• 设为首页
  • 点击收藏
  • 手机版
    手机扫一扫访问
    迪恩网络手机版
  • 关注官方公众号
    微信扫一扫关注
    公众号

C# Visual类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C#中Visual的典型用法代码示例。如果您正苦于以下问题:C# Visual类的具体用法?C# Visual怎么用?C# Visual使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



Visual类属于命名空间,在下文中一共展示了Visual类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。

示例1: AddElement

 public int AddElement(Visual element)
 {
     if (element != null && !m_elements.Contains(element)) {
         return m_elements.Add(element);
     }
     return -1;
 }
开发者ID:sohong,项目名称:greenfleet-viewer,代码行数:7,代码来源:UIContainer.cs


示例2: GetItemContainer

		// Walks up the tree starting at the bottomMostVisual, until it finds the first item container for the ItemsControl
		// passed as a parameter.
		// In order to make sure it works with any control that derives from ItemsControl, this method makes no assumption 
		// about the type of that container.(it will get a ListBoxItem if it's a ListBox, a ListViewItem if it's a ListView...)
		public static FrameworkElement GetItemContainer(ItemsControl itemsControl, Visual bottomMostVisual)
		{
			FrameworkElement itemContainer = null;
			if (itemsControl != null && bottomMostVisual != null && itemsControl.Items.Count >= 1)
			{
				var someContainer = itemsControl.ItemContainerGenerator.ContainerFromIndex(0);
				for (int i = 1; i < itemsControl.Items.Count; i++)
				{
					if (someContainer != null)
					{
						break;
					}

					someContainer = itemsControl.ItemContainerGenerator.ContainerFromIndex(i);
				}

				if (someContainer != null)
				{
					Type containerType = someContainer.GetType();

					itemContainer = FindAncestor(containerType, bottomMostVisual);

					// Make sure that the container found belongs to the items control passed as a parameter.
					if (itemContainer != null && itemContainer.DataContext != null)
					{
						FrameworkElement itemContainerVerify = itemsControl.ItemContainerGenerator.ContainerFromItem(itemContainer.DataContext) as FrameworkElement;
						if (itemContainer != itemContainerVerify)
						{
							itemContainer = null;
						}
					}
				}
			}
			return itemContainer;
		}
开发者ID:Runcy,项目名称:VidCoder,代码行数:39,代码来源:DragDropUtilities.cs


示例3: AddVisual

        public void AddVisual(Visual visual)
        {
            visuals.Add(visual);

            base.AddVisualChild(visual);
            base.AddLogicalChild(visual);
        }
开发者ID:ittray,项目名称:LocalDemo,代码行数:7,代码来源:DrawingCanvas.cs


示例4: SetCenterPoint

 /// <summary>
 /// Sets the CenterPoint of a visual to the center of a given FrameworkElement
 /// </summary>
 /// <param name="element">The source element</param>
 /// <param name="visual">The Visual object for the source FrameworkElement</param>
 private static async Task SetCenterPoint(this FrameworkElement element, Visual visual)
 {
     Func<bool> loadedTester = () => element.ActualWidth + element.ActualHeight < 0.1;
     if (loadedTester())
     {
         // Wait for the loaded event and set the CenterPoint
         TaskCompletionSource<object> loadedTcs = new TaskCompletionSource<object>();
         RoutedEventHandler handler = null;
         handler = (s, e) =>
         {
             loadedTcs.SetResult(null);
             element.Loaded -= handler;
         };
         element.Loaded += handler;
         await Task.WhenAny(loadedTcs.Task, Task.Delay(500));
         element.Loaded -= handler;
         if (loadedTester())
         {
             element.Measure(new Size(double.PositiveInfinity, double.PositiveInfinity));
             visual.CenterPoint = new Vector3((float)element.DesiredSize.Width / 2, (float)element.DesiredSize.Height / 2, 0);
             return;
         }
     }
     visual.CenterPoint = new Vector3((float)element.ActualWidth / 2, (float)element.ActualHeight / 2, 0);
 }
开发者ID:Sergio0694,项目名称:UICompositionAnimations,代码行数:30,代码来源:CompositionExtensions.cs


