本文整理汇总了C#中WindowMode类的典型用法代码示例。如果您正苦于以下问题:C# WindowMode类的具体用法?C# WindowMode怎么用?C# WindowMode使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
WindowMode类属于命名空间,在下文中一共展示了WindowMode类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。
示例1: SetMode
void SetMode(WindowMode mode)
{
if (mode == WindowMode.Fullscreen)
{
Settings.DeviceMode = DeviceMode.Fullscreen;
Settings.Resolution = new Resolution
{
Width = 1440,
Height = 900
};
}
else
Settings.DeviceMode = DeviceMode.Windowed;
if (mode == WindowMode.Windowed)
{
window.FormBorderStyle = System.Windows.Forms.FormBorderStyle.Sizable;
window.WindowState = System.Windows.Forms.FormWindowState.Normal;
//Settings.Resolution = new Resolution
//{
// Width = System.Windows.Forms.Screen.PrimaryScreen.Bounds.Size.
//};
}
else
{
window.FormBorderStyle = System.Windows.Forms.FormBorderStyle.None;
window.WindowState = System.Windows.Forms.FormWindowState.Maximized;
}
WindowMode = mode;
GraphicsDevice.ApplySettings();
}
开发者ID:ChristianMarchiori,项目名称:DeadMeetsLead,代码行数:33,代码来源:Program.cs
示例2: Sdl2GraphicsDevice
public Sdl2GraphicsDevice(Size windowSize, WindowMode windowMode)
{
size = windowSize;
SDL.SDL_Init(SDL.SDL_INIT_NOPARACHUTE | SDL.SDL_INIT_VIDEO);
SDL.SDL_GL_SetAttribute(SDL.SDL_GLattr.SDL_GL_DOUBLEBUFFER, 1);
SDL.SDL_GL_SetAttribute(SDL.SDL_GLattr.SDL_GL_RED_SIZE, 8);
SDL.SDL_GL_SetAttribute(SDL.SDL_GLattr.SDL_GL_GREEN_SIZE, 8);
SDL.SDL_GL_SetAttribute(SDL.SDL_GLattr.SDL_GL_BLUE_SIZE, 8);
SDL.SDL_GL_SetAttribute(SDL.SDL_GLattr.SDL_GL_ALPHA_SIZE, 0);
SDL.SDL_DisplayMode display;
SDL.SDL_GetCurrentDisplayMode(0, out display);
Console.WriteLine("Desktop resolution: {0}x{1}", display.w, display.h);
if (size.Width == 0 && size.Height == 0)
{
Console.WriteLine("No custom resolution provided, using desktop resolution");
size = new Size(display.w, display.h);
}
Console.WriteLine("Using resolution: {0}x{1}", size.Width, size.Height);
window = SDL.SDL_CreateWindow("OpenRA", SDL.SDL_WINDOWPOS_CENTERED, SDL.SDL_WINDOWPOS_CENTERED, size.Width, size.Height, SDL.SDL_WindowFlags.SDL_WINDOW_OPENGL);
if (windowMode == WindowMode.Fullscreen)
SDL.SDL_SetWindowFullscreen(window, (uint)SDL.SDL_WindowFlags.SDL_WINDOW_FULLSCREEN);
else if (windowMode == WindowMode.PseudoFullscreen)
{
// Work around a visual glitch in OSX: the window is offset
// partially offscreen if the dock is at the left of the screen
if (Platform.CurrentPlatform == PlatformType.OSX)
SDL.SDL_SetWindowPosition(window, 0, 0);
SDL.SDL_SetWindowFullscreen(window, (uint)SDL.SDL_WindowFlags.SDL_WINDOW_FULLSCREEN_DESKTOP);
SDL.SDL_SetHint(SDL.SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS, "0");
}
SDL.SDL_ShowCursor(0);
context = SDL.SDL_GL_CreateContext(window);
SDL.SDL_GL_MakeCurrent(window, context);
GL.LoadAll();
ErrorHandler.CheckGlVersion();
ErrorHandler.CheckGlError();
