本文整理汇总了C#中VariableState类的典型用法代码示例。如果您正苦于以下问题:C# VariableState类的具体用法?C# VariableState怎么用?C# VariableState使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
VariableState类属于命名空间,在下文中一共展示了VariableState类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。
示例1: SetState
void SetState (string identifier, VariableState state)
{
var variable = usedVariables.FirstOrDefault (v => v.Name == identifier);
if (variable == null)
return;
VariableState oldState;
if (states.TryGetValue (variable, out oldState)) {
if (oldState < state)
states [variable] = state;
} else {
states [variable] = state;
}
}
开发者ID:0xb1dd1e,项目名称:NRefactory,代码行数:13,代码来源:VariableUsageAnalyzation.cs
示例2: BreakIntoPieces
private void BreakIntoPieces(VariableState newRockState)
{
for (int i = 0; i < NumberOfRocksToBreakInto; i++)
{
Rock newRock = RockBlaster.Factories.RockFactory.CreateNew();
newRock.Position = this.Position;
newRock.Position.X += -1 + 2 * (float)(FlatRedBallServices.Random.NextDouble());
newRock.Position.Y += -1 + 2 * (float)(FlatRedBallServices.Random.NextDouble());
float randomAngle =
(float)(FlatRedBallServices.Random.NextDouble() * System.Math.PI * 2);
float speed = 0 + (float)(FlatRedBallServices.Random.NextDouble() * RandomSpeedOnBreak);
newRock.Velocity = FlatRedBall.Math.MathFunctions.AngleToVector(randomAngle) * speed;
newRock.CurrentState = newRockState;
}
}
开发者ID:Paulsane,项目名称:RockBlaster,代码行数:17,代码来源:Rock.cs
示例3: GetVariableState
private VariableState GetVariableState(Operand operand)
{
VariableState variable;
if (!variableStates.TryGetValue(operand, out variable))
{
variable = new VariableState(operand);
variableStates.Add(operand, variable);
}
return variable;
}
开发者ID:pacificIT,项目名称:MOSA-Project,代码行数:12,代码来源:SparseConditionalConstantPropagation.cs
示例4: InterpolateBetween
public void InterpolateBetween(VariableState firstState, VariableState secondState, float interpolationValue)
{
#if DEBUG
if (float.IsNaN(interpolationValue))
{
throw new Exception("interpolationValue cannot be NaN");
}
#endif
bool setOverallAlpha = true;
float OverallAlphaFirstValue= 0;
float OverallAlphaSecondValue= 0;
switch(firstState)
{
case VariableState.Activated:
OverallAlphaFirstValue = 1f;
break;
case VariableState.Deactivated:
OverallAlphaFirstValue = 0f;
break;
}
switch(secondState)
{
case VariableState.Activated:
OverallAlphaSecondValue = 1f;
break;
case VariableState.Deactivated:
OverallAlphaSecondValue = 0f;
break;
}
if (setOverallAlpha)
{
OverallAlpha = OverallAlphaFirstValue * (1 - interpolationValue) + OverallAlphaSecondValue * interpolationValue;
}
if (interpolationValue < 1)
{
mCurrentState = (int)firstState;
}
else
{
mCurrentState = (int)secondState;
}
}
开发者ID:KallDrexx,项目名称:FRB-UiTestBed,代码行数:42,代码来源:MainMenu.Generated.cs
示例5: AddInstruction
private void AddInstruction(VariableState variable)
{
foreach (var use in variable.Operand.Uses)
{
if (executedStatements.Contains(use))
{
AddInstruction(use);
}
}
}
开发者ID:pacificIT,项目名称:MOSA-Project,代码行数:10,代码来源:SparseConditionalConstantPropagation.cs
示例6: StopStateInterpolation
public void StopStateInterpolation (VariableState stateToStop)
{
switch(stateToStop)
{
case VariableState.Opaque:
SpriteObject.AlphaRate = 0;
break;
case VariableState.Transparent:
SpriteObject.AlphaRate = 0;
break;
}
CurrentState = stateToStop;
}
开发者ID:JdGXII,项目名称:EconoFight,代码行数:13,代码来源:SplashScreen.Generated.cs
示例7: StopStateInterpolation
public void StopStateInterpolation(VariableState stateToStop)
{
switch(stateToStop)
{
case VariableState.Activated:
OverallAlphaVelocity = 0;
break;
case VariableState.Deactivated:
OverallAlphaVelocity = 0;
break;
}
CurrentState = stateToStop;
}
开发者ID:KallDrexx,项目名称:FRB-UiTestBed,代码行数:13,代码来源:MainMenu.Generated.cs
示例8: UpdateToOverDefined