示例5: Awake

	void Awake () {
		visual = transform.Find ("Visual").GetComponent <Visual> ();

		transitable.Add (CharacterState.Spawn, new List<CharacterState> { CharacterState.Idle });
		transitable.Add (CharacterState.Idle, new List<CharacterState> { CharacterState.Attack, CharacterState.Dead, CharacterState.Move, CharacterState.Stuck });
		transitable.Add (CharacterState.Attack, new List<CharacterState> { CharacterState.Attack, CharacterState.Dead, CharacterState.Idle, CharacterState.Stuck });
		transitable.Add (CharacterState.Move, new List<CharacterState> { CharacterState.Attack, CharacterState.Dead, CharacterState.Idle, CharacterState.Move, CharacterState.Stuck });
		transitable.Add (CharacterState.Stuck, new List<CharacterState> { CharacterState.Attack, CharacterState.Dead, CharacterState.Idle, CharacterState.Move });
		transitable.Add (CharacterState.Dead, new List<CharacterState> { });

		controllable = true;
		stateMachine.Add (CharacterState.Idle, () => {
			CheckBlock ();
		});

		stateMachine.Add (CharacterState.Move, () => {
			transform.position += dir * moveSpeed * Time.deltaTime;
			CheckBlock ();
		});
		stateEnd.Add (CharacterState.Move, () => {
			dir = Vector3.zero;
		});

		stateStart.Add (CharacterState.Attack, () => {
			blurController.SetBlurs (true);
			weapon.enabled = true;
			trailController.gameObject.SetActive (true);
		});
		stateMachine.Add (CharacterState.Attack, () => {
			float t = (Time.time - attackStartTime) / attackDuration;
			t = Mathf.Clamp01 (t);
			if (t >= 1f) {
				transform.position = attackEndPoint;
				RequestChangeState (CharacterState.Idle);
				return;
			}
			t *= 2f;
			var diff = attackEndPoint - attackStartPoint;
			if (t < 1) {
				transform.position = diff * 0.5f * t * t + attackStartPoint;
			} else {
				t--;
				transform.position = -diff * 0.5f * (t * (t - 2f) - 1f) + attackStartPoint;
			}
			CheckBlock ();
		});
		stateEnd.Add (CharacterState.Attack, () => {
			blurController.SetBlurs (false);
			visual.StopAnimation ();
			dir = Vector3.zero;
			attackStartPoint = Vector3.zero;
			attackEndPoint = Vector3.zero;
			weapon.enabled = false;
			trailController.gameObject.SetActive (false);
		});

		stateStart.Add (CharacterState.Dead, () => {
			controllable = false;
		});
	}
开发者ID:breadceo,项目名称:hexelslashheros,代码行数:60,代码来源:Player.cs


示例6: ElementToRoot

        internal static Rect ElementToRoot(Rect rectElement, Visual element, PresentationSource presentationSource)
        {
            GeneralTransform transformElementToRoot = element.TransformToAncestor(presentationSource.RootVisual);
            Rect rectRoot = transformElementToRoot.TransformBounds(rectElement);

            return rectRoot;
        }
开发者ID:jugemjugem,项目名称:libShootTheSpeed,代码行数:7,代码来源:PointUtil.cs


示例7: Line

        public Line(double x1, double y1, double x2, double y2)
        {
            LineSurface line = new LineSurface(x1, y1, x2, y2);
            _visual = new Visual(line, Visual.Family.Line, null);

            Born();
        }
开发者ID:darwin,项目名称:silverstunts,代码行数:7,代码来源:Line.cs


示例8: Rectangle

        public Rectangle(double x, double y, double w, double h)
        {
            RectangleSurface rectangle = new RectangleSurface(x, y, w, h);
            _visual = new Visual(rectangle, Visual.Family.Rectangle, null);

