本文整理汇总了C#中UpdateFlags类的典型用法代码示例。如果您正苦于以下问题:C# UpdateFlags类的具体用法?C# UpdateFlags怎么用?C# UpdateFlags使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
UpdateFlags类属于命名空间,在下文中一共展示了UpdateFlags类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。
示例1: MongoUpdateOptions
/// <summary>
/// Initializes a new instance of the MongoUpdateOptions class.
/// </summary>
/// <param name="collection">The collection from which to get default settings for the options.</param>
public MongoUpdateOptions(
MongoCollection collection
) {
this.checkElementNames = true;
this.flags = UpdateFlags.None;
this.safeMode = collection.Settings.SafeMode;
}
开发者ID:snedzad,项目名称:mongo-csharp-driver,代码行数:11,代码来源:MongoUpdateOptions.cs
示例2: MovementBlock
public MovementBlock(UpdateBlock update)
{
Update = update;
UpdateFlags = (UpdateFlags)update.ReadUShort();
ObjectTypeId = update.ObjectType;
this.Parse();
}
开发者ID:pallmall,项目名称:WCell,代码行数:8,代码来源:MovementBlock.cs
示例3: MongoUpdateMessage
// constructors
internal MongoUpdateMessage(BsonBinaryWriterSettings writerSettings, string collectionFullName, bool checkUpdateDocument, UpdateFlags flags, IMongoQuery query, IMongoUpdate update)
: base(MessageOpcode.Update, null, writerSettings)
{
this.collectionFullName = collectionFullName;
this.checkUpdateDocument = checkUpdateDocument;
this.flags = flags;
this.query = query;
this.update = update;
}
开发者ID:kamaradclimber,项目名称:mongo-csharp-driver,代码行数:10,代码来源:MongoUpdateMessage.cs
示例4: BeginProcessing
protected override void BeginProcessing()
{
if (_Update == null) throw new PSArgumentException(_UpdateError ?? TextParameterUpdate); //_131102_111738
if (Add)
_Flags |= UpdateFlags.Upsert;
if (All)
_Flags |= UpdateFlags.Multi;
}
开发者ID:jajp777,项目名称:Mdbc,代码行数:10,代码来源:UpdateDataCommand.cs
示例5: MongoUpdateMessage
internal MongoUpdateMessage(
MongoConnection connection,
string collectionFullName,
UpdateFlags flags,
IMongoQuery query,
IMongoUpdate update
) :
base(connection, MessageOpcode.Update) {
this.collectionFullName = collectionFullName;
this.flags = flags;
this.query = query;
this.update = update;
}
开发者ID:oskysal,项目名称:mongo-csharp-driver,代码行数:13,代码来源:MongoUpdateMessage.cs
示例6: ResetValues
public void ResetValues()
{
Radius = 0.6f;
Height = 2.0f;
MaxAcceleration = 8.0f;
MaxSpeed = 3.5f;
CollisionQueryRange = 0.6f*12.0f;
PathOptimizationRange = 0.6f*30.0f;
UpdateFlags = 0;
ObstacleAvoidanceType = 3;
SeparationWeight = 2.0f;
WaitForUpdate = 0.0f;
}
开发者ID:zukeru,项目名称:ageofasura,代码行数:13,代码来源:DetourActor.cs
示例7: Awake
private void Awake()
{
this.UpgradeData();
if (this.data.font != null)
{
this._fontInst = this.data.font.inst;
}
this.updateFlags = UpdateFlags.UpdateBuffers;
if (this.data.font != null)
{
this.Init();
this.UpdateMaterial();
}
this.updateFlags = UpdateFlags.UpdateNone;
}
开发者ID:Lessica,项目名称:Something-of-SHIPWAR-GAMES,代码行数:15,代码来源:tk2dTextMesh.cs
示例8: MongoUpdateMessage
// constructors
internal MongoUpdateMessage(
BsonBinaryWriterSettings writerSettings,
string collectionFullName,
bool checkUpdateDocument,
UpdateFlags flags,
int maxDocumentSize,
IMongoQuery query,
IMongoUpdate update)
: base(MessageOpcode.Update, writerSettings)
{
_collectionFullName = collectionFullName;
_checkUpdateDocument = checkUpdateDocument;
_flags = flags;
_maxDocumentSize = maxDocumentSize;
_query = query;
_update = update;
}
开发者ID:Khosrow-Azizi,项目名称:MasterExperimentV2,代码行数:18,代码来源:MongoUpdateMessage.cs
示例9: UpdateOperation
public UpdateOperation(
string databaseName,
string collectionName,
BsonBinaryReaderSettings readerSettings,
BsonBinaryWriterSettings writerSettings,
WriteConcern writeConcern,
IMongoQuery query,
IMongoUpdate update,
UpdateFlags flags,
bool checkElementNames)
: base(databaseName, collectionName, readerSettings, writerSettings, writeConcern)
{
_query = query;
_update = update;
_flags = flags;
_checkElementNames = checkElementNames;
}
开发者ID:einaregilsson,项目名称:mongo-csharp-driver,代码行数:17,代码来源:UpdateOperation.cs
示例10: Commit
/// <summary>
/// Call commit after changing properties to commit the changes.
