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C# UISlider类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C#中UISlider的典型用法代码示例。如果您正苦于以下问题:C# UISlider类的具体用法?C# UISlider怎么用?C# UISlider使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



UISlider类属于命名空间,在下文中一共展示了UISlider类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。

示例1: CustomSliderControl

        UIControl CustomSliderControl()
        {
            var cslider = new UISlider (new RectangleF (174f, 12f, 120f, 7f)){
                BackgroundColor = UIColor.Clear,
                MinValue = 0f,
                MaxValue = 100f,
                Continuous = true,
                Value = 50f,
                Tag = kViewTag
            };

            var left = UIImage.FromFile ("images/orangeslide.png");
            left = left.StretchableImage (10, 0);
            var right = UIImage.FromFile ("images/yellowslide.png");
            right = right.StretchableImage (10, 0);

            cslider.SetThumbImage (UIImage.FromFile ("images/slider_ball.png"), UIControlState.Normal);
            cslider.SetMinTrackImage (left, UIControlState.Normal);
            cslider.SetMaxTrackImage (right, UIControlState.Normal);

            cslider.ValueChanged += delegate {
                Console.WriteLine ("New value {0}", cslider.Value);
            };
            return cslider;
        }
开发者ID:CVertex,项目名称:monotouch-samples,代码行数:25,代码来源:ControlsViewController.xib.cs


示例2: Awake

	void Awake()
	{
		uiSlider = GetComponentInChildren<UISlider>();
		uiSlider.value = 0;

		Bonus = new STowerBonus ();
	}
开发者ID:royalknight2902,项目名称:AgeOfFreedom,代码行数:7,代码来源:TowerController.cs


示例3: ValidatePivot

	void ValidatePivot (Transform fg, string name, UISlider.Direction dir)
	{
		if (fg != null)
		{
			UISprite sprite = fg.GetComponent<UISprite>();

			if (sprite != null && sprite.type != UISprite.Type.Filled)
			{
				if (dir == UISlider.Direction.Horizontal)
				{
					if (sprite.pivot != UIWidget.Pivot.Left &&
						sprite.pivot != UIWidget.Pivot.TopLeft &&
						sprite.pivot != UIWidget.Pivot.BottomLeft)
					{
						GUI.color = new Color(1f, 0.7f, 0f);
						GUILayout.Label(name + " should use a Left pivot");
						GUI.color = Color.white;
					}
				}
				else if (sprite.pivot != UIWidget.Pivot.BottomLeft &&
						 sprite.pivot != UIWidget.Pivot.Bottom &&
						 sprite.pivot != UIWidget.Pivot.BottomRight)
				{
					GUI.color = new Color(1f, 0.7f, 0f);
					GUILayout.Label(name + " should use a Bottom pivot");
					GUI.color = Color.white;
				}
			}
		}
	}
开发者ID:dzwdyc,项目名称:NGUI270Revive,代码行数:30,代码来源:UISliderInspector.cs


示例4: Start

    protected override void Start()
    {
        base.Start();
        HPMax = level * addHP + baseHP;
        ATK = level * addATK + baseATK;
        DEF = level * addDEF + baseDEF;
        HP = HPMax;
        if (HP == 0)
        {
            HP = level * 100;
        }


        positionStart = new Vector3(transform.position.x, transform.position.y, transform.position.z);
        if (nowState != ActionState.locked)
        {
            nowState = ActionState.notFoundPlayer;
        }

        timer = 0f;

        moveForward = new Vector2(transform.forward.x, transform.forward.z);


        //HPbar
        hpBarManagerUI = UIHpBarManager._instance;
        hpBar = hpBarManagerUI.CreateHpBar(transform.Find("HpBarPoint").gameObject);
        hpSlider = hpBar.transform.GetComponentInChildren<UISlider>();

        charaController = this.GetComponent<CharacterController>();
    }
开发者ID:tsss-t,项目名称:SimpleStory,代码行数:31,代码来源:EnemyController.cs


