本文整理汇总了C#中bnet类的典型用法代码示例。如果您正苦于以下问题:C# bnet类的具体用法?C# bnet怎么用?C# bnet使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
bnet类属于命名空间,在下文中一共展示了bnet类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。
示例1: Logon
public override void Logon(Google.ProtocolBuffers.IRpcController controller, bnet.protocol.authentication.LogonRequest request, Action<bnet.protocol.authentication.LogonResponse> done)
{
Logger.Trace("LogonRequest(); Email={0}", request.Email);
// we should be also checking here version, program, locale and similar stuff /raist.
AuthManager.StartAuthentication(this.Client, request);
var authenticationThread = new Thread(() =>
{
this.Client.AuthenticationCompleteSignal.WaitOne(); // wait the signal;
if(this.Client.AuthenticationErrorCode != MooNetClient.AuthenticationErrorCodes.None)
{
Logger.Info("Authentication failed for {0} because of invalid credentals.", request.Email);
done(bnet.protocol.authentication.LogonResponse.DefaultInstance);
return;
}
Logger.Info("User {0} authenticated successfuly.", request.Email);
var builder = bnet.protocol.authentication.LogonResponse.
CreateBuilder()
.SetAccount(Client.Account.BnetAccountID)
.SetGameAccount(Client.Account.BnetGameAccountID);
done(builder.Build());
PlayerManager.PlayerConnected(this.Client);
}) { IsBackground = true, CurrentCulture = CultureInfo.InvariantCulture }; ;
authenticationThread.Start();
}
开发者ID:ncoop23,项目名称:mooege,代码行数:33,代码来源:AuthenticationService.cs
示例2: SubscribeToFollowers
public override void SubscribeToFollowers(Google.ProtocolBuffers.IRpcController controller, bnet.protocol.followers.SubscribeToFollowersRequest request, System.Action<bnet.protocol.followers.SubscribeToFollowersResponse> done)
{
Logger.Trace("Subscribe() {0}", this.Client);
var builder = bnet.protocol.followers.SubscribeToFollowersResponse.CreateBuilder();
done(builder.Build());
}
开发者ID:ncoop23,项目名称:mooege,代码行数:7,代码来源:FollowersService.cs
示例3: SubscribeToUserManager
public override void SubscribeToUserManager(Google.ProtocolBuffers.IRpcController controller, bnet.protocol.user_manager.SubscribeToUserManagerRequest request, System.Action<bnet.protocol.user_manager.SubscribeToUserManagerResponse> done)
{
Logger.Trace("Subscribe() {0}", this.Client);
// temp hack: send him all online players on server where he should be normally get list of player he met in his last few games /raist.
var builder = bnet.protocol.user_manager.SubscribeToUserManagerResponse.CreateBuilder();
uint i = 0;
foreach (var client in PlayerManager.OnlinePlayers)
{
if (client == this.Client) continue; // Don't add the requester to the list
if (client.Account.CurrentGameAccount.CurrentToon == null) continue;
Logger.Debug("RecentPlayer => " + client.Account.CurrentGameAccount.CurrentToon);
var recentPlayer = bnet.protocol.user_manager.RecentPlayer.CreateBuilder()
.SetEntity(client.Account.BnetEntityId)
.SetProgramId("D3")
.AddAttributes(bnet.protocol.attribute.Attribute.CreateBuilder()
.SetName("GameAccountEntityId")
.SetValue(bnet.protocol.attribute.Variant.CreateBuilder()
.SetMessageValue(client.Account.CurrentGameAccount.D3GameAccountId.ToByteString())
.Build())
.Build())
.SetId(i++)
.Build();
builder.AddRecentPlayers(recentPlayer);
}
done(builder.Build());
}
开发者ID:kiwi0530,项目名称:mooege,代码行数:30,代码来源:UserManagerService.cs
示例4: Unsubscribe
public override void Unsubscribe(Google.ProtocolBuffers.IRpcController controller, bnet.protocol.presence.UnsubscribeRequest request, System.Action<bnet.protocol.NoData> done)
{
Logger.Trace("Unsubscribe()");
//Logger.Debug("request:\n{0}", request.ToString());
var builder = bnet.protocol.NoData.CreateBuilder();
done(builder.Build());
}
开发者ID:pvpmagebro,项目名称:d3sharp,代码行数:7,代码来源:PresenceService.cs
示例5: ParseCommand
public void ParseCommand(bnet.protocol.notification.Notification request, MooNetClient client)
{
if (request.Type != "WHISPER") return;
if (request.AttributeCount <= 0 || !request.AttributeList[0].HasValue) return;
CommandManager.TryParse(request.AttributeList[0].Value.StringValue, client, CommandManager.RespondOver.Whisper);
}
开发者ID:ncoop23,项目名称:mooege,代码行数:7,代码来源:ServerCommandHandler.cs
示例6: SendInvitation
public override void SendInvitation(IRpcController controller, bnet.protocol.invitation.SendInvitationRequest request, Action<bnet.protocol.NoData> done)
{
// somehow protobuf lib doesnt handle this extension, so we're using a workaround to get that channelinfo.
