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C# TagInterface.Flags类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C#中BlamLib.TagInterface.Flags的典型用法代码示例。如果您正苦于以下问题:C# Flags类的具体用法?C# Flags怎么用?C# Flags使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



Flags类属于BlamLib.TagInterface命名空间,在下文中一共展示了Flags类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。

示例1: contrail_group

		public contrail_group() : base(19)
		{
			Add(Flags = new TI.Flags(BlamLib.TagInterface.FieldType.WordFlags));
			Add(ScaleFlags = new TI.Flags(BlamLib.TagInterface.FieldType.WordFlags));

			Add(PointGenerationRate = new TI.Real());
			Add(PointVelocity = new TI.RealBounds());
			Add(PointVelocityConeAngle = new TI.Real(BlamLib.TagInterface.FieldType.Angle));
			Add(InheritedVelocityFraction = new TI.Real(BlamLib.TagInterface.FieldType.RealFraction));
			Add(RenderType = new TI.Enum());
			Add(new TI.Pad(2));
			Add(TextureRepeatsU = new TI.Real());
			Add(TextureRepeatsV = new TI.Real());
			Add(TextureAnimationU = new TI.Real());
			Add(TextureAnimationV = new TI.Real());
			Add(AnimationRate = new TI.Real());
			Add(Bitmap = new TI.TagReference(this, TagGroups.bitm));
			Add(FirstSequenceIndex = new TI.ShortInteger());
			Add(SequenceCount = new TI.ShortInteger());
			Add(new TI.Pad(64));

			// Map is 'Secondary Map'
			Add(ShaderMap = new TI.Struct<shader_map_struct>(this));
			Add(PointStates = new TI.Block<contrail_point_states_block>(this, 16));
		}
开发者ID:CodeAsm,项目名称:open-sauce,代码行数:25,代码来源:ObjectWidgets.cs


示例2: sound_group

		public sound_group() : base(26)
		{
			Add(Flags = new TI.Flags());
			Add(Class = new TI.Enum());
			Add(SampleRate = new TI.Enum());
			Add(Distance = new TI.RealBounds());
			Add(SkipFraction = new TI.Real(BlamLib.TagInterface.FieldType.RealFraction));
			Add(RandomPitchBounds = new TI.RealBounds());
			Add(InnerConeAngle = new TI.Real(BlamLib.TagInterface.FieldType.Angle));
			Add(OuterConeAngle = new TI.Real(BlamLib.TagInterface.FieldType.Angle));
			Add(OuterConeGain = new TI.Real(BlamLib.TagInterface.FieldType.RealFraction));
			Add(GainModifier = new TI.Real());
			Add(MaxBendPerSecond = new TI.Real());
			Add(new TI.Pad(12));
			Add(SkipFractionModifier1 = new TI.Real());
			Add(GainModifier1 = new TI.Real());
			Add(PitchModifier1 = new TI.Real());
			Add(new TI.Pad(12));
			Add(SkipFractionModifier2 = new TI.Real());
			Add(GainModifier2 = new TI.Real());
			Add(PitchModifier2 = new TI.Real());
			Add(new TI.Pad(12));
			Add(Encoding = new TI.Enum());
			Add(Compression = new TI.Enum());
			Add(PromotionSound = new TI.TagReference(this, TagGroups.snd_));
			Add(PromotionCount = new TI.ShortInteger());
			Add(new TI.Pad(2 + 20));
			Add(PitchRanges = new TI.Block<sound_pitch_range_block>(this, 8));
		}
开发者ID:CodeAsm,项目名称:open-sauce,代码行数:29,代码来源:Sound.cs