/// This is deffered to a commit call as more than one operation may require rebuilding the buffers, eg. scaling and changing text.
/// This will be wasteful if performed multiple times.
/// </summary>
public void Commit()
{
// make sure fonts dictionary is initialized properly before proceeding
_font.InitDictionary();
// Can come in here without anything initalized when
// instantiated in code
if ((updateFlags & UpdateFlags.UpdateBuffers) != 0 || mesh == null)
{
Init();
}
else
{
if ((updateFlags & UpdateFlags.UpdateText) != 0)
{
int target = FillTextData();
for (int i = target; i < _maxChars; ++i)
{
// was/is unnecessary to fill anything else
vertices[i * 4 + 0] = vertices[i * 4 + 1] = vertices[i * 4 + 2] = vertices[i * 4 + 3] = Vector3.zero;
}
mesh.vertices = vertices;
mesh.uv = uvs;
if (font.textureGradients)
{
mesh.uv1 = uv2;
}
// comment this in for game if it becomes a problem
#if UNITY_EDITOR
mesh.RecalculateBounds();
#endif
}
if ((updateFlags & UpdateFlags.UpdateColors) != 0)
{
Color topColor = _color;
Color bottomColor = _useGradient ? _color2 : _color;
for (int i = 0; i < colors.Length; i += 4)
{
colors[i + 0] = colors[i + 1] = topColor;
colors[i + 2] = colors[i + 3] = bottomColor;
}
mesh.colors = colors;
}
}
updateFlags = UpdateFlags.UpdateNone;
}
开发者ID:stubuchbinder,项目名称:weave,代码行数:56,代码来源:tk2dTextMesh.cs
示例11: Init
public void Init(bool force)
{
if (force)
{
updateFlags |= UpdateFlags.UpdateBuffers;
}
Init();
}
开发者ID:stubuchbinder,项目名称:weave,代码行数:8,代码来源:tk2dTextMesh.cs
示例12: Update
public WriteConcernResult Update(IMongoQuery query, IMongoUpdate update, UpdateFlags flags, WriteConcern writeConcern, bool needResult)
{
return _this.Update(query, update, flags, writeConcern);
}
开发者ID:jajp777,项目名称:Mdbc,代码行数:4,代码来源:CollectionHost.cs
示例13: MongoUpdateOptions
// constructors
/// <summary>
/// Initializes a new instance of the MongoUpdateOptions class.
/// </summary>
public MongoUpdateOptions()
{
_checkElementNames = true;
_flags = UpdateFlags.None;
}
开发者ID:Bogdan0x400,项目名称:mongo-csharp-driver,代码行数:9,代码来源:MongoUpdateOptions.cs
示例14: MongoUpdateOptions
// constructors
/// <summary>
/// Initializes a new instance of the MongoUpdateOptions class.
