本文整理汇总了C#中ViewerEffectPacket类的典型用法代码示例。如果您正苦于以下问题:C# ViewerEffectPacket类的具体用法?C# ViewerEffectPacket怎么用?C# ViewerEffectPacket使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
ViewerEffectPacket类属于命名空间,在下文中一共展示了ViewerEffectPacket类的13个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。
示例1: LookAtEffect
/// <summary>
/// Start a particle stream between an agent and an object
/// </summary>
/// <param name="sourceAvatar"><seealso cref="UUID"/> Key of the source agent</param>
/// <param name="targetObject"><seealso cref="UUID"/> Key of the target object</param>
/// <param name="globalOffset">A <seealso cref="Vector3d"/> representing the beams offset from the source</param>
/// <param name="type">A <seealso cref="T:PointAtType"/> which sets the avatars lookat animation</param>
/// <param name="effectID"><seealso cref="UUID"/> of the Effect</param>
public void LookAtEffect(UUID sourceAvatar, UUID targetObject, Vector3d globalOffset, LookAtType type,
UUID effectID)
{
ViewerEffectPacket effect = new ViewerEffectPacket();
effect.AgentData.AgentID = Client.Self.AgentID;
effect.AgentData.SessionID = Client.Self.SessionID;
float duration;
switch (type)
{
case LookAtType.Clear:
duration = 2.0f;
break;
case LookAtType.Hover:
duration = 1.0f;
break;
case LookAtType.FreeLook:
duration = 2.0f;
break;
case LookAtType.Idle:
duration = 3.0f;
break;
case LookAtType.AutoListen:
case LookAtType.Respond:
duration = 4.0f;
break;
case LookAtType.None:
case LookAtType.Select:
case LookAtType.Focus:
case LookAtType.Mouselook:
duration = Single.MaxValue / 2.0f;
break;
default:
duration = 0.0f;
break;
}
effect.Effect = new ViewerEffectPacket.EffectBlock[1];
effect.Effect[0] = new ViewerEffectPacket.EffectBlock();
effect.Effect[0].AgentID = Client.Self.AgentID;
effect.Effect[0].Color = new byte[4];
effect.Effect[0].Duration = duration;
effect.Effect[0].ID = effectID;
effect.Effect[0].Type = (byte)EffectType.LookAt;
byte[] typeData = new byte[57];
Buffer.BlockCopy(sourceAvatar.GetBytes(), 0, typeData, 0, 16);
Buffer.BlockCopy(targetObject.GetBytes(), 0, typeData, 16, 16);
Buffer.BlockCopy(globalOffset.GetBytes(), 0, typeData, 32, 24);
typeData[56] = (byte)type;
effect.Effect[0].TypeData = typeData;
Client.Network.SendPacket(effect);
}
开发者ID:RavenB,项目名称:gridsearch,代码行数:65,代码来源:AgentManager.cs
示例2: SphereEffect
/// <summary>
/// Create a particle swirl around a target position using a <seealso cref="ViewerEffectPacket"/> packet
/// </summary>
/// <param name="globalOffset">global offset</param>
/// <param name="color">A <see cref="Color4"/> object containing the combined red, green, blue and alpha
/// color values of particle beam</param>
/// <param name="duration">a float representing the duration the parcicle beam will last</param>
/// <param name="effectID">A Unique ID for the beam</param>
public void SphereEffect(Vector3d globalOffset, Color4 color, float duration, UUID effectID)
{
ViewerEffectPacket effect = new ViewerEffectPacket();
effect.AgentData.AgentID = Client.Self.AgentID;
effect.AgentData.SessionID = Client.Self.SessionID;
effect.Effect = new ViewerEffectPacket.EffectBlock[1];
effect.Effect[0] = new ViewerEffectPacket.EffectBlock();
effect.Effect[0].AgentID = Client.Self.AgentID;
effect.Effect[0].Color = color.GetBytes();
effect.Effect[0].Duration = duration;
effect.Effect[0].ID = effectID;