            Born();
        }
开发者ID:darwin,项目名称:silverstunts,代码行数:7,代码来源:Rectangle.cs


示例9: GetChildren

        public static IEnumerable<Visual> GetChildren(Visual parent, bool recurse = true)
        {
            if (parent != null)
            {
                int count = VisualTreeHelper.GetChildrenCount(parent);
                for (int i = 0; i < count; i++)
                {
                    // Retrieve child visual at specified index value.
                    var child = VisualTreeHelper.GetChild(parent, i) as Visual;

                    if (child != null)
                    {
                        yield return child;

                        if (recurse)
                        {
                            foreach (var grandChild in GetChildren(child, true))
                            {
                                yield return grandChild;
                            }
                        }
                    }
                }
            }
        }
开发者ID:GreenEnergyManagement,项目名称:PerformanceCalculator,代码行数:25,代码来源:MainWindow.xaml.cs


示例10: VisualTree3DView

		public VisualTree3DView(Visual visual)
		{
			DirectionalLight directionalLight1 = new DirectionalLight(Colors.White, new Vector3D(0, 0, 1));
			DirectionalLight directionalLight2 = new DirectionalLight(Colors.White, new Vector3D(0, 0, -1));

			double z = 0;
			Model3D model = this.ConvertVisualToModel3D(visual, ref z);

			Model3DGroup group = new Model3DGroup();
			group.Children.Add(directionalLight1);
			group.Children.Add(directionalLight2);
			group.Children.Add(model);
			this.zScaleTransform = new ScaleTransform3D();
			group.Transform = this.zScaleTransform;

			ModelVisual3D modelVisual = new ModelVisual3D();
			modelVisual.Content = group;

			Rect3D bounds = model.Bounds;
			double fieldOfView = 45;
			Point3D lookAtPoint = new Point3D(bounds.X + bounds.SizeX / 2, bounds.Y + bounds.SizeY / 2, bounds.Z + bounds.SizeZ / 2);
			double cameraDistance = 0.5 * bounds.SizeX / Math.Tan(0.5 * fieldOfView * Math.PI / 180);
			Point3D position = lookAtPoint - new Vector3D(0, 0, cameraDistance);
			Camera camera = new PerspectiveCamera(position, new Vector3D(0, 0, 1), new Vector3D(0, -1, 0), fieldOfView);

			this.zScaleTransform.CenterZ = lookAtPoint.Z;

			this.Children.Add(modelVisual);
			this.Camera = camera;
			this.ClipToBounds = false;
			this.Width = 500;
			this.Height = 500;

			this.trackballBehavior = new TrackballBehavior(this, lookAtPoint);
		}
开发者ID:JonGonard,项目名称:snoopwpf,代码行数:35,代码来源:VisualTree3DView.cs


示例11: SamplePage_Loaded

        private void SamplePage_Loaded(object sender, Windows.UI.Xaml.RoutedEventArgs e)
        {
            // Get backing visual from shadow container and interop compositor
            _shadowContainer = ElementCompositionPreview.GetElementVisual(ShadowContainer);
            _compositor = _shadowContainer.Compositor;

            // Get CompositionImage, its sprite visual
            _image = VisualTreeHelperExtensions.GetFirstDescendantOfType<CompositionImage>(ShadowContainer);
            _imageVisual = _image.SpriteVisual;

            // Load mask asset onto surface using helpers in SamplesCommon
            _imageLoader = ImageLoaderFactory.CreateImageLoader(_compositor);
            _imageMaskSurface = _imageLoader.CreateCircleSurface(200, Colors.White);

            // Create surface brush for mask
            CompositionSurfaceBrush mask = _compositor.CreateSurfaceBrush();
            mask.Surface = _imageMaskSurface.Surface;
            
            // Get surface brush from composition image
            CompositionSurfaceBrush source = _image.SurfaceBrush as CompositionSurfaceBrush;

