本文整理汇总了C#中BinaryPhoenix.Fusion.Runtime.Scripting.ScriptThread类的典型用法代码示例。如果您正苦于以下问题:C# ScriptThread类的具体用法?C# ScriptThread怎么用?C# ScriptThread使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
ScriptThread类属于BinaryPhoenix.Fusion.Runtime.Scripting命名空间,在下文中一共展示了ScriptThread类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。
示例1: GameFlag
public void GameFlag(ScriptThread thread)
{
string key = thread.GetStringParameter(0).ToLower();
if (!Fusion.GlobalInstance.GameFlags.Contains(key))
return;
thread.SetReturnValue((string)Fusion.GlobalInstance.GameFlags[key]);
}
开发者ID:HampsterEater,项目名称:FusionGameEngine,代码行数:7,代码来源:Fusion.cs
示例2: CenterEntityOn
public void CenterEntityOn(ScriptThread thread)
{
EntityNode entity = ((NativeObject)thread.GetObjectParameter(0)).Object as EntityNode;
EntityNode target = ((NativeObject)thread.GetObjectParameter(1)).Object as EntityNode;
if (entity == null || target == null)
{
DebugLogger.WriteLog((thread.Process.Url != null && thread.Process.Url != "" ? thread.Process.Url : "A script") + " called CenterEntityOn with an invalid object.", LogAlertLevel.Error);
return;
}
// Work out the central points.
Transformation entityTransform = entity.CalculateTransformation();
Transformation targetTransform = target.CalculateTransformation();
// If its a camera then we need to invert the coordinates as it uses
// slightly different ones from normal entities.
if (entity as CameraNode != null)
{
entityTransform.X = -entityTransform.X;
entityTransform.Y = -entityTransform.Y;
}
if (target as CameraNode != null)
{
targetTransform.X = -targetTransform.X;
targetTransform.Y = -targetTransform.Y;
}
float targetEntityTransformCenterX = targetTransform.X + ((target.BoundingRectangle.Width / 2) * targetTransform.ScaleX);
float targetEntityTransformCenterY = targetTransform.Y + ((target.BoundingRectangle.Height / 2) * targetTransform.ScaleY);
entity.Position(targetEntityTransformCenterX - ((entity.BoundingRectangle.Width / 2) * entityTransform.ScaleX), targetEntityTransformCenterY - ((entity.BoundingRectangle.Height / 2) * entityTransform.ScaleY), entity.Transformation.Z);
}
开发者ID:HampsterEater,项目名称:FusionGameEngine,代码行数:31,代码来源:Entity.cs
示例3: CommandLineValue
public void CommandLineValue(ScriptThread thread)
{
string commandLine = thread.GetStringParameter(0);
int valueIndex = thread.GetIntegerParameter(1);
foreach (string arg in Engine.GlobalInstance.CommandLineArguments)
{
string[] value = new string[0];
string command = arg;
int colonIndex = arg.IndexOf(':');
// Seperate values and command if a colon exists.
if (colonIndex >= 0)
{
value = new string[1];
value[0] = arg.Substring(colonIndex + 1, arg.Length - colonIndex - 1);
if (value[0].IndexOf(",") >= 0) value = value[0].Split(new char[1] { ',' });
command = arg.Substring(0, colonIndex);
}
if (command.ToLower() == commandLine.ToLower())
{
if (valueIndex < 0 || valueIndex >= value.Length)
{
DebugLogger.WriteLog((thread.Process.Url != null && thread.Process.Url != "" ? thread.Process.Url : "A script") + " called CommandLineValue with an invalid value index.", LogAlertLevel.Error);
return;
}
thread.SetReturnValue(value[valueIndex]);
return;
}
}
DebugLogger.WriteLog((thread.Process.Url != null && thread.Process.Url != "" ? thread.Process.Url : "A script") + " called CommandLineValue with a non-existant command line.", LogAlertLevel.Error);
}
开发者ID:HampsterEater,项目名称:FusionGameEngine,代码行数:34,代码来源:Engine.cs
示例4: CommandLineExists
public void CommandLineExists(ScriptThread thread)
{
string commandLine = thread.GetStringParameter(0);
foreach (string arg in Engine.GlobalInstance.CommandLineArguments)
{
string[] value = new string[0];
string command = arg;
int colonIndex = arg.IndexOf(':');
// Seperate values and command if a colon exists.
