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C# LSL_Types.Vector3类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C#中Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3的典型用法代码示例。如果您正苦于以下问题:C# Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3类的具体用法?C# Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3怎么用?C# Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3类属于命名空间,在下文中一共展示了Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。

示例1: botCreateBot

        public LSL_String botCreateBot(string firstName, string lastName, string appearanceToClone, LSL_Vector startPos)
        {
            if (!ScriptProtection.CheckThreatLevel(ThreatLevel.Moderate, "botCreateBot", m_host, "bot", m_itemID))
                return "";

            IBotManager manager = World.RequestModuleInterface<IBotManager>();

            if (manager != null)
                return
                    new LSL_String(
                        manager.CreateAvatar(firstName, lastName, m_host.ParentEntity.Scene,
                                             UUID.Parse(appearanceToClone), m_host.OwnerID,
                                             new Vector3((float) startPos.x, (float) startPos.y, (float) startPos.z)).
                                ToString());

            return new LSL_String("");
        }
开发者ID:Virtual-Universe,项目名称:Virtual-Universe,代码行数:17,代码来源:Bot_API.cs


示例2: llSetLinkColor

        public void llSetLinkColor(int linknumber, LSL_Vector color, int face)
        {
            if (!ScriptProtection.CheckThreatLevel(ThreatLevel.None, "LSL", m_host, "LSL", m_itemID)) return;

            List<ISceneChildEntity> parts = GetLinkParts(linknumber);

            foreach (ISceneChildEntity part in parts)
                part.SetFaceColor(new Vector3((float)color.x, (float)color.y, (float)color.z), face);
        }
开发者ID:VirtualReality,项目名称:Universe,代码行数:9,代码来源:LSL_Api.cs


示例3: osTeleportAgent

        // Teleport functions
        public DateTime osTeleportAgent(string agent, int regionX, int regionY, LSL_Vector position, LSL_Vector lookat)
        {
            // High because there is no security check. High griefer potential
            //
            if (!ScriptProtection.CheckThreatLevel(ThreatLevel.High, "osTeleportAgent", m_host, "OSSL", m_itemID))
                return DateTime.Now;

            ulong regionHandle = Utils.UIntsToLong(((uint) regionX*Constants.RegionSize),
                                                   ((uint) regionY*Constants.RegionSize));


            UUID agentId = new UUID();
            if (UUID.TryParse(agent, out agentId))
            {
                return TeleportAgent(agentId, regionHandle,
                                     position.ToVector3(),
                                     lookat.ToVector3());
            }
            return DateTime.Now;
        }
开发者ID:Virtual-Universe,项目名称:Virtual-Universe,代码行数:21,代码来源:OS_Api.cs


示例4: osTeleportOwner

        public DateTime osTeleportOwner(int regionX, int regionY, LSL_Vector position, LSL_Vector lookat)
        {
            if (!ScriptProtection.CheckThreatLevel(ThreatLevel.None, "osTeleportOwner", m_host, "OSSL", m_itemID))
                return DateTime.Now;

            GridRegion regInfo = World.GridService.GetRegionByPosition(World.RegionInfo.AllScopeIDs,
                                                                       (regionX*Constants.RegionSize),
                                                                       (regionY*Constants.RegionSize));
            // Try to link the region
            if (regInfo != null)
            {
                ulong regionHandle = regInfo.RegionHandle;
                return TeleportAgent(m_host.OwnerID, regionHandle,
                                     new Vector3((float) position.x, (float) position.y, (float) position.z),
                                     new Vector3((float) lookat.x, (float) lookat.y, (float) lookat.z));
            }
            return DateTime.Now;
        }
开发者ID:Virtual-Universe,项目名称:Virtual-Universe,代码行数:18,代码来源:OS_Api.cs


示例5: osNpcMoveTo

        public void osNpcMoveTo(LSL_Key npc, LSL_Vector pos)
        {
            if (!ScriptProtection.CheckThreatLevel(ThreatLevel.High, "osNpcMoveTo", m_host, "OSSL", m_itemID))
                return;

            IBotManager manager = World.RequestModuleInterface<IBotManager>();
            if (manager != null)
            {
                UUID npcId;
                if (!UUID.TryParse(npc.m_string, out npcId))
                    return;

                manager.WalkTo(npcId, pos.ToVector3(), m_host.OwnerID);
            }
        }
开发者ID:Virtual-Universe,项目名称:Virtual-Universe,代码行数:15,代码来源:OS_Api.cs