示例3: bitmap_data_block

			//public TI.ShortInteger LowDetailMipmapCount;
			#endregion

			#region Ctor
			public bitmap_data_block() : base(14)
			{
				Add(Signature = new TI.Tag());
				Add(Width = new TI.ShortInteger());
				Add(Height = new TI.ShortInteger());
				Add(Depth = new TI.ByteInteger());
				Add(MoreFlags = new TI.Flags(BlamLib.TagInterface.FieldType.ByteFlags));
				Add(Type = new TI.Enum());
				Add(Format = new TI.Enum());
				Add(Flags = new TI.Flags(BlamLib.TagInterface.FieldType.WordFlags));
				Add(RegistrationPoint = new TI.Point2D());
				Add(MipmapCount = new TI.ByteInteger());
				Add(new TI.Skip(1 + //LowDetailMipmapCount?
					1 + // (just interleaved?) resource index
					1)); //
				//Add(LowDetailMipmapCount = new TI.ShortInteger());
				Add(PixelsOffset = new TI.LongInteger());

				Add(new TI.Skip(4 + // pixels size
					4 + 4));

				Add(new TI.LongInteger());

				Add(new TI.Skip(4));
			}
开发者ID:CodeAsm,项目名称:open-sauce,代码行数:29,代码来源:Resources.cs


示例4: damage_effect_struct

		public damage_effect_struct() : base(4)
		{
			Add(Radius = new TI.RealBounds());
			Add(CutoffScale = new TI.Real(TI.FieldType.RealFraction));
			Add(Flags = new TI.Flags()); // not exposed for continuous_damage_effect
			Add(new TI.Pad(20));
		}
开发者ID:CodeAsm,项目名称:open-sauce,代码行数:7,代码来源:Effects.cs


示例5: bitmap_group

		public bitmap_group() : base(21)
		{
			Add(Type = new TI.Enum());
			Add(Format = new TI.Enum());
			Add(Usage = new TI.Enum());
			Add(Flags = new TI.Flags(BlamLib.TagInterface.FieldType.WordFlags));

			Add(DetailFadeFactor = new TI.Real(BlamLib.TagInterface.FieldType.RealFraction));
			Add(SharpenAmount = new TI.Real(BlamLib.TagInterface.FieldType.RealFraction));
			Add(BumpHeight = new TI.Real(BlamLib.TagInterface.FieldType.RealFraction));

			Add(SpriteBudgetSize = new TI.Enum());
			Add(SpriteBudgetCount = new TI.ShortInteger());

			Add(ColorPlateWidth = new TI.ShortInteger());
			Add(ColorPlateHeight = new TI.ShortInteger());
			Add(CompressedColorPlateData = new TI.Data(this));
			Add(ProcessedPixelData = new TI.Data(this, BlamLib.TagInterface.DataType.Bitmap));

			Add(BlurFilterSize = new TI.Real());
			Add(AlphaBias = new TI.Real());
			Add(MipmapCount = new TI.ShortInteger());

			Add(SpriteUsage = new TI.Enum());
			Add(SpriteSpacing = new TI.ShortInteger());
			Add(new TI.Pad(2));

			Add(Sequences = new TI.Block<bitmap_group_sequence_block>(this, 256));
			Add(Bitmaps = new TI.Block<bitmap_data_block>(this, 2048));
		}
开发者ID:CodeAsm,项目名称:open-sauce,代码行数:30,代码来源:Resources.cs