if (SDL.SDL_GL_ExtensionSupported("GL_EXT_framebuffer_object") == SDL.SDL_bool.SDL_FALSE)
{
ErrorHandler.WriteGraphicsLog("OpenRA requires the OpenGL extension GL_EXT_framebuffer_object.\n"
+"Please try updating your GPU driver to the latest version provided by the manufacturer.");
throw new InvalidProgramException("Missing OpenGL extension GL_EXT_framebuffer_object. See graphics.log for details.");
}
GL.EnableClientState(ArrayCap.VertexArray);
ErrorHandler.CheckGlError();
GL.EnableClientState(ArrayCap.TextureCoordArray);
ErrorHandler.CheckGlError();
SDL.SDL_SetModState(0);
input = new Sdl2Input();
}
开发者ID:RunCraze,项目名称:OpenRA,代码行数:60,代码来源:Sdl2GraphicsDevice.cs
示例3: GraphicsDevice
public GraphicsDevice( Size size, WindowMode window )
{
Console.WriteLine("Using Cg renderer");
windowSize = size;
var extensions = new string[]
{
"GL_ARB_vertex_program",
"GL_ARB_fragment_program",
"GL_ARB_vertex_buffer_object",
};
surf = SdlGraphics.InitializeSdlGl(ref windowSize, window, extensions);
cgContext = Tao.Cg.Cg.cgCreateContext();
Tao.Cg.Cg.cgSetErrorCallback( CgErrorCallback );
Tao.Cg.CgGl.cgGLRegisterStates( cgContext );
Tao.Cg.CgGl.cgGLSetManageTextureParameters( cgContext, true );
vertexProfile = CgGl.cgGLGetLatestProfile( CgGl.CG_GL_VERTEX );
fragmentProfile = CgGl.cgGLGetLatestProfile( CgGl.CG_GL_FRAGMENT );
Gl.glEnableClientState( Gl.GL_VERTEX_ARRAY );
ErrorHandler.CheckGlError();
Gl.glEnableClientState( Gl.GL_TEXTURE_COORD_ARRAY );
ErrorHandler.CheckGlError();
Sdl.SDL_SetModState( 0 ); // i have had enough.
input = new SdlInput( surf );
}
开发者ID:hoxworth,项目名称:OpenRA,代码行数:32,代码来源:GraphicsDevice.cs
示例4: GraphicsDevice
public GraphicsDevice( int width, int height, WindowMode window, bool vsync )
{
Console.WriteLine("Using Gl renderer");
Sdl.SDL_Init( Sdl.SDL_INIT_NOPARACHUTE | Sdl.SDL_INIT_VIDEO );
Sdl.SDL_GL_SetAttribute( Sdl.SDL_GL_DOUBLEBUFFER, 1 );
Sdl.SDL_GL_SetAttribute( Sdl.SDL_GL_RED_SIZE, 8 );
Sdl.SDL_GL_SetAttribute( Sdl.SDL_GL_GREEN_SIZE, 8 );
Sdl.SDL_GL_SetAttribute( Sdl.SDL_GL_BLUE_SIZE, 8 );
Sdl.SDL_GL_SetAttribute( Sdl.SDL_GL_ALPHA_SIZE, 0 );
int windowFlags = 0;
switch( window )
{
case WindowMode.Fullscreen:
windowFlags |= Sdl.SDL_FULLSCREEN;
break;
case WindowMode.PseudoFullscreen:
windowFlags |= Sdl.SDL_NOFRAME;
Environment.SetEnvironmentVariable( "SDL_VIDEO_WINDOW_POS", "0,0" );
break;
default:
break;
}
surf = Sdl.SDL_SetVideoMode( width, height, 0, Sdl.SDL_OPENGL | windowFlags );
Sdl.SDL_WM_SetCaption( "OpenRA", "OpenRA" );
Sdl.SDL_ShowCursor( 0 );
Sdl.SDL_EnableUNICODE( 1 );
Sdl.SDL_EnableKeyRepeat( Sdl.SDL_DEFAULT_REPEAT_DELAY, Sdl.SDL_DEFAULT_REPEAT_INTERVAL );
CheckGlError();
// Test for required extensions
var required = new string[]
{
"GL_ARB_vertex_shader",
"GL_ARB_fragment_shader",
"GL_ARB_vertex_buffer_object",
};
var extensions = Gl.glGetString(Gl.GL_EXTENSIONS);
if (required.Any(r => !extensions.Contains(r)))
