• 设为首页
  • 点击收藏
  • 手机版
    手机扫一扫访问
    迪恩网络手机版
  • 关注官方公众号
    微信扫一扫关注
    公众号

C# AcademyPopcorn.CollisionData类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C#中AcademyPopcorn.CollisionData的典型用法代码示例。如果您正苦于以下问题:C# CollisionData类的具体用法?C# CollisionData怎么用?C# CollisionData使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



CollisionData类属于AcademyPopcorn命名空间,在下文中一共展示了CollisionData类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。

示例1: RespondToCollision

 public override void RespondToCollision(CollisionData collisionData)
 {
     if (collisionData.hitObjectsCollisionGroupStrings.Contains("gift"))
     {
         hasCollectedGift = true;
     }
 }
开发者ID:Rokata,项目名称:TelerikAcademy,代码行数:7,代码来源:ShootingRacket.cs


示例2: RespondToCollision

 public override void RespondToCollision(CollisionData collisionData)
 {
     if (collisionData.hitObjectsCollisionGroupStrings.Contains(UnpassableBlock.CollisionGroupString)|| collisionData.hitObjectsCollisionGroupStrings.Contains(Racket.CollisionGroupString))
     {
         base.RespondToCollision(collisionData);
     }
 }
开发者ID:nader-dab,项目名称:CSharp-Homeworks,代码行数:7,代码来源:UnstoppableBall.cs


示例3: RespondToCollision

 public override void RespondToCollision(CollisionData collisionData)
 {
     if (collisionData.hitObjectsCollisionGroupStrings.Contains(UnstoppableBall.CollisionGroupString))
     {
         this.IsDestroyed = true;
     }
 }
开发者ID:NikolayGenov,项目名称:TelerikAcademy,代码行数:7,代码来源:IndestructibleBlock.cs


示例4: RespondToCollision

 public override void RespondToCollision(CollisionData collisionData)
 {
     if (collisionData.hitObjectsCollisionGroupStrings.Contains("indestructibleBlock") || collisionData.hitObjectsCollisionGroupStrings.Contains("racket"))
     {
         base.RespondToCollision(collisionData);
     }
 }
开发者ID:Rokata,项目名称:TelerikAcademy,代码行数:7,代码来源:UnstoppableBall.cs


示例5: RespondToCollision

 public override void RespondToCollision(CollisionData collisionData)
 {
     if (collisionData.hitObjectsCollisionGroupStrings[collisionData.hitObjectsCollisionGroupStrings.Count - 1] == "gift")
     {
         this.isShootingRacket = true;
     }
 }
开发者ID:vasilkrvasilev,项目名称:ObjectOrientedProgramming,代码行数:7,代码来源:ShootingRacket.cs


示例6: RespondToCollision

 public override void RespondToCollision(CollisionData collisionData)
 {
     if (collisionData.HitObjectsCollisionGroupStrings[0] == "indestructibleBlock" ||
         collisionData.HitObjectsCollisionGroupStrings[0] == "racket")
     {
         base.RespondToCollision(collisionData);
     }
 }
开发者ID:klimentt,项目名称:Telerik-Academy,代码行数:8,代码来源:UnstoppableBall.cs


示例7: RespondToCollision

 public override void RespondToCollision(CollisionData collisionData)
 {
     foreach (var c in collisionData.hitObjectsCollisionGroupStrings)
     {
         if ((c==UnpassableBlock.CollisionGroupString) || (c==Racket.CollisionGroupString))
             base.RespondToCollision(collisionData);
     }
 }
开发者ID:PetarPenev,项目名称:Telerik,代码行数:8,代码来源:UnstopableBall.cs


示例8: RespondToCollision

 public override void RespondToCollision(CollisionData collisionData)
 {
     if (collisionData.hitObjectsCollisionGroupStrings[0] == IndestructibleBlock.CollisionGroupString ||
         collisionData.hitObjectsCollisionGroupStrings[0] == Racket.CollisionGroupString)
     {
         base.RespondToCollision(collisionData);
     }
 }
开发者ID:razsilev,项目名称:TelerikAcademy_Homework,代码行数:8,代码来源:UnstoppableBal.cs


示例9: RespondToCollision

 public override void RespondToCollision(CollisionData collisionData)
 {
     List<string> collisionObjects = collisionData.hitObjectsCollisionGroupStrings;
     if (collisionObjects.Contains(IndestructibleBlock.CollisionGroupString) ||
         collisionObjects.Contains(Racket.CollisionGroupString))
     {
         base.RespondToCollision(collisionData);
     }
 }
开发者ID:smihaylovit,项目名称:TelerikAcademy,代码行数:9,代码来源:UnstoppableBall.cs


示例10: RespondToCollision

 public override void RespondToCollision(CollisionData collisionData)
 {
     // the following code gives possibility an Unpassable Block to be destroyed by Explosion Block's Explosion Object!
     foreach (string colisionObj in collisionData.hitObjectsCollisionGroupStrings)
     {
         if (colisionObj == ExplodingObject.CollisionGroupString)
                  base.RespondToCollision(collisionData);
     }
 }
开发者ID:psotirov,项目名称:TelerikAcademyProjects,代码行数:9,代码来源:UnpassableBlock.cs