effect.Effect[0].Type = (byte)EffectType.Sphere;
byte[] typeData = new byte[56];
Buffer.BlockCopy(UUID.Zero.GetBytes(), 0, typeData, 0, 16);
Buffer.BlockCopy(UUID.Zero.GetBytes(), 0, typeData, 16, 16);
Buffer.BlockCopy(globalOffset.GetBytes(), 0, typeData, 32, 24);
effect.Effect[0].TypeData = typeData;
Client.Network.SendPacket(effect);
}
开发者ID:RavenB,项目名称:gridsearch,代码行数:32,代码来源:AgentManager.cs
示例3: SendViewerEffect
public void SendViewerEffect(ViewerEffectPacket.EffectBlock[] effectBlocks)
{
}
开发者ID:AlphaStaxLLC,项目名称:taiga,代码行数:3,代码来源:MyNpcCharacter.cs
示例4: PointAtEffect
/// <summary>
/// Start a particle stream between an agent and an object
/// </summary>
/// <param name="sourceAvatar"><seealso cref="UUID"/> Key of the source agent</param>
/// <param name="targetObject"><seealso cref="UUID"/> Key of the target object</param>
/// <param name="globalOffset"></param>
/// <param name="type">The type from the <seealso cref="T:PointAtType"/> enum</param>
/// <param name="effectID">A unique <seealso cref="UUID"/> for this effect</param>
public void PointAtEffect(UUID sourceAvatar, UUID targetObject, Vector3d globalOffset, PointAtType type,
UUID effectID)
{
ViewerEffectPacket effect = new ViewerEffectPacket();
effect.AgentData.AgentID = Client.Self.AgentID;
effect.AgentData.SessionID = Client.Self.SessionID;
effect.Effect = new ViewerEffectPacket.EffectBlock[1];
effect.Effect[0] = new ViewerEffectPacket.EffectBlock();
effect.Effect[0].AgentID = Client.Self.AgentID;
effect.Effect[0].Color = new byte[4];
effect.Effect[0].Duration = (type == PointAtType.Clear) ? 0.0f : Single.MaxValue / 4.0f;
effect.Effect[0].ID = effectID;
effect.Effect[0].Type = (byte)EffectType.PointAt;
byte[] typeData = new byte[57];
if (sourceAvatar != UUID.Zero)
Buffer.BlockCopy(sourceAvatar.GetBytes(), 0, typeData, 0, 16);
if (targetObject != UUID.Zero)
Buffer.BlockCopy(targetObject.GetBytes(), 0, typeData, 16, 16);
Buffer.BlockCopy(globalOffset.GetBytes(), 0, typeData, 32, 24);
typeData[56] = (byte)type;
effect.Effect[0].TypeData = typeData;
Client.Network.SendPacket(effect);
}
开发者ID:RavenB,项目名称:gridsearch,代码行数:36,代码来源:AgentManager.cs
示例5: SendViewerEffect
public void SendViewerEffect(ViewerEffectPacket.EffectBlock[] effectBlocks)
{
throw new System.NotImplementedException();
}
开发者ID:intari,项目名称:OpenSimMirror,代码行数:4,代码来源:VWHClientView.cs
示例6: BeamEffect
/// <summary>
/// Create a particle beam between an avatar and an primitive
/// </summary>
/// <param name="sourceAvatar"><seealso cref="T:libsecondlife.LLUUID"/> of sources avatar</param>
/// <param name="targetObject"><seealso cref="T:libsecondlife.LLUUID"/> of the target</param>
/// <param name="globalOffset"><seealso cref="T:libsecondlife.LLVector3d"/>global offset</param>
/// <param name="color"><seealso cref="T:libsecondlife.LLColor"/>Color values of beam</param>
/// <param name="duration">a float representing the duration the beam will last</param>
/// <param name="effectID"><seealso cref="T:libsecondlife.LLUUID"/> of the Effect</param>
public void BeamEffect(LLUUID sourceAvatar, LLUUID targetObject, LLVector3d globalOffset, LLColor color,
float duration, LLUUID effectID)
{
ViewerEffectPacket effect = new ViewerEffectPacket();
effect.AgentData.AgentID = Client.Self.AgentID;
effect.AgentData.SessionID = Client.Self.SessionID;