{
Log.AddChannel("graphics", "graphics.log");
Log.Write("graphics", "Unsupported GPU: Missing extensions.");
Log.Write("graphics", "Available extensions:");
Log.Write("graphics", extensions);
throw new InvalidProgramException("Unsupported GPU. See graphics.log for details.");
}
windowSize = new Size( width, height );
Gl.glEnableClientState( Gl.GL_VERTEX_ARRAY );
CheckGlError();
Gl.glEnableClientState( Gl.GL_TEXTURE_COORD_ARRAY );
CheckGlError();
Sdl.SDL_SetModState( 0 );
}
开发者ID:djohe,项目名称:OpenRA,代码行数:60,代码来源:GraphicsDevice.cs
示例5: Sdl2GraphicsDevice
public Sdl2GraphicsDevice(Size windowSize, WindowMode windowMode)
{
Console.WriteLine("Using SDL 2 with OpenGL renderer");
WindowSize = windowSize;
SDL.SDL_Init(SDL.SDL_INIT_NOPARACHUTE | SDL.SDL_INIT_VIDEO);
SDL.SDL_GL_SetAttribute(SDL.SDL_GLattr.SDL_GL_DOUBLEBUFFER, 1);
SDL.SDL_GL_SetAttribute(SDL.SDL_GLattr.SDL_GL_RED_SIZE, 8);
SDL.SDL_GL_SetAttribute(SDL.SDL_GLattr.SDL_GL_GREEN_SIZE, 8);
SDL.SDL_GL_SetAttribute(SDL.SDL_GLattr.SDL_GL_BLUE_SIZE, 8);
SDL.SDL_GL_SetAttribute(SDL.SDL_GLattr.SDL_GL_ALPHA_SIZE, 0);
SDL.SDL_DisplayMode display;
SDL.SDL_GetCurrentDisplayMode(0, out display);
Console.WriteLine("Desktop resolution: {0}x{1}", display.w, display.h);
if (WindowSize.Width == 0 && WindowSize.Height == 0)
{
Console.WriteLine("No custom resolution provided, using desktop resolution");
WindowSize = new Size(display.w, display.h);
}
Console.WriteLine("Using resolution: {0}x{1}", WindowSize.Width, WindowSize.Height);
window = SDL.SDL_CreateWindow("OpenRA", SDL.SDL_WINDOWPOS_CENTERED, SDL.SDL_WINDOWPOS_CENTERED,
WindowSize.Width, WindowSize.Height, SDL.SDL_WindowFlags.SDL_WINDOW_OPENGL);
if (Game.Settings.Game.LockMouseWindow)
GrabWindowMouseFocus();
else
ReleaseWindowMouseFocus();
if (windowMode == WindowMode.Fullscreen)
SDL.SDL_SetWindowFullscreen(window, (uint)SDL.SDL_WindowFlags.SDL_WINDOW_FULLSCREEN);
else if (windowMode == WindowMode.PseudoFullscreen)
{
// Work around a visual glitch in OSX: the window is offset
// partially offscreen if the dock is at the left of the screen
if (Platform.CurrentPlatform == PlatformType.OSX)
SDL.SDL_SetWindowPosition(window, 0, 0);
SDL.SDL_SetWindowFullscreen(window, (uint)SDL.SDL_WindowFlags.SDL_WINDOW_FULLSCREEN_DESKTOP);
SDL.SDL_SetHint(SDL.SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS, "0");
}
context = SDL.SDL_GL_CreateContext(window);
if (context == IntPtr.Zero || SDL.SDL_GL_MakeCurrent(window, context) < 0)
throw new InvalidOperationException("Can not create OpenGL context. (Error: {0})".F(SDL.SDL_GetError()));
OpenGL.Initialize();
OpenGL.glEnableVertexAttribArray(Shader.VertexPosAttributeIndex);
OpenGL.CheckGLError();
OpenGL.glEnableVertexAttribArray(Shader.TexCoordAttributeIndex);
OpenGL.CheckGLError();
SDL.SDL_SetModState(SDL.SDL_Keymod.KMOD_NONE);
input = new Sdl2Input();
}