示例5: ViewDidLoad

        public override void ViewDidLoad()
        {
            base.ViewDidLoad ();
            normalButton = GetButton (new CGRect (10, 120, 295, 48),
                                      FoodyTheme.SharedTheme.ButtonImage,
                                      "Standard Button");
            View.AddSubview (normalButton);

            pressedButton = GetButton (new CGRect (10, 190, 295, 48),
                                       FoodyTheme.SharedTheme.PressedButtonImage,
                                       "Button Pressed");
            View.AddSubview (pressedButton);

            label = new UILabel (new CGRect (15, 40, 400, 30));
            FoodyTheme.Apply (label);
            label.Text = "Label";
            View.AddSubview (label);

            var paddingView = new UIView (new CGRect (0, 0, 5, 20));
            TextField.LeftView = paddingView;
            TextField.LeftViewMode = UITextFieldViewMode.Always;
            TextField.ShouldReturn = TextFieldShouldReturn;
            TextField.Background = FoodyTheme.SharedTheme.TextFieldBackground;

            progress = new UIProgressView (new CGRect (13, 300, 292, 10));
            progress.Progress = 0.5f;
            View.AddSubview (progress);

            slider = new UISlider (new CGRect (10, 330, 298, 10));
            slider.Value = 0.5f;
            slider.ValueChanged += HandleValueChanged;
            View.AddSubview (slider);

            FoodyTheme.Apply (View);
        }
开发者ID:alleeclark,项目名称:morganHack,代码行数:35,代码来源:ElementThemeController.cs


示例6: OnCreate

    public override void OnCreate()
    {
        base.OnCreate();

        for (int i = 0; i < 3; ++i )
        {
            m_starsSprites[i] = GetChildComponent<UISprite>("Star" + (i + 1));      //查找sprite
        }
        m_progressSprite = GetChildComponent<UISprite>("Progress");      //查找sprite

        stageBoard = GetChildComponent<UISprite>("StageBoard");

        m_speedSlider = GetChildComponent<UISlider>("SpeedSlider");
        m_speedLabel = GetChildComponent<UILabel>("SpeedLabel");

        m_timeBar = GetChildComponent<UISprite>("TimeBar");

        m_scoreDrawer = GetChildComponent<NumberDrawer>("ScoreDrawer");
        m_stepDrawer = GetChildComponent<NumberDrawer>("StepDrawer");

        m_timeNumber = UIToolkits.FindChild(mUIObject.transform, "TimeNumber").gameObject;
        m_minNumber = GetChildComponent<NumberDrawer>("MinNumber");
        m_secNumber = GetChildComponent<NumberDrawer>("SecNumber");
        
    }
开发者ID:hiyijia,项目名称:CapsUnity,代码行数:25,代码来源:UIGameBottom.cs


示例7: CustomRecCell

        public CustomRecCell(NSString cellId)
            : base(UITableViewCellStyle.Default, cellId)
        {
            SelectionStyle = UITableViewCellSelectionStyle.Gray;

            fileNameLabel = new UILabel () {
                Font = UIFont.FromName("AmericanTypewriter", 15f),
                BackgroundColor = UIColor.Clear
            };

            playerPlayButton = new UIButton ();
            playerPlayButton.SetTitle("Play", UIControlState.Normal);
            playerPlayButton.SetTitle("Playing", UIControlState.Selected);
            playerPlayButton.Font = UIFont.FromName ("AmericanTypewriter", 15f);
            playerPlayButton.TouchUpInside += playerPlayButtonTouchUpInside_Event;

            playerStopButton = new UIButton ();
            playerStopButton.SetTitle("Stop", UIControlState.Normal);
            playerStopButton.Font = UIFont.FromName ("AmericanTypewriter", 15f);
            playerStopButton.TouchUpInside += playerStopButtonTouchUpInside_Event;

            progressBar = new UISlider ();
            progressBar.Enabled = false;
            progressBar.SetThumbImage (UIImage.FromBundle("Images/slider_thumb"), UIControlState.Normal);

            ContentView.Add (fileNameLabel);
            ContentView.Add (playerPlayButton);
            ContentView.Add (playerStopButton);
            ContentView.Add (progressBar);
        }
开发者ID:jeanfrancoisdrapeau,项目名称:ProScanMobile-,代码行数:30,代码来源:RecTableCell.cs


示例8: Include

		public void Include (UISlider slider)
		{
			slider.Value = slider.Value + 1;
			slider.ValueChanged += (sender, args) => {
				slider.Value = 1;
			};
		}
开发者ID:jonstoneman,项目名称:MvvmCross-Samples,代码行数:7,代码来源:LinkerPleaseInclude.cs


