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C# WorldObject类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C#中WorldObject的典型用法代码示例。如果您正苦于以下问题:C# WorldObject类的具体用法?C# WorldObject怎么用?C# WorldObject使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



WorldObject类属于命名空间,在下文中一共展示了WorldObject类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。

示例1: addMovement

 public virtual void addMovement(WorldObject worldObject)
 {
     ////Debug.Log("addMovementWO");
     additionalTargetRange = ResourceManager.GetRadius(worldObject.WObjectName);
     target = worldObject;
     addMovement(worldObject._transform.position);
 }
开发者ID:sentonnes,项目名称:RTS-Framework,代码行数:7,代码来源:Unit.cs


示例2: Update

 public static void Update(UpdateValuesDto dto, WorldObject obj)
 {
     switch(obj.TypeId) {
     case ObjectTypeId.Item:
         UpdateItem(dto, (Item)obj);
         break;
     case ObjectTypeId.Container:
         UpdateContainer(dto, (Container)obj);
         break;
     case ObjectTypeId.Unit:
         UpdateUnit(dto, (Unit)obj);
         break;
     case ObjectTypeId.Player:
         UpdatePlayer(dto, (Player)obj);
         break;
     case ObjectTypeId.GameObject:
         UpdateGameObject(dto, (GameObject)obj);
         break;
     case ObjectTypeId.DynamicObject:
         UpdateDynamicObject(dto, (DynamicObject)obj);
         break;
     case ObjectTypeId.Corpse:
         UpdateCorpse(dto, (Corpse)obj);
         break;
     case ObjectTypeId.Object:
     case ObjectTypeId.AIGroup:
     case ObjectTypeId.AreaTrigger:
         UpdateObject(dto, obj);
         break;
     default:
         throw new ArgumentOutOfRangeException();
     }
 }
开发者ID:hazzik,项目名称:uwow2,代码行数:33,代码来源:UpdateObjectDtoMapper.cs


示例3: CanFit

        public Boolean CanFit(WorldObject wObj, Vector2f position)
        {
            foreach (BBoundingBox BB in wObj.BBoundingBoxes)
            {
                IntRect rect = BB.GetNextTRect(position);

                for (int y = rect.Top; y < rect.Bottom + 1; ++y)
                {
                    for (int x = rect.Left; x < rect.Right + 1; ++x)
                    {
                        if (GetBlock(x, y))
                        {
                            return false;
                        }

                        IEnumerator<BBoundingBox> mapBBsEnum = GetBBoundingBoxesEnumerator(x, y, 0);
                        while (mapBBsEnum.MoveNext())
                        {
                            if (BB.Holder == mapBBsEnum.Current.Holder)
                                continue;

                            if (!BB.BoundingBoxTest(mapBBsEnum.Current, position))
                                continue;

                            return false;
                        }
                    }
                }
            }

            return true;
        }
开发者ID:eickegao,项目名称:Blazera,代码行数:32,代码来源:Ground.cs


示例4: Create

		public static MyWorldObject Create(WorldObject wo)
		{
			MyWorldObject mwo = new MyWorldObject();

			Dictionary<int, bool> boolValues = new Dictionary<int,bool>();
			Dictionary<int, double> doubleValues = new Dictionary<int,double>();
			Dictionary<int, int> intValues = new Dictionary<int, int>();
			Dictionary<int, string> stringValues = new Dictionary<int,string>();
			List<int> activeSpells = new List<int>();
			List<int> spells = new List<int>();

			foreach (var key in wo.BoolKeys)
				boolValues.Add(key, wo.Values((BoolValueKey)key));

			foreach (var key in wo.DoubleKeys)
				doubleValues.Add(key, wo.Values((DoubleValueKey)key));

			foreach (var key in wo.LongKeys)
				intValues.Add(key, wo.Values((LongValueKey)key));

			foreach (var key in wo.StringKeys)
				stringValues.Add(key, wo.Values((StringValueKey)key));

			for (int i = 0 ; i < wo.ActiveSpellCount ; i++)
				activeSpells.Add(wo.ActiveSpell(i));

			for (int i = 0; i < wo.SpellCount; i++)
				spells.Add(wo.Spell(i));

			mwo.Init(wo.HasIdData, wo.Id, wo.LastIdTime, (int)wo.ObjectClass, boolValues, doubleValues, intValues, stringValues, activeSpells, spells);

			return mwo;
		}
开发者ID:IbespwnAC,项目名称:MagTools,代码行数:33,代码来源:MyWorldObjectCreator.cs