开发者ID:CH4Code,项目名称:OpenRA,代码行数:59,代码来源:Sdl2GraphicsDevice.cs
示例6: Sdl2GraphicsDevice
public Sdl2GraphicsDevice(Size windowSize, WindowMode windowMode)
{
size = windowSize;
SDL.SDL_Init(SDL.SDL_INIT_NOPARACHUTE | SDL.SDL_INIT_VIDEO);
SDL.SDL_GL_SetAttribute(SDL.SDL_GLattr.SDL_GL_DOUBLEBUFFER, 1);
SDL.SDL_GL_SetAttribute(SDL.SDL_GLattr.SDL_GL_RED_SIZE, 8);
SDL.SDL_GL_SetAttribute(SDL.SDL_GLattr.SDL_GL_GREEN_SIZE, 8);
SDL.SDL_GL_SetAttribute(SDL.SDL_GLattr.SDL_GL_BLUE_SIZE, 8);
SDL.SDL_GL_SetAttribute(SDL.SDL_GLattr.SDL_GL_ALPHA_SIZE, 0);
var windowFlags = SDL.SDL_WindowFlags.SDL_WINDOW_OPENGL;
if (windowMode == WindowMode.Fullscreen)
windowFlags |= SDL.SDL_WindowFlags.SDL_WINDOW_FULLSCREEN;
else if (windowMode == WindowMode.PseudoFullscreen)
{
windowFlags |= SDL.SDL_WindowFlags.SDL_WINDOW_FULLSCREEN_DESKTOP;
Environment.SetEnvironmentVariable("SDL_VIDEO_MINIMIZE_ON_FOCUS_LOSS", "0");
}
SDL.SDL_DisplayMode display;
SDL.SDL_GetCurrentDisplayMode(0, out display);
Console.WriteLine("Desktop resolution: {0}x{1}", display.w, display.h);
if (size.Width == 0 && size.Height == 0)
{
Console.WriteLine("No custom resolution provided, using desktop resolution");
size = new Size(display.w, display.h);
}
Console.WriteLine("Using resolution: {0}x{1}", size.Width, size.Height);
window = SDL.SDL_CreateWindow("OpenRA", SDL.SDL_WINDOWPOS_CENTERED, SDL.SDL_WINDOWPOS_CENTERED, size.Width, size.Height, windowFlags);
SDL.SDL_ShowCursor(0);
SDL.SDL_GL_CreateContext(window);
ErrorHandler.CheckGlError();
var extensions = Gl.glGetString(Gl.GL_EXTENSIONS);
if (extensions == null)
Console.WriteLine("Failed to fetch GL_EXTENSIONS, this is bad.");
var missingExtensions = requiredExtensions.Where(r => !extensions.Contains(r)).ToArray();
if (missingExtensions.Any())
{
ErrorHandler.WriteGraphicsLog("Unsupported GPU: Missing extensions: {0}".F(missingExtensions.JoinWith(",")));
throw new InvalidProgramException("Unsupported GPU. See graphics.log for details.");
}
Gl.glEnableClientState(Gl.GL_VERTEX_ARRAY);
ErrorHandler.CheckGlError();
Gl.glEnableClientState(Gl.GL_TEXTURE_COORD_ARRAY);
ErrorHandler.CheckGlError();
SDL.SDL_SetModState(0);
input = new Sdl2Input();
}
开发者ID:Generalcamo,项目名称:OpenRA,代码行数:57,代码来源:Sdl2GraphicsDevice.cs
示例7: GLFWWindow
public GLFWWindow(int width, int height, int rbits, int gbits, int bbits, int alpha, int depth, int stencil, WindowMode mode)
{
_width = width;
_height = height;
_rbits = rbits;
_gbits = gbits;
_bbits = bbits;
_alpha = alpha;
_depth = depth;
_stencil = stencil;
_mode = mode;
}
开发者ID:veggielane,项目名称:CasualScience,代码行数:12,代码来源:GLFWWindow.cs
示例8: GraphicsDevice
public GraphicsDevice(Size size, WindowMode window)
: base(size, window, RequiredExtensions)
{
cgContext = Tao.Cg.Cg.cgCreateContext();
Tao.Cg.Cg.cgSetErrorCallback(CgErrorCallback);
Tao.Cg.CgGl.cgGLRegisterStates(cgContext);
Tao.Cg.CgGl.cgGLSetManageTextureParameters(cgContext, true);