var extensionBytes = request.UnknownFields.FieldDictionary[103].LengthDelimitedList[0].ToByteArray();
var friendRequest = bnet.protocol.friends.SendInvitationRequest.ParseFrom(extensionBytes);
if (friendRequest.TargetEmail.ToLower() == this.Client.Account.Email.ToLower()) return; // don't allow him to invite himself - and we should actually return an error!
// also he shouldn't be allowed to invite his current friends - put that check too!. /raist
var inviteee = AccountManager.GetAccountByEmail(friendRequest.TargetEmail);
if (inviteee == null) return; // we need send an error response here /raist.
Logger.Trace("{0} sent {1} friend invitation.", this.Client.Account, inviteee);
var invitation = bnet.protocol.invitation.Invitation.CreateBuilder()
.SetId(FriendManager.InvitationIdCounter++) // we may actually need to store invitation ids in database with the actual invitation there. /raist.
.SetInviterIdentity(this.Client.GetIdentity(true, false, false))
.SetInviterName(this.Client.Account.Email) // we shoulde be instead using account owner's name here.
.SetInviteeIdentity(bnet.protocol.Identity.CreateBuilder().SetAccountId(inviteee.BnetAccountID))
.SetInviteeName(inviteee.Email) // again we should be instead using invitee's name.
.SetInvitationMessage(request.InvitationMessage)
.SetCreationTime(DateTime.Now.ToUnixTime())
.SetExpirationTime(86400);
// Response is bnet.protocol.NoData as of 7728. /raist.
//var response = bnet.protocol.invitation.SendInvitationResponse.CreateBuilder()
// .SetInvitation(invitation.Clone());
var response = bnet.protocol.NoData.CreateBuilder();
done(response.Build());
// notify the invitee on invitation.
FriendManager.HandleInvitation(this.Client, invitation.Build());
}
开发者ID:fasbat,项目名称:mooege,代码行数:33,代码来源:FriendsService.cs
示例7: SendNotification
public override void SendNotification(Google.ProtocolBuffers.IRpcController controller, bnet.protocol.notification.Notification request, Action<bnet.protocol.NoData> done)
{
switch (request.GetNotificationType())
{
case NotificationTypeHelper.NotificationType.Whisper:
// NOTE: Real implementation doesn't even handle the situation where neither client knows about the other.
// Client requires prior knowledge of sender and target (and even then it cannot whisper by using the /whisper command).
Logger.Trace(string.Format("NotificationRequest.Whisper by {0} to {1}", this.Client.CurrentToon, ToonManager.GetToonByLowID(request.TargetId.Low)));
var targetAccount = ToonManager.GetOwnerAccountByToonLowId(request.TargetId.Low);
if (targetAccount.LoggedInClient == null) return;
if (targetAccount == this.Client.Account) // check if whisper targets the account itself.