effect.Effect = new ViewerEffectPacket.EffectBlock[1];
effect.Effect[0] = new ViewerEffectPacket.EffectBlock();
effect.Effect[0].AgentID = Client.Self.AgentID;
effect.Effect[0].Color = color.GetFloatBytes();
effect.Effect[0].Duration = duration;
effect.Effect[0].ID = effectID;
effect.Effect[0].Type = (byte)EffectType.Beam;
byte[] typeData = new byte[56];
Buffer.BlockCopy(sourceAvatar.GetBytes(), 0, typeData, 0, 16);
Buffer.BlockCopy(targetObject.GetBytes(), 0, typeData, 16, 16);
Buffer.BlockCopy(globalOffset.GetBytes(), 0, typeData, 32, 24);
effect.Effect[0].TypeData = typeData;
Client.Network.SendPacket(effect);
}
开发者ID:RavenB,项目名称:gridsearch,代码行数:34,代码来源:AgentManager.cs
示例7: VoiceEffect
public void VoiceEffect(float volumeLevel)
{
ViewerEffectPacket effect = new ViewerEffectPacket();
effect.AgentData.AgentID = Client.Self.AgentID;
effect.AgentData.SessionID = Client.Self.SessionID;
effect.Effect = new ViewerEffectPacket.EffectBlock[1];
effect.Effect[0] = new ViewerEffectPacket.EffectBlock();
effect.Effect[0].AgentID = Client.Self.AgentID;
effect.Effect[0].Color = new byte[4];
effect.Effect[0].Duration = 0.0f;
effect.Effect[0].ID = new UUID("F6EB8CE4-1E08-4441-8AE7-762C8E6529AE");
effect.Effect[0].Type = (byte)EffectType.VolumeLevel;
byte[] typeData = new byte[24];
Buffer.BlockCopy(Client.Self.AgentID.GetBytes(), 0, typeData, 0, 16);
Buffer.BlockCopy(BitConverter.GetBytes(volumeLevel), 0, typeData, 16, 4);
Buffer.BlockCopy(BitConverter.GetBytes(Client.Self.LocalID), 0, typeData, 20, 4);
effect.Effect[0].TypeData = typeData;
Client.Network.SendPacket(effect);
}
开发者ID:3di,项目名称:3di-viewer-rei-libs,代码行数:24,代码来源:AgentManager.cs
示例8: SendViewerEffectPackets
private void SendViewerEffectPackets(QueuedInterestListEvent[] eventDatas, IScenePresence presence)
{
if (!(presence is LLAgent) || presence.InterestList == null)
return;
LLAgent agent = (LLAgent)presence;
ViewerEffectPacket packet = new ViewerEffectPacket();
packet.Header.Reliable = false;
packet.AgentData.AgentID = presence.ID;
packet.Effect = new ViewerEffectPacket.EffectBlock[eventDatas.Length];
for (int i = 0; i < eventDatas.Length; i++)
packet.Effect[i] = (ViewerEffectPacket.EffectBlock)eventDatas[i].Event.State;
m_udp.SendPacket(agent, packet, ThrottleCategory.Task, true);
}
开发者ID:thoys,项目名称:simian,代码行数:16,代码来源:Animations.cs
示例9: sendParticleCircle
public void sendParticleCircle(UUID who, float dur)
{
ViewerEffectPacket p = new ViewerEffectPacket();
p.AgentData = new ViewerEffectPacket.AgentDataBlock();
p.AgentData.AgentID = rc.plugin.frame.AgentID;
p.AgentData.SessionID = rc.plugin.frame.SessionID;
p.Effect = new ViewerEffectPacket.EffectBlock[1];
p.Effect[0] = new ViewerEffectPacket.EffectBlock();
p.Effect[0].AgentID = rc.plugin.frame.AgentID;
p.Effect[0].Duration = dur;
p.Effect[0].ID = UUID.Random();
p.Effect[0].Type = (byte)7;
p.Effect[0].TypeData= new byte[56];
Buffer.BlockCopy(who.GetBytes(),0,p.Effect[0].TypeData,0,16);
Buffer.BlockCopy(UUID.Zero.GetBytes(),0,p.Effect[0].TypeData,16,16);
Buffer.BlockCopy(Vector3d.Zero.GetBytes(), 0, p.Effect[0].TypeData, 32, 24);
p.Header.Reliable = true;
p.Effect[0].Color = new byte[4];
Buffer.BlockCopy(
rc.plugin.SharedInfo.rainbow[colorIndex], 0, p.Effect[0].Color, 0, 4);
rc.plugin.proxy.InjectPacket(p, Direction.Outgoing);
rc.plugin.proxy.InjectPacket(p, Direction.Outgoing);
}
