• 设为首页
  • 点击收藏
  • 手机版
    手机扫一扫访问
    迪恩网络手机版
  • 关注官方公众号
    微信扫一扫关注
    公众号

C# UdpClient类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C#中UdpClient的典型用法代码示例。如果您正苦于以下问题:C# UdpClient类的具体用法?C# UdpClient怎么用?C# UdpClient使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



UdpClient类属于命名空间,在下文中一共展示了UdpClient类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。

示例1: ReceiveData

    // receive thread
    private void ReceiveData()
    {
        client = new UdpClient();

        IPEndPoint localEp = new IPEndPoint(IPAddress.Any, port);
        client.Client.Bind(localEp);

        client.JoinMulticastGroup(IPAddress.Parse(MULTICAST_ADDR));
        while (true)
        {
            try
            {
                byte[] data = client.Receive(ref localEp);
                string text = Encoding.UTF8.GetString(data);
                string[] message = text.Split(',');
                Vector3 result = new Vector3(float.Parse(message[0]), float.Parse(message[1]), float.Parse(message[2]));

                print(">> " + result);

                lastReceivedUDPPacket = result;
            }
            catch (Exception err)
            {
                print(err.ToString());
            }
        }
    }
开发者ID:intel-cornellcup,项目名称:mini-modbot-simulation,代码行数:28,代码来源:UDPReceive.cs


示例2: ReceiveData

	private void ReceiveData(){

		client = new UdpClient(port); //Binds udp client to random port
		while (true)
		{

			try
			{
				
				IPEndPoint IPEndPoint = new IPEndPoint(IPAddress.Any, 0);
				byte[] data = client.Receive(ref IPEndPoint);

				string text = Encoding.UTF8.GetString(data);

				if(log){
					Debug.Log(text);
				}

				lock(receivedUDPPackets){
					receivedUDPPackets.Add(text);
				}
			}
			catch (Exception err)
			{
				print(err.ToString());
			}
		}
	}
开发者ID:Urauth,项目名称:Finnish-Game-Jam-2016,代码行数:28,代码来源:UDPReceive.cs


示例3: Listen

	private void Listen()
	{
		System.Random myRandom = new System.Random();
		udpClient = new UdpClient(7272, AddressFamily.InterNetwork);

		var endPoint = default(IPEndPoint);

		byte[] bytes;

		while (m_shouldRun)
		{
			try
			{
				bytes = udpClient.Receive(ref endPoint);
				if (bytes == null || bytes.Length == 0)
					break;

				int offset = 0;
				lock (m_threadLock)
				{
					m_head = FromOculusToUnity(Vector3FromBytes(bytes, ref offset));
					m_rHand = FromOculusToUnity(Vector3FromBytes(bytes, ref offset));
					//m_rHandRotation = Vector4FromBytes(bytes, ref offset);
					m_lHand = FromOculusToUnity(Vector3FromBytes(bytes, ref offset));
					//m_lHandRotation = Vector4FromBytes(bytes, ref offset);
					m_rightClosed = BoolFromBytes(bytes, ref offset);
				}
			} catch (ThreadInterruptedException)
			{
				// Empty on purpose
			}
		}
	}
开发者ID:patricio272,项目名称:VRHackZurich,代码行数:33,代码来源:PositionProvider.cs


示例4: init

 public void init()
 {
     IP = "192.168.15.11";
     port = 8051;
     remoteEndPoint = new IPEndPoint(IPAddress.Parse(IP), port);
     client = new UdpClient();
 }
开发者ID:RoySquad,项目名称:KSP_Remote,代码行数:7,代码来源:UDP_Sender.cs


示例5: exportData

    private void exportData(ref UdpClient client, ref IPEndPoint anyIP)
    {
        byte[] data;
        string text;

        text = "SOT"; // start of table
        text = text + System.Environment.NewLine;
        data = System.Text.Encoding.ASCII.GetBytes(text);
        client.Send(data, data.Length, anyIP);

        foreach (var ptr in timeGraphScript.dateTime_val_dic) {
            text = ptr.Key.ToString("yyyy/MM/dd HH:mm:ss");
            text = text + ",";
            text = text + ptr.Value.ToString();
            text = text + System.Environment.NewLine;

            data = System.Text.Encoding.ASCII.GetBytes(text);
            client.Send(data, data.Length, anyIP);
        }

        text = "EOT"; // end of table
        text = text + System.Environment.NewLine;
        data = System.Text.Encoding.ASCII.GetBytes(text);
        client.Send(data, data.Length, anyIP);
    }
开发者ID:yasokada,项目名称:unity-150908-udpTimeGraph,代码行数:25,代码来源:udpReceiverScript.cs