CommandManager.TryParse(request.AttributeList[0].Value.StringValue, this.Client); // try parsing it as a command and respond it if so.
else
{
var notification = bnet.protocol.notification.Notification.CreateBuilder(request)
.SetSenderId(this.Client.CurrentToon.BnetEntityID)
.Build();
targetAccount.LoggedInClient.MakeRPC(() =>
bnet.protocol.notification.NotificationListener.CreateStub(targetAccount.LoggedInClient).OnNotificationReceived(controller, notification, callback => { }));
}
break;
default:
Logger.Warn("Unhandled notification type: {0}", request.Type);
break;
}
var builder = bnet.protocol.NoData.CreateBuilder();
done(builder.Build());
}
开发者ID:wow4all,项目名称:mooege,代码行数:34,代码来源:NotificationService.cs
示例8: Unsubscribe
public override void Unsubscribe(Google.ProtocolBuffers.IRpcController controller, bnet.protocol.presence.UnsubscribeRequest request, System.Action<bnet.protocol.NoData> done)
{
switch (request.EntityId.GetHighIdType())
{
case EntityIdHelper.HighIdType.AccountId:
var account = AccountManager.GetAccountByPersistentID(request.EntityId.Low);
// The client will probably make sure it doesn't unsubscribe to a null ID, but just to make sure..
if (account != null)
{
account.RemoveSubscriber(this.Client);
Logger.Trace("Unsubscribe() {0} {1}", this.Client, account);
}
break;
case EntityIdHelper.HighIdType.GameAccountId:
var gameaccount = GameAccountManager.GetAccountByPersistentID(request.EntityId.Low);
if (gameaccount != null)
{
gameaccount.RemoveSubscriber(this.Client);
Logger.Trace("Unsubscribe() {0} {1}", this.Client, gameaccount);
}
break;
default:
Logger.Warn("Recieved an unhandled Presence.Unsubscribe request with type {0} (0x{1})", request.EntityId.GetHighIdType(), request.EntityId.High.ToString("X16"));
break;
}
var builder = bnet.protocol.NoData.CreateBuilder();
done(builder.Build());
}
开发者ID:ReptileZ,项目名称:mooege,代码行数:30,代码来源:PresenceService.cs
示例9: SendInvitation
public override void SendInvitation(IRpcController controller, bnet.protocol.invitation.SendInvitationRequest request, Action<SendInvitationResponse> done)
{
Logger.Trace("SendInvitation() Stub");
//TODO: Set these to the corect values.
const ulong accountHandle = 0x0000000000000000;
const ulong gameAccountHandle = 0x0000000000000000;
var invitation = bnet.protocol.invitation.Invitation.CreateBuilder()
.SetCreationTime(DateTime.Now.ToUnixTime())
.SetExpirationTime(request.ExpirationTime)
.SetId(0)
.SetInvitationMessage(request.InvitationMessage)
.SetInviteeIdentity(bnet.protocol.Identity.CreateBuilder()
.SetAccountId(bnet.protocol.EntityId.CreateBuilder().SetHigh(accountHandle).SetLow(0x1).Build()) //TODO: Change SetLow to an actual index in the database.
.SetGameAccountId(bnet.protocol.EntityId.CreateBuilder().SetHigh(gameAccountHandle).SetLow(0x1).Build()) //TODO: Change SetLow to an actual index in the database.
.Build())
.SetInviteeName("FriendName") //TODO: Set this to the name retrieved from the database.
.SetInviterIdentity(bnet.protocol.Identity.CreateBuilder()
.SetAccountId(bnet.protocol.EntityId.CreateBuilder().SetHigh(accountHandle).SetLow(0x0).Build()) //TODO: Change SetLow to an actual index in the database.
.SetGameAccountId(bnet.protocol.EntityId.CreateBuilder().SetHigh(gameAccountHandle).SetLow(0x0).Build()) //TODO: Change SetLow to an actual index in the database.
.Build())
.SetInviterName("YourName") //TODO: Set this to the name retrieved from the database.