private void UpdateToOverDefined(VariableState variable)
{
if (variable.IsOverDefined)
return;
variable.IsOverDefined = true;
if (MainTrace.Active) MainTrace.Log(variable.ToString());
AddInstruction(variable);
}
开发者ID:pacificIT,项目名称:MOSA-Project,代码行数:11,代码来源:SparseConditionalConstantPropagation.cs
示例9: PushState
/// <summary>Sets the current state, and pushes that state onto the back stack.</summary>
public void PushState(VariableState state)
{
this.CurrentState = state;
#if !MONOGAME
ScreenManager.PushStateToStack((int)this.CurrentState);
#endif
}
开发者ID:zunath,项目名称:WinterEngine,代码行数:9,代码来源:SplashScreen.Generated.cs
示例10: StopStateInterpolation
public void StopStateInterpolation(VariableState stateToStop)
{
switch(stateToStop)
{
case VariableState.R_Idle:
break;
case VariableState.L_Idle:
break;
case VariableState.R_Hurt:
break;
case VariableState.L_Hurt:
break;
case VariableState.R_Die:
break;
case VariableState.L_Die:
break;
case VariableState.R_Attack:
break;
case VariableState.L_Attack:
break;
case VariableState.R_Walking:
break;
case VariableState.L_Walking:
break;
}
CurrentState = stateToStop;
}
开发者ID:Zephyr6,项目名称:Stack-Tracer,代码行数:27,代码来源:Enemy.Generated.cs
示例11: StopStateInterpolation
public void StopStateInterpolation (VariableState stateToStop)
{
switch(stateToStop)
{
case VariableState.Hayek:
break;
case VariableState.Keynes:
break;
case VariableState.Malthus:
break;
case VariableState.Smith:
break;
}
CurrentState = stateToStop;
}
开发者ID:JdGXII,项目名称:EconoFight,代码行数:15,代码来源:SuperAtaque.Generated.cs
示例12: InterpolateBetween
public void InterpolateBetween(VariableState firstState, VariableState secondState, float interpolationValue)
{
#if DEBUG
if (float.IsNaN(interpolationValue))
{
throw new Exception("interpolationValue cannot be NaN");
}
#endif
switch(firstState)
{
case VariableState.R_Idle:
break;
case VariableState.L_Idle:
break;
case VariableState.R_Hurt:
break;
case VariableState.L_Hurt:
break;
case VariableState.R_Die:
break;
case VariableState.L_Die:
break;
case VariableState.R_Attack:
break;
case VariableState.L_Attack:
break;
case VariableState.R_Walking:
break;
case VariableState.L_Walking:
break;
}
switch(secondState)
{
case VariableState.R_Idle:
break;
case VariableState.L_Idle:
break;
case VariableState.R_Hurt:
break;
case VariableState.L_Hurt:
break;
case VariableState.R_Die:
break;
case VariableState.L_Die:
break;
case VariableState.R_Attack:
break;
case VariableState.L_Attack:
break;
case VariableState.R_Walking:
break;
case VariableState.L_Walking:
break;
}
}
开发者ID:Zephyr6,项目名称:Stack-Tracer,代码行数:55,代码来源:Enemy.Generated.cs
示例13: InterpolateToState
public Instruction InterpolateToState(VariableState stateToInterpolateTo, double secondsToTake)
{
switch(stateToInterpolateTo)
{
case VariableState.R_Idle:
break;
case VariableState.L_Idle:
break;
case VariableState.R_Hurt:
break;
case VariableState.L_Hurt:
break;
case VariableState.R_Die:
break;
case VariableState.L_Die:
break;
case VariableState.R_Attack:
break;
case VariableState.L_Attack:
break;
case VariableState.R_Walking:
break;
case VariableState.L_Walking:
break;
}
var instruction = new DelegateInstruction<VariableState>(StopStateInterpolation, stateToInterpolateTo);
instruction.TimeToExecute = TimeManager.CurrentTime + secondsToTake;
this.Instructions.Add(instruction);
return instruction;
}
开发者ID:Zephyr6,项目名称:Stack-Tracer,代码行数:30,代码来源:Enemy.Generated.cs
示例14: StopStateInterpolation
public void StopStateInterpolation(VariableState stateToStop)
{
switch(stateToStop)
{
case VariableState.Regular:
break;
case VariableState.Pressed:
break;
case VariableState.Disabled:
break;
case VariableState.Hover:
break;
}
CurrentState = stateToStop;
}
开发者ID:Zephyr6,项目名称:StackTracer2,代码行数:15,代码来源:Button.Generated.cs
示例15: InterpolateToState