示例11: RespondToCollision

     public override void RespondToCollision(CollisionData collisionData)
     {
         //This ball should change direction only if it hits indestructible wall or user's racket
         if (collisionData.hitObjectsCollisionGroupStrings.Contains(UnpassableBlock.CollisionGroupString) ||
 collisionData.hitObjectsCollisionGroupStrings.Contains(Racket.CollisionGroupString))
         {
             base.RespondToCollision(collisionData);
         }
     }
开发者ID:aleks-todorov,项目名称:HomeWorks,代码行数:9,代码来源:UnstoppableBall.cs


示例12: RespondToCollision

        public override void RespondToCollision(CollisionData collisionData)
        {
            base.RespondToCollision(collisionData);

            if (collisionData.hitObjectsCollisionGroupStrings.First() == "gift")
            {
                shooting = true;
            }
        }
开发者ID:BlueForeverI,项目名称:OOPHomework,代码行数:9,代码来源:ShootingRacket.cs


示例13: RespondToCollision

 public override void RespondToCollision(CollisionData collisionData)
 {
     foreach (string collosionObject in collisionData.hitObjectsCollisionGroupStrings) 
     {
         if (collosionObject == "racket") 
         {
             this.IsDestroyed = true;
         } 
     }
 }
开发者ID:NikolayKostadinov,项目名称:Homeworks,代码行数:10,代码来源:Gift.cs


示例14: RespondToCollision

 public override void RespondToCollision(CollisionData collisionData)
 {
     foreach (var collisionObjectString in collisionData.hitObjectsCollisionGroupStrings)
     {
         if (collisionObjectString == "unstoppable ball")
         {
             this.IsDestroyed = true;
         }
     }
 }
开发者ID:kalinalazarova1,项目名称:TelerikAcademy,代码行数:10,代码来源:IndestructibleBlock.cs


示例15: RespondToCollision

 public override void RespondToCollision(CollisionData collisionData)
 {
     foreach (string item in collisionData.hitObjectsCollisionGroupStrings)
     {
         if (item.Equals("indestructibleBlock") || (item.Equals("unpassableBlock") || item.Equals("racket")))
         {
             base.RespondToCollision(collisionData);
         }
     }
 }
开发者ID:shristoff,项目名称:TelerikAcademy,代码行数:10,代码来源:UnstoppableBall.cs


示例16: RespondToCollision

 public override void RespondToCollision(CollisionData collisionData)
 {
     for (int i = 0; i < collisionData.hitObjectsCollisionGroupStrings.Count; i++)
     {
         if (collisionData.hitObjectsCollisionGroupStrings[i] != "block")
         {
             base.RespondToCollision(collisionData);
         }
     }
 }
开发者ID:NasC0,项目名称:Telerik_Homework,代码行数:10,代码来源:UnstoppableBall.cs


示例17: RespondToCollision

 public override void RespondToCollision(CollisionData collisionData)
 {
     for (int i = 0; i < collisionData.hitObjectsCollisionGroupStrings.Count; i++)
     {
         if (collisionData.hitObjectsCollisionGroupStrings[i] != "ball")
         {
             this.IsDestroyed = true;
         }
     }
 }
开发者ID:NasC0,项目名称:Telerik_Homework,代码行数:10,代码来源:Gift.cs


示例18: RespondToCollision

 public override void RespondToCollision(CollisionData collisionData)
 {
     foreach (var item in collisionData.hitObjectsCollisionGroupStrings)
     {
         if (item == "UnstoppableBall")
         {
             this.IsDestroyed = true;
         }
     }
 }
开发者ID:Jarolim,项目名称:AllMyHomeworkForTelerikAcademy,代码行数:10,代码来源:IndestructibleBlock.cs


示例19: RespondToCollision

 public override void RespondToCollision(CollisionData collisionData)
 {
     for (int i = 0; i < collisionData.hitObjectsCollisionGroupStrings.Count; i++)
     {
         if (collisionData.hitObjectsCollisionGroupStrings[i] == "unpassableBlock" || collisionData.hitObjectsCollisionGroupStrings[i] == "racket")
         {
             base.RespondToCollision(collisionData);
         }
     }
 }
开发者ID:TishoAngelov,项目名称:TelerikAcademy,代码行数:10,代码来源:UnstoppableBall.cs


示例20: RespondToCollision

 public override void RespondToCollision(CollisionData collisionData)
 {
     foreach (string collisionObject in collisionData.hitObjectsCollisionGroupStrings)
     {
         if (collisionObject == "gift")
         {
             this.bulletsLeft += Gift.BulletsBonus;
         }
     }
 }
开发者ID:androidejl,项目名称:Telerik,代码行数:10,代码来源:ShootingRacket.cs



注:本文中的AcademyPopcorn.CollisionData类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


鲜花

握手

雷人

路过

鸡蛋
该文章已有0人参与评论

请发表评论

全部评论

专题导读
上一篇:
C# AcademyPopcorn.GameObject类代码示例发布时间:2022-05-24
下一篇:
C# Poco.PageToCrawl类代码示例发布时间:2022-05-24
热门推荐
阅读排行榜

扫描微信二维码

查看手机版网站

随时了解更新最新资讯

139-2527-9053

在线客服(服务时间 9:00~18:00)

在线QQ客服
地址:深圳市南山区西丽大学城创智工业园
电邮:jeky_zhao#qq.com
移动电话:139-2527-9053

Powered by 互联科技 X3.4© 2001-2213 极客世界.|Sitemap