示例6: osCauseDamage

        public void osCauseDamage(string avatar, double damage, string regionName, LSL_Vector position,
                                  LSL_Vector lookat)
        {
            if (!ScriptProtection.CheckThreatLevel(ThreatLevel.High, "osCauseDamage", m_host, "OSSL", m_itemID)) return;

            UUID avatarId = new UUID(avatar);
            Vector3 pos = m_host.GetWorldPosition();

            IScenePresence presence = World.GetScenePresence(avatarId);
            if (presence != null)
            {
                IParcelManagementModule parcelManagement = World.RequestModuleInterface<IParcelManagementModule>();
                if (parcelManagement != null)
                {
                    LandData land = parcelManagement.GetLandObject(pos.X, pos.Y).LandData;
                    if ((land.Flags & (uint) ParcelFlags.AllowDamage) == (uint) ParcelFlags.AllowDamage)
                    {
                        ICombatPresence cp = presence.RequestModuleInterface<ICombatPresence>();
                        cp.IncurDamage(World.GetScenePresence(m_host.OwnerID), damage, regionName,
                                       new Vector3((float) position.x, (float) position.y, (float) position.z),
                                       new Vector3((float) lookat.x, (float) lookat.y, (float) lookat.z));
                    }
                }
            }
        }
开发者ID:Virtual-Universe,项目名称:Virtual-Universe,代码行数:25,代码来源:OS_Api.cs


示例7: llSetVelocity

        public void llSetVelocity(LSL_Vector force, LSL_Integer local)
        {
            if (!ScriptProtection.CheckThreatLevel(ThreatLevel.None, "LSL", m_host, "LSL", m_itemID)) return;
            Vector3 velocity = new Vector3((float)force.x, (float)force.y, (float)force.z);
            if (local == 1)
            {
                Quaternion grot = m_host.GetWorldRotation();
                Quaternion AXgrot = grot;
                Vector3 AXimpulsei = velocity;
                Vector3 newimpulse = AXimpulsei * AXgrot;
                velocity = newimpulse;
            }

            if (m_host.ParentEntity.RootChild.PhysActor != null)
                m_host.ParentEntity.RootChild.PhysActor.Velocity = velocity;
        }
开发者ID:VirtualReality,项目名称:Universe,代码行数:16,代码来源:LSL_Api.cs


示例8: llSetVehicleVectorParam

        public void llSetVehicleVectorParam(int param, LSL_Vector vec)
        {
            if (!ScriptProtection.CheckThreatLevel(ThreatLevel.None, "LSL", m_host, "LSL", m_itemID)) return;

            if (m_host.ParentEntity != null)
            {
                if (!m_host.ParentEntity.IsDeleted)
                {
                    m_host.ParentEntity.RootChild.SetVehicleVectorParam(param,
                                                                        new Vector3((float)vec.x, (float)vec.y,
                                                                                    (float)vec.z));
                }
            }
        }
开发者ID:VirtualReality,项目名称:Universe,代码行数:14,代码来源:LSL_Api.cs


示例9: llSetTorque

        public void llSetTorque(LSL_Vector torque, int local)
        {
            if (!ScriptProtection.CheckThreatLevel(ThreatLevel.None, "LSL", m_host, "LSL", m_itemID)) return;

            m_host.SetAngularImpulse(new Vector3((float)torque.x, (float)torque.y, (float)torque.z), local != 0);
        }
开发者ID:VirtualReality,项目名称:Universe,代码行数:6,代码来源:LSL_Api.cs


示例10: llSetText

        public void llSetText(string text, LSL_Vector color, LSL_Float alpha)
        {
            if (!ScriptProtection.CheckThreatLevel(ThreatLevel.None, "LSL", m_host, "LSL", m_itemID)) return;

            Vector3 av3 = new Vector3(Util.Clip((float)color.x, 0.0f, 1.0f),
                                      Util.Clip((float)color.y, 0.0f, 1.0f),
                                      Util.Clip((float)color.z, 0.0f, 1.0f));
            m_host.SetText(text.Length > 254 ? text.Remove(254) : text, av3, Util.Clip((float)alpha, 0.0f, 1.0f));
            //m_host.ParentGroup.HasGroupChanged = true;
            //m_host.ParentGroup.ScheduleGroupForFullUpdate();
        }
开发者ID:VirtualReality,项目名称:Universe,代码行数:11,代码来源:LSL_Api.cs