vertexProfile = CgGl.cgGLGetLatestProfile(CgGl.CG_GL_VERTEX);
fragmentProfile = CgGl.cgGLGetLatestProfile(CgGl.CG_GL_FRAGMENT);
}
开发者ID:nevelis,项目名称:OpenRA,代码行数:12,代码来源:GraphicsDevice.cs
示例9: NamedWindow
/// <summary>
/// Creates a window.
/// </summary>
/// <param name="winname">Name of the window in the window caption that may be used as a window identifier.</param>
/// <param name="flags">
/// Flags of the window. Currently the only supported flag is CV WINDOW AUTOSIZE. If this is set,
/// the window size is automatically adjusted to fit the displayed image (see imshow ), and the user can not change the window size manually.
/// </param>
public static void NamedWindow(string winname, WindowMode flags)
{
if (string.IsNullOrEmpty(winname))
throw new ArgumentNullException("winname");
try
{
NativeMethods.highgui_namedWindow(winname, (int)flags);
}
catch (BadImageFormatException ex)
{
throw PInvokeHelper.CreateException(ex);
}
}
开发者ID:jorik041,项目名称:opencvsharp,代码行数:21,代码来源:Cv2_highgui.cs
示例10: SdlGraphics
public SdlGraphics(Size size, WindowMode window, string[] extensions)
{
windowSize = size;
InitializeSdlGl(ref windowSize, window, extensions);
Gl.glEnableClientState(Gl.GL_VERTEX_ARRAY);
ErrorHandler.CheckGlError();
Gl.glEnableClientState(Gl.GL_TEXTURE_COORD_ARRAY);
ErrorHandler.CheckGlError();
Sdl.SDL_SetModState(0);
input = new SdlInput();
}
开发者ID:TiriliPiitPiit,项目名称:OpenRA,代码行数:14,代码来源:SdlGraphics.cs
示例11: GraphicsDevice
public GraphicsDevice( int width, int height, WindowMode window, bool vsync )
{
Console.WriteLine("Using Gl renderer");
Sdl.SDL_Init( Sdl.SDL_INIT_NOPARACHUTE | Sdl.SDL_INIT_VIDEO );
Sdl.SDL_GL_SetAttribute( Sdl.SDL_GL_DOUBLEBUFFER, 1 );
Sdl.SDL_GL_SetAttribute( Sdl.SDL_GL_RED_SIZE, 8 );
Sdl.SDL_GL_SetAttribute( Sdl.SDL_GL_GREEN_SIZE, 8 );
Sdl.SDL_GL_SetAttribute( Sdl.SDL_GL_BLUE_SIZE, 8 );
Sdl.SDL_GL_SetAttribute( Sdl.SDL_GL_ALPHA_SIZE, 0 );
int windowFlags = 0;
switch( window )
{
case WindowMode.Fullscreen:
windowFlags |= Sdl.SDL_FULLSCREEN;
break;
case WindowMode.PseudoFullscreen:
// pseudo-fullscreen only reliably works on windows; fall back to fullscreen for everyone else
windowFlags |= ( Environment.OSVersion.Platform == PlatformID.Win32NT ) ? Sdl.SDL_NOFRAME : Sdl.SDL_FULLSCREEN;
Environment.SetEnvironmentVariable( "SDL_VIDEO_WINDOW_POS", "0,0" );
break;
default:
break;
}
surf = Sdl.SDL_SetVideoMode( width, height, 0, Sdl.SDL_OPENGL | windowFlags );
Sdl.SDL_WM_SetCaption( "OpenRA", "OpenRA" );
Sdl.SDL_ShowCursor( 0 );
Sdl.SDL_EnableUNICODE( 1 );
Sdl.SDL_EnableKeyRepeat( Sdl.SDL_DEFAULT_REPEAT_DELAY, Sdl.SDL_DEFAULT_REPEAT_INTERVAL );
CheckGlError();
windowSize = new Size( width, height );
Gl.glEnableClientState( Gl.GL_VERTEX_ARRAY );
CheckGlError();
Gl.glEnableClientState( Gl.GL_TEXTURE_COORD_ARRAY );
CheckGlError();
Sdl.SDL_SetModState( 0 ); // i have had enough.
