本文整理汇总了C#中UIToolkit类的典型用法代码示例。如果您正苦于以下问题:C# UIToolkit类的具体用法?C# UIToolkit怎么用?C# UIToolkit使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
UIToolkit类属于命名空间,在下文中一共展示了UIToolkit类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。
示例1: UIPeaceMakerActor
//constructor
public UIPeaceMakerActor(UIToolkit toolkit, string actorName, string fileName)
{
//todo make this scalable
_height = 50; //background image size
_width = 50;
_touchFrame = new Rect ( position.x, -position.y, _width, _height );
//background image is always the same
_actorBackground = toolkit.addSprite("actorBG.png", 0, 0);
_actorBackground.parentUIObject = this;
_actorBackground.positionFromTopLeft (0f, 0f);
//gradient is always the same
_actorGradient = toolkit.addSprite ("actor_gradient_white.png", 0, 0);
_actorGradient.parentUIObject = this;
_actorGradient.positionFromTopLeft (0f, 0f);
//image and button
_theButton = UIButton.create (toolkit, fileName, fileName, 0, 0);
_theButton.parentUIObject = this;
_theButton.onTouchUpInside += ( sender ) => randomAttitudeTest ();
//up/down arrow is always the same
_actorArrow = toolkit.addSprite ("up_arrow_anim_00.png", 0, 0);
_actorArrow.parentUIObject = this;
_actorArrow.positionFromTopRight (0f, 0f);
_arrowUpAnim = _actorArrow.addSpriteAnimation ("arrowUpAnim", 0.1f, "up_arrow_anim_00.png", "up_arrow_anim_01.png", "up_arrow_anim_02.png", "up_arrow_anim_03.png", "up_arrow_anim_04.png", "up_arrow_anim_05.png", "up_arrow_anim_06.png", "up_arrow_anim_07.png", "up_arrow_anim_08.png", "up_arrow_anim_09.png");
_arrowDownAnim = _actorArrow.addSpriteAnimation ("arrowDownAnim", 0.1f, "down_arrow_anim_00.png", "down_arrow_anim_01.png", "down_arrow_anim_02.png", "down_arrow_anim_03.png", "down_arrow_anim_04.png", "down_arrow_anim_05.png", "down_arrow_anim_06.png", "down_arrow_anim_07.png", "down_arrow_anim_08.png", "down_arrow_anim_09.png");
_arrowUpAnim.loopReverse = true;
_arrowDownAnim.loopReverse = true;
hideAttitudeIndicators ();
}
开发者ID:hybridsteve,项目名称:dicebaseballapp,代码行数:36,代码来源:UIPeaceMakerActor.cs
示例2: create
public static UIGhostJoystick create( UIToolkit manager, string joystickFilename, Rect hitArea )
{
// create the joystrick sprite
var joystick = manager.addSprite( joystickFilename, 0, 0, 1, true );
return new UIGhostJoystick( manager, hitArea, 1, joystick);
}
开发者ID:hyakugei,项目名称:UIToolkit,代码行数:7,代码来源:UIGhostJoystick.cs
示例3: UIColorPicker
public UIColorPicker( UIToolkit manager, Rect frame, int depth, UIUVRect uvFrame, Vector2 textureCoords )
: base(frame, depth, uvFrame)
{
//We store the coordinates of the top left of the subtexture
this.textureCoords = textureCoords;
manager.addTouchableSprite( this );
}
开发者ID:WreckCenter,项目名称:UIToolkit,代码行数:7,代码来源:UIColorPicker.cs
示例4: UIProgressBar
public UIProgressBar( UIToolkit manager, Rect frame, int depth, UIUVRect uvFrame, UISprite bar, bool rotated )
: base(frame, depth, uvFrame, rotated)
{
// Save the bar and make it a child of the container/border for organization purposes
_bar = bar;
_bar.parentUIObject = this;
_barOriginalWidth = _bar.width;
_barOriginalHeight = _bar.height;
/*
// Save the bars original size
if (rotated)
{
_barOriginalWidth = _bar.width;
_barOriginalHeight = _bar.height;
}
else
{
_barOriginalWidth = _bar.width;
_barOriginalHeight = _bar.height;
}
*/
/*if (!_rotated)
normalFrame = new Rect( clientTransform.position.x, -clientTransform.position.y, width * touchesScale.x, height * touchesScale.y);
else
normalFrame = new Rect( clientTransform.position.x, -clientTransform.position.y - (width * touchesScale.y), height * touchesScale.x, width * touchesScale.y);
*/
_barOriginalUVframe = _bar.uvFrame;
manager.addSprite( this );
}
开发者ID:EskemaGames,项目名称:UIToolkit,代码行数:33,代码来源:UIProgressBar.cs
示例5: UIAbstractTouchableContainer
// Default constructor
public UIAbstractTouchableContainer( UIToolkit manager, UILayoutType layoutType, int spacing ) : base( layoutType )