.Build();
var builder = bnet.protocol.invitation.SendInvitationResponse.CreateBuilder().SetInvitation(invitation);
done(builder.Build());
}
开发者ID:pvpmagebro,项目名称:d3sharp,代码行数:28,代码来源:FriendsService.cs
示例10: Revoke
public void Revoke(MooNetClient client, bnet.protocol.channel_invitation.RevokeInvitationRequest request)
{
if (!this._onGoingInvitations.ContainsKey(request.InvitationId)) return;
var invitation = this._onGoingInvitations[request.InvitationId];
//notify inviter about revoke
var updateChannelNotification =
bnet.protocol.channel.UpdateChannelStateNotification.CreateBuilder()
.SetAgentId(bnet.protocol.EntityId.CreateBuilder().SetHigh(0).SetLow(0)) // caps have this set to high: 0 low: 0 /dustin
.SetStateChange(bnet.protocol.channel.ChannelState.CreateBuilder()
.AddInvitation(invitation)
.SetReason((uint)InvitationRemoveReason.Revoked));
this._onGoingInvitations.Remove(request.InvitationId);
client.MakeTargetedRPC(client.CurrentChannel, () =>
bnet.protocol.channel.ChannelSubscriber.CreateStub(client).NotifyUpdateChannelState(null, updateChannelNotification.Build(), callback => { }));
//notify invitee about revoke
var invitationRemoved =
bnet.protocol.channel_invitation.InvitationRemovedNotification.CreateBuilder()
.SetInvitation(invitation)
.SetReason((uint)InvitationRemoveReason.Revoked);
var invitee = ToonManager.GetToonByLowID(invitation.InviteeIdentity.ToonId.Low);
invitee.Owner.LoggedInClient.MakeTargetedRPC(this, () =>
bnet.protocol.channel_invitation.ChannelInvitationNotify.CreateStub(invitee.Owner.LoggedInClient).NotifyReceivedInvitationRemoved(null, invitationRemoved.Build(), callback => { }));
}
开发者ID:wow4all,项目名称:mooege,代码行数:28,代码来源:ChannelInvitationManager.cs
示例11: Subscribe
public override void Subscribe(Google.ProtocolBuffers.IRpcController controller, bnet.protocol.presence.SubscribeRequest request, System.Action<bnet.protocol.NoData> done)
{
switch (request.EntityId.GetHighIdType())
{
case EntityIdHelper.HighIdType.AccountId:
var account = AccountManager.GetAccountByPersistentID(request.EntityId.Low);
if (account != null)
{
Logger.Trace("Subscribe() {0} {1}", this.Client, account);
account.AddSubscriber(this.Client, request.ObjectId);
}
break;
case EntityIdHelper.HighIdType.GameAccountId:
var gameaccount = GameAccountManager.GetAccountByPersistentID(request.EntityId.Low);
if (gameaccount != null)
{
Logger.Trace("Subscribe() {0} {1}", this.Client, gameaccount);
gameaccount.AddSubscriber(this.Client, request.ObjectId);
}
break;
default:
Logger.Warn("Recieved an unhandled Presence.Subscribe request with type {0} (0x{1})", request.EntityId.GetHighIdType(), request.EntityId.High.ToString("X16"));
break;
}
var builder = bnet.protocol.NoData.CreateBuilder();
done(builder.Build());
}
开发者ID:ReptileZ,项目名称:mooege,代码行数:28,代码来源:PresenceService.cs
示例12: Subscribe
public override void Subscribe(Google.ProtocolBuffers.IRpcController controller, bnet.protocol.presence.SubscribeRequest request, System.Action<bnet.protocol.NoData> done)
{
switch (request.EntityId.GetHighIdType())
{
case EntityIdHelper.HighIdType.AccountId:
var account = AccountManager.GetAccountByPersistentID(request.EntityId.Low);
if (account != null)
{
Logger.Trace("Subscribe() {0} {1}", this.Client, account);
account.AddSubscriber(this.Client, request.ObjectId);
}
break;
case EntityIdHelper.HighIdType.ToonId:
var toon = ToonManager.GetToonByLowID(request.EntityId.Low);
if (toon != null)
{
Logger.Trace("Subscribe() {0} {1}", this.Client, toon);
toon.AddSubscriber(this.Client, request.ObjectId); // The client will send us a Subscribe with ToonId of 0 the first time it tries to create a toon with a name that already exists. Let's handle that here.