开发者ID:zadark,项目名称:par,代码行数:25,代码来源:RadarChatForm1.cs
示例10: sendMassSwirl
public void sendMassSwirl(List<UUID> u,float dur)
{
ViewerEffectPacket p = new ViewerEffectPacket();
p.AgentData = new ViewerEffectPacket.AgentDataBlock();
p.AgentData.AgentID = rc.plugin.frame.AgentID;
p.AgentData.SessionID = rc.plugin.frame.SessionID;
p.Effect = new ViewerEffectPacket.EffectBlock[u.Count];
for(int i = 0;i<u.Count;i++)
{
p.Effect[i] = new ViewerEffectPacket.EffectBlock();
p.Effect[i].AgentID = rc.plugin.frame.AgentID;
p.Effect[i].Duration = dur;
p.Effect[i].ID = UUID.Random();
p.Effect[i].Type = (byte)7;
p.Effect[i].TypeData= new byte[56];
Buffer.BlockCopy(u[i].GetBytes(),0,p.Effect[i].TypeData,0,16);
Buffer.BlockCopy(UUID.Zero.GetBytes(),0,p.Effect[i].TypeData,16,16);
Buffer.BlockCopy(Vector3d.Zero.GetBytes(), 0, p.Effect[i].TypeData, 32, 24);
//rc.plugin.proxy.writethis("sent in " + u[i].ToString(), ConsoleColor.Black, ConsoleColor.Cyan);
p.Effect[i].Color = new byte[4];
Buffer.BlockCopy(
rc.plugin.SharedInfo.rainbow[colorIndex], 0, p.Effect[i].Color, 0, 4);
}
p.Header.Reliable = true;
rc.plugin.proxy.InjectPacket(p, Direction.Outgoing);
rc.plugin.proxy.InjectPacket(p, Direction.Outgoing);
}
开发者ID:zadark,项目名称:par,代码行数:29,代码来源:RadarChatForm1.cs
示例11: OutViewerEffectHandler
private Packet OutViewerEffectHandler(Packet packet, IPEndPoint sim)
{
if (form.Mode != xtrafxMode.Disabled)
{
ViewerEffectPacket ViewerEffect = (ViewerEffectPacket)packet;
bool inject = false;
foreach (ViewerEffectPacket.EffectBlock effect in ViewerEffect.Effect)
{
if (effect.Type == (byte)EffectType.Beam)
{
if (form.Mode == xtrafxMode.Speak)
{
oldTime = System.Environment.TickCount;
Vector3d newVec = new Vector3d(effect.TypeData, 32);
if (curentOn == false)
{
shoutOut(9000, "start");
curentOn = true;
}
if ((lastVec.Equals(newVec) == false))
{
lastVec = newVec;
shoutOut(9000, this.lastVec.ToString());
}
return null;
}
inject = true;
Buffer.BlockCopy(
plugin.SharedInfo.rainbow[form.xtrafx_Index], 0, effect.Color, 0, 4);
form.xtrafx_Index++;
if (form.xtrafx_Index >= plugin.SharedInfo.rainbow.Length)
{
form.xtrafx_Index = 0;
}
if (form.Mode == xtrafxMode.Quad)
{
// trial: multi-beam
Vector3d position = new Vector3d(effect.TypeData, 32);
Logger.Log("Sending a effect to " + Utils.BytesToHexString(effect.TypeData,"effect"), Helpers.LogLevel.Info);
ViewerEffectPacket[][][] ve = new ViewerEffectPacket[2][][];
for (int x = 0; x < 2; x++)
{
ve[x] = new ViewerEffectPacket[2][];
for (int y = 0; y < 2; y++)
{
ve[x][y] = new ViewerEffectPacket[2];
for (int z = 0; z < 2; z++)
{
ve[x][y][z] = new ViewerEffectPacket();
ve[x][y][z].HasVariableBlocks = true;
ve[x][y][z].Type = PacketType.ViewerEffect;
ve[x][y][z].AgentData = new ViewerEffectPacket.AgentDataBlock();
ve[x][y][z].AgentData.AgentID = frame.AgentID;
ve[x][y][z].AgentData.SessionID = frame.SessionID;
ve[x][y][z].Effect = new ViewerEffectPacket.EffectBlock[1];
ve[x][y][z].Effect[0] = new ViewerEffectPacket.EffectBlock();
ve[x][y][z].Effect[0].ID = UUID.Random();
ve[x][y][z].Effect[0].AgentID = effect.AgentID;
ve[x][y][z].Effect[0].Type = effect.Type;
ve[x][y][z].Effect[0].Duration = effect.Duration;
ve[x][y][z].Effect[0].Color = effect.Color;
ve[x][y][z].Effect[0].TypeData = effect.TypeData;
double ox = ((double)x - 0.5f);
double oy = ((double)y - 0.5f);
double oz = ((double)z - 0.5f);