示例6: cache_file_sound_group

		public cache_file_sound_group() : base(17)
		{
			// 0x0
			Add(Flags = new TI.Flags(TI.FieldType.WordFlags));
			Add(SoundClass = new TI.Enum(TI.FieldType.ByteEnum));
			Add(SampleRate = new TI.Enum(TI.FieldType.ByteEnum));
			// 0x4
			Add(Encoding = new TI.Enum(TI.FieldType.ByteEnum));
			Add(CodecIndex = new TI.ByteInteger());
			Add(PlaybackIndex = new TI.ShortInteger());
			// 0x8
			Add(Unknown08 = new TI.ShortInteger()); // TODO: UNKNOWN FIELD, index to something, but doesn't seem to be in the sound gestalt
			Add(Unknown0A = new TI.ShortInteger()); // TODO: UNKNOWN FIELD, maybe an index to the first block in the sound gestalt? or not a index...
			// 0xC
			Add(FirstPitchRangeIndex = new TI.ShortInteger());
			Add(PitchRangeIndex = new TI.ByteInteger());
			Add(ScaleIndex = new TI.ByteInteger());
			// 0x10
			Add(PromotionIndex = new TI.ByteInteger());
			Add(CustomPlaybackIndex = new TI.ByteInteger());
			Add(ExtraInfoIndex = new TI.ShortInteger());
			// 0x14
			Add(Unknown14 = new TI.LongInteger()); // TODO: UNKNOWN FIELD
			// 0x18
			Add(ResourceIndex = new TI.LongInteger());
			// 0x1C
			Add(MaximumPlayTime = new TI.LongInteger());
		}
开发者ID:CodeAsm,项目名称:open-sauce,代码行数:28,代码来源:Sound.cs


示例7: surfaces_block

				public surfaces_block() : base(5)
				{
					Add(Plane = new TI.LongInteger());
					Add(FirstEdge = new TI.LongInteger());
					Add(Flags = new TI.Flags(TI.FieldType.ByteFlags));
					Add(BreakableSurface = new TI.ByteInteger());
					Add(Material = new TI.ShortInteger());
				}
开发者ID:guardian2433,项目名称:open-sauce,代码行数:8,代码来源:Bsp.cs


示例8: sandbox_text_value_pair_reference_block

				public sandbox_text_value_pair_reference_block()
				{
					Add(Flags = new TI.Flags(TI.FieldType.ByteFlags));
					Add(Type = new TI.Enum(TI.FieldType.ByteEnum));
					Add(TI.Pad.Word);
					Add(Integer = new TI.LongInteger());
					Add(StringId = new TI.StringId());
					Add(Name = new TI.StringId());
					Add(Description = new TI.StringId());
				}
开发者ID:CodeAsm,项目名称:open-sauce,代码行数:10,代码来源:UI.cs


示例9: global_shader_parameter_block

		public global_shader_parameter_block() : base(7)
		{
			/*0x00*/Add(Name = new TI.StringId());
			/*0x04*/Add(Type = new TI.Enum());
			/*0x06*/Add(RuntimeFlags = new TI.Flags(TI.FieldType.WordFlags)); // was Pad
			/*0x08*/Add(Bitmap = new TI.TagReference(this, TagGroups.bitm));
			/*0x18*/Add(ConstValue = new TI.Real());
			/*0x1C*/Add(ConstColor = new TI.RealColor());
			/*0x28*/Add(AnimationProperties = new TI.Block<shader_animation_property_block>(this, 14));
		}
开发者ID:CodeAsm,项目名称:open-sauce,代码行数:10,代码来源:Shaders.cs


示例10: contrail_point_states_block

			public contrail_point_states_block() : base(8)
			{
				Add(Duration = new TI.RealBounds());
				Add(TransitionDuration = new TI.RealBounds());
				Add(Physics = new TI.TagReference(this, TagGroups.phys));
				Add(new TI.Pad(32));
				Add(Width = new TI.Real());
				Add(ColorLowerBound = new TI.RealColor(BlamLib.TagInterface.FieldType.RealArgbColor));
				Add(ColorUpperBound = new TI.RealColor(BlamLib.TagInterface.FieldType.RealArgbColor));
				Add(ScaleFlags = new TI.Flags());
			}
开发者ID:CodeAsm,项目名称:open-sauce,代码行数:11,代码来源:ObjectWidgets.cs


示例11: model_region_permutation_block

				public model_region_permutation_block() : base(10)
				{
					Add(Name = new TI.String());
					Add(Flags = new TI.Flags());
					Add(new TI.Pad(28)); // TODO: first 16-bits is the variant id
					Add(SuperLow = new TI.BlockIndex());
					Add(Low = new TI.BlockIndex());
					Add(Medium = new TI.BlockIndex());
					Add(High = new TI.BlockIndex());
					Add(SuperHigh = new TI.BlockIndex());
					Add(new TI.Pad(2));
					Add(Markers = new TI.Block<model_region_permutation_marker_block>(this, 64));
				}
开发者ID:CodeAsm,项目名称:open-sauce,代码行数:13,代码来源:Models.cs


