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C# UIFakeTouch类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C#中UIFakeTouch的典型用法代码示例。如果您正苦于以下问题:C# UIFakeTouch类的具体用法?C# UIFakeTouch怎么用?C# UIFakeTouch使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



UIFakeTouch类属于命名空间,在下文中一共展示了UIFakeTouch类的13个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。

示例1: fromInput

    public static UIFakeTouch fromInput( ref Vector2? lastMousePosition )
    {
        var fakeTouch = new UIFakeTouch();
        fakeTouch.fingerId = 2;

        if( Input.GetMouseButtonDown( 0 ) )
        {
            fakeTouch.phase = TouchPhase.Began;
            lastMousePosition = Input.mousePosition;
        }
        else if( Input.GetMouseButtonUp( 0 ) )
        {
            fakeTouch.phase = TouchPhase.Ended;
            lastMousePosition = null;
        }
        else
        {
            fakeTouch.phase = TouchPhase.Moved;
            lastMousePosition = Input.mousePosition;
        }

        fakeTouch.position = new Vector2( Input.mousePosition.x, Input.mousePosition.y );

        // if we have a lastMousePosition use it to get a delta
        if( lastMousePosition.HasValue )
            fakeTouch.deltaPosition = Input.mousePosition - (Vector3)lastMousePosition.Value;

        return fakeTouch;
    }
开发者ID:TaintedLemon,项目名称:UIToolkit,代码行数:29,代码来源:UIFakeTouch.cs


示例2: fromInput

	public static UIFakeTouch fromInput( UIMouseState mouseState, ref Vector2? lastMousePosition )
	{
		var fakeTouch = new UIFakeTouch();
		fakeTouch.fingerId = 2;
		
		// if we have a lastMousePosition use it to get a delta
		if( lastMousePosition.HasValue )
			fakeTouch.deltaPosition = Input.mousePosition - (Vector3)lastMousePosition;
		
		if( mouseState == UIMouseState.DownThisFrame ) // equivalent to touchBegan
		{
			fakeTouch.phase = TouchPhase.Began;
			lastMousePosition = Input.mousePosition;
		}
		else if( mouseState == UIMouseState.UpThisFrame ) // equivalent to touchEnded
		{
			fakeTouch.phase = TouchPhase.Ended;
			lastMousePosition = null;
		}
		else // UIMouseState.HeldDown - equivalent to touchMoved/Stationary
		{
			fakeTouch.phase = TouchPhase.Moved;
			lastMousePosition = Input.mousePosition;
		}
		
		fakeTouch.position = new Vector2( Input.mousePosition.x, Input.mousePosition.y );
		
		return fakeTouch;
	}
开发者ID:teslayer,项目名称:UIToolkit,代码行数:29,代码来源:UIFakeTouch.cs


示例3: fromTouch

 public static UIFakeTouch fromTouch( Touch touch )
 {
     var fakeTouch = new UIFakeTouch();
     fakeTouch.fingerId = touch.fingerId;
     fakeTouch.position = touch.position;
     fakeTouch.deltaPosition = touch.deltaPosition;
     fakeTouch.deltaTime = touch.deltaTime;
     fakeTouch.phase = touch.phase;
     return fakeTouch;
 }
开发者ID:TaintedLemon,项目名称:UIToolkit,代码行数:10,代码来源:UIFakeTouch.cs


示例4: onTouchEnded

	public virtual void onTouchEnded( UIFakeTouch touch, Vector2 touchPos, bool touchWasInsideTouchFrame )
开发者ID:kpro1999,项目名称:UIToolkit,代码行数:1,代码来源:UITouchableSprite.cs


示例5: onTouchMoved

	public virtual void onTouchMoved( UIFakeTouch touch, Vector2 touchPos )
开发者ID:kpro1999,项目名称:UIToolkit,代码行数:1,代码来源:UITouchableSprite.cs


示例6: onTouchBegan

	// Touch handlers.  Subclasses should override these to get their specific behaviour
#if UNITY_EDITOR || UNITY_STANDALONE_OSX || UNITY_STANDALONE_WIN || UNITY_WEBPLAYER
	public virtual void onTouchBegan( UIFakeTouch touch, Vector2 touchPos )
开发者ID:kpro1999,项目名称:UIToolkit,代码行数:3,代码来源:UITouchableSprite.cs


示例7: onTouchEnded

	public override void onTouchEnded( UIFakeTouch touch, Vector2 touchPos, bool touchWasInsideTouchFrame )
开发者ID:EskemaGames,项目名称:UIToolkit,代码行数:1,代码来源:UISlider.cs


示例8: onTouchMoved

	public override void onTouchMoved( UIFakeTouch touch, Vector2 touchPos )
开发者ID:EskemaGames,项目名称:UIToolkit,代码行数:1,代码来源:UISlider.cs


示例9: onTouchBegan

	// Touch handlers
#if UNITY_EDITOR || UNITY_STANDALONE_OSX || UNITY_STANDALONE_WIN || UNITY_WEBPLAYER
	public override void onTouchBegan( UIFakeTouch touch, Vector2 touchPos )
开发者ID:EskemaGames,项目名称:UIToolkit,代码行数:3,代码来源:UISlider.cs


示例10: lookAtTouch

	// examines a touch and sends off began, moved and ended events
#if UNITY_EDITOR || UNITY_STANDALONE_OSX || UNITY_STANDALONE_WIN || UNITY_WEBPLAYER
	private void lookAtTouch( UIFakeTouch touch )
开发者ID:teacup42729,项目名称:UIToolkit,代码行数:3,代码来源:UIToolkit.cs


示例11: onTouchEnded

/* Only used for debugging
#if UNITY_EDITOR || UNITY_STANDALONE_OSX || UNITY_STANDALONE_WIN || UNITY_WEBPLAYER
	public override void onTouchEnded( UIFakeTouch touch, Vector2 touchPos, bool touchWasInsideTouchFrame )
#else
	public override void onTouchEnded( Touch touch, Vector2 touchPos, bool touchWasInsideTouchFrame )
#endif
	{
		//Debug.Log( "TOUCH ENDED" );
		//Debug.Log( string.Format( "x: {0}, y: {1}", touch.position.x, touch.position.y ) );
	}
*/

	
#if UNITY_EDITOR || UNITY_STANDALONE_OSX || UNITY_STANDALONE_WIN || UNITY_WEBPLAYER
	private bool processTouchInfoWithTouch( TouchInfo touchInfo, UIFakeTouch touch )
开发者ID:sidev,项目名称:UIToolkit,代码行数:15,代码来源:UISwipeDetector.cs


示例12: lookAtTouch

	// examines a touch and sends off began, moved and ended events
#if UNITY_EDITOR || UNITY_STANDALONE_OSX || UNITY_STANDALONE_WIN || UNITY_WEBPLAYER		
	private void lookAtTouch( UIFakeTouch touch, Action<UIFakeTouch> miss_handler ) {
开发者ID:Gelatos,项目名称:TabletopHelper,代码行数:3,代码来源:UIToolkit.cs


示例13: resetWithTouch

	public void resetWithTouch( UIFakeTouch touch )
开发者ID:reissgrant,项目名称:UIToolkit,代码行数:1,代码来源:TouchInfo.cs



注:本文中的UIFakeTouch类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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