示例5: DoesBuildingHaveNecessaryMaterialsForCrafting

        private bool DoesBuildingHaveNecessaryMaterialsForCrafting(Building b, WorldObject obj)
        {
            bool does = true;
            bool haveRequested = TaskManager.IsAlreadyGettingNecessaryBuildingMaterials(b, obj);

            int counter = 0;

            if (obj.ElementType == MapElementType.Meal)
            {
                foreach (KeyValuePair<MapElementType, List<WorldObject>> keyValue in b.DepositedWorldObjects)
                {
                    foreach (WorldObject depobj in keyValue.Value)
                    {
                        if (depobj.GetType().IsSubclassOf(typeof(Food)))
                        {
                            return true;
                        }
                    }
                }

                return false;
            }
            else
            {
                foreach (KeyValuePair<MapElementType, int> materials in obj.NeededForCrafting)
                {
                    if (b.DepositedWorldObjects.ContainsKey(materials.Key) == false)
                    {
                        for (int i = 0; i < materials.Value; i++)
                        {
                            if (haveRequested == false)
                            {
                                TaskManager.AddTask(new GetBuildingMaterialTask(materials.Key, obj.Level, b));
                                counter++;
                            }
                            does = false;
                        }
                    }
                    else
                    {
                        for (int i = 0; i < materials.Value - b.GetNumberOfDepositedMaterial(materials.Key, obj.Level); i++)
                        {
                            if (haveRequested == false)
                            {
                                TaskManager.AddTask(new GetBuildingMaterialTask(materials.Key, obj.Level, b));
                                counter++;
                            }
                            does = false;
                        }
                    }
                }
            }

            if (counter == 1)
            {

            }

            return does;
        }
开发者ID:steffan88,项目名称:Bevelle,代码行数:60,代码来源:DoesBuildingHaveEnoughResourcesForCrafting.cs


示例6: AddObject

 public void AddObject(WorldObject obj, string prefab)
 {
     if (!_entities.ContainsKey(obj.InstanceId))
     {
         _entities.Add(obj.InstanceId, obj);
     }
 }
开发者ID:alvyxaz,项目名称:dagger-online,代码行数:7,代码来源:EntityManager.cs


示例7: ResolveCollision

        public static void ResolveCollision(WorldObject objectTriggering, WorldObject objectHit)
        {
            if (objectTriggering is PlayerShip)
            {
                if (objectHit is Asteroid)
                {
                    objectTriggering.DestroySelf();
                    objectHit.DefaultDestructAction(); ;
                }
                if (objectHit is Ring)
                {
                    objectHit.DestroySelf();
                }
            }

            if (objectTriggering is Laser)
            {
                if (objectHit is Asteroid) { objectHit.DestroySelf(); objectTriggering.DestroySelf(); }
            }

            if (objectTriggering is Bomb)
            {
                if (objectHit is Asteroid) { objectHit.DestroySelf(); }
            }
        }
开发者ID:Nhadden,项目名称:XNA-Procedural-Game-Project,代码行数:25,代码来源:CollisionResolver.cs


示例8: CollectFoodFromPastureTask

 public CollectFoodFromPastureTask(PastureSim pasture, WorldObject foodItem)
 {
     pasture.Building.TasksAssociatedWithBuilding.Add(this);
     Pasture = pasture;
     FoodItem = foodItem;
     TaskType = TaskType.CollectFoodFromPasture;
 }
开发者ID:steffan88,项目名称:Bevelle,代码行数:7,代码来源:CollectFoodFromPastureTask.cs


示例9: MoveCraftedResourceToDepotTask

 public MoveCraftedResourceToDepotTask(Building craftBuilding, WorldObject obj)
 {
     DwarfConsole.WriteLine("Move crafted", ConsoleColor.Red);
     CraftBuilding = craftBuilding;
     Obj = obj;
     TaskType = Tasks.TaskType.MoveCraftedResource;
 }
开发者ID:steffan88,项目名称:Bevelle,代码行数:7,代码来源:MoveCraftedResourceToDepotTask.cs


示例10: AddObject

        public void AddObject(WorldObject obj)
        {
            this.allObjects.Add(obj);

            IControllable objAsControllable = obj as IControllable;
            if (objAsControllable != null)
            {
                this.controllables.Add(objAsControllable);
            }

            IResource objAsResource = obj as IResource;
            if (objAsResource != null)
            {
                this.resources.Add(objAsResource);
            }

            //IGatherer objAsGatherer = obj as IGatherer;
            //if (objAsGatherer != null)
            //{
            //    this.gatherers.Add(objAsGatherer);
            //}

            //IFighter objAsFighter = obj as IFighter;
            //if (objAsFighter != null)
            //{
            //    this.fighters.Add(objAsFighter);
            //}
        }
开发者ID:prestress,项目名称:Telerik_Academy_Homework_Projects,代码行数:28,代码来源:Program.cs


示例11: ChangeSelection

 /*** Private worker methods ***/
 private void ChangeSelection(WorldObject worldObject, Player controller)
 {
     //this should be called by the following line, but there is an outside chance it will not
     SetSelection(false);
     if(controller.SelectedObject) controller.SelectedObject.SetSelection(false);
     controller.SelectedObject = worldObject;
     worldObject.SetSelection(true);
 }
开发者ID:jn5414,项目名称:unity-rts-demo,代码行数:9,代码来源:WorldObject.cs


