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C# WoWPoint类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C#中WoWPoint的典型用法代码示例。如果您正苦于以下问题:C# WoWPoint类的具体用法?C# WoWPoint怎么用?C# WoWPoint使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



WoWPoint类属于命名空间,在下文中一共展示了WoWPoint类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。

示例1: BuyItemAction

        public BuyItemAction()
        {
            Properties["Location"] = new MetaProp("Location", typeof(string),
                                                  new EditorAttribute(typeof(PropertyBag.LocationEditor),
                                                                      typeof(UITypeEditor)));
            Properties["NpcEntry"] = new MetaProp("NpcEntry", typeof(uint),
                                                  new EditorAttribute(typeof(PropertyBag.EntryEditor),
                                                                      typeof(UITypeEditor)));
            Properties["ItemID"] = new MetaProp("ItemID", typeof(string));
            Properties["Count"] = new MetaProp("Count", typeof(DynamicProperty<int>),
                                               new TypeConverterAttribute(typeof(DynamicProperty<int>.DynamivExpressionConverter)));
            Properties["BuyItemType"] = new MetaProp("BuyItemType", typeof(BuyItemActionType),
                                                     new DisplayNameAttribute("Buy"));
            Properties["BuyAdditively"] = new MetaProp("BuyAdditively", typeof(bool),
                                                       new DisplayNameAttribute("Buy Additively"));
            ItemID = "";
            Count = new DynamicProperty<int>(this, "0"); // dynamic expression
            RegisterDynamicProperty("Count");
            BuyItemType = BuyItemActionType.Material;
            _loc = WoWPoint.Zero;
            Location = _loc.ToInvariantString();
            NpcEntry = 0u;
            BuyAdditively = true;

            Properties["ItemID"].Show = false;
            Properties["Count"].Show = false;
            Properties["BuyAdditively"].Show = false;
            Properties["Location"].PropertyChanged += LocationChanged;
            Properties["BuyItemType"].PropertyChanged += BuyItemActionPropertyChanged;
        }
开发者ID:swypemaster,项目名称:saintsorsinners,代码行数:30,代码来源:BuyItemAction.cs


示例2: MoveToAction

        public MoveToAction()
        {
            Properties["Entry"] = new MetaProp("Entry", typeof (uint),
                                               new EditorAttribute(typeof (PropertyBag.EntryEditor),
                                                                   typeof (UITypeEditor)),
                                               new DisplayNameAttribute(Pb.Strings["Action_Common_Entry"]));

            Properties["Location"] = new MetaProp("Location",
                                                  typeof (string),
                                                  new EditorAttribute(typeof (PropertyBag.LocationEditor),
                                                                      typeof (UITypeEditor)),
                                                  new DisplayNameAttribute(Pb.Strings["Action_Common_Location"]));

            Properties["MoveType"] = new MetaProp("MoveType", typeof (MoveToType),
                                                  new DisplayNameAttribute(Pb.Strings["Action_MoveToAction_MoveToType"]));

            Properties["Pathing"] = new MetaProp("Pathing", typeof (NavigationType),
                                                 new DisplayNameAttribute(Pb.Strings["Action_Common_Use"]));

            Entry = 0u;
            _loc = WoWPoint.Zero;
            Location = _loc.ToInvariantString();
            MoveType = MoveToType.Location;
            Pathing = NavigationType.Navigator;

            Properties["Entry"].Show = false;
            Properties["MoveType"].PropertyChanged += MoveToActionPropertyChanged;
            Properties["Location"].PropertyChanged += LocationChanged;
        }
开发者ID:Asphodan,项目名称:Alphabuddy,代码行数:29,代码来源:MoveToAction.cs