示例12: bitmap_data_block

			public bitmap_data_block() : base(14)
			{
				Add(Signature = new TI.Tag());
				Add(Width = new TI.ShortInteger());
				Add(Height = new TI.ShortInteger());
				Add(Depth = new TI.ShortInteger());
				Add(Type = new TI.Enum());
				Add(Format = new TI.Enum());
				Add(Flags = new TI.Flags(BlamLib.TagInterface.FieldType.WordFlags));
				Add(RegistrationPoint = new TI.Point2D());
				Add(MipmapCount = new TI.ShortInteger());
				Add(new TI.Pad(2));
				Add(PixelsOffset = new TI.LongInteger());
				Add(new TI.Skip(12));
				Add(HardwareFormat = new TI.LongInteger());
				Add(BaseAddress = new TI.LongInteger());
			}
开发者ID:CodeAsm,项目名称:open-sauce,代码行数:17,代码来源:Resources.cs


示例13: damage_data_struct

		public damage_data_struct() : base(14)
		{
			Add(SideEffect = new TI.Enum());
			Add(Category = new TI.Enum());
			Add(Flags = new TI.Flags());
			Add(AOECoreRadius = new TI.Real());	// not exposed for continuous_damage_effect
			Add(DamageLowerBound = new TI.Real());
			Add(DamageUpperBound = new TI.RealBounds());
			Add(VehiclePassThroughPenalty = new TI.Real());
			Add(ActiveCamoDamage = new TI.Real()); // not exposed for continuous_damage_effect
			Add(Stun = new TI.Real());
			Add(MaxStun = new TI.Real());
			Add(StunTime = new TI.Real());
			Add(TI.Pad.DWord);
			Add(InstantaneousAcceleration = new TI.Real());
			Add(new TI.Pad(4 + 4)); // useless padding
		}
开发者ID:CodeAsm,项目名称:open-sauce,代码行数:17,代码来源:Effects.cs


示例14: sound_playback_parameters_struct

		public sound_playback_parameters_struct() : base(14)
		{
			Add(MinDist = new TI.Real());
			Add(MaxDist = new TI.Real());
			Add(SkipFraction = new TI.Real(TI.FieldType.RealFraction));
			Add(MaxBendPerSec = new TI.Real());
			Add(GainBase = new TI.Real());
			Add(GainVariance = new TI.Real());
			Add(RandomPitchBounds = new TI.ShortIntegerBounds());
			Add(InnerConeAngle = new TI.Real(TI.FieldType.Angle));
			Add(OuterConeAngle = new TI.Real(TI.FieldType.Angle));
			Add(OuterConeGain = new TI.Real());
			Add(Flags = new TI.Flags());
			Add(Azimuth = new TI.Real(TI.FieldType.Angle));
			Add(PositionalGain = new TI.Real());
			Add(FirstPersonGain = new TI.Real());
		}
开发者ID:CodeAsm,项目名称:open-sauce,代码行数:17,代码来源:Sound.cs


示例15: global_hud_element_struct

		public global_hud_element_struct() : base(13)
		{
			Add(AnchorOffset = new TI.Point2D());
			Add(WidthScale = new TI.Real());
			Add(HeightScale = new TI.Real());
			Add(ScalingFlags = new TI.Flags(BlamLib.TagInterface.FieldType.WordFlags));
			Add(new TI.Pad(2 + 20));
			Add(DefaultColor = new TI.Color());
			Add(FlashingColor = new TI.Color());
			Add(FlashPeriod = new TI.Real());
			Add(FlashDelay = new TI.Real());
			Add(NumberOfFlashes = new TI.ShortInteger());
			Add(FlashFlags = new TI.Flags(BlamLib.TagInterface.FieldType.WordFlags));
			Add(FlashLength = new TI.Real());
			Add(DisabledColor = new TI.Color());