            // Create mask brush for toggle mask functionality
            _maskBrush = _compositor.CreateMaskBrush();
            _maskBrush.Mask = mask;
            _maskBrush.Source = source;

            // Initialize toggle mask
            _isMaskEnabled = false;
        }
开发者ID:clarkezone,项目名称:composition,代码行数:29,代码来源:ShadowPlayground.xaml.cs


示例12: CreateBitmapFromVisuals

        private BitmapSource CreateBitmapFromVisuals(Visual target, FrameworkElement cursor)
        {
            Rect bounds = VisualTreeHelper.GetDescendantBounds(target);

            RenderTargetBitmap renderBitmap = new RenderTargetBitmap(800, 600, 96, 96, PixelFormats.Pbgra32);

            DrawingVisual dv = new DrawingVisual();
            using (DrawingContext ctx = dv.RenderOpen())
            {
                VisualBrush vb = new VisualBrush(target);
                VisualBrush vbCursor = new VisualBrush(cursor);

                // For linear gradient over ghost image.
                ////LinearGradientBrush opacityMask = new LinearGradientBrush(Color.FromArgb(255, 1, 1, 1), Color.FromArgb(0, 1, 1, 1), 30);
                ////ctx.PushOpacityMask(opacityMask);

                vb.Opacity = _opacity;

                Rect scaledBounds = new Rect(bounds.Location, new Size(bounds.Width * _scaleX, bounds.Height * _scaleY));

                ctx.DrawRectangle(vbCursor, null, new Rect(0, 0, cursor.ActualWidth, cursor.ActualHeight));
                ctx.DrawRectangle(vb, null, new Rect(new Point(cursor.ActualWidth, cursor.ActualHeight), scaledBounds.Size));

                ////ctx.Pop();
            }

            renderBitmap.Render(dv);
            return renderBitmap;
        }
开发者ID:jprofi,项目名称:MSProjects,代码行数:29,代码来源:GhostCursor.cs


示例13: Circle

        public Circle(double x, double y, double r)
        {
            CircleSurface circle = new CircleSurface(x, y, r);
            _visual = new Visual(circle, Visual.Family.Circle, null);

            Born();
        }
开发者ID:darwin,项目名称:silverstunts,代码行数:7,代码来源:Circle.cs


示例14: UpdateTile

        // called for each visible tile
        protected override void UpdateTile(Visual _tile, IntPoint ml)
        {
            MapControlTile2 tile = (MapControlTile2)_tile;
            BitmapSource bmp;

            if (m_map.Bounds.Contains(ml))
            {
                byte b = m_map.MapArray[ml.Y, ml.X];

                if (b < 100)
                    bmp = m_symbolBitmapCache.GetBitmap(SymbolID.Wall, Colors.Black, false);
                else
                    bmp = m_symbolBitmapCache.GetBitmap(SymbolID.Floor, Colors.Black, false);
            }
            else
            {
                bmp = null;
            }

            if (bmp != tile.Bitmap)
            {
                tile.Bitmap = bmp;
                tile.Update();
            }
        }
开发者ID:tomba,项目名称:dwarrowdelf,代码行数:26,代码来源:MapControl2.cs


示例15: GetScreenFrom

		public static Screen GetScreenFrom(Visual v)
		{
			var w = Window.GetWindow(v);
			if (w == null)
				return null;
			return GetScreenFrom(w);
		}
开发者ID:VladMorzhanov,项目名称:Study-Csharp-Projects-2015,代码行数:7,代码来源:Screen.cs


示例16: BehaviorBase

 public BehaviorBase(GameObject owner)
 {
     _owner = owner;
     _selectedBehavior = _owner.GetComponent<SelectedBehavior>();
     _visual = _owner.GetComponent<Visual>();
     _behaviors = _owner.GetComponent<Behaviors>();
 }
开发者ID:Rfaering,项目名称:ActionTriggerGame,代码行数:7,代码来源:BehaviorBase.cs