示例3: DefendObject

        /// <summary>
        /// Defends an Object.
        /// </summary>
        /// <remarks>
        /// Created 12/8/2010.
        /// </remarks>
        /// <param name="args">A variable-length parameters list containing arguments.</param>
        public DefendObject(Dictionary<string, string> args) : base(args)
        {
            try
            {
                _location = GetAttributeAsNullable("", false, ConstrainAs.WoWPointNonEmpty, null) ?? _me.Location;
                _objectId = GetNumberedAttributesAsArray<uint>("ObjectId", 1, null, new[] {"NpcId", "MobId"}) ?? new uint[] { 27430 };
                _questId = GetAttributeAsNullable("QuestId", false, ConstrainAs.QuestId(this), null) ?? 0;
                _questRequirementComplete = GetAttributeAsNullable<QuestCompleteRequirement>("QuestCompleteRequirement", false, null, null) ?? QuestCompleteRequirement.NotComplete;
                _questRequirementInLog = GetAttributeAsNullable<QuestInLogRequirement>("QuestInLogRequirement", false, null, null) ?? QuestInLogRequirement.InLog;
                _maxRange = GetAttributeAsNullable<int>("MaxRange", false, null, null) ?? 40;
            }

            catch (Exception except)
            {
                // Maintenance problems occur for a number of reasons.  The primary two are...
                // * Changes were made to the behavior, and boundary conditions weren't properly tested.
                // * The Honorbuddy core was changed, and the behavior wasn't adjusted for the new changes.
                // In any case, we pinpoint the source of the problem area here, and hopefully it
                // can be quickly resolved.
                LogMessage("error", "BEHAVIOR MAINTENANCE PROBLEM: " + except.Message
                                    + "\nFROM HERE:\n"
                                    + except.StackTrace + "\n");
                IsAttributeProblem = true;
            }
        }
开发者ID:Kolan26rus,项目名称:The-Loremaster,代码行数:32,代码来源:DefendObject.cs


示例4: BuyItemFromAhAction

        public BuyItemFromAhAction() {
            Properties["ItemID"] = new MetaProp("ItemID", typeof(string));
            Properties["MaxBuyout"] = new MetaProp("MaxBuyout", typeof(PropertyBag.GoldEditor),
                new DisplayNameAttribute("Max Buyout"), new TypeConverterAttribute(typeof(PropertyBag.GoldEditorConverter)));
            Properties["Amount"] = new MetaProp("Amount", typeof(uint));
            Properties["ItemListType"] = new MetaProp("ItemListType", typeof(ItemType), new DisplayNameAttribute("Buy ..."));
            Properties["AutoFindAh"] = new MetaProp("AutoFindAh", typeof(bool), new DisplayNameAttribute("Auto find AH"));
            Properties["BuyAdditively"] = new MetaProp("BuyAdditively", typeof(bool), new DisplayNameAttribute("Buy Additively"));

            Properties["BidOnItem"] = new MetaProp("BidOnItem", typeof(bool), new DisplayNameAttribute("Bid on Item"));
            Properties["Location"] = new MetaProp("Location", typeof(string), new EditorAttribute(typeof(PropertyBag.LocationEditor), typeof(UITypeEditor)));

            ItemID = "";
            Amount = 1u;
            ItemListType = ItemType.Item;
            AutoFindAh = true;
            loc = WoWPoint.Zero;
            Location = loc.ToInvariantString();
            MaxBuyout = new PropertyBag.GoldEditor("100g0s0c");
            BidOnItem = false;
            BuyAdditively = true;

            Properties["AutoFindAh"].PropertyChanged += new EventHandler(AutoFindAHChanged);
            Properties["ItemListType"].PropertyChanged += new EventHandler(BuyItemFromAhAction_PropertyChanged);
            Properties["Location"].PropertyChanged += new EventHandler(LocationChanged);
            Properties["Amount"].Show = true;
            Properties["Location"].Show = false;
        }
开发者ID:naacra,项目名称:wowhbbotcracked,代码行数:28,代码来源:BuyItemFromAhAction.cs