}
break;
default:
Logger.Warn("Recieved an unhandled Presence.Subscribe request with type {0}", request.EntityId.GetHighIdType());
break;
}
var builder = bnet.protocol.NoData.CreateBuilder();
done(builder.Build());
}
开发者ID:wow4all,项目名称:mooege,代码行数:28,代码来源:PresenceService.cs
示例13: SendNotification
public override void SendNotification(Google.ProtocolBuffers.IRpcController controller, bnet.protocol.notification.Notification request, Action<bnet.protocol.NoData> done)
{
switch (request.GetNotificationType())
{
case NotificationTypeHelper.NotificationType.Whisper:
// NOTE: Real implementation doesn't even handle the situation where neither client knows about the other.
// Client requires prior knowledge of sender and target (and even then it cannot whisper by using the /whisper command).
Logger.Trace(string.Format("NotificationRequest.Whisper by {0} to {1}", this.Client.CurrentToon, ToonManager.GetToonByLowID(request.TargetId.Low)));
var account = ToonManager.GetOwnerAccountByToonLowId(request.TargetId.Low);
if (account.LoggedInClient == null) return;
if (account is CommandHandlerAccount) // hackish way to enable server commands for players that are not in party.
CommandHandlerAccount.Instance.ParseCommand(request, this.Client);
else
{
var notification = bnet.protocol.notification.Notification.CreateBuilder(request)
.SetSenderId(this.Client.CurrentToon.BnetEntityID)
.Build();
account.LoggedInClient.MakeRPC(() => bnet.protocol.notification.NotificationListener.CreateStub(account.LoggedInClient).
OnNotificationReceived(controller, notification, callback => { }));
}
break;
default:
Logger.Warn("Unhandled notification type: {0}", request.Type);
break;
}
var builder = bnet.protocol.NoData.CreateBuilder();
done(builder.Build());
}
开发者ID:Velhenn,项目名称:mooege,代码行数:34,代码来源:NotificationService.cs
示例14: SendNotification
public override void SendNotification(Google.ProtocolBuffers.IRpcController controller, bnet.protocol.notification.Notification request, Action<bnet.protocol.NoData> done)
{
Logger.Trace("SendNotification()");
//Logger.Debug("notification:\n{0}", request.ToString());
switch (request.GetNotificationType())
{
case NotificationTypeHelper.NotificationType.Whisper:
// NOTE: Real implementation doesn't even handle the situation where neither client knows about the other.
// Client requires prior knowledge of sender and target (and even then it cannot whisper by using the /whisper command).
Logger.Trace(string.Format("NotificationRequest by {0} to {1}", this.Client.CurrentToon, ToonManager.GetToonByLowID(request.TargetId.Low)));
var account = ToonManager.GetOwnerAccountByToonLowId(request.TargetId.Low);
if (account.LoggedInClient == null) return;
var notification = bnet.protocol.notification.Notification.CreateBuilder(request)
.SetSenderId(this.Client.CurrentToon.BnetEntityID)
.Build();
var method = bnet.protocol.notification.NotificationListener.Descriptor.FindMethodByName("OnNotificationReceived");
account.LoggedInClient.CallMethod(method, notification);
break;
default:
Logger.Warn("Unhandled notification type: {0}", request.Type);
break;
}
var builder = bnet.protocol.NoData.CreateBuilder();
done(builder.Build());
}
开发者ID:Sanchen,项目名称:mooege,代码行数:32,代码来源:NotificationService.cs
示例15: Unsubscribe
public override void Unsubscribe(Google.ProtocolBuffers.IRpcController controller, bnet.protocol.presence.UnsubscribeRequest request, System.Action<bnet.protocol.NoData> done)
{
Logger.Trace("Unsubscribe()");
Logger.Debug("request:\n{0}", request.ToString());
switch (request.EntityId.GetHighIdType())
{
case EntityIdHelper.HighIdType.AccountId:
var account = AccountManager.GetAccountByEntityID(request.EntityId);
// The client will probably make sure it doesn't unsubscribe to a null ID, but just to make sure..