var extensions = Gl.glGetString(Gl.GL_EXTENSIONS);
if (!extensions.Contains("GL_ARB_vertex_shader") || !extensions.Contains("GL_ARB_fragment_shader"))
throw new InvalidProgramException("Unsupported GPU. OpenRA requires the GL_ARB_vertex_shader and GL_ARB_fragment_shader extensions.");
}
开发者ID:geckosoft,项目名称:OpenRA,代码行数:48,代码来源:GraphicsDevice.cs
示例12: Settings
static Settings()
{
int screenWidth = GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.Width;
int screenHeight = GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.Height;
appDataPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), Constants.APP_DATA_GAME_NAME);
// General
_windowMode = WindowMode.Fullscreen;
_startingGameState = GameState.MainMenu;
_X_resolution = screenWidth;
_Y_resolution = screenHeight;
_X_windowPos = 0;
_Y_windowPos = 0;
_mouseVisible = true;
_fixedTimestep = false;
_mouseScrolling = true;
// Audio
_masterVolume = 1.0f;
_effectVolume = 1.0f;
_musicVolume = 0.5f;
}
开发者ID:MitchJH,项目名称:BaseBuilder,代码行数:21,代码来源:Settings.cs
示例13: CreateGraphics
public IGraphicsDevice CreateGraphics(Size size, WindowMode windowMode)
{
return new NullGraphicsDevice(size, windowMode);
}
开发者ID:Roger-luo,项目名称:OpenRA,代码行数:4,代码来源:NullPlatform.cs
示例14: InitializeSdlGl
IntPtr InitializeSdlGl(ref Size size, WindowMode window, string[] requiredExtensions)
{
Sdl.SDL_Init(Sdl.SDL_INIT_NOPARACHUTE | Sdl.SDL_INIT_VIDEO);
Sdl.SDL_GL_SetAttribute(Sdl.SDL_GL_DOUBLEBUFFER, 1);
Sdl.SDL_GL_SetAttribute(Sdl.SDL_GL_RED_SIZE, 8);
Sdl.SDL_GL_SetAttribute(Sdl.SDL_GL_GREEN_SIZE, 8);
Sdl.SDL_GL_SetAttribute(Sdl.SDL_GL_BLUE_SIZE, 8);
Sdl.SDL_GL_SetAttribute(Sdl.SDL_GL_ALPHA_SIZE, 0);
int windowFlags = 0;
switch (window)
{
case WindowMode.Fullscreen:
windowFlags |= Sdl.SDL_FULLSCREEN;
break;
case WindowMode.PseudoFullscreen:
windowFlags |= Sdl.SDL_NOFRAME;
Environment.SetEnvironmentVariable("SDL_VIDEO_WINDOW_POS", "0,0");
break;
case WindowMode.Windowed:
Environment.SetEnvironmentVariable("SDL_VIDEO_CENTERED", "1");
break;
default:
break;
}
var info = (Sdl.SDL_VideoInfo)Marshal.PtrToStructure(
Sdl.SDL_GetVideoInfo(), typeof(Sdl.SDL_VideoInfo));
Console.WriteLine("Desktop resolution: {0}x{1}",
info.current_w, info.current_h);
if (size.Width == 0 && size.Height == 0)
{
Console.WriteLine("No custom resolution provided, using desktop resolution");
size = new Size(info.current_w, info.current_h);
}
Console.WriteLine("Using resolution: {0}x{1}", size.Width, size.Height);
var surf = Sdl.SDL_SetVideoMode(size.Width, size.Height, 0, Sdl.SDL_OPENGL | windowFlags);
if (surf == IntPtr.Zero)