示例5: ProcessSlopeAndLavaResults

 public static List<WoWPoint> ProcessSlopeAndLavaResults(List<WoWPoint> testPoints, WoWPoint[] slopePoints,
                                                         bool[] lavaHits)
 {
     //float slopeRise = AutoAngler2.Instance.MySettings.LandingSpotSlope / 2;
     const float slopeRise = 0.60f;
     var retList = new List<WoWPoint>();
     for (int i = 0; i < testPoints.Count; i++)
     {
         if (slopePoints[i*4] != WoWPoint.Zero &&
             slopePoints[i*4 + 1] != WoWPoint.Zero &&
             slopePoints[i*4 + 2] != WoWPoint.Zero &&
             slopePoints[i*4 + 3] != WoWPoint.Zero &&
             // check for lava hits
             (lavaHits == null ||
              (lavaHits != null &&
               !lavaHits[i*4] &&
               !lavaHits[i*4 + 1] &&
               !lavaHits[i*4 + 2] &&
               !lavaHits[i*4 + 3]))
             )
         {
             if (ElevationDifference(testPoints[i], slopePoints[(i*4)]) <= slopeRise &&
                 ElevationDifference(testPoints[i], slopePoints[(i*4) + 1]) <= slopeRise &&
                 ElevationDifference(testPoints[i], slopePoints[(i*4) + 2]) <= slopeRise &&
                 ElevationDifference(testPoints[i], slopePoints[(i*4) + 3]) <= slopeRise)
             {
                 retList.Add(testPoints[i]);
             }
         }
     }
     return retList;
 }
开发者ID:Asphodan,项目名称:Alphabuddy,代码行数:32,代码来源:MoveToPoolAction.cs


示例6: Transport

        public Transport(Dictionary<string, string> args)
            : base(args)
        {
            CheckForUnrecognizedAttributes(recognizedAttributes);

            WoWPoint getOnlocation = new WoWPoint(0, 0, 0);
            WoWPoint getOfflocation = new WoWPoint(0, 0, 0);
            WoWPoint reachedlocation = new WoWPoint(0, 0, 0);
            WoWPoint endlocation = new WoWPoint(0, 0, 0);
            WoWPoint docklocation = new WoWPoint(0, 0, 0);
            WoWPoint shipstand = new WoWPoint(0, 0, 0);
            int questId = 0;
            int objectId = 0;

            success = success && GetAttributeAsInteger("ObjectId", true, "1", 0, int.MaxValue, out objectId);
            success = success && GetAttributeAsInteger("QuestId", false, "0", 0, int.MaxValue, out questId);
            success = success && GetXYZAttributeAsWoWPoint("TransGetOnX", "TransGetOnY", "TransGetOnZ", true, new WoWPoint(0, 0, 0), out reachedlocation);
            success = success && GetXYZAttributeAsWoWPoint("TransGetOffX", "TransGetOffY", "TransGetOffZ", true, new WoWPoint(0, 0, 0), out endlocation);
            success = success && GetXYZAttributeAsWoWPoint("GetOnX", "GetOnY", "GetOnZ", true, new WoWPoint(0, 0, 0), out getOnlocation);
            success = success && GetXYZAttributeAsWoWPoint("GetOffX", "GetOffY", "GetOffZ", true, new WoWPoint(0, 0, 0), out getOfflocation);
            success = success && GetXYZAttributeAsWoWPoint("X", "Y", "Z", false, new WoWPoint(0, 0, 0), out docklocation);
            success = success && GetXYZAttributeAsWoWPoint("TransStandX", "TransStandY", "TransStandZ", false, new WoWPoint(0, 0, 0), out shipstand);

            QuestId = (uint)questId;
            ObjectID = objectId;

            GetOnLocation = getOnlocation;
            GetOffLocation = getOfflocation;
            ReachedLocation = reachedlocation;
            EndLocation = endlocation;
            Location = docklocation;
            ShipStandLocation = shipstand;

            Counter = 0;
        }
开发者ID:memori39,项目名称:The-Loremaster,代码行数:35,代码来源:Transport.cs


示例7: safeMoveTo

		private static void safeMoveTo(WoWPoint point)
		{
			try
			{
				WoWPoint movePoint = point;
				
				if (Navigator.GeneratePath(Me.Location, movePoint).Length == 0)
				{
					Log("Can not generate navigation path to tank. Something wrong with mesh");
					errorCount++;
					if (errorCount > 50)
						warningSound();
				}
				else
				{
					errorCount = 0;
					soundPlayed = false;
					Navigator.MoveTo(movePoint);	
					Thread.Sleep(100);
				}
			}
			catch (System.Threading.ThreadAbortException) { throw; }
			catch (Exception c)
			{
				Log("This instance has not been meshed yet");
				dLog("{0}", c);
				warningSound();
			}			
		}
开发者ID:naacra,项目名称:wowhbbotcracked,代码行数:29,代码来源:Instancebuddy.cs


