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C# Runtime.Tree类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C#中Behave.Runtime.Tree的典型用法代码示例。如果您正苦于以下问题:C# Tree类的具体用法?C# Tree怎么用?C# Tree使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



Tree类属于Behave.Runtime命名空间,在下文中一共展示了Tree类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。

示例1: TickKickBallAction

    public BehaveResult TickKickBallAction(BLTree sender)
    {
        Debug.Log("Kick Ball");
        ball.rigidbody.AddForceAtPosition(Vector3.forward * 100,ball.transform.position);

        return BehaveResult.Success;
    }
开发者ID:Tairos,项目名称:PFP,代码行数:7,代码来源:Kicker.cs


示例2: TickAccelAction

 public BehaveResult TickAccelAction(Tree sender)
 {
     //Debug.Log ("Ticked Accel Action");
     //Accelerate the ship if necessary
     if(aiShip.Thrust < 10.0f &&
        ((Vector3.Distance(aiShip.transform.position, playerShip.transform.position) > aiShip.DesiredDistance + 10) ||
         (Vector3.Distance(aiShip.transform.position, playerShip.transform.position) < aiShip.DesiredDistance - 10)))
     {
         aiShip.DesiredThrust = 10.0f;
         //Debug.Log("Thrust set!");
     }
     else
     {
         //Debug.Log(aiShip.name);
         //Debug.Log (playerShip.name);
         aiShip.DesiredThrust = playerShip.transform.GetComponent<ShipController>().DesiredThrust;
         //Debug.Log(aiShip.DesiredThrust);
     }
     if(aiShip.Moving)
     {
         return BehaveResult.Running;
     }
     else
     {
         return BehaveResult.Success;
     }
 }
开发者ID:jacobsky,项目名称:Spaceships-go-Zoom_repo,代码行数:27,代码来源:DemoAgent.cs


示例3: TickEstoyApuntadoAction

 public BehaveResult TickEstoyApuntadoAction(Tree sender)
 {
     Debug.Log ("Estoy apuntado?: "+ agente.estoyApuntado());
     if (agente.estoyApuntado())
         return BehaveResult.Success;
     else
         return BehaveResult.Failure;
 }
开发者ID:volpejoaquin,项目名称:Tesis,代码行数:8,代码来源:ComportamientoSoldado.cs


示例4: TickIsGrabOutOfRangeAction

 //SEEK
 public BehaveResult TickIsGrabOutOfRangeAction(Tree sender)
 {
     if (wbc.IsGrabOutOfRange())
     {
         return BehaveResult.Success;
     }
     return BehaveResult.Failure;
 }
开发者ID:coastwise,项目名称:ggj2013,代码行数:9,代码来源:WBCAIScript.cs


示例5: TickApuntarAction

 /*----Condicion--------------------------------*/
 public BehaveResult TickApuntarAction(Tree sender)
 {
     Debug.Log ("Apuntar enemigo?: "+ agente.enemigoApuntado());
     if (agente.enemigoApuntado())
         return BehaveResult.Success;
     else
         return BehaveResult.Failure;
 }
开发者ID:volpejoaquin,项目名称:Tesis,代码行数:9,代码来源:ComportamientoSoldado.cs


示例6: TickFreeTargetsAction

    public BehaveResult TickFreeTargetsAction(Tree sender)
    {
        if (wbc.DetectsFreeTargets())
        {
            return BehaveResult.Success;
        }

        return BehaveResult.Failure;
    }
开发者ID:coastwise,项目名称:ggj2013,代码行数:9,代码来源:WBCAIScript.cs


示例7: TickIdleAction

    public BehaveResult TickIdleAction(Tree sender)
    {
        if (wbc.DetectsFreeTargets())
        {
            return BehaveResult.Success;
        }

        return BehaveResult.Running;
    }
开发者ID:coastwise,项目名称:ggj2013,代码行数:9,代码来源:WBCAIScript.cs


示例8: TickIsInfectedAction

    public BehaveResult TickIsInfectedAction(Tree sender)
    {
        if (rbc.IsInfected())
        {
            return BehaveResult.Success;
        }

        return BehaveResult.Failure;
    }
开发者ID:coastwise,项目名称:ggj2013,代码行数:9,代码来源:RBCAIScript.cs


示例9: TickIsAttachedAction

    //DAMAGE
    public BehaveResult TickIsAttachedAction(Tree sender)
    {
        if (wbc.IsAttached())
        {
            return BehaveResult.Success;
        }

        return BehaveResult.Failure;
    }
开发者ID:coastwise,项目名称:ggj2013,代码行数:10,代码来源:WBCAIScript.cs


示例10: TickDamageOverTimeAction

    public BehaveResult TickDamageOverTimeAction(Tree sender)
    {
        if (wbc.IsAttachedTargetDead())
        {
            return BehaveResult.Failure;
        }

        return BehaveResult.Running;
    }
开发者ID:coastwise,项目名称:ggj2013,代码行数:9,代码来源:WBCAIScript.cs


示例11: TickIdleAction

    public BehaveResult TickIdleAction(Tree sender)
    {
        if (rbc.IsInfected() || rbc.IsKilled())
        {
            return BehaveResult.Success;
        }

        return BehaveResult.Running;
    }
开发者ID:coastwise,项目名称:ggj2013,代码行数:9,代码来源:RBCAIScript.cs


