本文整理汇总了C#中Tweener类的典型用法代码示例。如果您正苦于以下问题:C# Tweener类的具体用法?C# Tweener怎么用?C# Tweener使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
Tweener类属于命名空间,在下文中一共展示了Tweener类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。
示例1: Vector2Tweener
public Vector2Tweener(
Vector2 start,
Vector2 end,
TimeSpan duration,
TweeningFunction tweeningFunction )
{
_tweenerX = new Tweener( start.X, end.X, duration, tweeningFunction ) ;
_tweenerY = new Tweener( start.Y, end.Y, duration, tweeningFunction) ;
_tweenerX.Ended += ( ) =>
{
if( _tweenerY.HasEnded )
{
if( Ended != null )
{
Ended( ) ;
}
}
};
_tweenerY.Ended += ( ) =>
{
if( _tweenerX.HasEnded )
{
if( Ended != null )
{
Ended( ) ;
}
}
};
}
开发者ID:SteveDunn,项目名称:oglr,代码行数:31,代码来源:Vector2Tweener.cs
示例2: OnEndDrag
public void OnEndDrag(PointerEventData eventData)
{
_isDraging = false;
if (_transButton.localPosition != Vector3.zero)
{
_buttonTweener = _transButton.DOLocalMove(Vector3.zero, 0.3f).SetEase(Ease.OutBack);
}
}
开发者ID:AllanUnity,项目名称:Unity_Sample,代码行数:8,代码来源:Joystick.cs
示例3: StopDancing
public void StopDancing()
{
if (_danceTweener != null)
{
_danceTweener.Kill();
ResetRotation();
_danceTweener = null;
}
}
开发者ID:harjup,项目名称:Xyz,代码行数:9,代码来源:PlayerMesh.cs
示例4: Start
void Start()
{
// First create the "move to target" tween and store it as a Tweener.
// In this case I'm also setting autoKill to FALSE so the tween can go on forever
// (otherwise it will stop executing if it reaches the target)
tween = transform.DOMove(target.position, 2).SetAutoKill(false);
// Store the target's last position, so it can be used to know if it changes
// (to prevent changing the tween if nothing actually changes)
targetLastPos = target.position;
}
开发者ID:NattyBumppo,项目名称:SiloProject,代码行数:10,代码来源:Follow.cs
示例5: LateUpdate
void LateUpdate()
{
if (targetObject != null)
{
if (cameraTransform != null)
{
lookAtTweener = cameraTransform.DOLookAt(targetObject.center.position, 0.2f);
}
}
}
开发者ID:t1mmmmY,项目名称:SeaDogs,代码行数:10,代码来源:ThirdPersonUserControl.cs
示例6: MovePanel
void MovePanel(StatPanel obj, string pos, ref Tweener t)
{
Panel.Position target = obj.panel [pos];
if (obj.panel.CurrentPosition != target) {
if(t != null && t != null)
t.Stop();
t = obj.panel.SetPosition(pos, true);
t.duration = 0.5f;
t.equation = EasingEquations.EaseOutQuad;
}
}
开发者ID:arthurwoo,项目名称:TaticsHero,代码行数:11,代码来源:StatPanelController.cs
示例7: DanceTween
public void DanceTween()
{
if (_danceTweener == null)
{
ResetRotation();
var endVal = _initialRotation.eulerAngles.SetZ(30f);
_danceTweener = transform.DOLocalRotate(endVal, .5f)
.ChangeStartValue(_initialRotation.eulerAngles.SetZ(-30f))
.SetLoops(-1, LoopType.Yoyo)
.SetEase(Ease.Linear)
.Play();
}
}
开发者ID:harjup,项目名称:Xyz,代码行数:13,代码来源:PlayerMesh.cs
示例8: StartEffect
public void StartEffect(string text, float duration)
{
_renderState = RenderState.Rendering;
_sequense = null;
_sequense = DOTween.Sequence();
_animation = _textUI.DOText(text, duration);
_sequense.Append(_animation);
_sequense.AppendCallback(new TweenCallback(FinishDisplay));
}
开发者ID:funcodes,项目名称:AirGame,代码行数:9,代码来源:TextEffect.cs
示例9: Awake
// Use this for initialization
protected virtual void Awake()
{
tweener = SetupTween();
tweener.SetEase(easeType);
tweener.SetAutoKill(false);
tweener.Pause();
}
开发者ID:steveimc,项目名称:Rawr,代码行数:8,代码来源:UITween.cs
示例10: FadeIn
//fade clip up to its PlayVolume over the given time
public void FadeIn(float time, Holoville.HOTween.EaseType ease = EaseType.Linear)