Console.WriteLine("Failed to set video mode.");
Sdl.SDL_WM_SetCaption("OpenRA", "OpenRA");
Sdl.SDL_ShowCursor(0);
Sdl.SDL_EnableUNICODE(1);
Sdl.SDL_EnableKeyRepeat(Sdl.SDL_DEFAULT_REPEAT_DELAY, Sdl.SDL_DEFAULT_REPEAT_INTERVAL);
ErrorHandler.CheckGlError();
var extensions = Gl.glGetString(Gl.GL_EXTENSIONS);
if (extensions == null)
Console.WriteLine("Failed to fetch GL_EXTENSIONS, this is bad.");
var missingExtensions = requiredExtensions.Where(r => !extensions.Contains(r)).ToArray();
if (missingExtensions.Any())
{
ErrorHandler.WriteGraphicsLog("Unsupported GPU: Missing extensions: {0}"
.F(missingExtensions.JoinWith(",")));
throw new InvalidProgramException("Unsupported GPU. See graphics.log for details.");
}
return surf;
}
开发者ID:TiriliPiitPiit,项目名称:OpenRA,代码行数:65,代码来源:SdlGraphics.cs
示例15: cvNamedWindow
public static extern int cvNamedWindow([MarshalAs(UnmanagedType.LPStr)] string name, WindowMode flags);
开发者ID:sanglin307,项目名称:UnityOpenCV,代码行数:1,代码来源:CvInvoke.cs
示例16: Create
public IGraphicsDevice Create(Size size, WindowMode windowMode)
{
Console.WriteLine("Using SDL 2 with OpenGL renderer");
return new Sdl2GraphicsDevice(size, windowMode);
}
开发者ID:RobotCaleb,项目名称:OpenRA,代码行数:5,代码来源:Sdl2GraphicsDevice.cs
示例17: ViewGcodeBasic
public ViewGcodeBasic(PrintItemWrapper printItem, Vector3 viewerVolume, Vector2 bedCenter, BedShape bedShape, WindowMode windowMode)
{
this.viewerVolume = viewerVolume;
this.bedShape = bedShape;
this.bedCenter = bedCenter;
this.windowMode = windowMode;
this.printItem = printItem;
if (UserSettings.Instance.DisplayMode == ApplicationDisplayType.Touchscreen)
{
sliderWidth = 20;
}
else
{
sliderWidth = 10;
}
CreateAndAddChildren();
SliceSettingsWidget.SettingChanged.RegisterEvent(CheckSettingChanged, ref unregisterEvents);
ApplicationController.Instance.AdvancedControlsPanelReloading.RegisterEvent((s, e) => ClearGCode(), ref unregisterEvents);
ActiveSliceSettings.ActivePrinterChanged.RegisterEvent(CheckSettingChanged, ref unregisterEvents);
}
开发者ID:tellingmachine,项目名称:MatterControl,代码行数:24,代码来源:ViewGcodeBasic.cs
示例18: CvWindow
/// <summary>
/// ウィンドウ名と画像の表示モードと始めから表示しておく画像を指定して初期化
/// </summary>
/// <param name="name">ウィンドウの識別に用いられるウィンドウ名で,ウィンドウのタイトルバ ーに表示される.</param>
/// <param name="flags">ウィンドウのフラグ</param>
/// <param name="image">ウィンドウに表示する画像</param>
#else
/// <summary>
/// Creates a window
/// </summary>
/// <param name="name">Name of the window which is used as window identifier and appears in the window caption. </param>
/// <param name="flags">Flags of the window. Currently the only supported flag is WindowMode.AutoSize.