			// i think the 4 byte padding that follows this should be here...
		}
开发者ID:CodeAsm,项目名称:open-sauce,代码行数:18,代码来源:Hud.cs


示例16: shader_map_struct

		public shader_map_struct() : base(13)
		{
			Add(new TI.Pad(40));
			Add(ShaderFlags = TI.Flags.Word);
			Add(FramebufferBlendFunction = new TI.Enum());
			Add(FramebufferFadeMode = new TI.Enum());
			Add(ShaderMapFlags = TI.Flags.Word);
			Add(new TI.Pad(28));

			Add(MapBitmap = new TI.TagReference(this, TagGroups.bitm));
			
			Add(MapAnchor = new TI.Enum());
			Add(MapFlags = TI.Flags.Word);
			
			Add(MapAnimation = new TI.Struct<shader_animation_struct>(this));
			
			// 28
			Add(new TI.Pad(4));
			Add(ZSpriteRadiusScale = new TI.Real());
			Add(new TI.Pad(20));
		}
开发者ID:CodeAsm,项目名称:open-sauce,代码行数:21,代码来源:Shaders.cs


示例17: global_hud_meter_struct

		public global_hud_meter_struct() : base(20)
		{
			Add(AnchorOffset = new TI.Point2D());
			Add(WidthScale = new TI.Real());
			Add(HeightScale = new TI.Real());
			Add(ScalingFlags = new TI.Flags(BlamLib.TagInterface.FieldType.WordFlags));
			Add(new TI.Pad(2 + 20));
			Add(Bitmap = new TI.TagReference(this, TagGroups.bitm));
			Add(ColorAtMeterMin = new TI.Color(BlamLib.TagInterface.FieldType.RgbColor));
			Add(ColorAtMeterMax = new TI.Color(BlamLib.TagInterface.FieldType.RgbColor));
			Add(FlashColor = new TI.Color(BlamLib.TagInterface.FieldType.RgbColor));
			Add(EmptyColor = new TI.Color());
			Add(Flags = new TI.Flags(BlamLib.TagInterface.FieldType.ByteFlags));
			Add(MinMeterValue = new TI.ByteInteger());
			Add(SequenceIndex = new TI.ShortInteger());
			Add(AlphaMul = new TI.ByteInteger());
			Add(AlphaBias = new TI.ByteInteger());
			Add(ValueScale = new TI.ShortInteger());
			Add(Opacity = new TI.Real());
			Add(Translucency = new TI.Real());
			Add(DisabledColor = new TI.Color());
			Add(new TI.Pad(16));
		}
开发者ID:CodeAsm,项目名称:open-sauce,代码行数:23,代码来源:Hud.cs


示例18: object_function_block

			public object_function_block() : base(21)
			{
				Add(Flags = new TI.Flags());
				Add(Period = new TI.Real());
				Add(ScalePeriodBy = new TI.Enum());
				Add(Function = new TI.Enum());
				Add(ScaleFunctionBy = new TI.Enum());
				Add(WobbleFunction = new TI.Enum());
				Add(WobblePeriod = new TI.Real());
				Add(WobbleMagnitude = new TI.Real());
				Add(SquareWaveThreshold = new TI.Real(TI.FieldType.RealFraction));
				Add(StepCount = new TI.ShortInteger());
				Add(MapTo = new TI.Enum());
				Add(SawtoothCount = new TI.ShortInteger());
				Add(_Add = new TI.Enum());
				Add(ScaleResultBy = new TI.Enum());
				Add(BoundsMode = new TI.Enum());
				Add(Bounds = new TI.RealBounds(BlamLib.TagInterface.FieldType.RealFractionBounds));
				Add(new TI.Pad(4 + 2));
				Add(TurnoffWith = new TI.BlockIndex());
				Add(ScaleBy = new TI.Real());
				Add(new TI.Pad(252 + 16));
				Add(Usage = new TI.String());
			}
开发者ID:CodeAsm,项目名称:open-sauce,代码行数:24,代码来源:Objects.cs