{
_spacing = spacing;
_manager = manager;
_manager.addToTouchables( this );
}
开发者ID:githubbar,项目名称:UIToolkit,代码行数:8,代码来源:UIAbstractTouchableContainer.cs
示例6: UITexture
public UITexture( UIToolkit manager, Rect frame, int depth, UIUVRect uvFrame)
: base(frame, depth, uvFrame)
{
_normalUVframe = uvFrame;
manager.addSprite( this );
}
开发者ID:reissgrant,项目名称:UIToolkit,代码行数:7,代码来源:UITexture.cs
示例7: create
public static UITexture create( UIToolkit manager, string filename, int xPos, int yPos, int depth )
{
var normalTI = manager.textureInfoForFilename( filename );
var frame = new Rect( xPos, yPos, normalTI.frame.width, normalTI.frame.height );
return new UITexture( manager, frame, depth, normalTI.uvRect);
}
开发者ID:reissgrant,项目名称:UIToolkit,代码行数:7,代码来源:UITexture.cs
示例8: UIZoomButton
public UIZoomButton( UIToolkit manager, Rect frame, int depth, UIUVRect uvFrame, UIUVRect highlightedUVframe ):base( manager, frame, depth, uvFrame, highlightedUVframe )
{
centerize();
autoRefreshPositionOnScaling = false;
_zoomInAnimation = new UIAnimation( this, 0.3f, UIAnimationProperty.Scale, new Vector3( 1, 1, 1 ), new Vector3( 1.3f, 1.3f, 1.3f ), Easing.Quartic.easeInOut );
_zoomOutAnimation = new UIAnimation( this, 0.3f, UIAnimationProperty.Scale, new Vector3( 1.3f, 1.3f, 1.3f ), new Vector3( 1, 1, 1 ), Easing.Quartic.easeInOut );
}
开发者ID:Raj2509,项目名称:net.kibotu.sandbox.unity.dragnslay,代码行数:7,代码来源:UIZoomButton.cs
示例9: create
//
public static UIJoystick create( UIToolkit manager, string joystickFilename, Rect hitAreaFrame, float xPos, float yPos )
{
// create the joystrick sprite
var joystick = manager.addSprite( joystickFilename, 0, 0, 1, true );
return new UIJoystick( manager, hitAreaFrame, 1, joystick, xPos, yPos );
}
开发者ID:n8stowell82,项目名称:UIToolkit,代码行数:8,代码来源:UIJoystick.cs
示例10: UIAbstractTouchableContainer
// Default constructor
public UIAbstractTouchableContainer( UIToolkit manager, UILayoutType layoutType, int spacing ) : base( layoutType )
{
TOUCH_MAX_DELTA_FOR_ACTIVATION *= UI.scaleFactor;
_spacing = spacing * UI.scaleFactor;
_manager = manager;
_manager.addToTouchables( this );
}
开发者ID:Foxzter,项目名称:net.kibotu.sandbox.unity.dragnslay,代码行数:9,代码来源:UIAbstractTouchableContainer.cs
示例11: create
/// <summary>
/// Creates a swipe detector with no related UI
/// </summary>
public static UISwipeDetector create( UIToolkit manager, Rect frame, int depth )
{
// create the swipe detector
var detector = new UISwipeDetector( frame, depth, UIUVRect.zero );
manager.addTouchableSprite( detector );
return detector;
}
开发者ID:sidev,项目名称:UIToolkit,代码行数:11,代码来源:UISwipeDetector.cs
示例12: UIBackgroundLayout
public UIBackgroundLayout( UIToolkit manager, string filename ) : base( UILayoutType.BackgroundLayout )
{
background = manager.addSprite( filename, 0, 0, 2 );
addChild( background );
// set dimensions of container based on background texture dimensions
_width = background.width;
_height = background.height;
}
开发者ID:Raj2509,项目名称:net.kibotu.sandbox.unity.dragnslay,代码行数:9,代码来源:UIBackgroundLayout.cs
示例13: UIAbstractTouchableContainer
// Default constructor
public UIAbstractTouchableContainer( UIToolkit manager, UILayoutType layoutType, int spacing ) : base( layoutType )
{
_spacing = spacing;
_manager = manager;
_manager.addToTouchables( this );
// listen to changes to our own transform so we can move the touchFrame
this.onTransformChanged += transformChanged;
}
开发者ID:momomo42,项目名称:UIToolkit,代码行数:11,代码来源:UIAbstractTouchableContainer.cs
示例14: UIButton
public UIButton( UIToolkit manager, Rect frame, int depth, UIUVRect uvFrame, UIUVRect highlightedUVframe ):base( frame, depth, uvFrame )
{
// If a highlighted frame has not yet been set use the normalUVframe
if( highlightedUVframe == UIUVRect.zero )
highlightedUVframe = uvFrame;
this.highlightedUVframe = highlightedUVframe;
manager.addTouchableSprite( this );
}