示例17: TransformFromDevice

 private static Point TransformFromDevice(this Point point, Visual visual)
 {
     var compositionTarget = PresentationSource.FromVisual(visual)?.CompositionTarget;
     if (compositionTarget == null) throw new InvalidOperationException("Invalid visual");
     var matrix = compositionTarget.TransformFromDevice;
     return new Point(point.X * matrix.M11, point.Y * matrix.M22);
 }
开发者ID:mjheitland,项目名称:TableTweaker,代码行数:7,代码来源:TextViewExtensions.cs


示例18: DisableOnionEffect

        public static void DisableOnionEffect(Visual visual)
        {
            // apply to surfaces only
            if (visual.family != Visual.Family.Line &&
                visual.family != Visual.Family.Circle &&
                visual.family != Visual.Family.Rectangle) return;

            visual.content.Opacity = 1.0;
            int count = visual.content.Children.Count;
            bool firstLine = true;
            for (int i = 0; i < count; i++)
            {
                if (visual.content.Children[i] is System.Windows.Shapes.Rectangle)
                {
                    System.Windows.Shapes.Rectangle rect = visual.content.Children[i] as System.Windows.Shapes.Rectangle;
                    rect.Fill = Brushes.Gray;
                }
                if (visual.content.Children[i] is System.Windows.Shapes.Ellipse)
                {
                    System.Windows.Shapes.Ellipse circle = visual.content.Children[i] as System.Windows.Shapes.Ellipse;
                    circle.Fill = Brushes.Gray;
                }
                if (visual.content.Children[i] is System.Windows.Shapes.Line)
                {
                    System.Windows.Shapes.Line line = visual.content.Children[i] as System.Windows.Shapes.Line;
                    if (firstLine)
                        line.Stroke = Brushes.Gray;
                    else
                    {
                        line.Visibility = Visibility.Collapsed;
                    }
                    firstLine = false;
                }
            }
        }
开发者ID:darwin,项目名称:silverstunts,代码行数:35,代码来源:Editor.cs


示例19: AttachVisuals

        //-------------------------------------------------------------------------------
        //
        // Public Methods
        //
        //-------------------------------------------------------------------------------

        #region Public Methods

        /// <summary>
        /// AttachVisual method
        /// </summary>
        /// <param name="visual">The stroke visual which needs to be attached</param>
        /// <param name="drawingAttributes">The DrawingAttributes of the stroke</param>
        public void AttachVisuals(Visual visual, DrawingAttributes drawingAttributes)
        {
            VerifyAccess();

            EnsureRootVisual();
            _renderer.AttachIncrementalRendering(visual, drawingAttributes);
        }
开发者ID:JianwenSun,项目名称:cc,代码行数:20,代码来源:InkPresenter.cs


示例20: TransformToDeviceY

        public static double TransformToDeviceY(Visual visual, double y)
        {
            var source = PresentationSource.FromVisual(visual);
            if (source?.CompositionTarget != null) return y * source.CompositionTarget.TransformToDevice.M22;

            return TransformToDeviceY(y);
        }
开发者ID:Chandu-cuddle,项目名称:MaterialDesignInXamlToolkit,代码行数:7,代码来源:DpiHelper.cs



注:本文中的Visual类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


鲜花

握手

雷人

路过

鸡蛋
该文章已有0人参与评论

请发表评论

全部评论

专题导读
上一篇:
C# VisualCollection类代码示例发布时间:2022-05-24
下一篇:
C# VistaDBCommand类代码示例发布时间:2022-05-24
热门推荐
阅读排行榜

扫描微信二维码

查看手机版网站

随时了解更新最新资讯

139-2527-9053

在线客服(服务时间 9:00~18:00)

在线QQ客服
地址:深圳市南山区西丽大学城创智工业园
电邮:jeky_zhao#qq.com
移动电话:139-2527-9053

Powered by 互联科技 X3.4© 2001-2213 极客世界.|Sitemap