示例9: ViewDidLoad

		public override void ViewDidLoad ()
		{
			base.ViewDidLoad ();
			Title = "Color Controls";
			View.BackgroundColor = UIColor.White;

			resetButton = UIButton.FromType (UIButtonType.RoundedRect);
			resetButton.Frame = new CGRect(110, 60, 90, 40);
			resetButton.SetTitle ("Reset", UIControlState.Normal);
			resetButton.TouchUpInside += (sender, e) => {
				sliderSaturation.Value = 1;	
				sliderBrightness.Value = 0;
				sliderContrast.Value = 1;
				HandleValueChanged (sender, e);
			};
			View.Add (resetButton);
	

			labelC = new UILabel(new CGRect(10, 110, 90, 20));
			labelS = new UILabel(new CGRect(10, 160, 90, 20));
			labelB = new UILabel(new CGRect(10, 210, 90, 20));

			labelC.Text = "Contrast";
			labelS.Text = "Saturation";
			labelB.Text = "Brightness";

			View.Add (labelC);
			View.Add (labelS);
			View.Add (labelB);

			sliderBrightness = new UISlider(new CGRect(100,  110, 210, 20));
			sliderSaturation = new UISlider(new CGRect(100, 160, 210, 20));
			sliderContrast = new UISlider(new CGRect(100, 210, 210, 20));
			
			// http://developer.apple.com/library/mac/#documentation/graphicsimaging/reference/CoreImageFilterReference/Reference/reference.html#//apple_ref/doc/filter/ci/CIColorControls
			// set min/max values on slider to match CIColorControls filter
			sliderSaturation.MinValue = 0;
			sliderSaturation.MaxValue = 2;
			sliderBrightness.MinValue = -1;
			sliderBrightness.MaxValue = 1;
			sliderContrast.MinValue = 0;
			sliderContrast.MaxValue = 4;
			// set default values
			sliderSaturation.Value = 1;
			sliderBrightness.Value = 0;
			sliderContrast.Value = 1;
			
			sliderContrast.TouchUpInside += HandleValueChanged;
			sliderSaturation.TouchUpInside += HandleValueChanged;
			sliderBrightness.TouchUpInside += HandleValueChanged;
			
			View.Add (sliderContrast);
			View.Add (sliderSaturation);
			View.Add (sliderBrightness);

			imageView = new UIImageView(new CGRect(10, 240, 300, 200));
			sourceImage = UIImage.FromFile ("clouds.jpg");
			imageView.Image = sourceImage;
			View.Add (imageView);
		}
开发者ID:ngoel17,项目名称:recipes,代码行数:60,代码来源:ImageViewController.cs


示例10: AppearanceViewController

		public AppearanceViewController () {

		// Set the default appearance values
		UIButton.Appearance.TintColor = UIColor.LightGray;
		UIButton.Appearance.SetTitleColor(UIColor.FromRGB(0,127,14), UIControlState.Normal);
			
		UISlider.Appearance.ThumbTintColor = UIColor.Red;
		UISlider.Appearance.MinimumTrackTintColor = UIColor.Orange;
		UISlider.Appearance.MaximumTrackTintColor = UIColor.Yellow;
			
		UIProgressView.Appearance.ProgressTintColor = UIColor.Yellow;
		UIProgressView.Appearance.TrackTintColor = UIColor.Orange;



			btnBlack = UIButton.FromType(UIButtonType.System);
			btnBlue = UIButton.FromType(UIButtonType.System);
		slider = new UISlider(new CGRect(10,110,300, 30));
		slider2 = new UISlider(new CGRect(10,260,300, 30));

			// Wire up the buttons to the SampleCode class methods
			btnBlack.TouchUpInside += (sender, e) => {
				NavigationController.PushViewController (new BlackViewController(), true);				
			};
			btnBlue.TouchUpInside += (sender, e) => {
				NavigationController.PushViewController (new BlueViewController(), true);				
			};
		}
开发者ID:Rajneesh360Logica,项目名称:monotouch-samples,代码行数:28,代码来源:AppearanceViewController.cs