示例11: llSitTarget

        public void llSitTarget(LSL_Vector offset, LSL_Rotation rot)
        {
            if (!ScriptProtection.CheckThreatLevel(ThreatLevel.None, "LSL", m_host, "LSL", m_itemID)) return;

            // LSL quaternions can normalize to 0, normal Quaternions can't.
            if (rot.s == 0 && rot.x == 0 && rot.y == 0 && rot.z == 0)
                rot.z = 1; // ZERO_ROTATION = 0,0,0,1

            m_host.SitTargetPosition = new Vector3((float)offset.x, (float)offset.y, (float)offset.z);
            m_host.SitTargetOrientation = Rot2Quaternion(rot);
        }
开发者ID:VirtualReality,项目名称:Universe,代码行数:11,代码来源:LSL_Api.cs


示例12: llTarget

        public LSL_Integer llTarget(LSL_Vector position, LSL_Float range)
        {
            if (!ScriptProtection.CheckThreatLevel(ThreatLevel.None, "LSL", m_host, "LSL", m_itemID)) return 0;

            return m_host.registerTargetWaypoint(
                new Vector3((float)position.x, (float)position.y, (float)position.z), (float)range);
        }
开发者ID:VirtualReality,项目名称:Universe,代码行数:7,代码来源:LSL_Api.cs


示例13: DropAttachmentAt

        protected void DropAttachmentAt(bool checkPerms, LSL_Vector pos, LSL_Rotation rot)
        {
            if (checkPerms && ShoutErrorOnLackingOwnerPerms(ScriptBaseClass.PERMISSION_ATTACH, "Cannot drop attachment"))
            {
                return;
            }

            IAttachmentsModule attachmentsModule = World.RequestModuleInterface<IAttachmentsModule>();
            IScenePresence sp = attachmentsModule == null ? null : World.GetScenePresence(m_host.OwnerID);

            if (attachmentsModule != null && sp != null)
            {
                attachmentsModule.DetachSingleAttachmentToGround(m_host.ParentEntity.UUID, sp.ControllingClient, pos.ToVector3(), rot.ToQuaternion());
            }
        }
开发者ID:Virtual-Universe,项目名称:Virtual-Universe,代码行数:15,代码来源:OS_Api.cs


示例14: llTargetOmega

        public void llTargetOmega(LSL_Vector axis, LSL_Float spinrate, LSL_Float gain)
        {
            if (!ScriptProtection.CheckThreatLevel(ThreatLevel.None, "LSL", m_host, "LSL", m_itemID)) return;

            m_host.OmegaAxis = new Vector3((float)axis.x, (float)axis.y, (float)axis.z);
            m_host.OmegaGain = gain;
            m_host.OmegaSpinRate = spinrate;

            m_host.GenerateRotationalVelocityFromOmega();
            ScriptData script = ScriptProtection.GetScript(m_itemID);
            if (script != null)
                script.TargetOmegaWasSet = true;
            m_host.ScheduleTerseUpdate();
            //m_host.SendTerseUpdateToAllClients();
        }
开发者ID:VirtualReality,项目名称:Universe,代码行数:15,代码来源:LSL_Api.cs


示例15: osNpcMoveToTarget

        public void osNpcMoveToTarget(LSL_Key npc, LSL_Vector target, int options)
        {
            if (!ScriptProtection.CheckThreatLevel(ThreatLevel.High, "osNpcMoveToTarget", m_host, "OSSL", m_itemID)) 
                return;

            IBotManager manager = World.RequestModuleInterface<IBotManager>();
            if (manager != null)
            {
                UUID npcId;
                if (!UUID.TryParse(npc.m_string, out npcId))
                    return;

                Vector3 targetPos = target.ToVector3();

                MainConsole.Instance.DebugFormat ("NPC: {0} moving to position: {1}, region: {2}, Options: {3}",
                    npcId, targetPos, World, options);

                manager.MoveToTarget(
                    npcId,
                    targetPos,
                    options,
                    m_host.OwnerID
                );
            }
        }
开发者ID:Virtual-Universe,项目名称:Virtual-Universe,代码行数:25,代码来源:OS_Api.cs


示例16: llTeleportAgent

        public void llTeleportAgent(LSL_Key avatar, LSL_String landmark, LSL_Vector position, LSL_Vector look_at)
        {
            if (!ScriptProtection.CheckThreatLevel(ThreatLevel.None, "LSL", m_host, "LSL", m_itemID)) return;