示例19: scenario_vehicle_block

			public TI.Flags MultiplayerSpawnFlags; // halopc only
			#endregion

			public scenario_vehicle_block() : base(4)
			{
				Add(MultiplayerTeamIndex = new TI.ByteInteger());
				Add(new TI.Pad(1));
				Add(MultiplayerSpawnFlags = new TI.Flags(BlamLib.TagInterface.FieldType.WordFlags));
				Add(new TI.Pad(28));
			}
开发者ID:CodeAsm,项目名称:open-sauce,代码行数:10,代码来源:Scenario.cs


示例20: character_group

		public character_group() : base(38)
		{
			Add(Flags = new TI.Flags());
			Add(new TI.UselessPad(24));
			Add(ParentCharacter = new TI.TagReference(this, TagGroups.char_));
			Add(Unit = new TI.TagReference(this, TagGroups.unit));
			Add(Creature = new TI.TagReference(this, TagGroups.crea));
			Add(Style = new TI.TagReference(this, TagGroups.styl));
			Add(new TI.UselessPad(16));
			Add(MajorCharacter = new TI.TagReference(this, TagGroups.char_));
			Add(new TI.UselessPad(12));
			Add(Variants = new TI.Block<character_variants_block>(this, 64));
			Add(new TI.UselessPad(36));
			Add(GeneralProperties = new TI.Block<character_general_block>(this, 1));
			Add(VitalityProperties = new TI.Block<character_vitality_block>(this, 1));
			Add(PlacementProperties = new TI.Block<character_placement_block>(this, 1));
			Add(PerceptionProperties = new TI.Block<character_perception_block>(this, 4));
			Add(LookProperties = new TI.Block<character_look_block>(this, 1));
			Add(MovementProperties = new TI.Block<character_movement_block>(this, 1));
			Add(SwarmProperties = new TI.Block<character_swarm_block>(this, 3));
			Add(new TI.UselessPad(36));
			Add(ReadyProperties = new TI.Block<character_ready_block>(this, 3));
			Add(EngageProperties = new TI.Block<character_engage_block>(this, 3));
			Add(/*charge properties = */ new TI.Block<character_charge_block>(this, 3));
			Add(/*evasion properties = */ new TI.Block<character_evasion_block>(this, 3));
			Add(/*cover properties = */ new TI.Block<character_cover_block>(this, 3));
			Add(/*retreat properties = */ new TI.Block<character_retreat_block>(this, 3));
			Add(/*search properties = */ new TI.Block<character_search_block>(this, 3));
			Add(/*pre-search properties = */ new TI.Block<character_presearch_block>(this, 3));
			Add(/*idle properties = */ new TI.Block<character_idle_block>(this, 3));
			Add(/*vocalization properties = */ new TI.Block<character_vocalization_block>(this, 1));
			Add(/*boarding properties = */ new TI.Block<character_boarding_block>(this, 1));
			Add(new TI.UselessPad(12));
			Add(/*boss properties = */ new TI.Block<character_boss_block>(this, 1));
			Add(/*weapons properties = */ new TI.Block<character_weapons_block>(this, 100));
			Add(/*firing pattern properties = */ new TI.Block<character_firing_pattern_properties_block>(this, 100));
			Add(new TI.UselessPad(24));
			Add(/*grenades properties = */ new TI.Block<character_grenades_block>(this, 10));
			Add(new TI.UselessPad(24));
			Add(/*vehicle properties = */ new TI.Block<character_vehicle_block>(this, 100));
		}
开发者ID:CodeAsm,项目名称:open-sauce,代码行数:41,代码来源:AI.cs



注:本文中的BlamLib.TagInterface.Flags类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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