示例11: Start

    // Use this for initialization
    void Start()
    {



        factoryWindowMenuObject = GameObject.FindGameObjectWithTag("MenuFactory");
        taskWindowObject = factoryWindowMenuObject.transform.FindChild("TaskListWindow").gameObject;
        storageWindowData = GetComponent<StorageWindow>();
        drillMasterData = GetComponent<DrillMaster>();
        scanMasterData = GetComponent<ScanMaster>();
        taskWaitListWindowData = GetComponent<TaskWaitListWindow>();
        drillDictionary = drillMasterData.drillDictionary;
        scanDictionary = scanMasterData.scanDictionary;
        progressSlider = factoryWindowMenuObject.transform.FindChild("ProgressBarBuild").gameObject.GetComponent<UISlider>();

        GameObject drillDataObject = transform.FindChild("FactoryWindowData").gameObject.transform.FindChild("DrillData").gameObject;
        drillLabelType = drillDataObject.transform.FindChild("LabelDrillType").gameObject.GetComponent<UILabel>();
        drillLabelValue = drillDataObject.transform.FindChild("LabelDrillValue").gameObject.GetComponent<UILabel>();

        GameObject scanDataObject = transform.FindChild("FactoryWindowData").gameObject.transform.FindChild("ScanData").gameObject;
        scanLabelType = scanDataObject.transform.FindChild("LabelScanType").gameObject.GetComponent<UILabel>();
        scanLabelValue = scanDataObject.transform.FindChild("LabelScanValue").gameObject.GetComponent<UILabel>();

        GameObject pipesDataObject = transform.FindChild("FactoryWindowData").gameObject.transform.FindChild("PipesData").gameObject;
        //drillLabelType = drillDataObject.transform.FindChild("LabelDrillType").gameObject.GetComponent<UILabel>();
        pipesValue = pipesDataObject.transform.FindChild("LabelPipesValue").gameObject.GetComponent<UILabel>();

        GameObject kostenDataObject = transform.FindChild("FactoryWindowData").gameObject.transform.FindChild("LabelKosten").gameObject;
        //drillLabelType = drillDataObject.transform.FindChild("LabelDrillType").gameObject.GetComponent<UILabel>();
        costsValue = kostenDataObject.transform.FindChild("LabelKostenValue").gameObject.GetComponent<UILabel>();

        FactoryShow();
        FactoryWindowReload();
    } // END Start
开发者ID:TwoDoomedPenguins,项目名称:TheEarthProject,代码行数:35,代码来源:FactoryWindow.cs


示例12: Awake

    void Awake()
    {
        globals = Globals.GetInstance();
        XPBarSlider = XPBarSliderGO.GetComponent<UISlider>();
        maxWidth = XPBarSlider.foreground.localScale.x;

        if(XPBarSlider == null)
        {
            Debug.LogError("Couldn't get the UISlider component in XPBar Script.");
        }

        XPMaximum = globals.XPMaximum;
        if(XPMaximum == 0)
        {
            globals.XPPoints = 0;
            PlayerPrefs.SetInt("XP", 0);
            XPMaximum = 100;
            globals.XPMaximum = 100;
            PlayerPrefs.SetInt("XPMaximum", 100);
            Debug.Log("This is the first time XP bar is used.");
        }

        //XPBar.pixelInset.width = globals.XPPoints / (globals.XPMaximum / 100);
        XPPoints = globals.XPPoints;
        UpdateDisplay((XPPoints / XPMaximum));
        player = GameObject.FindWithTag("Player");
    }
开发者ID:spyrosgames,项目名称:PyramidsValleyCode,代码行数:27,代码来源:XPBar.cs


示例13: OnCreate

    public override void OnCreate()
    {
        base.OnCreate();

        for (int i = 0; i < 3; ++i )
        {
            m_starsSprites[i] = GetChildComponent<UISprite>("Star" + (i + 1));      //查找sprite
        }
        m_progressSprite = GetChildComponent<UISprite>("Progress");      //查找sprite

        stageBoard = GetChildComponent<UISprite>("StageBoard");

        m_speedSlider = GetChildComponent<UISlider>("SpeedSlider");
        m_speedLabel = GetChildComponent<UILabel>("SpeedLabel");

        m_timeBar = GetChildComponent<UISprite>("TimeBar");

        m_scoreDrawer = GetChildComponent<NumberDrawer>("ScoreDrawer");
        m_stepDrawer = GetChildComponent<NumberDrawer>("StepDrawer");