/// If it is set, window size is automatically adjusted to fit the displayed image (see cvShowImage), while user can not change the window size manually. </param>
/// <param name="image">Image to be shown.</param>
#endif
public CvWindow(string name, WindowMode flags, CvArr image)
{
if (name == null)
{
throw new ArgumentNullException();
}
this.name = name;
int status = NativeMethods.cvNamedWindow(name, flags);
if (status == 0)
{
throw new OpenCvSharpException("Failed to create CvWindow");
}
this.image = image;
ShowImage(image);
trackbars = new Dictionary<string, CvTrackbar>();
if (!Windows.ContainsKey(name))
{
Windows.Add(name, this);
}
callbackHandle = null;
}
开发者ID:kaorun55,项目名称:opencvsharp,代码行数:36,代码来源:CvWindow.cs
示例19: ShowWindow
public void ShowWindow(Character pc, WindowMode mode = WindowMode.DISPLAY, int slotID = 0, DetailsWindow child = null)
{
_pc = pc;
cursorPos = 0;
_windowmode = mode;
_slotID = slotID;
_child = child;
pack = _pc.Backpack.Items;
if (mode == WindowMode.DISPLAY)
{
_title = Game.Lang[StringName.BACKPACK_WND_TITLE];
}
else if (mode == WindowMode.DROP)
{
_title = Game.Lang[StringName.BACKPACK_WND_TITLE_DROP];
}
else
{
_title = Game.Lang[StringName.BACKPACK_WND_TITLE_EQUIP];
SlotType st = EquipmentSlot.GetSlotType(_slotID);
pack = _pc.Backpack.GetItemsBySlot(st);
}
base.drawWindow();
drawText();
windowLoop();
}
开发者ID:Gnusznak,项目名称:CrystalsOfTime,代码行数:26,代码来源:BackpackWindow.cs
示例20: ViewGcodeBasic
public ViewGcodeBasic(PrintItemWrapper printItem, Vector3 viewerVolume, Vector2 bedCenter, MeshViewerWidget.BedShape bedShape, WindowMode windowMode)
{
this.viewerVolume = viewerVolume;
this.bedShape = bedShape;
this.bedCenter = bedCenter;
this.windowMode = windowMode;
this.printItem = printItem;
if (ActiveTheme.Instance.DisplayMode == ActiveTheme.ApplicationDisplayType.Touchscreen)
{
sliderWidth = 20;
}
else
{
sliderWidth = 10;
}
CreateAndAddChildren();
SliceSettingsWidget.RegisterForSettingsChange("bed_size", RecreateBedAndPartPosition, ref unregisterEvents);
SliceSettingsWidget.RegisterForSettingsChange("print_center", RecreateBedAndPartPosition, ref unregisterEvents);
SliceSettingsWidget.RegisterForSettingsChange("build_height", RecreateBedAndPartPosition, ref unregisterEvents);
SliceSettingsWidget.RegisterForSettingsChange("bed_shape", RecreateBedAndPartPosition, ref unregisterEvents);
SliceSettingsWidget.RegisterForSettingsChange("center_part_on_bed", RecreateBedAndPartPosition, ref unregisterEvents);
SliceSettingsWidget.RegisterForSettingsChange("extruder_offset", Clear3DGCode, ref unregisterEvents);
ApplicationController.Instance.ReloadAdvancedControlsPanelTrigger.RegisterEvent(RecreateBedAndPartPosition, ref unregisterEvents);
ActivePrinterProfile.Instance.ActivePrinterChanged.RegisterEvent(RecreateBedAndPartPosition, ref unregisterEvents);
}
开发者ID:glocklueng,项目名称:MatterControl,代码行数:30,代码来源:ViewGcodeBasic.cs
注:本文中的WindowMode类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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