            UUID invItemID = InventorySelf();

            if (invItemID == UUID.Zero)
                return;

            lock (m_host.TaskInventory)
            {
                if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero)
                {
                    Error("llTeleportAgent", "No permissions to teleport the agent");
                    return;
                }

                if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TELEPORT) == 0)
                {
                    Error("llTeleportAgent", "No permissions to teleport the agent");
                    return;
                }
            }

            TaskInventoryItem item = null;
            lock (m_host.TaskInventory)
            {
                foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
                {
                    if (inv.Value.Name == landmark)
                        item = inv.Value;
                }
            }
            if (item == null && landmark != "")
                return;

            IScenePresence presence = World.GetScenePresence(m_host.OwnerID);
            if (presence != null)
            {
                IEntityTransferModule module = World.RequestModuleInterface<IEntityTransferModule>();
                if (module != null)
                {
                    if (landmark == "")
                        module.Teleport(presence, World.RegionInfo.RegionHandle,
                                        position.ToVector3(), look_at.ToVector3(), (uint)TeleportFlags.ViaLocation);
                    else
                    {
                        AssetLandmark lm = new AssetLandmark(
                            World.AssetService.Get(item.AssetID.ToString()));
                        module.Teleport(presence, lm.RegionHandle, lm.Position,
                                        look_at.ToVector3(), (uint)TeleportFlags.ViaLocation);
                    }
                }
            }
        }
开发者ID:VirtualReality,项目名称:Universe,代码行数:55,代码来源:LSL_Api.cs


示例17: llTeleportAgentGlobalCoords

        public void llTeleportAgentGlobalCoords(LSL_Key agent, LSL_Vector global_coordinates,
                                                LSL_Vector region_coordinates, LSL_Vector look_at)
        {
            if (!ScriptProtection.CheckThreatLevel(ThreatLevel.None, "LSL", m_host, "LSL", m_itemID)) return;

            UUID invItemID = InventorySelf();

            if (invItemID == UUID.Zero)
                return;

            lock (m_host.TaskInventory)
            {
                if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero)
                {
                    Error("llTeleportAgentGlobalCoords", "No permissions to teleport the agent");
                    return;
                }

                if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TELEPORT) == 0)
                {
                    Error("llTeleportAgentGlobalCoords", "No permissions to teleport the agent");
                    return;
                }
            }

            IScenePresence presence = World.GetScenePresence(m_host.OwnerID);
            if (presence != null)
            {
                IEntityTransferModule module = World.RequestModuleInterface<IEntityTransferModule>();
                if (module != null)
                {
                    module.Teleport(presence,
                                    Utils.UIntsToLong((uint)global_coordinates.x, (uint)global_coordinates.y),
                                    region_coordinates.ToVector3(), look_at.ToVector3(),
                                    (uint)TeleportFlags.ViaLocation);
                }
            }
        }
开发者ID:VirtualReality,项目名称:Universe,代码行数:38,代码来源:LSL_Api.cs


示例18: osForceDropAttachmentAt

        public void osForceDropAttachmentAt(LSL_Vector pos, LSL_Rotation rot)
        {
            if (!ScriptProtection.CheckThreatLevel(ThreatLevel.High, "osForceDropAttachmentAt", m_host, "OSSL", m_itemID)) return;

            DropAttachmentAt(false, pos, rot);
        }
开发者ID:Virtual-Universe,项目名称:Virtual-Universe,代码行数:6,代码来源:OS_Api.cs


示例19: llSetScale

        public void llSetScale(LSL_Vector scale)
        {
            if (!ScriptProtection.CheckThreatLevel(ThreatLevel.None, "LSL", m_host, "LSL", m_itemID)) return;

            SetScale(m_host, scale);
        }
开发者ID:VirtualReality,项目名称:Universe,代码行数:6,代码来源:LSL_Api.cs


示例20: llSetRegionPos

        public LSL_Integer llSetRegionPos(LSL_Vector pos)
        {
            if (!ScriptProtection.CheckThreatLevel(ThreatLevel.None, "LSL", m_host, "LSL", m_itemID))
                return ScriptBaseClass.FALSE;

            SetPos(m_host, pos, false);

            return ScriptBaseClass.TRUE;
        }
开发者ID:VirtualReality,项目名称:Universe,代码行数:9,代码来源:LSL_Api.cs



注:本文中的Universe.ScriptEngine.VirtualScript.LSL_Types.Vector3类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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