示例6: procComm

    void procComm()
    {
        port = getPort();
        string ipadr = getIpadr ();

        client = new UdpClient ();

        // send
        string sendstr = IFmsg.text + System.Environment.NewLine;
        byte[] data = ASCIIEncoding.ASCII.GetBytes (sendstr);
        client.Send (data, data.Length, ipadr, port);

        // receive
        client.Client.ReceiveTimeout = 2000; // msec
        IPEndPoint remoteIP = new IPEndPoint(IPAddress.Any, 0);
        lastRcvd = "";
        try {
            data = client.Receive (ref remoteIP);
            if (data.Length > 0) {
                string text = Encoding.ASCII.GetString (data);
                lastRcvd = text;
            }
        } catch (Exception err) {
        }

        client.Close ();
    }
开发者ID:yasokada,项目名称:unity-150830-udpSender,代码行数:27,代码来源:SendButtonScript.cs


示例7: LoadClient

 public void LoadClient()
 {
     client = new UdpClient(System.Convert.ToInt32(port));
         receivePoint = new IPEndPoint(IPAddress.Parse(ip),System.Convert.ToInt32(port));
         Thread startClient = new Thread(new ThreadStart(start_client));
         startClient.Start();
 }
开发者ID:TNogisto,项目名称:Tankim-ng,代码行数:7,代码来源:UDPConnectionGUI.cs


示例8: Start

    //private CIPC_CS_Unity.CLIENT.CLIENT CIPCclient;
    //private Thread thred;
    //private FPSAdjuster.FPSAdjuster fps;
    // Use this for initialization
    

    void Start()
    {
        if (this.renderTexture == null )
        {
            return;
        }
        this.client = new UdpClient();
        this.sendtexture = new Texture2D(this.renderTexture.width, this.renderTexture.height);

        if (this.portNumber == 0)
        {
            this.portNumber = 15000;
        }
        //if (this.serverPort == 0)
        //{
        //    this.serverPort = 50000;
        //}
        if (this.IPAdress == "")
        {
            this.IPAdress = "127.0.0.1";
        }
        
        
        //this.CIPCclient = new CIPC_CS_Unity.CLIENT.CLIENT(this.portNumber, this.IPAdress, this.serverPort);
        //this.CIPCclient.Setup(CIPC_CS_Unity.CLIENT.MODE.Sender);

        //this.fps = new FPSAdjuster.FPSAdjuster();
        //this.fps.Fps = 30;
        //this.fps.Start();
        //this.thred = new Thread (new ThreadStart(this.sendimage));
        //this.thred.Start();
    }
开发者ID:0tsukq,项目名称:LabLife,代码行数:38,代码来源:Lablife.cs


示例9: ConnectAsync_StringHost_Success

 public async Task ConnectAsync_StringHost_Success()
 {
     using (var c = new UdpClient())
     {
         await c.Client.ConnectAsync("114.114.114.114", 53);
     }
 }
开发者ID:SamuelEnglard,项目名称:corefx,代码行数:7,代码来源:UdpClientTest.cs


示例10: init

    // init
    public void init(string targetIP, string name)
    {
        playerName = name;
        GameObject.FindGameObjectWithTag("Game").GetComponent<Canvas>().enabled = true;
        GameObject.FindGameObjectWithTag("GUI").GetComponent<Canvas>().enabled = false;
        print("UDPSend.init()");
        port = 8051;
        IPAddress[] addrs = Dns.GetHostEntry(Dns.GetHostName()).AddressList;

        foreach (var ip in addrs)
        {
            if (ip.AddressFamily == AddressFamily.InterNetwork)
            {
                playerIP = ip.ToString();
            }
        }

        remoteEndPoint = new IPEndPoint(IPAddress.Parse(targetIP), port);
        client = new UdpClient();
        connected = true;

