializationChanged Events.
			objSkillControl.RatingChanged += objActiveSkill_RatingChanged;
			objSkillControl.SpecializationChanged += objSkill_SpecializationChanged;
			objSkillControl.SkillKarmaClicked += objSkill_KarmaClicked;
			objSkillControl.SkillName = frmPickExoticSkill.SelectedExoticSkill;
			objSkillControl.DiceRollerClicked += objSkill_DiceRollerClicked;
			objSkillControl.DeleteSkill += objSkill_DeleteExoticSkill;
			objSkillControl.SkillCategory = nodSkill["category"].InnerText;
			if (nodSkill["default"].InnerText == "Yes")
				objSkill.Default = true;
			else
				objSkill.Default = false;

			objSkill.ExoticSkill = true;
			_objCharacter.Skills.Add(objSkill);

			objSkillControl.SkillRatingMaximum = 12;
			// Set the SkillControl's Location since scrolling the Panel causes it to actually change the child Controls' Locations.
			objSkillControl.Location = new Point(0, objSkillControl.Height * i + panActiveSkills.AutoScrollPosition.Y);
			panActiveSkills.Controls.Add(objSkillControl);

			_blnIsDirty = true;
			UpdateWindowTitle();
		}
开发者ID:rabbitslayer4,项目名称:chummer5a,代码行数:48,代码来源:frmCareer.cs



注:本文中的Chummer.SkillControl类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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C# Chummer.Skill类代码示例发布时间:2022-05-24
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