示例8: CancelAuctionAction

        public CancelAuctionAction()
        {
            Properties["ItemID"] = new MetaProp("ItemID", typeof(string), new DisplayNameAttribute("Item ID List"));
            Properties["AutoFindAh"] = new MetaProp("AutoFindAh", typeof(bool), new DisplayNameAttribute("Auto find AH"));
            Properties["Location"] = new MetaProp("Location", typeof(string), new EditorAttribute(typeof(PropertyBag.LocationEditor), typeof(UITypeEditor)));
            Properties["UseCategory"] = new MetaProp("UseCategory", typeof(bool), new DisplayNameAttribute("Use Category"));
            Properties["Category"] = new MetaProp("Category", typeof(WoWItemClass), new DisplayNameAttribute("Item Category"));
            Properties["SubCategory"] = new MetaProp("SubCategory", typeof(WoWItemTradeGoodsClass), new DisplayNameAttribute("Item SubCategory"));
            Properties["MinBuyout"] = new MetaProp("MinBuyout", typeof(PropertyBag.GoldEditor),
                new DisplayNameAttribute("Min Buyout"), new TypeConverterAttribute(typeof(PropertyBag.GoldEditorConverter)));

            ItemID = "0";
            AutoFindAh = true;
            loc = WoWPoint.Zero;
            Location = loc.ToInvariantString();
            UseCategory = false;
            Category = WoWItemClass.TradeGoods;
            SubCategory = WoWItemTradeGoodsClass.None;
            MinBuyout = new PropertyBag.GoldEditor("0g0s0c");

            Properties["AutoFindAh"].PropertyChanged += new EventHandler(AutoFindAHChanged);
            Properties["Location"].PropertyChanged += new EventHandler(LocationChanged);
            Properties["UseCategory"].PropertyChanged += UseCategoryChanged;
            Properties["Category"].PropertyChanged += CategoryChanged;

            Properties["Category"].Show = false;
            Properties["SubCategory"].Show = false;
            Properties["Location"].Show = false;
        }
开发者ID:Borgsen,项目名称:celisuis-honorbuddy-pack,代码行数:29,代码来源:CancelAuctionAction.cs


示例9: LocationChanged

 void LocationChanged(object sender, EventArgs e) {
     MetaProp mp = (MetaProp)sender;
     loc = Util.StringToWoWPoint((string)((MetaProp)sender).Value);
     Properties["Location"].PropertyChanged -= new EventHandler(LocationChanged);
     Properties["Location"].Value = string.Format("<{0}, {1}, {2}>", loc.X, loc.Y, loc.Z);
     Properties["Location"].PropertyChanged += new EventHandler(LocationChanged);
     RefreshPropertyGrid();
 }
开发者ID:Borgsen,项目名称:celisuis-honorbuddy-pack,代码行数:8,代码来源:MailItemAction.cs


示例10: Run

        public override bool Run(WoWPoint location, int distance)
        {
            var nearestLocationToObject = WoWMathHelper.CalculatePointFrom(StyxWoW.Me.Location, location, distance);
            var pathToDest =
                Navigator.GeneratePath(StyxWoW.Me.Location, nearestLocationToObject);

            if (_recursiveHandlerCount >= 5)
            {
                Helper.UseHeartStone();
                _recursiveHandlerCount = 0;
            }
            else
            {
                if (pathToDest.Count() == 0)
                {
                    _recursiveHandlerCount++;
                    Run(ProfileManager.CurrentProfile.HotspotManager.GetNextHotspot(), 10);

                    return false;
                }
            }

            foreach (var localDest in pathToDest)
            {
                if (!StyxWoW.Me.IsFlying && !Navigator.CanNavigateFully(StyxWoW.Me.Location, localDest, 8192))
                {
                    Logging.Write(Colors.Red, "Cant navigate to the destination.");
                    return false;
                }

                try
                {
                    if (Helper.BlacklistHotspot(localDest)) return true;

                    while (localDest.Distance(StyxWoW.Me.Location) >= 5 && TreeRoot.IsRunning)
                    {
                        if (Helper.BlacklistHotspot(localDest)) return true;