/// </summary>
public MongoUpdateOptions()
{
this.checkElementNames = true;
this.flags = UpdateFlags.None;
}
开发者ID:kamaradclimber,项目名称:mongo-csharp-driver,代码行数:9,代码来源:MongoUpdateOptions.cs
示例15: WriteTypeSpecificMovementUpdate
protected override void WriteTypeSpecificMovementUpdate(PrimitiveWriter writer, UpdateFieldFlags relation, UpdateFlags updateFlags)
{
base.WriteTypeSpecificMovementUpdate(writer, relation, updateFlags);
writer.Write(m_entry.VehicleId);
writer.Write(m_entry.VehicleAimAdjustment);
}
开发者ID:NVN,项目名称:WCell,代码行数:6,代码来源:Vehicle.cs
示例16: Awake
// Use this for initialization
void Awake()
{
UpgradeData();
if (data.font != null)
_fontInst = data.font.inst;
// force rebuild when awakened, for when the object has been pooled, etc
// this is probably not the best way to do it
updateFlags = UpdateFlags.UpdateBuffers;
if (data.font != null)
{
Init();
UpdateMaterial();
}
}
开发者ID:roma60102,项目名称:ProjectDemo,代码行数:17,代码来源:tk2dTextMesh.cs
示例17: SetNeedUpdate
void SetNeedUpdate(UpdateFlags uf) {
if (updateFlags == UpdateFlags.UpdateNone) {
updateFlags |= uf;
tk2dUpdateManager.QueueCommit(this);
}
else {
// Already queued
updateFlags |= uf;
}
}
开发者ID:dfos1,项目名称:Gladiator-Arena,代码行数:10,代码来源:tk2dTextMesh.cs
示例18: Init
public void Init()
{
if (_fontInst && ((updateFlags & UpdateFlags.UpdateBuffers) != 0 || mesh == null))
{
_fontInst.InitDictionary();
FormatText();
var geomData = tk2dTextGeomGen.Data( data, _fontInst, _formattedText );
// volatile data
int numVertices;
int numIndices;
tk2dTextGeomGen.GetTextMeshGeomDesc(out numVertices, out numIndices, geomData);
vertices = new Vector3[numVertices];
uvs = new Vector2[numVertices];
colors = new Color32[numVertices];
untintedColors = new Color32[numVertices];
if (_fontInst.textureGradients)
{
uv2 = new Vector2[numVertices];
}
int[] triangles = new int[numIndices];
int target = tk2dTextGeomGen.SetTextMeshGeom(vertices, uvs, uv2, untintedColors, 0, geomData);
if (!_fontInst.isPacked) {
Color32 topColor = data.color;
Color32 bottomColor = data.useGradient ? data.color2 : data.color;
for (int i = 0; i < numVertices; ++i) {
Color32 c = ((i % 4) < 2) ? topColor : bottomColor;
byte red = (byte)(((int)untintedColors[i].r * (int)c.r) / 255);
byte green = (byte)(((int)untintedColors[i].g * (int)c.g) / 255);
byte blue = (byte)(((int)untintedColors[i].b * (int)c.b) / 255);
byte alpha = (byte)(((int)untintedColors[i].a * (int)c.a) / 255);
if (_fontInst.premultipliedAlpha) {
red = (byte)(((int)red * (int)alpha) / 255);
green = (byte)(((int)green * (int)alpha) / 255);
blue = (byte)(((int)blue * (int)alpha) / 255);
}
colors[i] = new Color32(red, green, blue, alpha);
}
}
else {
colors = untintedColors;
}
tk2dTextGeomGen.SetTextMeshIndices(triangles, 0, 0, geomData, target);
if (mesh == null)
{
if (meshFilter == null)
meshFilter = GetComponent<MeshFilter>();
mesh = new Mesh();
mesh.hideFlags = HideFlags.DontSave;
meshFilter.mesh = mesh;
}
else
{
mesh.Clear();
}
mesh.vertices = vertices;
mesh.uv = uvs;
if (font.textureGradients)
{
mesh.uv2 = uv2;
}
mesh.triangles = triangles;
mesh.colors32 = colors;