{
if (_curLoop != null)
{
_curClipFadeIn = HOTween.To(_curLoop.GetComponent<AudioSource>(), time, new TweenParms().Prop("volume", PlayVolume).Ease(ease));
}
}
开发者ID:mmandel,项目名称:8Nights2,代码行数:8,代码来源:SpawnAudioLoop.cs
示例11: Setup
// ===================================================================================
// PUBLIC METHODS --------------------------------------------------------------------
public static void Setup(IHOtk2dSlicedSprite pEvidenceSprite, bool pTweenEvidence = true, float pEvidenceBorder = 0, bool pLoop = false, bool pRolloverEffects = true)
{
_evidenceSprite = pEvidenceSprite;
evidenceBorder = pEvidenceBorder;
loop = pLoop;
rolloverEffects = pRolloverEffects;
if (_evidenceTween != null) {
_evidenceTween.Rewind();
_evidenceTween.Kill();
_evidenceTween = null;
}
if (_evidenceSprite != null) {
_evidenceSprite.gameObject.SetActive(false);
Color toCol = _evidenceSprite.color;
toCol.a *= 0.5f;
if (pTweenEvidence) {
_evidenceTween = DOTween.To(() => _evidenceSprite.color, x => _evidenceSprite.color = x, toCol, 0.4f)
.SetLoops(-1, LoopType.Yoyo)
.SetEase(Ease.InOutQuad)
.OnKill(() => _evidenceTween = null)
.Pause();
}
}
}
开发者ID:fergu00,项目名称:hounitylibs,代码行数:28,代码来源:HOMenuControlSystem.cs
示例12: AddPlayer
public void AddPlayer(int playerIndex){
playerIndexes[playerIndex] = 1;
if (_waveTweenr != null) _waveTweenr.Kill();
_InitialWave = 0;
_waveTweenr = HOTween.To(this, 0.2f, new TweenParms().Prop("_InitialWave", 1).Loops(2, LoopType.Yoyo));
}
开发者ID:noamgat,项目名称:ggj2016,代码行数:7,代码来源:Segment.cs
示例13: Apply
public override void Apply()
{
GearLookValue gv;
if (!_storage.TryGetValue(_controller.selectedPageId, out gv))
gv = _default;
if (tween && UIPackage._constructing == 0 && !disableAllTweenEffect)
{
_owner._gearLocked = true;
_owner.grayed = gv.grayed;
_owner._gearLocked = false;
if (tweener != null)
{
if (_tweenTarget.alpha != gv.alpha || _tweenTarget.rotation != gv.rotation)
{
tweener.Kill(true);
tweener = null;
}
else
return;
}
bool a = gv.alpha != _owner.alpha;
bool b = gv.rotation != _owner.rotation;
if (a || b)
{
_owner.internalVisible++;
_tweenTarget = gv;
tweener = DOTween.To(() => new Vector2(_owner.alpha, _owner.rotation), val =>
{
_owner._gearLocked = true;
if (a)
_owner.alpha = val.x;
if (b)
_owner.rotation = val.y;
_owner._gearLocked = false;
}, new Vector2(gv.alpha, gv.rotation), tweenTime)
.SetEase(easeType)
.SetUpdate(true)
.OnComplete(() =>
{
tweener = null;
_owner.internalVisible--;
});
if (delay > 0)
tweener.SetDelay(delay);
}
}
else
{
_owner._gearLocked = true;
_owner.alpha = gv.alpha;
_owner.rotation = gv.rotation;
_owner.grayed = gv.grayed;
_owner._gearLocked = false;
}
}
开发者ID:kensong1194717296,项目名称:FairyGUI-unity,代码行数:60,代码来源:GearLook.cs
示例14: OnClick
void OnClick(){
if( Time.timeSinceLevelLoad> 0.1f ){
if( State == 0 ){
SettingsTween = HOTween.To(Menü, 0.5f, new TweenParms().AutoKill(false)
.Prop("position",MenüPos, true) // Position tween (set as relative)
.Ease(EaseType.EaseInOutQuad) // Ease
);
SettingsTween.Pause ();
TweenSlider.ShowMenue = name;
SettingsTween.PlayForward ();
OldIcon = Icon.GetComponent<UISprite>().spriteName;
Icon.GetComponent<UISprite>().spriteName = "ArrowBack";
Icon.GetComponent<UIButton>().normalSprite = "ArrowBack";
Icon.transform.localScale = Icon.transform.localScale/1.2f;
transform.Rotate(0,0,-90);
Menü.GetComponent<AudioSource>().Play();
State = 1;
}else if (State == 1){
TweenSlider.ShowMenue = null;