                        if (Helper.GetInCombat()) break;

                        ClassBase.Avoid();

                        if(!ShouldStayStealth) Helper.MountUp(ClassBase.MountName);

                        Navigator.MoveTo(localDest);

                        Thread.Sleep(100);
                    }
                    if (Helper.GetInCombat()) break;
                }
                catch (Exception exception)
                {
                    Logging.Write(Colors.Red, exception.Message);
                }
            }
            return true;
        }
开发者ID:kotuadam,项目名称:zenbuddy,代码行数:57,代码来源:TravelForm.cs


示例11: HeightOffTheGround

        /// <summary>
        /// calculate a unit's vertical distance (height) above ground level (mesh).  this is the units position
        /// relative to the ground and is independent of any other character.  
        /// </summary>
        /// <param name="u">unit</param>
        /// <returns>float.MinValue if can't determine, otherwise distance off ground</returns>
        public static float HeightOffTheGround(this WoWUnit u)
        {
            var unitLoc = new WoWPoint( u.Location.X, u.Location.Y, u.Location.Z);
            var listMeshZ = Navigator.FindHeights( unitLoc.X, unitLoc.Y).Where( h => h <= unitLoc.Z);
            if (listMeshZ.Any())
                return unitLoc.Z - listMeshZ.Max();

            return float.MaxValue;
        }
开发者ID:superkhung,项目名称:SingularMod,代码行数:15,代码来源:Extensions.cs


示例12: MoveTo

        internal static void MoveTo(WoWPoint Location)
        {
            MoveTo(Location.X, Location.Y, Location.Z);

            // Rewrite this using just 1 write, as a struct.
            // from mem it was this ->

            //var CTM = new WoWMovement.ClickToMoveInfoStruct;
        }
开发者ID:rhoninsk,项目名称:novas-addons,代码行数:9,代码来源:ClickToMove.cs


示例13: UseHearthstone

        public UseHearthstone(Dictionary<string, string> args)
            : base(args)
        {
            m_Complete = false;

            try
            {
                if (Args.ContainsKey("OutsideDistance"))
                {
                    float Distance = 0.0f;

                    if (!float.TryParse(Args["OutsideDistance"], out Distance))
                    {
                        throw new ArgumentException("Parsing attribute 'OutsideDistance' in SetHearthstone behavior failed! Please check your profile!");
                    }

                    m_OutsideDistance = Distance;
                }
                else
                {
                    m_OutsideDistance = null;
                }

                float X;
                float Y;
                float Z;

                if (!float.TryParse(Args["X"], out X))
                {
                    throw new ArgumentException("Parsing attribute 'X' in SetHearthstone behavior failed! Please check your profile!");
                }

                if (!float.TryParse(Args["Y"], out Y))
                {
                    throw new ArgumentException("Parsing attribute 'Y' in SetHearthstone behavior failed! Please check your profile!");
                }

                if (!float.TryParse(Args["Z"], out Z))
                {
                    throw new ArgumentException("Parsing attribute 'Z' in SetHearthstone behavior failed! Please check your profile!");
                }

                m_Location = new WoWPoint(X, Y, Z);

                if (!uint.TryParse(Args["HearthLocation"], out m_HearthLocation))
                {
                    throw new ArgumentException("Parsing attribute 'HearthLocation' in SetHearthstone behavior failed! Please check your profile!");
                }
            }
            catch (Exception Ex)
            {
                Logging.Write(string.Format("Failed to create UseHearthstone behavior.\nException:\n{0}", Ex.ToString()));

                Thread.CurrentThread.Abort();
            }
        }
开发者ID:Borgsen,项目名称:celisuis-honorbuddy-pack,代码行数:56,代码来源:UseHearthstone.cs