        m_timeNumber = UIToolkits.FindChild(mUIObject.transform, "TimeNumber").gameObject;
        m_minNumber = GetChildComponent<NumberDrawer>("MinNumber");
        m_secNumber = GetChildComponent<NumberDrawer>("SecNumber");

        m_stepChangeAnim = m_stepDrawer.GetComponent<Animation>();
        m_scoreChangeAnim = m_scoreDrawer.GetComponent<Animation>();

        m_hurryStepParticle = UIToolkits.FindChild(mUIObject.transform, "Effect_HurryStep").gameObject;
        m_hurryStepParticle.SetActive(false);

        m_hurryTimeParticle = UIToolkits.FindChild(mUIObject.transform, "Effect_HurryTime").gameObject;
        m_hurryTimeParticle.SetActive(false);
    }
开发者ID:kofight,项目名称:CapsUnity,代码行数:33,代码来源:UIGameBottom.cs


示例14: ViewDidAppear

        public override void ViewDidAppear(bool animated)
        {
            base.ViewDidAppear (animated);

            this.View.BackgroundColor = UIColor.LightGray;

            txtSpeak = new UITextView (new RectangleF (20, 50, this.View.Bounds.Width - 40, 100));
            txtSpeak.Text = "Xamarin rocks!";
            this.View.AddSubview (txtSpeak);

            segAccent = new UISegmentedControl (new string[] {"US", "UK", "AUS" });
            segAccent.Frame = new RectangleF(20,160,this.View.Bounds.Width - 40, 50);
            segAccent.SelectedSegment = 0;
            this.View.AddSubview (segAccent);

            lblRate = new UILabel (new RectangleF (20, 230, 200, 20));
            lblRate.Text = "Rate";
            this.View.AddSubview (lblRate);

            sldRate = new UISlider(new RectangleF(20,250,this.View.Bounds.Width - 40, 50));
            sldRate.MinValue = 0;
            sldRate.MaxValue = 100;
            sldRate.Value = 75;

            this.View.AddSubview (sldRate);

            lblPitch = new UILabel (new RectangleF (20, 305, 200, 20));
            lblPitch.Text = "Pitch";
            this.View.AddSubview (lblPitch);

            sldPitch = new UISlider(new RectangleF(20,325,this.View.Bounds.Width - 40, 50));

            sldPitch.MinValue = 0;
            sldPitch.MaxValue = 100;
            sldPitch.Value = 75;

            this.View.AddSubview (sldPitch);

            btnSpeak = new UIButton (UIButtonType.RoundedRect);
            btnSpeak.Frame = new RectangleF (100, 375, this.View.Bounds.Width - 200, 30);
            btnSpeak.SetTitle ("Speak", UIControlState.Normal);

            btnSpeak.TouchDown += (object sender, EventArgs e) => {
                var speechSynthesizer = new AVSpeechSynthesizer ();
                var speechUtterance =
                    new AVSpeechUtterance (txtSpeak.Text);
                string lang = "en-US";

                if (segAccent.SelectedSegment == 1) lang = "en-GB";
                if (segAccent.SelectedSegment == 2) lang = "en-AU";

                speechUtterance.Voice = AVSpeechSynthesisVoice.FromLanguage (lang);
                speechUtterance.Rate = AVSpeechUtterance.MaximumSpeechRate * (sldRate.Value / 100);
                speechUtterance.PitchMultiplier = 2.0f * (sldPitch.Value / 100);

                speechSynthesizer.SpeakUtterance (speechUtterance);
            };

            this.View.AddSubview (btnSpeak);
        }
开发者ID:jawbrey,项目名称:Code-ios7,代码行数:60,代码来源:SpeechToTextController.cs


示例15: Start

    // ###########################
	// Use this for initialization
	void Start () {

        researchMasterData = this.GetComponent<ResearchMaster>();
        researchTypeCount = researchMasterData.researchDictionary.Count;
        playerAttributeControlData = GameObject.Find("01_Player").GetComponent<PlayerAttributeControl>();

        researchWindowMenuObject = GameObject.FindGameObjectWithTag("MenuResearch");

        