public Instruction InterpolateToState(VariableState stateToInterpolateTo, double secondsToTake)
{
switch(stateToInterpolateTo)
{
case VariableState.Regular:
break;
case VariableState.Pressed:
break;
case VariableState.Disabled:
break;
case VariableState.Hover:
break;
}
var instruction = new DelegateInstruction<VariableState>(StopStateInterpolation, stateToInterpolateTo);
instruction.TimeToExecute = TimeManager.CurrentTime + secondsToTake;
this.Instructions.Add(instruction);
return instruction;
}
开发者ID:Zephyr6,项目名称:StackTracer2,代码行数:18,代码来源:Button.Generated.cs
示例16: InterpolateBetween
public void InterpolateBetween(VariableState firstState, VariableState secondState, float interpolationValue)
{
#if DEBUG
if (float.IsNaN(interpolationValue))
{
throw new Exception("interpolationValue cannot be NaN");
}
#endif
switch(firstState)
{
case VariableState.Regular:
break;
case VariableState.Pressed:
break;
case VariableState.Disabled:
break;
case VariableState.Hover:
break;
}
switch(secondState)
{
case VariableState.Regular:
break;
case VariableState.Pressed:
break;
case VariableState.Disabled:
break;
case VariableState.Hover:
break;
}
}
开发者ID:Zephyr6,项目名称:StackTracer2,代码行数:31,代码来源:Button.Generated.cs
示例17: UpdateToConstant
private void UpdateToConstant(VariableState variable, long value)
{
UpdateToConstant(variable, (ulong)value);
}
开发者ID:pacificIT,项目名称:MOSA-Project,代码行数:4,代码来源:SparseConditionalConstantPropagation.cs
示例18: InterpolateBetween
public void InterpolateBetween (VariableState firstState, VariableState secondState, float interpolationValue)
{
#if DEBUG
if (float.IsNaN(interpolationValue))
{
throw new System.Exception("interpolationValue cannot be NaN");
}
#endif
switch(firstState)
{
case VariableState.Hayek:
if (interpolationValue < 1)
{
this.SpriteCurrentChainName = "SuperHayek";
}
break;
case VariableState.Keynes:
if (interpolationValue < 1)
{
this.SpriteCurrentChainName = "SuperKeynes";
}
break;
case VariableState.Malthus:
if (interpolationValue < 1)
{
this.SpriteCurrentChainName = "SuperMalthus";
}
break;
case VariableState.Smith:
if (interpolationValue < 1)
{
this.SpriteCurrentChainName = "SuperSmith";
}
break;
}
switch(secondState)
{
case VariableState.Hayek:
if (interpolationValue >= 1)
{
this.SpriteCurrentChainName = "SuperHayek";
}
break;
case VariableState.Keynes:
if (interpolationValue >= 1)
{
this.SpriteCurrentChainName = "SuperKeynes";
}
break;
case VariableState.Malthus:
if (interpolationValue >= 1)
{
this.SpriteCurrentChainName = "SuperMalthus";
}
break;
case VariableState.Smith:
if (interpolationValue >= 1)
{
this.SpriteCurrentChainName = "SuperSmith";
}
break;
}
if (interpolationValue < 1)
{
mCurrentState = (int)firstState;
}
else
{
mCurrentState = (int)secondState;
}
}
开发者ID:JdGXII,项目名称:EconoFight,代码行数:71,代码来源:SuperAtaque.Generated.cs
示例19: PreloadStateContent
public static void PreloadStateContent (VariableState state, string contentManagerName)
{
ContentManagerName = contentManagerName;
switch(state)
{
case VariableState.Hayek:
{
object throwaway = "SuperHayek";
}
break;
case VariableState.Keynes:
{
object throwaway = "SuperKeynes";
}
break;
case VariableState.Malthus:
{
object throwaway = "SuperMalthus";
}
break;
case VariableState.Smith:
{
object throwaway = "SuperSmith";
}
break;
}
}
开发者ID:JdGXII,项目名称:EconoFight,代码行数:27,代码来源:SuperAtaque.Generated.cs
示例20: AreConstantsEqual
public bool AreConstantsEqual(VariableState other)
{
if (!other.IsConstant || !IsConstant)
return false;
return (other.ConstantUnsignedLongInteger == ConstantUnsignedLongInteger);
}
开发者ID:pacificIT,项目名称:MOSA-Project,代码行数:7,代码来源:SparseConditionalConstantPropagation.cs
注:本文中的VariableState类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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