示例14: TrainSkillAction

        public TrainSkillAction()
        {
            Properties["Location"] = new MetaProp("Location", typeof(string), new EditorAttribute(typeof(PropertyBag.LocationEditor), typeof(UITypeEditor)));
            Properties["NpcEntry"] = new MetaProp("NpcEntry", typeof(uint), new EditorAttribute(typeof(PropertyBag.EntryEditor), typeof(UITypeEditor)));
            loc = WoWPoint.Zero;
            Location = loc.ToInvariantString();
            NpcEntry = 0u;

            Properties["Location"].PropertyChanged += new EventHandler(LocationChanged);
        }
开发者ID:naacra,项目名称:wowhbbotcracked,代码行数:10,代码来源:TrainSkillAction.cs


示例15: movetoLoc

		public static void movetoLoc(WoWPoint loc)
		{
			while (loc.Distance(Me.Location) > 10)
			{
				Navigator.MoveTo(loc);
				Thread.Sleep(100);
				if (inCombat) return;
			}
			Thread.Sleep(2000);
		}
开发者ID:Borgsen,项目名称:celisuis-honorbuddy-pack,代码行数:10,代码来源:Thundermar+Ale+Keg+(Wildhammer).cs


示例16: GetSlopeTraceLine

 public static WorldLine GetSlopeTraceLine(WoWPoint point, float xDelta, float yDelta)
 {
     WoWPoint topP = point;
     topP.X += xDelta;
     topP.Y += yDelta;
     topP.Z += 6;
     WoWPoint botP = topP;
     botP.Z -= 12;
     return new WorldLine(topP, botP);
 }
开发者ID:Asphodan,项目名称:Alphabuddy,代码行数:10,代码来源:MoveToPoolAction.cs


示例17: MoveTo

 public override MoveResult MoveTo(WoWPoint location)
 {
     try
     {
         return MoveResult.Failed;
     }
     catch (Exception ex)
     {
         Logger.DiagnosticLog("EnyoNavigator.MoveTo() Exception: {0}", ex); return MoveResult.Failed;
     }
 }
开发者ID:Lbniese,项目名称:team-random,代码行数:11,代码来源:Navigator.cs


示例18: MoveTo

 public static void MoveTo(WoWPoint point)
 {
     if (BotPoi.Current.Type != PoiType.None)
         BotPoi.Clear();
     if (!ObjectManager.Me.Mounted && Mount.ShouldMount(point) && Mount.CanMount())
         Mount.MountUp();
     TreeRoot.StatusText = string.Format("PB: Moving to {0}", point);
     _lastPoint = point;
     _lastMove = DateTime.Now;
     Navigator.MoveTo(point);
 }
开发者ID:naacra,项目名称:wowhbbotcracked,代码行数:11,代码来源:Utility.cs


示例19: CycleToNextIfBehind

 //if pool is between CurrentPoint and NextPoint then cycle to nextPoint
 public void CycleToNextIfBehind(WoWGameObject pool)
 {
     WoWPoint cp = CurrentPoint;
     WoWPoint point = GetNextWayPoint();
     point = new WoWPoint(point.X - cp.X, point.Y - cp.Y, 0);
     point.Normalize();
     float angle = WoWMathHelper.NormalizeRadian((float)Math.Atan2(point.Y, point.X - 1));
     if (WoWMathHelper.IsFacing(CurrentPoint, angle, pool.Location)
         && CurrentPoint != WayPoints[WayPoints.Count - 1])
     {
         CycleToNextPoint();
     }
 }
开发者ID:JeffChilders,项目名称:Prosto_Pets,代码行数:14,代码来源:PetProfile.cs


示例20: IsFacing2D

 public static bool IsFacing2D(WoWPoint me, float myFacingRadians, WoWPoint target, float arcRadians)
 {
     me.Z = target.Z = 0;
     arcRadians = WoWMathHelper.NormalizeRadian(arcRadians);
     float num = WoWMathHelper.CalculateNeededFacing(me, target);
     float num2 = WoWMathHelper.NormalizeRadian(num - myFacingRadians);
     if (num2 > 3.1415926535897931)
     {
         num2 = (float)(6.2831853071795862 - num2);
     }
     bool result = (num2 <= arcRadians / 2f);
     return result;
 }
开发者ID:Asphodan,项目名称:Alphabuddy,代码行数:13,代码来源:FishAction.cs



注:本文中的WoWPoint类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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