if (account != null)
account.RemoveSubscriber((MooNetClient)this.Client);
break;
case EntityIdHelper.HighIdType.ToonId:
var toon = ToonManager.GetToonByLowID(request.EntityId.Low);
if (toon != null)
toon.RemoveSubscriber((MooNetClient)this.Client);
break;
default:
Logger.Warn("Recieved an unhandled Presence.Unsubscribe request with type {0}", request.EntityId.GetHighIdType());
break;
}
var builder = bnet.protocol.NoData.CreateBuilder();
done(builder.Build());
}
开发者ID:Rianon,项目名称:mooege,代码行数:26,代码来源:PresenceService.cs
示例16: Revoke
public void Revoke(MooNetClient client, bnet.protocol.channel_invitation.RevokeInvitationRequest request)
{
if (!this._onGoingInvitations.ContainsKey(request.InvitationId)) return;
this._onGoingInvitations.Remove(request.InvitationId);
//TODO: We should be also notifying invitee somehow /raist
}
开发者ID:Jonsevc,项目名称:mooege,代码行数:7,代码来源:ChannelInvitationManager.cs
示例17: InitAuthentication
private static void InitAuthentication(MooNetClient client, bnet.protocol.authentication.LogonRequest request)
{
var account = AccountManager.GetAccountByEmail(request.Email); // check if account exists.
if (account == null) // we should be returning an error to client /raist.
{
client.AuthenticationErrorCode = AuthenticationErrorCodes.NoGameAccount;
client.AuthenticationCompleteSignal.Set();
return;
}
var srp6a = new SRP6a(account); // create srp6 handler to process the authentication.
OngoingAuthentications.Add(client, srp6a);
// request client to load password.dll for authentication.
var moduleLoadRequest = bnet.protocol.authentication.ModuleLoadRequest.CreateBuilder()
.SetModuleHandle(bnet.protocol.ContentHandle.CreateBuilder()
.SetRegion(0x00005553) // us
.SetUsage(0x61757468) // auth - password.dll
.SetHash(ByteString.CopyFrom(ModuleHash)))
.SetMessage(ByteString.CopyFrom(srp6a.LogonChallenge))
.Build();
client.MakeRPCWithListenerId(request.ListenerId, () =>
bnet.protocol.authentication.AuthenticationClient.CreateStub(client).ModuleLoad(null, moduleLoadRequest, ModuleLoadResponse));
}
开发者ID:fasbat,项目名称:mooege,代码行数:26,代码来源:AuthManager.cs
示例18: SubscribeToFriends
public override void SubscribeToFriends(IRpcController controller, bnet.protocol.friends.SubscribeToFriendsRequest request, Action<bnet.protocol.friends.SubscribeToFriendsResponse> done)
{
Logger.Trace("Subscribe() {0}", this.Client);
FriendManager.Instance.AddSubscriber(this.Client, request.ObjectId);
var builder = bnet.protocol.friends.SubscribeToFriendsResponse.CreateBuilder()
.SetMaxFriends(127)
.SetMaxReceivedInvitations(127)
.SetMaxSentInvitations(127)
.AddRole(bnet.protocol.Role.CreateBuilder().SetId(1).SetName("battle_tag_friend").Build())
.AddRole(bnet.protocol.Role.CreateBuilder().SetId(2).SetName("real_id_friend").Build());
foreach (var friend in FriendManager.Friends[this.Client.Account.BnetEntityId.Low]) // send friends list.