        GameObject childHolder = gameObject.transform.FindChild("ResearchWindowData").gameObject;

        researchTimeLabel = childHolder.transform.FindChild("ResearchTime").gameObject.GetComponent<UILabel>();

        buttonSpeedLabel = childHolder.transform.FindChild("ButtonSpeed").gameObject.transform.FindChild("Label").gameObject.GetComponent<UILabel>();
        buttonAmountLabel = childHolder.transform.FindChild("ButtonAmount").gameObject.transform.FindChild("Label").gameObject.GetComponent<UILabel>();
        buttonDrillLabel = childHolder.transform.FindChild("ButtonDrill").gameObject.transform.FindChild("Label").gameObject.GetComponent<UILabel>();
        buttonBuildCostsLabel = childHolder.transform.FindChild("ButtonBuildCosts").gameObject.transform.FindChild("Label").gameObject.GetComponent<UILabel>();
        buttonDrillPlattformLabel = childHolder.transform.FindChild("ButtonDrillPlattform").gameObject.transform.FindChild("Label").gameObject.GetComponent<UILabel>();
        buttonScan = childHolder.transform.FindChild("ButtonScan").gameObject.transform.FindChild("Label").gameObject.GetComponent<UILabel>();

        progressbarSlider = gameObject.transform.FindChild("ResearchWindowData").gameObject.transform.FindChild("ProgressBarResearch").gameObject.transform.FindChild("Control - Colored Progress Bar").gameObject.GetComponent<UISlider>();

        ResearchShow();
	} // END Start
开发者ID:TwoDoomedPenguins,项目名称:TheEarthProject,代码行数:27,代码来源:ResearchWindow.cs


示例16: OnInit

 public override void OnInit()
 {
     base.OnInit();
     m_LabelProcess = FindChildComponent<UILabel>("UILabel_Process");
     m_LabelCurrentFile = FindChildComponent<UILabel>("UILabel_CurrentDownloadFile");
     m_SliderProcess = FindChildComponent<UISlider>("Slider");
 }
开发者ID:Blizzardx,项目名称:ClientFrameWork,代码行数:7,代码来源:UIWindowAssetUdpate.cs


示例17: InitAudio

	public void InitAudio()
	{
		gameVolume = GameObject.Find("2DAudio").GetComponent<Volume>();
		
		if (GameObject.Find("musicSlider") != null &&
		    GameObject.Find("soundFXSlider")!= null &&
		    GameObject.Find("dialogueSlider") != null)
		{
			musicSlider = GameObject.Find("musicSlider").GetComponent<UISlider>();
			soundFXSlider = GameObject.Find("soundFXSlider").GetComponent<UISlider>();
			dialogueSlider = GameObject.Find("dialogueSlider").GetComponent<UISlider>();


			if (!PlayerPrefs.HasKey("MusicVol"))
				gameVolume.MusicVolume = musicSlider.value;
			else
				musicSlider.value = PlayerPrefs.GetFloat("MusicVol");
			
			if (!PlayerPrefs.HasKey("SoundFXVol"))
				gameVolume.AmbienceVolume = soundFXSlider.value;
			else
				soundFXSlider.value = PlayerPrefs.GetFloat("SoundFXVol");
			
			if (!PlayerPrefs.HasKey("DialogueVol"))
				gameVolume.AIVolume = dialogueSlider.value;
			else
				dialogueSlider.value = PlayerPrefs.GetFloat("DialogueVol");