示例12: AttackCommand

 public AttackCommand(Unit unit, WorldObject target)
 {
     this.target = target;
     this.unit = unit;
     targetRotation = Quaternion.LookRotation (target.transform.position - unit.transform.position);
     targetOneCommand = new TargetOneCommand (unit, target);
     unit.IssueSubCommand (targetOneCommand);
 }
开发者ID:Strathcona,项目名称:SpaceGame,代码行数:8,代码来源:AttackCommand.cs


示例13: LoadContent

 public void LoadContent()
 {
     mPlayerTexture = Game.Content.Load<Texture2D>("blue");
     mPlayerBulletTexture = Game.Content.Load<Texture2D>("spark");
     mPlayer = new WorldObject(mPlayerTexture);
     //mPlayer.Position = new Vector2(0, 0);
     mWorld.SetPlayerComponent(mPlayer);
 }
开发者ID:julietrubin,项目名称:Shooter_Game,代码行数:8,代码来源:Player.cs


示例14: ItemInfoIdentArgs

		public ItemInfoIdentArgs(WorldObject identifiedItem, bool dontShowIfItemHasNoRule = false, bool dontShowIfIsSalvageRule = false)
		{
			IdentifiedItem = identifiedItem;

			DontShowIfItemHasNoRule = dontShowIfItemHasNoRule;

			DontShowIfIsSalvageRule = dontShowIfIsSalvageRule;
		}
开发者ID:IbespwnAC,项目名称:MagTools,代码行数:8,代码来源:ItemInfoIdentArgs.cs


示例15: EBoundingBox

        public EBoundingBox(EBoundingBox copy, WorldObject holder)
            : base(copy, holder)
        {
            Type = copy.Type;

            Events = new List<ObjectEvent>(copy.Events);
            EventsToRemove = new Queue<ObjectEvent>();
        }
开发者ID:eickegao,项目名称:Blazera,代码行数:8,代码来源:EBoundingBox.cs


示例16: SaveWorldObject

        public static void SaveWorldObject(JsonWriter writer, WorldObject worldObject)
        {
            if (writer == null || worldObject == null) return;

            writer.WriteStartObject();
            worldObject.SaveDetails(writer);
            writer.WriteEndObject();
        }
开发者ID:acenode,项目名称:unity-rts-demo,代码行数:8,代码来源:SaveManager.cs


示例17: AddToBucket

        /// <summary>
        /// Add this CollisionObject to bucket.
        /// </summary>
        internal override void AddToBucket(WorldObject worldObject)
        {
            int bottomLeftX = (int)(worldObject.Pos.X + TL.X) / (int)Collision.CellWidth;
            int bottomLeftY = (int)(worldObject.Pos.Y + BR.Y) / (int)Collision.CellHeight;
            int topRightX = (int)(worldObject.Pos.X + BR.X) / (int)Collision.CellWidth;
            int topRightY = (int)(worldObject.Pos.Y + TL.Y) / (int)Collision.CellHeight;

            AddToBucket(worldObject, bottomLeftX, bottomLeftY, topRightX, topRightY);
        }
开发者ID:nemec,项目名称:4Realms,代码行数:12,代码来源:Collision_AABB.cs


示例18: addToBucket

        /// <summary>
        /// Add this CollisionObject to bucket.
        /// </summary>
        internal override void addToBucket(WorldObject worldObject)
        {
            int bottomLeftX = (int)(worldObject.Pos.X + centerPointOffset.X - radius) / (int)Collision.gridCellWidth;
            int bottomLeftY = (int)(worldObject.Pos.Y + centerPointOffset.Y - radius) / (int)Collision.gridCellHeight;
            int topRightX = (int)(worldObject.Pos.X + centerPointOffset.X + radius) / (int)Collision.gridCellWidth;
            int topRightY = (int)(worldObject.Pos.Y + centerPointOffset.Y + radius) / (int)Collision.gridCellHeight;

            AddToBucket(worldObject, bottomLeftX, bottomLeftY, topRightX, topRightY);
        }
开发者ID:vincentgarcia00,项目名称:frostbyte-entertainment,代码行数:12,代码来源:Collision_BoundingCircle.cs


示例19: DepositWorldObject

        public override void DepositWorldObject(WorldObject worldObject)
        {
            if (worldObject.ElementType == MapElementType.Beer)
            {

            }
            //PrintDepositedWorldObjects();
            base.DepositWorldObject(worldObject);
        }
开发者ID:steffan88,项目名称:Bevelle,代码行数:9,代码来源:Depot.cs


示例20: SetBuilding

 public override void SetBuilding(Building project, WorldObject worldObject)
 {
     base.SetBuilding (project, worldObject);
     currentProject = project;
     target = worldObject;
     addMovement(worldObject);
     amountBuilt = 0.0f;
     building = true;
 }
开发者ID:sentonnes,项目名称:RTS-Framework,代码行数:9,代码来源:Worker.cs



注:本文中的WorldObject类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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