if (colonIndex >= 0)
{
value = new string[1];
value[0] = arg.Substring(colonIndex + 1, arg.Length - colonIndex - 1);
if (value[0].IndexOf(",") >= 0) value = value[0].Split(new char[1] { ',' });
command = arg.Substring(0, colonIndex);
}
if (command.ToLower() == commandLine.ToLower())
{
thread.SetReturnValue(true);
return;
}
}
thread.SetReturnValue(false);
}
开发者ID:HampsterEater,项目名称:FusionGameEngine,代码行数:28,代码来源:Engine.cs
示例5: DistanceToPoint
public void DistanceToPoint(ScriptThread thread)
{
double vectorX = thread.GetDoubleParameter(0) - thread.GetDoubleParameter(2);
double vectorY = thread.GetDoubleParameter(1) - thread.GetDoubleParameter(3);
double distance = Math.Sqrt(vectorX * vectorX + vectorY * vectorY);
thread.SetReturnValue(distance);
}
开发者ID:HampsterEater,项目名称:FusionGameEngine,代码行数:7,代码来源:Mathmatics.cs
示例6: CharacterCount
public void CharacterCount(ScriptThread thread)
{
string haystack = thread.GetStringParameter(0);
string needle = thread.GetStringParameter(1);
int count = 0;
for (int i = 0; i < haystack.Length; i++)
if (haystack[i] == needle[0]) count++;
thread.SetReturnValue(count);
}
开发者ID:HampsterEater,项目名称:FusionGameEngine,代码行数:9,代码来源:String.cs
示例7: SeekStream
public void SeekStream(ScriptThread thread)
{
ScriptStream stream = ((NativeObject)thread.GetObjectParameter(0)).Object as ScriptStream;
if (stream == null)
{
DebugLogger.WriteLog((thread.Process.Url != null && thread.Process.Url != "" ? thread.Process.Url : "A script") + " called SeekStream with an invalid object.", LogAlertLevel.Error);
return;
}
stream.Stream.Position = thread.GetIntegerParameter(1);
}
开发者ID:HampsterEater,项目名称:FusionGameEngine,代码行数:10,代码来源:IO.cs
示例8: OpenStream
public void OpenStream(ScriptThread thread)
{
Stream stream = StreamFactory.RequestStream(thread.GetStringParameter(0), (StreamMode)thread.GetIntegerParameter(1));
if (stream == null)
{
DebugLogger.WriteLog((thread.Process.Url != null && thread.Process.Url != "" ? thread.Process.Url : "A script") + " called OpenStream with an unreachable url.", LogAlertLevel.Error);
return;
}
thread.SetReturnValue(new StreamScriptObject(new ScriptStream(stream)));
}
开发者ID:HampsterEater,项目名称:FusionGameEngine,代码行数:10,代码来源:IO.cs
示例9: ExecuteFile
public void ExecuteFile(ScriptThread thread)
{
Process process = new Process();
process.StartInfo.FileName = thread.GetStringParameter(0);
process.StartInfo.Arguments = thread.GetStringParameter(1);
process.StartInfo.Verb = "Open";
process.StartInfo.WindowStyle = ProcessWindowStyle.Normal;
process.Start();
if (thread.GetBooleanParameter(2) == true) process.WaitForExit();
}
开发者ID:HampsterEater,项目名称:FusionGameEngine,代码行数:10,代码来源:Runtime.cs
示例10: ChannelLooping
public void ChannelLooping(ScriptThread thread)
{
ISampleBuffer sound = ((NativeObject)thread.GetObjectParameter(0)).Object as ISampleBuffer;
if (sound == null)
{
DebugLogger.WriteLog((thread.Process.Url != null && thread.Process.Url != "" ? thread.Process.Url : "A script") + " called ChannelLooping with an invalid object.", LogAlertLevel.Error);
return;
}
thread.SetReturnValue(sound.Looping);
}
开发者ID:HampsterEater,项目名称:FusionGameEngine,代码行数:10,代码来源:Audio.cs
示例11: CameraClearColor
public void CameraClearColor(ScriptThread thread)
{
CameraNode entity = ((NativeObject)thread.GetObjectParameter(0)).Object as CameraNode;
if (entity == null)
{
DebugLogger.WriteLog((thread.Process.Url != null && thread.Process.Url != "" ? thread.Process.Url : "A script") + " called CameraClearColor with an invalid object.", LogAlertLevel.Error);
return;
}
thread.SetReturnValue(entity.ClearColor);
}
开发者ID:HampsterEater,项目名称:FusionGameEngine,代码行数:10,代码来源:Entity.cs
示例12: ActivateCamera
public void ActivateCamera(ScriptThread thread)
{
CameraNode entity = ((NativeObject)thread.GetObjectParameter(0)).Object as CameraNode;
if (entity == null)
{
DebugLogger.WriteLog((thread.Process.Url != null && thread.Process.Url != "" ? thread.Process.Url : "A script") + " called AttachCameraToSceneGraph with an invalid object.", LogAlertLevel.Error);
return;
}
Engine.GlobalInstance.Map.SceneGraph.AttachCamera(entity);
}
开发者ID:HampsterEater,项目名称:FusionGameEngine,代码行数:10,代码来源:Entity.cs
示例13: ActivateProcess