Vector3d pos = new Vector3d(ox + position.X, oy + position.Y, oz + position.Z);
Buffer.BlockCopy(pos.GetBytes(), 0, ve[x][y][z].Effect[0].TypeData, 32, 24);
ve[x][y][z].Header.Reliable = false;
proxy.InjectPacket(ve[x][y][z], Direction.Outgoing);
}
}
}
}
if (form.Mode == xtrafxMode.Circles)
{
Vector3d TargetPosition = new Vector3d(effect.TypeData, 32);
int MapX = ((int)(plugin.SharedInfo.RegionHandle >> 32) );
int MapY = ((int)(plugin.SharedInfo.RegionHandle & 0x00000000FFFFFFFF) );
Vector3d myPos = new Vector3d(
MapX + plugin.SharedInfo.AvPosition.X,
MapY + plugin.SharedInfo.AvPosition.Y,
plugin.SharedInfo.AvPosition.Z);
Vector3d myLine = TargetPosition - myPos;
float duration = effect.Duration * (float)(((double)38 - (myLine.Length()*(2/3))) / 20);
if (duration > effect.Duration) duration = effect.Duration;
//proxy.writethis("my pos is " + myPos.ToString() + " and target is " + TargetPosition.ToString() + " and myline is " + myLine.ToString(),ConsoleColor.Cyan,ConsoleColor.Black);
for (float i = 0; i < (float)Math.Round(myLine.Length()); i+=1.0F)
{
Vector3d circlePos = myPos + (Vector3d.Normalize(myLine)*i);
sendSwirlPoint(circlePos,effect.Color,duration);
}
sendSwirlPoint(TargetPosition,effect.Color, duration);
//.........这里部分代码省略.........
开发者ID:zadark,项目名称:par,代码行数:101,代码来源:RainbowParticles.cs
示例12: sendSwirlPoint
public void sendSwirlPoint(Vector3d vec,byte[] color, float dur)
{
ViewerEffectPacket v = new ViewerEffectPacket();
v.Type = PacketType.ViewerEffect;
v.HasVariableBlocks = true;
v.AgentData = new ViewerEffectPacket.AgentDataBlock();
v.AgentData.AgentID = frame.AgentID;
v.AgentData.SessionID = frame.SessionID;
v.Effect = new ViewerEffectPacket.EffectBlock[1];
v.Effect[0] = new ViewerEffectPacket.EffectBlock();
v.Effect[0].ID = UUID.Random();
v.Effect[0].AgentID = frame.AgentID;
v.Effect[0].Type = (byte)EffectType.Beam;
v.Effect[0].Duration = dur;
v.Effect[0].Color = color;
v.Effect[0].TypeData = new byte[56];
Buffer.BlockCopy(UUID.Zero.GetBytes(),0,v.Effect[0].TypeData,0,16);
Buffer.BlockCopy(UUID.Zero.GetBytes(),0,v.Effect[0].TypeData,16,16);
Buffer.BlockCopy(vec.GetBytes(), 0, v.Effect[0].TypeData, 32, 24);
v.Header.Reliable = false;
v.Header.Resent = false;
proxy.InjectPacket(v, Direction.Outgoing);
}
开发者ID:zadark,项目名称:par,代码行数:24,代码来源:RainbowParticles.cs
示例13: TriggerEffects
public void TriggerEffects(object sender, ViewerEffect[] effects)
{
if (OnTriggerEffects != null)
{
OnTriggerEffects(sender, effects);
}
ViewerEffectPacket effect = new ViewerEffectPacket();
effect.AgentData.AgentID = UUID.Zero;
effect.AgentData.SessionID = UUID.Zero;
effect.Effect = new ViewerEffectPacket.EffectBlock[effects.Length];
for (int i = 0; i < effects.Length; i++)
{
ViewerEffect currentEffect = effects[i];
ViewerEffectPacket.EffectBlock block = new ViewerEffectPacket.EffectBlock();
block.AgentID = currentEffect.AgentID;
block.Color = currentEffect.Color.GetBytes(true);
block.Duration = currentEffect.Duration;
block.ID = currentEffect.EffectID;
block.Type = (byte)currentEffect.Type;
block.TypeData = currentEffect.TypeData;
effect.Effect[i] = block;
}
udp.BroadcastPacket(effect, PacketCategory.State);
}
开发者ID:RavenB,项目名称:gridsearch,代码行数:30,代码来源:SceneManager.cs
注:本文中的ViewerEffectPacket类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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