        // status
        print("Sending to " + targetIP + " : " + port);
        print("Player IP is " + playerIP);
    }
开发者ID:intel-cornellcup,项目名称:sim-controller,代码行数:26,代码来源:UDPSend2.cs


示例11: Main

   public static void Main()
   {
      byte[] data = new byte[1024];
      string input, stringData;
      UdpClient udpClient = new UdpClient("127.0.0.1", 9999);

      IPEndPoint sender = new IPEndPoint(IPAddress.Any, 0);

      string welcome = "Hello";
      data = Encoding.ASCII.GetBytes(welcome);
      udpClient.Send(data, data.Length);

      data = udpClient.Receive(ref sender);

      Console.WriteLine("Message received from {0}:", sender.ToString());
      stringData = Encoding.ASCII.GetString(data, 0, data.Length);
      Console.WriteLine(stringData);

      while(true)
      {
         input = Console.ReadLine();
         udpClient.Send(Encoding.ASCII.GetBytes(input), input.Length);
         data = udpClient.Receive(ref sender);
         stringData = Encoding.ASCII.GetString(data, 0, data.Length);
         Console.WriteLine(stringData);
      }
      udpClient.Close();
   }
开发者ID:EdiCarlos,项目名称:MyPractices,代码行数:28,代码来源:udpclient.cs


示例12: ReceiveData

	// receive thread
	private  void ReceiveData() {

		client = new UdpClient(port);
		while (true) {

			try {
				// Bytes empfangen.
				IPEndPoint anyIP = new IPEndPoint(IPAddress.Any, 0);
				byte[] data = client.Receive(ref anyIP);

				// Bytes mit der UTF8-Kodierung in das Textformat kodieren.
				string text = Encoding.UTF8.GetString(data);

				// Den abgerufenen Text anzeigen.
				print(">> " + text);

				// latest UDPpacket
				lastReceivedUDPPacket=text;

				// ....
				allReceivedUDPPackets=allReceivedUDPPackets+text;

			}
			catch (Exception err) {
				print(err.ToString());
			}
		}
	}
开发者ID:adrianniebla,项目名称:VideoJuegoDistribuido,代码行数:29,代码来源:UDPReceive.cs


示例13: ConnectAsync_IPAddressHost_Success

 public async Task ConnectAsync_IPAddressHost_Success()
 {
     using (var c = new UdpClient())
     {
         await c.Client.ConnectAsync(IPAddress.Parse("114.114.114.114"), 53);
     }
 }
开发者ID:charygao,项目名称:corefx,代码行数:7,代码来源:UdpClientTest.cs


示例14: Program

 //public Program()
 //{
 //    socket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
 //    localEP = new IPEndPoint(IPAddress.Any,port);
 //    socket.Bind(localEP);
 //    ConnectionEstablished = false;
 //}
 public Program()
 {
     localEP = new IPEndPoint(IPAddress.Any, port);
     server = new UdpClient(localEP);
     //IPEndPoint
     //client.Send()
 }
开发者ID:IlyichExperiments,项目名称:UDP_XO,代码行数:14,代码来源:Program.cs


示例15: ReceiveData

    //受信スレッド
    private void ReceiveData()
    {
        //udpクライアント設定
        udpClient = new UdpClient(port);

        while(threadAvairable)
        {
            try
            {
                if(udpClient.Available > 0)
                {
                    IPEndPoint ipEndPoint = new IPEndPoint(IPAddress.Any, 0);
                    byte[] data = udpClient.Receive(ref ipEndPoint);

                    recievedDataStr = Encoding.UTF8.GetString(data);
                    isDataRecieved = true;
                }
            }
            catch(Exception err)
            {
                Debug.LogError(err.Message);
                DebugConsole.LogError(err.Message);
                break;
            }
        }
    }
开发者ID:sgyli7,项目名称:GarageKit_for_Unity,代码行数:27,代码来源:UDPReciever.cs


示例16: Connect

    public bool Connect()
    {
        try
        {

            serverRemote = new IPEndPoint(IPAddress.Parse(ipAddress), portNumber);
            udpClient = new UdpClient();
            udpClient.Connect(serverRemote);
            if(udpClient.Client.Connected)
            {
                Debug.Log("connected!");
                sendUDPPacket("ANYONE OUT THERE?");