mesh.RecalculateBounds();
mesh.bounds = tk2dBaseSprite.AdjustedMeshBounds( mesh.bounds, data.renderLayer );
updateFlags = UpdateFlags.UpdateNone;
}
}
开发者ID:dfos1,项目名称:Gladiator-Arena,代码行数:78,代码来源:tk2dTextMesh.cs
示例19: Init
public void Init()
{
if (_font && (updateFlags & UpdateFlags.UpdateBuffers) != 0)
{
MeshFilter meshFilter = GetComponent<MeshFilter>();
Mesh newMesh = new Mesh();
Color topColor = _color;
Color bottomColor = _useGradient?_color2:_color;
// volatile data
vertices = new Vector3[_maxChars * 4];
uvs = new Vector2[_maxChars * 4];
colors = new Color[_maxChars * 4];
int[] triangles = new int[_maxChars * 6];
float offsetX, offsetY;
CalcAnchor(out offsetX, out offsetY);
float cursorX = 0.0f;
float cursorY = 0.0f;
for (int i = 0; i < _maxChars; ++i)
{
if (i < _text.Length)
{
int idx = _text[i];
if (idx >= _font.chars.Length) idx = 0; // should be space
tk2dFontChar chr = _font.chars[idx];
if (idx == '\n')
{
cursorX = 0.0f;
cursorY -= _font.lineHeight * _scale.y;
continue;
}
vertices[i * 4 + 0] = new Vector3(offsetX + cursorX + chr.p0.x * _scale.x, offsetY + cursorY + chr.p0.y * _scale.y, 0);
vertices[i * 4 + 1] = new Vector3(offsetX + cursorX + chr.p1.x * _scale.x, offsetY + cursorY + chr.p0.y * _scale.y, 0);
vertices[i * 4 + 2] = new Vector3(offsetX + cursorX + chr.p0.x * _scale.x, offsetY + cursorY + chr.p1.y * _scale.y, 0);
vertices[i * 4 + 3] = new Vector3(offsetX + cursorX + chr.p1.x * _scale.x, offsetY + cursorY + chr.p1.y * _scale.y, 0);
uvs[i * 4 + 0] = new Vector2(chr.uv0.x, chr.uv0.y);
uvs[i * 4 + 1] = new Vector2(chr.uv1.x, chr.uv0.y);
uvs[i * 4 + 2] = new Vector2(chr.uv0.x, chr.uv1.y);
uvs[i * 4 + 3] = new Vector2(chr.uv1.x, chr.uv1.y);
cursorX += chr.advance * _scale.x;
}
else
{
vertices[i * 4 + 0] = vertices[i * 4 + 1] = vertices[i * 4 + 2] = vertices[i * 4 + 3] = Vector3.zero;
uvs[i * 4 + 0] = uvs[i * 4 + 1] = uvs[i * 4 + 2] = uvs[i * 4 + 3] = Vector2.zero;
}
colors[i * 4 + 0] = colors[i * 4 + 1] = topColor;
colors[i * 4 + 2] = colors[i * 4 + 3] = bottomColor;
triangles[i * 6 + 0] = i * 4 + 0;
triangles[i * 6 + 1] = i * 4 + 1;
triangles[i * 6 + 2] = i * 4 + 3;
triangles[i * 6 + 3] = i * 4 + 2;
triangles[i * 6 + 4] = i * 4 + 0;
triangles[i * 6 + 5] = i * 4 + 3;
if (_kerning && i < _text.Length - 1)
{
foreach (var k in _font.kerning)
{
if (k.c0 == _text[i] && k.c1 == _text[i+1])
{
cursorX += k.amount * _scale.x;
break;
}
}
}
}
newMesh.vertices = vertices;
newMesh.uv = uvs;
newMesh.triangles = triangles;
newMesh.colors = colors;
newMesh.RecalculateBounds();
meshFilter.mesh = newMesh;
mesh = meshFilter.sharedMesh;
updateFlags = UpdateFlags.UpdateNone;
}
}
开发者ID:polyblank2,项目名称:Platformer_Game,代码行数:89,代码来源:tk2dTextMesh.cs
示例20: MongoUpdateOptions
// constructors
/// <summary>
/// Initializes a new instance of the MongoUpdateOptions class.
/// </summary>
public MongoUpdateOptions()
{
_flags = UpdateFlags.None;
}
开发者ID:narutoswj,项目名称:mongo-csharp-driver,代码行数:8,代码来源:MongoUpdateOptions.cs
注:本文中的UpdateFlags类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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