		}

	}
开发者ID:henryj41043,项目名称:TheUnseen,代码行数:31,代码来源:Settings.cs


示例18: CreateObjects

 private void CreateObjects()
 {
     Transform transform = base.transform.Find("victory");
     this.mVictorySprite = transform.Find("victorySprite").gameObject;
     this.mVictorySprite.transform.localScale = Vector3.zero;
     this.mOldHpProgress = Mathf.Clamp01(1f - GameUIManager.mInstance.uiState.GuildBossHp);
     this.mCurHpProgress = Mathf.Clamp01(1f - Globals.Instance.Player.GuildSystem.GetGuildBossData(Globals.Instance.Player.GuildSystem.Guild.AttackAcademyID1).HealthPct);
     this.mTextBg = transform.Find("textBg");
     this.mTextBg.transform.localScale = Vector3.zero;
     this.mProgressTxt = this.mTextBg.Find("progressNum").GetComponent<UILabel>();
     this.mProgressTxt.text = string.Format("{0:F}%", this.mOldHpProgress * 100f);
     this.mProgressBar = this.mProgressTxt.transform.Find("progressBar").GetComponent<UISlider>();
     this.mProgressBar.value = this.mOldHpProgress;
     this.mDamageLb = this.mTextBg.Find("scoreNum").GetComponent<UILabel>();
     this.mDamageLb.text = "0";
     this.mGoldLb = this.mTextBg.Find("goldTxt/goldNum").GetComponent<UILabel>();
     this.mGoldLb.text = "0";
     this.mKillerTip = this.mTextBg.Find("killerTxt").gameObject;
     this.mExNum = this.mKillerTip.transform.Find("num").GetComponent<UILabel>();
     this.mKillerTip.transform.localScale = Vector3.zero;
     this.mBtnGroup = base.transform.Find("ButtonGroup");
     GameObject gameObject = this.mBtnGroup.Find("sureBtn").gameObject;
     UIEventListener expr_20F = UIEventListener.Get(gameObject);
     expr_20F.onClick = (UIEventListener.VoidDelegate)Delegate.Combine(expr_20F.onClick, new UIEventListener.VoidDelegate(this.OnSureBtnClick));
     this.mBtnGroup.localScale = Vector3.zero;
 }
开发者ID:floatyears,项目名称:Decrypt,代码行数:26,代码来源:GUIGuildSchoolVictoryScene.cs


示例19: CreateObjects

 private void CreateObjects()
 {
     this.mSchoolName = base.transform.Find("schoolName").GetComponent<UILabel>();
     this.mProgressBar = base.transform.Find("progressBar").GetComponent<UISlider>();
     this.mProgressTxt = this.mProgressBar.transform.Find("ExpText").GetComponent<UILabel>();
     this.mMaskGo = base.transform.Find("maskTip").gameObject;
     this.mMaskTip = this.mMaskGo.GetComponent<UILabel>();
     GameObject gameObject = this.mMaskGo.transform.Find("mask").gameObject;
     UIEventListener expr_A3 = UIEventListener.Get(gameObject);
     expr_A3.onClick = (UIEventListener.VoidDelegate)Delegate.Combine(expr_A3.onClick, new UIEventListener.VoidDelegate(this.OnSchoolItemClick));
     this.mTipGo = base.transform.Find("tipGo").gameObject;
     this.mSucRewardNum = this.mTipGo.transform.Find("c").GetComponent<UILabel>();
     this.mTipEnd = base.transform.Find("tipEnd").gameObject;
     this.mMasterIcon = base.transform.Find("itemIcon").GetComponent<UISprite>();
     this.mQualityMask = base.transform.Find("qualityMask").GetComponent<UISprite>();
     this.mTipState = base.transform.Find("tipState").GetComponent<UILabel>();
     this.mTipRewardStatus = base.transform.Find("tipReward").GetComponent<UILabel>();
     this.mGoBtn = base.transform.Find("goBtn").gameObject;
     UIEventListener expr_1AC = UIEventListener.Get(this.mGoBtn);
     expr_1AC.onClick = (UIEventListener.VoidDelegate)Delegate.Combine(expr_1AC.onClick, new UIEventListener.VoidDelegate(this.OnGoBtnClick));
     this.mNewMark = this.mGoBtn.transform.Find("newMark").gameObject;
     UIEventListener expr_1F8 = UIEventListener.Get(base.gameObject);
     expr_1F8.onClick = (UIEventListener.VoidDelegate)Delegate.Combine(expr_1F8.onClick, new UIEventListener.VoidDelegate(this.OnSchoolItemClick));
     this.mItemBgSp = base.transform.GetComponent<UISprite>();
     GameUITools.UpdateUIBoxCollider(base.transform, 4f, false);
 }
开发者ID:floatyears,项目名称:Decrypt,代码行数:26,代码来源:GUIGuildSchoolItem.cs


示例20: Start

	// Use this for initialization
	void Start ()
    {
        player = null;
        me = gameObject.GetComponent<UISlider>();
        value = 1.0f;
        RefreshHPLabel();
	}
开发者ID:firerings,项目名称:ski-proto-01,代码行数:8,代码来源:CHud_Character_Hp_Bar.cs



注:本文中的UISlider类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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