            //byte[] data = Encoding.UTF8.GetBytes(toSend);

            //client.Send(data, data.Length, serverRemote);
            //client.SendTimeout(serverRemote, data);

            }

        }
        catch(Exception ex)
        {
            print ( ex.Message + " : OnConnect");
        }
        isConnected = true;
        if ( udpClient == null ) return false;
        return udpClient.Client.Connected;
    }
开发者ID:putty174,项目名称:Pong,代码行数:29,代码来源:Sockets.cs


示例17: Start

 void Start()
 {
     server = new UdpClient(port);
     isReceiving = true;
     Data = string.Empty;
     StartCoroutine("ReceiverStart");
 }
开发者ID:kleberandrade,项目名称:car-simulator,代码行数:7,代码来源:UdpReceiver.cs


示例18: WakeUp

 public static void WakeUp(byte[] mac, string ip = "255.255.255.255", int port = 9)
 {
     using (var client = new UdpClient {EnableBroadcast = true})
     {
         client.Send(CreateMagickPacket(mac), MagickPacketSize, ip, port);
     }
 }
开发者ID:MisterHoker,项目名称:NetworkLibrary,代码行数:7,代码来源:WakeOnLan.cs


示例19: Connect

        // Connect for receiving messages
        public bool Connect(int localPort)
        {
            Disconnect();
            receiveDone.Reset();
            // Connect to a local port.
            try
            {
                localEP = new IPEndPoint(IPAddress.Any, localPort);

                // Create a UDP Client.
                clientReceive = new UdpClient(localEP);

                if (ConnectedStateChanged != null) ConnectedStateChanged(this, new ConnectedStateChangedEventArgs(true));

                // Setup the receiver client thread
                receiverTask = new Thread(ReceiverLoop);
                receiverTask.Start();

                // Signal that the connection has been made.
                connectDone.Set();
            }
            catch (Exception e)
            {
                Disconnect();
                //
                Console.WriteLine(e.ToString());
            }

            return IsConnected;
        }
开发者ID:jarrettv,项目名称:HomeGenie,代码行数:31,代码来源:UdpClient.cs


示例20: RecieveDatagram

    void RecieveDatagram()
    {
        UdpClient receivingUdpClient = new UdpClient ( 35143 );
        IPEndPoint RemoteIpEndPoint = new IPEndPoint ( IPAddress.Any, 0 );

        while ( true )
        {

            try {

                Byte[] receiveBytes = receivingUdpClient.Receive ( ref RemoteIpEndPoint );
                returnData = Encoding.Unicode.GetString ( receiveBytes );

                if ( returnData.Substring ( 0, 17 ) == "[2CatStudios:UMP]" )
                {

                    UnityEngine.Debug.Log ( "Recieved '" + returnData.ToString () + "' This message was sent on " + RemoteIpEndPoint.Address.ToString() + " via the port " + RemoteIpEndPoint.Port.ToString ());
                    returnData = returnData.Substring ( 17 );
                } else {

                    UnityEngine.Debug.Log ( "Data was recieved, but it was not expected." );
                }
            }
            catch ( Exception e )
            {

                UnityEngine.Debug.Log ( e.ToString ());
                returnData = e.ToString ();
            }
        }
    }
开发者ID:2CatStudios,项目名称:UnityMusicPlayer,代码行数:31,代码来源:Sockets.cs



注:本文中的UdpClient类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


鲜花

握手

雷人

路过

鸡蛋
该文章已有0人参与评论

请发表评论

全部评论

专题导读
上一篇:
C# Ui类代码示例发布时间:2022-05-24
下一篇:
C# Udbus类代码示例发布时间:2022-05-24
热门推荐
阅读排行榜

扫描微信二维码

查看手机版网站

随时了解更新最新资讯

139-2527-9053

在线客服(服务时间 9:00~18:00)

在线QQ客服
地址:深圳市南山区西丽大学城创智工业园
电邮:jeky_zhao#qq.com
移动电话:139-2527-9053

Powered by 互联科技 X3.4© 2001-2213 极客世界.|Sitemap