public void ActivateProcess(ScriptThread thread)
{
Runtime.Processes.Process process = ((NativeObject)thread.GetObjectParameter(0)).Object as Runtime.Processes.Process;
if (process == null)
{
DebugLogger.WriteLog((thread.Process.Url != null && thread.Process.Url != "" ? thread.Process.Url : "A script") + " called ActivateProcess with an invalid object.", LogAlertLevel.Error);
return;
}
ProcessManager.AttachProcess(process);
}
开发者ID:HampsterEater,项目名称:FusionGameEngine,代码行数:10,代码来源:Process.cs
示例14: StopThread
public void StopThread(ScriptThread thread)
{
ScriptThread actionThread = ((NativeObject)thread.GetObjectParameter(0)).Object as ScriptThread;
if (actionThread == null)
{
DebugLogger.WriteLog((thread.Process.Url != null && thread.Process.Url != "" ? thread.Process.Url : "A script") + " called StopThread with an invalid object.", LogAlertLevel.Error);
return;
}
actionThread.Stop();
}
开发者ID:HampsterEater,项目名称:FusionGameEngine,代码行数:10,代码来源:Thread.cs
示例15: CreateAnimationProcessB
public void CreateAnimationProcessB(ScriptThread thread)
{
EntityNode entity = ((NativeObject)thread.GetObjectParameter(0)).Object as EntityNode;
if (entity == null)
{
DebugLogger.WriteLog((thread.Process.Url != null && thread.Process.Url != "" ? thread.Process.Url : "A script") + " called CreateAnimationProcess with an invalid object.", LogAlertLevel.Error);
return;
}
thread.SetReturnValue(new ProcessScriptObject(new AnimationProcess(entity, (AnimationMode)thread.GetIntegerParameter(1), thread.GetIntegerParameter(2), thread.GetIntegerParameter(3), thread.GetIntegerParameter(4))));
}
开发者ID:HampsterEater,项目名称:FusionGameEngine,代码行数:10,代码来源:Process.cs
示例16: InvokeThreadFunction
public void InvokeThreadFunction(ScriptThread thread)
{
ScriptThread actionThread = ((NativeObject)thread.GetObjectParameter(0)).Object as ScriptThread;
if (actionThread == null)
{
DebugLogger.WriteLog((thread.Process.Url != null && thread.Process.Url != "" ? thread.Process.Url : "A script") + " called InvokeThreadFunction with an invalid object.", LogAlertLevel.Error);
return;
}
actionThread.InvokeFunction(thread.GetStringParameter(1), thread.GetBooleanParameter(2), thread.GetBooleanParameter(3), false);
}
开发者ID:HampsterEater,项目名称:FusionGameEngine,代码行数:10,代码来源:Thread.cs
示例17: Implode
public void Implode(ScriptThread thread)
{
int arrayMemoryIndex = thread.GetArrayParameter(0);
int arrayLength = thread.GetArrayLength(arrayMemoryIndex);
string implodedString = "";
for (int i = 0; i < arrayLength; i++)
implodedString += thread.GetStringArrayElement(arrayMemoryIndex, i);
thread.SetReturnValue(implodedString);
}
开发者ID:HampsterEater,项目名称:FusionGameEngine,代码行数:11,代码来源:String.cs
示例18: DisposeOfMap
public void DisposeOfMap(ScriptThread thread)
{
ArrayList list = Engine.GlobalInstance.Map.SceneGraph.EnumerateNodes();
for (int i = 0; i < list.Count; i++)
{
((SceneNode)list[i]).ClearChildren();
((SceneNode)list[i]).Dispose();
}
Engine.GlobalInstance.Map.SceneGraph.RootNode = new SceneNode("Root Node");
BinaryPhoenix.Fusion.Engine.Entitys.Tileset.TilesetPool.Clear();
}
开发者ID:HampsterEater,项目名称:FusionGameEngine,代码行数:12,代码来源:Map.cs
示例19: Explode
public void Explode(ScriptThread thread)
{
string explodee = thread.GetStringParameter(0);
char seperator = thread.GetStringParameter(1)[0];
string[] exploded = explodee.Split(new char[] { seperator });
int arrayMemoryIndex = thread.AllocateArray(DataType.String, exploded.Length);
for (int i = 0; i < exploded.Length; i++)
thread.SetArrayElement(arrayMemoryIndex, i, exploded[i]);
thread.SetReturnValueArray(arrayMemoryIndex);
}
开发者ID:HampsterEater,项目名称:FusionGameEngine,代码行数:12,代码来源:String.cs
示例20: GameFlagValueAtIndex
public void GameFlagValueAtIndex(ScriptThread thread)
{
int index = thread.GetIntegerParameter(0);
int currentIndex = 0;
foreach (string value in Fusion.GlobalInstance.GameFlags.Values)
{
if (index == currentIndex)
{
thread.SetReturnValue(value);
return;
}
currentIndex++;
}
}
开发者ID:HampsterEater,项目名称:FusionGameEngine,代码行数:14,代码来源:Fusion.cs
注:本文中的BinaryPhoenix.Fusion.Runtime.Scripting.ScriptThread类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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