{
builder.AddFriends(friend);
}
var invitations = new List<bnet.protocol.invitation.Invitation>();
foreach (var invitation in FriendManager.OnGoingInvitations.Values)
{
if (invitation.InviteeIdentity.AccountId == this.Client.Account.BnetEntityId)
{
invitations.Add(invitation);
}
}
if (invitations.Count > 0)
builder.AddRangeReceivedInvitations(invitations);
done(builder.Build());
}
开发者ID:ElCorpseMaker,项目名称:mooege,代码行数:33,代码来源:FriendsService.cs
示例19: Bind
public override void Bind(Google.ProtocolBuffers.IRpcController controller, bnet.protocol.connection.BindRequest request, Action<bnet.protocol.connection.BindResponse> done)
{
Logger.Trace("Bind(): {0}", this.Client);
var requestedServiceIDs = new List<uint>();
foreach (var serviceHash in request.ImportedServiceHashList)
{
var serviceID = Service.GetByHash(serviceHash);
requestedServiceIDs.Add(serviceID);
Logger.Trace("[export] Hash: 0x{0} Id: 0x{1} Service: {2} ", serviceHash.ToString("X8"),serviceID.ToString("X2"), Service.GetByID(serviceID) != null ? Service.GetByID(serviceID).GetType().Name : "N/A");
}
// read services supplied by client..
foreach (var service in request.ExportedServiceList.Where(service => !Client.Services.ContainsValue(service.Id)))
{
if (Client.Services.ContainsKey(service.Hash)) continue;
Client.Services.Add(service.Hash, service.Id);
Logger.Trace(string.Format("[import] Hash: 0x{0} Id: 0x{1}", service.Hash.ToString("X8"), service.Id.ToString("X2")));
}
var builder = bnet.protocol.connection.BindResponse.CreateBuilder();
foreach (var serviceId in requestedServiceIDs) builder.AddImportedServiceId(serviceId);
done(builder.Build());
}
开发者ID:God601,项目名称:mooege,代码行数:28,代码来源:ConnectionService.cs
示例20: ListFactories
public override void ListFactories(IRpcController controller, bnet.protocol.game_master.ListFactoriesRequest request, Action<bnet.protocol.game_master.ListFactoriesResponse> done)
{
Logger.Trace("ListFactories() {0}", this.Client);
var description = bnet.protocol.game_master.GameFactoryDescription.CreateBuilder().SetId(14249086168335147635);
var attributes = new bnet.protocol.attribute.Attribute[4]
{
bnet.protocol.attribute.Attribute.CreateBuilder().SetName("min_players").SetValue(bnet.protocol.attribute.Variant.CreateBuilder().SetIntValue(2)).Build(),
bnet.protocol.attribute.Attribute.CreateBuilder().SetName("max_players").SetValue(bnet.protocol.attribute.Variant.CreateBuilder().SetIntValue(4)).Build(),
bnet.protocol.attribute.Attribute.CreateBuilder().SetName("num_teams").SetValue(bnet.protocol.attribute.Variant.CreateBuilder().SetIntValue(1)).Build(),
bnet.protocol.attribute.Attribute.CreateBuilder().SetName("version").SetValue(bnet.protocol.attribute.Variant.CreateBuilder().SetStringValue("0.3.1")).Build() //This should be a static string so all versions are the same -Egris
};
description.AddRangeAttribute(attributes);
description.AddStatsBucket(bnet.protocol.game_master.GameStatsBucket.CreateBuilder()
.SetBucketMin(0)
.SetBucketMax(4267296)
.SetWaitMilliseconds(1354)
.SetGamesPerHour(0)
.SetActiveGames(69)
.SetActivePlayers(75)
.SetFormingGames(5)
.SetWaitingPlayers(0).Build());
var builder = bnet.protocol.game_master.ListFactoriesResponse.CreateBuilder().AddDescription(description).SetTotalResults(1);
done(builder.Build());
}
开发者ID:jujuman,项目名称:mooege,代码行数:27,代码来源:GameMasterService.cs
注:本文中的bnet类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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