开发者ID:Gelatos,项目名称:TabletopHelper,代码行数:10,代码来源:UIButton.cs
示例15: create
public static UIToggleButton create( UIToolkit manager, string filename, string selectedFilename, string highlightedFilename, int xPos, int yPos )
{
var textureInfo = manager.textureInfoForFilename( filename );
var frame = new Rect( xPos, yPos, textureInfo.frame.width, textureInfo.frame.height );
var selectedTI = manager.textureInfoForFilename( selectedFilename );
var highlightedTI = manager.textureInfoForFilename( highlightedFilename );
return new UIToggleButton( manager, frame, 1, textureInfo.uvRect, selectedTI.uvRect, highlightedTI.uvRect );
}
开发者ID:kpro1999,项目名称:UIToolkit,代码行数:10,代码来源:UIToggleButton.cs
示例16: create
public static UIColorPicker create( UIToolkit manager, string filename, int xPos, int yPos, int depth )
{
// grab the texture details for the normal state
var normalTI = manager.textureInfoForFilename( filename );
Vector2 textureCoords = new Vector2(normalTI.frame.x, normalTI.frame.y);
var frame = new Rect( xPos, yPos, normalTI.frame.width, normalTI.frame.height );
// create the button
return new UIColorPicker( manager, frame, depth, normalTI.uvRect, textureCoords );
}
开发者ID:WreckCenter,项目名称:UIToolkit,代码行数:11,代码来源:UIColorPicker.cs
示例17: create
public static UIProgressBar create( UIToolkit manager, string barFilename, int xPos, int yPos, bool rightToLeft, int depth )
{
var textureInfo = manager.textureInfoForFilename( barFilename );
var frame = new Rect( xPos, yPos, textureInfo.frame.width, textureInfo.frame.height );
if( rightToLeft )
frame.x = xPos + (int)textureInfo.frame.width;
var progressBar = new UIProgressBar( manager, frame, depth, textureInfo.uvRect, rightToLeft );
return progressBar;
}
开发者ID:Foxzter,项目名称:net.kibotu.sandbox.unity.dragnslay,代码行数:12,代码来源:UIProgressBar.cs
示例18: create
public static UISlider create( UIToolkit manager, string knobFilename, string trackFilename, int trackxPos, int trackyPos, UISliderLayout layout, int depth = 2, bool knobInFront = true )
{
// create the track first so we can use its dimensions to position the knob
var trackTI = manager.textureInfoForFilename( trackFilename );
var trackFrame = new Rect( trackxPos, trackyPos, trackTI.frame.width, trackTI.frame.height );
// create a knob using our cacluated position
var knobDepth = knobInFront ? depth - 1 : depth + 1;
var knob = manager.addSprite( knobFilename, trackxPos, trackyPos, knobDepth, true );
return new UISlider( manager, trackFrame, depth, trackTI.uvRect, knob, layout );
}
开发者ID:Foxzter,项目名称:net.kibotu.sandbox.unity.dragnslay,代码行数:12,代码来源:UISlider.cs
示例19: create
public static new UIContinuousButton create( UIToolkit manager, string filename, string highlightedFilename, int xPos, int yPos, int depth )
{
// grab the texture details for the normal state
var normalTI = manager.textureInfoForFilename( filename );
var frame = new Rect( xPos, yPos, normalTI.frame.width, normalTI.frame.height );
// get the highlighted state
var highlightedTI = manager.textureInfoForFilename( highlightedFilename );
// create the button
return new UIContinuousButton( manager, frame, depth, normalTI.uvRect, highlightedTI.uvRect );
}
开发者ID:hyakugei,项目名称:UIToolkit,代码行数:12,代码来源:UIContinuousButton.cs
示例20: UIButton
public UIButton( UIToolkit manager, Rect frame, int depth, UIUVRect uvFrame, UIUVRect highlightedUVframe ):base( frame, depth, uvFrame )
{
// Save a copy of our uvFrame here so that when highlighting turns off we have the original UVs
_normalUVframe = uvFrame;
// If a highlighted frame has not yet been set use the normalUVframe
if( highlightedUVframe == UIUVRect.zero )
highlightedUVframe = uvFrame;
this.highlightedUVframe = highlightedUVframe;
manager.addTouchableSprite( this );
}
开发者ID:reissgrant,项目名称:UIToolkit,代码行数:13,代码来源:UIButton.cs
注:本文中的UIToolkit类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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