示例12: Tick

 public BehaveResult Tick(Tree sender, bool init)
 {
     Debug.Log("Ticked Received by unhandled " +
     (BLNewBehaveLibrary0.IsAction(sender.ActiveID) ? "Action " :
     "Decorator ") +
     " ... " + (BLNewBehaveLibrary0.IsAction(sender.ActiveID) ?
     ((BLNewBehaveLibrary0.ActionType)sender.ActiveID).ToString() :
     ((BLNewBehaveLibrary0.DecoratorType)sender.ActiveID).ToString()));
     return BehaveResult.Success;
 }
开发者ID:Tiakiana,项目名称:Kingdomizer3,代码行数:10,代码来源:AIAgent.cs


示例13: Start

    //Dette er grundstenen i Behave. I stedet for BLNewBehaveLibrary, skriver man sit eget navn
    IEnumerator Start()
    {
        m_Tree = BLNewBehaveLibrary0.InstantiateTree(
            BLNewBehaveLibrary0.TreeType.HeroAI1_NewTree1, this);
        while (Application.isPlaying && m_Tree != null)
        {
            yield return new WaitForSeconds(1 / m_Tree.Frequency);
            AIUpdate();

        }
    }
开发者ID:Tiakiana,项目名称:Kingdomizer3,代码行数:12,代码来源:AIAgent.cs


示例14: Start

    IEnumerator Start()
    {
        m_tree = BLSimple.InstantiateTree(BLSimple.TreeType.SimpleCollection_SimpleTree,this);

        while(Application.isPlaying && m_tree != null)
        {
            AIUpdate();
            yield return new WaitForSeconds(1 / m_tree.Frequency);

        }
    }
开发者ID:Tairos,项目名称:PFP,代码行数:11,代码来源:AITest.cs


示例15: Tick

 public BehaveResult Tick(Tree sender, bool init)
 {
     //Shows up if there is an action or decorator that is unhandled in code.
     Debug.Log("Got ticked by unhandled " +
         (BLAIDemo.IsAction(sender.ActiveID) ? "action " : "decorator ") +
         (BLAIDemo.IsAction(sender.ActiveID) ?
             ((BLAIDemo.ActionType)sender.ActiveID).ToString()
         :
             ((BLAIDemo.DecoratorType)sender.ActiveID).ToString()
         )
     );
     return BehaveResult.Success;
 }
开发者ID:jacobsky,项目名称:Spaceships-go-Zoom_repo,代码行数:13,代码来源:DemoAgent.cs


示例16: TickInfectedAction

    public BehaveResult TickInfectedAction(Tree sender)
    {
        if (rbc.CheckShouldExplode())
        {
            return BehaveResult.Success;
        }

        if (rbc.IsKilled())
        {
            return BehaveResult.Failure;
        }

        return BehaveResult.Running;
    }
开发者ID:coastwise,项目名称:ggj2013,代码行数:14,代码来源:RBCAIScript.cs


示例17: TickSeekAction

    public BehaveResult TickSeekAction(Tree sender)
    {
        if (!wbc.IsGrabOutOfRange())
        {
            return BehaveResult.Failure;
        }

        if (wbc.IsAttachedTargetDead())
        {
            return BehaveResult.Success;
        }

        return BehaveResult.Running;
    }
开发者ID:coastwise,项目名称:ggj2013,代码行数:14,代码来源:WBCAIScript.cs


示例18: Tick

    public BehaveResult Tick(Tree sender, bool init)
    {
        Debug.Log(
            "Tick" +
            (BLNewBehaveLibrary0.IsAction(sender.ActiveID) ? " action " : " decorator ") +
            (BLNewBehaveLibrary0.IsAction(sender.ActiveID) ?
                ((BLNewBehaveLibrary0.ActionType)sender.ActiveID).ToString()
                :
                ((BLNewBehaveLibrary0.DecoratorType)sender.ActiveID).ToString()
                )
            );

        return BehaveResult.Success;
    }
开发者ID:volpejoaquin,项目名称:Tesis,代码行数:14,代码来源:ComportamientoSoldado.cs


示例19: Start

    IEnumerator Start()
    {
        m_Tree = BLNewBehaveLibrary0.InstantiateTree(
            BLNewBehaveLibrary0.TreeType.HeroAI1_NewTree1, this);
        stats = gameObject.GetComponent<AIStats>();
        stats.distanceToTarget = 10;
        stats.fatigue = 100;
        stats.oreCap = 150;
        while (Application.isPlaying && m_Tree != null)
        {
            yield return new WaitForSeconds(1 / m_Tree.Frequency);
            AIUpdate();

        }
    }
开发者ID:Tiakiana,项目名称:Coinz,代码行数:15,代码来源:TownieBehave.cs


示例20: TickGoToBallAction

 public BehaveResult TickGoToBallAction(BLTree sender)
 {
     if(!hitBall)
     {
         Debug.Log("GotoBall");
         moveVector = ball.transform.position - transform.position;
         moveVector.Normalize();
         transform.position += moveVector * Time.deltaTime * chaseMoveSpeed;
         return BehaveResult.Running;
     }
     else
     {
         return BehaveResult.Success;
     }
 }
开发者ID:Tairos,项目名称:PFP,代码行数:15,代码来源:Kicker.cs



注:本文中的Behave.Runtime.Tree类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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