SettingsTween.PlayBackwards ();
Icon.GetComponent<UISprite>().spriteName = OldIcon;
Icon.GetComponent<UIButton>().normalSprite = OldIcon;
Icon.transform.localScale = Icon.transform.localScale*1.2f;
transform.Rotate(0,0,90);
Menü.GetComponent<AudioSource>().Play();
State = 0;
}
}
}
开发者ID:Keyj1n,项目名称:BattlePong,代码行数:29,代码来源:TweenSettings.cs
示例15: doPath
void doPath()
{
currentTween = HOTween.To (mCamera, mVisitGuidedTime, new TweenParms ()
.Prop ("position", new PlugVector3Path (convertTransformArrayToVector3 (path), PathType.Curved)
.OrientToPath (0.075f))
.Ease (EaseType.Linear)
.OnComplete (onSequenceCompleted));
}
开发者ID:thomaschampagne,项目名称:3dvisitmockup,代码行数:8,代码来源:GuidedVisitManager.cs
示例16: AnimateCorrect
public void AnimateCorrect()
{
correct = true;
//do animation
if (colorTween != null)
colorTween.Kill(true);
colorTween = DOTween.To(() => letter.color, x => letter.color = x, Color.red, 0.25f);
}
开发者ID:gww2,项目名称:EvilTiles,代码行数:8,代码来源:Tile.cs
示例17: Activate
public virtual void Activate()
{
RevealKeyCombination(0);
float maxDist = PlatformSpawner.Instance.MaxDistanceY * 2;
_moveTween = transform.DOMoveY(transform.position.y + maxDist, DurationCoeff * maxDist)
.SetEase(Ease.InOutCubic)
.SetLoops(-1, LoopType.Yoyo);
PlatformSpawner.Instance.RemoveCandidatePlatform(this);
}
开发者ID:maynull,项目名称:LeftRightXoX,代码行数:9,代码来源:Platform.cs
示例18: SetPanelPos
void SetPanelPos(string pos)
{
if (transition != null && transition.IsPlaying)
transition.Stop ();
transition = panel.SetPosition (pos, true);
transition.duration = 0.5f;
transition.equation = EasingEquations.EaseInOutQuad;
}
开发者ID:arthurwoo,项目名称:TaticsHero,代码行数:9,代码来源:HitSuccessIndicator.cs
示例19: Apply
public override void Apply()
{
GearSizeValue gv;
if (!_storage.TryGetValue(_controller.selectedPageId, out gv))
gv = _default;
if (tween && UIPackage._constructing == 0 && !disableAllTweenEffect)
{
if (tweener != null)
{
if (_tweenTarget.width != gv.width || _tweenTarget.height != gv.height
|| _tweenTarget.scaleX != gv.scaleX || _tweenTarget.scaleY != gv.scaleY)
{
tweener.Kill(true);
tweener = null;
}
else
return;
}
bool a = gv.width != _owner.width || gv.height != _owner.height;
bool b = gv.scaleX != _owner.scaleX || gv.scaleY != _owner.scaleY;
if (a || b)
{
_owner.internalVisible++;
_tweenTarget = gv;
tweener = DOTween.To(() => new Vector4(_owner.width, _owner.height, _owner.scaleX, _owner.scaleY), v =>
{
_owner._gearLocked = true;
if (a)
_owner.SetSize(v.x, v.y, _owner.gearXY.controller == _controller);
if (b)
_owner.SetScale(v.z, v.w);
_owner._gearLocked = false;
}, new Vector4(gv.width, gv.height, gv.scaleX, gv.scaleY), tweenTime)
.SetEase(easeType)
.SetUpdate(true)
.OnComplete(() =>
{
tweener = null;
_owner.internalVisible--;
_owner.InvalidateBatchingState();
});
if (delay > 0)
tweener.SetDelay(delay);
}
}
else
{
_owner._gearLocked = true;
_owner.SetSize(gv.width, gv.height, _owner.gearXY.controller == _controller);
_owner.SetScale(gv.scaleX, gv.scaleY);
_owner._gearLocked = false;
}
}
开发者ID:kensong1194717296,项目名称:FairyGUI-unity,代码行数:57,代码来源:GearSize.cs
示例20: TweenPlayBackward
public void TweenPlayBackward()
{
if (_rect == null && _rect.anchoredPosition==UIPosForm)
return;
//form
//to
tweener_move = _rect.DOAnchorPos(UIPosForm, delayTime, true);
}
开发者ID:sparxepisode,项目名称:Dark-Flame,代码行数:10,代码来源:UITweenPos.cs
注:本文中的Tweener类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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